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* FastballSpecial: How doe Neftin create a zipline for Ratchet to deliver the Dimensionator? By shooting a Thug attached to a cable to the wall.


In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of [[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]], the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart'', set to release over seven years after ''Into The Nexus''.

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In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of [[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]], the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart'', set to release over seven 2021’s ''VideoGame/RatchetAndClankRiftApart'' - released eight years after ''Into The Nexus''.



* DamnYouMuscleMemory: The controls are quite different compared to [[VideoGame/RatchetAndClankFutureACrackInTime the previous main game]] in the series:
** Auto-targeting is significantly downplayed compared to ''all'' previous games, instead placing a higher emphasis on manual aiming. As a result, the game plays much more like a traditional 3rd-person shooter. This change would also carry over to the [[VideoGame/RatchetAndClank2016 2016 reboot.]]
** In a positive example, Ratchet can now double-jump after performing his initial jump in any direction; previous games locked the double-jump if Ratchet started with a backflip or sideflip, frequently leading to unnecessary deaths. This change greatly improves Ratchet's mobility and was also carried over to the reboot.

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* DamnYouMuscleMemory: The controls are quite different compared to [[VideoGame/RatchetAndClankFutureACrackInTime the previous main game]] in the series:
series, with many changes carrying into future installments:
** Auto-targeting is significantly downplayed compared to ''all'' previous games, instead placing a higher emphasis on manual aiming. As a result, the game plays much more like a traditional 3rd-person shooter. This change would also carry over to the [[VideoGame/RatchetAndClank2016 2016 reboot.]]
reboot]] and ''Rift Apart''.
** In a positive example, Ratchet can now double-jump after performing his initial jump in any direction; previous games locked the double-jump if Ratchet started with a backflip or sideflip, frequently leading to unnecessary deaths. This change greatly improves Ratchet's mobility and was also carried over to the reboot.subsequent games.



*** L1 is used to aim/strafe, rather than L2 which is dedicated to the [=GrummelNet=] Jetpack.

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*** L1 is used to aim/strafe, rather than L2 which is dedicated to the [=GrummelNet=] Jetpack. This was reverted in future games.



*** This is especially bad once you get the Hoverboots: in ''[=ACiT=]'', boosting with the Hoverboots and preparing for a Comet Strike are both R2, meaning that while you were boosting, you could throw your Omniwrench simply by pressing Square. In this game, using the Hoverboots is still R2; however, this no longer simultaneously prepares the Comet Strike. This may lead to some confusion for veteran ''[=ACiT=]'' players who try to throw the Wrench while Hoverbooting and then wonder why they came to a dead stop to swing the Wrench instead, since they probably weren't also holding L1 at the time.

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*** This is especially bad once you get the Hoverboots: in ''[=ACiT=]'', boosting with the Hoverboots and preparing for a Comet Strike are both R2, meaning that while you were boosting, you could throw your Omniwrench simply by pressing Square. In this game, using the Hoverboots is still R2; however, this no longer simultaneously prepares the Comet Strike. This may lead to some confusion for veteran ''[=ACiT=]'' players who try to throw the Wrench while Hoverbooting and then wonder why they came to a dead stop to swing the Wrench instead, since they probably weren't also holding L1 at the time. ''Rift Apart'' would take this further and complete disallow throwing the wrench while boosting.



* SequelHook: [[spoiler:Clank takes the broken Dimensionator in the very last cutscene for an unknown reason, despite knowing that it's too dangerous to use]].

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* SequelHook: [[spoiler:Clank takes the broken Dimensionator in the very last cutscene for an unknown reason, despite knowing that it's too dangerous to use]].use. ''Rift Apart'' reveals that he did so in order to repair it and present it to Ratchet as a gift - his doing so kicks off the events of that game]].


* SelfImposedChallenge: It's actually possible to reach ''all'' the fossilized Gargathon horns ''without'' using the jetpack, by [[NotTheIntendedUse taking advantage of the decorational level geometry]]. And since there are exactly as many non-living horns as are needed to get the jetpack... [[spoiler:Unfortunately, the hardest to reach fossil doesn't actually spawn until the player acquires the jetpack, so no SequenceBreaking for you. Still, it's the journey, right?]]


* FluffyTheTerrible: Vendra calls the Nether Leader "Mr. Eye" in one of her audio diaries. Justified, as she's a child when she meets him, so either she started calling him "Mr. Eye", or he introduced himself as such.



* FluffyTheTerrible: Vendra calls the Nether Leader "Mr. Eye" in one of her audio diaries. Justified, as she's a child when she meets him, so either she started calling him "Mr. Eye", or he introduced himself as such.

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* FluffyTheTerrible: FreudianExcuseIsNoExcuse: While Ratchet ''does'' sympathize with Vendra's desire to rejoin her kind, he admits at multiple points in the game that it doesn't excuse her and Neftin's actions of killing Cronk and Zephyr, forcing the Zarkov sector's population into homelessness, and further endangering the galaxy by their use of the Dimensionator technology.
-->'''Ratchet:''' Look what you've done to the sector! How many lives are you going to let
Vendra calls the Nether Leader "Mr. Eye" in one of her audio diaries. Justified, as she's ruin just to open a child when she meets him, so either she started calling him "Mr. Eye", or he introduced himself as such.few ''portals?''\\
'''Neftin:''' She's strong-headed, I'll give you that. Hard to blame her, though. Can you imagine? Seeing your kind right there, close enough to touch… but impossible to reach?\\
'''Ratchet:''' Yes. Yes, I can. But wanting something ''too badly'' can change you into something you're not.


* RiseToTheChallenge: In a couple of occasions on planet Silox you must escape from rising water. Which is incredibly funny given that Ratchet can still officially swim AND has an O2 mask (as the section out in space in the first level proves), meaning that rising water shouldn't even BE an issue except for the fact that Insomniac is refusing to add swimming back in. Made even funnier when Ratchet is saying "That was a close one" as if he's forgotten how to swim completely.

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* RiseToTheChallenge: In a couple of occasions on planet Silox you must escape from rising water. Which is incredibly funny given that Ratchet can still officially swim AND has an [[ArtificialGill O2 mask Mask]] (as the section out in space in the first level proves), meaning that rising water shouldn't even BE an issue except for the fact that Insomniac is refusing to add swimming back in. Made even funnier when Ratchet is saying "That was a close one" as if he's forgotten how to swim completely.


[[caption-width-right:300:[[{{Tagline}} Lighter Gravity. Heavier Weaponry.]]]]

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[[caption-width-right:300:[[{{Tagline}} Lighter Gravity. gravity. Heavier Weaponry.weaponry.]]]]

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!!Now I pray on these tropes because the economy is in the sh—

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!!Now I pray prey on these tropes because the economy is in the sh—



--> '''Mrs. Zurkon:''' The family that slays together, stays together.

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--> '''Mrs.-->'''Mrs. Zurkon:''' The family that slays together, stays together.



* VideoGameFlight: The Grummelnet {{Jetpack}} gadget allows you to fly anywhere. Except you need to fill it at a fuel station first. And not all planets have fuel stations. And the fuel depletes the more you use it. And one planet has "No-fly Zones" that will automatically remove all your fuel.

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* VideoGameFlight: The Grummelnet [=GrummelNet=] {{Jetpack}} gadget allows you to fly anywhere. Except you need to fill it at a fuel station first. And not all planets have fuel stations. And the fuel depletes the more you use it. And one planet has "No-fly Zones" that will automatically remove all your fuel.


!!''Ratchet & Clank: Into the Nexus'' provides examples of:

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!!''Ratchet & Clank: Into !!Now I pray on these tropes because the Nexus'' provides examples of:
economy is in the sh—


[[caption-width-right:300:[[{{Tagline}} Lighter Gravity,\\
Heavier Weaponry.]]]]

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[[caption-width-right:300:[[{{Tagline}} Lighter Gravity,\\
Gravity. Heavier Weaponry.]]]]


[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/randcnexus.png]]
[[caption-width-right:230:[[{{Tagline}} Lighter Gravity,\\

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[[quoteright:230:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/randcnexus.png]]
[[caption-width-right:230:[[{{Tagline}}
org/pmwiki/pub/images/into_the_nexus_front_cover.jpg]]
[[caption-width-right:300:[[{{Tagline}}
Lighter Gravity,\\


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* BagOfSpilling: While he did lose a lot of upgrades throughout the series, Clank loses his Thruster Pack upgrade in this game, which is jarring because in nearly every other game he had it from the start.

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* StickyShoes: Perhaps the most prominent use of Gravity Boots in the series, forming the basis for the gravity manipulation mechanics.


In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of [[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]], the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart'', set to release seven years after ''Into The Nexus''.

to:

In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of [[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]], the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart'', set to release over seven years after ''Into The Nexus''.


In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of ''[[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]]'', the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart''.

to:

In this installment, Ratchet and Clank must pursue Vendra and Neftin Prog, a brother-sister duo who attempt to bring their race into the universe, with disastrous effects. The game is shorter than most installments, and serves as the GrandFinale of the ''Future'' series. Following the release of ''[[VideoGame/RatchetAndClank2016 [[VideoGame/RatchetAndClank2016 the 2016 re-imagining of the first game]]'', game]], the next game in the main Ratchet & Clank continuity following this one is ''VideoGame/RatchetAndClankRiftApart''.''VideoGame/RatchetAndClankRiftApart'', set to release seven years after ''Into The Nexus''.

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