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* AccentAdaptation: When the English dub was implemented, several characters were given British accents, typically to emphasize [[TheQueensLatin social class or sophistication]]. This is understandable for [[LadyOfWar Selena]] and [[OfficerAndAGentleman Chrome]]. Maybe [[ChurchMilitant Bianca]] too. ''Qu'', the empress of FantasyCounterpartCulture of ''China'', having one too is... a choice.

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* AccentAdaptation: When the English dub was implemented, several characters were given British accents, typically to emphasize [[TheQueensLatin social class or sophistication]]. This is understandable for [[LadyOfWar Selena]] and [[OfficerAndAGentleman Chrome]]. Maybe [[ChurchMilitant Bianca]] too. ''Qu'', the empress of for the FantasyCounterpartCulture of ''China'', having one too is... a choice.
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* MesACrowd: Each construct variation are considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.

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* MesACrowd: Each construct variation are is considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.



* MoneySink: In total, maxing out the levels of skills, equipment, and characters cost thounsands and thousands of Cogs. If you're planning to maximzie the potential of a single character, much less, be prepare to have a hefty sum of currency.
* MultiMookMelee: In War Zone, the third part of each activate stage has a simple objective: kill as many enemies as you can. The farther you go, the more points you gain, which determines whether you are demoted or promoted once the weekly War Zone period ends.

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* MoneySink: In total, maxing out the levels of skills, equipment, and characters cost thounsands thousands and thousands of Cogs. If you're planning to maximzie maximize the potential of a single character, much less, never mind an entire team or ''multiple'' teams, be prepare prepared to have a hefty sum of currency.
* MultiMookMelee: In War Zone, the third part of each activate active stage has a simple objective: kill as many enemies as you can. The farther you go, the more points you gain, which determines whether you are demoted or promoted once the weekly War Zone period ends.
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* MoneySink: In total, maxing out the levels of skills, equipment, and characters cost thounsands and thousands of Cogs. If you're planning to maximzie the potential of a single character, much less, be prepare to have a hefty sum of currency.
* MultiMookMelee: In War Zone, the third part of each activate stage has a simple objective: kill as many enemies as you can. The farther you go, the more points you gain, which determines whether you are demoted or promoted once the weekly War Zone period ends.


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* PowerCreep: Like any gacha RPG title, many later-introduced Constructs are superior to the ones that came before, some of which are introduced for ''free''. For example, Alpha Crimson Weave usurped Bianca Veritas as the go-to damage dealer for Lightining teams. Now, that said, the "Leap" function is a way for Kuro Games to empower or tweak certain characters to make them useful in the modern day, but those are sparing and cost a hefty amount of currency.
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* ItemFarming: Characters need a weapon, sets of Memories, and their passives maxed out to really be of use. Maybe a [=CUB=] too. That's going to require lots and lots of [=EXP=], Overlock materials, and Cogs, and that requires lots and lots of farming the appropriate stage.
* LagCancel: Encouraged by the gameplay. The "grid" function is typically accessible through a well-timed dodge, which allows one button to become a three-ping and trigger all sorts of goodies like assists or special abilities. As such, characters' normal attacks can be canceled into a dodge move in case there's an attack coming their way. Mastery of gameplay involves knowing when and where to dodge while comboing.


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* LoadingScreen: The loading screen features artwork and information of various factions, characters, topics, etc. They're all worth a read.
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since they updated their pre-game screen.


''Punishing'' is developed and published by Kuro Game using the Unity Engine and first released in December 2019. It was originally only available in Chinese through an official client, Bilibili and Taptap -- the Taiwanese version was released in August 2020; the Japanese version was released in December 2020; and a Global version released in July 2021. In May 2023, a PC client version was launched, with English voicelines added two months later for the Global’s second anniversary.

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''Punishing'' is developed and published by Kuro Game Games using the Unity Engine and first released in December 2019. It was originally only available in Chinese through an official client, Bilibili and Taptap -- the Taiwanese version was released in August 2020; the Japanese version was released in December 2020; and a Global version released in July 2021. In May 2023, a PC client version was launched, with English voicelines added two months later for the Global’s second anniversary.



* AscendedMeme: [[invoked]]The [[FriendlyFandoms overlapping playerbase]] between ''P:GR'' and the ''VideoGame/DevilMayCry'' series has led to certain Vergil-related memes and nicknames being used on Alpha. This includes calling her [[FanNickname "Vergil's Daughter"]] (which resulted from [[Memes/DevilMayCry some meme trend]] within the anime/[[GachaGames gacha game]] fans of the ''Devil May Cry'' community where any anime girl who fights using Iaijutsu and/or directly copies Vergil's moves and effects get labeled as his "Daughter"). Kuro Game has noticed the trend and when Crimson Weave Alpha was released, they implemented a game emote depicting her [[https://imgur.com/QVn5X56 sitting in a plastic chair]], referencing the "Vergil Chair" meme spawned from ''VideoGame/DevilMayCry5''.

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* AscendedMeme: [[invoked]]The [[FriendlyFandoms overlapping playerbase]] between ''P:GR'' and the ''VideoGame/DevilMayCry'' series has led to certain Vergil-related memes and nicknames being used on Alpha. This includes calling her [[FanNickname "Vergil's Daughter"]] (which resulted from [[Memes/DevilMayCry some meme trend]] within the anime/[[GachaGames gacha game]] fans of the ''Devil May Cry'' community where any anime girl who fights using Iaijutsu and/or directly copies Vergil's moves and effects get labeled as his "Daughter"). Kuro Game Games has noticed the trend and when Crimson Weave Alpha was released, they implemented a game emote depicting her [[https://imgur.com/QVn5X56 sitting in a plastic chair]], referencing the "Vergil Chair" meme spawned from ''VideoGame/DevilMayCry5''.



* ContentWarnings: Whenever the app is launched, a disclaimer from Kuro Game warns the player about scenes with EpilepticFlashingLights that may trigger those with photosensitive epilepsy.

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* ContentWarnings: Whenever the app is launched, a disclaimer from Kuro Game Games warns the player about scenes with EpilepticFlashingLights that may trigger those with photosensitive epilepsy.



* EasterEgg: The stages added during the ''Untold Naraka'' event have two hidden in out of the way routes. One leads to a field of "Lunar Tear" flowers, which appear in both ''{{VideoGame/Nier}}'' games, while another has posters showing Kuro Game's previous game, ''Twintails Battlefield'' (战场双马尾).

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* EasterEgg: The stages added during the ''Untold Naraka'' event have two hidden in out of the way routes. One leads to a field of "Lunar Tear" flowers, which appear in both ''{{VideoGame/Nier}}'' games, while another has posters showing Kuro Game's Games's previous game, ''Twintails Battlefield'' (战场双马尾).



* ProductionThrowback: Several early memories are actually recycled designs from Kuro Game's prior work, ''Twintails Battlefield''. The Memory Rescue missions, in fact, contains multiple references to it, but given its obscurity, will likely just go over the players' heads.

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* ProductionThrowback: Several early memories are actually recycled designs from Kuro Game's Games's prior work, ''Twintails Battlefield''. The Memory Rescue missions, in fact, contains multiple references to it, but given its obscurity, will likely just go over the players' heads.
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* AccentAdaptation: When the English dub was implemented, several characters were given British accents, typically to emphasize [[TheQueensLatin higher social class and education]]. This is understandable for [[LadyOfWar Selena]] and [[OfficerAndAGentleman Chrome]]. Maybe [[ChurchMilitant Bianca]] too. ''Qu'', the empress of FantasyCounterpartCulture of ''China'', having one too is... a choice.

to:

* AccentAdaptation: When the English dub was implemented, several characters were given British accents, typically to emphasize [[TheQueensLatin higher social class and education]].or sophistication]]. This is understandable for [[LadyOfWar Selena]] and [[OfficerAndAGentleman Chrome]]. Maybe [[ChurchMilitant Bianca]] too. ''Qu'', the empress of FantasyCounterpartCulture of ''China'', having one too is... a choice.
Is there an issue? Send a MessageReason:
None


* AccentAdaptation: When the English dub was implemented, several characters were given British accents, typically to emphasize [[TheQueensLatin higher social class and education]]. This is understandable for [[LadyOfWar Selena]] and [[OfficerAndAGentlemen Chrome]]. Maybe [[ChurchMilitant Bianca]] too. ''Qu'', the empress of FantasyCulturalCounterpart of ''China'', having one too is... a choice.

to:

* AccentAdaptation: When the English dub was implemented, several characters were given British accents, typically to emphasize [[TheQueensLatin higher social class and education]]. This is understandable for [[LadyOfWar Selena]] and [[OfficerAndAGentlemen [[OfficerAndAGentleman Chrome]]. Maybe [[ChurchMilitant Bianca]] too. ''Qu'', the empress of FantasyCulturalCounterpart FantasyCounterpartCulture of ''China'', having one too is... a choice.
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* AccentAdaptation: When the English dub was implemented, several characters were given British accents, typically to emphasize [[TheQueensLatin higher social class and education]]. This is understandable for [[LadyOfWar Selena]] and [[OfficerAndAGentlemen Chrome]]. Maybe [[ChurchMilitant Bianca]] too. ''Qu'', the empress of FantasyCulturalCounterpart of ''China'', having one too is... a choice.

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* {{Crossover}}: January 2021's ''Untold Naraka'' event, which was a collaboration with ''VideoGame/NierAutomata''. For a limited time, players had a chance to recruit the main characters of that game -- 2B, 9S, and A2 -- to use as playable characters.

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* {{Crossover}}: {{Crossover}}:
**
January 2021's ''Untold Naraka'' event, which was a collaboration with ''VideoGame/NierAutomata''. For a limited time, players had a chance to recruit the main characters of that game -- 2B, 9S, and A2 -- to use as playable characters.characters.
** August 2023's ''Blazing Simulacrum'' event, which is similarly a collaboration with ''Franchise/BlackRockShooter''. While only having one recruitable playable character in Black★Rock Shooter herself, it also contains a new coating for Alpha's ''Crimson Weave'' frame, a new chess-themed gamemode, and a unique boss battle against Dead Master.
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per TRS


''Punishing: Gray Raven'' [[TheWikiRule has a Wiki]], found [[https://punishing-gray-raven.fandom.com/wiki/Punishing_Gray_Raven here]].
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* AndYourRewardIsClothes: "Coatings" are in-game rewards that modify the clothing or appearance of a Construct you own. They are often obtainable through events, log-in bonuses, in-game currency, etc.

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* AndYourRewardIsClothes: "Coatings" are in-game rewards that modify the clothing or appearance of a Construct you own. They are often obtainable through events, log-in bonuses, in-game currency, etc. Many Coatings go the extra mile by also changing the special effects of the wearer's attacks and even their intros and outros.
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* CameraAbuse: Many character intros or victory outros involve them talking to or physically interacting with the camera. This includes hitting or grabbing. [[BreakingTheFourthWall This is meant to show that the characters are interacting with the Commandant, aka you.]]
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* AWorldHalfFull: Compared to other post-apocalyptic stories, ''Punishing: Gray Raven'' is actually quite optimistic on human nature, at least in proximity of the Commandant. There are many dire, dark stories, but it is off-set by humanity's very real victories, often enabled by the moral fortitude and camaraderie held by humanity. This means an aversion of the status quo. While humanity's enemies are often growing and adapting, the same can be said of humanity itself, who tenaciously regain and protect what they can.
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* OutOfGenreExperience: Most of the game is SciFi, if not ScienceFantasy. ''Inscription of Labyrinth'', meanwhile, while retaining the same gameplay, has a tone, setting, and plot that wouldn't be out of place in a horror game like ''VideoGame/SilentHill''.


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* SurprisinglyCreepyMoment: Or rather, surprisingly creepy chapter. ''Inscription of Labyrinth'' takes the player away from the sci-fi locales and puts them, alongside the Cerberus squad, in an old abandoned town that is more than likely inspired by VideoGame/SilentHill, given the fog and the general atmosphere. One major enemy in this chapter is "Blair", a CreepyDoll with no eyes and obviously broken limbs that, while mostly harmless, is still unnerving to even look at; there's [[RealityHasNoSoundtrack little to no music aside from ambiance]], and [[spoiler:the combination of No.21's instability and the Commandant's Mind Beacon being corrupted back in ''Fake Ascension'' is causing them both to experience and relive Luna's memories of the day the Punishing Virus first hit her hometown from her perspective, including saying and doing what she said and did back then against their own wills, with 21 in particular obviously not enjoying the sensation of losing control of her own voice and body]]. The majority of the chapter is incredibly unnerving, feeling more like it should be in a horror game rather than a sci-fi ARPG, and nothing else in the game is quite like it, making it feel that much more bizarre.
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** To be expected of a gacha game, although not as gratuitous as its ilk. There are plenty of characters with figure-hugging or figure-bearing configurations, outfits, etc. Pretty much all playable characters are also handsome or beautiful to go in-line with that.

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** To be expected of a gacha game, although not as gratuitous as its ilk. There are plenty of characters with figure-hugging or figure-bearing configurations, outfits, etc. Pretty much all playable characters are also handsome or beautiful to go in-line with that. And that's among the default cast's appearances. Coatings tend to dress men and women in more appealing eye-candy.
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None


''Punishing'' is developed and published by Kuro Game using the Unity Engine and first released in December 2019. It was originally only available in Chinese through an official client, Bilibili and Taptap -- the Taiwanese version was released in August 2020; the Japanese version was released in December 2020; and a Global version released in July 2021. In May 2023, a PC client version was launched.

to:

''Punishing'' is developed and published by Kuro Game using the Unity Engine and first released in December 2019. It was originally only available in Chinese through an official client, Bilibili and Taptap -- the Taiwanese version was released in August 2020; the Japanese version was released in December 2020; and a Global version released in July 2021. In May 2023, a PC client version was launched.
launched, with English voicelines added two months later for the Global’s second anniversary.
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* EarlyGameHell: There's an early-game curve, and it's a little slow to climb to get to the real fun. To wit:
** The story takes time to develop, involving lots of setup, but it also requires -- particularly on the Hidden side -- using clunky boss machines just to get through content. There is a huge difference in writing quality starting in Chapter 9. They increase the stakes and the storytelling becomes more straightforward and self-contained.
** Characters are really expensive to invest in and take dedication to get to know. You need millions of cogs and hundreds of thousands of XP to make characters good. Cogs are a real gatekeep to level your characters early on, but once you do, you'll find yourself with an abundance of them.
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* WeirdWest: The story ''Sands of Wrath'' takes a turn in genre, as the Commandant winds up in the very Wild West-styled community of New Auclair, leading to a Western tale where the local wheat harvest and festival has to contend with cyborgs, monsters and the sci-fi apocalypse.

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* {{Fanservice}}: To be expected of a gacha game, although not as gratuitous as its ilk. There are plenty of characters with figure-hugging or figure-bearing configurations, outfits, etc. Pretty much all playable characters are also handsome or beautiful to go in-line with that.

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* {{Fanservice}}: {{Fanservice}}:
**
To be expected of a gacha game, although not as gratuitous as its ilk. There are plenty of characters with figure-hugging or figure-bearing configurations, outfits, etc. Pretty much all playable characters are also handsome or beautiful to go in-line with that.that.
** The artwork of Memories tend to be more risque than the playable characters, particularly [[MsFanservice ones of females]]. Lots of skimpy clothing, suggestive poses, and MaleGaze.



* ShiftingSandLands: Early to midway through Normal Chapter 4, the Gray Ravens and Kamui are forced to take a long detour through a desert because of Roland's interference in the previous chapter. They have to contend with grating sandstorms and Constructs like Vassago the Guardian, a Sand Worm, that have adapted to the treacherous sands. There's ''also'' the fact this is when Watanabe and the Forsaken, abandoned former Ground Forces of Babylonia, are introduced.

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* ShiftingSandLands: ShiftingSandLand: Early to midway through Normal Chapter 4, the Gray Ravens and Kamui are forced to take a long detour through a desert because of Roland's interference in the previous chapter. They have to contend with grating sandstorms and Constructs like Vassago the Guardian, a Sand Worm, that have adapted to the treacherous sands. There's ''also'' the fact this is when Watanabe and the Forsaken, abandoned former Ground Forces of Babylonia, are introduced.
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* ShiftingSandLands: Early to midway through Normal Chapter 4, the Gray Ravens and Kamui are forced to take a long detour through a desert because of Roland's interference in the previous chapter. They have to contend with grating sandstorms and Constructs like Vassago the Guardian, a Sand Worm, that have adapted to the treacherous sands. There's ''also'' the fact this is when Watanabe and the Forsaken, abandoned former Ground Forces of Babylonia, are introduced.
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* PremiumCurrency: The most common example is Black Tickets, which are your main currency for investing in the game's gacha mechanics. While they can be earned in-game by completing quests and daily/weekly tasks, obtaining achievements, participating in limited-time events, etc., you can also buy them with real money with various {{Microtransactions}}, and like with many gacha games, you get more that way.
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* EquipmentUpgrade: Both weapons and Memories can be leveled up by consuming either spare equipment or equipment EXP material. In addition, weapons have a level cap that can be raised with "Overclock" items.
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* StealthMission: Some missions strongly encourage you to avoid the line of sights of enemies. Typically, some technology puts an invisibility cloak on the character you're controlling, but the enemies will detect you if you're in the path of their sensors. [[SequenceBreaking To be fair, most of the time, you can just let yourself be detected, clear out the enemies, and prance ahead none the worse.]]

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* StealthMission: StealthBasedMission: Some missions strongly encourage you to avoid the line of sights of enemies. Typically, some technology puts an invisibility cloak on the character you're controlling, but the enemies will detect you if you're in the path of their sensors. [[SequenceBreaking To be fair, most of the time, you can just let yourself be detected, clear out the enemies, and prance ahead none the worse.]]
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* StealthMission: Some missions strongly encourage you to avoid the line of sights of enemies. Typically, some technology puts an invisibility cloak on the character you're controlling, but the enemies will detect you if you're in the path of their sensors. [[SequenceBreaking To be fair, most of the time, you can just let yourself be detected, clear out the enemies, and prance ahead none the worse.]]

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* TimedMission: Many challenges and fights require you to accomplish the task within a given time, such as killing all enemies in an area or clearing multiple waves of enemies.



* TimedMission: Many challenges and fights require you to accomplish the task within a given time, such as killing all enemies in an area or clearing multiple waves of enemies.
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* TagTeam: Your party is organized this way: one active character and two background characters that you can swap with mid-battle. The core conceit of battle in the game is knowing when and where to use all three characters' strengths to win, so you'll often be swapping between characters mid-combat.


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* TemporaryOnlineContent: Events and gacha banners are only available for a limited time unless they have reruns.


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* TimedMission: Many challenges and fights require you to accomplish the task within a given time, such as killing all enemies in an area or clearing multiple waves of enemies.
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* BadLuckMitigationMechanic: In general, R&D, ''PGR'''s version of gacha banners, features a "Pity" mechanic that guarantees characters/weapons/[=CUBs=] of a certain rarity if you get too many low-rarity pulls without getting any high-rarity items. For example, character banners guarantee A-Rank characters (that can be outright selected in certain ones to increase your chance at getting them to 70%) for every 10 pulls, and S-Rank Constructs at 60 pulls [[note]] The "Base" banner, the only permanent banner in R&D, has a one-time counter of 40 pulls and is subsequently raised to 60. "Fate" banners raise the pity to 90 for a marginal increase in getting the character featured [[/note]]. Also, the Pity counter carries over between featured banners so players who did not get the featured item within the limited period will have a better chance at getting the next one. A similar system exists for 4&#9733, 5&#9733, and 64&#9733 weapons.

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* BadLuckMitigationMechanic: In general, R&D, ''PGR'''s version of gacha banners, features a "Pity" mechanic that guarantees characters/weapons/[=CUBs=] of a certain rarity if you get too many low-rarity pulls without getting any high-rarity items. For example, character banners guarantee A-Rank characters (that can be outright selected in certain ones to increase your chance at getting them to 70%) for every 10 pulls, and S-Rank Constructs at 60 pulls [[note]] The "Base" banner, the only permanent banner in R&D, has a one-time counter of 40 pulls and is subsequently raised to 60. "Fate" banners raise the pity to 90 for a marginal increase in getting the character featured [[/note]]. Also, the Pity counter carries over between featured banners so players who did not get the featured item within the limited period will have a better chance at getting the next one. A similar system exists for 4&#9733, 5&#9733, 4★, 5★, and 64&#9733 6★ weapons.
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* BadLuckMitigationMechanic: In general, R&D, ''PGR'''s version of gacha banners, features a "Pity" mechanic that guarantees characters/weapons/[=CUBs=] of a certain rarity if you get too many low-rarity pulls without getting any high-rarity items. It guarantees 4★ characters/weapons (that can be outright selected to increase your chance at getting them to 70%) for every 10 pulls, and 5★ items at 60 pulls [[note]] The "Base" banner, the only permanent banner in R&D, has a one-time counter of 40 pulls and is subsequently raised to 60. "Fate" banners raise the pity to 90 for a marginal increase in getting the character featured [[/note]]. Also, the Pity counter carries over between featured banners so players who did not get the featured item within the limited period will have a better chance at getting the next one.

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* BadLuckMitigationMechanic: In general, R&D, ''PGR'''s version of gacha banners, features a "Pity" mechanic that guarantees characters/weapons/[=CUBs=] of a certain rarity if you get too many low-rarity pulls without getting any high-rarity items. It guarantees 4★ characters/weapons For example, character banners guarantee A-Rank characters (that can be outright selected in certain ones to increase your chance at getting them to 70%) for every 10 pulls, and 5★ items S-Rank Constructs at 60 pulls [[note]] The "Base" banner, the only permanent banner in R&D, has a one-time counter of 40 pulls and is subsequently raised to 60. "Fate" banners raise the pity to 90 for a marginal increase in getting the character featured [[/note]]. Also, the Pity counter carries over between featured banners so players who did not get the featured item within the limited period will have a better chance at getting the next one. A similar system exists for 4&#9733, 5&#9733, and 64&#9733 weapons.
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* AndYourRewardIsClothes: "Coatings" are in-game rewards that modify the clothing or appearance of a Construct you own. They are often obtainable through events, log-in bonuses, in-game currency, etc.

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* AchievementSystem: Through playing the game, players can perform certain tasks or reach milestones, such as leveling up Constructs or completing missions, that award items like Serum, Memories, and more.



* FictionalEarth: The setting of ''PGR'' occurs on an Earth that's been irreversibly affected by the Punishing. Other deviations can be explained by the plot [[SpeculativeFiction happening in the distant future]] or uncovering of new phenomena.



* GenreMashup: It's a StylishAction {{Action|RPG}} in the form of a gacha game with its elements thrown in. Plus, the story is a post-apocalyptic ScienceFantasy[=/=]SciFi. And it all works in tandem to bring you ''Punishing Gray Raven''.

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* GenreMashup: It's a StylishAction {{Action|RPG}} [[ActionRPG RPG]] in the form of a gacha game with its elements thrown in. Plus, the story is a post-apocalyptic ScienceFantasy[=/=]SciFi.ScienceFantasy[=/=]ScienceFiction. And it all works in tandem to bring you ''Punishing Gray Raven''.



* ManualLeaderAIParty: In some stages, you will play as Constructs either [[CharacterSelectForcing given to you by the game]] or your own while the A.I. handles an on-field ally.
* MarkedChange: Signs of Punishing Virus corruption include red or black machinery taking over one's body.
* MassMonsterSlaughterSidequest: Some challenges require you to kill certain amount of enemies, and sometimes within a certain time limit.
* MechaMooks: The common enemies throughout the game by default of the setting. You will see a ''lot'' of mechanical enemies while fighting those aligned with the Punishing, and you will kill a ''lot'' of them.



* NonCombatEXP: EXP material allows you to directly level up a Construct of your choosing.



* PeninsulaOfPowerLeveling: Daily stages reward you with EXP items to help you level-up Construct. In a variant, some other daily stages reward you with materials that upgrade or power up weapon and Memories.



* PlayEveryDay: ''Punishing'' encourages consistent play for those aiming to spend as little as possible. The daily and weekly quests are major sources of Black Cards that can be used for Gacha, and include playing the War Zone and Phantom Pain Cage modes that give rewards based on current player rankings, giving incentive to not fall behind.

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* PlayEveryDay: ''Punishing'' encourages consistent play for those aiming to spend as little as possible. The daily and weekly quests are major sources of Black Cards that can be used for Gacha, and include playing the War Zone and Phantom Pain Cage modes that give rewards based on current player rankings, giving incentive to not fall behind. Not to mention log-in bonuses that encourage players to open the game daily.
* PlayerNudge: Many of the stages tell you what you need to do to complete them and/or the particular gimmick of the stage.



* PowerEqualsRarity: 5★ and 6★ Memories and weapons are often the most coveted upgrades for Constructs, boasting higher base stats and additional effects that boost the combat power of a Construct. For that reason, they are often only obtainable through Endgame content or the R&D weapon gacha.



* QuickTimeEvent: The "QTE" system allows your playable characters to tag in with a powerful attack after you inflict the enemy(ies) with a certain condition, such as landing the right combo or dodging attacks.
* ResourceGatheringMission:
** There are permanent missions that will give you various resources when completed, such as character EXP, Cogs, and Skill Chips essential to upgrading all aspects of playable characters.
** After completing Chapter 3-8, you will include a mode called "Interludes" that will award chapters Shards for A- and B-Rank characters. These will gradually ensure you can promote these Constructs all the way up to the SSS.



* ScienceFantasy: ''Punishing Gray Raven'' leans more on the "science" half because of its heavy usage of androids, technology, and machinery. Having that said, many of the enhanced and magic abilities of both enemies and allies will remind one of stylish {{Anime}} or {{Fantasy}} choreography.

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* ScienceFantasy: ''Punishing Gray Raven'' leans more on the "science" half because of its heavy usage of androids, technology, and machinery. Having that said, many of the enhanced and magic abilities of both enemies and allies will remind one of stylish {{Anime}} or {{Fantasy}} choreography. And one often explains the other.

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