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dewicking cut trope


* ExcitedShowTitle
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: The Boar-Zooka weapon, which turns all enemies except the Security Tanks and final boss into boars.


Added DiffLines:

* ForcedTransformation: The Boar-Zooka weapon, which turns all enemies except the Security Tanks and final boss into boars.
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'''Clank:''' I believe we have been converted to digital information and stored within the conveter. Curious...

to:

'''Clank:''' I believe we have been converted to digital information and stored within the conveter.converter. Curious...



* ArtEvolution: The game was to boast better grpahics from ''Going Mobile!'', with the handful of screenshots from the game showing them off.

to:

* ArtEvolution: The game was to boast better grpahics graphics from ''Going Mobile!'', with the handful of screenshots from the game showing them off.
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None


* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related, being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 Maximillian's office]] in the Series 60 release looks more like half of a normal hallway instead of a room.

to:

* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related, being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 png Maximillian's office]] in the Series 60 release looks more like half of a normal hallway instead of a room.
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None

Added DiffLines:

* SeriesContinuityError: Both versions of the game have Clank use contractions, something he has been stated to not do since ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.
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None


''Ratchet & Clank: Clone Home'' was the sequel to ''Going Mobile!'' that was set to be released in the Fall of 2006, however it was cancelled for unknown reasons. It was going to be an even bigger and more impressive game than its predecessor, boasting 15 levels and a larger arsenal of weapons. All of the information currently known about the game comes from its (quite short) announcement article from [=IGN=], which you can view [[https://web.archive.org/web/20060922112307/http://wireless.ign.com/articles/713/713028p1.html here]].

to:

''Ratchet & Clank: Clone Home'' was the sequel to ''Going Mobile!'' that was set to be released in the Fall of 2006, however it was cancelled for unknown reasons. It was going to be an even bigger and more impressive game than its predecessor, boasting 15 levels and a larger arsenal of weapons. All Most of the information currently known about the game comes from its (quite short) announcement article from [=IGN=], which you can view [[https://web.archive.org/web/20060922112307/http://wireless.ign.com/articles/713/713028p1.html here]].
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None

Added DiffLines:

* GiantSpaceFleaFromNowhere: The Security Tank FinalBoss comes off as this, due to Maximillian being cut entirely from this release. It gets no foreshadowing, introduction, and isn't even mentioned after it is defeated.

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* GuideDangIt: After telling you how to attack, the game proceeds to never explain any of the mechanics it introduces. While most of these mechanics are fairly straight forward, some of them - such as using the Circuit Jammer to break specific blocks in the first level - are left up to the player to figure out.



* ForcedTutorial: Every time you start a new save, the game will pause the action in order to tell you every new mechanic you encounter. These tutorials will still appear in Challenge Mode as well.

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* ForcedTutorial: Every In a complete reversal of the Series 40 release, every time you start a new save, save the game will pause the action in order to tell you every new mechanic you encounter. These tutorials will still appear in Challenge Mode as well.
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Added DiffLines:

* ForcedTutorial: Every time you start a new save, the game will pause the action in order to tell you every new mechanic you encounter. These tutorials will still appear in Challenge Mode as well.

Added: 1199

Changed: 49

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* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related, being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 Maximillian's office]] in the Series 60 release looks more like half of a normal hallway instead of a room.



* CutShort: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet & Clank: Clone Home''.



* InfinityPlusOneSword: The R.Y.N.O., which you unlock by collecting all 30 of the Titanium Bolts in the game (10 in the shorter version of the game).

to:

* InfinityPlusOneSword: The R.Y.N.O., which you unlock by collecting all 30 of the Titanium Bolts in the game (10 (30 in the shorter version of Series 60 release, 9 in the game).Series 40 release).



* AdamSmithHatesYourGuts: In the Series 60 release, the Boar-Zooka is given to the player for free for simply completing every arena challenge. Due to the arena being cut entirely from the Series 40 version, the Boar-Zooka is instead sold from the vendor like the rest of the weapons. Not only that but it is the most expensive weapon in the game, and chances are you won't have enough bolts to buy it before you reach the final boss.



* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related, being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 Maximillian's office]] looks more like half of a normal hallway instead of a room.



* CutShort: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet & Clank: Clone Home'', so it's assumed the duo made it back safely.

Added: 17

Changed: 4

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[[foldercontrol]]



* Backtracking: Both versions require you to return to previous levels after acquiring the Circuit Jammer in order to destroy special blocks. However, the Series 40 version only has it once in the entire game whereas the Series 60 version has several instances.

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* Backtracking: {{Backtracking}}: Both versions require you to return to previous levels after acquiring the Circuit Jammer in order to destroy special blocks. However, the Series 40 version only has it once in the entire game whereas the Series 60 version has several instances.

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Changed: 34

Removed: 54

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* PunnyName: The Boar-Zooka.



* PunnyName:
** The [[MacGuffin MCGuFIN]] device.
** The Boar-Zooka.

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* PunnyName:
**
PunnyName: The [[MacGuffin MCGuFIN]] device.
** The Boar-Zooka.
device.

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Changed: 82

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* AdaptationDistillation: The game is ''significantly'' shorter than its Series 60 counterpart, and as a result the story only really hits three of the same plot points: Ratchet and Clank get sucked into a virtual world, Big Al appears, and the duo get zapped into an unknown locatuon.
* AdaptedOut: Maximillian doesn't appear at all in this version.

to:

* AdaptationDistillation: The game is ''significantly'' shorter than its Series 60 counterpart, and as a result the story only really hits three of the same plot points: Ratchet and Clank get sucked into a virtual world, Big Al appears, and the duo get zapped into an unknown locatuon.
location at the end.
* AdaptedOut: AdaptedOut:
**
Maximillian doesn't appear at all in this version.version, despite being the BigBad of the game. The final boss against his tank remains, though.
** The Bouncer and the brief side mission to bribe him are cut entirely.



* InNameOnly: The two versions share a handful of elements, but the Series 40 version cuts and changes so much that it might as well be a separate product.

to:

* InNameOnly: The two versions share a handful of elements, but the Series 40 version cuts and changes so much that it might as well be a separate product.game entirely.
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None


* DemotedToExtra:

to:

* DemotedToExtra: Big Al, who played a fairly major role in the Series 60 version, only appears once in this version.

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Removed: 247

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The story finds the duo getting zapped into a Secret Agent Clank vid-comic where they then have to find all of the pieces of a device called the [[MacGuffin MCGuFIN]] in order to escape.

Unlike other Ratchet and Clank games which are 3D platformers, this game is a side-scroller. There are 7 weapons to choose from that can be upgraded 3 times, and 4 kinds of enemies to fight. A sequel titled ''Clone Home'' was intended to release in 2006, however it was cancelled.

to:

The story finds the duo getting zapped into a Secret Agent Clank vid-comic where they then have to find all of the pieces of a device called the [[MacGuffin MCGuFIN]] in order to escape.

escape. Unlike other Ratchet and Clank games which are 3D platformers, this game is a side-scroller. There are 7 weapons to choose from that can be upgraded 3 times, and 4 kinds of enemies to fight. fight.

Two versions of the game were released: Version 1.0.8, created for phones with weaker graphic displays, and version 1.9.8, created for phones with better graphic displays. These releases are more commonly referred to as the Series 40 and Series 60 versions respectively.
A sequel titled ''Clone Home'' was intended to release in 2006, however it was cancelled.
cancelled.




* Backtracking: Both versions require you to return to previous levels after acquiring the Circuit Jammer in order to destroy special blocks. However, the Series 40 version only has it once in the entire game whereas the Series 60 version has several instances.



* DemotedToExtra:



* UpdatedRerelease: The version 1.0.8 update, which supports phones with better graphic display, and version 1.9.8, for phones with weaker graphics. These releases are more commonly referred to as the Series 60 and Series 40 versions respectively.

Added: 5485

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'''Please note: While there are two versions of the game, the tropes below will be primarily based off of the more powerful Series 60 version due to it being the more common/played of the two.'''




[[folder:''Going Mobile!'']]

to:

\n[[folder:''Going Mobile!'']][[folder:Both versions]]



* BigBad: Maximillian, who wants to escape from the video game into the real world.
* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related, being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 Maximillian's office]] looks more like half of a normal hallway instead of a room.



* ContinuityNod:
** At the start of the game, Ratchet and Clank get sucked inside a [[VideoGame/RatchetAndClankUpYourArsenal Secret Agent Clank Vid-Comic]], and Ratchet is still wearing his Adamantine armor from that game (albeit with a recolour). Also, the game's promo art reuses artwork from ''Up Your Arsenal'' and the logo for ''Going Commando''.
** Theres a few nods to ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. The Lancer, Gravity Bomb and Minirocket (Tube) are part of your arsenal, and one type of enemy from the game, the Chickenbots, pop up. Your nanotech bar is styled in the same way as ''Going Commando''. Maximillian's Casino level is clearly based on the Maktar Nebula level from that game. The title itself is a reference to ''Going Commando''.
** The R.Y.N.O. used here is the same one from [[VideoGame/RatchetAndClankGoingCommando the second game]].
* CutShort: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet & Clank: Clone Home'', so it's assumed the duo made it back safely.

to:

* ContinuityNod:
ContinuityNod: The title itself is a reference to ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.
** At the start of the game, Ratchet and Clank get sucked inside a [[VideoGame/RatchetAndClankUpYourArsenal Secret Agent Clank Vid-Comic]], and Ratchet is still wearing his Adamantine armor from that game (albeit with a recolour). Also, the The game's promo art reuses artwork from ''Up Your Arsenal'' and the logo for ''Going Commando''.
Arsenal''.
** Theres a few nods to ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. The Lancer, Gravity Bomb and Minirocket (Tube) are part of your arsenal, and one type of enemy Minirocket[[note]]Tube[[/note]] from the game, the Chickenbots, pop up. Your nanotech bar is styled in the same way as ''Going Commando''. Maximillian's Casino level is clearly based on Commando'' are present, and the Maktar Nebula level Chickenbots from that game. The title itself is a reference to ''Going Commando''.
**
the same game appear. The R.Y.N.O. used here is also uses the same one from [[VideoGame/RatchetAndClankGoingCommando look of the second game]].
* CutShort: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet & Clank: Clone Home'', so it's assumed the duo made it back safely.
RYNO II.



** It's even worse in the Series 40 version, where most of the story is cut and Maximillian doesn't even appear.



* FunWithAcronyms: The [[MacGuffin MCGuFIN's]] name is short for '''M'''acro '''C'''orporeal '''G'''eo '''F'''ragmentation '''I'''on '''N'''egator.



* GladiatorSubquest: As is tradition for the series. This game has one in the form of the Battle Arena. Due to this being a sidescroller, the arenas have been redesigned as [=2D=] levels with enemies you must seek out instead of an onslaught of enemies rushing after you.



* MacGuffin: [[LampshadeHanging Lampshaded]] with the [[PunnyName MCGuFIN device]], which splits into six pieces that Ratchet and Clank have to find to escape.



* NewGamePlus: After beating the final boss, you're given the option of replaying the game in Challenge Mode. As usual, you get to keep your bolts and weapons upon starting it. Unlike the rest of the series, however, Challenge Mode here cannot be replayed infinitely, as after a Challenge Mode playthrough you will be kicked back to the main menu and loading your save will put you back to just before the final boss.



* OrcusOnHisThrone: Despite being the main antagonist of the game, Maximillian isn't mentioned until about halfway through. And after that, he doesn't even appear physically until the very end for the FinalBoss.
* Over100PercentCompletion: It's possible to collect 31 out of 30 titanium bolts, as an extra Titanium bolt will spawn in the Security [=BIOS=] level in Challenge Mode.
* PunnyName:
** The [[MacGuffin MCGuFIN]] device.
** The Boar-Zooka.



* SilenceIsGolden: Played negatively: Aside from the title screen music there is no soundtrack to speak of, and there are only around 4 sound effects in the entire game.[[note]]Those being gun fire, crates breaking, a select sound ripped straight from ''Going Commando'', and a death grunt.[[/note]]

to:

* SilenceIsGolden: Played negatively: Aside from the title screen music there is no soundtrack to speak of, and there are only around 4 10 sound effects across both versions of the game. Oddly enough, the Series 40 version contains ''more'' sound effects.
* WinToExit: The point of the game, although Ratchet has to collect all the [[MacGuffin MCGuFIN]] pieces first
in the entire game.[[note]]Those being gun fire, crates breaking, a select sound ripped straight from ''Going Commando'', and a death grunt.[[/note]]Series 60 version.



* UpdatedRerelease: The version 1.0.8 update, which supports phones with better graphic display, and version 1.9.8, for phones with weaker graphics. These releases are more commonly referred to as the Series 60 and Series 40 versions respectively.
* WinToExit: The point of the game, although Ratchet has to collect all the [[MacGuffin MCGuFIN]] pieces first.



[[folder:''Clone Home'']]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/clone_home_logo_screen_8.png]]
[[caption-width-right:189:The key art to the ill-fated sequel.]]

''Ratchet & Clank: Clone Home'' was the sequel to ''Going Mobile!'' that was set to be released in the Fall of 2006, however it was cancelled for unknown reasons. It was going to be an even bigger and more impressive game than its predecessor, boasting 15 levels and a larger arsenal of weapons. All of the information currently known about the game comes from its (quite short) announcement article from [=IGN=], which you can view [[https://web.archive.org/web/20060922112307/http://wireless.ign.com/articles/713/713028p1.html here]].
----
* AbortedArc: How did Ratchet and Clank end up in this new location? Who was making these imitators? Due to the game's cancellation, we may never know.
* ArtEvolution: The game was to boast better grpahics from ''Going Mobile!'', with the handful of screenshots from the game showing them off.
* CloneArmy: Not explicitly stated, but judging by the name and the game's announcement mentioning "imitators that [Ratchet and Clank] do not find flattering", it's a safe assumption.
* ImmediateSequel: ''Clone Home'' was to take place immediately after ''Going Mobile!'''s cliffhanger ending.
* MissionPackSequel: From what little is known, this was most likely the case.
* NewWorkRecycledGraphics:
** While the environments and enemies got a visual upgrade, Ratchet and Clank's sprites were recycled from ''Going Mobile!''.
** The game's key art recycles promotional art of the duo from ''VideoGame/RatchetDeadlocked''.
* PunBasedTitle: On "phone home", referencing both ''Film/ETTheExtraTerrestrial'' and the fact that this was meant to be a phone game.
* RecycledPremise: Perhaps unintentional, but the game's premise is eerily similar to ''VideoGame/RatchetAndClankSizeMatters'' due to both involving the duo shrinking down and fighting clones. They were even revealed within a month of each other!
* UnlockableContent: Much like its predecessor, ''Clone Home'' was going to allow you to unlock an exclusive skin for Ratchet in...something. The actual game it was meant to work with is unknown.

to:

[[folder:''Clone Home'']]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/clone_home_logo_screen_8.png]]
[[caption-width-right:189:The key art
[[folder:Tropes exclusive to the ill-fated sequel.]]

''Ratchet & Clank: Clone Home'' was the sequel to ''Going Mobile!'' that was set to be released in the Fall of 2006, however it was cancelled for unknown reasons. It was going to be an even bigger and more impressive
Series 40 version]]
* AdaptationDistillation: The
game is ''significantly'' shorter than its predecessor, boasting 15 levels Series 60 counterpart, and as a larger arsenal of weapons. All result the story only really hits three of the information currently known about the game comes from its (quite short) announcement article from [=IGN=], which you can view [[https://web.archive.org/web/20060922112307/http://wireless.ign.com/articles/713/713028p1.html here]].
----
* AbortedArc: How did
same plot points: Ratchet and Clank end up get sucked into a virtual world, Big Al appears, and the duo get zapped into an unknown locatuon.
* AdaptedOut: Maximillian doesn't appear at all
in this new location? Who was making these imitators? Due to the game's cancellation, we may never know.
version.
* ArtEvolution: TheCameo: Big Al only shows up once.
* InNameOnly:
The game was to boast better grpahics from ''Going Mobile!'', with the two versions share a handful of screenshots from the game showing them off.
* CloneArmy: Not explicitly stated, but judging by the name and the game's announcement mentioning "imitators that [Ratchet and Clank] do not find flattering", it's a safe assumption.
* ImmediateSequel: ''Clone Home'' was to take place immediately after ''Going Mobile!'''s cliffhanger ending.
* MissionPackSequel: From what little is known, this was most likely the case.
* NewWorkRecycledGraphics:
** While the environments and enemies got a visual upgrade, Ratchet and Clank's sprites were recycled from ''Going Mobile!''.
** The game's key art recycles promotional art of the duo from ''VideoGame/RatchetDeadlocked''.
* PunBasedTitle: On "phone home", referencing both ''Film/ETTheExtraTerrestrial'' and the fact that this was meant to be a phone game.
* RecycledPremise: Perhaps unintentional,
elements, but the game's premise is eerily similar to ''VideoGame/RatchetAndClankSizeMatters'' due to both involving the duo shrinking down Series 40 version cuts and fighting clones. They were even revealed within a month of each other!
* UnlockableContent: Much like its predecessor, ''Clone Home'' was going to allow you to unlock an exclusive skin for Ratchet in...something. The actual game
changes so much that it was meant to work with is unknown.might as well be a separate product.


Added DiffLines:


[[folder:Tropes exclusive to the Series 60 version]]
* BigBad: Maximillian, who wants to escape from the video game into the real world.
* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related, being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 Maximillian's office]] looks more like half of a normal hallway instead of a room.
* ContinuityNod:
** At the start of the game, Ratchet and Clank get sucked inside a [[VideoGame/RatchetAndClankUpYourArsenal Secret Agent Clank Vid-Comic]], and Ratchet is still wearing his Adamantine armor from that game (albeit with a recolour).
** Your nanotech bar is styled in the same way as ''Going Commando''. Maximillian's Casino level is clearly based on the Maktar Nebula level from that game.
* CutShort: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet & Clank: Clone Home'', so it's assumed the duo made it back safely.
* FunWithAcronyms: The [[MacGuffin MCGuFIN's]] name is short for '''M'''acro '''C'''orporeal '''G'''eo '''F'''ragmentation '''I'''on '''N'''egator.
* GladiatorSubquest: As is tradition for the series. This game has one in the form of the Battle Arena. Due to this being a sidescroller, the arenas have been redesigned as [=2D=] levels with enemies you must seek out instead of an onslaught of enemies rushing after you.
* MacGuffin: [[LampshadeHanging Lampshaded]] with the [[PunnyName MCGuFIN device]], which splits into six pieces that Ratchet and Clank have to find to escape.
* NewGamePlus: After beating the final boss, you're given the option of replaying the game in Challenge Mode. As usual, you get to keep your bolts and weapons upon starting it. Unlike the rest of the series, however, Challenge Mode here cannot be replayed infinitely, as after a Challenge Mode playthrough you will be kicked back to the main menu and loading your save will put you back to just before the final boss.
* OrcusOnHisThrone: Despite being the main antagonist of the game, Maximillian isn't mentioned until about halfway through. And after that, he doesn't even appear physically until the very end for the FinalBoss.
* Over100PercentCompletion: It's possible to collect 31 out of 30 titanium bolts, as an extra Titanium bolt will spawn in the Security [=BIOS=] level in Challenge Mode.
* PunnyName:
** The [[MacGuffin MCGuFIN]] device.
** The Boar-Zooka.
* UpdatedRerelease: The version 1.0.8 update, which supports phones with better graphic display, and version 1.9.8, for phones with weaker graphics. These releases are more commonly referred to as the Series 60 and Series 40 versions respectively.
[[/folder]]

[[folder:''Clone Home'']]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/clone_home_logo_screen_8.png]]
[[caption-width-right:189:The key art to the ill-fated sequel.]]

''Ratchet & Clank: Clone Home'' was the sequel to ''Going Mobile!'' that was set to be released in the Fall of 2006, however it was cancelled for unknown reasons. It was going to be an even bigger and more impressive game than its predecessor, boasting 15 levels and a larger arsenal of weapons. All of the information currently known about the game comes from its (quite short) announcement article from [=IGN=], which you can view [[https://web.archive.org/web/20060922112307/http://wireless.ign.com/articles/713/713028p1.html here]].


Added DiffLines:

* AbortedArc: How did Ratchet and Clank end up in this new location? Who was making these imitators? Due to the game's cancellation, we may never know.
* ArtEvolution: The game was to boast better grpahics from ''Going Mobile!'', with the handful of screenshots from the game showing them off.
* CloneArmy: Not explicitly stated, but judging by the name and the game's announcement mentioning "imitators that [Ratchet and Clank] do not find flattering", it's a safe assumption.
* ImmediateSequel: ''Clone Home'' was to take place immediately after ''Going Mobile!'''s cliffhanger ending.
* MissionPackSequel: From what little is known, this was most likely the case.
* NewWorkRecycledGraphics:
** While the environments and enemies got a visual upgrade, Ratchet and Clank's sprites were recycled from ''Going Mobile!''.
** The game's key art recycles promotional art of the duo from ''VideoGame/RatchetDeadlocked''.
* PunBasedTitle: On "phone home", referencing both ''Film/ETTheExtraTerrestrial'' and the fact that this was meant to be a phone game.
* RecycledPremise: Perhaps unintentional, but the game's premise is eerily similar to ''VideoGame/RatchetAndClankSizeMatters'' due to both involving the duo shrinking down and fighting clones. They were even revealed within a month of each other!
* UnlockableContent: Much like its predecessor, ''Clone Home'' was going to allow you to unlock an exclusive skin for Ratchet in...something. The actual game it was meant to work with is unknown.
[[/folder]]
----
Is there an issue? Send a MessageReason:
None


* RecycledPremise: Perhaps unintentional, but the game's premise is eerily similar to ''VideoGame/RatchetAndClankSizeMatters'' due to both involving the duo shrinking down and fighting clones. They were even revealed in the same month!

to:

* RecycledPremise: Perhaps unintentional, but the game's premise is eerily similar to ''VideoGame/RatchetAndClankSizeMatters'' due to both involving the duo shrinking down and fighting clones. They were even revealed in the same month!within a month of each other!
Is there an issue? Send a MessageReason:
None


* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 Maximillian's office]] looks more like half of a normal hallway instead of a room.

to:

* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related related, being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 Maximillian's office]] looks more like half of a normal hallway instead of a room.



''Ratchet & Clank: Clone Home'' was the sequel to ''Going Mobile!'' that was set to be released in the Fall of 2006, however it was cancelled for unknown reasons. It was set to be an even bigger and more impressive game than its predecessor, boasting 15 levels and a bigger arsenal of weapons. All of the information currently known about the game comes from its (quite short) announcement article from [=IGN=], which you can view [[https://web.archive.org/web/20060922112307/http://wireless.ign.com/articles/713/713028p1.html here]].

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''Ratchet & Clank: Clone Home'' was the sequel to ''Going Mobile!'' that was set to be released in the Fall of 2006, however it was cancelled for unknown reasons. It was set going to be an even bigger and more impressive game than its predecessor, boasting 15 levels and a bigger larger arsenal of weapons. All of the information currently known about the game comes from its (quite short) announcement article from [=IGN=], which you can view [[https://web.archive.org/web/20060922112307/http://wireless.ign.com/articles/713/713028p1.html here]].

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