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* LevelAte: Level 1 in both normal and free mode of ''Picross DS'' are food-themed. In normal mode, the level 1 puzzles are produce, with the interface being made of apples, and free mode's level 1 puzzles are meat, with the interface being made of bread.

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* LevelAte: Level 1 in both normal and especially free mode of ''Picross DS'' are food-themed. In normal mode, the level 1 puzzles are all produce, with the interface being made of apples, and but free mode's level 1 puzzles are have a more general food theme, including meat, with dairy, bread (which also serves as the interface being made of bread.interface), and even desserts.
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* LandSeaSky: Levels 2-4 in ''Picross DS'' are themed after this, with level 2's puzzles being of land animals and having grass for its interface, level 3's puzzles being sea creatures and having water for its interface, and level 4's puzzles being of airborne objects (birds, kites, etc.) and having clouds for its interface.
* LevelAte: All of level 1's puzzles in ''Picross DS'' are produce. Even the interface is made of apples.

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* LandSeaSky: Levels 2-4 in normal mode of ''Picross DS'' are themed after this, with level 2's puzzles being of land animals and having grass for its interface, level 3's puzzles being sea creatures and having water for its interface, and level 4's puzzles being of airborne objects (birds, kites, etc.) and having clouds for its interface.
* LevelAte: All Level 1 in both normal and free mode of level 1's puzzles in ''Picross DS'' are produce. Even food-themed. In normal mode, the level 1 puzzles are produce, with the interface is being made of apples.apples, and free mode's level 1 puzzles are meat, with the interface being made of bread.
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** Each of the two final puzzles in ''Picross 2'' are a whopping ''60x60'' in size. Each one is divided into four 30x30 puzzles which, given ''Picross 2'''s [[OddballInTheSeries uniqueness]], are themselves divided into four 15x15 quadrants, making for a total of ''16 quadrants'' that must be solved in order to complete each one.
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* LevelAte: All of level 1's puzzles in ''Picross DS'' are produce. Even the interface is made of apples.
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Added DiffLines:

* LandSeaSky: Levels 2-4 in ''Picross DS'' are themed after this, with level 2's puzzles being of land animals and having grass for its interface, level 3's puzzles being sea creatures and having water for its interface, and level 4's puzzles being of airborne objects (birds, kites, etc.) and having clouds for its interface.
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* HostileShowTakeover: After clearing the first group of puzzles in ''Mario's Super Picross'', you'll unlock '''''Wario's''' Super Picross'', complete with a "Wa" katakana flying on and off the game's logo when you switch to and from it. Wario's mode features no hints, but also no error penalty or time limit.

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* HostileShowTakeover: After clearing the first group of puzzles in ''Mario's Super Picross'', you'll unlock '''''Wario's''' Super Picross'', complete with a "Wa" katakana flying on and off the game's logo when you switch to and from it. Wario's mode features no hints, but also no error penalty or time limit. Finish all of their puzzles and then clear the bonus title screen puzzles, and you'll allow Wario to take over the title screen as well.
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* ''Mario's Super Picross'' (1995, UsefulNotes/{{SNES}}, initally JP only but has since received an EU UsefulNotes/VirtualConsole release and been released worldwide on UsefulNotes/NintendoSwitch Online)

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* ''Mario's Super Picross'' (1995, UsefulNotes/{{SNES}}, initally JP only but has since received an EU UsefulNotes/VirtualConsole release and been released worldwide on UsefulNotes/NintendoSwitch Online)
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** ''Picross S [[UsefulNotes/SegaGenesis GENESIS]]/[[MarketBasedTitle Mega Drive]] & [[UsefulNotes/SegaMasterSystem Master System]]/Mark III edition'' (2021, UsefulNotes/NintendoSwitch)
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* ExactWords: In ''Pokémon Picross'', some of the missions state "Only use" some type of skill. To complete these missions, you can't just not use any other type of skill- you have to actually use the type of skill in question.

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* ExactWords: In ''Pokémon Picross'', some of the missions state "Only use" some type of skill. To complete these missions, you can't just not use any other type of skill- you have to actually use the type of skill in question. This also works to the player's benefit; any mission that tells you to bring a certain number of skills of a type can be completed by simply bringing them, even if they can't be used in that puzzle.
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* InNameOnly: ''"Mario's" Picross'' contains no puzzles involving the Mario franchise. ''Mario's Super Picross'' added a few, but only in the EX groups mixed in with a non-''Mario'' puzzles. Really, Mario was only added to give a recognizable face to the games, and once it was popular enough he was dropped.

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* InNameOnly: ''"Mario's" ''Mario's Picross'' contains no puzzles involving the Mario franchise. and ''Mario's Super Picross'' added a few, but each involve only in a handful of puzzles involving the EX groups Mario franchise, mixed in with a non-''Mario'' puzzles.puzzles (and in ''Super'', only in the EX groups). Really, Mario was only added to give a recognizable face to the games, and once it was popular enough he was dropped.
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* ExactWords: In ''Pokémon Picross'', some of the missions state "Only use" some type of skill. To complete these missions, you can't just not use any other type of skill- you have to actually use the type of skill in question.

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* ''Picross 2'' (JP only, UsefulNotes/GameBoy)
* ''Picross NP'' (eight volumes for the "Nintendo Power Super Famicom Cartridge Writer", a rewritable UsefulNotes/{{SNES}} cart; JP only)

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* ''Picross 2'' (JP (1996 JP only, UsefulNotes/GameBoy)
UsefulNotes/GameBoy) (2012 JP only, 3DS Virtual Console)
* ''Picross NP'' (eight (1999-2000, eight volumes for the "Nintendo Power Super Famicom Cartridge Writer", a rewritable UsefulNotes/{{SNES}} cart; JP only)only)
* ''Pokémon Picross GBC'' (Announced for 1999 but Canceled)

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* MarathonLevel: Micross puzzles in ''Picross-e2'' and later. First you have to solve an 8 x 8 "overall puzzle" to reveal an abstract image. Then, for each filled square that is part of the solution, you have to solve a 10 x 10 sub-puzzle to detail that particular square. Whereas a good player can solve a standard 10 x 10 puzzle in 5 minutes or less, even the first Micross puzzle can take over half an hour. Fortunately, the "Free" rule (no penalties for filling incorrect sqares) is in effect for these puzzles, so as to not pile on top of the already-long times you'll finish these puzzles with.

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* MarathonLevel: MarathonLevel:
**
Micross puzzles in ''Picross-e2'' and later. First you have to solve an 8 x 8 "overall puzzle" to reveal an abstract image. Then, for each filled square that is part of the solution, you have to solve a 10 x 10 sub-puzzle to detail that particular square. Whereas a good player can solve a standard 10 x 10 puzzle in 5 minutes or less, even the first Micross puzzle can take over half an hour. Fortunately, the "Free" rule (no penalties for filling incorrect sqares) is in effect for these puzzles, so as to not pile on top of the already-long times you'll finish these puzzles with.with.
** As an OldSaveBonus, ''Picross S4'' and ''S5'' give you access to Extra puzzles that are 30 x 30 or 40 x 40, much larger than even the largest non-Extra puzzles (20 x 20).
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* ColorblindMode: ''S5'' adds a "high contrast colors" toggle that normalizes Color Picross cell colors to a fixed set of easily-distinguishable colors.

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* ColorblindMode: ''S5'' ''Picross S5'' adds a "high contrast colors" toggle that normalizes Color Picross cell colors to a fixed set of easily-distinguishable colors.
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* ColorblindMode: ''S5'' adds a "high contrast colors" toggle that normalizes Color Picross cell colors to a fixed set of easily-distinguishable colors.
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* InNameOnly: ''"Mario's" Picross'' contains no puzzles involving the Mario franchise. ''Mario's Super Picross'' added a few, but only in the EX groups mixed in with a non-''Mario'' puzzles. Really, Mario was only added to give a recognizable face to the games, and once it was popular enough he was dropped.

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* NintendoHard: Some of the puzzles in all games can get pretty brutal, and require more than a little guesswork to solve. It doesn't help that in ''Mario's Super Picross'', some of the puzzles were changed for the Virtual Console version, which means that walkthroughs may not be accurate.

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* NintendoHard: NintendoHard:
**
Some of the puzzles in all games can get pretty brutal, and require more than a little guesswork to solve. It doesn't help that in ''Mario's Super Picross'', some of the puzzles were changed for the Virtual Console version, which means that walkthroughs may not be accurate.accurate.
** In ''Mario's Super Picross'', the Wario levels go from 15-by-15 to 20-by-20 sooner that the Mario puzzles, and some of them require advanced techniques like figuring out which squares are guaranteed to be filled in by basically counting out from the edges both ways to see where they overlap. They can take as long as 20 minutes to finish the first time. Plus, having no hints, you don't get "freebie squares" filled in at the beginning, and having no penalties also means no feedback until you get it exactly right.
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* MissionPackSequel: The ''Picross-e'' series starting with ''e4''. ''e2'' and ''e3'' added new puzzle variants, but ''e4'' and up (and ''Twilight Princess Picross'') are just more puzzles.

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* MissionPackSequel: The ''Picross-e'' series starting with ''e4''. ''e2'' by design consists almost entirely of these. New entries tend to add a fresh coat of paint and ''e3'' added new AntiFrustrationFeatures, but otherwise new games just means new puzzles. Some games (most notably ''3D'') make an attempt at averting this by adding new puzzle variants, but ''e4'' styles, such as "3D Picross", "Color Picross", and up (and ''Twilight Princess Picross'') are just more puzzles."Mega Picross" with rule variations.
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ymmv per TRS


* SequelDifficultyDrop: The series has been adding new beginner-assisting features over time, such as navigation (indicating which rows or columns can be solved given the information you currently have) and Hint Roulette (solves randomly-chosen row and column for you). ''S'' outright lacks a mode where mistakes cost you completion time; while you can turn on an autocorrect feature, you still won't get penalized specifically for errors. Additionally, while most games will hide the current puzzle when paused (so as to avoid cheating the timer), ''S'' only shows the pause menu box over most, ''but not all'' of the puzzle, allowing you to abuse pausing to some extent.
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* SequelDifficultyDrop: The series has been adding new beginner-assisting features over time, such as navigation (indicating which rows or columns can be solved given the information you currently have) and Hint Roulette (solves randomly-chosen row and column for you). ''S'' outright lacks a mode where mistakes cost you completion time; while you can turn on an autocorrect feature, you still won't get penalized specifically for errors. Additionally, while most games will hide the current puzzle when paused (so as to avoid cheating the timer), ''S'' only shows the pause menu box over most, ''but not all'' of the puzzle, allowing you to abuse pausing to some extent.
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ymmv per TRS


* SequelDifficultyDrop: The series has been adding new beginner-assisting features over time, such as navigation (indicating which rows or columns can be solved given the information you currently have) and Hint Roulette (solves randomly-chosen row and column for you). ''S'' outright lacks a mode where mistakes cost you completion time; while you can turn on an autocorrect feature, you still won't get penalized specifically for errors. Additionally, while most games will hide the current puzzle when paused (so as to avoid cheating the timer), ''S'' only shows the pause menu box over most, ''but not all'' of the puzzle, allowing you to abuse pausing to some extent.
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* BonusFeatureFailure: The Alt-World in ''Pokémon Picross'' rehashes all of the puzzles into Mega Picross puzzles. Keyword is ''rehashes''; all of the puzzles are more or less the same, just with a Mega Picross gimmick. In addition, Mega Picross doesn't give any Picrite rewards like the main puzzles do.

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* BonusFeatureFailure: The Alt-World in ''Pokémon Picross'' rehashes all of the puzzles into Mega Picross puzzles. Keyword is ''rehashes''; all of the puzzles are more or less the same, just with a Mega Picross gimmick. In addition, Mega Picross doesn't give any Picrite rewards like the main puzzles do. (There are achievement medals for unlocking the mode, solving one puzzle, and solving all puzzles including Alt-World, and these do give you Picrites, but not nearly enough to make up for what you spent unlocking it.)
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* HostileShowTakeover: After clearing the first group of puzzles in ''Mario's Super Picross'', you'll unlock '''''Wario's''' Super Picross'', complete with a "Wa" katakana flying on and off the game's logo when you switch to and from it. Wario's mode features no hints, but also no error penalty or time limit.
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* ''Mario's Super Picross'' (1995, UsefulNotes/{{SNES}}, initally JP only but has since received an EU UsefulNotes/VirtualConsole release)

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* ''Mario's Super Picross'' (1995, UsefulNotes/{{SNES}}, initally JP only but has since received an EU UsefulNotes/VirtualConsole release)release and been released worldwide on UsefulNotes/NintendoSwitch Online)
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* OldSaveBonus: ''Picross-e'' games starting with ''e4'' unlock extra puzzles if you have save data from ''Picross-e'' to ''e3''.

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* OldSaveBonus: ''Picross-e'' games starting with ''e4'' unlock extra puzzles if you have save data from ''Picross-e'' to ''e3''. The ''Picross S'' series also does this, with ''S4'' unlocking an extra puzzle for each of the three previous games that you have.
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* ''Picross S'' series (2017-19, UsefulNotes/NintendoSwitch)

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* ''Picross S'' series (2017-19, (2017-20, UsefulNotes/NintendoSwitch)
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Quality upgrade.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/picross_s.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/picross_s.jpg]]png]]



The puzzles in this game are just like [[http://www.conceptispuzzles.com/index.aspx?uri=puzzle/pic-a-pix Conceptis' Pic-a-Pix puzzles]], and are also called [[http://en.wikipedia.org/wiki/Nonogram nonograms and other names]].

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The puzzles in this game are just like [[http://www.conceptispuzzles.com/index.aspx?uri=puzzle/pic-a-pix Conceptis' Pic-a-Pix puzzles]], and are also called [[http://en.[[https://en.wikipedia.org/wiki/Nonogram nonograms and other names]].



* FakeLongevity: ''Picross-e6'', ''Pokemon Picross'', ''Twilight Princess Picross'', and the ''Picross S'' series have had the Mega Picross puzzles be re-hashes of the normal Picross puzzles, which means basically solving the same puzzles twice for full completion. In the earlier ''Picross-e'' titles, both modes had different puzzles.

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* FakeLongevity: ''Picross-e6'', ''Pokemon ''Pokémon Picross'', ''Twilight Princess Picross'', and the ''Picross S'' series have had the Mega Picross puzzles be re-hashes of the normal Picross puzzles, which means basically solving the same puzzles twice for full completion. In the earlier ''Picross-e'' titles, both modes had different puzzles.
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Removing because this is about the food and not the game. Also, it's not even an example of the trope and the food is not "infamous".


* BlackComedy: Puzzle no. 107 in ''3D Round 2'' is [[spoiler:the infamous ''oyakodon'' chicken-and-egg bowl, or literally "parent-child bowl", and yes the game explains the parallel in the post-solution text.]]

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* ''Picross-e'' series (2012-17, eight downloadable installments for UsefulNotes/Nintendo3DS)

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* ''Picross-e'' series (2012-17, eight (2012-18, nine downloadable installments for UsefulNotes/Nintendo3DS)UsefulNotes/Nintendo3DS, with the ninth JP only)
* ''Club Nintendo Picross'' (2012, UsefulNotes/Nintendo3DS, limited time digital releases through JP Club Nintendo rewards program and KR eShop only)
* ''Club Nintendo Picross Plus'' (2014, UsefulNotes/Nintendo3DS, limited time digital release through JP Club Nintendo rewards program only)



* ''My Nintendo Picross: VideoGame/TheLegendOfZeldaTwilightPrincess'' (2016, UsefulNotes/Nintendo3DS, rewards program exclusive)

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* ''My Nintendo Picross: VideoGame/TheLegendOfZeldaTwilightPrincess'' (2016, UsefulNotes/Nintendo3DS, My Nintendo rewards program exclusive)

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* ''Anime/KemonoFriends Pricross'' (2018, UsefulNotes/NintendoSwitch)

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* ''Anime/KemonoFriends Pricross'' Picross'' (2018, UsefulNotes/NintendoSwitch)
* ''Picross [[LightNovel/{{Overlord2012}} Lord of the Nazarick]]'' (2019,
UsefulNotes/NintendoSwitch)

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