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** There's a brief exchange between the protagonist and his opponent on the title card before and after any match in the story. No other game in the series does this and it isn't preserved in the remake.

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** There's a brief exchange between the protagonist and his opponent on the title card before and after any match in the story.story, exactly like in ''Pawapuro 5''. No other game in the series does this and it isn't preserved in the remake.

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** There's a brief exchange between the protagonist and his opponent on the title card before and after any match. No other game in the series does this and it isn't preserved in the remake.

to:

** There's a brief exchange between the protagonist and his opponent on the title card before and after any match. match in the story. No other game in the series does this and it isn't preserved in the remake.remake.
** The WhereAreTheyNowEpilogue scenes for your teammates play for all of them as a short narration at the end of the story, so they don't have associated ModularEpilogue illustrations.

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* EarlyInstallmentWeirdness: No license to use real life teams, no Inner Success mode, no gallery, no Pennant mode...

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
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No license to use real life teams, no Inner Success mode, no gallery, no Pennant mode...mode...
** There's a brief exchange between the protagonist and his opponent on the title card before and after any match. No other game in the series does this and it isn't preserved in the remake.
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* PressXToNotDie: One reflex-based minigame has you dodging attacks from a martial artist for a minute, but the directions are given in Kanji. What's worse is that the player is required to input the ''opposite'' direction on the d-pad. Many weatern players would therefore considers it as a GuideDangIt moment.

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* PressXToNotDie: One reflex-based minigame has you dodging attacks from a martial artist for a minute, but the directions are given in Kanji. What's worse is that the player is required to input the ''opposite'' direction on the d-pad. Many weatern western players would therefore considers it as a GuideDangIt moment.

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* GuideDangIt: Two of the mandatory minigames require knowledge of the Japanese language.

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* GuideDangIt: GuideDangIt:
**
Two of the mandatory minigames require knowledge of the Japanese language.language.
** When you beat the remake version, the sequel doesn't immediately unlock and there no hint of how to do it. The player is left to presume they'll need to replay ''Extreme High School'' [[FakeLongevity three or more times]] to get that done.



* NewWorkRecycledGraphics: For some reason the developers didn't bother to change some of the interface graphics and animations from ''6'' to fit those of ''1'' when developing the ''1&2'' remake.

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* NewWorkRecycledGraphics: For some reason the developers didn't bother to change Strangely, some of the interface graphics and animations from ''6'' to fit those of ''1'' when developing are needlessly reused in the ''1&2'' remake.
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* RelationshipValues:
** You need to befriend your teammates to increase their performance level on Baseball matches.
** Hooking up with the love interests generally requires a high friendship value, but across the series it often is not enough to get a good ending with them.
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* StartScreen: The title screen has Hero 1 and the recurring dog character leaping towards the screen, and no background music. The title screens for the entire series actually get more and more minimalistic, in stark contrast to the main ''Power Pro'' games which eventually got animated openings and voiced theme songs.

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* StartScreen: The title screen has Hero 1 and the recurring dog character leaping towards the screen, and no background music. The title screens for the entire series actually rarely get any more and more minimalistic, detailed than this, in stark contrast to the main ''Power Pro'' games which eventually got animated openings and voiced theme songs.
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* SkillScoresAndPerks: Certain events and choices will apply good and bad traits on Hero 1 that modify his stats when certain conditions are met on a baseball match.
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* IllGirl: Timesu Asuka, who suffers from heart disease. [[spoiler: If Asuka becomes your girlfriend and you managed to reach the Koshien finals, her condition will take a turn for the worse and will face certain death unless certain conditions were met.]]

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* LuckBasedMission: The story has several luck-based aspects which generally apply for all the next 14 games.
** Training can fail and injure Hero 1 depending on his health meter.
** Random events can apply bad traits to Hero 1 or remove his good ones.



* PreviousPlayerCharacterCameo: Tetsuo Toi, protagonist from ''Power Pro 5'', and Akio Yabe appear as opponents.

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* PreviousPlayerCharacterCameo: Tetsuo Toi, the protagonist from ''Power Pro 5'', and the original Glasses Clan member Akio Yabe appear as opponents.


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* StandardStatusEffects: Bad statuses are divided between physical and mental ("kokoro", or heart in the figurative sense) illnesses. Each will prevent Hero 1 from training or starting events properly and can only be healed one at a time. Worse is that there's no guarantee that attempting to heal him will actually work.
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* TamperingWithFoodAndDrink: At the beginning of the story, it is revealed that the old baseball club regularly attempts to sabotage the opposing team by poisoning their bentos. Hero 1 is beaten up for knowing the truth, and then karma ensues.
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* PressXToNotDie: One reflex-based minigame has you dodging attacks from a martial artist, but the directions are given in Kanji.

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* PressXToNotDie: One reflex-based minigame has you dodging attacks from a martial artist, artist for a minute, but the directions are given in Kanji.Kanji. What's worse is that the player is required to input the ''opposite'' direction on the d-pad. Many weatern players would therefore considers it as a GuideDangIt moment.
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* CoversAlwaysLie: Hero 1 has a G mark on the hat and the dog is an AdvertisedExtra.


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* EarlyInstallmentWeirdness: No license to use real life teams, no Inner Success mode, no gallery, no Pennant mode...
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* BittersweetEnding: Borders on a DownerEnding because despite Hero 1 leading his team to victory, his friend Kameda dies and he is forced to marry Norika, a stalker who's much older than him.

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* BittersweetEnding: Borders on a DownerEnding because despite Hero 1 leading his team to victory, his friend Kameda dies and he is forced to marry Norika, a stalker who's much older than him. He even suffers from SuddenSequelDeathSyndrome.
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* StartScreen: The title screen has Hero 1 and the recurring dog character leaping towards the screen, and no background music. The title screens for the entire series actually get more and more minimalistic, in stark contrast to the main ''Power Pro'' games which eventually got animated openings and voiced theme songs.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pawapoke1boxart.jpg]]
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* NebulousEvilOrganisation: The Propeller Team, which give you sponsorship but are really a criminal organization that seeks a complete monopoly of sports entertainment.
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''Power Pro-kun Pocket'' is a 1999 Baseball simulator + visual novel developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyColor. As had been done in the main ''VideoGame/LivePowerfulProBaseball'' games since ''3'', the game features a two hours long "Success" story mode with several possible endings that awards a custom character upon completion. The player can then use those characters to create custom teams. The game and its sequel received a compilation remake in the engine of ''6'' for the UsefulNotes/GameBoyAdvance in 2004.

!!!Success Mode: Extreme High School Edition
"Hero 1" is a high schooler who dreams to make it big in Baseball. However, the school he transfers to is so decrepit that the Baseball club collapses on top of most of the club staff, sending them all to the hospital. Can Hero 1 convince his classmates to join his team and then take them to victory at Koshien?
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!!This game features the following tropes:
* BittersweetEnding: Borders on a DownerEnding because despite Hero 1 leading his team to victory, his friend Kameda dies and he is forced to marry Norika, a stalker who's much older than him.
* ContinuingIsPainful: If you get a Game Over you'll be forced to start over from the beginning. You can reset, but the game punishes that with stat losses and will eventually just erase your save file.
* ContinuityNod: The game was intended to be a spinoff of ''Power Pro 5'', and it shows on certain cameos and details like Kameda's father being part of Akio's family line. However, the connection between the two series is [[CanonDiscontinuity largely disregarded]] since then.
* DarkerAndEdgier: The selling point of the ''Pawapoke'' series in general compared to the main ''Power Pro'' games. Characters can die and some of the worst possible outcomes are canonized by the sequels.
* TheHero: The Power Pro-kun known to fans as "Protagonist[=/=]Hero #1".
* HelloInsertNameHere: You start out by giving Hero 1 a name and a role on the team he's about to join.
* GuideDangIt: Two of the mandatory minigames require knowledge of the Japanese language.
* ItsAWonderfulFailure: Some bad endings are just depressingly messy. A few even show Hero 1 paying respects at a cemetary should you let certain people die.
* MultipleEndings: There are several possible outcomes for the story. Some of the worst are canon.
* NewWorkRecycledGraphics: For some reason the developers didn't bother to change some of the interface graphics and animations from ''6'' to fit those of ''1'' when developing the ''1&2'' remake.
* PressXToNotDie: One reflex-based minigame has you dodging attacks from a martial artist, but the directions are given in Kanji.
* PreviousPlayerCharacterCameo: Tetsuo Toi, protagonist from ''Power Pro 5'', and Akio Yabe appear as opponents.
* StalkerWithACrush: The Arai siblings all display stalker behavior, but Norika takes the cake as she canonically drags Hero 1 into marriage.
* UnexpectedGameplayChange: You are required to clear 4 different minigames to convince certain characters to join your team.
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