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%% * AlternateHistory: World War I never ended. Or so the marketing says, it never comes up in game aside from one brief reference to "the Great War," and the conflict revolves around two made-up nations fighting "the Unification War."
%% * AlasPoorVillain: [[spoiler: It is revealed that General Kranz really had good intentions. Well, he actually wasn´t a bad guy.]].
%% * AntiHero: Strike Commander [[spoiler: On his way, he is responsible for many innocent deaths]].
%% * ArmorIsUseless: The gasmasks your mooks wear provide no actual protection against neurotoxin.
%% * AlasPoorVillain: [[spoiler: It is revealed that General Kranz really had good intentions. Well, he actually wasn´t a bad guy.]].
%% * AntiHero: Strike Commander [[spoiler: On his way, he is responsible for many innocent deaths]].
%% * ArmorIsUseless: The gasmasks your mooks wear provide no actual protection against neurotoxin.
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%% * AntiHero: Strike Commander [[spoiler: On his way, he is responsible for many innocent deaths]].
%%
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Redcon is a 2016 strategy video game for Windows and mobile devices developed by Hexage. In this world the Great War stretched on for centuries until the world was conquered by a dictatorship simply called the Empire State, led by Fuhrer Adler Grimm, which continues the war against a rebel nation named Krux, the last nation resisting unification, led by the Traitor General and former mentor to the player, Franz Erhard Kranz.
With technological advancement rendering small-arms combat non-existent, and environmental destruction making most forms of air travel impossible, war revolves around long-range artillery battles fought out of gigantic fortresses. You play as a Strike Commander, whose guns are spearheading an artillery assault into Krux territory which may end the war once and for all.
The gameplay is similar to ''VideoGame/FTLFasterThanLight''. You build an control a series of progressively-larger battle fortresses, the goal being to destroy the enemy's fortress before they can blow up yours. You assign targets to specific weapons (which can range from artillery cannons of various sizes to energy weapons and atomic bombs) while balancing ammo, power and manpower to keep your fortress functioning. Your systems are all automated but almost universally receive a buff if manned - and are unable to repair themselves or defend against enemy paratroopers - and juggling your little soldiers around for maximum efficiency serves as the core mechanic. Winning battles provides you with money that can be used to upgrade your systems and buy even bigger and badder guns.
With technological advancement rendering small-arms combat non-existent, and environmental destruction making most forms of air travel impossible, war revolves around long-range artillery battles fought out of gigantic fortresses. You play as a Strike Commander, whose guns are spearheading an artillery assault into Krux territory which may end the war once and for all.
The gameplay is similar to ''VideoGame/FTLFasterThanLight''. You build an control a series of progressively-larger battle fortresses, the goal being to destroy the enemy's fortress before they can blow up yours. You assign targets to specific weapons (which can range from artillery cannons of various sizes to energy weapons and atomic bombs) while balancing ammo, power and manpower to keep your fortress functioning. Your systems are all automated but almost universally receive a buff if manned - and are unable to repair themselves or defend against enemy paratroopers - and juggling your little soldiers around for maximum efficiency serves as the core mechanic. Winning battles provides you with money that can be used to upgrade your systems and buy even bigger and badder guns.
to:
Redcon is a 2016 strategy video game for Windows and mobile devices developed by Hexage. In this world It's been untold years since the [[UsefulNotes/WorldWarI Great War stretched on for centuries until the world was conquered by War]] started, culminating in a dictatorship simply called the Empire State, led by thermonuclear bombardment that left Fuhrer Adler Grimm, which continues Grimm's Empire State victorious in the war against a rebel nation named Krux, ruins. The State now seeks to stamp out the last nation resisting unification, remaining independent nation, Krux, led by the Traitor General and former mentor to the player, Franz Erhard Kranz.
With technological advancement renderingsmall-arms combat infantry nearly non-existent, and environmental destruction making most forms of air travel impossible, war now revolves around long-range artillery battles fought out of gigantic fortresses. You play as a Strike Commander, whose guns are spearheading an artillery assault into Krux territory which may to end the war once and for all.
The gameplay is similar to ''VideoGame/FTLFasterThanLight''. You buildan and control a series of progressively-larger battle fortresses, the goal being to destroy the enemy's fortress before they can blow up yours. You assign targets to specific weapons (which can range from artillery cannons of various sizes to energy weapons and atomic bombs) while balancing ammo, power and manpower to keep your fortress functioning. Your systems are all automated but almost universally receive a buff if manned - and are unable to repair themselves or defend against enemy paratroopers - and juggling your little soldiers around for maximum efficiency serves as the core mechanic. Winning battles provides you with money that can be used to upgrade your systems and buy even bigger and badder guns.
With technological advancement rendering
The gameplay is similar to ''VideoGame/FTLFasterThanLight''. You build
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* {{EMPs}}: There are a few EMP weapons, most notoriously the plasma launchers which drain the power to any systems they hit and can’t be stopped by conventional defense guns; TheComputerIsACheatingBastard so they never have any trouble powering three or four of these things even without any engines and shutting down your entire base, or keeping their own lights on if you try running one yourself. If not being able to shoot your guns in an artillery game is too much breath-taking action for you, they also stun your troops so you can’t move your soldiers either.
to:
* {{EMPs}}: {{EMP}}s: There are a few EMP weapons, most notoriously the plasma launchers which drain the power to any systems they hit and can’t be stopped by conventional defense guns; TheComputerIsACheatingBastard so they never have any trouble powering three or four of these things even without any engines and shutting down your entire base, or keeping their own lights on if you try running one yourself. If not being able to shoot your guns in an artillery game is too much breath-taking action for you, they also stun your troops so you can’t move your soldiers either.
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** The sniper cannons are even more boring and practical. Three of them and you can instantly destroy any utility room and personnel inside. Shoot defense room -> invade base will win 99% of levels in as fast as it takes to charge an airship.
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* AttackItsWeakPoint: Since the AI can have whatever base power and ammo is required to run its fortress without issue, the main purpose of enemies running Nuclear Power Plants is to give the player a target that will take half the fortress down with it.
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* SlapOnTheWristNuke: The Tactical Nuke is the most powerful weapon in the game… but it still only takes out the target and adjacent rooms as opposed to blowing your base to smithereens like you might expect. One mission with a pre-set fort is actually impossible to beat without eating a nuke (you have one nuke and the enemy has three - you have to destroy one with your conventional weaponry and another with your nuke, but stopping all three is impossible). Granted most of the time it’s so damaging that the battle is all but finished if one lands.
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* CriticalExistenceFailure: Your base has a life bar and will just blow up when it reaches zero, even if all your structures are up and running and there’s no visible damage. If you’re getting annoyed by flak cannons, just point your mortars at some uncovered corner and the whole thing will go up in flames eventually.
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* CriticalExistenceFailure: Your base has a Structural Damage life bar and will just blow up when it reaches zero, even if all your structures are up everything’s in working order and running and there’s you’ve taken no visible damage.casualties. If you’re getting annoyed by flak cannons, just point your mortars at some uncovered corner and the whole thing will go up in flames eventually.
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* EMPs: There are a few EMP weapons, most notoriously the plasma launchers which drain the power to any systems they hit and can’t be stopped by conventional defense guns; TheComputerIsACheatingBastard so they never have any trouble powering three or four of these things even without any engines and shutting down your entire base, or keeping their own lights on if you try running one yourself. If not being able to shoot your guns in an artillery game is too much breath-taking action for you, they also stun your troops so you can’t move your soldiers either.
to:
* EMPs: {{EMPs}}: There are a few EMP weapons, most notoriously the plasma launchers which drain the power to any systems they hit and can’t be stopped by conventional defense guns; TheComputerIsACheatingBastard so they never have any trouble powering three or four of these things even without any engines and shutting down your entire base, or keeping their own lights on if you try running one yourself. If not being able to shoot your guns in an artillery game is too much breath-taking action for you, they also stun your troops so you can’t move your soldiers either.
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** Attrition happens from simply emptying the enemy base’s life bar. It’s simplest way to win and awards the least experience, and is easy to accidentally get if you’re too reliant on big guns.
** Annihilation happens when you kill all their troops and destroy every structure.
** Takeover happens when you land troops in their base, kill all of their troops, and destroy all their guns. Gives the most experience.
** Annihilation happens when you kill all their troops and destroy every structure.
** Takeover happens when you land troops in their base, kill all of their troops, and destroy all their guns. Gives the most experience.
to:
** Attrition happens from simply emptying the enemy base’s life bar. It’s simplest way to win and awards the least experience, and is easy to accidentally get if you’re too reliant on big guns.
Structural Damage bar without destroying a significant number of rooms or soldiers.
** Annihilation happens when you kill all their troops and destroy everystructure.
structure, or blow up the base via Structural Damage ''after'' having destroyed half their rooms and soldiers.
** Takeover happens when you land troops in their base, kill all of their troops, and destroy all theirguns. guns, ''without'' blowing up the entire base. Gives the most experience.experience and credits.
** Annihilation happens when you kill all their troops and destroy every
** Takeover happens when you land troops in their base, kill all of their troops, and destroy all their
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%% * DystopiaJustifiesTheMeans:
Grimm thinks the CrapsackWorld is great and goes to enormous lengths (including endangering his own life) to maintain it.
Grimm thinks the CrapsackWorld is great and goes to enormous lengths (including endangering his own life) to maintain it.
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%% * DystopiaJustifiesTheMeans:
DystopiaJustifiesTheMeans: Grimm thinks the CrapsackWorld is great and goes to enormous lengths (including endangering his own life) to maintain it.
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* ZeppelinsFromAnotherWorld: Remote controlled airships, the only safe method of air travel due to how toxic the skies are, can be used to either transport soldiers to the enemy base or drop EMP bongs on it.
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* ZeppelinsFromAnotherWorld: Remote controlled airships, the only safe method of air travel due to how toxic the skies are, can be used to either transport soldiers to the enemy base or drop EMP bongs bombs on it.
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* AwesomeButImpractical: The Omega Capital Destroyer. Capable of levelling a room in one shot, and doing splash damage to neighbouring rooms... but the cannon takes up four rooms-worth of space in your fortress, takes 48 seconds to load, and its shots can be interdicted by kinetic shields or a scrambler relay.
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* AwesomeButImpractical: The Omega Capital Destroyer. Capable of levelling a room in one shot, and doing splash damage to neighbouring rooms... but the cannon takes up four rooms-worth of space in your fortress, takes 48 seconds to load, and its shots can be interdicted by kinetic shields or a scrambler relay. Unfortunately most late game levels give the enemy both of those, so your giant gun will just sit there uselessly for most of the match.
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%% * CrapsackWorld: The air is so toxic that people need gas masks to survive and most methods of air travel are impossible, the seas have turned to sludge, and the ground is ashes upon ashes. That’s ignoring the giant artillery battalions blowing up everything around them on the regular.
to:
* EMPs: There are a few EMP weapons, most notoriously the plasma launchers which drain the power to any systems they hit and can’t be stopped by conventional defense guns; TheComputerIsACheatingBastard so they never have any trouble powering three or four of these things even without any engines and shutting down your entire base, or keeping their own lights on if you try running one yourself. If not being able to shoot your guns in an artillery game is too much breath-taking action for you, they also stun your troops so you can’t move your soldiers either.
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** How much experience you get is partially determined by your winning streak. But you don’t get to look at the enemy base until after you’ve settled on a build, and you’ll inevitably run into some that flat-out cannot be beat with your loadout and necessitate failing the mission.
to:
** How much experience you get is partially determined by your winning streak. But you don’t get to look at the enemy base until after you’ve settled on a build, and you’ll inevitably run into some that flat-out cannot be beat with your loadout and necessitate failing the mission. This is especially the case with your defense weapons since they all suffer from CripplingOverspecialization.
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Redcon is a 2016 strategy video game for Windows and mobile devices developed by Hexage. It is set in the dystopian future in which the First World War never ended, humanity knows only war and bombardment. It follows Strike Commander, tasked by Fuhrer of the Empire State to spearhead an artillery offensive against Traitor General Kranz. He might be the one to end all wars.
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Redcon is a 2016 strategy video game for Windows and mobile devices developed by Hexage. It is set in In this world the dystopian future in Great War stretched on for centuries until the world was conquered by a dictatorship simply called the Empire State, led by Fuhrer Adler Grimm, which continues the First World War never ended, humanity knows only war against a rebel nation named Krux, the last nation resisting unification, led by the Traitor General and bombardment. It follows former mentor to the player, Franz Erhard Kranz.
With technological advancement rendering small-arms combat non-existent, and environmental destruction making most forms of air travel impossible, war revolves around long-range artillery battles fought out of gigantic fortresses. You play as a Strike Commander,tasked by Fuhrer of the Empire State to spearhead whose guns are spearheading an artillery offensive assault into Krux territory which may end the war once and for all.
The gameplay is similar to ''VideoGame/FTLFasterThanLight''. You build an control a series of progressively-larger battle fortresses, the goal being to destroy the enemy’s fortress before they can blow up yours. You assign targets to specific weapons (which can range from artillery cannons of various sizes to energy weapons and atomic bombs) while balancing ammo, power and manpower to keep your fortress functioning. Your systems are all automated but almost universally receive a buff if manned - and are unable to repair themselves or defend againstTraitor General Kranz. He might be enemy paratroopers - and juggling your little soldiers around for maximum efficiency serves as the one core mechanic. Winning battles provides you with money that can be used to end all wars.
upgrade your systems and buy even bigger and badder guns.
With technological advancement rendering small-arms combat non-existent, and environmental destruction making most forms of air travel impossible, war revolves around long-range artillery battles fought out of gigantic fortresses. You play as a Strike Commander,
The gameplay is similar to ''VideoGame/FTLFasterThanLight''. You build an control a series of progressively-larger battle fortresses, the goal being to destroy the enemy’s fortress before they can blow up yours. You assign targets to specific weapons (which can range from artillery cannons of various sizes to energy weapons and atomic bombs) while balancing ammo, power and manpower to keep your fortress functioning. Your systems are all automated but almost universally receive a buff if manned - and are unable to repair themselves or defend against
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%% * AlternateHistory: World War I never ended. Or so the marketing says, it never comes up in game aside from one brief reference to “the Great War,” conflict revolves around two made-up nations fighting “the Unification War.”
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%% * AlternateHistory: World War I never ended. Or so the marketing says, it never comes up in game aside from one brief reference to “the Great War,” and the conflict revolves around two made-up nations fighting “the Unification War.”
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* DieselPunk: It’s World War I if it was fought from gigantic artillery fortresses with laser beams, nukes, and guns the size of city blocks.
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* FakeDifficulty: You have a finite amount of credits earned at the end of every battle which you use to buy or upgrade weapons and such. Once they’re gone they’re gone, and you might find yourself in a borderline unwinnable state in the late game if you didn’t buy the right stuff.
** How much experience you get is partially determined by your winning streak. But you don’t get to look at the enemy base until after you’ve settled on a build, and you’ll inevitably run into some that flat-out cannot be beat with your loadout and necessitate failing the mission.
** How much experience you get is partially determined by your winning streak. But you don’t get to look at the enemy base until after you’ve settled on a build, and you’ll inevitably run into some that flat-out cannot be beat with your loadout and necessitate failing the mission.
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[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/img_0283.png]]
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** ICBMs have it even worse. They launch even slower than the Capital Destroyer with nearly identical results, are far less sturdy on top of always being exposed (you can at least hide the Capital Destroyer from mortars), and if you do manage to get a missile off it’s helpless against autocannon defense turrets and will blow up ''your'' base if the enemy scrambles it. The exception is the troop transport missile since it isn’t prioritized by the AI as much as the others.
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** ICBMs [=ICBMs=] have it even worse. They launch even slower than the Capital Destroyer with nearly identical results, are far less sturdy on top of always being exposed (you can at least hide the Capital Destroyer from mortars), and if you do manage to get a missile off it’s helpless against autocannon defense turrets and will blow up ''your'' base if the enemy scrambles it. The exception is the troop transport missile since it isn’t prioritized by the AI as much as the others.
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%% * AlternateHistory: World War I never ended.
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%% * AlternateHistory: World War I never ended. Or so the marketing says, it never comes up in game aside from one brief reference to “the Great War,” conflict revolves around two made-up nations fighting “the Unification War.”
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* TheBadGuyWins:[[spoiler: By the end of the game you learn that everything you did to get there was just a planned cycle of a never-ending war orchestrated by Fuhrer Grimm, and you continue to serve faithfully to start the cycle anew.]]
%% * CrapsackWorld: The never ending war left the skies full of toxic clouds, and the ground an ashen minefield of unexploded ordnance.
%% * CliffHanger: Ending can be seen as this but we know what will happen.
%% * DEterminator: Both Strike Commander and General Kranz
%% * DownerEnding: [[spoiler: Strike Commander]].
%% * DYstopia: Whole world issuffering from perpetual war and tyranny.
%% * DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm does everything to only maintain his power]].
%% * TheEmpire: Strike Commander leads the imperial army.
%% * TheEveryman: Strike Commander
%% * EvilAllAlong: [[spoiler: Fuhrer Grimm]].
%% * CrapsackWorld: The never ending war left the skies full of toxic clouds, and the ground an ashen minefield of unexploded ordnance.
%% * CliffHanger: Ending can be seen as this but we know what will happen.
%% * DEterminator: Both Strike Commander and General Kranz
%% * DownerEnding: [[spoiler: Strike Commander]].
%% * DYstopia: Whole world issuffering from perpetual war and tyranny.
%% * DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm does everything to only maintain his power]].
%% * TheEmpire: Strike Commander leads the imperial army.
%% * TheEveryman: Strike Commander
%% * EvilAllAlong: [[spoiler: Fuhrer Grimm]].
to:
** ICBMs have it even worse. They launch even slower than the Capital Destroyer with nearly identical results, are far less sturdy on top of always being exposed (you can at least hide the Capital Destroyer from mortars), and if you do manage to get a missile off it’s helpless against autocannon defense turrets and will blow up ''your'' base if the enemy scrambles it. The exception is the troop transport missile since it isn’t prioritized by the AI as much as the others.
*TheBadGuyWins:[[spoiler: TheBadGuyWins: By the end of the game you learn that everything you did to get there was just a planned cycle of a never-ending war orchestrated by Fuhrer Grimm, and you continue to serve faithfully to start the cycle anew.]]
anew.
* BoringButPractical: Just spamming mortars and your heaviest cannons for an Attrition victory will carry you through most of the game better than the cool sci-fi weapons and such you have at your disposal. The game will eventually shut this down towards the end by giving nearly every base shielding and scramblers, forcing you to get more creative to bypass their defenses.
%% * CrapsackWorld: Thenever ending war left the skies full of air is so toxic clouds, that people need gas masks to survive and most methods of air travel are impossible, the seas have turned to sludge, and the ground an ashen minefield of unexploded ordnance.
%% * CliffHanger: Ending can be seen as this but we know what will happen.
%% * DEterminator: Both Strike Commander and General Kranz
%% * DownerEnding: [[spoiler: Strike Commander]].
%% * DYstopia: Whole world issuffering from perpetual war and tyranny.
%% * DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm doesis ashes upon ashes. That’s ignoring the giant artillery battalions blowing up everything around them on the regular.
* CriticalExistenceFailure: Your base has a life bar and will just blow up when it reaches zero, even if all your structures are up and running and there’s no visible damage. If you’re getting annoyed by flak cannons, just point your mortars at some uncovered corner and the whole thing will go up in flames eventually.
%% * DystopiaJustifiesTheMeans:
Grimm thinks the CrapsackWorld is great and goes toonly enormous lengths (including endangering his own life) to maintain his power]].
%% * TheEmpire: Strike Commander leads the imperial army.
%% * TheEveryman: Strike Commander
%% * EvilAllAlong: [[spoiler: Fuhrer Grimm]].it.
*
* BoringButPractical: Just spamming mortars and your heaviest cannons for an Attrition victory will carry you through most of the game better than the cool sci-fi weapons and such you have at your disposal. The game will eventually shut this down towards the end by giving nearly every base shielding and scramblers, forcing you to get more creative to bypass their defenses.
%% * CrapsackWorld: The
%% * CliffHanger: Ending can be seen as this but we know what will happen.
%% * DEterminator: Both Strike Commander and General Kranz
%% * DownerEnding: [[spoiler: Strike Commander]].
%% * DYstopia: Whole world issuffering from perpetual war and tyranny.
%% * DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm does
* CriticalExistenceFailure: Your base has a life bar and will just blow up when it reaches zero, even if all your structures are up and running and there’s no visible damage. If you’re getting annoyed by flak cannons, just point your mortars at some uncovered corner and the whole thing will go up in flames eventually.
%% * DystopiaJustifiesTheMeans:
Grimm thinks the CrapsackWorld is great and goes to
%% * TheEmpire: Strike Commander leads the imperial army.
%% * TheEveryman: Strike Commander
%% * EvilAllAlong: [[spoiler: Fuhrer Grimm]].
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%% * FallenHero: General Kranz [[spoiler: averted is he is revealed to be a hero]].
%% * FalseFlagOperation: [[spoiler: Grimm is secretly supporting Krux nation]].
%% * FalseFriend: [[spoiler: Fuhrer Grimm]].
%% * FalseFlagOperation: [[spoiler: Grimm is secretly supporting Krux nation]].
%% * FalseFriend: [[spoiler: Fuhrer Grimm]].
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%% * ForeShadowing: The plot twist [[spoiler: that Kranz is good guy while imperials are villains]] is heavily foreshadowed many times.
* ForeverWar: The game concludes with line that war will never end.
* ForeverWar: The game concludes with line that war will never end.
to:
%% * ForeShadowing: The plot twist [[spoiler: It’s hinted ant early on that Kranz the State is good guy while imperials are villains]] is heavily foreshadowed many times.
supplying both sides, but it’s not spelled out until towards the end.
* ForeverWar: Thegame concludes war is essentially a ''Literature/NineteenEightyFour'' style deliberate stalemate, the main difference being that here the leaders are fully aware of this and one side is actively supplying the other. It only becomes “for real” when Kranz grows disillusioned and attempts to kill Grimm, at which point Grimm’s forces push into Krux and replace him with line that war will never end.the player character.
* ForeverWar: The
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%% * GloriousLeader: Fuhrer Grimm.
%% * GreaterScopeVillain: [[spoiler: Fuhrer Grimm]]
%% * HerosEvilPredecessor: General Kranz [[spoiler: but he is GoodAllAlong]].
%% * [[spoiler: HeroAntagonist]]: General Kranz.
%% * ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
* ANaziByAnyOtherName: The empire is a military nation ruled by Fuhrer who united all nations with exception of Krux [[spoiler: whom he needs as enemy for his never-ending war]].
%% * NaziProtagonist: The protagonist is a nazi.
%% * GreaterScopeVillain: [[spoiler: Fuhrer Grimm]]
%% * HerosEvilPredecessor: General Kranz [[spoiler: but he is GoodAllAlong]].
%% * [[spoiler: HeroAntagonist]]: General Kranz.
%% * ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
* ANaziByAnyOtherName: The empire is a military nation ruled by Fuhrer who united all nations with exception of Krux [[spoiler: whom he needs as enemy for his never-ending war]].
%% * NaziProtagonist: The protagonist is a nazi.
to:
%% * GreaterScopeVillain: [[spoiler: Fuhrer Grimm]]
%% * HerosEvilPredecessor: General Kranz [[spoiler: but he is GoodAllAlong]].
%% * [[spoiler: HeroAntagonist]]: General Kranz.
%% * ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
%% * NaziProtagonist: The protagonist is a nazi.
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%% * [[spoiler: Bella also plays for both Strike Commander and Fuhrer Grimm]].
%% * PostApocalypticGasmask: All your soldiers have to wear one as a result of the air being poisoned, strangely enough though, nobody but the soldiers is ever seen wearing one.
%% * PostApocalypticGasmask: All your soldiers have to wear one as a result of the air being poisoned, strangely enough though, nobody but the soldiers is ever seen wearing one.
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* ThreeApproachSystem: There’s three victory conditions you can attain based on how you want to build your base:
** Attrition happens from simply emptying the enemy base’s life bar. It’s simplest way to win and awards the least experience, and is easy to accidentally get if you’re too reliant on big guns.
** Annihilation happens when you kill all their troops and destroy every structure.
** Takeover happens when you land troops in their base, kill all of their troops, and destroy all their guns. Gives the most experience.
** Attrition happens from simply emptying the enemy base’s life bar. It’s simplest way to win and awards the least experience, and is easy to accidentally get if you’re too reliant on big guns.
** Annihilation happens when you kill all their troops and destroy every structure.
** Takeover happens when you land troops in their base, kill all of their troops, and destroy all their guns. Gives the most experience.
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* ViciousCycle: [[spoiler: When Krux commander is defeated, he is replaced by general who defeated him. Strike Commander becomes the new Krux commander when he defeats General Kranz. The ending suggests that he will fail to break the cycle just as Kranz did]].
%% * [[spoiler: VillainProtagonist]]: Strike Commander is revealed to be this. [[spoiler: He changes sides then]].
%% * WarCrimeSubvertsHeroism: A lot.
%% * [[spoiler: VillainProtagonist]]: Strike Commander is revealed to be this. [[spoiler: He changes sides then]].
%% * WarCrimeSubvertsHeroism: A lot.
to:
%% * [[spoiler: VillainProtagonist]]: Strike Commander is revealed to be this. [[spoiler: He changes sides then]].
%% * WarForFunAndProfit: Grimm argues that he keeps the war going for the benefit of humanity, citing both nations’ robust war economies and even saying Kranz should ThinkOfTheChildren who dream of becoming war heroes. When Kranz appeals to his troops that they can “turn these guns into plowshares” Grimm asks if they’re planning on plowing ashes - it’s already such a CrapsackWorld that there’s not much else for a society to do.
* ZeppelinsFromAnotherWorld: Remote controlled airships, the only safe method of air travel due to how toxic the skies are, can be used to either transport soldiers to the enemy base or drop EMP bongs on it.
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ZCE
Changed line(s) 5,8 (click to see context) from:
* AlternateHistory: World War I never ended.
* AlasPoorVillain: [[spoiler: It is revealed that General Kranz really had good intentions. Well, he actually wasn´t a bad guy.]].
* AntiHero: Strike Commander [[spoiler: On his way, he is responsible for many innocent deaths]].
* ArmorIsUseless: The gasmasks your mooks wear provide no actual protection against neurotoxin.
* AlasPoorVillain: [[spoiler: It is revealed that General Kranz really had good intentions. Well, he actually wasn´t a bad guy.]].
* AntiHero: Strike Commander [[spoiler: On his way, he is responsible for many innocent deaths]].
* ArmorIsUseless: The gasmasks your mooks wear provide no actual protection against neurotoxin.
to:
%% * AlternateHistory: World War I never ended.
%% * AlasPoorVillain: [[spoiler: It is revealed that General Kranz really had good intentions. Well, he actually wasn´t a bad guy.]].
%% * AntiHero: Strike Commander [[spoiler: On his way, he is responsible for many innocent deaths]].
%% * ArmorIsUseless: The gasmasks your mooks wear provide no actual protection against neurotoxin.
%% * AlasPoorVillain: [[spoiler: It is revealed that General Kranz really had good intentions. Well, he actually wasn´t a bad guy.]].
%% * AntiHero: Strike Commander [[spoiler: On his way, he is responsible for many innocent deaths]].
%% * ArmorIsUseless: The gasmasks your mooks wear provide no actual protection against neurotoxin.
Changed line(s) 11,19 (click to see context) from:
* CrapsackWorld: The never ending war left the skies full of toxic clouds, and the ground an ashen minefield of unexploded ordnance.
* CliffHanger: Ending can be seen as this but we know what will happen.
* DEterminator: Both Strike Commander and General Kranz
* DownerEnding: [[spoiler: Strike Commander]].
* DYstopia: Whole world issuffering from perpetual war and tyranny.
* DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm does everything to only maintain his power]].
* TheEmpire: Strike Commander leads the imperial army.
* TheEveryman: Strike Commander
* EvilAllAlong: [[spoiler: Fuhrer Grimm]].
* CliffHanger: Ending can be seen as this but we know what will happen.
* DEterminator: Both Strike Commander and General Kranz
* DownerEnding: [[spoiler: Strike Commander]].
* DYstopia: Whole world issuffering from perpetual war and tyranny.
* DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm does everything to only maintain his power]].
* TheEmpire: Strike Commander leads the imperial army.
* TheEveryman: Strike Commander
* EvilAllAlong: [[spoiler: Fuhrer Grimm]].
to:
%% * CrapsackWorld: The never ending war left the skies full of toxic clouds, and the ground an ashen minefield of unexploded ordnance.
%% * CliffHanger: Ending can be seen as this but we know what will happen.
%% * DEterminator: Both Strike Commander and General Kranz
%% * DownerEnding: [[spoiler: Strike Commander]].
%% * DYstopia: Whole world issuffering from perpetual war and tyranny.
%% * DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm does everything to only maintain his power]].
%% * TheEmpire: Strike Commander leads the imperial army.
%% * TheEveryman: Strike Commander
%% * EvilAllAlong: [[spoiler: Fuhrer Grimm]].
%% * CliffHanger: Ending can be seen as this but we know what will happen.
%% * DEterminator: Both Strike Commander and General Kranz
%% * DownerEnding: [[spoiler: Strike Commander]].
%% * DYstopia: Whole world issuffering from perpetual war and tyranny.
%% * DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm does everything to only maintain his power]].
%% * TheEmpire: Strike Commander leads the imperial army.
%% * TheEveryman: Strike Commander
%% * EvilAllAlong: [[spoiler: Fuhrer Grimm]].
Changed line(s) 21,25 (click to see context) from:
* FallenHero: General Kranz [[spoiler: averted is he is revealed to be a hero]].
* FalseFlagOperation: [[spoiler: Grimm is secretly supporting Krux nation]].
* FalseFriend: [[spoiler: Fuhrer Grimm]].
* FatBastard: [[spoiler: Fuhrer Grimm to Strike Commander and every other general in imperial army]]
* ForeShadowing: The plot twist [[spoiler: that Kranz is good guy while imperials are villains]] is heavily foreshadowed many times.
* FalseFlagOperation: [[spoiler: Grimm is secretly supporting Krux nation]].
* FalseFriend: [[spoiler: Fuhrer Grimm]].
* FatBastard: [[spoiler: Fuhrer Grimm to Strike Commander and every other general in imperial army]]
* ForeShadowing: The plot twist [[spoiler: that Kranz is good guy while imperials are villains]] is heavily foreshadowed many times.
to:
%% * FallenHero: General Kranz [[spoiler: averted is he is revealed to be a hero]].
%% * FalseFlagOperation: [[spoiler: Grimm is secretly supporting Krux nation]].
%% * FalseFriend: [[spoiler: Fuhrer Grimm]].
%% * FatBastard: [[spoiler: Fuhrer Grimm to Strike Commander and every other general in imperial army]]
%% * ForeShadowing: The plot twist [[spoiler: that Kranz is good guy while imperials are villains]] is heavily foreshadowed many times.
%% * FalseFlagOperation: [[spoiler: Grimm is secretly supporting Krux nation]].
%% * FalseFriend: [[spoiler: Fuhrer Grimm]].
%% * FatBastard: [[spoiler: Fuhrer Grimm to Strike Commander and every other general in imperial army]]
%% * ForeShadowing: The plot twist [[spoiler: that Kranz is good guy while imperials are villains]] is heavily foreshadowed many times.
Changed line(s) 27,34 (click to see context) from:
* FourEyesZeroSoul: [[spoiler: Fuhrer Grimm]].
* GoodAllAlong: [[spoiler: General Kranz]].
* GasMaskMooks: Every soldier wears one.
* GloriousLeader: Fuhrer Grimm.
* GreaterScopeVillain: [[spoiler: Fuhrer Grimm]]
* HerosEvilPredecessor: General Kranz [[spoiler: but he is GoodAllAlong]].
* [[spoiler: HeroAntagonist]]: General Kranz.
* ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
* GoodAllAlong: [[spoiler: General Kranz]].
* GasMaskMooks: Every soldier wears one.
* GloriousLeader: Fuhrer Grimm.
* GreaterScopeVillain: [[spoiler: Fuhrer Grimm]]
* HerosEvilPredecessor: General Kranz [[spoiler: but he is GoodAllAlong]].
* [[spoiler: HeroAntagonist]]: General Kranz.
* ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
to:
%% * FourEyesZeroSoul: [[spoiler: Fuhrer Grimm]].
%% * GoodAllAlong: [[spoiler: General Kranz]].
%% * GasMaskMooks: Every soldier wears one.
%% * GloriousLeader: Fuhrer Grimm.
%% * GreaterScopeVillain: [[spoiler: Fuhrer Grimm]]
%% * HerosEvilPredecessor: General Kranz [[spoiler: but he is GoodAllAlong]].
%% * [[spoiler: HeroAntagonist]]: General Kranz.
%% * ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
%% * GoodAllAlong: [[spoiler: General Kranz]].
%% * GasMaskMooks: Every soldier wears one.
%% * GloriousLeader: Fuhrer Grimm.
%% * GreaterScopeVillain: [[spoiler: Fuhrer Grimm]]
%% * HerosEvilPredecessor: General Kranz [[spoiler: but he is GoodAllAlong]].
%% * [[spoiler: HeroAntagonist]]: General Kranz.
%% * ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
Changed line(s) 36,37 (click to see context) from:
* NaziProtagonist: The protagonist is a nazi.
* NoNameGiven: We neve get to know Strike Commander´s name.
* NoNameGiven: We neve get to know Strike Commander´s name.
to:
%% * NaziProtagonist: The protagonist is a nazi.
%% * NoNameGiven: We neve get to know Strike Commander´s name.
%% * NoNameGiven: We neve get to know Strike Commander´s name.
Changed line(s) 39,46 (click to see context) from:
** [[spoiler: Bella also plays for both Strike Commander and Fuhrer Grimm]].
* PostApocalypticGasmask: All your soldiers have to wear one as a result of the air being poisoned, strangely enough though, nobody but the soldiers is ever seen wearing one.
* PropagandaMachine: "But our propaganda said that was just propaganda!"
* SilentProtagonist: Strike Commander never says anything.
* SpaceFillingEmpire: The Empire controls the whole world except Krux.
* TragicHero: Strike Commander and [[spoiler: General Kranz]].
* {{Tyrannicide}}: [[spoiler: The Empire]].
* UnwittingPawn: [[spoiler: Strike Commander and General Kranz]].
* PostApocalypticGasmask: All your soldiers have to wear one as a result of the air being poisoned, strangely enough though, nobody but the soldiers is ever seen wearing one.
* PropagandaMachine: "But our propaganda said that was just propaganda!"
* SilentProtagonist: Strike Commander never says anything.
* SpaceFillingEmpire: The Empire controls the whole world except Krux.
* TragicHero: Strike Commander and [[spoiler: General Kranz]].
* {{Tyrannicide}}: [[spoiler: The Empire]].
* UnwittingPawn: [[spoiler: Strike Commander and General Kranz]].
to:
%% * PostApocalypticGasmask: All your soldiers have to wear one as a result of the air being poisoned, strangely enough though, nobody but the soldiers is ever seen wearing one.
%% * PropagandaMachine: "But our propaganda said that was just propaganda!"
%% * SilentProtagonist: Strike Commander never says anything.
%% * SpaceFillingEmpire: The Empire controls the whole world except Krux.
%% * TragicHero: Strike Commander and [[spoiler: General Kranz]].
%% * {{Tyrannicide}}: [[spoiler: The Empire]].
%% * UnwittingPawn: [[spoiler: Strike Commander and General Kranz]].
Changed line(s) 48,49 (click to see context) from:
* [[spoiler: VillainProtagonist]]: Strike Commander is revealed to be this. [[spoiler: He changes sides then]].
* WarCrimeSubvertsHeroism: A lot.
* WarCrimeSubvertsHeroism: A lot.
to:
%% * [[spoiler: VillainProtagonist]]: Strike Commander is revealed to be this. [[spoiler: He changes sides then]].
%% * WarCrimeSubvertsHeroism: A lot.
%% * WarCrimeSubvertsHeroism: A lot.
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Added DiffLines:
* PropagandaMachine: "But our propaganda said that was just propaganda!"
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Changed line(s) 48 (click to see context) from:
to:
* WarCrimeSubvertsHeroism: A lot.
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* AwesomeButImpractical: The Omega Capital Destroyer. Capable of levelling a room in one shot, and doing splash damage to neighbouring rooms... but the cannon takes up four rooms-worth of space in your fortress, takes 48 seconds to load, and its shots can be interdicted by kinetic shields or a scrambler relay.
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Not So Different has been renamed, and it needs to be dewicked/moved
Deleted line(s) 37 (click to see context) :
* NotSoDifferent: [[spoiler: General Kranz and Strike Commander are revealed to be this]].
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Work
Changed line(s) 16 (click to see context) from:
* TheEmpire: Strike Commander leads imperial army.
to:
* TheEmpire: Strike Commander leads the imperial army.
Changed line(s) 42 (click to see context) from:
* SpaceFillingEmpire: The Empire controlls whole world except of Krux.
to:
* SpaceFillingEmpire: The Empire controlls controls the whole world except of Krux.
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Changed line(s) 12 (click to see context) from:
* Determinator: Both Strike Commander and General Kranz
to:
* Determinator: DEterminator: Both Strike Commander and General Kranz
Changed line(s) 14 (click to see context) from:
* Dystopia: Whole world issuffering from perpetual war and tyranny.
to:
* Dystopia: DYstopia: Whole world issuffering from perpetual war and tyranny.
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Changed line(s) 35 (click to see context) from:
* NaziProtagonist:
to:
* NaziProtagonist: The protagonist is a nazi.
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Changed line(s) 1,2 (click to see context) from:
Redcon is a 2016 strategy videi game for Windows and mobile devices developed by Hexage. It is set in the dystopian future in which the First World War never ended, humanity knows only war and bombardment. It follows Strike Commander, tasked by Fuhrer of the Empire State to spearhead an artillery offensive against Traitor General Kranz. He might be the one to end all wars.
to:
Redcon is a 2016 strategy videi video game for Windows and mobile devices developed by Hexage. It is set in the dystopian future in which the First World War never ended, humanity knows only war and bombardment. It follows Strike Commander, tasked by Fuhrer of the Empire State to spearhead an artillery offensive against Traitor General Kranz. He might be the one to end all wars.
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None
Added DiffLines:
* DystopiaJustifiesTheMeans: [[spoiler: Fuhrer Grimm does everything to only maintain his power]].
Added DiffLines:
* TheEveryman: Strike Commander
Added DiffLines:
* FalseFlagOperation: [[spoiler: Grimm is secretly supporting Krux nation]].
* FalseFriend: [[spoiler: Fuhrer Grimm]].
* FatBastard: [[spoiler: Fuhrer Grimm to Strike Commander and every other general in imperial army]]
* FalseFriend: [[spoiler: Fuhrer Grimm]].
* FatBastard: [[spoiler: Fuhrer Grimm to Strike Commander and every other general in imperial army]]
Added DiffLines:
* FourEyesZeroSoul: [[spoiler: Fuhrer Grimm]].
Added DiffLines:
* GreaterScopeVillain: [[spoiler: Fuhrer Grimm]]
Added DiffLines:
* SpaceFillingEmpire: The Empire controlls whole world except of Krux.
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fixed grammar error on Tyrannicide
Changed line(s) 35 (click to see context) from:
* TyranNicide: [[spoiler: The Empire]].
to:
* TyranNicide: {{Tyrannicide}}: [[spoiler: The Empire]].
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Fixed Tyrannicide and Foreshadowing links
Changed line(s) 19 (click to see context) from:
* Foreshadowing: The plot twist [[spoiler: that Kranz is good guy while imperials are villains]] is heavily foreshadowed many times.
to:
* Foreshadowing: ForeShadowing: The plot twist [[spoiler: that Kranz is good guy while imperials are villains]] is heavily foreshadowed many times.
Changed line(s) 35 (click to see context) from:
* Tyrannicide: [[spoiler: The Empire]].
to:
* Tyrannicide: TyranNicide: [[spoiler: The Empire]].
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Grammar correction, added Armor is Useless, Glorious Leader, Gas Mask Mooks, Crapsack World, and Post-Apocalyptic Gasmask tropes.
Changed line(s) 7,8 (click to see context) from:
* AntiHero: Strike Commander [[spoiler: On his way, he is responsile for many innocent deaths]].
* TheBadGuyWins:
* TheBadGuyWins:
to:
* AntiHero: Strike Commander [[spoiler: On his way, he is responsile responsible for many innocent deaths]].
*TheBadGuyWins:ArmorIsUseless: The gasmasks your mooks wear provide no actual protection against neurotoxin.
* TheBadGuyWins:[[spoiler: By the end of the game you learn that everything you did to get there was just a planned cycle of a never-ending war orchestrated by Fuhrer Grimm, and you continue to serve faithfully to start the cycle anew.]]
* CrapsackWorld: The never ending war left the skies full of toxic clouds, and the ground an ashen minefield of unexploded ordnance.
*
* TheBadGuyWins:[[spoiler: By the end of the game you learn that everything you did to get there was just a planned cycle of a never-ending war orchestrated by Fuhrer Grimm, and you continue to serve faithfully to start the cycle anew.]]
* CrapsackWorld: The never ending war left the skies full of toxic clouds, and the ground an ashen minefield of unexploded ordnance.
* GasMaskMooks: Every soldier wears one.
* GloriousLeader: Fuhrer Grimm.
* GloriousLeader: Fuhrer Grimm.
Changed line(s) 23 (click to see context) from:
* ANaziByAnyOtherName: The empire is a military nation ruled by Fuhrer who united all nations with expection of Krux [[spoiler: whom he needs as enemy forr his neverending war]].
to:
* ANaziByAnyOtherName: The empire is a military nation ruled by Fuhrer who united all nations with expection exception of Krux [[spoiler: whom he needs as enemy forr for his neverending never-ending war]].
Changed line(s) 26 (click to see context) from:
* PlayingBothSides: [[spoiler: Emperor Grimm possibly supplies Krux with weapons so the war never ends]].
to:
* PlayingBothSides: [[spoiler: Emperor Grimm possibly supplies Krux with weapons and highly competent commanders so the war never ends]].
Added DiffLines:
* PostApocalypticGasmask: All your soldiers have to wear one as a result of the air being poisoned, strangely enough though, nobody but the soldiers is ever seen wearing one.
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* Determinator: Both Strike Commander and General Kranz
Changed line(s) 14 (click to see context) from:
* EvilCounterpart: Genral seems as this to Strike Commander. [[spoiler:It is eventually averted as Kranz is revealed to be the good guy.]].
to:
* EvilCounterpart: Genral General Kranz seems as this to Strike Commander. [[spoiler:It is eventually averted as Kranz is revealed to be the good guy.]].]].
* FallenHero: General Kranz [[spoiler: averted is he is revealed to be a hero]].
* FallenHero: General Kranz [[spoiler: averted is he is revealed to be a hero]].
* HerosEvilPredecessor: General Kranz [[spoiler: but he is GoodAllAlong]].
* [[spoiler: HeroAntagonist]]: General Kranz.
* ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
* [[spoiler: HeroAntagonist]]: General Kranz.
* ManipulativeBastard: [[spoiler: Fuhrer Grimm]].
* PlayingBothSides: [[spoiler: Emperor Grimm possibly supplies Krux with weapons so the war never ends]].
**[[spoiler: Bella also plays for both Strike Commander and Fuhrer Grimm]].
**[[spoiler: Bella also plays for both Strike Commander and Fuhrer Grimm]].
Changed line(s) 22 (click to see context) from:
* TragicHero: Strike Commander.
to:
* TragicHero: Strike Commander.Commander and [[spoiler: General Kranz]].
Added DiffLines:
* UnwittingPawn: [[spoiler: Strike Commander and General Kranz]].
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* AntiHero: Strike Commander [[spoiler: On his way, he is responsile for many innocent deaths]].
* TheBadGuyWins:
* TheBadGuyWins:
* Dystopia: Whole world issuffering from perpetual war and tyranny.
* Foreshadowing: The plot twist [[spoiler: that Kranz is good guy while imperials are villains]] is heavily foreshadowed many times.
* NoNameGiven: We neve get to know Strike Commander´s name.
Changed line(s) 20 (click to see context) from:
to:
* [[spoiler: VillainProtagonist]]: Strike Commander is revealed to be this. [[spoiler: He changes sides then]].
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Changed line(s) 1,2 (click to see context) from:
REDCOn is a 2016 strategy videi game for Windows and mobile devices. It is set in the dystopian future in which the First World War never ended, humanity knows only war and bombardment. It follows Strike Commander, tasked by Fuhrer of the Empire State to spearhead an artillery offensive against Traitor General Kranz. He might be the one to end all wars.
to:
Added DiffLines:
* AlternateHistory: World War I never ended.
* AlasPoorVillain: [[spoiler: It is revealed that General Kranz really had good intentions. Well, he actually wasn´t a bad guy.]].
* CliffHanger: Ending can be seen as this but we know what will happen.
* AlasPoorVillain: [[spoiler: It is revealed that General Kranz really had good intentions. Well, he actually wasn´t a bad guy.]].
* CliffHanger: Ending can be seen as this but we know what will happen.
Added DiffLines:
* TheEmpire: Strike Commander leads imperial army.
Added DiffLines:
* ANaziByAnyOtherName: The empire is a military nation ruled by Fuhrer who united all nations with expection of Krux [[spoiler: whom he needs as enemy forr his neverending war]].
Added DiffLines:
* Tyrannicide: [[spoiler: The Empire]].
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Added DiffLines:
REDCOn is a 2016 strategy videi game for Windows and mobile devices. It is set in the dystopian future in which the First World War never ended, humanity knows only war and bombardment. It follows Strike Commander, tasked by Fuhrer of the Empire State to spearhead an artillery offensive against Traitor General Kranz. He might be the one to end all wars.
----
!!''REDCON'' provides examples of:
* DownerEnding: [[spoiler: Strike Commander]].
* EvilAllAlong: [[spoiler: Fuhrer Grimm]].
* EvilCounterpart: Genral seems as this to Strike Commander. [[spoiler:It is eventually averted as Kranz is revealed to be the good guy.]].
* ForeverWar: The game concludes with line that war will never end.
* GoodAllAlong: [[spoiler: General Kranz]].
* NotSoDifferent: [[spoiler: General Kranz and Strike Commander are revealed to be this]].
* SilentProtagonist: Strike Commander never says anything.
* TragicHero: Strike Commander.
* ViciousCycle: [[spoiler: When Krux commander is defeated, he is replaced by general who defeated him. Strike Commander becomes the new Krux commander when he defeats General Kranz. The ending suggests that he will fail to break the cycle just as Kranz did]].
----
----
!!''REDCON'' provides examples of:
* DownerEnding: [[spoiler: Strike Commander]].
* EvilAllAlong: [[spoiler: Fuhrer Grimm]].
* EvilCounterpart: Genral seems as this to Strike Commander. [[spoiler:It is eventually averted as Kranz is revealed to be the good guy.]].
* ForeverWar: The game concludes with line that war will never end.
* GoodAllAlong: [[spoiler: General Kranz]].
* NotSoDifferent: [[spoiler: General Kranz and Strike Commander are revealed to be this]].
* SilentProtagonist: Strike Commander never says anything.
* TragicHero: Strike Commander.
* ViciousCycle: [[spoiler: When Krux commander is defeated, he is replaced by general who defeated him. Strike Commander becomes the new Krux commander when he defeats General Kranz. The ending suggests that he will fail to break the cycle just as Kranz did]].
----