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* NotTheFallThatKillsYou: You don't fall off the bottom of the screen like in an old platformer. There's always something down there. If you fall too far and hit the floor, [[FallingDamage you'll get hurt or killed]]. But you might fall harmlessly into water. Or you could hit the bottom of the game world and die instantly. In the first game, this looks like ordinary ground, which doesn't make sense. In the second game, it's a black void, which also doesn't make sense.
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* NotTheFallThatKillsYou: You don't fall off the bottom of the screen like in an old platformer. There's always something down there. If you fall too far and hit the floor, [[FallingDamage you'll get hurt or killed]]. But you might fall harmlessly into water.[[SoftWater water]]. Or you could hit the bottom of the game world and die instantly. In the first game, this looks like ordinary ground, which doesn't make sense. In the second game, it's a black void, which also doesn't make sense.
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* SoftWater: Water tends to break your fall in several levels without so much as a point of damage. Don't try this with [[HollywoodAcid acid]] [[GrimyWater pools]], though.
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* JokeWeapon: [[https://plazmaburst.miraheze.org/wiki/Shark The Shark.]] Firing it results in white flashes.
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* JokeWeapon: [[https://plazmaburst.miraheze.org/wiki/Shark The Shark.]] Firing it results in white flashes.flashes that are absolutely harmless.
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* JokeWeapon: The Shark.
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* JokeWeapon: [[https://plazmaburst.miraheze.org/wiki/Shark The Shark.]] Firing it results in white flashes.
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* MindOverMatter: The kinect model in the second game allows for telekinesis.
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* MindOverMatter: The kinect model kinetic module in the second game allows for telekinesis.
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Plazma Burst and Plazma Burst 2 are online, Freeware 2d [[RunAndGun platform shooters]]. The first game can be played [[http://www.xgenstudios.com/game.php?keyword=plazma-burst here]], and the second game can be played [[http://plazmaburst2.com/?s=2&a here]]
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Plazma Burst Burst: Foward to the Past and Plazma Burst 2 are online, Freeware 2d freeware 2D [[RunAndGun platform shooters]]. shooters]] created by Ukrainian developer Eric Gurt. The first game can be played [[http://www.xgenstudios.com/game.php?keyword=plazma-burst [[https://www.kongregate.com/games/coolbuddy/plazma-burst-forward-to-the-past here]], and the second game can be played [[http://plazmaburst2.com/?s=2&a here]]
here.]]
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* CombatPragmatist: What you are forced to be in order to win in hard difficulty and above.
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New trope
* FallingDamage: You, enemies and vehicles take damage if they hit the ground (or a wall) at high speed. The second game uses this to introduce your character: He appears in a container falling from the sky, and when it hits the ground, Falling Damage breaks it open and the game begins.
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* NotTheFallThatKillsYou: You don't fall off the bottom of the screen like in an old platformer. There's always something down there. If you fall too far and hit the floor, you'll get hurt or killed. But you might fall harmlessly into water. Or you could hit the bottom of the game world and die instantly. In the first game, this looks like ordinary ground, which doesn't make sense. In the second game, it's a black void, which also doesn't make sense.
to:
* NotTheFallThatKillsYou: You don't fall off the bottom of the screen like in an old platformer. There's always something down there. If you fall too far and hit the floor, [[FallingDamage you'll get hurt or killed.killed]]. But you might fall harmlessly into water. Or you could hit the bottom of the game world and die instantly. In the first game, this looks like ordinary ground, which doesn't make sense. In the second game, it's a black void, which also doesn't make sense.
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* StealthyMook: Invisible human enemies in the second game.
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* StealthyMook: Invisible human enemies in the higher levels of the second game.
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* StealthyMook: Civil Security Ghosts in the second game.
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* StealthyMook: Civil Security Ghosts Invisible human enemies in the second game.
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* StealthyMook: Civil Security Ghosts in the second game.
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* ArmCannon: Some aliens in the first game.
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* ArmCannon: Some aliens in the first game.game have rapid-fire energy guns where their hands should be.
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* RocketJump: Also with grenades and other explosive weapons.
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* RocketJump: Also Both games have a rocket launcher. Point it at the ground, jump, fire, and away you go. You can also jump with grenades and other explosive weapons.
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* ScoringPoints: The first game.
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* ScoringPoints: The first game.game has a completely pointless scoring system.
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* SetAMookToKillAMook
* SideView
* ASpaceMarineIsYou
* SplashDamage: Grenades, rocket launchers, [[spoiler:and the BNG as well as the plasma gun to a lesser extent]] in the second game.
* SpreadShot: Shotguns and some of the other weapons.
* SteppingStonesInTheSky: You can jump off of the explosive canister in mid-air. This troper discovered this when it saved him from falling into a death pit.
* SideView
* ASpaceMarineIsYou
* SplashDamage: Grenades, rocket launchers, [[spoiler:and the BNG as well as the plasma gun to a lesser extent]] in the second game.
* SpreadShot: Shotguns and some of the other weapons.
* SteppingStonesInTheSky: You can jump off of the explosive canister in mid-air. This troper discovered this when it saved him from falling into a death pit.
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* SetAMookToKillAMook
SetAMookToKillAMook: The enemies in the first game and on Easy or Normal difficulty in the second game ''can'' shoot each other, and when they do, they get into firefights to the last one standing.
*SideView
SideView: Both games are seen in a straight side view.
*ASpaceMarineIsYou
ASpaceMarineIsYou: You play a time traveling armored space marine.
* SplashDamage:Grenades, rocket launchers, Grenades and rockets [[spoiler:and the BNG as well as the and plasma gun to a lesser extent]] in the second game.
game]] cause damage over a small area.
* SpreadShot: Shotguns andsome of the other weapons.
shotgun-like weapons fire two or more projectiles that spread out as they travel.
* SteppingStonesInTheSky: You can jump off of the explosive canister in mid-air. This troper discovered this when it saved him from falling into a death pit.
*
*
* SplashDamage:
* SpreadShot: Shotguns and
* SteppingStonesInTheSky: You can jump off of the explosive canister in mid-air.
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* WallJump: The second game.
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* WallJump: The You can bounce off walls in the second game.
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* WebGame
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* WebGameWebGame: Both games are online Flash games.
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Context
Changed line(s) 1,2 (click to see context) from:
Plazma Burst and Plazma Burst 2 are online, Freeware 2d shooters/platformers. The first game can be played [[http://www.xgenstudios.com/game.php?keyword=plazma-burst here]], and the second game can be played [[http://plazmaburst2.com/?s=2&a here]]
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Plazma Burst and Plazma Burst 2 are online, Freeware 2d shooters/platformers.[[RunAndGun platform shooters]]. The first game can be played [[http://www.xgenstudios.com/game.php?keyword=plazma-burst here]], and the second game can be played [[http://plazmaburst2.com/?s=2&a here]]
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* BoomHeadshot
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* BoomHeadshotBoomHeadshot: Shooting an enemy in the head can cause its head to explode, killing it instantly.
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* CrateExpectations
* CriticalExistenceFailure: You and vehicles.
* CriticalExistenceFailure: You and vehicles.
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* CrateExpectations
CrateExpectations: Wooden crates in the second game, which may contain guns or grenades.
* CriticalExistenceFailure: You andvehicles.vehicles fight to the last hit point.
* CriticalExistenceFailure: You and
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* DropPod: At the start of the second game.
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* DropPod: At You drop from the sky in one at the start of the second game.
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* ExplodingBarrels
* FriendlyFireproof: Except for SplashDamage.
* FriendlyFireproof: Except for SplashDamage.
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* ExplodingBarrels
ExplodingBarrels: Both games have barrels (red metal in the first, glass in the second) whose only purpose is to explode.
* FriendlyFireproof:Except for Two or three heroes fight together in the final levels of each game. You can't shoot each other, but you can hurt each other with SplashDamage.
* FriendlyFireproof:
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* LaserBlade: The second game.
* LensFlare: The second game.
* LevelEditor: The second game.
* LensFlare: The second game.
* LevelEditor: The second game.
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* LaserBlade: The Swords in the second game.
* LensFlare:The Lights flare in the second game.
* LevelEditor: The secondgame.game allows you to create your own maps, including single-player, cooperative multiplayer, and team deathmatch.
* LensFlare:
* LevelEditor: The second
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* MagicalDefibrillator: The second game.
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* MagicalDefibrillator: The aptly-named Defibrillator in the second game.
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* {{Mooks}}: By the dozen, both human and alien.
* NotTheFallThatKillsYou
* NotTheFallThatKillsYou
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* {{Mooks}}: By Bad guys by the dozen, both human and alien.
*NotTheFallThatKillsYouNotTheFallThatKillsYou: You don't fall off the bottom of the screen like in an old platformer. There's always something down there. If you fall too far and hit the floor, you'll get hurt or killed. But you might fall harmlessly into water. Or you could hit the bottom of the game world and die instantly. In the first game, this looks like ordinary ground, which doesn't make sense. In the second game, it's a black void, which also doesn't make sense.
*
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* RagdollPhysics: Can also literally press X to ragdoll yourself.
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* RagdollPhysics: Can Corpses and the living who have lost their balance tumble around like ragdolls. You can also literally press X to ragdoll yourself.
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* RegeneratingHealth: The second game, for you and for the enemies in Hard mode.
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* RegeneratingHealth: The Health recovers in the second game, for you and for the enemies in Hard mode.
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* RunAndGun: Both games are straightforward platform shooters.
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* {{BFG}}: Several, especially in the second game.
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* {{BFG}}: Several, especially in the second game. The CS-BNG in particular is practically a direct clone of the BFG, all the way down to the Doom 3 version's tracer beam mechanic.
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* XMeetsY: The series could be called {{Terminator}} meets [[VideoGame/{{Raze 2}} Raze]]/Armor Mayhem. The second game could be called HappyWheels meets [[VideoGame/{{Raze 2}} Raze]]/Armor Mayhem.
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* BloodierAndGorier: The second game is [[LudicrousGibs almost the 2d-shooter version of]] HappyWheels.
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* BloodierAndGorier: The second game is [[LudicrousGibs almost the 2d-shooter version of]] HappyWheels.''VideoGame/HappyWheels''.
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* XMeetsY: The series could be called {{Terminator}} meets [[{{Raze 2}} Raze]]/Armor Mayhem. The second game could be called HappyWheels meets [[{{Raze 2}} Raze]]/Armor Mayhem.
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* XMeetsY: The series could be called {{Terminator}} meets [[{{Raze [[VideoGame/{{Raze 2}} Raze]]/Armor Mayhem. The second game could be called HappyWheels meets [[{{Raze [[VideoGame/{{Raze 2}} Raze]]/Armor Mayhem.
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* ItemDropMechanic: When enemies die, they drop their weapons (unless the weapon is built into their arm). Sometimes you can pick these up.
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Pronouns for style. Could be mistaken, but I\'m going to do a bit of research on Tvtropes article style so I\'ll be sure next time.
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* InformedEquipment: Averted in the second game, as all the hero's weaponry can be seen on his back, his hip, or (in the case of the [[MagicalDefibrillator defibrillator]]), strapped to your thigh.
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* InformedEquipment: Averted in the second game, as all the hero's your weaponry can be seen on his your back, his hip, or (in the case of the [[MagicalDefibrillator defibrillator]]), strapped to your thigh.
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Adding a trope example.
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* InformedEquipment: Averted in the second game, as all the hero's weaponry can be seen on his back, his hip, or (in the case of the [[MagicalDefibrillator defibrillator]]), strapped to your thigh.
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* TheWikiRule: [[http://plazmabursttwo.wikia.com/wiki/Home Plazma Burst wikia]]
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* DuelingGames: With [[{{Raze 2}} Raze]], and to a lesser extent, Armor Mayhem.
* MagicalDefibrillator: The second game.
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* SteppingStonesintheSky: You can jump off of the explosive canister in mid-air. This troper discovered this when it saved him from falling into a death pit.
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* SteppingStonesintheSky: SteppingStonesInTheSky: You can jump off of the explosive canister in mid-air. This troper discovered this when it saved him from falling into a death pit.
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explain tropes
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* RagdollPhysics
* RecoilBoost
* RecoilBoost
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* RagdollPhysics
RagdollPhysics: Can also literally press X to ragdoll yourself.
*RecoilBoostRecoilBoost: From minor speed boosts to flying at speeds that would turn you into fine gibs when meeting a wall.
*
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some corrections
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* DifficultyLevels: Three.
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* DifficultyLevels: Three.Three in the first, four in the second.
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* HitPoints: The first game gives you 100, the second gives you either 500 or 750 depending on your battle suit.
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* HitPoints: The first game gives you 100, the second gives you either 500 or 750 (or 130 or 200, if at impossible difficulty) depending on your battle suit.
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* RocketJump
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* RocketJumpRocketJump: Also with grenades and other explosive weapons.
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* SplashDamage: Grenades, rocket launchers, [[spoiler:and the BNG]] in the second game.
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* SplashDamage: Grenades, rocket launchers, [[spoiler:and the BNG]] BNG as well as the plasma gun to a lesser extent]] in the second game.
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* SteppingStonesintheSky: You can jump off of the explosive canister in mid-air. This troper discovered this when it saved him from falling into a death pit.
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* RecoilBoost
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* WallJump: The second game.
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* LensFlare: The second game.
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* RocketJump