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** There's also the Meer''bats''.
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* PettingZooPeople: The Leopard People. There's also the Crocmen who wander the savannah, but they're borderline PettingZooPeople on the SlidingScaleOfAnthropomorphism.
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* TheVoice: The Demon Lord is this for paladins. Other classes get to eavesdrop on a conversation between him and the Demon Wizard, but a paladin's only contact with the Demon Lord is as a voice of temptation in his head.

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* TheVoice: The Demon Lord is this for paladins. Other classes get to eavesdrop on a conversation between him and the Demon Wizard, but a paladin's only contact with the Demon Lord is as a voice of temptation in his head.head (which you don't even hear if you seal the gate quickly enough).
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* TheVoice: The Demon Lord is this for paladins. Other classes get to eavesdrop on a conversation between him and the Demon Wizard, but a paladin's only contact with the Demon Lord is as a voice of temptation in his head.
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* DeliberateValuesDissonance: Rakeesh points out fairly early in the game that Paladins, the Liontaurs of Tarna, and the Simbani have different definitions of "honor." Most notably, helping Harami is contrary to the Liontaurs' definition of honor, but ''not'' helping him is contrary to the Paladins' definition of honor.
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hottip cleanup


* TheCommandments: Tarna's legal system. They're pretty basic, though. Don't steal. Don't hurt anyone. Don't use magic. Act with honor[[hottip:*:The Liontaur version of honor and the paladin version of honor don't always gel, and sometimes Tarna's "act with honor" comes off very strange. If, for example, you break one of the first three laws, you'll be in trouble. If you ''deny'' breaking the law when you're obviously guilty, your sentence is ''much'' harsher than if you had repented]].

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* TheCommandments: Tarna's legal system. They're pretty basic, though. Don't steal. Don't hurt anyone. Don't use magic. Act with honor[[hottip:*:The honor[[note]]The Liontaur version of honor and the paladin version of honor don't always gel, and sometimes Tarna's "act with honor" comes off very strange. If, for example, you break one of the first three laws, you'll be in trouble. If you ''deny'' breaking the law when you're obviously guilty, your sentence is ''much'' harsher than if you had repented]].repented[[/note]].
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* NationalGeographicNudity

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* CherryTapping: You can pick up rocks at any time when you're outside and hurl them for minimal damage. Naturally, this means it's possible (but very difficult) to kill even a dinosaur by pelting it with enough rocks.



** If you wander around outside without food for long enough, you'll eventually be assaulted by the Awful Waffle Walker, a giant waffle that won't leave you alone until you eat it.

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** If you wander around outside out in the savannah without food for long enough, you'll eventually be assaulted by the Awful Waffle Walker, a giant waffle that won't leave you alone until you eat it.


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* NewAgeRetroHippie: The apothecary.

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* PropRecycling: Parodied with one of the items at the Junk Dealers' tent.
--> "You see a genuine, imitation paper-mache moose head, courtesy of the Recycled Prop Department of Sierra On-Line."



* RecycledProp: Parodied with one of the items at the Junk Dealers' tent.
--> "You see a genuine, imitation paper-mache moose head, courtesy of the Recycled Prop Department of Sierra On-Line."
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* RecycledProps: Parodied with one of the items at the Junk Dealers' tent.

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* RecycledProps: RecycledProp: Parodied with one of the items at the Junk Dealers' tent.
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* RecycledProps: Parodied with one of the items at the Junk Dealers' tent.
--> "You see a genuine, imitation paper-mache moose head, courtesy of the Recycled Prop Department of Sierra On-Line."
* ShoutOut: The Junk Dealers look very similar to SanfordAndSon.
** As mentioned above, Arne Sankoosen is a reference to CerebusTheAardvark.
** Kreesha's bookshelves have a few books with parody titles on them, like [[GoneWithTheWind Gone With The Wand.]]
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** The player can actually smoke the hookah in the apothecary by using the tinderbox on it. Doing so three times triggers a NonStandardGameOver.

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** The player can actually smoke the hookah pipe in the apothecary by using the tinderbox on it. Doing so three times triggers a NonStandardGameOver.
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* EasterEgg: Lots.
** If you set up camp near the mountains, there's a chance you'll encounter Arne Saknoosen the "earth pig" (a ShoutOut to CerebusTheAardvark) in the middle of the night.
** If you wander around outside without food for long enough, you'll eventually be assaulted by the Awful Waffle Walker, a giant waffle that won't leave you alone until you eat it.
** The player can actually smoke the hookah in the apothecary by using the tinderbox on it. Doing so three times triggers a NonStandardGameOver.
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** Unless you cheat and jack your movement speed all the way up.
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Crosswicking from Mystery Meat.

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** He'll tell you what's in it if you ask, but YouDoNotWantToKnow.
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Crosswicking from Mystery Meat.

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* MysteryMeat: The Meat Seller sells mystery meat as rations.
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* TakeYourTime - The Hero is trying to prevent a brewing war between peoples that are on the brink of it and the game keeps track of the days, but there is not time limit for the quest. A relaxation from the events of [=QFG2=], a big TimedMission.

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''Quest for Glory III: Wages Of War'' is the third game in the ''QuestForGlory series''. After saving Shapeir and being adopted as the Prince of Shapeir, a title which he is subsequently identified by, the Hero follows the paladin Rakeesh back to his Liontaur homeland of Tarna, a land inspired by ancient Egyptian and African myth.

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''Quest for Glory III: Wages Of War'' (1992) is the third game in the ''QuestForGlory series''. After saving Shapeir and being adopted as the Prince of Shapeir, a title which he is subsequently identified by, the Hero follows the paladin Rakeesh back to his Liontaur homeland of Tarna, a land inspired by ancient Egyptian and African myth.



* HaveAniceDeath - Par for the course, compiled [[https://www.youtube.com/watch?v=RIm0BJ2eQwI here]] and [[https://www.youtube.com/watch?v=VIJPEPFL1Z0 there]].

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* HaveAniceDeath - Par for the course, compiled but BloodierAndGorier than in other installments. Compiled [[https://www.youtube.com/watch?v=RIm0BJ2eQwI here]] and [[https://www.youtube.com/watch?v=VIJPEPFL1Z0 there]].



* HopelessBossFight - The hero can't beat his evil counterpart in the mirror fight. [[ChekhovsGunman Harami the thief]] takes up his place.



* SiblingYinYang - Rakeesh is reflective and [[BlueOni prudent]], but he's considered a meek coward by his [[RedOni hot-blooded]] brother Rajah.



* YourPrincessIsInAnotherCastle - You finally get the two tribes together, and Tarna is willing to stand in as a mediator. So far so good. [[spoiler: Too bad that demons then make the two leaders kill each other.]]

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* YourPrincessIsInAnotherCastle - You finally get the two tribes together, and Tarna is willing to stand in as a mediator. So far so good. [[spoiler: Too bad that demons then make the two leaders kill each other.]]]]

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* DrugsAreBad - If the hero uses the bong too many times In TheStoner's shop, the hero becomes a homeless burned-out drug addict and dies.
* DudleyDoRightStopsToHelp - The Fighter/Paladin has to become a member of the local tribe in order to advance the plot. However, your friend Yesufu is also participating in the InitiationCeremony, and there's only room for one. At a pre-scripted point in the race, Yesufu is hurt and the proper response is to help him; if you do, the chief bends the rules and lets both of you pass, but if you don't you just get chewed out and a NonStandardGameOver.


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* HaveAniceDeath - Par for the course, compiled [[https://www.youtube.com/watch?v=RIm0BJ2eQwI here]] and [[https://www.youtube.com/watch?v=VIJPEPFL1Z0 there]].
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* ReptilesAreAbhorrent: The crocs and [[MixAndMatchCritters the flying cobras.]]
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* PointAndClickMap: Along the obligatory RandomEncounter.

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* PointAndClickMap: Along with the obligatory RandomEncounter.
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* OddlyNamedSequel - Kind of. "Wages of War" was not supposed to exist and was inserted for storyline and character reasons, as the creators felt the hero was not strong enough yet for the events of "Shadows of Darkness". This is probably a RetCon, though.

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* OddlyNamedSequel - Kind of. "Wages of War" was not supposed to exist and was inserted for storyline and character reasons, as the creators felt the hero was not strong enough yet for the events of "Shadows of Darkness". This is probably a RetCon, though.You can see evidence of this in the original version of ''Trial By Fire'', which ends with the sequel hook for ''Shadows of Darkness'', which ultimately ended up being the fourth game.



* PointOfNoReturn - The main one is the [[spoiler: failed peace conference,]] after which you can no longer visit Tarna, the Simbani Village or the Leopardman Village.

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* PointOfNoReturn - The main one is the [[spoiler: failed peace conference,]] after which you can no longer visit Tarna, the Simbani Village or the Leopardman Village. A more subtle one is [[spoiler: releasing the Leopardman held prisoner by the Simbani]]. They won't be terribly happy with you if you return to the village without completing the next part of the plot.
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* TheCommandments: Tarna's legal system. They're pretty basic, though. Don't steal. Don't hurt anyone. Don't use magic. Act with honor.

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* TheCommandments: Tarna's legal system. They're pretty basic, though. Don't steal. Don't hurt anyone. Don't use magic. Act with honor.honor[[hottip:*:The Liontaur version of honor and the paladin version of honor don't always gel, and sometimes Tarna's "act with honor" comes off very strange. If, for example, you break one of the first three laws, you'll be in trouble. If you ''deny'' breaking the law when you're obviously guilty, your sentence is ''much'' harsher than if you had repented]].
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* PlayerPersonalityQuiz: During the aforementioned DreamSequence, you have to answer three multiple-choice questions. Each question has a straightforward answer, a compassionate answer, a devious (but still heroic) answer, an intelligent answer, and an evil answer (in that order).

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* PlayerPersonalityQuiz: During the aforementioned DreamSequence, you have to answer three multiple-choice questions. Each question has a straightforward answer, a compassionate answer, a devious (but still heroic) answer, an intelligent answer, and an evil answer (in that order). You will be judged either according to which type of answer you chose most often or, if you selected three different types of answers, according to the personality that you didn't choose.
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* PlayerPersonalityQuiz: During the aforementioned DreamSequence, you have to answer three multiple-choice questions. Each question has a straightforward answer, a compassionate answer, a devious (but still heroic) answer, an intelligent answer, and an evil answer (in that order).
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* PointAndClickMap: Along the obligatory RandomEncounter.

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* TheWorldTree - The tree in the heart of the world.



* WorldTree

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* WorldTreeTheWorldTree - The tree in the heart of the world.
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* TheCommandments: Tarna's legal system. They're pretty basic, though. Don't steal. Don't hurt anyone. Don't use magic. Act with honor.
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* PopCulturePunEpisodeTitle - After the initial release, Sierra was informed that another video game developer had already trademarked the title ''Wages of War''. A re-release was developed with the new subtitle ''Seekers of the Lost City'' (a nod to IndianaJones), but before it actually shipped the other company went out of business and Sierra no longer needed to address the trademark issue. However, the About text in ''Shadows of Darkness'' does refer to the previous game as ''Seekers of the Lost City''.

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* PopCulturePunEpisodeTitle - After the initial release, Sierra was informed that another video game developer had already trademarked the title ''Wages of War''. A re-release was developed with the new subtitle ''Seekers of the Lost City'' (a nod to IndianaJones), ''Franchise/IndianaJones''), but before it actually shipped the other company went out of business and Sierra no longer needed to address the trademark issue. However, the About text in ''Shadows of Darkness'' does refer to the previous game as ''Seekers of the Lost City''.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/qfg3box1_3821.jpg]]
[[caption-width-right:250:Take [[StabTheSky that]], SwirlyEnergyThingy]]
''Quest for Glory III: Wages Of War'' is the third game in the ''QuestForGlory series''. After saving Shapeir and being adopted as the Prince of Shapeir, a title which he is subsequently identified by, the Hero follows the paladin Rakeesh back to his Liontaur homeland of Tarna, a land inspired by ancient Egyptian and African myth.

War is brewing between the Simbani and the Leopardmen tribes, and Tarna, an ally of the Simbani, is poised to enter the war following the massacre of their peace delegation. Rakeesh suspects an old foe to be [[TheManBehindTheCurtain pulling the strings]], and once again, the Hero is called upon to save the land.

!!Contains the following tropes:
* AbdicateTheThrone - We find out that Rakeesh has done this before the events of the second game, leaving his brother Rajah in his place.
* AsYouKnow - Used word-for-word by Aziza in the intro. Which is especially silly since she's telling the hero about all the things he did in the second game as if he didn't experience them himself. Furthermore, this intro does a RetCon of the [=QFG2=] ending.
* BiggerBad - The BigBad you face off against in the end is just TheDragon trying to unleash his SealedEvilInACan Demonlord master.
* BigCreepyCrawlies - Giant ants that will attack you in the savannah.
* CharacterFocus - The Fighter class gets the most focus in this game, thanks to the Simbani Rite of Manhood. Wizards get to make a magic staff, while Thieves get it worst since there's no Guild and only two houses to rob ([[spoiler:the Simbani Laibon's and the Leopardman Chief's]]), both of which are plot-required. Paladins, naturally, get the Fighter's quests plus very tiny extra bits here and there.
* DemonicPossession - The demons can do this to any host, as it seems.
* DreamSequence - Happens in the Temple of Sekhmet in Tarna. It's a [[PlayerPersonalityQuiz test of character]] and a [[DreamingOfThingsToCome prophetic vision]] rolled into one, unless of course you fail the test.
* EvilGloating - If you're a Paladin, you get a [[TheReasonYouSuckSpeech demoralizing speech]] at the very end. None of the other classes get the same consideration.
* ExtremeDoormat - Kalb the meat merchant; he'll accept '''any''' price you offer for his wares, no matter what your Communication skill is, and will never complain. There's no reason not to take advantage of his spinelessness; it doesn't even count against you on the KarmaMeter.
* [[EverythingsBetterWithDinosaurs Everythings Worse With Dinosaurs]] - The natives call it [[NamesToRunAwayFromReallyFast Running Death]].
* FissionMailed - Light a fire, then walk away from it. Only YOU can prevent savanna fires!
* FrazettaMan - The inhabitants of the Lost City.
* GameBreakingBug - Several. Not as bad as the next game, but still annoying at times.
* HoistByHisOwnPetard: When you start winning the WizardDuel, the Leopardman Shaman will invoke a Demon; if you cure him with a Dispel Potion rather than killing him, he thanks you for saving him from his own rash stupidity.
* LateArrivalSpoiler: The AsYouKnow at the beginning of this game tells you how to complete the previous game.
* LostWorld - The lost city beyond the waterfall. It's inhabited by apemen and [[spoiler: demons]].
* MightyWhitey - If you are a fighter, you must win the contest to become a Simbani warrior, and naturally you quickly surpass any of the Simbani in the skills they respect (except running). Justified in that many of these skills were ones that had already helped you become a famous hero. Also, you, the human player will need good hand-eye coordination.
* MirrorMatch - An area in the Lost City summons evil counterparts to you and your friends.
* MixAndMatchCritters - [[WhyDidItHaveToBeSnakes Winged Cobra]]s!
* NoGuyWantsAnAmazon - Women in Uhura's tribe have to choose between being a warrior and being a mother. Good thing she decided to TakeAThirdOption. Specifically, leaving the tribe, finding a decent man outside, and coming back with the baby, but still being unmarried, so no one can claim her as a wife in her tribe.
* OddlyNamedSequel - Kind of. "Wages of War" was not supposed to exist and was inserted for storyline and character reasons, as the creators felt the hero was not strong enough yet for the events of "Shadows of Darkness". This is probably a RetCon, though.
* PointOfNoReturn - The main one is the [[spoiler: failed peace conference,]] after which you can no longer visit Tarna, the Simbani Village or the Leopardman Village.
* PopCulturePunEpisodeTitle - After the initial release, Sierra was informed that another video game developer had already trademarked the title ''Wages of War''. A re-release was developed with the new subtitle ''Seekers of the Lost City'' (a nod to IndianaJones), but before it actually shipped the other company went out of business and Sierra no longer needed to address the trademark issue. However, the About text in ''Shadows of Darkness'' does refer to the previous game as ''Seekers of the Lost City''.
* RevengeBeforeReason - Rakeesh says that going to war over revenge is irrational and will only end in lots of death. He's right, as the people they are fighting turn out to be [[spoiler: demons]].
* RetCon - Rakeesh was said to have killed the Demon that wounded his leg in Quest For Glory II, here it's stated that the [[TheDragon Demon Sorcerer]] was the one that wounded him.
* SoleSurvivor - The only survivor of the peace mission, who has suffered terrible wounds and dies soon after making it back to Tarna.
* SuperPersistentPredator - The dinosaurs that roam the savannah are pretty hard to shake off.
* TalkingAnimal - Manu the monkey.
* ThrowingYourSwordAlwaysWorks - Lampshaded by Uhura when you meet her at the spear-throwing range; the Simbani use spears rather than swords because spears can be thrown. Still played straight by the Paladin, who must throw his sword at the Demon Wizard at the end of the game.
* TheWorldTree - The tree in the heart of the world.
* {{Unperson}} - Anyone deemed "Without Honor" in Tarna effectively becomes this. Nobody will talk to them or acknowledge their existence, and they can either join a departing caravan or starve to death. Unfortunately, a war tends to shut down the caravans, leaving Harami to starve to death.
* VoluntaryShapeshifting - The Leopardmen.
* WizardDuel - The Wizard has one with the Shaman of the Leopardmen.
* WorldTree
* YourPrincessIsInAnotherCastle - You finally get the two tribes together, and Tarna is willing to stand in as a mediator. So far so good. [[spoiler: Too bad that demons then make the two leaders kill each other.]]

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