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A trilogy of {{Role Playing Game}}s created for the UsefulNotes/AppleMacintosh between 1995 and 1997 by Kevin Kinell.

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A trilogy of {{Role Playing Game}}s created for the UsefulNotes/AppleMacintosh Platform/AppleMacintosh between 1995 and 1997 by Kevin Kinell.
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* PowerUpFood: Health is restored by consuming various types of food.
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A trilogy of {{Role Playing Game}}s created for the AppleMacintosh between 1995 and 1997 by Kevin Kinell.

to:

A trilogy of {{Role Playing Game}}s created for the AppleMacintosh UsefulNotes/AppleMacintosh between 1995 and 1997 by Kevin Kinell.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/yipe5_image.jpg]]
[[caption-width-right:350: Pretty much this.]]
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* ArtEvolution: The art evolves considerably between games. Your character is just a crude stick figure in the first game, while the next two games allow you to pick from different and more polished character appearances.

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* ArtEvolution: The art evolves considerably between games. Your The character is just a crude stick figure in the first game, while the next two games allow you to pick from different and more polished character appearances.



* HealingPotion: Instead of potions, random food items heal your HitPoints.

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* HealingPotion: HyperactiveMetabolism: Instead of potions, random food items heal your the HitPoints.
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* SillySwitch: You can choose to play on Silly mode, in which all of the weapons and armor become strange things like "thumbtack", "nail clippers", etc. (This was also the default mode of II.)

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* SillySwitch: SillinessSwitch: You can choose to play on Silly mode, in which all of the weapons and armor become strange things like "thumbtack", "nail clippers", etc. (This was also the default mode of II.)
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A trilogy of {{Role Playing Game}}s created for the AppleMacintosh between 1995 and 1997 by Kevin Kinell.

In the first game, the village of Yipe has been blocked in, and it is the hero's job to dig a way out while fighting monsters in the caves. After doing so, the final monster is revealed.

The second game introduces a larger world map, in which the first goal is to kill another monster in a cave. After doing so, the player will be told to retreive supplies from the nearby town of Maynard, which is accessed by one of two paths. Upon returning to the original town, the player finds that it has been attacked by aliens, who are residing in the western caves. This game is won upon defeating the aliens' boss.

The third game introduces several more plots, including the retreival of the King's missing stamp collection, and his daughters. Monster fighting continues as usual, but the player has a wider array of abilities, and far more regions in which to fight monsters.

In 2010, a fifth game (don't ask why there isn't a fourth) was released for the iPhone.

!Tropes present in more than one of the games:
* ActuallyFourMooks: In the second and third games, a single enemy sprite may turn out to actually be two or three enemies in a row. In III, they can even be of different types.
* ArtEvolution: The art evolves considerably between games. Your character is just a crude stick figure in the first game, while the next two games allow you to pick from different and more polished character appearances.
* BeefGate: All three games have places where a pathway is blocked off by an enemy. Sometimes, the enemy will even respawn if you leave that screen and go back.
* DifficultyLevels: All three games have normal, easy, and hard modes.
* EndlessGame: After defeating the final monster, you can keep roaming around the world and fighting as many monsters as your heart desires.
* FirstTown: Yipe in all three games.
* TheGoomba: In all three games, the first "monster" is a [[HairRaisingHare rabbit]], which has very little HP and almost no attack.
* HealingPotion: Instead of potions, random food items heal your HitPoints.
* InexplicableTreasureChests: They always have an item in them.
* LevelScaling: Higher levels mean tougher enemies will spawn (although the easy ones never stop spawning).
* {{Plunder}}: Killing a monster will always award money.
* SdrawkcabName: The spells are taught by a wizard named Epiy.
* {{Shareware}}: The second and third games won't let you access the entire world until you register.
* SpellLevels: In each game, your player can learn certain spells (typically healing or attack spells) upon leveling up and going to the spell shop.
* WalletOfHolding: There doesn't seem to be a limit for how much money a player can hold.
* WickedWeasel: The second and third games have weasels as roaming monsters.

!Tropes present in Quest Of Yipe I:
* LevelGrinding: The enemies are so overpowered that you will need to do this a ''lot''.

!Tropes present in Quest of Yipe II:
* {{Cap}}: Strength, Dexterity, and Intelligence all cap at 25.
* SaveScumming: The help screen encourages you to save the game as often as possible.
* TheUnpronounceable: The aliens' names.

!Tropes present in Quest of Yipe III:
* DamselInDistress: The King's daughters.
* DeathIsNotPermanent: Unlike the previous two games, the player is sent to Hell upon reaching 0 health. After paying the gatekeeper a fee, the player is healed and returned to Yipe! The player can also choose to defeat the gatekeeper, but doing so will cause the player's health not to be replenished upon exiting Hell.
* SillySwitch: You can choose to play on Silly mode, in which all of the weapons and armor become strange things like "thumbtack", "nail clippers", etc. (This was also the default mode of II.)

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