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* PstandardPsychicPstance: Sybil adopts the one-handed version when using the Memento (viewing the map).

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Not an attack, therefore not a slide attack


* SlideAttack: The Slide move lets Sybil slide along the ground, gaining a boost of speed and allowing her to squeeze under low walls and dodge attacks. The Solar Wind upgrade gives her the ability to perform a long-distance jump out of the slide.


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* VideoGameSliding: The Slide move lets Sybil slide along the ground, gaining a boost of speed and allowing her to squeeze under low walls and dodge attacks. The Solar Wind upgrade gives her the ability to perform a long-distance jump out of the slide.


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* VisualPun: The animation that plays after chaining multiple back-to-back slide jumps happens to look a lot like a rabbit jumping around. This movement technique (jumping repeatedly to preserve momentum) is usually called "bunnyhopping" in older games.
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* OminousVisualGlitch: The name of the final area of the game, "Distorted Memory" is stylized in game as "D S T RT ED M M O Y" as if even the title itself is decaying.

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* OminousVisualGlitch: The name of the final area of the game, "Distorted Memory" [[TheVeryDefinitelyFinalDungeon Distorted Memory]] is stylized in game as "D S T RT ED M M O Y" as if even the title itself is decaying.
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Spelling/grammar fix(es), General clarification on work content


** If you happen to have lost your Dream Breaker throwing it around or having it knocked out of reach by an enemy, you can also press the heal button when next to a crystal to recover it. Also, if you happen to throw it into a pit or a smoke floor, the Dream Breaker will reappear on nearby solid ground so you don't have to hurt yourself to get it.

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** If you happen to have lost your Dream Breaker throwing it around or having it knocked out of reach by an enemy, you can also press the heal button when next to a crystal to recover it. Also, if you happen to throw it into a pit or a smoke floor, the Dream Breaker will reappear on nearby solid ground so you don't have to hurt yourself to get it.



* DreamWalker: Sybil seems to be one of these, and [[spoiler: the third voice at the end implies this isn't the first or last time she's done this sort of thing.]]

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* DreamWalker: Sybil seems to be one of these, and [[spoiler: the third [[spoiler:the voice at the end implies this isn't the first or last time she's done this sort of thing.]]



* GainaxEnding: [[spoiler:After defeating [[FinalBoss the Princess]], the screen fades to white before an unidentified voice begins talking to Sybil, commenting on how the Princess had changed since they knew her, and musing about finding a purpose in the real world, before thanking Sybil for her efforts and promising not to forget her. The game then returns to the title screen.]]

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* GainaxEnding: [[spoiler:After defeating [[FinalBoss the Princess]], the screen fades to white before an unidentified voice begins talking to Sybil, commenting on how the Princess had changed since they knew her, and musing about finding a purpose in the real world, before thanking Sybil for her efforts and promising not to forget her. The game then returns to the title screen.Cue credits.]]



* JumpPhysics: Sybil jump higher than her own body height as a matter of course. She can also long jump after sliding barely an inch, slam herself into the ground to do a high jump, stop her momentum midair to do a GroundPound, and jump after kicking off of a wall. Also, suddenly turning around and leaping gives her an impressive jump height even without any powers, and she can also backflip in midair.

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* JumpPhysics: Sybil can jump higher than her own body height as a matter of course. She can also long jump after sliding barely an inch, slam herself into the ground to do a high jump, stop her momentum midair to do a GroundPound, and jump after kicking off of a wall. Also, suddenly turning around and leaping gives her an impressive jump height even without any powers, and she can also backflip in midair.



* PaperThinDisguise: One of the goat-people mentions that Sybil has disguised herself--badly, but enough to fool other goats who aren't as smart as he is. It's unclear if he's talking about her outfit (which is visually similar to the ones worn by the other goats) or [[AFormYouAreComfortableWith her goat-like appearance]].

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* PaperThinDisguise: One of the goat-people goat butlers in the Dilapidated Dungeon mentions that Sybil has disguised herself--badly, but enough to fool other goats who aren't as smart as he is. It's unclear if he's talking about her outfit (which is visually similar to the ones worn by the other goats) or [[AFormYouAreComfortableWith her goat-like appearance]].



* TimeTrial: These were added in the Map Update one for each area, marked with a magenta crystal hidden somewhere. Hitting it starts a timer and tasks you with collecting blue orbs, either in a certain order or in any order. The rewards for achieving at least a bronze time on these are [[AndYourRewardIsClothes various new Attire for Sybil to wear]].

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* TimeTrial: These were added in the Map Update with one for each area, marked with a magenta crystal hidden somewhere. Hitting it starts a timer and tasks you with collecting blue orbs, either in a certain order or in any order. The rewards for achieving at least a bronze time on these are [[AndYourRewardIsClothes various new Attire for Sybil to wear]].
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** Also in the Map Update, the "Professional" Attire is now the reward for achieving a bronze time in the Castle Sansa time trial. If you already found it prior to the update, the attiee remains unlocked and won't have to be reacquired.

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** Also in the Map Update, the "Professional" Attire is now the reward for achieving a bronze time in the Castle Sansa time trial. If you already found it prior to the update, the attiee attire remains unlocked and won't have to be reacquired.



* HalfDressedCartoonAnimal: Sybil wears a vest and bracelets, but by default she only has anklets, leaving her legs, backside, and pelvis bare. There is an option to enable pants for her if you'd prefer her to be covered up.

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* HalfDressedCartoonAnimal: Sybil wears a vest and bracelets, but by default she only has anklets, anklets which end up leaving her legs, backside, and pelvis bare. There is an option to enable pants for her if you'd prefer her to be covered up.up, and most of the unlockable outfits also add pants to her outfit.



* JumpPhysics: Not only can Sybil jump higher than her own body height as a matter of course, but she can also long jump after sliding barely an inch, slam herself into the ground to do a high jump, and jump after kicking off of a wall. Also, suddenly turning around and leaping gives her an impressive jump height even without any powers, and she can also backflip in midair.

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* JumpPhysics: Not only can Sybil jump higher than her own body height as a matter of course, but she course. She can also long jump after sliding barely an inch, slam herself into the ground to do a high jump, stop her momentum midair to do a GroundPound, and jump after kicking off of a wall. Also, suddenly turning around and leaping gives her an impressive jump height even without any powers, and she can also backflip in midair.

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** Also in the Map Update, the "Professional" Attire is now the reward for achieving a bronze time in the Castle Sansa time trial. If you already found it prior to the update, however, it remains unlocked and won't have to be reacquired.

to:

** Also in the Map Update, the "Professional" Attire is now the reward for achieving a bronze time in the Castle Sansa time trial. If you already found it prior to the update, however, it the attiee remains unlocked and won't have to be reacquired.



* JumpPhysics: Not only can Sybil jump higher than her own body height as a matter of course, but she can also long jump after sliding barely an inch, slam herself into the ground to do a high jump, and jump after kicking off of a wall. Also, suddenly turning around and leaping gives her an impressive jump height even without any powers, and she can also backflip in midair.



* OminousVisualGlitch: The name of the final area of the game, [[spoiler:"Distorted Memory"]] is stylized in game as [[spoiler:"D S T RT ED M M O Y"]] as if ''even the title itself'' is decaying along with the dream.

to:

* OminousVisualGlitch: The name of the final area of the game, [[spoiler:"Distorted Memory"]] "Distorted Memory" is stylized in game as [[spoiler:"D "D S T RT ED M M O Y"]] Y" as if ''even even the title itself'' itself is decaying along with the dream.decaying.
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* MissingSecret: There are a total of ten abilities to find in the game, but the pause menu has enough space to fit twelve. An eleventh ability for checking the map was later added in an update, but it is not included within the menu.

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** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal exposed backside]] (or just want her to have a full outfit), there's a toggle in the accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the more modest Big Pants to the list of available attire she can wear.
** The Map Update added, well, [[ExactlyWhatItSaysOnTheTin a map]] in the form of Memento, an upgrade found after leaving the Dilapidated Dungeon that lets you view a minimap of your current area at any time, helping to ease the struggle of losing one's way around the massive Castle Sansa.

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** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal large exposed backside]] (or just or simply don't want her to have a full outfit), see it, there's a toggle in the an accessibility options (or rather, "option", as this is the only item in said section) option to "Give Sybil Pants", which adds the more modest Big Pants to the list of available attire she can wear.
for Sybil, which cover up her lower half.
** The Map Update added, well, added [[ExactlyWhatItSaysOnTheTin a map]] in the form of Memento, an upgrade found after leaving the Dilapidated Dungeon that lets you view a minimap of your current area at any time, helping to ease the struggle of losing one's way around the massive Castle Sansa.



** If you happen to have lost your Dream Breaker throwing it around or having it knocked out of reach by an enemy, you can also press the heal button when next to a crystal to recover it. Also, if you happen to throw it into a pit or a smoke floor, the Dream Breaker will reappear on nearby solid ground so you don't have to hurt yourself to get it.



* CarryABigStick: The Dream Breaker is a large cross-shaped club that's almost as big as Sybil herself, which she carries and swings like an oversized tonfa, and [[ThrowingYourSwordAlwaysWorks she can also throw it at enemies]] and use some her magic energy to [[HealThyself heal herself]] with it.

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* CarryABigStick: The Dream Breaker is a large cross-shaped club that's almost as big as Sybil herself, which she carries and swings like an oversized tonfa, and [[ThrowingYourSwordAlwaysWorks she can also throw it at enemies]] and use some of her magic energy to [[HealThyself heal herself]] with it.



* HalfDressedCartoonAnimal: Sybil wears a vest and bracelets, but by default she only has anklets, leaving her legs and pelvis bare. There is an option to enable pants for her, however.
* HartmanHips: Sybil has an incredibly broad set of hips that exceed her shoulders and long stout legs that are larger than the rest of her body.

to:

* HalfDressedCartoonAnimal: Sybil wears a vest and bracelets, but by default she only has anklets, leaving her legs legs, backside, and pelvis bare. There is an option to enable pants for her, however.
her if you'd prefer her to be covered up.
* HartmanHips: Sybil has an incredibly broad set of hips that exceed her shoulders shoulders, and long stout legs that are larger than the rest of her body.



* HeroicMime: The only dialogue of Sybil's that the player is privy to comes when you examine the mirror she arrived through (remarking that she hopes she isn't too late), meanwhile some goats will respond as if she were speaking to them, and [[spoiler:the voice in the ending appears to be actively conversing with her, wherein she at least provides her name]]. The narration when examining certain objects and reading books in the Listless Library does give some insight into her personality, though.

to:

* HeroicMime: The only dialogue of Sybil's that the player is privy to comes when you examine the mirror she arrived through (remarking through, remarking that she hopes she isn't too late), meanwhile late. Meanwhile, some goats will respond as if she were speaking to them, and [[spoiler:the voice in the ending appears to be actively conversing with her, wherein she at least provides her name]]. The narration when examining certain objects and reading books in the Listless Library does give some insight into her personality, though.
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Changing page image to new art from Map Update


[[quoteright:630:https://static.tvtropes.org/pmwiki/pub/images/pseudoregalia_cover_6.png]]

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[[quoteright:630:https://static.[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/pseudoregalia_cover_6.png]]
org/pmwiki/pub/images/a8gbku.png]]

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General clarification on work content, corrected trope


The game jam demo version is available on Itch.io [[https://rittzler.itch.io/pseudoregalia-jam here]], while the full game is available on both [[https://rittzler.itch.io/pseudoregalia Itch.io]] and [[https://store.steampowered.com/app/2365810/Pseudoregalia/ Steam]]. The game's OST is also available [[https://potatoteto.bandcamp.com/album/pseudoregalia-ost here]].

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The game jam demo version is available on Itch.io [[https://rittzler.itch.io/pseudoregalia-jam here]], while the full game is available on both [[https://rittzler.itch.io/pseudoregalia Itch.io]] and [[https://store.steampowered.com/app/2365810/Pseudoregalia/ Steam]]. The game's OST is also available on both [[https://potatoteto.bandcamp.com/album/pseudoregalia-ost here]].Bandcamp]] and [[https://store.steampowered.com/app/2528500/Pseudoregalia_Original_Soundtrack/ Steam]].



* HeroicMime: The only dialogue of Sybil's that the player is privy to comes when you examine the mirror she arrived through (remarking that she hopes she isn't too late), meanwhile some goats will respond as if she were speaking to them, and [[spoiler:the voice in the ending appears to be actively conversing with her, wherein she at least provides her name]]. The narration when examining certain objects and reading books in the Listless Library does give some insight into her personality, though.



* SilentProtagonist: Sybil is functionally this, though she isn't the 'wholly mute' variety—the only dialogue of hers that the player is privy to comes when you examine the mirror she arrived through (remarking that she hopes she isn't too late), meanwhile some goats will respond as if she were speaking to them, and [[spoiler: the third party in the ending appears to be actively conversing with her, wherein she at least provides her name]]. The narration when examining certain objects and reading books in the Listless Library does give some insight into her personality, though.



* TimeTrial: These were added in the Map Update one for each area, marked with a magenta crystal hidden somewhere. The rewards for achieving at least a bronze time are [[AndYourRewardIsClothes various new Attire for Sybil to wear]].

to:

* TimeTrial: These were added in the Map Update one for each area, marked with a magenta crystal hidden somewhere. Hitting it starts a timer and tasks you with collecting blue orbs, either in a certain order or in any order. The rewards for achieving at least a bronze time on these are [[AndYourRewardIsClothes various new Attire for Sybil to wear]].

Added: 974

Removed: 969

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Corrected Trope


* HiddenMechanic: There are a few moves Sybil can perform that the game doesn't tell you about, such as:
** Although Sybil will automatically target the nearest enemy when attacking, there's also a CameraLockOn (activated by holding RB/Right Click) that can further assist in fighting foes, especially the tougher ones. The Map Update added a optional toggle that lets it re-center the camera if no valid targets are nearby.
** Sybil can throw the Dream Breaker in front of her with LB/Tab. If you then use the Sun Greaves to kick it in midair, it'll home in on the nearest enemy and deal much more damage.
** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution of which is indicated by gold afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you retain your gained speed.



* SecretArt: There are a few moves Sybil can perform that the game doesn't tell you about, such as:
** Although Sybil will automatically target the nearest enemy when attacking, there's also a CameraLockOn (activated by holding RB/Right Click) that can further assist in fighting foes, especially the tougher ones. The Map Update added a optional toggle that lets it re-center the camera if no valid targets are nearby.
** Sybil can throw the Dream Breaker in front of her with LB/Tab. If you then use the Sun Greaves to kick it in midair, it'll home in on the nearest enemy and deal much more damage.
** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution of which is indicated by gold afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you retain your gained speed.
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Added example(s)

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** "Guardian": A white leotard with a red scarf, black gloves and boots with gold accents, and a gold headdress and pauldrons. Awarded for achieving a bronze time in the Sansa Keep time trial.


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** "Soldier": A gold suit of armor over a white dress. Awarded for achieving a bronze time in the Empty Bailey time trial.
** "XIX": [[ProductionThrowback Sybil's game jam design]]. Awarded for achieving a bronze time in the Underbelly time trial.
** "Classy": A white backless sweater-vest and baggy black pants with gold accents. Awarded for achieving a bronze time in the Twilight Theater time trial.
** "Bleeding Heart": A purple dress with gold accents, purple armwarmers and gold legwarmers over purple thigh-socks, adorned with yellow flowers, and a yellow flower crown. Awarded for achieving a bronze time in the Tower Ruins time trial.

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Added example(s)


** Messed up doing a time trial? You can head back to the crystal you started at and hit it again to stop and restart if you wish.



* TimeTrial: These were added in the Map Update for each area, with the rewards for achieving at least a bronze time being [[AndYourRewardIsClothes various new Attire for Sybil to wear]].

to:

* TimeTrial: These were added in the Map Update one for each area, marked with the a magenta crystal hidden somewhere. The rewards for achieving at least a bronze time being are [[AndYourRewardIsClothes various new Attire for Sybil to wear]].


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** "Sol Sister": A stylized nun's habit. Awarded for achieving a bronze time in the Dilapidated Dungeon time trial.


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** "Sleepytime": A large white sweater with black thigh socks, [[FashionableAsymmetry one scrunched down to the ankle and the other pulled up all the way]]. Awarded for achieving a bronze time in the Listless Library time trial.

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Map Update details


** A later patch will add a map that can be viewed at any time, helping to ease the struggle of losing one's way around the massive Castle Sansa.
* AscendedGlitch: Bunny-hopping after a slide-jump, an unintentional technique which lets Sybil keep the speed from the slide-jump, was later given a unique animation.

to:

** A later patch will add The Map Update added, well, [[ExactlyWhatItSaysOnTheTin a map map]] in the form of Memento, an upgrade found after leaving the Dilapidated Dungeon that can be viewed lets you view a minimap of your current area at any time, helping to ease the struggle of losing one's way around the massive Castle Sansa.
** Also in the Map Update, the "Professional" Attire is now the reward for achieving a bronze time in the Castle Sansa time trial. If you already found it prior to the update, however, it remains unlocked and won't have to be reacquired.
* AscendedGlitch: Bunny-hopping after a slide-jump, an unintentional technique which lets Sybil keep the speed from the slide-jump, was later given a unique animation.animation in the Map Update.



* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly. Although her rabbit-like ears and antler-like horns could lead to the possiblity she might be [[FearsomeCrittersOfAmericanFolklore a jackalope]]. [[spoiler:[[LampshadeHanging Even the voice at the end of the game isn't quite sure what she is.]]]]

to:

* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly. Although her rabbit-like ears and antler-like horns could lead to the possiblity possibility she might be [[FearsomeCrittersOfAmericanFolklore a jackalope]]. [[spoiler:[[LampshadeHanging Even the voice at the end of the game isn't quite sure what she is.]]]]



* {{Retraux}}: The game has a blocky, low-poly aesthetic with intentionally choppy animation (which can be disabled to make it smoother) that wouldn't look out of place in a UsefulNotes/Nintendo64 game. It even emulates that system's distinct [[http://filthypants.blogspot.com/2014/12/n64-3-point-texture-filtering-in.html?m=1 3-point texture filtering]], adding to the aesthetic.

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* {{Retraux}}: The game has a blocky, low-poly aesthetic with intentionally choppy animation (which can be disabled to make it smoother) that wouldn't look out of place in a UsefulNotes/Nintendo64 Platform/Nintendo64 game. It even emulates that system's distinct [[http://filthypants.blogspot.com/2014/12/n64-3-point-texture-filtering-in.html?m=1 3-point texture filtering]], adding to the aesthetic.



** Although Sybil will automatically target the nearest enemy when attacking, there's also a CameraLockOn (activated by holding RB/Right Click) that can further assist in fighting foes, especially the tougher ones.

to:

** Although Sybil will automatically target the nearest enemy when attacking, there's also a CameraLockOn (activated by holding RB/Right Click) that can further assist in fighting foes, especially the tougher ones. The Map Update added a optional toggle that lets it re-center the camera if no valid targets are nearby.



* StatuesqueStunner: Sybil is not only curvy, but also noticeably taller than your average platformer game protagonist (not to mention how she towers over the goat butlers).

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* StatuesqueStunner: Sybil is not only curvy, but also noticeably taller than your average platformer game PlatformGame protagonist (not to mention how she towers over the goat butlers).



* TimeTrial: These were added in the Map Update for each area, with the rewards for achieving at least a bronze time being [[AndYourRewardIsClothes various new Attire for Sybil to wear]].



** "Professional": A black full-body unitard with a CleavageWindow and white bolero jacket with gold cuffs, with black fingerless gloves. Found behind a locked door in Castle Sansa.


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** "Professional": A black full-body unitard with a CleavageWindow and white bolero jacket with gold cuffs, with black fingerless gloves. Formerly found behind a locked door in Castle Sansa, as of the Map Update it is now awarded for achieving a bronze time in the Castle Sansa time trial.
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* HartmanHips: Sybil has an incredibly broad set of hips that exceed her shoulders and long stout legs that are larger than the rest of her body.

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* DreamWalker: Sybil seems to be one of these, and [[spoiler: the third voice at the end implies this isn't the first or last time she's done this sort of thing.]]



* SilentProtagonist: While Sybil herself doesn't speak anywhere in the game, the narration when examining certain objects and reading books in the Listless Library gives some insight towards her personality.

to:

* SilentProtagonist: While Sybil herself doesn't speak anywhere is functionally this, though she isn't the 'wholly mute' variety—the only dialogue of hers that the player is privy to comes when you examine the mirror she arrived through (remarking that she hopes she isn't too late), meanwhile some goats will respond as if she were speaking to them, and [[spoiler: the third party in the game, the ending appears to be actively conversing with her, wherein she at least provides her name]]. The narration when examining certain objects and reading books in the Listless Library gives does give some insight towards into her personality.personality, though.
Is there an issue? Send a MessageReason:
None


* DreamLand: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself, and appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]]]

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* DreamLand: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself, and appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]]]tell]].]]

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