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Capitalization was fixedfrom Video Game.RAVON to Video Game.Ravon. Null edit to update page.
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* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. There is also S-Fuel, which can be spent on any Chapter's unlocks and which is one of two ways to unlock Side Chapter songs (the other being [[PremiumCurrency Q-Chips]]), and can be obtained by doing Cascade sets and converted from Chapter fuel with an exchange rate of 5 Chapter fuel units for each unit of S-Fuel.

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* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. Each Chapter has its own Fuel; to earn fuel for a specific Chapter, you have to activate it first (which will also deactivate the Chapter that you previously activated). There is also S-Fuel, which can be spent on any Chapter's unlocks and which is one of two ways to unlock Side Chapter songs (the other being [[PremiumCurrency Q-Chips]]), and can be obtained by doing Cascade sets and converted from Chapter fuel with an exchange rate of 5 Chapter fuel units for each unit of S-Fuel.
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* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. There is also S-Fuel, which can be spent on any Chapter's unlocks, and can be obtained by doing Cascade sets and converted from Chapter fuel with an exchange rate of 5 regular fuel units for each unit of S-Fuel.

to:

* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. There is also S-Fuel, which can be spent on any Chapter's unlocks, unlocks and which is one of two ways to unlock Side Chapter songs (the other being [[PremiumCurrency Q-Chips]]), and can be obtained by doing Cascade sets and converted from Chapter fuel with an exchange rate of 5 regular Chapter fuel units for each unit of S-Fuel.
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** Q-Chips are obtained with in-app purchases and can be used to either purchase Asteroids songs, or in lieu of a regular Chip on Mission maps, allowing the player to bypass Chip missions they don't want to or can't do.

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** Before the 2.0 update, Q-Chips, which are a PremiumCurrency purchased with real money, could be used in place of regular Chips for unlocking Core and Overnight charts. However, as of 2.0, which abolished chips, Q-Chips are obtained with in-app purchases no longer used to specifically unlock Cores and Overnights. Instead, they can be used to either purchase Asteroids immediately unlock Side Chapter songs, or in lieu of a regular Chip on Mission maps, allowing the player to bypass Chip missions they don't want to or can't do.which normally cost S-Fuel.



* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. Core and Overnight difficulty unlocks require Chips (as in computer chips), which can only be earned by completing missions.

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* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. Core and Overnight difficulty unlocks require Chips (as in computer chips), There is also S-Fuel, which can only be earned spent on any Chapter's unlocks, and can be obtained by completing missions.doing Cascade sets and converted from Chapter fuel with an exchange rate of 5 regular fuel units for each unit of S-Fuel.
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* HarderThanHard: Some songs have a fourth difficulty level, Overnight. Unlike the other three difficulty levels, Overnight uses a 6×4 field. Many songs have Overnight unlockable from the Mission map, but others require completing them through Station objectives. Not only do Overnight charts have more notes and more complex rhythms, but they feature chords of three or more notes at once, whereas on Core you only ever have to press up to two notes at the same time. Because Overnight charts are fundamentally different from Enjoy, Handzup, and Core charts, you have separate ratings for E/H/C charts and for Overnight charts.

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* HarderThanHard: Some songs have Every song has a fourth difficulty level, Overnight. Unlike the other three difficulty levels, Overnight uses a 6×4 field. Many songs have Most Overnight unlockable from charts can be unlocked by clearing the Mission map, but others require completing them through Station objectives.song's corresponding Core chart with a B rank or playing it 5 times, with non-default, non-Asteroid songs additionally requiring spending Fuel to unlock. Not only do Overnight charts have more notes and more complex rhythms, but they feature chords of three or more notes at once, whereas on Core you only ever have to press up to two notes at the same time. Because Overnight charts are fundamentally different from Enjoy, Handzup, and Core charts, you have separate ratings for E/H/C charts and for Overnight charts.
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Added DiffLines:

* LifeMeter: The 2.0 update introduces Overdrive mode, which adds a lifebar that decreases when inaccurately hitting or missing notes. Letting it fall to 0 ends the song prematurely, while clearing the song awards the Overdrive clear status if you haven't already gotten a Nova or Supernova. Cascade courses, in which you play three songs of a specific difficulty back-to-back, also feature a lifebar, but which carries over between each song.
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Compare ''VideoGame/{{jubeat}}'', which also uses a grid for displaying notes and for gameplay input, and ''[[VideoGame/DynamixC4Cat Dynamix]]'', which also uses the concept of notes coming from different directions.

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Compare ''VideoGame/{{jubeat}}'', which also uses a grid for displaying notes and for gameplay input, and ''[[VideoGame/DynamixC4Cat Dynamix]]'', which also uses the concept of notes coming from different directions.directions (and which has a collaboration pack in this game).
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Added DiffLines:

* SequelSong: "White : Revolve" by adaptor is this to his earlier song "Black : Magnam" from ''Dynamix''. "Black : Magnam" would later be crossed over to this game as part of the ''Dynamix'' collaboration, with one of the Chapter III Missions, "Do you remember Black : Magnam?" [[spoiler:requiring you to play "White : Revolve"]].
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Added DiffLines:

* BlueOrangeContrast:
** The title screen features an orange-blue gradient.
** Notes are colored an orangeish-yellow, except when they're simultaneous with other notes, in which case they are colored blue.
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* ShoutOut: The song "Rapture" by Roy Mikelate samples Andrew Ryan's "I chose Rapture" speech from ''VideoGame/{{Bioshock1}}''.

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* ShoutOut: The song "Rapture" by Roy Mikelate samples Andrew Ryan's "I chose Rapture" speech from ''VideoGame/{{Bioshock1}}''.''VideoGame/Bioshock1''.
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* ShoutOut: The song "Rapture" by Roy Mikelate samples Andrew Ryan's "I chose Rapture" speech from ''VideoGame/{{Bioshock}}''.

to:

* ShoutOut: The song "Rapture" by Roy Mikelate samples Andrew Ryan's "I chose Rapture" speech from ''VideoGame/{{Bioshock}}''.''VideoGame/{{Bioshock1}}''.
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Added DiffLines:

* ShoutOut: The song "Rapture" by Roy Mikelate samples Andrew Ryan's "I chose Rapture" speech from ''VideoGame/{{Bioshock}}''.
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Compare ''VideoGame/{{jubeat}}'', which also uses a grid for displaying notes and for gameplay input, and ''VideoGame/{{Dynamix}}'', which also uses the concept of notes coming from different directions.

to:

Compare ''VideoGame/{{jubeat}}'', which also uses a grid for displaying notes and for gameplay input, and ''VideoGame/{{Dynamix}}'', ''[[VideoGame/DynamixC4Cat Dynamix]]'', which also uses the concept of notes coming from different directions.
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* DifficultyLevels: Each song has three or four: [[IdiosyncraticDifficultyLevels Enjoy, Handzup, Core]], and sometimes [[HarderThanHard Overnight]]. Notably, unlike most other rhythm games, song charts do not have difficulty ''ratings''. Prior to version 2.0, charts did not have difficulty ratings, but 2.0 adds a "Tier" difficulty rating system, with each of the four difficulties using its own scale: 1-2 for Enjoy and Handzup, and 1-4 for Core and Overnight, with each tier also having a "plus" sub-tier. Note that the numbers are relative to other charts on that difficulty, not on an overall difficulty scale; a Tier 1 Core chart is still generally harder than a Tier 2+ Handzup chart. This system is necessary because Overnight charts use a different playfield with more tiles.

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* DifficultyLevels: Each song has three or four: [[IdiosyncraticDifficultyLevels Enjoy, Handzup, Core]], and sometimes [[HarderThanHard Overnight]]. Notably, unlike most other rhythm games, song charts do not have difficulty ''ratings''. Prior to version 2.0, charts did not have difficulty ratings, but 2.0 adds a "Tier" difficulty rating system, with each of the four difficulties using its own scale: 1-2 for Enjoy and Handzup, and 1-4 for Core and Overnight, with each tier also having a "plus" sub-tier. Note that the numbers are relative to other charts on that difficulty, not on an overall difficulty scale; a Tier 1 Core chart is still generally harder than a Tier 2+ Handzup chart. This system is necessary because Overnight charts use a different playfield with more tiles.
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None


* HarderThanHard: Some songs have a fourth difficulty level, Overnight. Unlike the other three difficulty levels, Overnight uses a 6×4 field. Many songs have Overnight unlockable from the Mission map, but others require completing them through Station objectives. Not only do Overnight charts have more notes and more complex rhythms, but they feature chords of three or more notes at once, whereas on Core you only ever have to press up to two notes at the same time.

to:

* HarderThanHard: Some songs have a fourth difficulty level, Overnight. Unlike the other three difficulty levels, Overnight uses a 6×4 field. Many songs have Overnight unlockable from the Mission map, but others require completing them through Station objectives. Not only do Overnight charts have more notes and more complex rhythms, but they feature chords of three or more notes at once, whereas on Core you only ever have to press up to two notes at the same time. Because Overnight charts are fundamentally different from Enjoy, Handzup, and Core charts, you have separate ratings for E/H/C charts and for Overnight charts.
Is there an issue? Send a MessageReason:
None


* DifficultyLevels: Each song has three or four: [[IdiosyncraticDifficultyLevels Enjoy, Handzup, Core]], and sometimes [[HarderThanHard Overnight]]. Notably, unlike most other rhythm games, song charts do not have difficulty ''ratings''. Prior to version 2.0, charts did not have difficulty ratings, but 2.0 adds a "Tier" difficulty rating system, with each of the four difficulties using its own scale: 1-2 for Enjoy and Handzup, and 1-4 for Core and Overnight, with each tier also having a "plus" sub-tier. Note that the numbers are relative to other charts on that difficulty, not on an overall difficulty scale; a Tier 1 Core chart is still generally harder than a Tier 2+ Handzup chart.

to:

* DifficultyLevels: Each song has three or four: [[IdiosyncraticDifficultyLevels Enjoy, Handzup, Core]], and sometimes [[HarderThanHard Overnight]]. Notably, unlike most other rhythm games, song charts do not have difficulty ''ratings''. Prior to version 2.0, charts did not have difficulty ratings, but 2.0 adds a "Tier" difficulty rating system, with each of the four difficulties using its own scale: 1-2 for Enjoy and Handzup, and 1-4 for Core and Overnight, with each tier also having a "plus" sub-tier. Note that the numbers are relative to other charts on that difficulty, not on an overall difficulty scale; a Tier 1 Core chart is still generally harder than a Tier 2+ Handzup chart. This system is necessary because Overnight charts use a different playfield with more tiles.

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