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* BagOfSpilling: While he did lose a lot of upgrades throughout the series, Clank loses his Thruster Pack upgrade in this game, which is jarring because in nearly every other game he had it from the start.

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* StickyShoes: Perhaps the most prominent use of Gravity Boots in the series, forming the basis for the gravity manipulation mechanics.


In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of [[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]], the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart'', set to release seven years after ''Into The Nexus''.

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In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of [[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]], the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart'', set to release over seven years after ''Into The Nexus''.


In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of ''[[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]]'', the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart''.

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In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of ''[[VideoGame/RatchetAndClank2016 [[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]]'', game]], the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart''.''VideoGame/RatchetAndClankRiftApart'', set to release seven years after ''Into The Nexus''.


In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series, and the most recent game in the series' original continuity as of ''VideoGame/RatchetAndClank2016''.

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In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series, and series. Following the most recent release of ''[[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]]'', the next game in the series' original main Ratchet & Clank continuity as of ''VideoGame/RatchetAndClank2016''.following this one is ''VideoGame/RatchetAndClankRiftApart''.



The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It's intended to serve as an "epilogue" to the series, going back to the style of the ''Future'' games and closing out the different plot elements of those games, while at the same time utilizing new gravity-based gameplay mechanics. It was released on the [=PlayStation 3=] on November 12, 2013.

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\nThe 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in ''Ratchet & Clank: Into the Nexus'' is the first ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It's intended to serve as an "epilogue" to the series, going back to the style of the ''Future'' games and closing out the different plot elements of those games, while at the same time utilizing new gravity-based gameplay mechanics. It was released on the [=PlayStation 3=] on November 12, 2013.


The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It's intended to serve as an "epilogue" to the series, going back to the style of the ''Future'' games and closing out the different plot elements of those games, while at the same time utilizing new gravity-based gameplay mechanics. It was released on the PS3 on November 12, 2013.

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The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It's intended to serve as an "epilogue" to the series, going back to the style of the ''Future'' games and closing out the different plot elements of those games, while at the same time utilizing new gravity-based gameplay mechanics. It was released on the PS3 [=PlayStation 3=] on November 12, 2013.


The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It's intended to serve as an "epilogue" to the series, going back to the style of the ''Future'' games and closing out the different plot elements of those games.It was released on November 12, 2013.

In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series and the original continuity as whole after the release of VideoGame/RatchetAndClank2016.

... for now, at least.

to:

The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It's intended to serve as an "epilogue" to the series, going back to the style of the ''Future'' games and closing out the different plot elements of those games.games, while at the same time utilizing new gravity-based gameplay mechanics. It was released on the PS3 on November 12, 2013.

In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series series, and the most recent game in the series' original continuity as whole after the release of VideoGame/RatchetAndClank2016.

... for now, at least.
''VideoGame/RatchetAndClank2016''.


* CanonDiscontinuity: Not the game itself, mind you, but the museum in Meridian City has no evidence that the events of ''Size Matters'' or ''Secret Agent Clank'' ever took place; this officially renders the two spinoff games non-canon.


* SpaceX: Vendra is referred to as a space witch, and Ratchet is commonly called a "space rat".

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* SpaceX: Vendra is referred to as a space witch, and Ratchet is commonly [[VideoGame/RatchetAndClankFutureACrackInTime once again]] called a "space rat".



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->[[spoiler:''"If the Dimensionator was functional, would you use it?" "To find the Lombaxes? I dunno. There was a time I would've said yes, but... at this point, there's more for me here than over there."'']]



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->''"The universe looks at you and sees a hero. But do you know what I see? A coward. Someone who lost the guts to find his race."''
-->-- '''Vendra Prog'''

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** The description for the Pyronox/Volcanox Armor openly states that it was inspired by [[VideoGame/RatchetAndClankUpYourArsenal Gadgetron's Infernox Armor]], and it even boasts the same "-nox" ending of both that armor and the [[VideoGame/RatchetAndClankGoingCommando Carbonox Armor]].


* AntiFrustrationFeatures: If you are a certain height off the ground, you can't do your slam attack, which is nice if you're gliding over a large pit. This also holds true for the Netherverse puzzles, [[GravityMaster wherever the ground may be]].

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you are a certain height off the ground, you can't do your slam attack, which is nice if you're gliding over a large pit. This also holds true for the Netherverse puzzles, [[GravityMaster wherever the ground may be]].



* AttackItsWeakPoint: The [[SniperRifle Plasma Striker]] returns, with it's ability to display and hit weak points for additional damage intact. In this game, however, you can purchase upgrades to increase the amount of extra damage that is done. One upgrade even slows down time when zoomed in, allowing you to use the sniper more effectively without needing to keep away from the enemies.

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* AttackItsWeakPoint: The [[SniperRifle Plasma Striker]] returns, with it's its ability to display and hit weak points for additional damage intact. In this game, however, you can purchase upgrades to increase the amount of extra damage that is done. One upgrade even slows down time when zoomed in, allowing you to use the sniper more effectively without needing to keep away from the enemies.



* BadassFamily: Upgrading Mr. Zurkon to level 3 gives a whole family of deadly synthenoids to follow Ratchet around.

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* BadassFamily: Upgrading Mr. Zurkon to level 2 brings his son into the mix, and level 3 gives makes it a whole family of deadly synthenoids to follow Ratchet around.when Mr. Zurkon's wife joins the team.



*** L1 is used to aim/strafe, rather than L2 which is dedicated to the GrummelNet Jetpack.

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*** L1 is used to aim/strafe, rather than L2 which is dedicated to the GrummelNet [=GrummelNet=] Jetpack.



* IGaveMyWord: [[spoiler:Neftin promises that if Ratchet and Clank save Vendra and help her defeat the Nethers, he'll turn himself in to the police for the murders of Cronk and Zephyr. At the end of the game, he says, "A deal's a deal," and heads to jail along with Vendra (though the latter needs to be carried off by her brother, and she isn't exactly pleased with being forced back into imprisonment).]]

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* IGaveMyWord: [[spoiler:Neftin promises that if Ratchet and Clank save Vendra and help her defeat the Nethers, he'll turn himself in to the police for the murders of Cronk and Zephyr. At the end of the game, he says, "A deal's a deal," deal", and heads to jail along with Vendra (though the latter needs to be carried off by her brother, and she isn't exactly pleased with being forced back into imprisonment).]]



* SelfImposedChallenge: It's actually possible to reach ''all'' the fossilized Gargathon horns ''without'' using the jetpack, by [[NotTheIntendedUse taking advantage of the decorational level geometry]]. And since there are exactly as many non-living horns as are needed to get the jetpack... [[spoiler: Unfortunately, the hardest to reach fossil doesn't actually spawn until the player acquires the jetpack, so no SequenceBreaking for you. Still, it's the journey, right?]]

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* SelfImposedChallenge: It's actually possible to reach ''all'' the fossilized Gargathon horns ''without'' using the jetpack, by [[NotTheIntendedUse taking advantage of the decorational level geometry]]. And since there are exactly as many non-living horns as are needed to get the jetpack... [[spoiler: Unfortunately, [[spoiler:Unfortunately, the hardest to reach fossil doesn't actually spawn until the player acquires the jetpack, so no SequenceBreaking for you. Still, it's the journey, right?]]


In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series.

to:

In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series.
series and the original continuity as whole after the release of VideoGame/RatchetAndClank2016.


* GravityIsPurple: Both the gravity streams generated by the Grav Tether and the entrances to the gravity puzzle-filled Clank levels are a very bright magenta color and match the purple color scheme of the Nethers.



** The Clank levels allow manpulation of gravity.

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** The Clank levels allow manpulation manipulation of gravity.

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