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In 1995, 3D Realms announced a FirstPersonShooter called ''Prey'', to be released in 1998, about a troubled young Native American who is abducted by aliens, gets loose in their giant organic spaceship, and must tap into his spiritual powers to [[DamselInDistress rescue his girlfriend]]. The big selling point of the game was portals; the ability to create [[TeleportersAndTransporters rifts in space]] between any two points of a level (if this [[VideoGame/{{Portal}} sounds familiar]], you are not alone).

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In 1995, 3D Realms announced a FirstPersonShooter called ''Prey'', to be released in 1998, about a troubled young Native American who is abducted by aliens, gets loose in their giant organic spaceship, and must tap into his spiritual powers to [[DamselInDistress rescue his girlfriend]]. The big selling point of the game was portals; the ability to create [[TeleportersAndTransporters rifts in space]] between any two points of a level (if this [[VideoGame/{{Portal}} sounds familiar]], you are not alone).
level ([[VideoGame/{{Portal}} Sound familiar?]] We thought so).
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--> ''[garbled sounds, then [[https://www.youtube.com/watch?v=1rRB5wv2N4Q Living After Midnight]] kicks in]''

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--> ''[garbled sounds, then [[https://www.youtube.com/watch?v=1rRB5wv2N4Q [[https://youtu.be/9VVFNgbsDC4 Living After Midnight]] kicks in]''
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** Many sections of the Sphere have consoles or similar tech tuned into a US-American late-night radio talkshow that continues to cover the alien abductions' visual clues back on Earth. The segments are pretty disturbing until suddenly the Keeper itself calls the host out of nowhere, delivering lots of VaguenessIsComing in a creepy voice. [[CrowningMomentOfFunny Art Bell takes it in stride.]]

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** Many sections of the Sphere have consoles or similar tech tuned into a US-American late-night radio talkshow that continues to cover the alien abductions' visual clues back on Earth. The segments are pretty disturbing until suddenly the Keeper itself calls the host out of nowhere, delivering lots of VaguenessIsComing in a creepy voice. [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments Art Bell takes it in stride.]]
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* BothSidesHaveAPoint: After the FinalBoss has been defeated and asks Tommy why he did that, he replies that [[spoiler:the Sphere had to be stopped from destroying any more civilizations. Its response is to point out that the Sphere itself is a civilization and destroying it would be no less of a crime, prompting Tommy to compare it to a parasite]]. You decide who's right.

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* BothSidesHaveAPoint: After the FinalBoss has been defeated and asks Tommy why he did that, he replies that [[spoiler:the Sphere had to be stopped from destroying any more civilizations. Its response is to point out that the Sphere itself is a civilization and destroying it would be no less of a crime, prompting Tommy to compare it to a parasite]]. You don't get to decide who's right.right: [[ButThouMust the game decides for you]].
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A sequel had been announced for release in 2012, was pushed back to 2013, [[DevelopmentHell then not brought up again until late 2014.]] The game's protagonist was to be Killian Samuels, an air marshal who was on a plane that happened to be abducted by the same exact light that takes Tommy. He was to wake up on an alien world named Exodus several years later, knowing that he somehow managed to become a bounty hunter during that period but has no other memories of that time. He would convinced himself he's was the only human on Exodus... until he was to run into Tommy, who apparently knows him. The game was to feature an open world environment, and the ability to take on bounty hunting missions for cash. Unfortunately, in October 2014, Bethesda [[http://www.cnet.com/news/bethesda-confirms-prey-2-cancelled/ officially announced the project was cancelled.]]

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A sequel had been announced for release in 2012, was pushed back to 2013, [[DevelopmentHell then not brought up again until late 2014.]] The game's protagonist was to be Killian Samuels, an air marshal who was on a plane that happened to be abducted by the same exact light that takes Tommy. He was to wake up on an alien world named Exodus several years later, knowing that he somehow managed to become a bounty hunter during that period but has no other memories of that time. He would have convinced himself he's he was was the only human on Exodus... until he was to run into Tommy, who apparently knows knew him. The game was to feature an open world environment, and the ability to take on bounty hunting missions for cash. Unfortunately, in October 2014, Bethesda [[http://www.cnet.com/news/bethesda-confirms-prey-2-cancelled/ officially announced the project was cancelled.]]
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* TheDragon: After having been built up as the BigBad for much of the game, [[spoiler:the Keeper]] is eventually revealed to be nothing more than this to the BiggerBad, [[spoiler:the Mother]], and even that's subverted minutes later when Tommy enters the very next room and [[spoiler:suddenly has to face off against scores of the things]].

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* TheDragon: After having been built up as the BigBad for much of the game, [[spoiler:the Keeper]] is eventually revealed to be nothing more than this to the BiggerBad, [[spoiler:the Mother]], and even that's subverted minutes later when Tommy enters the very next room and [[spoiler:suddenly has to face off against scores of the things]].
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* HandsFreeHandlamp: Tommy's never shown actually holding his [[TenSecondFlashlight zippo]], and it doesn't matter if both his hands are busy with alien-made death hardware.
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** The aliens' first contact with humanity comes in the form of Blue Oyster Cult's "Don't Fear the Reaper." Makes it pretty obvious what the aliens are planning.
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* LeftTheBackgroundMusicOn: The aliens herald their presence by making the jukebox play "Don't Fear the Reaper" - either an insane coincidence, or some alien has a sick sense of humor.
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** The section where Tommy encounters Jen's ripped-out-and-reassembled bar from the opening has a BlinkAndYoullMissIt moment with two hunters fiddling with the music player:
--> ***Hunter:*** Turn it off!!
--> [garbled sounds, then Living After Midnight kicks in]]
--> ***Hunter:*** Oooh! Yes! Yes!

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** The section where Tommy encounters Jen's ripped-out-and-reassembled bar from the opening has a BlinkAndYoullMissIt blink-and-you'll-miss-it moment with two hunters fiddling with the music player:
--> ***Hunter:*** '''Hunter:''' Turn it off!!
--> [garbled ''[garbled sounds, then [[https://www.youtube.com/watch?v=1rRB5wv2N4Q Living After Midnight Midnight]] kicks in]]
in]''
--> ***Hunter:*** '''Hunter:''' Oooh! Yes! Yes!
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** The section where Tommy encounters Jen's ripped-out-and-reassembled bar from the opening has a BlinkAndYoullMissIt moment with two hunters fiddling with the music player:
--> ***Hunter:*** Turn it off!!
--> [garbled sounds, then Living After Midnight kicks in]]
--> ***Hunter:*** Oooh! Yes! Yes!
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* NiceJobFixingItVillain: The Mother repeatedly shows you how easily she could kill you if she wanted and how helpless you are. At one point, she tells you where [[spoiler: Jen]] is, at the top of the tower you are in. A tower 200 km tall. She even shows you a map. You fight through an incredibly long level with multiple vehicle sequences, and then you get to a new map room, with the "you are here" arrow barely moved (actually in a 1:1 ratio with your actual movement in the game, which was significant but only a km or so up). The Mother then opens a portal for you to the top. At a later point, you encounter a room with dozens of [[spoiler: Keepers, each of which is as strong as a boss]], and she kills them for you. [[spoiler: It's revealed that the entire game was a secret test to find her replacement.]]
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** Since ''Prey 2'' was axed in DevelopmentHell in favor of the upcoming ''VideoGame/Prey2017'', this trope is back in full force - none of the characters or story events of the original ''Prey'' will show up in the reboot.

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** Since ''Prey 2'' was axed in DevelopmentHell in favor of the upcoming ''VideoGame/Prey2017'', this trope is back in full force - none of the characters or story events of the original ''Prey'' will show up in the reboot.
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Arkane devs have stated they're ignoring Prey 2006 and this apparently was in development before Bethesda gave them an IP address.


Has an InNameOnly successor in 'VideoGame/Prey2017''.

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Has an InNameOnly successor in 'VideoGame/Prey2017''.Not to be confused with ''VideoGame/Prey2017''.
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Has a reboot ''VideoGame/Prey2017''.

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Has a reboot ''VideoGame/Prey2017''.an InNameOnly successor in 'VideoGame/Prey2017''.
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* OneWordTitle

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* SequelHook: [[spoiler: Where do we ''start''? The unresolved plotline regarding evil ghosts invading the mortal realm? Talon's fate? Or that "six months later" [[TheStinger stinger]] where the [[NotQuiteDead priestess Elhuit]] invites you to meet some "powerful beings".]] The game was obviously conceived as part of a series, it's just that due to legal problems, Zenimax bought the game rights. They might still be making a sequel though, since there was some artwork for ''Prey 2'' surfacing around the Interwebs in 2008. [[http://www.youtube.com/watch?v=Q-aV0k02PR8 Here's a video.]]
** Prey 2 has been confirmed. [[http://www.ign.com/videos/2011/03/16/prey-2-teaser-trailer Here's the teaser.]]
*** Prey 2 was axed in 2014. Life's a bitch, right?
*** ''VideoGame/Prey2017'' has been announced in June 2016 and is scheduled for release in May 2017. Problem is, it won't have anything to do with this game aside from the name and the basic premise in the broadest sense.

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* SequelHook: [[spoiler: Where do we ''start''? The unresolved plotline regarding evil ghosts invading the mortal realm? Talon's fate? Or that "six months later" [[TheStinger stinger]] where the [[NotQuiteDead priestess Elhuit]] invites you to meet some "powerful beings".]] The game was obviously conceived as part of a series, it's just that due to legal problems, Zenimax bought the game rights. They might still be making a A sequel though, since there was some artwork for ''Prey 2'' surfacing around the Interwebs in 2008. planned and they even made [[http://www.youtube.com/watch?v=Q-aV0k02PR8 Here's a video.]]
** Prey 2 has been confirmed. [[http://www.
ign.com/videos/2011/03/16/prey-2-teaser-trailer Here's the teaser.]]
*** Prey 2
a teaser trailer]] for it, but it was axed ultimately discarded in 2014. Life's a bitch, right?
*** ''VideoGame/Prey2017'' has been announced in June 2016 and is scheduled for release in May 2017. Problem is, it won't have anything to do with this game aside from the name and the basic premise in the broadest sense.
favor of an entirely new, totally unconnected [[VideoGame/Prey2017 game]].
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* NamesToRunAwayFromReallyFast: Enisi calls the alien invaders "the Dark Ones", and they certainly live up to the notion. That the Keeper itself refers to what the Sphere's doing as "the Dark Harvest" - on live radio no less - just makes it all the worse.

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* TagLine: ''[[NightmareFuel We are next.]]''



* TeleportSpam: Or rather, Portal Spam. Hunters and later Harvesters can and will appear out of thin air, anywhere, at any time, for the entirety of the game. If Tommy just did something halfway important like hitting a switch and/or advancing a couple steps past it, chances are good the next Hunter squad will be all over him within seconds, and from oftentimes unexpected angles to boot. Even worse are [[spoiler:the Keepers]] which can open portals at will and make liberal use of this ability to quickly move around the battlefield.

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* TeleportSpam: Or rather, Portal Spam. Hunters and later Harvesters can and will appear out of thin air, [[ParanoiaFuel anywhere, at any time, time]], for the entirety of the game. If Tommy just did something halfway important like hitting a switch and/or advancing a couple steps past it, chances are good the next Hunter squad will be all over him within seconds, and from oftentimes unexpected angles to boot. Even worse are [[spoiler:the Keepers]] which can open portals at will and make liberal use of this ability to quickly move around the battlefield.
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* ImprobableAimingSkills: Hunters have the strange trait of becoming better shots the farther away their target is. At close range, Tommy can evade most damage by simply circle-strafing them, but past a certain distance they switch their rifles to sniper mode, which means they will almost never miss him no matter what he does (aside from running for cover, but good luck with countersniping when half a dozen Hunters are just waiting for him to stick his head out). Gets especially jarring in shuttle segments where Hunters can snipe Tommy across the entire level with pinpoint accuracy while he can't even see them.


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* RidiculouslyFastConstruction: When Tommy uses a shuttle, he doesn't actually board it - it gets flash-forged around him in less than a second with him already in the pilot seat and his hand on the controls. An even more awesome, though much rarer example are certain level segments during which ''the world itself'' is being assembled around Tommy in real-time while he's pressing on.


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* TeleportSpam: Or rather, Portal Spam. Hunters and later Harvesters can and will appear out of thin air, anywhere, at any time, for the entirety of the game. If Tommy just did something halfway important like hitting a switch and/or advancing a couple steps past it, chances are good the next Hunter squad will be all over him within seconds, and from oftentimes unexpected angles to boot. Even worse are [[spoiler:the Keepers]] which can open portals at will and make liberal use of this ability to quickly move around the battlefield.

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* EleventhHourSuperpower: Tommy receives a massive health upgrade for the final act, plus the last upgrade of sorts for his SwissArmyGun that turns the thing into a ludicrously powerful WaveMotionGun.



* ExpositoryGameplayLimitation: At several points in the game featuring heavy exposition, Tommy's weapons are disabled, preventing him from attacking.
* ExtremelyShortTimespan: Since the game doesn't feature a single TimeSkip or similar plot device, everything that's happening does so in the time you need to play through the story; that is, about eight hours on average. The PlayableEpilogue takes places six months later, but this segment is barely two minutes long and doesn't deliver more than some minor exposition on the aftermath, plus the now-infamous SequelHook.



* ExpositoryGameplayLimitation: At several points in the game featuring heavy exposition, Tommy's weapons are disabled, preventing him from attacking.
* ExtremelyShortTimespan: Since the game doesn't feature a single TimeSkip or similar plot device, everything that's happening does so in the time you need to play through the story; that is, about eight hours on average. The PlayableEpilogue takes places six months later, but this segment is barely two minutes long and doesn't deliver more than some minor exposition on the aftermath, plus the now-infamous SequelHook.



* FlunkyBoss: [[spoiler:The Keeper]] portals in several waves of very powerful enemies including any and all bosses you've fought by that point before it finally takes to the battlefield itself.

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* FlunkyBoss: [[spoiler:The Keeper]] portals in several waves of very powerful enemies including any and all bosses you've Tommy has fought by that point before it finally takes to the battlefield itself.



* FullFrontalAssault: [[spoiler:The Mother, a human woman that was abducted from Earth millennia ago and eventually [[KlingonPromotion replaced the Sphere's then-master]]]] is more or less naked and has her ample, well-shaped rack on full display. It's still far away from being {{Fanservice}} though.
* GameWithinAGame: Tommy occasionally comes across gaming machines the Sphere brought aboard as bycatch. Most of them are (still) fully functional and can be used to play various card games and such, although there's no benefit in doing so aside from taking a break from the horrors that surround Tommy in all directions.

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* FullFrontalAssault: [[spoiler:The Mother, a human woman that was abducted from Earth millennia ago and eventually [[KlingonPromotion replaced the Sphere's then-master]]]] then-master]],]] is more or less naked and has her ample, well-shaped rack on full display. It's still far away from being {{Fanservice}} though.
thanks to the BodyHorror involved.
* GameWithinAGame: Tommy occasionally comes across gaming machines the Sphere brought aboard as bycatch. Most of them are (still) still fully functional and can be used to play various card games and such, although there's no benefit in doing so aside from taking a break from the horrors that surround Tommy in all directions.
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* TheDragon: After having been built up as the BigBad for much of the game, [[spoiler:the Keeper]] is eventually revealed to be nothing more than this to the BiggerBad, [[spoiler:the Mother]], and even that's subverted minutes later when Tommy enters the very next room and [[spoiler:suddenly has to face off against scores of the things]].
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* AnimalMotifs: Everything related to the Cherokee has a strong bird motif going on, sometimes to the point of SigilSpam. The stylized hawk on the box art - see the page image - can be found on nearly every door in the Spirit World, alongside huge bird statues, bird cave paintings and bird-decorated earthenware. Last but not least, Tommy's CoolPet is a ghostly spirit hawk that goes wherever he goes, translates the alien language for him, shows him the way and distracts enemies in battle, not to mention its [[spoiler:HeroicSacrifice near the climax]].
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* WeCanRebuildHim: One particular enemy type consists of a mostly organic upper body mounted on a quadrupedal robotic chassis. Dealing critical damage to the beast results in the mechanical section exploding and the organic part attempting to escape into the nearest [[BuffySpeak wall vagina thingy]]. If Tommy doesn't kill it before it escapes, it will jump out with a new lower body seconds later. Thankfully, its overall health doesn't reset, so a couple more shots to the torso are usually enough to finish it off for good.
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* FlatCharacter: Despite of the game's original story and setting, it doesn't make much of an effort to extend that strength to its cast. Tommy served in the Army and wants to elope with Jen because he hates living in the reservation. Jen owns a bar and doesn't see eye to eye with her boyfriend about the reservation topic. Enisi is Tommy's wise old grandpa. And that's about it.

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* FlatCharacter: Despite of the game's original story and setting, it doesn't make much of an effort to extend that strength to its cast. Tommy served in the Army and wants to elope with Jen because he hates living in the reservation. Jen owns a bar and doesn't see eye to eye with her boyfriend about the reservation topic. Enisi is Tommy's wise old grandpa. And that's about it. It's telling that even the BigBad gets slightly more characterization than the protagonists.
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* FlatCharacter: Despite of the game's original story and setting, it doesn't make much of an effort to extend that strength to its cast. Tommy served in the Army and wants to elope with Jen because he hates living in the reservation. Jen owns a bar and doesn't see eye to eye with her boyfriend about the reservation topic. Enisi is Tommy's wise old grandpa. And that's about it.
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* EverythingTryingToKillYou: Given how the Sphere is as much a titanic organism as it is a spaceship, its professional troops aren't the only threat Tommy has to contend with. Everything down to the very walls can pile the hurt on him, not to mention he can end up shooting ''himself'' if he doesn't pay close attention to what that armed humanoid on the other side of that portal actually is.
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* AlwaysChaoticEvil: The Sphere's minions don't negotiate, take no prisoners and aren't interested in any interaction with Tommy other than shooting/biting/slashing the crap out of him the moment he enters their line of sight. Same goes for the Spirit World's ghostly denizens, which means the best advice you can get is "if something moves, shoot it until it stops moving".


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* AngryGuardDog: One of the hostile alien species appears to be the Sphere's equivalent to this concept - four-legged canine creatures taller than Tommy with no hair, bad temper and way too many teeth and claws. They often accompany Hunter squads but can also be found dozing on the floor quite frequently in areas they're supposedly guarding.

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* BullfightBoss: At least two enemy types fall into this category. One is a miniboss of sorts, always comes in pairs, is frighteningly fast for its bulk and tries to brutalize Tommy with the huge organic scythe that replaces one of its arms. Evading it is reasonably easy, and once its scythe is jammed in the ground following a particular attack, it's basically a sitting duck. The other example is a proper late-game boss that's fought in a large empty room, so lots of space available to evade its charge. Problem is, that thing also wields two very powerful Leech Guns, and there's nothing at all to hide behind...



* MacrossMissileMassacre: Both the Hunter shuttles and the black robotic attack drones are armed with rapid-fire cannons that can unleash huge volumes of projectiles in short order. The drones' even [[{{Roboteching}} home in on their target]], and since especially the latter always show up at least in pairs, be prepared to get blasted with micro-missiles from all directions.

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* MacrossMissileMassacre: Both the Hunter shuttles and the black robotic attack drones are armed with rapid-fire cannons that can unleash huge volumes of projectiles in short order. The drones' even [[{{Roboteching}} home in on their target]], and since especially the latter always show up at least in pairs, be prepared to get blasted with micro-missiles from all directions. [[spoiler:The Mother herself]] is also very fond of saturating the battlefield with [=MMMs=].
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* HarbingerOfImpendingDoom

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* HarbingerOfImpendingDoomHarbingerOfImpendingDoom: Enisi serves this role by delivering some [[VaguenessIsComing very vague]] yet - in hindsight - disturbingly prescient warnings to Tommy. Of course he [[ArbitraryScepticism gets brushed off]] as an old superstitious fool by his grandson.

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