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* Series Continuity Error: at the end at the sequel john has black hair, where as in the first game he has black hair.

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* Series Continuity Error: SeriesContinuityError: at the end at the sequel john has black hair, where as in the first game he has black hair.
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*Series Continuity Error: at the end at the sequel john has black hair, where as in the first game he has black hair.
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How To Write An Example - Don't Write Reviews


*** Becomes a {{Crowning Moment of Awesome}} when you've gone 20 minutes on a single run, your windshield smashed, all four tires blown for the past 5 or 6 minutes, engine block on fire, swerving all over the place, already injured from gunfire, and knowing that the next crash *will* blow the car, and then having an Apache sweep in and hearing Creasman shout out the above line.
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* ScreamDiscretionShot: If a zombie manages to get into your car before you can shake or shoot it off, the screen turns to black and you hear some very unpleasant screaming, followed by the sounds of a certain something chewing on a certain someone's flesh,however in the sequel the background turns red if you die(unless it's a explosion that kills the person driving).

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* ScreamDiscretionShot: If a zombie manages to get into your car before you can shake or shoot it off, the screen turns to black and you hear some very unpleasant screaming, followed by the sounds of a certain something chewing on a certain someone's flesh,however in the sequel the background turns red if you die(unless it's a explosion that kills the person driving).driving then the screen turns black).
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* ScreamDiscretionShot: If a zombie manages to get into your car before you can shake or shoot it off, the screen turns to black and you hear some very unpleasant screaming, followed by the sounds of a certain something chewing on a certain someone's flesh,.

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* ScreamDiscretionShot: If a zombie manages to get into your car before you can shake or shoot it off, the screen turns to black and you hear some very unpleasant screaming, followed by the sounds of a certain something chewing on a certain someone's flesh,.flesh,however in the sequel the background turns red if you die(unless it's a explosion that kills the person driving).
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* One-hit kill:The pistol in the first game.

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* One-hit kill:The {{One-hit kill}}:The pistol in the first game.
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* ScreamDiscretionShot: If a zombie manages to get into your car before you can shake or shoot it off, the screen turns to black and you hear some very unpleasant screaming, followed by the sounds of a certain something chewing on a certain someone's flesh.

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* ScreamDiscretionShot: If a zombie manages to get into your car before you can shake or shoot it off, the screen turns to black and you hear some very unpleasant screaming, followed by the sounds of a certain something chewing on a certain someone's flesh.flesh,.



* {{one-hit kill}}:The pistol in the first game.

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* {{one-hit kill}}:The One-hit kill:The pistol in the first game.
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* {{one-hit kill}}:The pistol in the first game.

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* {{one-hit *{{one-hit kill}}:The pistol in the first game.
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* {{one-hit kill:The pistol in the first game.

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* {{one-hit kill:The kill}}:The pistol in the first game.
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* one hit kill:The pistol in the first game.

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* one hit {{one-hit kill:The pistol in the first game.
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*one hit kill:The pistol in the first game.
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* EliteZombie: The mutated zombies. They're extremely tough and will cling to your car if you hit them in the first game. In the second game, they're capable of ''running faster than your truck'', shooting them enough when they cling onto your vehicle only deters them the first time (the second time kills them), and can even interrupt a character by entering from the side window. And then there's the Alpha mutants, which have even more health and have to be 'deterred' ''three'' times to be put down.


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* PuzzleBoss: In the first game, the only way to destroy the Apache Helicopters attacking you is to make them crash into road signs at the side of the road three times.


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* SoundCodedForYourConvenience: In both games, a high-pitched horrible screech marks the appearance of a [[EliteZombie mutated zombie]]. And if you [[OhCrap hear more than one]]...
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Has nothing to do with familiarity with in-universe fiction.


** [[spoiler: Sherman tries this on Cocheta in the sequel. [[GenreSavvy He doesn't buy it.]]]]

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** [[spoiler: Sherman tries this on Cocheta in the sequel. [[GenreSavvy He doesn't buy it.]]]]]]
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* BoringButPractical: the starting pistol in Road of the Dead 2. It's not much at the beginning of the game, and you'll want the other guns for the damage that they do. But the pistol has infinite ammo, cheap upgrades, and a pretty decent reload time right from the beginning. Dedicate enough grinding towards it, and before long, it'll get you through most situations, all without having to stop for ammo afterwards.

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* BoringButPractical: the The starting pistol in Road of the Dead 2. It's not much at the beginning of the game, and you'll want the other guns for the damage that they do. But the pistol has infinite ammo, cheap upgrades, and a pretty decent reload time right from the beginning. Dedicate enough grinding towards it, and before long, it'll get you through most situations, all without having to stop for ammo afterwards.
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* BoringButPractical: the starting pistol in Road of the Dead 2. It's not much at the beginning of the game, and you'll want the other guns for the damage that they do. But the pistol has infinite ammo, cheap upgrades, and a pretty decent reload time right from the beginning. Dedicate enough grinding towards it, and before long, it'll get you through most situations, all without having to stop for ammo afterwards.
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Actually, Cochetta says that Creasman is "crazy", and Diane responds, "But he's still alive!"


* PreviousPlayerCharacterCameo: The mechanic from the first game has a brief one in the sequel's story. Amusingly, Cocheta and Diane [[CallBack refer to him as a jackass]].

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* PreviousPlayerCharacterCameo: The mechanic from the first game has a brief one in the sequel's story. Amusingly, Cocheta and Diane [[CallBack refer to him as a jackass]].
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* ArmorPiercingQuestion: Cocheta calls out General Sherman for [[spoiler:choosing to nuke the city, and for initially refusing to help him and Diane by asking, "Are your medals and pins worth anything, sir, ''or are you THE BIGGEST COWARD I'VE EVER MET IN MY LIFE?''" Sherman then agrees to help the two soldiers.]]

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* ArmorPiercingQuestion: Cocheta calls out General Sherman for [[spoiler:choosing to nuke the city, and for initially refusing to help him and Diane by asking, "Are your medals and pins worth anything, sir, ''or are you ''OR ARE YOU THE BIGGEST COWARD I'VE EVER MET IN MY LIFE?''" Sherman then agrees to help the two soldiers.]]
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* ShoutOut: In the first game, if Creasman runs over a civilian, he'll call them a [[NightOfTheLivingDead1990 "bunch of yo-yos"]].

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* ShoutOut: In the first game, if Creasman runs over a civilian, he'll call them a [[NightOfTheLivingDead1990 [[Film/NightOfTheLivingDead1990 "bunch of yo-yos"]].

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* ArmorPiercingQuestion: "Are your medals and pins worth anything, sir, or are you THE BIGGEST COWARD I'VE EVER MET IN MY LIFE?" [[spoiler:Sherman agrees to help the two soldiers.]]

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* ArmorPiercingQuestion: Cocheta calls out General Sherman for [[spoiler:choosing to nuke the city, and for initially refusing to help him and Diane by asking, "Are your medals and pins worth anything, sir, or ''or are you THE BIGGEST COWARD I'VE EVER MET IN MY LIFE?" [[spoiler:Sherman LIFE?''" Sherman then agrees to help the two soldiers.]]


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* ShoutOut: In the first game, if Creasman runs over a civilian, he'll call them a [[NightOfTheLivingDead1990 "bunch of yo-yos"]].
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* TheDevTeamThinksOfEverything: When a civilian, soldier, or zombie is caught in a carpet bombing, they will gib as if they were splatter killed.
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* [[spoiler: TheStinger: A brief one in [=RoTD 2=] showing the mechanic from the first game leaving in his car... Being unknowingly followed by several mutants. [[JumpScare While one jumps at the camera]].]]

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* [[spoiler: TheStinger: A brief one in [=RoTD 2=] showing the mechanic from the first game leaving in his car... Being unknowingly followed by several mutants. [[JumpScare While one jumps at the camera]].]]



* TooDumbToLive: The civilians. They keep running in front of your car or in your line of fire. Using your horn helps sometimes, but not always. (Anyhow, why they hear your horn, but not your machine gun, is beyond anyones guess). They are even to stupid to enter a safehouse if they are right in front of it. You have to stop to get them in your car, and then in the safehouse. The civilan drivers are worst. You might think it is a good idea to stop if a military Humvee firing a roof mounted machine gun crosses your road, but they prefer to ram it.

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* TooDumbToLive: The civilians. They keep running in front of your car or in your line of fire. Using your horn helps sometimes, but not always. (Anyhow, why they hear your horn, but not your machine gun, is beyond anyones anyone's guess). They are even to stupid to enter a safehouse if they are right in front of it. You have to stop to get them in your car, and then in the safehouse. The civilan drivers are worst. You might think it is a good idea to stop if a military Humvee firing a roof mounted machine gun crosses your road, but they prefer to ram it.

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* ItIsPronouncedTropay: No one in the sequel seems able to decide if Cocheta is pronounced Co-Chase-A or Co-Chet-A.



* [[spoiler: LetThemDieHappy: With the nuclear detonation just two minutes away and troops still left in the city, General Sherman assures them that the choppers will be there to evacuate them soon, and that they have made him proud.]]

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* [[spoiler: LetThemDieHappy: With [[spoiler:With the nuclear detonation just two minutes away and troops still left in the city, General Sherman assures them that the choppers will be there to evacuate them soon, and that they have made him proud.]]



* [[spoiler: NukeEm]]

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* [[spoiler: NukeEm]]%%*NukeEm



* [[spoiler: OutrunningTheFireball]]

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* %%* [[spoiler: OutrunningTheFireball]]

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* AllForNothing: The nuke kills alot of civilians in the city, only for it to fail to stop the zombies. Cocheta even points this out to General Sherman when he tells him that he "Sacrificed them all for nothing."



* AllForNothing: The nuke kills alot of civilians in the city, only for it to fail to stop the zombies. Cocheta even points this out to General Sherman when he tells him that he "Sacrificed them all for nothing."

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* AllForNothing: The nuke kills alot of civilians in ArmorPiercingQuestion: "Are your medals and pins worth anything, sir, or are you THE BIGGEST COWARD I'VE EVER MET IN MY LIFE?" [[spoiler:Sherman agrees to help the city, only for it to fail to stop the zombies. Cocheta even points this out to General Sherman when he tells him that he "Sacrificed them all for nothing."two soldiers.]]



* EldritchAbomination: The mutants; their biography claims that they have [[BodyHorror eaten all of their skin off and reduced to fleshy muscles and slightly revealing bones]] thanks to the severe infection.


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* {{Gorn}}: No surprise, given [[http://sickdeathfiend.newgrounds.com who the animator is]].


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* NominalHero: John Creasman is a mechanic with a criminal record who'll risk life and limb to get out of the city [[spoiler:before the bomb is dropped]], even if it means unleashing the zombie plague on the rest of the country, or even the world. Mitigated when it's revealed that [[spoiler:the infection has already spread to other cities before the game's events.]]


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* OurZombiesAreDifferent: Most of them are pretty run-of-the-mill, except for the [[EliteMook mutants]], who are impossible to shake off. Or the super mutants.
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Added in a new trope.

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* SuspiciousVideogameGenerosity: When you reach the helicopter at the end of the sequel, there's an ammo crate present that you can use to replenish all of your weapons. [[spoiler:You're going to need that ammo for the HoldTheLine sequence.]]
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official website added


''Road of the Dead'' is an UsefulNotes/AdobeFlash game on Website/{{Newgrounds}} about John Creasman, a car mechanic who must escape a city currently suffering from a ZombieApocalypse. He must also charge through military checkpoints that save his progress. It is playable [[http://www.newgrounds.com/portal/view/550714 here]].

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''Road ''[[http://www.zombiegamesroom.com/road-of-the-dead Road of the Dead'' Dead]]'' is an UsefulNotes/AdobeFlash game on Website/{{Newgrounds}} about John Creasman, a car mechanic who must escape a city currently suffering from a ZombieApocalypse. He must also charge through military checkpoints that save his progress. It is playable [[http://www.newgrounds.com/portal/view/550714 here]].
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* HydrantGeyser: In the second part, shooting a hydrant and driving through the geyser is the preferred way of putting out a burning engine.
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* EldritchAbomination: The mutants; their biography claims that they have [[BodyHorror eaten all of their skin off and reduced to fleshy muscles and slightly revealing bones]] thanks to the severe infection.
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* SequelDifficultyDrop: The extra upgrades make it easier to fend off the zombies and survive crashing into objects, though there are more powerful zombies to compensate.
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* AllForNothing: The nuke kills alot of civilians in the city, only for it to fail to stop the zombies. Cocheta even points this out to General Sherman when he tells him that he "Sacrificed them all for nothing."
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* PlotDrivenBreakdown: In the sequel, the chopper breaks down just as Diane and Cocheta arrive, forcing them to defend it from zombies as the mechanic makes repairs.

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