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* ArmorIsUseless: Armor serves as a damage reduction, greatly reducing the damage you take as long as it's intact. However, Steel Armor, the first armor upgrade you get, costs $399 and can barely withstand three explosions. Given the fact that Kemo City is absolutely ''littered'' with mines, floating bombs, and psychopaths throwing molotovs, Steel Armor will barely last one job. The two later armor upgrades are ''much'' more reasonable in their longevity versus cost, offering the same damage reduction but being more durable in general.



* AwesomeButImpractical: Most of the weapons.
** A Buzzsaw affixed to your front bumper? Awesome! But you bounce off other cars, sending both of you apart, making it difficult to stay in contact for a long period of time and inflict damage.
** A missile launcher? Great! But you need at least two missiles to kill another vehicle, and you only get 10 shots.
** A mine thrower that sends enemies flying when they hit? Very cool! But the mines move slowly, they don't inflict enough damage to justify using them, and they expensive and limited in supply anyway. They do have a niche purpose, though: if you need to clear someone out of your way, you can throw the mine and blast them upwards, then drive right under them.
** Upgrading your basic machine guns gives you an Uzi that you an use by looking out the side windows. You will ''absolutely never want to'' because looking out your window takes your eyes off the road, and the road is ''extremely'' dangerous.



* BodyArmorAsHitPoints: The armor that you buy in service shops serves as extra points for your rather fragile cabbie. There are three varieties of armor in the game, but even then the protection isn't enough to deter bullets and explosions that your cabbie will endure. It seems that armor here in this game is MadeOfPlasticine, [[NintendoHard as if the game wasn't hard enough]]. Oh, and the other two armor versions won't be available until you finish all missions in the respective level that you're on ([[spoiler: the second version of armor isn't available until you're in the second level while the third won't be available until you're in the fourth level]]). Skirts dangerously close to ArmorIsUseless.
* BottomlessMagazines: [[AvertedTrope Mostly averted;]] each weapon has a single pool of ammo but is limited, sometimes extremely so.

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* BodyArmorAsHitPoints: The armor that you buy in service shops serves as extra points for your rather fragile cabbie. There are three varieties of armor in the game, but even then the protection isn't enough to deter bullets and explosions that your cabbie will endure. It seems that armor here in this game is MadeOfPlasticine, [[NintendoHard as if the game wasn't hard enough]]. Oh, and the other two armor versions won't be available until you finish all missions in the respective level that you're on ([[spoiler: the second version of armor isn't available until you're in the second level while the third won't be available until you're in the fourth level]]). Skirts dangerously close to ArmorIsUseless.
* BottomlessMagazines: [[AvertedTrope Mostly averted;]] each Averted.]] Every weapon has a single pool of ammo but is limited, sometimes extremely so.specific ammunition pool, and some weapons have more ammunition than others. Your basic .22 caliber guns that you start with, for example, have 250 rounds, which are not shared with the Punisher minigun, which has 300 rounds.



* CollisionDamage

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* CollisionDamageCollisionDamage: Averted; you don't take damage from running into other cars. That doesn't mean it's ''safe'' though: rebounding off another car is very likely to run you into one of the many, many explosive traps strewn throughout the city.



* EmergencyWeapon: Your headlight-mounted "Hood Guns" are fast-firing machine guns that are useful for a little while as your main weapon. You're going to want to upgrade to something better fairly quickly. You always have these equipped, however.

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* EmergencyWeapon: Your headlight-mounted "Hood Guns" are fast-firing fast-firing .22 caliber machine guns that are useful for a little while as your main weapon. You're going to want to upgrade to something better fairly quickly. will eventually kill anything: pedestrians die quickly, vehicles take several dozen rounds. You always have these equipped, however.access to the machine guns, and can fire them in conjunction with one of your other more specialized weapons, but while the ammunition pool is generous, it is limited. You can upgrade to .33 caliber, .44 caliber, and eventually .50 caliber hood guns that are much more potent.



* EveryCarIsAPinto
* EverythingTryingToKillYou: And yes, the spike traps, mines, and walled defenses at the edge of the maps can harm you too if you're not careful. Although it's partially averted with other taxis and some pedestrians either minding their own business or calling you to hitch a ride.

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* EveryCarIsAPinto
EveryCarIsAPinto: Smashing into another car hard enough will cause it to catch fire (as will shooting it enough) to show that it's almost dead. Hoverbikes are incredibly prone to this.
* EverythingTryingToKillYou: And yes, the spike traps, mines, The city is ''full'' of psychopaths, and walled defenses at the edge of the maps can harm you too if you're not careful. Although it's partially averted with other taxis they're ''creative'' psychopaths. Expect to see mines and some floating bombs, molotov-throwing pedestrians either minding their own business or calling and heavily weaponized vehicles, and if you still feel safe after all that, the outer road of every zone has ''missile launchers''. Even the things that ''aren't'' trying to hitch a ride.kill you, like normal pedestrians and non-hostile vehicles, ''will'' get in your way, and possibly bump you ''into'' one of the many traps laying around.



* GlassCannon: Armor upgrades aside, your car can dish out a whole lot more punishment then it can take. Keep moving or ''die.''

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* GlassCannon: Armor upgrades aside, your car can dish out a whole lot more punishment then it can take. Keep moving or ''die.''''die''.
* GoneHorriblyWrong: Kemo City was always kind of a scummy city: despite being "the hovercar capital of the world", it was decided that policing the increasing and incessant violence was ''not worth trying'', and [=OmniCorp=] stepped in with their titular Quarantine program to turn the city into a prison. Once they did that (and violence erupted from criminals ''and'' normal citizens now trapped in the city), [=OmniCorp=] then decided to test their Hydergine-344 chemical in the water supply, intending it to calm people down as it had in lab testing. But it reacted with something the polluted Kemo water and [[ArtisticLicenseBiology turned into a virus]] that drove people ''even more insane'', and it's only getting worse.



* {{Lockdown}}: The entire city is a walled-in prison. Serves as a convenient InsurmountableWaistHeightFence.

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* {{Lockdown}}: The entire city is a walled-in prison. Serves as a convenient InsurmountableWaistHeightFence.And each district has access tightly controlled (as in: you're not going from one district to another without Omnicorp approval).



* RammingAlwaysWorks: Subverted. Ramming ''sometimes'' works. When all else fails and you run out of ammo, its all you have. You can end up taking tremendous damage however from some collisions so it's impractical, and on timed missions it's inadvisable.

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* RammingAlwaysWorks: Subverted. Ramming ''sometimes'' works. When all else fails and you run out of ammo, its all you have. You can end up taking tremendous damage however from some collisions so it's impractical, and on timed missions it's inadvisable. If you get the C4 Bumper, however, this trope is played hilariously straight.


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** Also has some leniency in "normal" missions: if you run out of time to drop off your fare, then you lose $10 from your payout every second, which means you can still get a good payout if you have a high fare and just miss the timer. But story missions [[spoiler: specifically the "kill a target", "deliver a package" and "blow up a building"]] have no such leniency: if you run out of time and then complete the objective, you'll get paid, but it will not count as complete and you'll have to do it again.

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Using Platform namespace


''Quarantine'' is a [[FirstPersonShooter First-Person]] VehicularCombat Game developed by Imageexcel and released by Creator/GameTek in 1994 for MS-DOS and the UsefulNotes/ThreeDOInteractiveMultiplayer. It was part of the [[FollowTheLeader wave of first-person games]] that followed the release of the original VideoGame/{{Doom}} in 1993.

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''Quarantine'' is a [[FirstPersonShooter First-Person]] VehicularCombat Game developed by Imageexcel and released by Creator/GameTek in 1994 for MS-DOS and the UsefulNotes/ThreeDOInteractiveMultiplayer.Platform/ThreeDOInteractiveMultiplayer. It was part of the [[FollowTheLeader wave of first-person games]] that followed the release of the original VideoGame/{{Doom}} in 1993.
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* CutScene: ''Road Warrior'' had these, in the form of comic-book pages. Typically, they involved Drake [[ClusterFBomb complaining about something.]] The 3DO and PC-CD versions of the first game had working FullMotionVideo cutscenes for both the intro and ending of the game.

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* CutScene: ''Road Warrior'' had these, in the form of comic-book pages. Typically, they involved Drake [[ClusterFBomb complaining about something.]] The 3DO and PC-CD versions of the first game had working FullMotionVideo full motion video cutscenes for both the intro and ending of the game.



** Although [[PlayerCharacter Drake Edgewater]] is hardly given any characterization, he's essentially [[Film/TaxiDriver Travis Bickle]] with an IronWoobie streak who justifiably thinks himself as the OnlySaneMan in KEMO city, and wants to get the hell out of the corrupt city for good [[spoiler: which he eventually does]].

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** Although [[PlayerCharacter Drake Edgewater]] is hardly given any characterization, he's essentially [[Film/TaxiDriver Travis Bickle]] with an IronWoobie Iron Woobie streak who justifiably thinks himself as the OnlySaneMan in KEMO city, and wants to get the hell out of the corrupt city for good [[spoiler: which he eventually does]].



* MultiPlatform: The game was functionally identical in both the DOS and 3DO versions, but the 3DO version included FullMotionVideo [[CutScene cutscenes]] featuring Drake in his cab[[note]]The PC version ''did'' include these cutscenes as well, but they were only accessibly with specific technology and software installed, which was actually kind of rare at the time[[/note]]. It also features an odd collection of tracks by Australian alt-rock bands that [[SoundtrackDissonance really don't sync well with the gameplay,]] although the game also includes the ability to play your own [=CDs=] instead.

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* MultiPlatform: The game was functionally identical in both the DOS and 3DO versions, but the 3DO version included FullMotionVideo full motion video [[CutScene cutscenes]] featuring Drake in his cab[[note]]The PC version ''did'' include these cutscenes as well, but they were only accessibly with specific technology and software installed, which was actually kind of rare at the time[[/note]]. It also features an odd collection of tracks by Australian alt-rock bands that [[SoundtrackDissonance really don't sync well with the gameplay,]] although the game also includes the ability to play your own [=CDs=] instead.



* ShotgunsAreJustBetter: You can mount a shotgun for your cab and it does pretty much what you expect a shotgun to be. Except it's not a ShortRangeShotgun and it skirts into GameBreaker territory thanks to its near-unbalanced power and dirt-cheap price for its ammunition. It is available [[spoiler: once you get to the second level and appears in the later maps from that point on.]]

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* ShotgunsAreJustBetter: You can mount a shotgun for your cab and it does pretty much what you expect a shotgun to be. Except it's not a ShortRangeShotgun and it skirts into GameBreaker Game Breaker territory thanks to its near-unbalanced power and dirt-cheap price for its ammunition. It is available [[spoiler: once you get to the second level and appears in the later maps from that point on.]]



* TheTaxi: Quarantine was the original ''Crazy Taxi'', long before ''VideoGame/CrazyTaxi'' came along. It would have been more [[WhatCouldHaveBeen aptly titled]] since this game has you gaining fares in a city run amok and your car equipped with the best weaponry the city can offer.

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* TheTaxi: Quarantine was the original ''Crazy Taxi'', long before ''VideoGame/CrazyTaxi'' came along. It would have been more [[WhatCouldHaveBeen aptly titled]] titled since this game has you gaining fares in a city run amok and your car equipped with the best weaponry the city can offer.
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The game later received a sequel, ''Road Warrior,'' which featured largely the same gameplay but a more mission-based, story focused campaign. [[JustForFun/IThoughtItMeant Both of these should not be confused with]] [[Film/{{Quarantine}} the films of]] [[Film/MadMax2TheRoadWarrior the same names.]]

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The game later received a sequel, ''Road Warrior,'' which featured largely the same gameplay but a more mission-based, story focused campaign. [[JustForFun/IThoughtItMeant Both Neither of these should not be confused with]] [[Film/{{Quarantine}} [[Film/Quarantine2008 the films of]] [[Film/MadMax2TheRoadWarrior the same names.]]
names]].
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IUEO now


You are [[AwesomeMcCoolName Drake Edgewater]], [[DeadpanSnarker trash-talking]], [[TheAlcoholic hard-drinking]] cab driver and [[TheImmune one of the lucky few unaffected by the spreading virus]]. You drive a [[CoolCar '52 Checker "hovercab"]], [[WeaponizedCar armed with an assortment of lethal weaponry]]. Your goal is to deliver passengers and packages for what money you can scrounge, buy upgrades, and eventually escape.

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You are [[AwesomeMcCoolName Drake Edgewater]], Edgewater, [[DeadpanSnarker trash-talking]], [[TheAlcoholic hard-drinking]] cab driver and [[TheImmune one of the lucky few unaffected by the spreading virus]]. You drive a [[CoolCar '52 Checker "hovercab"]], [[WeaponizedCar armed with an assortment of lethal weaponry]]. Your goal is to deliver passengers and packages for what money you can scrounge, buy upgrades, and eventually escape.
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Up To Eleven is a defunct trope


* GatlingGood: The Punisher (no, not [[ComicBook/ThePunisher that one]] [even though he probably will get wet dreams about the weapons and psychos in this game]) is a miniaturized Gatling-style revolver cannon that can hold up to 300 rounds. Then there's the [[UpToEleven even more powerful variant]], the Banshee, which eats up ammo like a starved animal and will not appear until [[spoiler: the third level.]]

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* GatlingGood: The Punisher (no, not [[ComicBook/ThePunisher that one]] [even though he probably will get wet dreams about the weapons and psychos in this game]) is a miniaturized Gatling-style revolver cannon that can hold up to 300 rounds. Then there's the [[UpToEleven even more powerful variant]], variant, the Banshee, which eats up ammo like a starved animal and will not appear until [[spoiler: the third level.]]
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None


''Quarantine'' is a [[FirstPersonShooter First-Person]] VehicularCombat Game developed by Imageexcel and released by Creator/GameTek in 1994 for UsefulNotes/{{MSDOS}} and the UsefulNotes/ThreeDOInteractiveMultiplayer. It was part of the [[FollowTheLeader wave of first-person games]] that followed the release of the original VideoGame/{{Doom}} in 1993.

to:

''Quarantine'' is a [[FirstPersonShooter First-Person]] VehicularCombat Game developed by Imageexcel and released by Creator/GameTek in 1994 for UsefulNotes/{{MSDOS}} MS-DOS and the UsefulNotes/ThreeDOInteractiveMultiplayer. It was part of the [[FollowTheLeader wave of first-person games]] that followed the release of the original VideoGame/{{Doom}} in 1993.
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Merged per TRS


* UnwinnableByMistake: A horrible glitch can be triggered just before you fight the Hoverboy boss, by bizarrely looking at your own map of all things. Doing so registers the boss as ''30km away'' from you (way outside the boundaries of the game's world), and his health also goes off-the-scale, [[HopelessBossFight making him impossible to engage, let alone fight]].

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* UnwinnableByMistake: UnintentionallyUnwinnable: A horrible glitch can be triggered just before you fight the Hoverboy boss, by bizarrely looking at your own map of all things. Doing so registers the boss as ''30km away'' from you (way outside the boundaries of the game's world), and his health also goes off-the-scale, [[HopelessBossFight making him impossible to engage, let alone fight]].
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Disambiguating.

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1621981909083849300
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/quarantine.png]]
[[quoteright:300:[[TagLine Driving in this town is murder.]]]]
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->''This game makes me want to put my hair up in liberty spikes and set fire to a car.''
-->--''WebVideo/RosssGameDungeon''

''Quarantine'' is a [[FirstPersonShooter First-Person]] VehicularCombat Game developed by Imageexcel and released by Creator/GameTek in 1994 for UsefulNotes/{{MSDOS}} and the UsefulNotes/ThreeDOInteractiveMultiplayer. It was part of the [[FollowTheLeader wave of first-person games]] that followed the release of the original VideoGame/{{Doom}} in 1993.

[[TwentyMinutesIntoTheFuture The game is set in the 2040s]] in a [[WretchedHive cesspool of a burg called KEMO City.]] Criminals roam the streets in armored hovercars, terrorizing citizens without fear of retribution. [[MegaCorp OmniCorp]] rules the city with an iron fist, via a massive wall around the city under the guise of a "defensive measure". The wall has only one -sealed- exit, so essentially the entire city is [[PenalColony one big prison for everyone who lives within it, criminal or otherwise.]] Construction of the wall started off in 2029 and was completed in 2032.

Just prior to the events of the game, Omnicorp decided to test the behavior-altering chemical [[GovernmentDrugEnforcement Hydergine 344]] on the citizens. This chemical was supposed to pacify them, and was distributed through the city's water supply. [[GoneHorriblyWrong Unfortunately, OmniCorp failed to predict the chemical's reaction to the stagnant water]], resulting in massive brain damage and insanity in many citizens. [[BrainwashedAndCrazy More than half the population became crazed killers overnight.]]

You are [[AwesomeMcCoolName Drake Edgewater]], [[DeadpanSnarker trash-talking]], [[TheAlcoholic hard-drinking]] cab driver and [[TheImmune one of the lucky few unaffected by the spreading virus]]. You drive a [[CoolCar '52 Checker "hovercab"]], [[WeaponizedCar armed with an assortment of lethal weaponry]]. Your goal is to deliver passengers and packages for what money you can scrounge, buy upgrades, and eventually escape.

The game later received a sequel, ''Road Warrior,'' which featured largely the same gameplay but a more mission-based, story focused campaign. [[JustForFun/IThoughtItMeant Both of these should not be confused with]] [[Film/{{Quarantine}} the films of]] [[Film/MadMax2TheRoadWarrior the same names.]]

----
!!This game provides examples of:

* ArmsDealer: The Weapon King shops.
* BadAssDriver: Drake.
* BodyArmorAsHitPoints: The armor that you buy in service shops serves as extra points for your rather fragile cabbie. There are three varieties of armor in the game, but even then the protection isn't enough to deter bullets and explosions that your cabbie will endure. It seems that armor here in this game is MadeOfPlasticine, [[NintendoHard as if the game wasn't hard enough]]. Oh, and the other two armor versions won't be available until you finish all missions in the respective level that you're on ([[spoiler: the second version of armor isn't available until you're in the second level while the third won't be available until you're in the fourth level]]). Skirts dangerously close to ArmorIsUseless.
* BottomlessMagazines: [[AvertedTrope Mostly averted;]] each weapon has a single pool of ammo but is limited, sometimes extremely so.
* CarFu: Not very effective here, curiously enough, as ramming other cars is as likely to damage you as them. [[LudicrousGibs Pedestrians on the other hand...]]
** A specific upgrade (the C4 Bumper) instantly kills any vehicle you run into. [[NecessaryDrawback It only has four shots, however]], and it's expensive to "reload".
* ChainsawGood: The Thrasher, which is a hood-mounted circular saw that can rip apart vehicles and [[LudicrousGibs any hapless citizen that gets in your path.]]
* [[RoomFullOfCrazy City Full Of Crazy]]
* CollisionDamage
* ContinueYourMissionDammit: Subverted and justified. The various passengers you pick up for your [[TimedMission Timed Missions]] will complain in an "are we there yet?" mentality if you pause to check your map.
* CoolCar: Your character drives a '52 Checkered Taxi very similar to the one in ''Film/EscapeFromNewYork'', though with added guns and AntiGravity lifts in place of wheels.
* CutScene: ''Road Warrior'' had these, in the form of comic-book pages. Typically, they involved Drake [[ClusterFBomb complaining about something.]] The 3DO and PC-CD versions of the first game had working FullMotionVideo cutscenes for both the intro and ending of the game.
* DeathCourse: Early in ''Road Warrior'', Drake must negotiate a desert in the midst of a sandstorm, and filled with hostile tanks. His cab [[InvincibleMinorMinion stands no chance in combat against said tanks,]] and the player's only option is to speed past them and hope you don't crash directly into one, thanks to the low visibility. They can't see you too well either, so [[AccidentalAimingSkills they're firing wildly trying to hit you- and just might.]] [[TimedMission And if you don't hurry, you'll run out of battery power.]]
* DrivesLikeCrazy: The mooks in their cars do this to you if you get in their way. You, too, can likewise do the same, though it's better to do it on pedestrians unless they wave their hands at you for a fare.
* EjectionSeat: You can eject your current passenger out of the car, while still moving. The Manual even comes with a handy table that shows the force of the impact in relation to speed (which serves as the CopyProtection). In some missions you have to do this with bombs.
* EmergencyWeapon: Your headlight-mounted "Hood Guns" are fast-firing machine guns that are useful for a little while as your main weapon. You're going to want to upgrade to something better fairly quickly. You always have these equipped, however.
* EmergencyTaxi: You spend the game driving one.
* EnergyWeapon: The Fusion Boy is a fusion gun that fires bolts of energy. It has a ChargedAttack that can destroy certain vehicles in one hit at the cost of draining 3 cells when fully charged. [[spoiler: Not until the second level will you be able to get it from the weapon shops.]]
* EscapeFromTheCrazyPlace: The main goal of your player character, whose only means of escape [[spoiler: are through underground tunnels that can be accessed only by [=OmniCorp=] passwords for completing all missions from the respective maps.]]
* EveryCarIsAPinto
* EverythingTryingToKillYou: And yes, the spike traps, mines, and walled defenses at the edge of the maps can harm you too if you're not careful. Although it's partially averted with other taxis and some pedestrians either minding their own business or calling you to hitch a ride.
* {{Expy}}:
** Although [[PlayerCharacter Drake Edgewater]] is hardly given any characterization, he's essentially [[Film/TaxiDriver Travis Bickle]] with an IronWoobie streak who justifiably thinks himself as the OnlySaneMan in KEMO city, and wants to get the hell out of the corrupt city for good [[spoiler: which he eventually does]].
** [=OmniCorp=] is a riff on Omni Consumer Products from ''[[Film/RoboCop1987 RoboCop]]'', complete with a near-identical logo.
* GanglandDriveBy: [[UrExample Probably the first video game to feature it]] long before ''VideoGame/GrandTheftAutoIII''. Purchasing the machine gun upgrade from the Weapon King shop gives you an Uzi [=SMG=] which allows you to fire out from the side windows of your cab to clean out both pedestrians and vehicles alike to make your life easier.
* GatlingGood: The Punisher (no, not [[ComicBook/ThePunisher that one]] [even though he probably will get wet dreams about the weapons and psychos in this game]) is a miniaturized Gatling-style revolver cannon that can hold up to 300 rounds. Then there's the [[UpToEleven even more powerful variant]], the Banshee, which eats up ammo like a starved animal and will not appear until [[spoiler: the third level.]]
* GlassCannon: Armor upgrades aside, your car can dish out a whole lot more punishment then it can take. Keep moving or ''die.''
* {{Gorn}}: This game was known for its gratuitous violence, causing a bit of a stir back in those pre-ESRB days.
* [[HoverTank Hover Car]]: All the cars in the game use anti-gravity propulsion, save the tanks seen in the sequel. They are tied to a power grid embedded in the roads and run on batteries whenever they go off-road.
* IShallTauntYou / PrecisionFStrike: You can taunt at other people with a button that has you utter out, "Up yours!" However, this has absolutely no effect in gameplay, making this a curious novelty.
* KillItWithFire: Your car can mount a hood-mounted flamethrower that can easily cook other vehicles as well as turning pedestrians into human barbecue. [[spoiler: It won't be available until the third level, though.]]
** The low-level version, the Fire Belcher, is essentially a moderately powerful incendiary-tipped artillery launcher, available from the start of the game. [[CoolButInefficient Have fun trying to aim it, though]].
* {{Lockdown}}: The entire city is a walled-in prison. Serves as a convenient InsurmountableWaistHeightFence.
* MacrossMissileMassacre: You can mount missile launchers for your cab, but only one particular version [[spoiler: that is only available once you reach the third level]] can launch a missile which has the ability to split into multiple warheads that can ravage a vehicle in one hit depending on what vehicle you're facing, and it's rather pricey to get, especially its ammo.
* MegaCorp: The aptly titled [=OmniCorp=], who use less than scrupulous methods of keeping KEMO City under control.
* MinimalisticCoverArt: And a really cool one, too; see above.
* MoreDakka: In terms of bullet-based weapons, you have your "Hood Guns", a pair of fire-linked machine guns emerging from two of your cab's four headlights, and the roof-mounted "Punisher" [[GatlingGood Gatling Cannon.]] [[AlphaStrike All of these can be fired at once.]]
* MultiPlatform: The game was functionally identical in both the DOS and 3DO versions, but the 3DO version included FullMotionVideo [[CutScene cutscenes]] featuring Drake in his cab[[note]]The PC version ''did'' include these cutscenes as well, but they were only accessibly with specific technology and software installed, which was actually kind of rare at the time[[/note]]. It also features an odd collection of tracks by Australian alt-rock bands that [[SoundtrackDissonance really don't sync well with the gameplay,]] although the game also includes the ability to play your own [=CDs=] instead.
* NintendoHard: Between the limited number of hits you can take (forcing you to spend a lot of money on repairs) and the sometimes miniscule monetary awards, not to mention that ''every single mission'' is a TimedMission, this game doesn't screw around. ''Road Warrior'' was a little better about this.
* NitroBoost: A variation: the booster is powered by argon cells that cost a hundred bucks a pop when going to service shops. It can be somewhat useful for certain missions that you have to complete, especially given the sometimes short [[TimedMission time limit]] in the missions.
* PenalColony: More like Penal City, as KEMO City had a [[ClosedCircle massive wall built around it]] by the MegaCorp to prevent citizens, criminal or otherwise, from escaping the city, presumably to curb the spread of crime.
* RammingAlwaysWorks: Subverted. Ramming ''sometimes'' works. When all else fails and you run out of ammo, its all you have. You can end up taking tremendous damage however from some collisions so it's impractical, and on timed missions it's inadvisable.
* SaveScumming: Really, you're going to have to save your game quite often, as the game's mooks and traps can quickly cut through your car's armor like a hot knife through butter. Also, the missions can have a rather short time limit depending on how far your car is from the actual location.
* SceneryGorn: You'd be tempted to think the graphics of the levels, for their time, would look rather crude and simplistic. Given that it came out not long after DOOM. However, as the first diverse level of the city appears, you're treated to an atmospheric CrapsackWorld where chaos is rife.
* SequelHook: [[spoiler: The ending of ''Quarantine'' suggests that [=OmniCorp=] has taken severe damage to its assets after Drake had foiled their plans and escaped the city, and they vow to take revenge on Drake. Cue the plot of ''Road Warrior''.]]
* ShotgunsAreJustBetter: You can mount a shotgun for your cab and it does pretty much what you expect a shotgun to be. Except it's not a ShortRangeShotgun and it skirts into GameBreaker territory thanks to its near-unbalanced power and dirt-cheap price for its ammunition. It is available [[spoiler: once you get to the second level and appears in the later maps from that point on.]]
* TheStinger: [[spoiler: After escaping the nightmarish prison city that is [=KEMO=], the ending has the player character's hover cab running out of fuel that supposedly ran from the city's power grid and now is left stranded in the middle of nowhere.]]
* SuperDrowningSkills: Fall into a body of water in the second and fifth (final, in the latter) maps and it's a NonStandardGameOver. Justified, since you're in a vehicle and vehicles are not buoyant on water.
* TheImmune: Drake himself, and anyone still sane enough to pay the cab fare.
* TheTaxi: Quarantine was the original ''Crazy Taxi'', long before ''VideoGame/CrazyTaxi'' came along. It would have been more [[WhatCouldHaveBeen aptly titled]] since this game has you gaining fares in a city run amok and your car equipped with the best weaponry the city can offer.
* TheVirus: Hydergine 344, originally meant to pacify would-be criminals, fries your brain and turns you into an AxCrazy psycho.
* TimedMission: ''Every'' single mission is this. Depending on how far the location is, you might end up with a frustratingly short timer while the city's layout can be very confusing if you don't check your map. Thankfully, the red arrow is there in the bottom right screen to help you.
* UnwinnableByMistake: A horrible glitch can be triggered just before you fight the Hoverboy boss, by bizarrely looking at your own map of all things. Doing so registers the boss as ''30km away'' from you (way outside the boundaries of the game's world), and his health also goes off-the-scale, [[HopelessBossFight making him impossible to engage, let alone fight]].
* WatchThePaintJob: You may have a [[CoolCar classic durable yellow cab]] with a wonderful array of [[WeaponizedCar on-board weaponry]], but it is [[InvincibleClassicCar most certainly not invincible]]. You will get shot up to hell and back for just driving through the wrong neighborhood.
* WeaponizedCar: Your tools of destruction include machine guns, [[GatlingGood a Gatling gun,]] a [[KillItWithFire flamethrower]], [[LandMine mines,]] and [[ThereIsNoKillLikeOverkill cruise missiles.]] And that's only a handful of weapons to start with, since there's much more as you progress on...
* WhatTheHellHero: In the ending Drake [[spoiler: unleashes the dangerous Hydergine 344 upon the outside, to give the civilized world a taste of their own medicine. Now the problem here is, that's infecting millions to billions of innocent people with a hate plague. This is supposed to be a '''punk game'''. Punks rage against the establishment, the corporations, THE MAN. Only ''thugs'' target the general populous indiscriminately. Then again, given how human life is valued so little in Kemo, this outcome was probably inevitable.]]
* WideOpenSandbox: You don't have a clear objective beyond "Escape the City", and even ''that'' is ill-defined. The second game mostly [[AvertedTrope averts]] this.
* WretchedHive: KEMO City essentially has no law enforcement, but plenty of criminals.
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