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Reventure is an indie adventure game developed and published by Pixelatto.

The game follows Tim, a young man on a journey to rescue the princess and defeat the Dark Lord... or not.

Reventure is released on the Steam Page on June 4th, 2019. It can be found here

Note: Spoilers are largely unmarked! It is best to play the game before reading this page.


Reventure contains the following tropes:

  • Accidental Murder: Ending #47 has Tim jumping down from the vents to rescue the princess, only on land on top of her and crush her by mistake.
  • And Now for Someone Completely Different: Depending on what endings you get, you may end up controlling someone (or something) besides Tim. Ending #1 also unlocks the ability to change your name at any time.
  • And Your Reward Is Clothes: Achieving Ending #45 gets you the ability to change Tim's appearance into any of the past looks he's unlocked.
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  • And the Adventure Continues: Every time an ending is achieved, you end up back at Tim's house to achieve another.
  • And Then John Was a Zombie: The final ending, Ending #100, ends with you becoming the next Dark Lord.
  • Babies Ever After: Tim makes babies with the princess in Ending #86.
  • Bait-and-Switch: In general, when there are three dots slowly typed in at the end of the sentence, a twist will suddenly happen.
  • Blind Weaponmaster: Post Ending #29, Tim's lack of sight is compensated by his developing his use of ki to feel his surroundings, enabling him to adventure once again.
  • Decoy Protagonist: Some endings involve the protagonist dying or disappearing permanently and being replaced by another.
  • Eye Scream: Ending #29 ends with the shield melting right in front of Tim's face. Tim tries to remove it by brute force, but it pulls his eyes out in the process.
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  • Fall Damage: Zigzagged. Generally, Tim won't take damage no matter how high he falls. The exceptions are a few particular spots that unlocks certain endings involving Tim crushing onto the ground, ending his adventure.
  • Four-Element Ensemble: There are four elements (Earth, Wind, Water and Fire) represented by the 4 gems which keep nature in balance. Collecting them is a crucial part in achieving the final ending, #100.
  • Gotta Catch Them All: There are 100 endings to find and discover.
  • Hammerspace: Averted, as all equipment you pick up appears on your person. Picking up too much causes you to get crushed under the weight and achieve Ending #26.
  • I'm Taking Her Home with Me!: While rescuing the princess and avoiding The Dark Lord successfully, the princess asks whether she could bring a minion home. Or at least whether you could stop stabbing them.
  • Jump Scare:
    • Just as you thought you've rescued the princess in Ending #23, she suddenly screams as she reveals herself to be a mimic and eats you.
    • Archiving Ending #74 will have the mimic suddenly screaming and eating the supposed victorious Tim, revealing that it survived after all.
    • In, Ending #75, while rescuing the princess along the way, you may find a huge chest that is suspiciously closed. Try to open it, and the mimic will reveal itself and eat you.
  • Jerkass: Tim can do numerous horrible things in order to achieve several of the endings.
  • Klingon Promotion: Stab the king, and you'll get Ending #5, where you become the new king! Your reign lasts all of ten seconds before a guard gets the same idea and shanks you.
  • Kill 'Em All: Most if not all the characters can be stabbed with the sword.
  • Lava is Boiling Kool-Aid: When Tim is able to swim through lava, he can move around just fine like water.
  • Made of Iron: Great many of the endings seem like No One Could Survive That!, but Tim somehow manages anyway. Spikes, dragon fire, being crushed...
  • Madness Mantra: After achieving Ending #82, the first screen after loading says this:
    Hiding the corpse was a good idea. Hiding the corpse was a good idea. Hiding the corpse was a good idea. Hiding the corpse was a good idea...
  • Multiple Endings: The main point of the game.
  • Nephewism: After Tim slays the dragon in Ending #16, his nephew takes his place in subsequent adventures.
  • No-Sell: Deconstructed in Ending #41. The lava trinket can handle the dragon's flame, the shield can handle the dragon's claws, but Tim's mind is unable to handle the dragon continuously attacking.
  • Reincarnation: After a terrible fate in Ending #23, Tim reincarnates as a hobo occupying his house.
  • Retirony: Subverted in Ending #84, where Harry the guard was set up like he's about to die upon retirement after 40 years of service, but the nuke that the player launched fell inches away from him without exploding.
  • She Is the King: Inverted, where Tim can become the queen in Ending #18 by using Mister Hugs on the king.
  • Shout-Out:
    • The entire game is an obvious one to The Legend of Zelda series.
    • Ending #39 involves Tim suffocating within a large chest and falling in, turning blue in the process.
    • Ending #97 has Tim drowning at sea, before rescued by dolphins. Upon the next screen, he's clearly meant to depict Aquaman.
    • Exiting out of the 'Twitch' stream setup without doing anything will result in the line "But nobody came".
    • Ending #76 unlocks an outfit that makes Tim look like Naruto.
    • Ending #35 has Tim going into a big green pipe... only to end up in a septic tank. He has to make his way home though his own toilet and work as a Plumber to pay off the debts incurred in doing so. But he gets a spiffy hat and overalls!
    • In Ending #24, there's a winged strawberry at top of a mountain.
    • Ending #89 has Tim finding an alien pod with an alien parasite that gives him a black suit. However, it gives him no super powers beyond alien diarrhea.
    • Ending #77 has you find a flying bus in the sky and get sucked into a battle royale scenario.
  • Skewed Priorities: When the princess sees the hero being cut in half (this time, by you playing as The Dark Lord), she cries out over her dress getting stained with his blood. If spared, she will cry over her ruined dress for two years.
  • Too Dumb to Live: One example being Tim jumping into a lake filled with piranhas, despite there being a sign that clearly says not to do so.
  • Videogame Cruelty Potential: Several endings require you to make use of this.
  • You Monster!: Ending #32 is titled to call Tim out for striking a rock with his sword. It Makes Sense in Context. Or maybe not.
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