Follow TV Tropes

Following

History VideoGame / Reventure

Go To

OR

Is there an issue? Send a MessageReason:
Hookclaw shoots up and works below wooden ceiling, not above it.


* ContextSensitiveButton: Pressing the action button does different things depending on where you are and what items you have. Normally you attack with the sword, but you dig down with the shovel if you are above diggable soil, use the hookclaw if you're above an attachable ceiling, use a bomb if you're next to a rock, etc.

to:

* ContextSensitiveButton: Pressing the action button does different things depending on where you are and what items you have. Normally you attack with the sword, but you dig down with the shovel if you are above diggable soil, use the hookclaw if you're above below an attachable ceiling, use a bomb if you're next to a rock, etc.

Added: 199

Removed: 203

Is there an issue? Send a MessageReason:
None


* FourElementEnsemble: There are four elements (Earth, Wind, Water and Fire) represented by the 4 gems which keep nature in balance. Collecting them is a crucial part in achieving the final ending, #100.


Added DiffLines:

* NaturalElements: There are four elements (Earth, Wind, Water and Fire) represented by the 4 gems which keep nature in balance. Collecting them is a crucial part in achieving the final ending, #100.
Is there an issue? Send a MessageReason:
None


* GameWithinAGame: ''Protoventure'', or simply "The Prototype". As the name implies, it's an early, more linear and slightly cruder-looking version of the game with 8 endings all its own to find. Although unlocking is something of a case of GuideDangIt.

to:

* GameWithinAGame: ''Protoventure'', or simply "The Prototype". As the name implies, it's an early, more linear and slightly cruder-looking version of the game with 8 endings all its own to find. Although unlocking it is something of a case of GuideDangIt.

Added: 1564

Changed: 90

Is there an issue? Send a MessageReason:
None


* HundredPercentCompletion: Of course, there's finding all 100 endings, but there is a selection of extra tasks to do beyond that to bring the total up to ''125%''. Doing this is required for Ending #101.



* CreatorCameo: The five members of Pixelatto can be found throughout the world and talked to. You can also kill them, unlocking a filter each time. [[spoiler:Killing all five of them and going to a certain area in the waterfall section is required for an ending]]. You can also find a room containing the game's translators, along with a room that contains Pixelatto Studios itself.



* DrivenToSuicide: You inflict this on yourself in Ending #47 by turning your sword on yourself out of misery from not being able to find a new ending.



* GameWithinAGame: ''Protoventure'', or simply "The Prototype". As the name implies, it's an early, more linear and slightly cruder-looking version of the game with 8 endings all its own to find. Although unlocking is something of a case of GuideDangIt.



* OverlyLongGag: Ending #98, appropriately titled "Suspension Points!" makes a big deal out of slooowly typing out ellipses, leaving the player in suspense about whether the recently-fed Mimic is going to JumpScare them or not. [[spoiler:It ultimately never does]].



* {{Retirony}}: Subverted in Ending #84, where Harry the guard was set up like he's about to die upon retirement after 40 years of service, but the nuke that the player launched fell inches away from him without exploding.

to:

* {{Retirony}}: Subverted in Ending #84, where Harry the guard was set up like he's about to die upon retirement after 40 years of service, but the nuke that the player launched fell inches away from him without exploding. Lampshaded by the ending name "Not What You Expected!".



* ScrewThisImOuttaHere: In the endgame, the shopkeeper pulls this, disappearing and leaving a note in the process.

to:

* ScrewThisImOuttaHere: In the endgame, the shopkeeper pulls this, disappearing and leaving a note in the process.process, sick of being stabbed and robbed.


Added DiffLines:

** Ending #68 has you find the Dark Lord's secret manga and anime stash. The skin you get for doing this looks very similar to [[Franchise/{{Naruto}} Naruto Uzumaki]].


Added DiffLines:

* ThankingTheViewer: The secret Ending #101 is a message of gratitude from Pixelatto, complete with the five developers waving at the screen.
Tabs MOD

Removed: 74

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Most if not all the characters can be stabbed with the sword.

Added: 460

Changed: 25

Removed: 445

Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: Many of the endings occur due to suddenly applying RealityEnsues to gameplay mechanics you've been using the whole game without issue, such as the cannons you've been using for fast travel turning the princess into LudicrousGibs if you try using it as a rescue method. The "death by falling" endings are also this, as there's no FallDamage in standard gameplay.

to:

* GameplayAndStorySegregation: Many of the endings occur due to suddenly applying RealityEnsues SurprisinglyRealisticOutcome to gameplay mechanics you've been using the whole game without issue, such as the cannons you've been using for fast travel turning the princess into LudicrousGibs if you try using it as a rescue method. The "death by falling" endings are also this, as there's no FallDamage in standard gameplay.



* RealityEnsues: Several of the endings take this approach, often [[GameplayAndStorySegregation in blatant contradiction of the game mechanics]]. Killing random people will get Tim thrown in prison, attempting to transport the Princess via cannon results in [[LudicrousGibs splattering her over the throne room]], and [[spoiler:upon her rescue, the princess becomes a ruthless dictator due to the trauma she endured as the Dark Lord's captive]].


Added DiffLines:

* SurprisinglyRealisticOutcome: Several of the endings take this approach, often [[GameplayAndStorySegregation in blatant contradiction of the game mechanics]]. Killing random people will get Tim thrown in prison, attempting to transport the Princess via cannon results in [[LudicrousGibs splattering her over the throne room]], and [[spoiler:upon her rescue, the princess becomes a ruthless dictator due to the trauma she endured as the Dark Lord's captive]].
Is there an issue? Send a MessageReason:
fixing redlink


* CriticalEncumberanceFailure: Averted. Every item you pick up will reduce your jump height by 1 tile, so it's less of a shock when picking up a fifth item [[HaveANiceDeath crushes you under the weight]].

to:

* CriticalEncumberanceFailure: CriticalEncumbranceFailure: Averted. Every item you pick up will reduce your jump height by 1 tile, so it's less of a shock when picking up a fifth item [[HaveANiceDeath crushes you under the weight]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriticalEncumberanceFailure: Averted. Every item you pick up will reduce your jump height by 1 tile, so it's less of a shock when picking up a fifth item [[HaveANiceDeath crushes you under the weight]].

Top