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History VideoGame / PrinceOfPersiaTheSandsOfTime

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* SigilSpam: [[http://princeofpersiagame.tripod.com/sitebuildercontent/sitebuilderpictures/symbol-sot.jpg A specific symbol]] can be seen all over the place in the game, usually on and around buttons, switches and levers.
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* FlashStep: Sand creatures can teleport right next to the Prince if there's too much distance between him and them
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** The Prince helps activate the palace defense system to combat the sand creatures. Too bad it's not only completely useless against them, but now he has to go through the entire game maneuvering through {{Death Trap}}s.
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* LeaningOnTheFourthWall: While trying to solve the LightAndMirrorsPuzzle in the library, Farah starts reading from some random book. The Prince complains that if she's got time to be reading, she could look for a book that tells them how to get out of the room, only for Farah to respond that this isn't that kind of game.
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* RevivingEnemy: Humanoid sand creatures will just keep getting back up over and over until they're either finished off with the Dagger while they're down or dealt a finishing blow after using the Freeze or Mega Freeze powers on them.
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* [[PlotTailoredToTheParty Level Design Tailored To The Party]]: Whenever the two can't just walk from point A to point B, there'll usually be some things for the Prince to practice his LeParkour skills on, and a tiny crack or crawlspace for Farah to slip through.
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** She also has an annoying tendency to stand her ground instead of keeping away from enemies, leading to a few scenarios where Farah ends up surrounded by enemies and just stands there while the Prince has to keep them off her.
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* TimeTravelTenseTrouble: [[spoiler: During the Final Battle, the prince runs into the classic had/will problem when explaining the events of the game to Farah.]]
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* AntiClimaxBoss: The Vizier isn't nearly as challenging as the platorming, the puzzling and the fighting done throughout the rest of the game.



* GoddamnedBats: Of the [[LedgeBats ledge kind]].
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** [[spoiler: The hourglass can serve as an even more powerful button, which the Prince takes full advantage of.]]
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* AntiFrustrationFeatures: The Rewind ability serves to help ease the game's difficulty during it's trickier segments.
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* ArcWords: "Honor and glory." It's even the title of the final part of the game.
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Described the wrong trope,


* InfinityPlusOneSword: The Prince upgrades his sword several times throughout the game. The first replacement sword allows him to break through certain walls; the last and most powerful sword kills enemies in a single hit.

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* InfinityPlusOneSword: SwordofPlotAdvancement: The Prince upgrades his sword several times throughout the game. The first replacement sword allows him to break through certain walls; the last and most powerful sword kills enemies in a [[EleventhHourSuperpower single hit.hit]].
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* MalevolentArchitecture: The palace may have crumbled a little because of the initial blast, but it's still made of DeathTraps!

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* MalevolentArchitecture: The palace may have crumbled a little because of the initial blast, but it's still made of DeathTraps![[DeathTrap Death Traps]]!
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* EvilChancellor: The Vizier.


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* NiceJobBreakingItHero: The Prince + The Hourglass.

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* BottomlessPits: Several of them, as part of the palace's DeathCourse style. Conversely, if the pit ''does'' have a bottom, there're probably SpikesOfDoom in it.



* GoddamnedBats: Of the [[LedgeBats ledge kind]].



* Knockback: Most enemies attack by throwing the Prince to the floor. Fortunately he can still block while knocked down.

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* Knockback: {{Knockback}}: Most enemies attack by throwing the Prince to the floor. Fortunately he can still block while knocked down.


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* MalevolentArchitecture: The palace may have crumbled a little because of the initial blast, but it's still made of DeathTraps!

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* AirborneMook: The Sand Griffins.



* DeathCourse: The palace is made of them.



* EscortMission: Averted up to a point. Farah comes and goes and when she does stay for a while, she can fend for herself fairly well, but can only stun enemies at best (the Prince still has to kill them).

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* EscortMission: Averted up to a point. Farah comes and goes and when she does stay for a while, she can fend for herself fairly well, but can only stun enemies at best (the Prince still has to kill them).them) and can get killed if the Prince doesn't come to her aid now and then. This doesn't really come up as annoying for the most part. At least until [[ThatOneLevel the elevator fight sequence]].


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* ImpaledWithExtremePrejudice: Should the Prince fall down any of the ubiquitous pits containing SpikesOfDoom at the bottom.


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* Knockback: Most enemies attack by throwing the Prince to the floor. Fortunately he can still block while knocked down.
* LedgeBats: Bats only show up during the trickier platforming sequences, usually when the Prince is supposed to balance himself on a beam.


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* SpikesOfDoom: Plenty of these, whether it's at the bottom of a pit or part of a malicious booby trap.


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* ThatDidntHappen: The Prince finally kisses Farah, but promptly [[ResetButton rewinds time]] when he gets smacked in the face. So the UnresolvedSexualTension remains.
** More literally, the Prince says these exact words whenever you get a Game Over.


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* UnresolvedSexualTension: The Prince and Farah bond over the course of the game, growing closer and closer. The Prince even starts considering asking her hand in marriage. [[spoiler:After she dies, he's forced to rewind time, undoing her death but also their bonding, to the point where the game ends without them really knowing each other in the first place. The Prince even tries kissing her before leaving, but he even rewinds that event when it doesn't go along as planned.]]

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* AntiClimaxBoss: The Vizier isn't nearly as challenging as the platorming, the puzzling and the fighting done throughout the rest of the game.



* EscortMission: Averted up to a point. Farah comes and goes and when she does stay for a while, she can fend for herself fairly well, but can only stun enemies at best (the Prince still has to kill them).
* GuysSmashGirlsShoot: The Prince deals with enemies in close-quarters combat while Farah shoots her arrows from afar.
* HealThyself: By drinking water.



* LeParkour: Arguably the game that popularized it.



* MooksButNoBosses: With the exception of [[spoiler:the Prince's own father]] near the beginning, there's not a single boss fight throughout the game. Fihgting the Vizier in the end [[AntiClimaxBoss seems more conciliatory than anything else]].



* OurTimeMachineIsDifferent: It runs on sand, actually.



* RippleEffectProofMemory: Only the Prince is able to recall the events of the game because [[spoiler:such events were erased by rewinding time all the way back to '''before''' the game begins. The whole game is in fact one big flashback the Prince is narrating to Farah.]]



* TrustPassword: Farah tells the Prince her mother used to calm her fears with the made-up word "Kakolukia", remarking she's never told this to [b]anybody[/b]. [[spoiler:When the Prince resets the timeline, thereby erasing the events of the game entirely - including meeting and bonding with Farah - he proves his story true by throwing the word "Kakolukia" back.]]

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* TrustPassword: Farah tells the Prince her mother used to calm her fears with the made-up word "Kakolukia", remarking she's never told this to [b]anybody[/b].'''anybody'''. [[spoiler:When the Prince resets the timeline, thereby erasing the events of the game entirely - including meeting and bonding with Farah - he proves his story true by throwing the word "Kakolukia" back.]]


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* WholeEpisodeFlashback: The Prince narrates throughout the game. [[spoiler:This is because he's in fact narrating to Farah in the present time. The whole game is one big flashback, with the exception of the FinalBoss, which happens right after the Prince finishes his tale.]]

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* {{Claustrophobia}}: The Prince mentions this. It doesn't come up much.

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* BlockPuzzle: The Prince's go-to method whenever Farah isn't around to stand on a switch.
* {{Claustrophobia}}: The Prince mentions this. this once. It doesn't come up much.at all afterwards.



* MindScrew: Some of the visions as you get further into the game, showing the death of the princess as well as of the prince himself, even though they don't happen that way. It is the first time in the game that the visions start to steer you wrong.

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* InfinityPlusOneSword: The Prince upgrades his sword several times throughout the game. The first replacement sword allows him to break through certain walls; the last and most powerful sword kills enemies in a single hit.
* LightAndMirrorsPuzzle: Several times in the game, featured most prominently in the palace library.
* MagicalMysteryDoors: The finale features this, in a rather surreal section in which the Prince must cross two rooms each with a set of eight doors. Only one door allows him to move up into the next area; taking any other door will send the Prince back to the entrance, with him commenting on [[LampshadeHanging just hat the hell is going on]].
* MindScrew: Some of The game is peppered with premonitory visions that show you exactly how to traverse the incoming platforming section and what enemies to expect. However, as the game progresses, the visions as you get further into the game, become increasingly ominous, cutting away to Farah in a suspicious way and occassionaly showing her death. Even the death Prince himself is shown to die in a few visions. This of course plays on the princess as well as of the prince himself, even though they don't happen that way. It is the first time in the game that the visions start to steer you wrong.gamer's forged trust on said visions.


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* [[ResetButton Rewind Button]]: The Dagger of Time.


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* SetPiecePuzzle: Arming the palace's security defense system.
* StockVideoGamePuzzle: See BlockPuzzle, LightAndMirrorsPuzzle, MagicalMysteryDoors and SetPiecePuzzle for a few examples.
* TimeIsDangerous: "''Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you: ''they are wrong''. Time is an ocean in a storm''".
* TrustPassword: Farah tells the Prince her mother used to calm her fears with the made-up word "Kakolukia", remarking she's never told this to [b]anybody[/b]. [[spoiler:When the Prince resets the timeline, thereby erasing the events of the game entirely - including meeting and bonding with Farah - he proves his story true by throwing the word "Kakolukia" back.]]
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* EleventhHourSuperpower: Zig-zagged. The Prince loses the Dagger of Time, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s all enemies.

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''Prince of Persia: The Sands of Time'' is a 2003 video game and the first chapter in the newer ''Franchise/PrinceOfPersia'' trilogy developed by Creator/{{Ubisoft}}. It reproduced the series' popular combination of combat and climbing puzzles, and added what is still the most successful use of time-distortion effects (previously seen in such games as ''VideoGame/MaxPayne'' and ''[[VideoGame/{{Blinx}} Blinx: The Time Sweeper]]''), as well as creating an entirely new story with a more complex hero, an expanded role for the princess, and one doozy of a plot twist. The Prince is a young man accompanying his father to an Indian-like kingdom, whose Vizier betrayed them to the Prince's armies. Among the spoils of that kingdom is a large hourglass called [[TitleDrop "The Sands of Time"]] and a dagger that the Prince claims. The Vizier then tricks the Prince into opening the hourglass and unleashing the curse of the sands upon the land. Confused over what happened, he finds himself in the company of Farah, a princess of the kingdom he just ransacked and who has knowledge of what he has done, and has to go fix what he [[NiceJobBreakingItHero broke]].

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''Prince of Persia: The Sands of Time'' is a 2003 video game and the first chapter in the newer ''Franchise/PrinceOfPersia'' trilogy developed by Creator/{{Ubisoft}}. It reproduced the series' popular combination of combat and climbing puzzles, and added LeParkour and what is still the most successful use of time-distortion effects (previously seen in such games as ''VideoGame/MaxPayne'' and ''[[VideoGame/{{Blinx}} Blinx: The Time Sweeper]]''), as well as creating an entirely new story with a more complex hero, an expanded role for the princess, and one doozy of a plot twist. The Prince is a young man accompanying his father to an Indian-like kingdom, whose Vizier betrayed them to the Prince's armies. Among the spoils of that kingdom is a large hourglass called [[TitleDrop "The Sands of Time"]] and a dagger that the Prince claims. The Vizier then tricks the Prince into opening the hourglass and unleashing the curse of the sands upon the land. Confused over what happened, he finds himself in the company of Farah, a princess of the kingdom he just ransacked and who has knowledge of what he has done, and has to go fix what he [[NiceJobBreakingItHero broke]].


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* ICantUseTheseThingsTogether: The Prince will occasionally gripe about Farah and her attitude, or reminisce about his love for her. This gets lampshaded twice, by the Prince himself, no less. "Why am I talking to myself?"
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* {{Claustrophobia}}: The Prince mentions this. It doesn't come up much.
* ClothingDamage: The Prince starts with SleevesAreForWimps (one at a time) and goes all the way up to ShirtlessScene.
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* UnwittingPawn: The Shah and Prince are convinced by the Vizier of India to invade India for no good reason outside of "Fortune and Glory", while the Vizier helps them in exchange for his choice picks from the Maharajah's treasure chamber. Needless to say, the Shah immediately agrees to this offer from a man who is offering to betray his sovereign and his nation to an invader and who in fact ''solicited'' his betrayal to a random party and who can be assumed to have a powerful ulterior motive, and invades India. As a result, a [[ZombieApocalypse Sand Apocalypse]] happens.
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* SecondHourSuperpower: You shortly gain the power to control time after you retrieve the dagger.

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''Prince of Persia: The Sands of Time'' is a 2003 video game and the first chapter in the newer ''Franchise/PrinceOfPersia'' trilogy developed by Creator/{{Ubisoft}}. It reproduced the series' popular combination of combat and climbing puzzles, and added what is still the most successful use of time-distortion effects (previously seen in such games as ''VideoGame/MaxPayne'' and ''[[VideoGame/BlinxTheTimeSweeper Blinx: The Time Sweeper]]''), as well as creating an entirely new story with a more complex hero, an expanded role for the princess, and one doozy of a plot twist. The Prince is a young man accompanying his father to an Indian-like kingdom, whose Vizier betrayed them to the Prince's armies. Among the spoils of that kingdom is a large hourglass called [[TitleDrop "The Sands of Time"]] and a dagger that the Prince claims. The Vizier then tricks the Prince into opening the hourglass and unleashing the curse of the sands upon the land. Confused over what happened, he finds himself in the company of Farah, a princess of the kingdom he just ransacked and who has knowledge of what he has done, and has to go fix what he [[NiceJobBreakingItHero broke]].

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''Prince of Persia: The Sands of Time'' is a 2003 video game and the first chapter in the newer ''Franchise/PrinceOfPersia'' trilogy developed by Creator/{{Ubisoft}}. It reproduced the series' popular combination of combat and climbing puzzles, and added what is still the most successful use of time-distortion effects (previously seen in such games as ''VideoGame/MaxPayne'' and ''[[VideoGame/BlinxTheTimeSweeper ''[[VideoGame/{{Blinx}} Blinx: The Time Sweeper]]''), as well as creating an entirely new story with a more complex hero, an expanded role for the princess, and one doozy of a plot twist. The Prince is a young man accompanying his father to an Indian-like kingdom, whose Vizier betrayed them to the Prince's armies. Among the spoils of that kingdom is a large hourglass called [[TitleDrop "The Sands of Time"]] and a dagger that the Prince claims. The Vizier then tricks the Prince into opening the hourglass and unleashing the curse of the sands upon the land. Confused over what happened, he finds himself in the company of Farah, a princess of the kingdom he just ransacked and who has knowledge of what he has done, and has to go fix what he [[NiceJobBreakingItHero broke]].


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* MundaneUtility: Throughout the game, the Prince uses the Dagger of Time's [[MentalTimeTravel rewind feature]] to evade death and save the day. At the end of the game, he uses it to... kiss a girl without her knowing.
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* ArbitrarySkepticism: Farah surely had known about the dagger's time-twisting power before the adventure began, but [[spoiler:after the ResetButton is pressed, she believes that the whole story told by the Prince could be nothing but a fairy-tale.]]
* ArmorIsUseless: The Prince takes the same amount of damage both before and after he removes his armour.
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* NostalgiaLevel: You can visit a 3D version of the first level from [[VideoGame/PrinceOfPersia1 the original game]].
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* MindScrew: Some of the visions as you get further into the game, showing the death of the princess as well as of the prince himself, even though they don't happen that way. It is the first time in the game that the visions start to steer you wrong.

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[[redirect:VideoGame/PrinceOfPersia]]

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[[redirect:VideoGame/PrinceOfPersia]][[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Sands_of_Time_Box_Art_2143.jpg]]
[[caption-width-right:250:[-Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you: ''they are wrong''. Time is an ocean in a storm.-] ]]

''Prince of Persia: The Sands of Time'' is a 2003 video game and the first chapter in the newer ''Franchise/PrinceOfPersia'' trilogy developed by Creator/{{Ubisoft}}. It reproduced the series' popular combination of combat and climbing puzzles, and added what is still the most successful use of time-distortion effects (previously seen in such games as ''VideoGame/MaxPayne'' and ''[[VideoGame/BlinxTheTimeSweeper Blinx: The Time Sweeper]]''), as well as creating an entirely new story with a more complex hero, an expanded role for the princess, and one doozy of a plot twist. The Prince is a young man accompanying his father to an Indian-like kingdom, whose Vizier betrayed them to the Prince's armies. Among the spoils of that kingdom is a large hourglass called [[TitleDrop "The Sands of Time"]] and a dagger that the Prince claims. The Vizier then tricks the Prince into opening the hourglass and unleashing the curse of the sands upon the land. Confused over what happened, he finds himself in the company of Farah, a princess of the kingdom he just ransacked and who has knowledge of what he has done, and has to go fix what he [[NiceJobBreakingItHero broke]].

For the sequels, see ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''VideoGame/PrinceOfPersiaTheTwoThrones''. For the film adaptation, see ''Film/PrinceOfPersiaTheSandsOfTime''.
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Redirect this for now; will split later

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[[redirect:VideoGame/PrinceOfPersia]]

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