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[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/phoenix_arcade_game_5588.png]]
[[caption-width-right:196:Fly, my pretties!]]

''Phoenix'' is a ''VideoGame/{{Galaxian}}''-type UsefulNotes/ArcadeGame and the OneHitWonder developed by the Phoenix, AZ-based Amstar Electronics in 1980, released by Centuri in the United States and by Creator/{{Taito}} in Japan. Unlike the genre's predecessors where enemies were portrayed as alien monsters or other space ships (bar the FinalBoss, which was an early example in video games), this game pits you against bird-like creatures, including the titular phoenices who swoop down in complex formations and are capable of firing back. Your spaceship is armed with regular shooting projectiles as well as a defensive shield. Shooting the birds while they flew diagonally offered bonus points and distinctive explosion sprites.

The game is noteworthy for offering enemy variety in 5 stages. Stages 1 and 2 have you battling against a formation of small birds, much like in ''VideoGame/{{Galaxian}}''. In stage 1 the birds are yellow; in stage 2 the birds become pink and more aggressive, while your spaceship gains the ability to fire more rapidly. Stages 3 and 4 begin with meandering phoenix eggs which hatch after a few seconds and reveal the great mythical birds. They are larger than the birds in the previous stages and can only be defeated by a direct shot in the center of the body. Hitting them in their wings will tear them apart, but they don't seem to do any damage to the phoenices, who can regenerate shortly after losing both. Sometimes the phoenices revert back into their eggs, after which they respawn. The phoneices are blue in stage 3 and pink in stage 4.

Stage 5 is a BossBattle, where you must breach the hull of an alien MotherShip and deliver the final blow to the alien controlling the ship and, presumably, commanding all the birds. The alien has firepower of his own and is backed by the small yellow birds from stage 1. People consider this the earliest example of a {{Final Boss}} stage in a video game (though though 1979's Astro Fighter beat it to the punch). After the boss is defeated, the game goes back to stage 1 and can be played indefinitely for a high score.

''Phoenix'' was a standout game when it was released, lauded for its unique enemies, beautiful multi-colored sprites, intense shrieking sound effects and eerie, atmospheric, but sweet music that opens the game. The game has spawned many clones and bootlegs and an official sequel called ''Pleiads'', although made by a different developer. ''Phoenix'' was ported to the UsefulNotes/{{Atari 2600}} in 1982, and was released on the UsefulNotes/XBox, UsefulNotes/PlayStation2, [[UsefulNotes/PlayStationPortable PSP]] and the UsefulNotes/{{PC}} as part of Taito Legends in the US and Europe.
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!!''Phoenix'' has examples of:
* AdaptationalVillainy: The Phoenix of mythology is generally regarded as a benevolent bird which resembles rebirth as well as a sign of good luck if one should see one. The Atari 2600 game manual lampshades this by saying that nuclear fallout on the Phoenix nest not only caused the Phoenix to become hostile but also had the effect of there being many birds at a time instead of only one at any time of myth.
* AdvancingBossOfDoom: The Mother Ship steadily descends and will kill you if it touches you or the foot of the screen. You can't flee so the only way to keep it from getting too close is to shoot away chunks of the hull.
* AlternateCompanyEquivalent: This is what Imagic's ''VideoGame/DemonAttack'' is to Phoenix. Atari, who at the time had obtained the home licensing rights to Phoenix, tried to sue Imagic for being too similar to Phoenix; courts ruled that Demon Attack was different enough from Phoenix. The [[https://www.youtube.com/watch?v=DyJddc8THb0 Intellivision version]] was even more similar to Phoenix, including having a Mothership stage.
* BattleshipRaid: Stage 5, where the player must destroy the massive floating home base of the alien birds. The [[TropeMaker first]] of its kind. Soon after ''Phoenix'' made its debut in the arcade, [[VideoGame/{{Gorf}} others]] [[VideoGame/DemonAttack followed]] [[VideoGame/{{Zaxxon}} this]] trend.
* DeflectorShield: It can destroy all incoming enemies and projectiles upon contact, though leaves your ship immobile for that period of time and takes 5 seconds to recharge.
* FeatheredFiend: In case it wasn't already clear.
* HealingFactor: Players could shoot the wings off of Phoenixes, but if they didn't kill the Phoenix with a center shot, they'd eventually regrow.
* NintendoHard: Even moreso than in ''VideoGame/{{Galaxian}}'', the enemies have a tendency to occupy the same row as your spaceship does, and often can sneak into you from behind!
* ThePhoenix: Obviously. They are the primary enemies in stages 3 and 4, and true to the myth, they are able to rejuvenate and reincarnate themselves.
* StandardSnippet: The game opens with a beautiful and dreamy rendition of ''Romance de Amor'' while a starry background scrolls down, only to be [[SoundtrackDissonance immediately attacked]] by wild technicolor space birds. Beating the final boss plays the first bars of Music/LudwigVanBeethoven's ''Für Elise''.
----

to:

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%%
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%
[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/phoenix_arcade_game_5588.png]]
[[caption-width-right:196:Fly, my pretties!]]

''Phoenix'' is a ''VideoGame/{{Galaxian}}''-type UsefulNotes/ArcadeGame and the OneHitWonder developed by the Phoenix, AZ-based Amstar Electronics in 1980, released by Centuri in the United States and by Creator/{{Taito}} in Japan. Unlike the genre's predecessors where enemies were portrayed as alien monsters or other space ships (bar the FinalBoss, which was an early example in video games), this game pits you against bird-like creatures, including the titular phoenices who swoop down in complex formations and are capable of firing back. Your spaceship is armed with regular shooting projectiles as well as a defensive shield. Shooting the birds while they flew diagonally offered bonus points and distinctive explosion sprites.

The game is noteworthy for offering enemy variety in 5 stages. Stages 1 and 2 have you battling against a formation of small birds, much like in ''VideoGame/{{Galaxian}}''. In stage 1 the birds are yellow; in stage 2 the birds become pink and more aggressive, while your spaceship gains the ability to fire more rapidly. Stages 3 and 4 begin with meandering phoenix eggs which hatch after a few seconds and reveal the great mythical birds. They are larger than the birds in the previous stages and can only be defeated by a direct shot in the center of the body. Hitting them in their wings will tear them apart, but they don't seem to do any damage to the phoenices, who can regenerate shortly after losing both. Sometimes the phoenices revert back into their eggs, after which they respawn. The phoneices are blue in stage 3 and pink in stage 4.

Stage 5 is a BossBattle, where you must breach the hull of an alien MotherShip and deliver the final blow to the alien controlling the ship and, presumably, commanding all the birds. The alien has firepower of his own and is backed by the small yellow birds from stage 1. People consider this the earliest example of a {{Final Boss}} stage in a video game (though though 1979's Astro Fighter beat it to the punch). After the boss is defeated, the game goes back to stage 1 and can be played indefinitely for a high score.

''Phoenix'' was a standout game when it was released, lauded for its unique enemies, beautiful multi-colored sprites, intense shrieking sound effects and eerie, atmospheric, but sweet music that opens the game. The game has spawned many clones and bootlegs and an official sequel called ''Pleiads'', although made by a different developer. ''Phoenix'' was ported to the UsefulNotes/{{Atari 2600}} in 1982, and was released on the UsefulNotes/XBox, UsefulNotes/PlayStation2, [[UsefulNotes/PlayStationPortable PSP]] and the UsefulNotes/{{PC}} as part of Taito Legends in the US and Europe.
----
!!''Phoenix'' has examples of:
* AdaptationalVillainy: The Phoenix of mythology is generally regarded as a benevolent bird which resembles rebirth as well as a sign of good luck if one should see one. The Atari 2600 game manual lampshades this by saying that nuclear fallout on the Phoenix nest not only caused the Phoenix to become hostile but also had the effect of there being many birds at a time instead of only one at any time of myth.
* AdvancingBossOfDoom: The Mother Ship steadily descends and will kill you if it touches you or the foot of the screen. You can't flee so the only way to keep it from getting too close is to shoot away chunks of the hull.
* AlternateCompanyEquivalent: This is what Imagic's ''VideoGame/DemonAttack'' is to Phoenix. Atari, who at the time had obtained the home licensing rights to Phoenix, tried to sue Imagic for being too similar to Phoenix; courts ruled that Demon Attack was different enough from Phoenix. The [[https://www.youtube.com/watch?v=DyJddc8THb0 Intellivision version]] was even more similar to Phoenix, including having a Mothership stage.
* BattleshipRaid: Stage 5, where the player must destroy the massive floating home base of the alien birds. The [[TropeMaker first]] of its kind. Soon after ''Phoenix'' made its debut in the arcade, [[VideoGame/{{Gorf}} others]] [[VideoGame/DemonAttack followed]] [[VideoGame/{{Zaxxon}} this]] trend.
* DeflectorShield: It can destroy all incoming enemies and projectiles upon contact, though leaves your ship immobile for that period of time and takes 5 seconds to recharge.
* FeatheredFiend: In case it wasn't already clear.
* HealingFactor: Players could shoot the wings off of Phoenixes, but if they didn't kill the Phoenix with a center shot, they'd eventually regrow.
* NintendoHard: Even moreso than in ''VideoGame/{{Galaxian}}'', the enemies have a tendency to occupy the same row as your spaceship does, and often can sneak into you from behind!
* ThePhoenix: Obviously. They are the primary enemies in stages 3 and 4, and true to the myth, they are able to rejuvenate and reincarnate themselves.
* StandardSnippet: The game opens with a beautiful and dreamy rendition of ''Romance de Amor'' while a starry background scrolls down, only to be [[SoundtrackDissonance immediately attacked]] by wild technicolor space birds. Beating the final boss plays the first bars of Music/LudwigVanBeethoven's ''Für Elise''.
----
[[redirect:VideoGame/Phoenix1980]]
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Stage 5 is a BossBattle, where you must breach the hull of an alien MotherShip and deliver the final blow to the alien controlling the ship and, presumably, commanding all the birds. The alien has firepower of his own and is backed by the small yellow birds from stage 1. People consider this the earliest example of a {{Final Boss}} stage in a video game. After the boss is defeated, the game goes back to stage 1 and can be played indefinitely for a high score.

to:

Stage 5 is a BossBattle, where you must breach the hull of an alien MotherShip and deliver the final blow to the alien controlling the ship and, presumably, commanding all the birds. The alien has firepower of his own and is backed by the small yellow birds from stage 1. People consider this the earliest example of a {{Final Boss}} stage in a video game.game (though though 1979's Astro Fighter beat it to the punch). After the boss is defeated, the game goes back to stage 1 and can be played indefinitely for a high score.
Is there an issue? Send a MessageReason:
None


* AdaptationalVillainy: The Phoenix of mythology is generally regarded as a benevolent bird which resembles rebirth as well as a sign of good luck if one should see one. The Atari 2600 game manual lampshades this by saying that nuclear fallout on the Phoenix next not only caused the Phoenix to become hostile but also had the effect of there being many birds at a time instead of a single bird.

to:

* AdaptationalVillainy: The Phoenix of mythology is generally regarded as a benevolent bird which resembles rebirth as well as a sign of good luck if one should see one. The Atari 2600 game manual lampshades this by saying that nuclear fallout on the Phoenix next nest not only caused the Phoenix to become hostile but also had the effect of there being many birds at a time instead of a single bird.only one at any time of myth.

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