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* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name. They use the same uniforms, vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.

to:

* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name. name and color. They use the same uniforms, uniforms (although most of the goons wear bright blue uniform), vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.


''Rail Chase'' is a very aptly named RailShooter from ''Creator/{{Sega}}'' with two games in it's series.

The first game game out in 1991. In it you play a pair of explorers who manage to locate a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.

The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart and the indicator on the top of the screen showing the distance between your cart and the boss serve as the health indicators. Attacks damaged it until the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.

Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.

to:

''Rail Chase'' is a very aptly named RailShooter from ''Creator/{{Sega}}'' with two games in it's its series.

The first game game came out in 1991. In it it, you play a pair of explorers who manage to locate a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.

The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, life bar, rather the cart and the indicator on the top of the screen showing the distance between your cart and the boss serve as the health indicators. Attacks damaged it until the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.

Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Beside Besides the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars life bars as well. Otherwise Otherwise, it likewise used the motion ride seat up as it's its predecessor.



* LifeMeter: Averted in the first game as your cart and the indicator on top showing your distance from the boss are your meters and the more damage you took, the closer the cart would be pushed towards the boss. The second game plays it straight however.

to:

* LifeMeter: Averted in the first game as your cart and the indicator on top showing your distance from the boss are your meters and the more damage you took, the closer the cart would be pushed towards the boss. The second game plays it straight straight, however.



* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format of the first Rail Chase game.

to:

* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format of as the first Rail Chase game.


* LifeMeter: Averted in the first game as your cart was your meter and the more damaged it got, the more it would slow down. The second game plays it straight however.

to:

* LifeMeter: Averted in the first game as your cart was and the indicator on top showing your meter distance from the boss are your meters and the more damaged it got, damage you took, the more it closer the cart would slow down.be pushed towards the boss. The second game plays it straight however.


The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.

to:

The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves and the indicator on the top of the screen showing the distance between your cart and the boss serve as this means. the health indicators. Attacks damaged it until it the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.


The game was noticeable for being a motion ride, a arcade that has a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.

to:

The game was noticeable for being a motion ride, a an arcade that has cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rail_chase_combined.png]]
[[caption-width-right:350:From left: First Game & Second Game]]



''Rail Chase'' is a very aptly named RailShooter from ''{{Sega}}'' with two games in it's series.

to:

''Rail Chase'' is a very aptly named RailShooter from ''{{Sega}}'' ''Creator/{{Sega}}'' with two games in it's series.


!! ''Rail Chase'' has the following tropes:
* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/AHa'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.

to:

!! ''Rail Chase'' has the following tropes:
!!Tropes:

* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/AHa'' ''Take On Me'' Music/AHa's "Take on Me" video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.


* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/{{a-ha}}'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.

to:

* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/{{a-ha}}'' ''Music/AHa'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.

Added DiffLines:

* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/{{a-ha}}'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.


The game was noticeable for being a motion ride, a arcade that has a seat that boobed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.

to:

The game was noticeable for being a motion ride, a arcade that has a seat that boobed bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.


* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.



* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.

to:

* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
game.


Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1955 and you play as two adventurers who run afoul of a evil army. They make their escape in a rail cart with the army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.

to:

Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1955 1938 and you play as two adventurers who run afoul of a evil army. the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.

Added DiffLines:

* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name. They use the same uniforms, vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.


!! Rail Chase has the following tropes.

to:

!! Rail Chase ''Rail Chase'' has the following tropes.
tropes:



* SpiritualSuccessor: The first ''Arcade/JurassicPark'' arcade is considered one for this series as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.




to:

* SpiritualSuccessor: The first ''Arcade/JurassicPark'' ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series series, as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.



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