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''Primordia'' is an IdleGame made in UsefulNotes/{{Profectus}} by Creator/Jacorb90 released in 2022, which is also the first major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Aqua. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
to:
''Primordia'' is an IdleGame made in UsefulNotes/{{Profectus}} MediaNotes/{{Profectus}} by Creator/Jacorb90 released in 2022, which is also the first major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Aqua. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
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** Starting from Advancement 4, many of them provide 100% passive elemental particle gain per second, making resetting those layers unnecessary once achieved.
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** Starting from Advancement 4, many of them provide 100% passive elemental particle gain per second, making resetting those the affected layers unnecessary once achieved.
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* AIGeneratedEconomy:
** Once you reach Advancement 14, all Flame upgrades are purchased within one second of a reset if you can afford them.
** Once you reach Advancement 14, all Flame upgrades are purchased within one second of a reset if you can afford them.
to:
* AIGeneratedEconomy:
AIGeneratedEconomy: Plenty of the Advancements provide automation for the various layers to simplify progression:
**Once you reach Starting from Advancement 14, 4, many of them provide 100% passive elemental particle gain per second, making resetting those layers unnecessary once achieved.
** Advancement 14 automatically purchases all Flame upgradesare purchased within one second of a reset if you can afford them.
**
** Advancement 14 automatically purchases all Flame upgrades
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Linked to the new page.
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''Primordia'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the first major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Aqua. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
to:
''Primordia'' is an IdleGame made in the Profectus engine UsefulNotes/{{Profectus}} by Creator/Jacorb90 released in 2022, which is also the first major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Aqua. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
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Added an example from the new trope page.
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* FactorBreakdown: Hovering over a particle reset button shows its base gain and all multipliers that affect the final result.
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Found all the info needed.
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** Spark = Flame + Spark
to:
** Spark = Flame + SparkLightning
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%%** Protein = Life + ?
%%** Snow =
%%** Magma = Flame + Earth
%%** Wood =
%%** Steel =
%%** Methane =
%%** Snow =
%%** Magma = Flame + Earth
%%** Wood =
%%** Steel =
%%** Methane =
to:
%%**
** Snow
%%**
** Magma = Flame + Earth
%%**
** Steel
%%**
** Methane = Life + Air
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* GreenMeansNatural: The Life layer is green and uses a leaf icon.
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* GreenMeansNatural: The Life layer is green and uses a green leaf icon.
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can't verify the rest of the fusions at the moment
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* BlueMeansCold: The Cryo layer is light blue, and its snowflake icon has a pale blue center.
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* ElementalFusion: Particle Combinators allow you to combine particles from different elements to make molecules.
** Spark = Flame + Spark
** Mud = Aqua + Earth
%%** Protein = Life + ?
%%** Snow =
%%** Magma = Flame + Earth
%%** Wood =
%%** Steel =
%%** Methane =
** Spark = Flame + Spark
** Mud = Aqua + Earth
%%** Protein = Life + ?
%%** Snow =
%%** Magma = Flame + Earth
%%** Wood =
%%** Steel =
%%** Methane =
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* FireIsRed: The Flame layer uses a reddish-orange color.
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* GreenMeansNatural: The Life layer is green and uses a leaf icon.
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* WaterIsBlue: The Aqua layer is blue and its icon is a water drop on a dark blue background.
* YellowLightningBlueLightning: The Lightning layer is yellow and its icon is a yellow zigzagging lightning bolt.
* YellowLightningBlueLightning: The Lightning layer is yellow and its icon is a yellow zigzagging lightning bolt.
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** Fire: Red
** Life: Green
** Aqua: Blue
** Lightning: Yellow
** Cryo: Light blue
** Life: Green
** Aqua: Blue
** Lightning: Yellow
** Cryo: Light blue
to:
** [[FireIsRed Fire: Red
Red]]
** [[GreenMeansNatural Life:Green
Green]]
** [[WaterIsBlue Aqua:Blue
Blue]]
** [[YellowLightningBlueLightning Lightning:Yellow
Yellow]]
** [[BlueMeansCold Cryo: Lightblueblue]]
** [[GreenMeansNatural Life:
** [[WaterIsBlue Aqua:
** [[YellowLightningBlueLightning Lightning:
** [[BlueMeansCold Cryo: Light
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looks like it was renamed at some point
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[[caption-width-right:350:Shown: Flame, Life, Water, Earth, Lightning, Air, Cryo, Light, Sound.]]
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[[caption-width-right:350:Shown: Flame, Life, Water, Aqua, Earth, Lightning, Air, Cryo, Light, Sound.]]
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''Primordia'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the first major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Water. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
to:
''Primordia'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the first major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Water.Aqua. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
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** Water: Blue
to:
** Water: Aqua: Blue
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adding content based on the Lore tab
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->''So... you're telling me that I can make my own universe? Sweet!\\
No, I'm not going to back down just because I'm younger than you, let me have this.\\
Great! So, I can just take these tools and get started then?\\
Alright, here goes!''
-->-- '''The universe maker''' to their superior, "The Beginning"
No, I'm not going to back down just because I'm younger than you, let me have this.\\
Great! So, I can just take these tools and get started then?\\
Alright, here goes!''
-->-- '''The universe maker''' to their superior, "The Beginning"
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As you advance, the Lore tab reveals pieces of dialogue from the being creating the universe, showing their ongoing effort to make something unique and their growing conflict with their superior.
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* Catch22Dilemma: In "Correction Major", the universe maker is told that they're under-qualified, meaning that they lack experience in making a universe. They then realize that they can't get that experience without making a universe.
-->So I need experience to make a universe, but need to make a universe to have experience. Jeez, I'm no million-year-old genius but that sounds like a paradox to me.
-->So I need experience to make a universe, but need to make a universe to have experience. Jeez, I'm no million-year-old genius but that sounds like a paradox to me.
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* TheGhost: The universe maker speaks at length to their superior and the superior's assistant, but the latter two are never shown and the audience never hears from them.
* IResembleThatRemark: In "Correction Major", when the universe maker is told that they're under-qualified for their task, their objection to that is:
-->How dare you, just because I skipped half of my classes doesn't mean-
* MinimalistCast: There are only two characters at first, the universe maker and their superior. "Correction Major" swaps out the superior for a third character, one of the superior's assistants.
* NamelessNarrative: None of the characters are given official names or titles.
* NewhartPhonecall: The universe maker converses with their superior and the superior's assistant, but only the maker's side of the conversation is revealed to the audience.
* IResembleThatRemark: In "Correction Major", when the universe maker is told that they're under-qualified for their task, their objection to that is:
-->How dare you, just because I skipped half of my classes doesn't mean-
* MinimalistCast: There are only two characters at first, the universe maker and their superior. "Correction Major" swaps out the superior for a third character, one of the superior's assistants.
* NamelessNarrative: None of the characters are given official names or titles.
* NewhartPhonecall: The universe maker converses with their superior and the superior's assistant, but only the maker's side of the conversation is revealed to the audience.
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* RepeatingSoTheAudienceCanHear: Because [[NewhartPhonecall only the universe maker's side of their conversations is shown]], the maker often repeats the other side for the audience's benefit.
-->Oh... you've already heard of this one? I thought I made some kind of discovery...\\
Yes, I did expect a universe to be normally made of only three particle types, thank you.\\
[…]\\
This has gotta be revolutionary, right?\\
No? You're saying that self-sustaining universes already exist?\\
[…]\\
How can Flame Particles exist without some air to keep them alive?\\
You're saying that there aren't rules here yet?
-->Oh... you've already heard of this one? I thought I made some kind of discovery...\\
Yes, I did expect a universe to be normally made of only three particle types, thank you.\\
[…]\\
This has gotta be revolutionary, right?\\
No? You're saying that self-sustaining universes already exist?\\
[…]\\
How can Flame Particles exist without some air to keep them alive?\\
You're saying that there aren't rules here yet?
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* TimeAbyss: The universe maker and their fellow beings are implied to be very long-lived. In "Correction Major", the maker mentions that they're "no million-year-old genius".
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Added an example.
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* RhymeThemeNaming: Names of Light buyables use sets of three rhymes (two in the Red tab), like "Shattered Dreams", "Thunderous Streams", and "Frightened Screams".
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Added an example from the new trope page.
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* ResetMilestones: Once you reach a high enough points/s quota, you can reset to gain an Advancement. Some Advancements unlock new layers, upgrades, or other production boosts, while others provide help like automatic upgrades, gaining 100% of a specific particle per second, or making Cryo challenges only reset the Aqua layer.
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Updated for 1.3.
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[[quoteright:313:https://static.tvtropes.org/pmwiki/pub/images/primordia2022may4.png]]
[[caption-width-right:313:Shown: Flame, Life, Water, Earth, Lightning, Air, Cryo, Particle Combinators.]]
[[caption-width-right:313:Shown: Flame, Life, Water, Earth, Lightning, Air, Cryo, Particle Combinators.]]
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** Light: Cream
** Sound: Pink
** Sound: Pink
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* PostEndGameContent: As of v.1.2, the endgame is 1.4e25 particles/s, but getting enough upgrades and other things that let you go beyond 1e29/s is reasonably possible.
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* PostEndGameContent: As of v.1.2, 3, the endgame is 1.4e25 5e46 particles/s, but getting enough upgrades and other things that let you go beyond 1e29/s 1e50/s is reasonably possible.
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Minor correction since you can get to that point.
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* PostEndGameContent: As of v.1.2, the endgame is 1.4e25 particles/s, but getting enough upgrades and other things that let you go beyond 1e28/s is reasonably possible.
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* PostEndGameContent: As of v.1.2, the endgame is 1.4e25 particles/s, but getting enough upgrades and other things that let you go beyond 1e28/s 1e29/s is reasonably possible.
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* PostEndGameContent: As of v.1.2, the endgame is 1.4e25 particles/s, but going beyond 1e28/s is reasonably possible.
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* PostEndGameContent: As of v.1.2, the endgame is 1.4e25 particles/s, but going getting enough upgrades and other things that let you go beyond 1e28/s is reasonably possible.
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Expanded the example.
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* AIGeneratedEconomy: Once you reach Advancement 14, all Flame upgrades are purchased within one second of a reset if you can afford them.
to:
* AIGeneratedEconomy: AIGeneratedEconomy:
** Once you reach Advancement 14, all Flame upgrades are purchased within one second of a reset if you can affordthem.them.
** Advancement 17 automatically purchases all Life Buyables each second.
** Once you reach Advancement 14, all Flame upgrades are purchased within one second of a reset if you can afford
** Advancement 17 automatically purchases all Life Buyables each second.
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More accurate.
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** Air: Purple
to:
** Air: PurpleHot pink (The layer's interface is pink lace)
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Added an example.
* EmptyLevels: The differences between levels for the Earth Grid starting from 6 are negligible, as no new effects are provided and the existing ones hardly improve. It's only once it reaches level 16 that you get a really useful particle gain multiplier.
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* PostEndGameContent: As of v.1.1.1, the endgame is 1e17 particles/s, but going beyond 1e18/s is possible. Additionally, you can accomplish this before getting the fourth Particle Combinator, which would otherwise need a little more grinding.
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* PostEndGameContent: As of v.1.1.1, 2, the endgame is 1e17 1.4e25 particles/s, but going beyond 1e18/s 1e28/s is possible. Additionally, you can accomplish this before getting the fourth Particle Combinator, which would otherwise need a little more grinding.reasonably possible.
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Flows better with text overall and takes the empty space made by the image on desktop.
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''[[https://jacorb90.me/Primordial-Tree/ Primordia]]'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the first major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Water. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
to:
It is playable [[https://jacorb90.me/Primordial-Tree/ here]].
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Minor update adjustment.
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* PostEndGameContent: As of v.1.1, the end game is 1e14 particles/s, but going beyond 1e15/s is possible. Additionally, you can accomplish this before getting the third Particle Combinator, which you may need to grind a little more before you can get it.
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* PostEndGameContent: As of v.1.1.1, the end game endgame is 1e14 1e17 particles/s, but going beyond 1e15/s 1e18/s is possible. Additionally, you can accomplish this before getting the third fourth Particle Combinator, which you may would otherwise need to grind a little more before you can get it.grinding.
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None
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''[[https://jacorb90.me/Primordial-Tree/ Primordia]]'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Water. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
to:
''[[https://jacorb90.me/Primordial-Tree/ Primordia]]'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the first major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Water. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
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Adjusted for the new update.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/primordia30apr.png]]
[[caption-width-right:350:Shown: Flame, Life, Water, Earth, Lightning, Air, Cryo.]]
[[caption-width-right:350:Shown: Flame, Life, Water, Earth, Lightning, Air, Cryo.]]
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[[quoteright:313:https://static.tvtropes.
* {{Cap}}: Molecules are capped based on Particle Condensers*50. Advancement 21 improves that by 20%.
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* PostEndGameContent: As of v.1.0.2, the end game is 3e9 particles/s, but going beyond 1e10/s is possible. You also only need a level 3 Earth Grid, but it's possible to reach a higher level, with a new effect unlocked at level 4.
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* PostEndGameContent: As of v.1.0.2, 1, the end game is 3e9 1e14 particles/s, but going beyond 1e10/s 1e15/s is possible. You also only Additionally, you can accomplish this before getting the third Particle Combinator, which you may need a level 3 Earth Grid, but it's possible to reach grind a higher level, with a new effect unlocked at level 4.little more before you can get it.
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''Primordia'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Water. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
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Started this page.
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/primordia30apr.png]]
[[caption-width-right:350:Shown: Flame, Life, Water, Earth, Lightning, Air, Cryo.]]
''Primordia'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Water. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
Not to be confused with [[VideoGame/Primordia2012 the adventure game from 2012 by Wormwood Studios]].
----
!!This game provides examples of:
* AIGeneratedEconomy: Once you reach Advancement 14, all Flame upgrades are purchased within one second of a reset if you can afford them.
* ChallengeRun: The Cryo layer has three challenges that restrict one of the original three elemental layers and either raise costs of things or make Aqua bars slower. Each challenge improves a mechanic for every time you complete a challenge, with the first two also improving based on Cryo particles.
* ColorCodedElements: Each element layer has its own color.
** Fire: Red
** Life: Green
** Water: Blue
** Lightning: Yellow
** Cryo: Light blue
** Air: Purple
** Earth: Brown
* DiminishingReturnsForBalance: Lightning Mode B is based on the square root of Electricity Particles, but above 10000, it gets softcapped and the multiplier grows far slower.
* ExportSave: The save manager has an option to export the 2KB+ save and immediately make it a new save file by importing it.
* PostEndGameContent: As of v.1.0.2, the end game is 3e9 particles/s, but going beyond 1e10/s is possible. You also only need a level 3 Earth Grid, but it's possible to reach a higher level, with a new effect unlocked at level 4.
----
[[caption-width-right:350:Shown: Flame, Life, Water, Earth, Lightning, Air, Cryo.]]
''Primordia'' is an IdleGame made in the Profectus engine by Creator/Jacorb90 released in 2022, which is also the major game made in it. You initially have 10 particles and have to choose an elemental particle from one of three layers: Flame, Life, and Water. The first provides upgrades, the second buyables, and the third bars that fill up at a decreasing speed. Once you start making enough particles/s, it's time to perform an Advancement that unlocks a new layer, upgrades, or some convenience to make the game faster.
Not to be confused with [[VideoGame/Primordia2012 the adventure game from 2012 by Wormwood Studios]].
----
!!This game provides examples of:
* AIGeneratedEconomy: Once you reach Advancement 14, all Flame upgrades are purchased within one second of a reset if you can afford them.
* ChallengeRun: The Cryo layer has three challenges that restrict one of the original three elemental layers and either raise costs of things or make Aqua bars slower. Each challenge improves a mechanic for every time you complete a challenge, with the first two also improving based on Cryo particles.
* ColorCodedElements: Each element layer has its own color.
** Fire: Red
** Life: Green
** Water: Blue
** Lightning: Yellow
** Cryo: Light blue
** Air: Purple
** Earth: Brown
* DiminishingReturnsForBalance: Lightning Mode B is based on the square root of Electricity Particles, but above 10000, it gets softcapped and the multiplier grows far slower.
* ExportSave: The save manager has an option to export the 2KB+ save and immediately make it a new save file by importing it.
* PostEndGameContent: As of v.1.0.2, the end game is 3e9 particles/s, but going beyond 1e10/s is possible. You also only need a level 3 Earth Grid, but it's possible to reach a higher level, with a new effect unlocked at level 4.
----