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History VideoGame / Rhem

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** At one point in Rhem 3, the player can find the fourth part of the rotating bridge at the end of Rhem 2, which would've been accessible then if the Lady in Red hadn't cut the power.

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* InsurmountableWaistHighFence: Water in the series is treated as a ''No Walk Zone''. Most egregious in the first game, where it has to be lowered just to cross five feet between a pair of ladders.

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* MessageInABottle: The first game has a puzzle in one area where the player has to fill a well with enough water to be able to reach a bottle that has a clue inside.


* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]

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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes [[spoiler: takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]

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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]


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* IndoEuropeanAlienLanguage: The minute you meet her face to face, the Lady in Red talks to you in an unfamiliar, German-esque language. By the third, a different, but similarly dressed woman speaks English.

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* GreatBigLibraryOfEverything: The third game, titled ''[[ExactlyWhatItSaysOnTheTin The Secret Library]]'', has such a location a third of the way in, whose books hold clues for a large chunk of the game's puzzles.


* EpilogueLetter: Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the second game.

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* EpilogueLetter: EpilogueLetter:
**
Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the second game.game.
** Zetais sends you letters at the start and end of Rhem 3 and 4.


* TheMaze: The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an airlock.

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* TheMaze: TheMaze:
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The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an airlock.airlock.
** The entirety of each game could qualify, as they are laid out in highly geometric ways. And in many of them, you have to find a way back to the start, close a door or flip a switch, then circle back around to see what changed on the other side.


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* UnbrokenFirstPersonPerspective: One of the series' Myst-like elements.


** Rhem 3 has framed screenshots of the first two games, and his [=iPod=] contains video clips from them as well.

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** Rhem 3 has framed screenshots of the first two games, and his Kales' [=iPod=] contains video clips from them as well.


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* ItsPronouncedTropay: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.


* FunWithSubtitles: Any subtitles for the characters are shown in one solid paragraph on-screen.

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* FunWithSubtitles: Any subtitles Subtitles for the characters are shown in one solid paragraph on-screen.

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* FunWithSubtitles: Any subtitles for the characters are shown in one solid paragraph on-screen.

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* BeautifulVoid: Rhem 1 seems like this throughout most of the game, apart from the one character who steals your rail car at the beginning. Then you start to come across the cave inhabitants in the later games.

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* DroneOfDread: 3 crystals in Rhem 2 emit an eerie humming sound when tuned correctly.


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* LetsPlay: [[https://www.youtube.com/watch?v=SiwG97748pQ&list=PLCdcBwzARVX2U045ax8nzmWi_IUbSJoHI J.B. Lewis]] did complete playthroughs of all 4 games.


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* SequelDifficultySpike: Rhem 2 exponentially ramps up the puzzle complexity and places to explore over the first one. The later two level out in some aspects.


Rhem is a PointAndClick video game series developed by Knut Muller and published by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.

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Rhem is a PointAndClick video game series developed by Knut Muller and published first in 2003 by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.


** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.

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** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.car from Rhem 1.


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* FeaturelessProtagonist: You have no identity or name throughout the series. By Rhem 4, Kales calls you "The Messenger" in his journal.


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* MacGuffinEscortMission: At the beginning of each game starting from Rhem 2, Zetais sends you off with an item to use in Rhem, and Kales gives you your main objectives upon arrival.

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