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* AntiFrustrationFeatures: If you are a certain height off the ground, you can't do your slam attack, which is nice if you're gliding over a large pit. This also holds true for the Netherverse puzzles, [[GravityMaster wherever the ground may be]].

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you are a certain height off the ground, you can't do your slam attack, which is nice if you're gliding over a large pit. This also holds true for the Netherverse puzzles, [[GravityMaster wherever the ground may be]].



* AttackItsWeakPoint: The [[SniperRifle Plasma Striker]] returns, with it's ability to display and hit weak points for additional damage intact. In this game, however, you can purchase upgrades to increase the amount of extra damage that is done. One upgrade even slows down time when zoomed in, allowing you to use the sniper more effectively without needing to keep away from the enemies.

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* AttackItsWeakPoint: The [[SniperRifle Plasma Striker]] returns, with it's its ability to display and hit weak points for additional damage intact. In this game, however, you can purchase upgrades to increase the amount of extra damage that is done. One upgrade even slows down time when zoomed in, allowing you to use the sniper more effectively without needing to keep away from the enemies.



* BadassFamily: Upgrading Mr. Zurkon to level 3 gives a whole family of deadly synthenoids to follow Ratchet around.

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* BadassFamily: Upgrading Mr. Zurkon to level 2 brings his son into the mix, and level 3 gives makes it a whole family of deadly synthenoids to follow Ratchet around.when Mr. Zurkon's wife joins the team.



*** L1 is used to aim/strafe, rather than L2 which is dedicated to the GrummelNet Jetpack.

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*** L1 is used to aim/strafe, rather than L2 which is dedicated to the GrummelNet [=GrummelNet=] Jetpack.



* IGaveMyWord: [[spoiler:Neftin promises that if Ratchet and Clank save Vendra and help her defeat the Nethers, he'll turn himself in to the police for the murders of Cronk and Zephyr. At the end of the game, he says, "A deal's a deal," and heads to jail along with Vendra (though the latter needs to be carried off by her brother, and she isn't exactly pleased with being forced back into imprisonment).]]

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* IGaveMyWord: [[spoiler:Neftin promises that if Ratchet and Clank save Vendra and help her defeat the Nethers, he'll turn himself in to the police for the murders of Cronk and Zephyr. At the end of the game, he says, "A deal's a deal," deal", and heads to jail along with Vendra (though the latter needs to be carried off by her brother, and she isn't exactly pleased with being forced back into imprisonment).]]



* SelfImposedChallenge: It's actually possible to reach ''all'' the fossilized Gargathon horns ''without'' using the jetpack, by [[NotTheIntendedUse taking advantage of the decorational level geometry]]. And since there are exactly as many non-living horns as are needed to get the jetpack... [[spoiler: Unfortunately, the hardest to reach fossil doesn't actually spawn until the player acquires the jetpack, so no SequenceBreaking for you. Still, it's the journey, right?]]

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* SelfImposedChallenge: It's actually possible to reach ''all'' the fossilized Gargathon horns ''without'' using the jetpack, by [[NotTheIntendedUse taking advantage of the decorational level geometry]]. And since there are exactly as many non-living horns as are needed to get the jetpack... [[spoiler: Unfortunately, [[spoiler:Unfortunately, the hardest to reach fossil doesn't actually spawn until the player acquires the jetpack, so no SequenceBreaking for you. Still, it's the journey, right?]]


In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series.

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In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series.
series and the original continuity as whole after the release of VideoGame/RatchetAndClank2016.


* GravityIsPurple: Both the gravity streams generated by the Grav Tether and the entrances to the gravity puzzle-filled Clank levels are a very bright magenta color and match the purple color scheme of the Nethers.



** The Clank levels allow manpulation of gravity.

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** The Clank levels allow manpulation manipulation of gravity.

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* OurZombiesAreDifferent: The Nightmare Box summons ghosts, robot skeletons, and ghouls from a parallel universe and, when further upgraded, the summoned ghouls gain the ability to spit acid at your foes. During pre-production, the Nightmare Box was even originally called the Zombitron.‎

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* CurseCutShort: In the ad for Destructapalooza.
--> '''Thug:''' Before Destructapalooza, I was CEO of a respectable mutual fund and brokerage firm. Now I prey on the living because the economy's in the sh-

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** [[spoiler:The Dimensionator is missing one part before it can be completely repaired. Clank suggests [[VideoGame/RatchetAndClankFutureToolsOfDestruction a 3 3/4 Centicubit Hexagonal Washer]].]]


** The "For Cronk and Zephyr" Skill Point, which requires you [[NoDamageRun to beat Neftin Prog without taking damage]], can also be received by beating his robotic double in the arena with the same criteria.

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** The "For Cronk and Zephyr" Skill Point, which requires you [[NoDamageRun to beat Neftin Prog without taking damage]], can also be received by beating his robotic double in the arena Destructapalooza with the same criteria.

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** The "For Cronk and Zephyr" Skill Point, which requires you [[NoDamageRun to beat Neftin Prog without taking damage]], can also be received by beating his robotic double in the arena with the same criteria.


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* BreadEggsMilkSquick: The Blazebot (the final challenger in the Bronze Cup on Planet Thragg) is newly single and is looking for someone who enjoys old films, going to the gym, and setting fire to pretty much anything.


** The game's final stage [[spoiler:in Meridian City from ''Tools of Destruction'']] contains a museum portion that have audio descriptions of past villains, planets, enemies and the like.

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** The game's final stage [[spoiler:in Meridian City from ''Tools of Destruction'']] contains a museum portion that have has audio descriptions of past villains, planets, enemies and the like.



** Circle can no longer be used to fire.
** L1 is used to aim/strafe, rather than L2 for strafing.

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** Auto-targeting is significantly downplayed compared to ''all'' previous games, instead placing a higher emphasis on manual aiming. As a result, the game plays much more like a traditional 3rd-person shooter. This change would also carry over to the [[VideoGame/RatchetAndClank2016 2016 reboot.]]
** In a positive example, Ratchet can now double-jump after performing his initial jump in any direction; previous games locked the double-jump if Ratchet started with a backflip or sideflip, frequently leading to unnecessary deaths. This change greatly improves Ratchet's mobility and was also carried over to the reboot.
** Gadgets are mapped to dedicated buttons, rather than being equipped with the D-pad.
*** Due to this,
Circle can no longer be used to fire.
**
fire weapons, instead being dedicated to the Grav-Tether.
***
L1 is used to aim/strafe, rather than L2 for strafing.which is dedicated to the GrummelNet Jetpack.



*** This is especially bad once you get the Hoverboots: in ''[=ACiT=]'', boosting with the Hoverboots and preparing for a Comet Strike are both R2, meaning that if you were boosting, you would throw your Omniwrench. In this game, using the Hoverboots is still R2; however, this is to use them, rather than just boosting. This may lead to some confusion for veteran ''[=ACiT=]'' players who try to throw the Wrench while Hoverbooting and then wonder why they came to a dead stop to swing the Wrench instead, since they probably weren't holding L1 at the time.
** Gadgets are mapped to their own buttons, rather than being equipped with the D-pad.

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*** This is especially bad once you get the Hoverboots: in ''[=ACiT=]'', boosting with the Hoverboots and preparing for a Comet Strike are both R2, meaning that if while you were boosting, you would could throw your Omniwrench. Omniwrench simply by pressing Square. In this game, using the Hoverboots is still R2; however, this is to use them, rather than just boosting. no longer simultaneously prepares the Comet Strike. This may lead to some confusion for veteran ''[=ACiT=]'' players who try to throw the Wrench while Hoverbooting and then wonder why they came to a dead stop to swing the Wrench instead, since they probably weren't also holding L1 at the time.
** Gadgets are mapped to their own buttons, rather than being equipped with the D-pad.
time.

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* SelfImposedChallenge: It's actually possible to reach ''all'' the fossilized Gargathon horns ''without'' using the jetpack, by [[NotTheIntendedUse taking advantage of the decorational level geometry]]. And since there are exactly as many non-living horns as are needed to get the jetpack... [[spoiler: Unfortunately, the hardest to reach fossil doesn't actually spawn until the player acquires the jetpack, so no SequenceBreaking for you. Still, it's the journey, right?]]


* OurGhostsAreDifferent: Due to all the work the Progs have done to weaken the barriers between this world and that of the Nethers the sector is considered haunted. [[spoiler:It turns out that Robots do have souls or at least ghosts in the stinger when Cronk & Zephyr's ghosts show up at the end. Judging by their comments on picking up women at the robot cemetery, they're not and isolated case.]]

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* OurGhostsAreDifferent: Due to all the work the Progs have done to weaken the barriers between this world and that of the Nethers the sector is considered haunted. [[spoiler:It turns out that Robots do have souls or at least ghosts in the stinger when Cronk & Zephyr's ghosts show up at the end. Judging by their comments on picking up women at the robot cemetery, they're not and an isolated case.]]


The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It was released on November 12, 2013.

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The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It's intended to serve as an "epilogue" to the series, going back to the style of the ''Future'' games and closing out the different plot elements of those games.It was released on November 12, 2013.


* FateWorseThanDeath: Played for laughs in the Meridian City Museum, which states the the Groovitron can cause death, "or worse, a social media video resulting in lifelong shame and embarrassment".



* GenreShift: The game turns into a gravity puzzle platformer during Clank's Netherverse segments.

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* GenreShift: The game turns into a gravity gravity-based puzzle platformer during Clank's Netherverse segments.



* [[spoiler:KilledOffForReal: Cronk and Zephyr during the opening level in space. Because of their deaths, Ratchet decides that ItsPersonal.]]

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* [[spoiler:KilledOffForReal: Cronk KilledOffForReal: [[spoiler:Cronk and Zephyr during the opening level in space. Because of their deaths, Ratchet decides that ItsPersonal.]]


* PreOrderBonus: Pre-ordering this game gives you the [[http://ratchet.wikia.com/wiki/Volcanox_Armor Volcanox Armor]], which gives you a 5% damage reduction. There's no other way to get the armor.


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* UnwillingRoboticisation: If Ratchet gets hit by the beams of the Biobliterator replica in the Solana Galactorium, he gets turned into a robot temporarily.

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