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* FoodPorn: During the AprilFoolsDay ''RAMEN'' mode, song jackets are replaced with picture of ramen bowls.

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* FoodPorn: During the AprilFoolsDay ''RAMEN'' mode, song jackets are replaced with picture of ramen bowls. Mostly. There are a few non-ramen pictures, most notably the one for "Intruder" which features pizza with large chunks of pineapple on top (referring to the memetic "does pineapple belong on pizza" debate) and is presented unceremoniously in a cardboard box.

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* FoodPorn: During the AprilFoolsDay ''RAMEN'' mode, song jackets are replaced with picture of ramen bowls.


* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. Core and Overnight difficulty unlocks require Chips, which can only be earned by completing missions.

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* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. Core and Overnight difficulty unlocks require Chips, Chips (as in computer chips), which can only be earned by completing missions.


* StellarName: Many elements of the game are named after various astronomical terms, [[CallAHitPointASmeerp including gameplay terms]]. For example, the score grades are named after star [[https://en.wikipedia.org/wiki/Stellar_classification#Spectral_types spectral types]] rather than the conventional F-A ([[RankInflation and sometimes S]]) system, and the mission maps are named after galaxies or constellations.

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* StellarName: Many elements of the game are named after various astronomical terms, [[CallAHitPointASmeerp including gameplay terms]]. For example, the score grades are named after star [[https://en.wikipedia.org/wiki/Stellar_classification#Spectral_types spectral types]] rather than the conventional F-A ([[RankInflation and sometimes S]]) system, and the mission maps are named after galaxies or constellations.constellations.
* WeirdCurrency: Fuel, which is money in all but name. You earn it by playing songs and completing missions, and you spend it on song unlocks. Core and Overnight difficulty unlocks require Chips, which can only be earned by completing missions.


** An F grade is actually pretty good, requiring 900,000 points out of 1 million.

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** An F grade is actually pretty good, requiring 900,000 points out of 1 million. Some missions have "achieve F grade or higher on this song" as a requirement.


** Sometimes notes will be "doubled up", that is, there are 2-4 notes that you have to press at the same time but they all have the same target square. For scoring and combo purposes, they are counted as as many notes as you see, however these notes will only count as one for the chart's Distribution diagram and value to avoid tricking players into thinking that a chart will be more intensive than it actually is.

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** Sometimes notes will be "doubled up", that is, there are 2-4 notes that you have to press at the same time but they all have the same target square. For scoring and combo purposes, they are counted as as many notes as you see, however these notes will only count as one for the chart's Distribution diagram and value Density rating to avoid tricking players into thinking that a chart will be more intensive than it actually is.


* HarderThanHard: Some songs have a fourth difficulty level, Overnight. Unlike the other three difficulty levels, Overnight uses a 6×4 field. Many songs have Overnight unlockable from the Mission map, but others require completing them through Station objectives. Not only do Overnight charts have more notes and more complex rhythms, but chords of three or more notes become far more common.

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* HarderThanHard: Some songs have a fourth difficulty level, Overnight. Unlike the other three difficulty levels, Overnight uses a 6×4 field. Many songs have Overnight unlockable from the Mission map, but others require completing them through Station objectives. Not only do Overnight charts have more notes and more complex rhythms, but they feature chords of three or more notes become far more common.at once, whereas on Core you only ever have to press up to two notes at the same time.


* AntiFrustrationFeatures: The Chip missions for playing songs' Core charts require you to get a B rank on the chart...or you can play it five times, if you can't get the rank. The same goes for the Overnight chart unlocks in Station and Asteroids, but then again, if you can't get a B on the Core chart, you're likely not prepared for Overnight.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The Chip missions for playing songs' Core charts require you to get a B rank on the chart...or you can play it five times, if you can't get the rank. The same goes for the Overnight chart unlocks in Station and Asteroids, but then again, if you can't get a B on the Core chart, you're likely not prepared for Overnight.Overnight.
** Sometimes notes will be "doubled up", that is, there are 2-4 notes that you have to press at the same time but they all have the same target square. For scoring and combo purposes, they are counted as as many notes as you see, however these notes will only count as one for the chart's Distribution diagram and value to avoid tricking players into thinking that a chart will be more intensive than it actually is.


* PurpleIsPowerful: Difficulty levels are color-coded, with the hardest one, Overnight, being colored purple.

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* PurpleIsPowerful: PurpleIsPowerful:
**
Difficulty levels are color-coded, with the hardest one, Overnight, being colored purple.purple.
** O rank, the highest letter rank attainable on a song, uses a purple font.

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** The starfield background is replaced with flying bowls of ramen.

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* AprilFoolsDay: Every April 1, the game switches over to a ramen theme:
** The logo is changed to instead read ''RAMEN''.
** All of the song jackets are replaced with pictures of food, mainly ramen.
** Note targets are redesigned to look like chopsticks.
** Tap notes are designed to look like bamboo shoots (one of the ingredients of a typical ramen bowl, while hold notes look like ramen noodles when being picked up by chopsticks.


* AntiFrustrationFeatures: The Chip missions for playing songs' Core charts require you to get a B rank on the chart...or you can play it five times, if you can't get the rank. The same goes for the Overnight chart unlocks in Station, but then again, if you can't get a B on the Core chart, you're likely not prepared for Overnight.

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* AntiFrustrationFeatures: The Chip missions for playing songs' Core charts require you to get a B rank on the chart...or you can play it five times, if you can't get the rank. The same goes for the Overnight chart unlocks in Station, Station and Asteroids, but then again, if you can't get a B on the Core chart, you're likely not prepared for Overnight.

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* FlawlessVictory: Complete the chart without missing any notes to get a "Nova" clear status. Complete it with all Exacts (and thus a perfect score of 1,000,000) for "Super Nova".

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* SoundCodedForYourConvenience: Version 1.9 introduces optional hit sounds, which play when you hit notes. The hit sound will vary in pitch depending on how accurately you hit the note.

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