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Put the list of games in a folder and placed each game title in a heading


The series is composed of the following games:

* ''Raiden'' (1990, Arcade): Later ported as ''Raiden Trad'' on the UsefulNotes/SuperNintendoEntertainmentSystem and [[UsefulNotes/SegaGenesis Sega Genesis/Mega Drive]], ''Raiden Densetsu'' on the Japanese PC clone UsefulNotes/FMTowns, and ''Super Raiden'' on the UsefulNotes/TurboGrafx16 CD-ROM system. [[PortOverdosed All other console releases]] were simply called ''Raiden''.
* ''Raiden II'' (1993, Arcade): Introduces a third weapon, the Bend Plasma laser. Also the first game to have composer Go Sato aboard, and the first game to be released for UsefulNotes/MicrosoftWindows platforms.
* ''Raiden DX'' (1994, Arcade): Considered a standalone game despite being an UpdatedRerelease of ''Raiden II'', it looks like the base game at first glance, but [[MissionPackSequel it has a lot of new content]], such as a more elaborate scoring system, three different game modes, and the addition of music from the first ''Raiden'' to the soundtrack. The console port was [[NoExportForYou released only in Japan]] for the PlayStation in 1995.
* ''Viper Phase 1'' (May 1995, Arcade): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear and Blue Javelin ship comes from. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.
** ''Viper Phase 1: New Version'' (August 1995, Arcade): An UpdatedRerelease released in the same year, this version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Also known as ''Viper Phase 1: USA'' when Fabtek distributed it in North America.
* ''Raiden III'' (2005, Arcade): The first game in the series developed by MOSS after Seibu Kaihatsu disbanded in 1998; also released for the Playstation 2 and the PC. It replaces the Bend Plasma with the green Proton Laser. The Windows PC versions were initially exclusive to Japanese computers before rereleased internationally on Steam eight years later.
* ''Raiden IV'' (2007, Arcade): Reintroduces the Bend Plasma weapon (which was not included in ''Raiden III''). The best known feature of this game is its inclusion of new arrangements of music from ''Raiden'' and ''Raiden II'' as part of the soundtrack.
** ''Raiden IV: Overkill'' (2014, PlayStation 3): An UpdatedRerelease of ''IV'' with a new game mode. Later released on PC/Steam.
* ''VideoGame/RaidenV'' (2016, UsefulNotes/XboxOne): The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. It also introduces game mechanics changes from those long-standing in the series, with some elements from the ''Raiden Fighters'' games. It is also the first game in the series to have no arcade releases at all, being a straight-to-console title.
** ''Raiden V: Director's Cut'' (2018): An UpdatedRerelease that adds co-op play and bonus stages. First released on the Playstation 4 and on PC/Steam, then released on the UsefulNotes/NintendoSwitch in 2019.

The earlier games have been included as part of the following [[CompilationRerelease compilation rereleases]]:

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The series is composed of [[folder:Games in the following games:

* ''Raiden''
series]]
!!''Raiden''
(1990, Arcade): Arcade)
Later ported as ''Raiden Trad'' on the UsefulNotes/SuperNintendoEntertainmentSystem and [[UsefulNotes/SegaGenesis Sega Genesis/Mega Drive]], ''Raiden Densetsu'' on the Japanese PC clone UsefulNotes/FMTowns, and ''Super Raiden'' on the UsefulNotes/TurboGrafx16 CD-ROM system. [[PortOverdosed All other console releases]] were simply called ''Raiden''.
* ''Raiden !!''Raiden II'' (1993, Arcade): Arcade)
Introduces a third weapon, the Bend Plasma laser. Also the first game to have composer Go Sato aboard, and the first game to be released for UsefulNotes/MicrosoftWindows platforms.
* ''Raiden !!''Raiden DX'' (1994, Arcade): Arcade)
Considered a standalone game despite being an UpdatedRerelease of ''Raiden II'', it looks like the base game at first glance, but [[MissionPackSequel it has a lot of new content]], such as a more elaborate scoring system, three different game modes, and the addition of music from the first ''Raiden'' to the soundtrack. The console port was [[NoExportForYou released only in Japan]] for the PlayStation in 1995.
* ''Viper !!''Viper Phase 1'' (May 1995, Arcade): Arcade)
A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear and Blue Javelin ship comes from. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.
** * ''Viper Phase 1: New Version'' (August 1995, Arcade): An UpdatedRerelease released in the same year, this version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Also known as ''Viper Phase 1: USA'' when Fabtek distributed it in North America.
* ''Raiden !!''Raiden III'' (2005, Arcade): Arcade)
The first game in the series developed by MOSS after Seibu Kaihatsu disbanded in 1998; also released for the Playstation 2 and the PC. It replaces the Bend Plasma with the green Proton Laser. The Windows PC versions were initially exclusive to Japanese computers before rereleased internationally on Steam eight years later.
* ''Raiden !!''Raiden IV'' (2007, Arcade): Arcade)
Reintroduces the Bend Plasma weapon (which was not included in ''Raiden III''). The best known feature of this game is its inclusion of new arrangements of music from ''Raiden'' and ''Raiden II'' as part of the soundtrack.
** * ''Raiden IV: Overkill'' (2014, PlayStation 3): An UpdatedRerelease of ''IV'' with a new game mode. Later released on PC/Steam.
* ''VideoGame/RaidenV'' !!''VideoGame/RaidenV'' (2016, UsefulNotes/XboxOne): UsefulNotes/XboxOne)
The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. It also introduces game mechanics changes from those long-standing in the series, with some elements from the ''Raiden Fighters'' games. It is also the first game in the series to have no arcade releases at all, being a straight-to-console title.
** * ''Raiden V: Director's Cut'' (2018): An UpdatedRerelease that adds co-op play and bonus stages. First released on the Playstation 4 and on PC/Steam, then released on the UsefulNotes/NintendoSwitch in 2019.

The earlier games have been included as part of the following [[CompilationRerelease compilation
2019.
!![[CompilationRerelease Compilation
rereleases]]:




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[[/folder]]
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* ''VideoGame/RaidenV'' (2016, UsefulNotes/XboxOne): The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. It also introduces game mechanics changes from those long-standing in the series, with cues brought back from ''Raiden Fighters'' games. It is also the first game in the series to have no arcade releases at all, being a straight-to-console title.

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* ''VideoGame/RaidenV'' (2016, UsefulNotes/XboxOne): The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. It also introduces game mechanics changes from those long-standing in the series, with cues brought back some elements from the ''Raiden Fighters'' games. It is also the first game in the series to have no arcade releases at all, being a straight-to-console title.
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None


Not to be confused with the thunder god of ''Franchise/MortalKombat'', or the ''Franchise/MetalGear'' character of the same name, or the character from ''VideoGame/HonkaiImpact3rd'', or the big wrestler from ''VideoGame/FatalFury''...

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Not to be confused with the thunder god of ''Franchise/MortalKombat'', or the ''Franchise/MetalGear'' character of the same name, or the character from ''VideoGame/HonkaiImpact3rd'', or the big wrestler from ''VideoGame/FatalFury''...''VideoGame/FatalFury'', or the Virtuaroid from ''VideoGame/VirtualOn''...
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Not to be confused with the thunder god of ''Franchise/MortalKombat'', or the Franchise/MetalGear character of the same name, or the big wrestler from VideoGame/FatalFury...

to:

Not to be confused with the thunder god of ''Franchise/MortalKombat'', or the Franchise/MetalGear ''Franchise/MetalGear'' character of the same name, or the character from ''VideoGame/HonkaiImpact3rd'', or the big wrestler from VideoGame/FatalFury...''VideoGame/FatalFury''...
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None


* UpdatedRerelease: ''Raiden IV Overkill'' and ''Raiden V: Director's Cut'', both of which add new features to the original games. ''Raiden DX'' can be seen as this, but it adds so much on top of its ''Raiden II'' base, such as all new stages and bosses, that it is considered a standalone game rather than this trope.

to:

* UpdatedRerelease: ''Raiden IV Overkill'' and ''Raiden V: Director's Cut'', both of which add new features to the original games. ''Raiden DX'' can be seen as this, but it adds so much on top of its ''Raiden II'' base, such as all new stages and bosses, that [[MissionPackSequel it is considered a standalone game rather than this trope.trope]].
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None


* ''Raiden DX'' (1994, Arcade): It looks like ''Raiden II'' at first glance, but it has a lot of new content, such as a more elaborate scoring system, three different game modes, and the addition of music from the first ''Raiden'' to the soundtrack. Considered a standalone game despite being an UpdatedRerelease of ''II''. The console port was [[NoExportForYou released only in Japan]] for the PlayStation in 1995.
* ''Viper Phase 1'' (May 1995, Arcade): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear ship comes from. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.

to:

* ''Raiden DX'' (1994, Arcade): It looks like Considered a standalone game despite being an UpdatedRerelease of ''Raiden II'' II'', it looks like the base game at first glance, but [[MissionPackSequel it has a lot of new content, content]], such as a more elaborate scoring system, three different game modes, and the addition of music from the first ''Raiden'' to the soundtrack. Considered a standalone game despite being an UpdatedRerelease of ''II''.soundtrack. The console port was [[NoExportForYou released only in Japan]] for the PlayStation in 1995.
* ''Viper Phase 1'' (May 1995, Arcade): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear and Blue Javelin ship comes from. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.
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None


* BulletHell: Later games have denser bullet patterns, although the focus remains on fast aimed shots.

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* BulletHell: Later games have denser bullet patterns, although the focus remains on fast aimed shots. Especially in [[HarderThanHard highest difficulty settings]] where enemies' bullets go apeshit on you in return.
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None


* ''VideoGame/RaidenV'' (2016, UsefulNotes/XboxOne): The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. It also introduces game mechanics changes from those long-standing in the series. It is also the first game in the series to not have had an initial arcade release, or an arcade release at all.

to:

* ''VideoGame/RaidenV'' (2016, UsefulNotes/XboxOne): The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. It also introduces game mechanics changes from those long-standing in the series. series, with cues brought back from ''Raiden Fighters'' games. It is also the first game in the series to not have had an initial no arcade release, or an arcade release releases at all.all, being a straight-to-console title.
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None


* ''Raiden III'' (2005, Arcade): [[SequelGap After 11 years]], the next numbered sequel is also released for the Playstation 2 and the PC. It replaces the Bend Plasma with the green Proton Laser. The Windows PC versions were initially exclusive to Japanese computers before rereleased internationally on Steam eight years later.

to:

* ''Raiden III'' (2005, Arcade): [[SequelGap After 11 years]], The first game in the next numbered sequel is series developed by MOSS after Seibu Kaihatsu disbanded in 1998; also released for the Playstation 2 and the PC. It replaces the Bend Plasma with the green Proton Laser. The Windows PC versions were initially exclusive to Japanese computers before rereleased internationally on Steam eight years later.
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None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/86d3b4bf0e561a228ef7417e47fed27a.jpg]]
[[caption-width-right:350:The flyer for the first game.]]
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* ''Raiden DX'' (1994, Arcade): It looks like ''Raiden II'' at first glance, but it has a lot of new content, such as a more elaborate scoring system, three different game modes, and the addition of music from the first ''Raiden'' to the soundtrack. Considered a standalone game. The console port was [[NoExportForYou released only in Japan]] for the PlayStation in 1995.

to:

* ''Raiden DX'' (1994, Arcade): It looks like ''Raiden II'' at first glance, but it has a lot of new content, such as a more elaborate scoring system, three different game modes, and the addition of music from the first ''Raiden'' to the soundtrack. Considered a standalone game.game despite being an UpdatedRerelease of ''II''. The console port was [[NoExportForYou released only in Japan]] for the PlayStation in 1995.
Is there an issue? Send a MessageReason:
None


* ''Raiden II'' (1993, Arcade): Introduces a third weapon, the Bend Plasma laser. Also the first game to have composer Go Sato aboard.

to:

* ''Raiden II'' (1993, Arcade): Introduces a third weapon, the Bend Plasma laser. Also the first game to have composer Go Sato aboard.aboard, and the first game to be released for UsefulNotes/MicrosoftWindows platforms.



* ''Raiden III'' (2005, Arcade): [[SequelGap After 11 years]], the next numbered sequel is released for the Playstation 2. Later released on Steam for the PC.

to:

* ''Raiden III'' (2005, Arcade): [[SequelGap After 11 years]], the next numbered sequel is also released for the Playstation 2. Later released 2 and the PC. It replaces the Bend Plasma with the green Proton Laser. The Windows PC versions were initially exclusive to Japanese computers before rereleased internationally on Steam for the PC.eight years later.
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None

Added DiffLines:

* MercyMode: In all games except ''V'', if you lose all your lives, a 'P' item drops from your ship. If you continue, you can claim it and power your weapons up to maximum.
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* ''Raiden'' (1990, Arcade): Later ported as ''Raiden Trad'' on the UsefulNotes/SuperNintendoEntertainmentSystem and [[UsefulNotes/SegaGenesis Sega Genesis/Mega Drive]], ''Raiden Densetsu'' on the Japanese PC clone FM Towns, and ''Super Raiden'' on the UsefulNotes/TurboGrafx16 CD-ROM system. [[PortOverdosed All other console releases]] were simply called ''Raiden''.

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* ''Raiden'' (1990, Arcade): Later ported as ''Raiden Trad'' on the UsefulNotes/SuperNintendoEntertainmentSystem and [[UsefulNotes/SegaGenesis Sega Genesis/Mega Drive]], ''Raiden Densetsu'' on the Japanese PC clone FM Towns, UsefulNotes/FMTowns, and ''Super Raiden'' on the UsefulNotes/TurboGrafx16 CD-ROM system. [[PortOverdosed All other console releases]] were simply called ''Raiden''.
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More detail on the first game's many ports


* ''Raiden'' (1990, Arcade): Later ported to [[PortOverdosed many consoles]] as ''Raiden Trad''

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* ''Raiden'' (1990, Arcade): Later ported to [[PortOverdosed many consoles]] as ''Raiden Trad''Trad'' on the UsefulNotes/SuperNintendoEntertainmentSystem and [[UsefulNotes/SegaGenesis Sega Genesis/Mega Drive]], ''Raiden Densetsu'' on the Japanese PC clone FM Towns, and ''Super Raiden'' on the UsefulNotes/TurboGrafx16 CD-ROM system. [[PortOverdosed All other console releases]] were simply called ''Raiden''.
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Story synopsis updated with information from Raiden V


The plot of the series is completely nonexistent (aside from ''V'', which has some backstories) and inconsequential, much like most shoot'em ups. The gist is that alien crystals (called "The Cranassians" by the fan base) is invading Earth, and the Raiden and its allies are tasked with stopping it.

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The plot of the series is completely nonexistent (aside from ''V'', which has some backstories) a detailed story to flesh everything out) and inconsequential, much like most shoot'em ups. The gist is that a HiveMind species of alien crystals lifeform, [[BigBad the Crystals]] (called "The Cranassians" by the fan base) base), is invading Earth, and a world organization known as [[HeroesRUs the Raiden VCD]] deployed a new weapon based on Crystal technology, the Fighting Thunder craft, to stop them and its allies are tasked with stopping it.
save the Earth.
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Cleaned up some Word Cruft and stuffy writing.


* BigBad: The Crystals. First introduced as a giant, ominous red diamond that, [[ExcusePlot at least from]] [[WildMassGuessing what can be observed]], seems to be the leader. It spends the bulk of the game harrying you by [[VillainExitStageLeft flying out of the wreckage of every boss fight]], confronts you as the FinalBoss, and comes back for more as the end boss of ''III'' and ''IV''. In ''Raiden V'', it's shown that the Crystals actually have been contaminating Earth's own machinery and using them to eradicate humanity. Their purpose? [[spoiler: To reset the world by wiping out all life, cleaning up all the pollution, and making it habitable again.]]

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* BigBad: The Crystals. First introduced as a giant, ominous red diamond that, [[ExcusePlot at least from]] [[WildMassGuessing what can be observed]], seems to be the leader. It spends the bulk of the game harrying you by [[VillainExitStageLeft flying out of the wreckage of every boss fight]], confronts you as the FinalBoss, and comes back for more as the end boss of ''III'' and ''IV''. In ''Raiden V'', it's shown that the Crystals actually have been contaminating Earth's own machinery and using them to eradicate humanity. Their purpose? [[spoiler: To reset the world by wiping out all life, life through pollution and assimilating their own weaponry, cleaning up all the pollution, and making it habitable again.]]



* BoringButPractical: The red SpreadShot, mostly because if you are close enough to an enemy to make all of the spray hit it, it will suffer more damage more quickly than even with the full-power blue laser. It is ''not'' uncommon to get a mid-sized enemy destroyed this way before it can even start shooting. At further range, the spread is wide enough that anything in front of you will continuously be pelted with damage, with the only drawback being that you have to [[ButtonMashing mash]] on the fire button, unless you use autofire or play ''Raiden III'' or ''IV'', which officially have autofire for this weapon. To summarize, red is your standard-purpose, blue is for concentrated power when point-blank is ''not'' an option, and purple/green is for blue purposes that also need you to attack through tough enemies.

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* BoringButPractical: The red SpreadShot, mostly because if the Wide Vulcan. If you are close enough to an enemy to make all of the spray hit it, spread hit, it will suffer more damage more quickly than even with the full-power blue laser. It is ''not'' uncommon to get a mid-sized enemy destroyed You can usually destroy larger enemies this way before it they can even start shooting. At further range, the spread is wide enough that anything in front of you will continuously be pelted with damage, with the only drawback being that you have to [[ButtonMashing mash]] on the fire button, unless you use autofire or play ''Raiden III'' or ''IV'', later, which officially have autofire for this weapon. To summarize, red is your standard-purpose, blue is for concentrated power when point-blank is ''not'' an option, and purple/green is for blue purposes that also need you to attack through tough enemies.weapon.



* CombinationAttack: In 2 player mode, a very strong attack happens if both players shot collide with each other. It's a little unpredictable (the bullets of this attack fire in random directions), but at close range can waste bosses in seconds.

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* CombinationAttack: In 2 player mode, a very strong attack happens if both players shot collide with shoot each other. It's a little unpredictable (the bullets of this attack fire in random directions), but at close range it can waste bosses in seconds.



** ''Raiden V'' double subverts this. Given a LifeMeter system, the player could survive some hits before going down. Depending on difficulty, the player could [[HarderThanHard play this straight]] or [[EasierThanEasy avert it]].

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** ''Raiden V'' double subverts this. Given a LifeMeter system, the player could survive some hits before going down. Depending on difficulty, the player could [[HarderThanHard play this straight]] or [[EasierThanEasy avert it]].When continuing after dying, all powerups are retained.



** ''Raiden II'' introduces the Cluster Bomb in addition to the standard big-blast-radius bomb, which serves as the default bomb for the player 2 ship. It releases a ton of bombs all over the screen that do less damage but can more reliably hit everything at once. It still has a delay between firing and detonation, so plan your bomb use in advance!

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** ''Raiden II'' introduces the Cluster Bomb in addition to the standard big-blast-radius bomb, which bomb. The Cluster Bomb serves as the default bomb for the player 2 ship. It releases a ton of bombs bomblets all over the screen that do less damage but can more reliably hit everything at once. It still has Unlike the original bomb, the bomblets can protect from enemy attacks even before they explode, making the Cluster Bomb a delay between firing and detonation, so plan your bomb use in advance!much better panic attack than the original bomb.



* TrueFinalBoss: ''Raiden DX'''s Expert course has one as shown [[https://www.youtube.com/watch?v=w-NTxIK-GYQ here]], if you can make it to the end in one credit. ''Raiden IV'' [[http://youtu.be/JR94VSgPb_0?t=9m54s has one at the end of the second loop.]]
* UpdatedRerelease: ''Raiden DX'', ''Raiden IV Overkill'' and now ''Raiden V: Director's Cut''.

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* TrueFinalBoss: ''Raiden DX'''s Expert course has one as shown [[https://www.youtube.com/watch?v=w-NTxIK-GYQ here]], if you can make it to the end in one credit. ''Raiden IV'' [[http://youtu.be/JR94VSgPb_0?t=9m54s has one at the end of the second loop.]]
]] ''Raiden V'' has Divine Rampart, fought only if all three of your weapons are fully powered up to level 10 before confronting the stage 8 boss.
* UpdatedRerelease: ''Raiden DX'', ''Raiden IV Overkill'' and now ''Raiden V: Director's Cut''.Cut'', both of which add new features to the original games. ''Raiden DX'' can be seen as this, but it adds so much on top of its ''Raiden II'' base, such as all new stages and bosses, that it is considered a standalone game rather than this trope.

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* AirborneAircraftCarrier: All of the games begin by launching from one of these, and end by landing on it.

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* AirborneAircraftCarrier: All of the games begin by launching from one of these, and end by landing on it. ''Raiden V'' gives it a name: the ''Bellwether''.


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* AwesomeButImpractical: The Bend Plasma weapon, first introduced in ''Raiden II'', is one of the most visually-impressive weapons in all of ShootEmUp games. It is a laser weapon that [[ExactlyWhatItSaysOnTheTin bends]] while locking on to enemies, dealing damage to many enemies at once when fully powered up. However, it is the weakest weapon out of the three available weapons, and the bending all over the place can distract you from enemy bullets at times. It is a difficult weapon to master, as most players who use it usually spend much longer on boss fights than they would with the other less flashy (but higher DPS) weapons.
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* ''Viper Phase 1'' (May 1995, Arcade): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear ship comes from.
** ''Viper Phase 1: New Version'' (August 1995, Arcade): An UpdatedRerelease released in the same year, this version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses. Also known as ''Viper Phase 1: USA'' when Fabtek distributed it in North America.

to:

* ''Viper Phase 1'' (May 1995, Arcade): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear ship comes from.
from. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.
** ''Viper Phase 1: New Version'' (August 1995, Arcade): An UpdatedRerelease released in the same year, this version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses. Also known as ''Viper Phase 1: USA'' when Fabtek distributed it in North America.
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Cleaned up ambiguous syntax.


** ''Raiden IV: Overkill'' (2014, PlayStation 3): An UpdatedRerelease of ''IV'' later released on PC/Steam with a new game mode.

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** ''Raiden IV: Overkill'' (2014, PlayStation 3): An UpdatedRerelease of ''IV'' later released on PC/Steam with a new game mode.mode. Later released on PC/Steam.



* ''Raiden Legacy'' (2013): First released on Android mobile devices, then on Steam and GOG for Windows [=PCs=], it includes the first ''Raiden'' and all three ''Raiden Fighters'' games.

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* ''Raiden Legacy'' (2013): (2012): First released on Android mobile devices, then on Steam and GOG for Windows [=PCs=], it includes the first ''Raiden'' and all three ''Raiden Fighters'' games.
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Incorrect months in 1995 for Viper Phase 1 releases corrected


* ''Viper Phase 1'' (March 1995, Arcade): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear ship comes from.
** ''Viper Phase 1: New Version'' (November 1995, Arcade): An UpdatedRerelease released in the same year, this version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses. Also known as ''Viper Phase 1: USA'' when Fabtek distributed it in North America.

to:

* ''Viper Phase 1'' (March (May 1995, Arcade): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear ship comes from.
** ''Viper Phase 1: New Version'' (November (August 1995, Arcade): An UpdatedRerelease released in the same year, this version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses. Also known as ''Viper Phase 1: USA'' when Fabtek distributed it in North America.

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Updates to game information in the intro


* ''Raiden'' (1990): Later ported to [[PortOverdosed many consoles]] as ''Raiden Trad''
* ''Raiden II'' (1993): Introduces a third weapon, the Bend Plasma laser. Also the first game to have composer Go Sato aboard.
** ''The Raiden Project'' (1996): A CompilationRerelease of the first two games for the Playstation
* ''Raiden DX'' (1994): An UpdatedRerelease of ''Raiden II'' with a more elaborate scoring system and several different modes. Considered a standalone game.
* ''Viper Phase 1'' (1995): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear ship comes from.
** ''Viper Phase 1: New Version'' (1995): This version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.
* ''Raiden III'' (2005): [[SequelGap After 11 years]], the next numbered sequel is released for the Playstation 2. Later released on Steam for the PC.
* ''Raiden IV'' (2007): Reintroduces the Bend Plasma weapon (which was not included in ''Raiden III''). The best known feature of this game is its inclusion of new arrangements of music from ''Raiden II'' as part of the soundtrack.
** ''Raiden IV: Overkill'' (2014): An UpdatedRerelease of ''IV'' for [[UsefulNotes/PlaystationNetwork PSN]] and PC/Steam with a new game mode.
* ''VideoGame/RaidenV'' (2016): A straight-to-console title for UsefulNotes/XboxOne. The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. It also introduces game mechanics changes from those long-standing in the series.

to:

* ''Raiden'' (1990): (1990, Arcade): Later ported to [[PortOverdosed many consoles]] as ''Raiden Trad''
* ''Raiden II'' (1993): (1993, Arcade): Introduces a third weapon, the Bend Plasma laser. Also the first game to have composer Go Sato aboard.
** ''The Raiden Project'' (1996): A CompilationRerelease of the first two games for the Playstation
* ''Raiden DX'' (1994): An UpdatedRerelease of (1994, Arcade): It looks like ''Raiden II'' with at first glance, but it has a lot of new content, such as a more elaborate scoring system and several system, three different modes. game modes, and the addition of music from the first ''Raiden'' to the soundtrack. Considered a standalone game.
game. The console port was [[NoExportForYou released only in Japan]] for the PlayStation in 1995.
* ''Viper Phase 1'' (1995): (March 1995, Arcade): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear ship comes from.
** ''Viper Phase 1: New Version'' (1995): This (November 1995, Arcade): An UpdatedRerelease released in the same year, this version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.
uses. Also known as ''Viper Phase 1: USA'' when Fabtek distributed it in North America.
* ''Raiden III'' (2005): (2005, Arcade): [[SequelGap After 11 years]], the next numbered sequel is released for the Playstation 2. Later released on Steam for the PC.
* ''Raiden IV'' (2007): (2007, Arcade): Reintroduces the Bend Plasma weapon (which was not included in ''Raiden III''). The best known feature of this game is its inclusion of new arrangements of music from ''Raiden'' and ''Raiden II'' as part of the soundtrack.
** ''Raiden IV: Overkill'' (2014): (2014, PlayStation 3): An UpdatedRerelease of ''IV'' for [[UsefulNotes/PlaystationNetwork PSN]] and later released on PC/Steam with a new game mode.
* ''VideoGame/RaidenV'' (2016): A straight-to-console title for UsefulNotes/XboxOne. (2016, UsefulNotes/XboxOne): The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. It also introduces game mechanics changes from those long-standing in the series. It is also the first game in the series to not have had an initial arcade release, or an arcade release at all.


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The earlier games have been included as part of the following [[CompilationRerelease compilation rereleases]]:
* ''The Raiden Project'' (1996): Released on the PlayStation, it includes the first two games.
* ''Raiden Legacy'' (2013): First released on Android mobile devices, then on Steam and GOG for Windows [=PCs=], it includes the first ''Raiden'' and all three ''Raiden Fighters'' games.
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* BigBad: The giant, ominous red diamond that debuts in ''Raiden II'' and seems to be the enemy leader, [[ExcusePlot at least from]] [[WildMassGuessing what can be observed]]. It spends the bulk of the game harrying you by [[VillainExitStageLeft flying out of the wreckage of every boss fight]], confronts you as the FinalBoss, and comes back for more as the end boss of ''III'' and ''IV''.

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* BigBad: The Crystals. First introduced as a giant, ominous red diamond that debuts in ''Raiden II'' and seems to be the enemy leader, that, [[ExcusePlot at least from]] [[WildMassGuessing what can be observed]].observed]], seems to be the leader. It spends the bulk of the game harrying you by [[VillainExitStageLeft flying out of the wreckage of every boss fight]], confronts you as the FinalBoss, and comes back for more as the end boss of ''III'' and ''IV''. In ''Raiden V'', it's shown that the Crystals actually have been contaminating Earth's own machinery and using them to eradicate humanity. Their purpose? [[spoiler: To reset the world by wiping out all life, cleaning up all the pollution, and making it habitable again.]]

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* ''Raiden II'' (1993)

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* ''Raiden II'' (1993)(1993): Introduces a third weapon, the Bend Plasma laser. Also the first game to have composer Go Sato aboard.



** ''Viper Phase 1: New Version'' (1995): This version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power.

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** ''Viper Phase 1: New Version'' (1995): This version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.



* TrademarkFavoriteFood: Maxwell cares a lot for his coffee.
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Wrong year of release for Raiden IV corrected


* ''Raiden IV'' (2008): Reintroduces the Bend Plasma weapon (which was not included in ''Raiden III''). The best known feature of this game is its inclusion of new arrangements of music from ''Raiden II'' as part of the soundtrack.

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* ''Raiden IV'' (2008): (2007): Reintroduces the Bend Plasma weapon (which was not included in ''Raiden III''). The best known feature of this game is its inclusion of new arrangements of music from ''Raiden II'' as part of the soundtrack.
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* ''VideoGame/RaidenV'' (2016): A straight-to-console title for UsefulNotes/XboxOne. The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. IT also introduces game mechanics changes from those long-standing in the series.

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* ''VideoGame/RaidenV'' (2016): A straight-to-console title for UsefulNotes/XboxOne. The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. IT It also introduces game mechanics changes from those long-standing in the series.

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Expanded the game series information in intro text. Cleaned up some stuffy writing.


The plot of the series is completely nonexistent (aside from ''V'', which has some backstories) and inconsequential, much like most shoot'em ups. The gist is that alien crystals (called "The Cranassians" by the fan base) is invading Earth, and it's up to the Raiden supersonic jet to stop them.

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The plot of the series is completely nonexistent (aside from ''V'', which has some backstories) and inconsequential, much like most shoot'em ups. The gist is that alien crystals (called "The Cranassians" by the fan base) is invading Earth, and it's up to the Raiden supersonic jet to stop them.
and its allies are tasked with stopping it.



* ''Raiden'' (later ported to the SNES and Genesis as ''Raiden Trad'')
* ''Raiden II''
** ''The Raiden Project'' (A CompilationRerelease of the first two games for the Playstation)
** ''Raiden DX'' (an extension of Raiden II with a more elaborate scoring system and several different modes)
* ''Raiden III''
* ''Raiden IV''
** ''Raiden IV Overkill'' (an extension of IV for [[UsefulNotes/PlaystationNetwork PSN]] and PC/Steam with a new game mode)
* ''VideoGame/RaidenV'' (a straight-to-console title for UsefulNotes/XboxOne)
** ''Raiden V: Director's Cut'' (an extension of V for the Playstation 4 and on PC/Steam which adds co-op and bonus levels)

to:

* ''Raiden'' (later (1990): Later ported to the SNES and Genesis [[PortOverdosed many consoles]] as ''Raiden Trad'')
Trad''
* ''Raiden II''
II'' (1993)
** ''The Raiden Project'' (A (1996): A CompilationRerelease of the first two games for the Playstation)
**
Playstation
*
''Raiden DX'' (an extension (1994): An UpdatedRerelease of Raiden II ''Raiden II'' with a more elaborate scoring system and several different modes)
modes. Considered a standalone game.
* ''Viper Phase 1'' (1995): A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear ship comes from.
** ''Viper Phase 1: New Version'' (1995): This version makes some gameplay changes to be closer to the ''Raiden'' series, most notably the secondary weapons are now permanent and have different levels of power.
* ''Raiden III''
III'' (2005): [[SequelGap After 11 years]], the next numbered sequel is released for the Playstation 2. Later released on Steam for the PC.
* ''Raiden IV''
IV'' (2008): Reintroduces the Bend Plasma weapon (which was not included in ''Raiden III''). The best known feature of this game is its inclusion of new arrangements of music from ''Raiden II'' as part of the soundtrack.
** ''Raiden IV IV: Overkill'' (an extension (2014): An UpdatedRerelease of IV ''IV'' for [[UsefulNotes/PlaystationNetwork PSN]] and PC/Steam with a new game mode)
mode.
* ''VideoGame/RaidenV'' (a (2016): A straight-to-console title for UsefulNotes/XboxOne)
UsefulNotes/XboxOne. The first in the series to include an elaborate story to flesh out many of the mainstay narratives in the series that had gone unexplained until this game. IT also introduces game mechanics changes from those long-standing in the series.
** ''Raiden V: Director's Cut'' (an extension of V for (2018): An UpdatedRerelease that adds co-op play and bonus stages. First released on the Playstation 4 and on PC/Steam which adds co-op and bonus levels)PC/Steam, then released on the UsefulNotes/NintendoSwitch in 2019.



* BoringButPractical: The red SpreadShot, mostly because if (''if'') you can nose up close enough to an enemy to make all of the spray hit it, it will suffer more damage more quickly than even with the full-power blue laser. It is ''not'' uncommon to get a mid-sized enemy destroyed this way before it can even start shooting. At further range, the spread is wide enough that anything in front of you will continuously be pelted with damage, the only drawback being that you have to [[ButtonMashing mash]] on the fire button, unless you use autofire or play ''Raiden III'' or ''IV'', which officially have autofire for this weapon. To summarize, red is your standard-purpose, blue is for concentrated power when point-blank is ''not'' an option, and purple/green is for blue purposes that also need you to hit things ''behind'' that strong opponent.

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* BoringButPractical: The red SpreadShot, mostly because if (''if'') you can nose up are close enough to an enemy to make all of the spray hit it, it will suffer more damage more quickly than even with the full-power blue laser. It is ''not'' uncommon to get a mid-sized enemy destroyed this way before it can even start shooting. At further range, the spread is wide enough that anything in front of you will continuously be pelted with damage, with the only drawback being that you have to [[ButtonMashing mash]] on the fire button, unless you use autofire or play ''Raiden III'' or ''IV'', which officially have autofire for this weapon. To summarize, red is your standard-purpose, blue is for concentrated power when point-blank is ''not'' an option, and purple/green is for blue purposes that also need you to hit things ''behind'' that strong opponent.attack through tough enemies.



* CapcomSequelStagnation: Happens with almost every title in the series, with the original getting ''Raiden Trad'' and ''Super Raiden'', and ''Raiden II'' getting ''DX''. ''Raiden IV'' seems to be getting this, since it was ported to the Xbox 360. The newest update, ''Raiden IV: Overkill'', has been ported to PSN and PC/Steam. ''Raiden V'' is also this with the subtitle ''Director's Cut'', and will also be ported to the [=PS4=] and PC/Steam.

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* CapcomSequelStagnation: Happens with almost every title in the series, with the original getting ''Raiden Trad'' and ''Super Raiden'', and ''Raiden II'' getting ''DX''. ''Raiden IV'' seems to be getting this, since it was ported to the Xbox 360. The newest update, ''Raiden IV: Overkill'', has been ported to PSN and PC/Steam. ''Raiden V'' is also this with the subtitle ''Director's Cut'', released on the [=PS4=], PC/Steam, and will also be ported to the [=PS4=] and PC/Steam.Nintendo Switch.



** ''Raiden V'' double subverts this. Given a LifeMeter system, the player could survive some hits before it is crushed. However, you will lose all power ups when the meter clocks to zero, resulting in a game over. Depending on difficulty, the player could [[HarderThanHard play this straight]] or [[EasierThanEasy avert it]].

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** ''Raiden V'' double subverts this. Given a LifeMeter system, the player could survive some hits before it is crushed. However, you will lose all power ups when the meter clocks to zero, resulting in a game over.going down. Depending on difficulty, the player could [[HarderThanHard play this straight]] or [[EasierThanEasy avert it]].



* DynamicDifficulty: In I and II, if you manage to make it far without dying, the difficulty gets batshit insane. Tanks will fire very fast ''and'' [[ImprobableAimingSkills accurate]] shots almost as soon as they enter the screen!
** According to WordOfGod, this is traced to a common rule of thumb in the arcade industry at the time: if your game doesn't defeat the player in about 3 minutes (on average), you're not making money.

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* DynamicDifficulty: In I and II, if you manage to make it far without dying, the difficulty gets batshit insane. Tanks will fire very fast ''and'' [[ImprobableAimingSkills accurate]] shots almost as soon as they enter the screen!
**
screen! According to WordOfGod, this is traced to a common rule of thumb in the arcade industry at the time: if your game doesn't defeat the player in about 3 minutes (on average), you're not making money.



* EvilIsNotAToy: How Max and the rest of the world justifies the banning of research on the Crystals.
** [[spoiler:The organization SHIFT does not believe so and tries to subvert it by applying their research to the Fighting Thunder project.]]



* GrievousHarmWithABody: In II and DX, destroyed airborne enemies have a pretty good chance of crashing into the ground instead of just exploding in mid-air. If their landing point happens to be on top of a ground enemy, that poor enemy is going to be ''hurting'' (if not destroyed outright). Like with the things noted in SerialNumbersFiledOff, this is another element from Creator/{{Toaplan}} games, in this case Flying Shark/Sky Shark. In that game, if an enemy biplane was shot from far enough away, it would indeed crash-land rather than just explode—and destroy any hapless tank, patrol boat, or anti-aircraft gun that happened to be underneath.

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* GrievousHarmWithABody: In II and DX, destroyed airborne enemies have a pretty good chance of crashing into the ground instead of just exploding in mid-air. If their landing point happens to be on top of a ground enemy, that poor enemy is going to it will either be ''hurting'' (if not destroyed outright).heavily damaged or destroyed. Like with the things noted in SerialNumbersFiledOff, this is another element from Creator/{{Toaplan}} games, in this case Flying Shark/Sky Shark. In that game, if an enemy biplane was shot from far enough away, it would indeed crash-land rather than just explode—and destroy any hapless tank, patrol boat, or anti-aircraft gun enemy that happened to be underneath.



* MarathonLevel: The “training” campaign of Raiden DX is one long (about 15 minutes) continuous level.
* MultipleEndings: ''Raiden V'' is the first game to feature them, since ''Raiden Fighters Jet''.
* {{Nerf}}: The Lock-On Plasma Laser became the Proton Laser in ''III'' then came back in ''IV'' albeit with different coding.

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* MarathonLevel: The “training” "training" campaign of Raiden DX is one long (about 15 minutes) continuous level.
level. In ''Raiden V'', the eighth and final stage is the longest stage in the game, lasting about 9 minutes until encountering the boss.
* MultipleEndings: ''Raiden V'' is the first game to feature them, since taking a cue from ''Raiden Fighters Jet''.
* {{Nerf}}: The Lock-On Plasma Laser Bend Blasma became the Proton Laser in ''III'' then came back in ''IV'' albeit with different coding.



* SceneryPorn: The artists of ''Raiden II'' poured an incredible amount of detail into basic Mooks being shot down, from the debris all the way to the craters and burning trees left when they hit the ground.



** Unlike in many other scrolling shooters, the bomb's activation is not instantaneous; it doesn't provide the area of bullet cancellation until it explodes a second later. This often leads to prematurely firing bombs because being under a heavy storm of fast bullets will most likely result in death whether you have five bombs or none at all. This was changed in ''III'' onwards, where firing a bomb now has the bomb effects activate immediately.

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** Unlike in many other scrolling shooters, the bomb's activation is not instantaneous; it doesn't provide the area of bullet cancellation does not cancel out enemy bullets until it explodes a second later.explodes. This often leads to prematurely firing bombs because being under a heavy storm of fast bullets will most likely result in death whether you have five bombs or none at all. This was changed in ''III'' onwards, where firing a bomb now has the bomb effects activate immediately.



** The artists of ''Raiden II'' poured an incredible amount of detail into basic Mooks being shot down, from the debris all the way to the craters and burning trees left when they hit the ground.
** ''IV'''s TrueFinalBoss truly takes the cake, [[spoiler:spending 24 seconds exploding to a crisp! (As it should, given how hard it is to reach.)]]

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** The artists of ''Raiden II'' poured an incredible amount of detail into basic Mooks being shot down, from the debris all the way to the craters and burning trees left when they hit the ground.
** ''IV'''s TrueFinalBoss truly takes the cake, [[spoiler:spending 24 seconds exploding to a crisp! (As it should, given how hard it is to reach.)]]crisp!]]
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* ArrangeMode: ''Raiden IV Overkill'' has the "Overkill" mode, where attacking a medium-size or bigger enemy after it's been destroyed allows you to fill its "[[SurplusDamageBonus Overkill]]" meter, which, depending on the level of the Overkill meter filled, gives you score medals. In addition, Silver and Gold Score rings appear when you kill enemies quickly as they appear.
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"Cranassians" is a Fan Nickname created by a fan of the game for Raiden II long ago. It is not the official name of the series enemies.


The plot of the series is completely nonexistent (aside from ''V'', which has some backstories) and inconsequential, much like most shoot'em ups. The gist is that a race of aliens called the Cranassian Empire is invading Earth, and it's up to the Raiden supersonic jet to stop them.

to:

The plot of the series is completely nonexistent (aside from ''V'', which has some backstories) and inconsequential, much like most shoot'em ups. The gist is that a race of aliens called alien crystals (called "The Cranassians" by the Cranassian Empire fan base) is invading Earth, and it's up to the Raiden supersonic jet to stop them.



** This is the Cranassian red diamond's bread-and-butter every time you face it. It's not going to let you beat the game without surviving a ''torrential downpour'' of curtain fire.

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** This is the Cranassian FinalBoss red diamond's bread-and-butter every time you face it. It's not going to let you beat the game without surviving a ''torrential downpour'' of curtain fire.



* EvilIsNotAToy: How Max and the rest of the world justifies the banning of research on Cranassian Crystals.

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* EvilIsNotAToy: How Max and the rest of the world justifies the banning of research on Cranassian the Crystals.



* PowerCrystal: The Cranassian Empire uses this as not only their power source for their machines, but even their BigBad is one itself.

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* PowerCrystal: The Cranassian Empire uses Crystals become this as not only their power source for their machines, but even their any machine they contaminate, while the BigBad is one itself.



* TankGoodness: Out of all the futuristic war machines the Cranassian Empire throws at you, they sure do love tanks. Expect them in several varieties around every corner. [[spoiler:Hell, the red diamond's secret weapon in ''DX'''s hidden ninth stage is a ''giant tank!'']]

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* TankGoodness: Out of all the futuristic war machines the Cranassian Empire throws thrown at you, they sure do love tanks. Expect them in several varieties around every corner. [[spoiler:Hell, the red diamond's secret weapon in ''DX'''s hidden ninth stage is a ''giant tank!'']]
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* BookEnds: ''Raiden IV'''s TrueFinalBoss [[spoiler:kicks off with a [[CrowningMusicOfAwesome glorious reprise]] of "Repeated Tragedy", the stage 1 theme of ''Raiden II'', and ends with the boss theme of the original game, signalling the whole series coming full circle.]]

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* BookEnds: ''Raiden IV'''s TrueFinalBoss [[spoiler:kicks off with a [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic glorious reprise]] of "Repeated Tragedy", the stage 1 theme of ''Raiden II'', and ends with the boss theme of the original game, signalling the whole series coming full circle.]]

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