Follow TV Tropes


Video Game / Reventure

Go To
A new day, a new adventure!

Reventure is an indie adventure game developed and published by Pixelatto.

The game follows Tim, a young man on a journey to rescue the princess and defeat the Dark Lord... or not.

Reventure is released on the Steam Page on June 4th, 2019. It can be found here

Note: Spoilers are largely unmarked! It is best to play the game before reading this page.

Reventure contains the following tropes:

  • 100% Completion: Of course, there's finding all 100 endings, but there is a selection of extra tasks to do beyond that to bring the total up to 125%. Doing this is required for Ending #101.
  • 555: Shooting near the shop may trigger J's Anti-Theft Bridge, with the advertisement below giving the number 555-0102.
  • Accidental Murder: Ending #47 has Tim jumping down from the vents to rescue the princess, only on land on top of her and crush her by mistake.
  • Allergic to Love: The fake princess that turns out to be a mimic will be killed if the hero hugs her while holding Mr. Hugs.
  • And Now for Someone Completely Different: Depending on what endings you get, you may end up controlling someone (or something) besides Tim. Ending #1 also unlocks the ability to change your name at any time.
  • And Your Reward Is Clothes: Achieving Ending #45 gets you the ability to change Tim's appearance into any of the past looks he's unlocked.
  • And the Adventure Continues: Every time an ending is achieved, you end up back at Tim's house to achieve another.
  • And Then John Was a Zombie: The final ending, Ending #100, ends with you becoming the next Dark Lord.
  • Anti Idling: Leave the game for a few minutes without pausing it and you get Ending #59, where Tim dies because you left him without care or adventure.
  • Auto-Save: The game saves automatically once you unlock an ending or some other things, indicated by a minion eating pizza in the bottom-right corner.
  • Babies Ever After: Tim makes babies with the princess in Ending #86.
  • Back from the Dead: Though most endings result in either improbable survival or switching to a new protagonist, Ending #8 explicitly results in the Elder raising Tim as a zombie.
  • Bait-and-Switch: In general, when there are three dots slowly typed in at the end of the sentence, a twist will suddenly happen.
  • Blind Weaponmaster: Post Ending #29, Tim's lack of sight is compensated by his developing his use of ki to feel his surroundings, enabling him to adventure once again.
  • Bottomless Pit: Ending #10 has Tim dig to a bottomless pit, though since it has no bottom, he starved to death.
  • Completion Meter: A completion percentage of how many endings you've unlocked is visible in the bottom-right corner.
  • Context-Sensitive Button: Pressing the action button does different things depending on where you are and what items you have. Normally you attack with the sword, but you dig down with the shovel if you are above diggable soil, use the hookclaw if you're below an attachable ceiling, use a bomb if you're next to a rock, etc.
  • Creator Cameo: The five members of Pixelatto can be found throughout the world and talked to. You can also kill them, unlocking a filter each time. Killing all five of them and going to a certain area in the waterfall section is required for an ending. You can also find a room containing the game's translators, along with a room that contains Pixelatto Studios itself.
  • Critical Encumbrance Failure: Averted. Every item you pick up will reduce your jump height by 1 tile, so it's less of a shock when picking up a fifth item crushes you under the weight.
  • Decoy Protagonist: Some endings involve the protagonist dying or disappearing permanently and being replaced by another.
  • Driven to Suicide: You inflict this on yourself in Ending #47 by turning your sword on yourself out of misery from not being able to find a new ending.
  • Don't Try This at Home: The name of Ending #28, in which Tim stands next to a bomb as it explodes. And a rock falls on him.
  • Excuse Plot: The Princess is captured by the Dark Lord, the King sends you to save her. It doesn't get much more simple than that. Of course, the plot is just a lead in to what amounts to a parodic, ending-hunting game.
  • Eye Scream: Ending #29 ends with the shield melting right in front of Tim's face. Tim tries to remove it by brute force, but it pulls his eyes out in the process.
  • Fall Damage: Zigzagged. Generally, Tim won't take damage no matter how high he falls. The exceptions are a few particular spots that unlocks certain endings involving Tim crushing onto the ground, ending his adventure.
  • Gameplay and Story Segregation: Many of the endings occur due to suddenly applying Surprisingly Realistic Outcome to gameplay mechanics you've been using the whole game without issue, such as the cannons you've been using for fast travel turning the princess into Ludicrous Gibs if you try using it as a rescue method. The "death by falling" endings are also this, as there's no Fall Damage in standard gameplay.
  • Game Within a Game: Protoventure, or simply "The Prototype". As the name implies, it's an early, more linear and slightly cruder-looking version of the game with 8 endings all its own to find. Although unlocking it is something of a case of Guide Dang It!.
  • The Goomba: The minions. You can only get killed by them if you don't have a shield and they die in one hit. Dying to one unlocks Ending #3.
  • Gotta Catch Them All: There are 100 endings to find and discover.
  • Green Boy Color: Killing Miguel unlocks the green boy palette in the options.
  • Hammerspace: Averted, as all equipment you pick up appears on your person. Picking up too much causes you to get crushed under the weight and achieve Ending #26.
  • Have a Nice Death: Many of the endings involve Tim dying in many creative ways.
  • Healing Spring: In an Homage to The Legend of Zelda, there's a fairy fountain hidden below the Dark Lord's fortress. Staying in its waters will gradually restore your Hit Points, and can even heal you above the total you start with. Do this too much, though, and Tim's organs will soak up too much healing energy and explode.
  • Hello, [Insert Name Here]: You can change the hero's name in the options, as hinted after getting ending #1. By default it's Tim.
  • Hint System: You can find sheets of paper that provide a vague hint on how to unlock an ending.
  • Hit Points: Tim will die if he takes three hits from minions, with his remaining hits represented by small red icons displayed above him when he takes damage.
  • I'm Taking Her Home with Me!: While rescuing the princess and avoiding The Dark Lord successfully, the princess asks whether she could bring a minion home. Or at least whether you could stop stabbing them.
  • In the Back: The only way to kill the dragon and the Dark Lord; attempting to fight them head-on results in Have a Nice Death.
  • Jump Scare:
    • Just as you thought you've rescued the princess in Ending #23, she suddenly screams as she reveals herself to be a mimic and eats you.
    • Archiving Ending #74 will have the mimic suddenly screaming and eating the supposed victorious Tim, revealing that it survived after all.
    • In, Ending #75, while rescuing the princess along the way, you may find a huge chest that is suspiciously closed. Try to open it, and the mimic will reveal itself and eat you.
  • Jerkass: Tim can do numerous horrible things in order to achieve several of the endings.
  • Klingon Promotion: Stab the king, and you'll get Ending #5, where you become the new king! Your reign lasts all of ten seconds before a guard gets the same idea and shanks you.
  • Lava Is Boiling Kool-Aid: When Tim is able to swim through lava, he can move around just fine like water.
  • Leap of Faith: Ending #33 has Tim jump off the dark cliff, thinking he'll make it if he has enough faith. He fails as he doesn't have enough.
  • Ludicrous Gibs: In Ending #52, by transporting the princess through a nearby cannon, she returns to the kingdom in many pieces.
  • Made of Iron: Great many of the endings seem like No One Could Survive That!, but Tim somehow manages anyway. Spikes, dragon fire, being crushed...
  • Madness Mantra: After achieving Ending #82, the first screen after loading says this:
    Hiding the corpse was a good idea. Hiding the corpse was a good idea. Hiding the corpse was a good idea. Hiding the corpse was a good idea...
  • Multiple Endings: The main point of the game. There are 100 endings to get.
  • Natural Elements: There are four elements (Earth, Wind, Water and Fire) represented by the 4 gems which keep nature in balance. Collecting them is a crucial part in achieving the final ending, #100.
  • Nephewism: After Tim slays the dragon in Ending #16, his nephew takes his place in subsequent adventures.
  • No-Sell: Deconstructed in Ending #41. The lava trinket can handle the dragon's flame, the shield can handle the dragon's claws, but Tim's mind is unable to handle the dragon continuously attacking.
  • Overly Long Gag: Ending #98, appropriately titled "Suspension Points!" makes a big deal out of slooowly typing out ellipses, leaving the player in suspense about whether the recently-fed Mimic is going to Jump Scare them or not. It ultimately never does.
  • Piranha Problem: Ending #7 has Tim get eaten by piranhas when he falls into water under the drawbridge. It's dyed red afterwards.
  • Refusal of the Call: Ending #20 has Tim ignore the call for adventure and go back to bed. The following day turns out to be one of the happiest and most productive in the history of the kingdom.
  • Reincarnation: After a terrible fate in Ending #23, Tim reincarnates as a hobo occupying his house.
  • Retirony: Subverted in Ending #84, where Harry the guard was set up like he's about to die upon retirement after 40 years of service, but the nuke that the player launched fell inches away from him without exploding. Lampshaded by the ending name "Not What You Expected!".
  • Retraux: This smartphone/PC game uses a pixely aesthetic with different levels of zoom and chiptune music.
  • Screw This, I'm Outta Here: In the endgame, the shopkeeper pulls this, disappearing and leaving a note in the process, sick of being stabbed and robbed.
  • Seppuku: Tim can do this if he's holding the Sword of Legend. Each time he does this, it triggers the cutscene for Ending #47.
  • She Is the King: Inverted, where Tim can become the queen in Ending #18 by using Mister Hugs on the king.
  • Shout-Out:
    • The entire game is an obvious one to The Legend of Zelda series.
    • Ending #39 involves Tim suffocating within a large chest and falling in, turning blue in the process.
    • Ending #97 has Tim drowning at sea, before rescued by dolphins. Upon the next screen, he's clearly meant to depict Aquaman.
    • Exiting out of the 'Twitch' stream setup without doing anything will result in the line "But nobody came".
    • Ending #76 unlocks an outfit that makes Tim look like Naruto.
    • Ending #35 has Tim going into a big green pipe... only to end up in a septic tank. He has to make his way home though his own toilet and work as a Plumber to pay off the debts incurred in doing so. But he gets a spiffy hat and overalls!
    • In Ending #24, there's a winged strawberry at top of a mountain.
    • Ending #89 has Tim finding an alien pod with an alien parasite that gives him a black suit. However, it gives him no super powers beyond alien diarrhea.
    • Ending #77 has you find a flying bus in the sky and get sucked into a battle royale scenario.
    • Ending #68 has you find the Dark Lord's secret manga and anime stash. The skin you get for doing this looks very similar to Naruto Uzumaki.
  • Skewed Priorities: When the princess sees the hero being cut in half (this time, by you playing as The Dark Lord), she cries out over her dress getting stained with his blood. If spared, she will cry over her ruined dress for two years.
  • Sound Test: The Music Club below the rightmost part of the Abandoned Bridge has gramophones which you can touch to listen to different tracks from the game.
  • Spikes of Doom: Ending #21 is triggered by falling into a pit of spikes.
  • Surprisingly Realistic Outcome: Several of the endings take this approach, often in blatant contradiction of the game mechanics. Killing random people will get Tim thrown in prison, attempting to transport the Princess via cannon results in splattering her over the throne room, and upon her rescue, the princess becomes a ruthless dictator due to the trauma she endured as the Dark Lord's captive.
  • Temporary Platform: Some platforms like those in the Geyser Cave or Trinket Trial fall into the lava shortly after Tim steps on them.
  • Thanking the Viewer: The secret Ending #101 is a message of gratitude from Pixelatto, complete with the five developers waving at the screen.
  • Too Dumb to Live: One example being Tim jumping into a lake filled with piranhas, despite there being a sign that clearly says not to do so.
  • Took a Level in Jerkass: Ending #51 reveals that the Princess had spent so long locked away in the Dark Lord's castle that she becomes cruel enough to overthrow her father to be crowned Queen, and also orders the execution of Tim even though he saved her.
  • Videogame Cruelty Potential: Several endings require you to make use of this.
  • Video Game Cruelty Punishment: That said, killing all the cats on the castle rooftop does not unlock an ending. It simply permanently removes the cats from your save file. You Bastard!.
  • Worth It: In Ending #24, Tim thinks that breaking his leg on the way back was totally worth it for a strawberry.
  • You Monster!: Ending #32 is titled to call Tim out for striking a rock with his sword. It Makes Sense in Context. Or maybe not.