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There is also a sequel, ''Pick Up The Phone Booth And Die 2'' (1996).
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There is also a sequel, ''Pick Up The Phone Booth And Die 2'' (1996).
(1996), though it was only ever released as a demo.
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* WhatTheHellPlayer: If you pick up the phone booth, the game calls you out on deliberately ignoring the game's ''only'' instruction.
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* ExactlyWhatItSaysOnTheTin
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* ExactlyWhatItSaysOnTheTinExactlyWhatItSaysOnTheTin: There is a phone booth in this game. If you pick it up, you will die.
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May as well remove this too.
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NeedsWikiMagicLove.
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Trope's going to be cut per TRS.
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''Pick Up the Phone Booth and Die'' (1996) is a minimalist piece of InteractiveFiction by Rob Noyes. As the title suggests, you die when you pick up the PhoneBooth. However, the game can be won, and in just two moves. The puzzle was a finalist for the 1997 XYZZY Award for Best Individual Puzzle.
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''Pick Up the Phone Booth and Die'' (1996) is a minimalist piece of InteractiveFiction by Rob Noyes. As the title suggests, you die when you pick up the PhoneBooth.phone booth. However, the game can be won, and in just two moves. The puzzle was a finalist for the 1997 XYZZY Award for Best Individual Puzzle.
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The game inspired a large number of parodies, such as ''PickUpThePhoneBoothAndAisle'' (2001) written collaboratively by 13 authors, which itself was a 2001 XYZZY finalist for Best Use of Medium.
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The game inspired a large number of parodies, such as ''PickUpThePhoneBoothAndAisle'' ''VideoGame/PickUpThePhoneBoothAndAisle'' (2001) written collaboratively by 13 authors, which itself was a 2001 XYZZY finalist for Best Use of Medium.
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''Pick Up the Phone Booth and Die'' (1996) is a minimalist piece of interactive fiction by Rob Noyes. As the title suggests, you die when you pick up the phone booth. However, the game can be won, and in just two moves. The puzzle was a finalist for the 1997 XYZZY Award for Best Individual Puzzle.
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''Pick Up the Phone Booth and Die'' (1996) is a minimalist piece of interactive fiction InteractiveFiction by Rob Noyes. As the title suggests, you die when you pick up the phone booth.PhoneBooth. However, the game can be won, and in just two moves. The puzzle was a finalist for the 1997 XYZZY Award for Best Individual Puzzle.
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The game inspired a large number of parodies, such as ''Pick Up the Phone Booth and Aisle'' (2001) written collaboratively by 13 authors, which itself was a finalist for 2001 XYZZY Award for Best Use of Medium.
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The game inspired a large number of parodies, such as ''Pick Up the Phone Booth and Aisle'' ''PickUpThePhoneBoothAndAisle'' (2001) written collaboratively by 13 authors, which itself was a finalist for 2001 XYZZY Award finalist for Best Use of Medium.
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!!This VideoGame contains examples of:
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!!This VideoGame video game contains examples of:of:
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* SchmuckBait: What is the first thing you do when playing this?
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* SchmuckBait: Basically the entire point of the game. What is the first thing you do when playing this?
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* SchmuckBait: What is the first thing you do when playing this?
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* {{Minimalism}}: The game doesn't have a lot to it, but it is said that less is more.
* SchmuckBait: What is the first thing you do when playingthis?this?
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* SchmuckBait: What is the first thing you do when playing
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* ShmuckBait: What is the first thing you do when playing this?
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* ShmuckBait: AntiClimax: You can't pick up the phone booth, whatever shall you do? [[spoiler:Push it over.]]
* SchmuckBait: What is the first thing you do when playing this?
* SchmuckBait: What is the first thing you do when playing this?
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* ShmuckBait: What is the first thing you do when playing this?
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''Pick Up the Phone Booth and Die'' (1996) is a minimalist piece of interactive fiction by Rob Noyes. As the title suggests, you die when you pick up the phone booth. However, the game can be won, and in just two moves. The puzzle was a finalist for the 1997 XYZZY Award for Best Individual Puzzle.
The game inspired a large number of parodies, such as ''Pick Up the Phone Booth and Aisle'' (2001) written collaboratively by 13 authors, which itself was a finalist for 2001 XYZZY Award for Best Use of Medium.
There is also a sequel, ''Pick Up The Phone Booth And Die 2'' (1996).
NeedsWikiMagicLove.
!!This VideoGame contains examples of:
The game inspired a large number of parodies, such as ''Pick Up the Phone Booth and Aisle'' (2001) written collaboratively by 13 authors, which itself was a finalist for 2001 XYZZY Award for Best Use of Medium.
There is also a sequel, ''Pick Up The Phone Booth And Die 2'' (1996).
NeedsWikiMagicLove.
!!This VideoGame contains examples of: