Follow TV Tropes

Following

History VideoGame / PoliceQuest

Go To


Added DiffLines:

* CutsceneBoss: The final shootout with Bains requires no player interaction, though it is Sonny who fires the deciding shot.

Added DiffLines:

* CulturalTranslation: The Japanese version has a closer to manga art style.


* TooDumbToLive: Donald Colby. Good job getting into witness protection! So what's your new name? Oh, same as your old name? Well, at least you're not making a big deal of it. Oh, you started a new business? With your name? And sent business cards and advertisements to the city where the guy who wants you dead is located? Huh.

to:

* TooDumbToLive: Donald Colby. Good job getting into witness protection! So what's your new name? Oh, same as your old name? Well, at least you're not making a big deal of it. Oh, you started a new business? With your name? And sent business cards and advertisements to the city where the guy who wants you dead is located? Huh.[[note]]In Colby's defense, he didn't establish the company until after Bains was locked up in a federal penitentiary serving life in prison with no possibility of parole. By the time Bains breaks out, it's a little late for Colby to take back everything he did. However, he ''does'' massively downplay the fact that Bains is looking for revenge ("I'm not even in Lytton anymore so I'm perfectly safe"), which makes him a complete idiot, especially when two people have already died and one has been kidnapped. Hence why Bonds then ''immediately'' calls the Steelton PD.[[/note]]


* UselessItem: Enforced by PQI with messages, which the game will remove almost any papers containing useful information, only to toss it immediately, forcing you to note it down or remember beforehand. The only truly useless item in the game is the briefcase, which only serves to hold your ticket book, notebook and pen.

to:

* UselessItem: Enforced by PQI with messages, which the game will remove almost any papers containing useful information, only to toss it immediately, forcing you to note it down or remember beforehand. The only truly useless item in the game is the briefcase, which only serves to hold your ticket book, notebook and pen.pen (if you put the briefcase back in your locker, the game automatically returns all three items to it, so you ''must'' keep the briefcase on you through most of the game).



* OneHundredPercentCompletion: Getting all the points in the game requires you to go out of your way to do things completely unrelated to your investigation, most notably [[spoiler: accessing confidential personnel records with your Captain's log in information to find out that a colleague is under investigation by Internal Affairs and letting said colleague know so that he can go into rehab instead of getting fired]]. There is no hint in the game that you ''must'' do this for points.



* AllThereInTheManual: Going through the personnel files on the police station computer is not necessary to complete the game, but it does tie up loose ends from the first game, including the identity of the "Gremlin".

to:

* AllThereInTheManual: Going through the personnel files on the police station computer is not necessary to complete the game, game[[note]]Though it ''is'' necessary for 100% Completion[[/note]], but it does tie up loose ends from the first game, including the identity of the "Gremlin".



* DamselInDistress: [[spoiler:Marie is kidnapped by Bains halfway into the game.]] It's possible to ''not notice this''.

to:

* DamselInDistress: [[spoiler:Marie is kidnapped by Bains halfway into the game.]] It's possible to ''not notice this''.this'' (although the game won't properly progress until you do).



** [[spoiler: It gets even worse as the dead bodies pile up, Marie gets captured, and you learn that Bains has a hit list.]]

to:

** [[spoiler: It gets even worse as the dead bodies pile up, Marie gets captured, and you learn that Bains has a hit list. Bonds is the last name on the list, presumably because Bains wants Bonds to suffer.]]



* LastLousyPoint: Pretty standard for Sierra, and there's a number of things you can miss: most easily, you can incorrectly gather evidence, or miss evidence entirely (the scene at Cotton Cove requires so many different pieces of evidence to be collected and processed that you'll definitely miss at least one[[note]]You need to take a picture of the drag marks, get a cast of the footprint, a sample of the blood, then search the garbage can for the bloody clothes and another blood sample, then dive in the river and find the shiv, the badge (unrelated to the case) and the body[[/note]], and the airport immediately after is even worse[[note]]You need to get a fingerprint from the abandoned car, identify the correct rental company to get information on Bains' rented car, find the gun in the bathroom with zero prompting, ''dry the gun on the hand dryer'' and ''then'' dust it for prints for full points[[/note]]. However, there's an incredibly minor subplot involving a Narcotics detective that's under investigation by Internal Affairs for drug use, which requires that you, without any prompting whatsoever, break into the personnel records for the department, find his file and learn about the IA investigation, and then ''warn him'' about it so that he checks into rehab at the end of the first day, instead of getting fired. The morality of this action (actively interfering in a ''criminal investigation'') is never examined, and you'd damn well better do it if you want all of your points.



* TheStoic: Bonds is completely unflappable, through vehicle dialogue with Keith will imply that Bonds is either fuming with anger or scared for [[spoiler: Marie]]. Even at the end of the game, after [[spoiler: fatally shooting Bains]], the first thing he does is [[spoiler: slowly and carefully check the body for a pulse]].

to:

* TheStoic: Bonds is completely unflappable, through vehicle dialogue with Keith will imply that Bonds is either fuming with anger or scared for [[spoiler: Marie]]. Even at the end of the game, after [[spoiler: fatally shooting Bains]], the first thing he does is [[spoiler: slowly and carefully check the body for a pulse]].pulse]], though the narration notes that his hands are shaking.



* RareGuns: Sonny carries a 10mm 1911 variant. Presumably, when the game was released, [[ThisIsGoingToBeHuge the 10mm Auto cartridge was expected to be widely adopted by law enforcement]]. [[AluminumChristmasTrees It did end up getting picked up by the FBI, but police departments generally stuck with the 9mm.]]

to:

* RareGuns: Sonny carries a 10mm 1911 variant. Presumably, when the game was released, [[ThisIsGoingToBeHuge the 10mm Auto cartridge was expected to be widely adopted by law enforcement]]. [[AluminumChristmasTrees It did end up getting picked up by the FBI, but police departments generally stuck with the significantly less expensive 9mm.]]



** Even earlier than that, the first day will have you follow Bains to the airport and find the car that he was using, implying that Bains may have hopped on a plane and flown the coop. But a quick check of the passenger lists will reveal that no one using any of his available aliases or looking like him booked a ticket. [[spoiler: He went to the airport to dump his stolen gun and rent a car.]]

to:

** Even earlier than that, the first day will have you follow Bains to the airport and find the car that he was using, implying that Bains may have hopped on a plane and flown the coop. But a quick check of with the passenger lists booking agents will reveal that no one using any of his available aliases or looking like him booked a ticket. [[spoiler: He went to the airport to dump his stolen gun and rent a car.]]


Reporting for his shift at the beginning of the first game, Bonds soon becomes aware of drug ring operating out of Lytton -- masterminded by one man, Jessie Bains. Known as the Death Angel, Bains is aggressively moving in on the territory of Lytton's local dealers, and things are getting messy. Enlisting the help of a local HookerWithAHeartOfGold named Marie, Bonds is assigned to an elaborate sting operation that ends with Bains behind bars and Sonny and Marie returning to day-in, day-out normality.

to:

Reporting for his shift at the beginning of the first game, Bonds soon becomes aware of a drug ring operating out of Lytton -- masterminded by one man, Jessie Bains. Known as the Death Angel, Bains is aggressively moving in on the territory of Lytton's local dealers, and things are getting messy. Enlisting the help of a local HookerWithAHeartOfGold named Marie, Bonds is assigned to an elaborate sting operation that ends with Bains behind bars and Sonny and Marie returning to day-in, day-out normality.


* PressXToDie:
** SWAT is full of this, as well as PressXToNotDie. Go around a corner without slicing the pie? You're dead. Fail to cover a door? You're dead. Take a wrong turn? You're dead. Enter the Eastman building on the wrong side or without proper sniper cover? RocksFallEveryoneDies.
** SWAT 2 gives the terrorist side a surrender button for each individual man. Basho dislikes his combatants getting arrested, but it can be used strategically to keep people alive or serve as a distraction. But you really should think twice before having your entire team surrender in one of the campaign's many "complete objective or fail the whole campaign" scenarios. You can even have Dante surrender in the final mission, which earns you a quick ticket to a debrief where either Basho gloats over his victory, or the terrorist getaway driver [[ScrewThisImOuttaHere freaks out]] over Dante and Basho both being imprisoned or dead.

to:

* PressXToDie:
**
PressXToDie: SWAT is full of this, as well as PressXToNotDie. Go around a corner without slicing the pie? You're dead. Fail to cover a door? You're dead. Take a wrong turn? You're dead. Enter the Eastman building on the wrong side or without proper sniper cover? RocksFallEveryoneDies.
** SWAT 2 gives the terrorist side a surrender button for each individual man. Basho dislikes his combatants getting arrested, but it can be used strategically to keep people alive or serve as a distraction. But you really should think twice before having your entire team surrender in one of the campaign's many "complete objective or fail the whole campaign" scenarios. You can even have Dante surrender in the final mission, which earns you a quick ticket to a debrief where either Basho gloats over his victory, or the terrorist getaway driver [[ScrewThisImOuttaHere freaks out]] over Dante and Basho both being imprisoned or dead.

Added DiffLines:

* AerosolFlamethrower: [[spoiler:Captured and stripped of his possessions by the killer, Carey must create one with a lighter and hairspray to vanquish him.]]

Added DiffLines:

* GameplayGrading: In ''SWAT 2'', the debrief for each mission includes a rating as an overall reflection of performance. The terrorist campaign emphasizes mission completion and scoring points, particularly by abducting civilians and killing enemy combatants. The SWAT campaign starts with the topmost rating by default, and then reduces based on the singular worst event that occurred, meaning that a single innocent or officer death will destroy your rating in an otherwise successful mission. Good ratings will give bonus money, while bad ratings will take your money; if a bad rating leaves you bankrupt, the campaign is over.

Added DiffLines:

* DirtyCop: [[spoiler:Pat Morales, a [[HairTriggerTemper hot-tempered]] police officer. According to a police psychiatric report, she [[CoolPeopleRebelAgainstAuthority hates authority figures in general]] and [[InferioritySuperiorityComplex has low self-esteem which she tries to cover with a belligerent attitude]]. She was also suspected by Internal Affairs to have [[DestroyTheEvidence destroyed evidence]] on three separate occasions, but was let off due to [[AbsenceOfEvidence lack of evidence]] for such. It turns out that Morales is a member of the Sons of Darkness cult, acting as their [[TheMole insider]] within the Lytton Police Department. She is also a FunctionalAddict to cocaine. Morales finally paid for her crimes when she was about to [[DeceasedFallGuyGambit shoot Bonds with a dead cult member's gun]], only to be [[BoomHeadshot shot in the head]] by [[BigDamnHeroes a detective from Internal Affairs at the last second]].]]


* MoodWhiplash: An infamous aspect of both versions. Due to Creator/AlLowe being brought on board as a writer to "make it less depressing", there are a few instances where the change in tone shifts pretty hard. The Helen Hots moment above feels more at home in a ''Leisure Suit Larry'' game, a few officers place a molting chicken in the chief's office as a prank (which Jim Walls claimed to have happened while on the force), one officer makes a lewd joke about the difference between oral and rectal thermometers [[note]][[{{Squick}} the taste]][[/note]], and probably the most jarring example is the appearance of a stripper hiding in an officer's birthday cake, who reveals herself right after said officer was just complaining about how the Death Angel had personally affected ''his daughter''.

to:

* MoodWhiplash: An infamous aspect of both versions. Due to Creator/AlLowe being brought on board as a writer to "make it less depressing", there are a few instances where the change in tone shifts pretty hard. The Helen Hots moment above feels more at home in a ''Leisure Suit Larry'' game, a few officers place a molting chicken in the chief's office as a prank (which Jim Walls claimed to have happened while on the force), one officer makes a lewd joke about the difference between oral and rectal thermometers [[note]][[{{Squick}} the taste]][[/note]], and probably the most jarring example is the appearance of a stripper hiding in presenting an officer's birthday cake, who reveals herself right after said officer was just complaining about how the Death Angel had personally affected ''his daughter''.


* CompressedTimeline: Because there's no day-night cycle and no break from any of the action, the game appears to take place in less than a single day, with the first patrol shift starting at 1pm, the second shift at 7pm, and the sting happening at night. Presumably, the timeline is quite a bit longer.

to:

* CompressedTimeline: CompressedTimeFrame: Because there's no day-night cycle and no break from any of the action, the game appears to take place in less than a single day, with the first patrol shift starting at 1pm, the second shift at 7pm, and the sting happening at night. Presumably, the timeline is quite a bit longer.



* CompressedTimeline: The events take place over two days, with Bains breaking out of jail and escaping on the first day, and his RoaringRampageOfRevenge happening on the second day [[spoiler: until Sonny guns him down]].

to:

* CompressedTimeline: CompressedTimeFrame: The events take place over two days, with Bains breaking out of jail and escaping on the first day, and his RoaringRampageOfRevenge happening on the second day [[spoiler: until Sonny guns him down]].


* CompressedTimeline: Because there's no day-night cycle and no break from any of the action, the game appears to take place in less than a single day, with the first patrol shift starting at 1pm, the second shift at 7pm, and the sting happening at night. Presumably, the timeline is quite a bit longer.



** You have to make sure that your back up is here and gives you a transmitter. Once you get to a certain apartment, you'll need to inform them of your position in order to survive a shoot-out.
* RevolversAreJustBetter: The original version gives you a .357 magnum.

to:

** You have to During the sting operation at the end of the game, infiltrating the hotel is easy, but you must make sure that your backup knows what room you're in, so that they can give you a fake pen with a small transmitter in it. When you're following the BigBad back to his room, you need to make sure they know which room it is before you go inside, [[spoiler: because Bains is about to find out that you're a cop and kill you, and your back up is here and gives needs to distract him so that you a transmitter. Once can take him down instead.]] Failing to do any of that will get you get killed for trying to a certain apartment, you'll need to inform them of do everything on your position in order to survive a shoot-out.
own.
* RevolversAreJustBetter: The original version gives you Sonny carries a .357 magnum.revolver as his police sidearm (the game was developed and released before the shift by police forces to semi-automatic handguns).



** In the remake. The leader still won't have a problem wanting to beat you down, but Sonny does actually fight back with the night stick, convincing the biker further that assaulting an officer (especially an armed one) isn't a good idea.

to:

** In the remake. The remake, the leader still won't have a problem wanting to beat you down, but Sonny does actually fight back with the night stick, stick (taking him down with one strike), convincing the biker further that assaulting an officer (especially an armed one) isn't a good idea.



* UselessItem: Enforced by PQI with messages, which the game will remove almost any papers containing useful information, only to toss it immediately, forcing you to note it down or remember before hand.

to:

* UselessItem: Enforced by PQI with messages, which the game will remove almost any papers containing useful information, only to toss it immediately, forcing you to note it down or remember before hand.beforehand. The only truly useless item in the game is the briefcase, which only serves to hold your ticket book, notebook and pen.



* AbsurdlySpaciousSewer: Police Quest 2 features one. It's played down as the air is less than fresh. There are pockets of methane gas in some sections that kill you if you stick around too long. And the gas isn't visible, only the messages about teary eyes and difficulty breathing are.

to:

* AbsurdlySpaciousSewer: Police Quest 2 features one. It's played down as the air is less than fresh. There are pockets of methane gas in some sections that kill you if you stick around too long. And the gas isn't visible, only the messages about teary eyes and difficulty breathing are. [[spoiler: One of the pockets is too large to navigate safely, and will suffocate you if you can't find some way safely past it.]]



** Interestingly enough, at the beginning of the game, Bonds actually has less-than-acceptable firing scores, which is what necessitates the shooting range practice.



* CompressedTimeline: The events take place over two days, with Bains breaking out of jail and escaping on the first day, and his RoaringRampageOfRevenge happening on the second day [[spoiler: until Sonny guns him down]].



* DamselInDistress: [[spoiler:Marie is kidnapped by Bains halfway into the game.]]

to:

* DamselInDistress: [[spoiler:Marie is kidnapped by Bains halfway into the game.]]]] It's possible to ''not notice this''.



* IHaveManyNames: Jessie Bains has many alias including: Death Angel, Frank Magpie, Frank Sloan and William Cole.

to:

* IHaveManyNames: Jessie Bains has many alias including: Death Angel, Frank Magpie, Frank Sloan and William Cole. [[spoiler: He adds "Louis Pate" to the list to try to throw Bonds off his pursuit.]]



* ItsPersonal: Clearly, Bains feels like his quest to kill everyone that testified against him is this. And while he's a SilentProtagonist, Bonds feels the same way in trying to stop him, especially after [[spoiler: Marie is kidnapped]]. However, the game makes it clear that Bonds needs to ''not'' succumb to this in order to succeed: he needs to be methodical, meticulous, and most important of all, he needs to [[spoiler: act only in self-defense]], because if he makes it personal, Bains will get away [[spoiler: or Sonny will go to jail.]]



** Somewhat a theme of the whole game, really. Sonny does rely on other people, but ultimately, it's up to him to find the evidence in the river, to go into the hotel room after SWAT gasses it, and to take down Bains in the end.



* TheStoic: Bonds is completely unflappable, through vehicle dialogue with Keith will imply that Bonds is either fuming with anger or scared for [[spoiler: Marie]]. Even at the end of the game, after [[spoiler: fatally shooting Bains]], the first thing he does is [[spoiler: slowly and carefully check the body for a pulse]].



* OralFixation: Your partner Keith smokes ''constantly'' while the chief of the homicide division keeps slurping ice cream. Pistachio flavour, specifically.

to:

* OralFixation: Your partner Keith smokes ''constantly'' while the chief captain of the homicide division keeps slurping ice cream. Pistachio flavour, specifically.



* RareGuns: Sonny carries a 10mm 1911 variant. Presumably, when the game was released, [[ThisIsGoingToBeHuge the 10mm Auto cartridge was expected to be widely adopted by law enforcement]].

to:

* RareGuns: Sonny carries a 10mm 1911 variant. Presumably, when the game was released, [[ThisIsGoingToBeHuge the 10mm Auto cartridge was expected to be widely adopted by law enforcement]]. [[AluminumChristmasTrees It did end up getting picked up by the FBI, but police departments generally stuck with the 9mm.]]



* ReliablyUnreliableGuns: Sonny's sidearm seems to needs its sights adjusted on a daily basis. Which is probably why he's switched sidearms again for the third game.

to:

* RedHerring: When the clues point you towards the airport on the second day and you start checking flight passenger lists, there's a listing of Jesse Bains going to Houston, Texas. It's a trap: the actual name you need to look for is "Louis Pate", the correctional officer that Bains killed on the first day.
** Even earlier than that, the first day will have you follow Bains to the airport and find the car that he was using, implying that Bains may have hopped on a plane and flown the coop. But a quick check of the passenger lists will reveal that no one using any of his available aliases or looking like him booked a ticket. [[spoiler: He went to the airport to dump his stolen gun and rent a car.]]
* ReliablyUnreliableGuns: Sonny's sidearm seems to needs its sights adjusted on a daily basis. Which is probably why he's switched sidearms again for the third game. [[spoiler: There's several possible reasons why, but given the action of the second day, it's logical to assume that the sights get knocked out of whack a couple of times and need to be readjusted.]]



* TakingYouWithMe: After Sonny gun down the terrorists, one of them activate the time bomb before dying.
* TooDumbToLive: Donald Colby, yeah you go into the witness protection program, not change your name, leave the State and start a business under your real name and the city you live and phone number. What could possibly go wrong?

to:

* TakingYouWithMe: After Sonny gun guns down the terrorists, one of them activate the activates a time bomb before dying.
* TooDumbToLive: Donald Colby, yeah you go Colby. Good job getting into the witness protection program, not change protection! So what's your name, leave the State and start new name? Oh, same as your old name? Well, at least you're not making a big deal of it. Oh, you started a new business? With your name? And sent business under your real name cards and advertisements to the city where the guy who wants you live and phone number. What could possibly go wrong?dead is located? Huh.


** PQI's plot starts with an investigation of what seems to be an accident. Unless you investigate further...
** PQIII has a scene of [[spoiler: Marie getting shanked by a couple of thugs. It turns out that among them was Bains' brother.]]

to:

** PQI's plot starts with an investigation of what seems to be an accident. Unless you investigate further...
It doesn't take much investigating to find out that the driver was shot, though, and his death and the police's subsequent investigation ends up uncovering and destroy a burgeoning drug empire.
** PQIII has a scene of [[spoiler: Marie getting shanked attacked by a couple of thugs. It turns out thugs, and investigation reveals that among one of them was Jessie Bains' brother.]]brother. More importantly, the investigation into the attack leads Bonds to uncover another (much less upscale) burgeoning drug empire, as well as [[spoiler: a seriously CorruptCop]].


** In PQII, there is a mugger who will go after Sonny. Just show and use the two-way radio for Keith, and he'll high-tail it. It doesn't take Keith long to catch him though.

to:

** In PQII, there is a mugger who will go after Sonny. Just show and use the two-way radio for Keith, Keith (or your badge, or your ''gun''), and he'll high-tail it. It doesn't take Keith long to catch him though.though (even if you don't radio him[[labelnote:*]]The intent of the scene is to remove Keith (your partner and only backup) from the final confrontation with Bains[[/labelnote]]).

Added DiffLines:

** The first person you pull over in the series is a beautiful woman who's only too eager to show some skin and make promises to get out of a ticket. The ''second'' you insist on writing her a ticket, she becomes ''incredibly'' abusive. Lampshaded in the VGA game, where the narration points out that you're just doing your job, trying to keep the streets safe for everyone, and ''boy'' does everyone take it out on you.

Showing 15 edit(s) of 271

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report