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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{3DO Interactive Multiplayer}}, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.

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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{3DO Interactive Multiplayer}}, UsefulNotes/ThreeDOInteractiveMultiplayer, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.
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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/3DOInteractiveMultiplayer, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.

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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/3DOInteractiveMultiplayer, UsefulNotes/{{3DO Interactive Multiplayer}}, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.
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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such. Several of the minigames are actually meant to fool the second player in some way and there's hidden menus to set up some of the tricks beforehand.

to:

'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/3DOInteractiveMultiplayer, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.

The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such. Several of the minigames are actually meant to fool the second player in some way and there's hidden menus to set up and practice some of the tricks beforehand.



* FullMotionVideo: Being made for the Sega CD, the game features live-action cutscenes with Penn and Teller that play between minigames.

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* FullMotionVideo: Being made for the Sega CD, multimedia formats, the game features live-action cutscenes with Penn and Teller that play between minigames.

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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://www.pennfans.net/files/Smoke-and-Mirrors/Smoke%20&%20Mirrors%20-%20Manual.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.

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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://www.pennfans.net/files/Smoke-and-Mirrors/Smoke%20&%20Mirrors%20-%20Manual.[[http://ia80070.us.archive.org/19/items/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.


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* GameWithinAGame: ''Sun Scorcher'' and ''Buzz Bombers''. In fact, the game was designed so that you could trick people into thinking ''Buzz Bombers'' is its own standalone game by converting the packaging for ''Penn & Teller's Smoker and Mirrors'' and inputting a button code during the production logo.


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* ReadTheFreakingManual: When going through the Owner Menu, the game repeatedly stresses that you need to read the instruction manual if you want to pull the scams off flawlessly.
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* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally tens of thousands of years since you get one point for completing the full ''eight-hour'' drive, and even 99 points takes a little over one month of non-stop playing.

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* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally tens '''tens of thousands of years years''' since you get one point for completing the full ''eight-hour'' drive, and even 99 points takes a little over one month '''one month''' of non-stop playing.
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* EyeBeams: In ''Smoke and Mirror'', the Impossible difficulty setting has the player run into Music/LouReed after one screen, who will shoot beams from his eyes at the player, who in turn is instantly killed.

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* EyeBeams: In ''Smoke and Mirror'', Mirrors'', the Impossible difficulty setting has the player run into Music/LouReed after one screen, who will shoot beams from his eyes at the player, who in turn is instantly killed.
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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. All in real time. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.
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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.
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** Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.

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** Desert Bus is a an exaggerated deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.drive and making it far more tiresome than reality by limiting speed to 45mph and making the bus constantly veer right.
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* LeaveTheCameraRunning: In ''Desert Bus'', literally nothing happens for eight hours.
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** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard", and instant-kills you at the start of the game to demonstrate.

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** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard", and instant-kills you at the start of the game Impossible difficulty to demonstrate.
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** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard".

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** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard".hard", and instant-kills you at the start of the game to demonstrate.

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* DeconstructionGame: Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.

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* DeconstructionGame: DeconstructionGame:
**
Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.drive.
** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard".
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* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally tens of thousands of years, and even 99 points takes a little over one month of non-stop playing.

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* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally tens of thousands of years, years since you get one point for completing the full ''eight-hour'' drive, and even 99 points takes a little over one month of non-stop playing.
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Added DiffLines:

* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally tens of thousands of years, and even 99 points takes a little over one month of non-stop playing.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* PracticalJoke: The games aside from ''Smoke and Mirrors'' are designed so you can play one on player 2.

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* PracticalJoke: The games aside from ''Smoke and Mirrors'' and ''Desert Bus'' are designed so you can play one on player 2.
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* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. [[spoiler: The owner of the game is meant to use the intro segment to input the card drawn into the game via a series of control inputs under the guise of demonstrating the controls to whoever's playing the game.]]

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* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. [[spoiler: The owner of the game is meant to use the intro segment to input the card drawn into the game via a series of control inputs under the guise of demonstrating the controls to whoever's playing the game.game: the questions Mofo asks are wholly irrelevant to the process and the manual states that the owner should encourage the player to attempt to mislead him as much as possible.]]
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Math error: 99 in Desert Bus is 33 days, not 41


* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point. To further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 days straight.[[/note]]

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* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point. To further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 33 days straight.[[/note]]
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The current description kinda misses the point of the game so might as well add some more info about the others


The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such.

to:

The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such.
such. Several of the minigames are actually meant to fool the second player in some way and there's hidden menus to set up some of the tricks beforehand.



* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck.
* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter.
* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday.
* ''Sun Scorcher'': A space shooter which involves the use of "thermographics", as well as unskippable disclaimers that such features make the screen dangerous to touch.

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* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. \n [[spoiler: The owner of the game is meant to use the intro segment to input the card drawn into the game via a series of control inputs under the guise of demonstrating the controls to whoever's playing the game.]]
* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter.
shooter. [[spoiler: Where the first player has access to a built-in cheat that can be used to adjust the difficulty on the fly so that the second player gets much less powerups and much more targets they're not meant to shoot while the opposite applies to the first player.]]
* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday.
birthday. [[spoiler: Which the owner of the game has simply input into the game beforehand.]]
* ''Sun Scorcher'': A space shooter which involves the use of "thermographics", as well as unskippable disclaimers that state such features make the screen dangerous to touch. [[spoiler: Which largely relies on the owner's ability to act like they don't believe the disclaimer and then getting "hurt" in the process, with screen filling up with static after the third time to further enhance the effect.]]



* ForegoneVictory: Player 1 will always win in ''Buzz Bombers''. A trick to reverse the scores and disguise to the patsy exists.

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* ForegoneVictory: Player 1 will always win in ''Buzz Bombers''. A trick Bombers'' thanks to reverse a built-in cheat that can give a minor advantage to player 2 to lull them into a false sense of security, a minor advantage to player 1 to turn the scores tables or a massive advantage to player 1 that makes it impossible for player 2 to win. There's also a code to switch the cheat ability between controllers in case they suspect foul play and disguise want to the patsy exists.switch and a special video to play to player 2 when you feel like you've strung them along long enough.
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[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/penn_and_tellers_smoke_and_mirrors.jpg]]
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* MediumAwareness: The [=NPCs=] of ''Smoke & Mirrors' are aware they're game characters. One might mention that his job as a "sprite" has led him to meet various other characters, and another will say that he's sworn to secrecy about what he sees when he walks off-screen.

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* MediumAwareness: The [=NPCs=] of ''Smoke & Mirrors' Mirrors'' are aware they're game characters. One might mention that his job as a "sprite" has led him to meet various other characters, and another will say that he's sworn to secrecy about what he sees when he walks off-screen.
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* MediumAwareness: The [=NPCs=] of ''Smoke & Mirrors' are aware they're game characters. One might mention that his job as a "sprite" has led him to meet various other characters, and another will say that he's sworn to secrecy about what he sees when he walks off-screen.

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indentation


* {{Deconstruction}}: Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.

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* {{Deconstruction}}: DeconstructionGame: Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.



** DeconstructionGame: It's all done to show how aiming for full realism will not translate as fun.



* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point.
** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 days straight.[[/note]]

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* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point.
** But to
point. To further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 days straight.[[/note]]
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** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. [[/note]]

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** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 days straight.[[/note]]
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Added note to pinball scoring


** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001".

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** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. [[/note]]
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* DevelopersForesight: Think you can cheat Desert Bus by clamping down the acceleration button? The bus constantly veers to the right, and, if it hits the sand on the side of the road, the bus gets towed back to town (also in real time).

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* DevelopersForesight: Think you can cheat Desert Bus by clamping down the acceleration button? The bus constantly veers to the right, and, if it hits the sand on the side of the road, the bus gets towed back to town Tucson (also done in real time).
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* DevelopersForesight: Think you can cheat Desert Bus by clamping down the acceleration button? The bus constantly veers to the right, and, if it hits the sand on the side of the road, the bus gets towed back to town (also in real time).
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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://www.pennfans.net/files/Smoke-and-Mirrors/Smoke%20&%20Mirrors%20-%20Manual.pdf The manual]] is designed so the owner can set up the tricks in order to fool his friends.

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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://www.pennfans.net/files/Smoke-and-Mirrors/Smoke%20&%20Mirrors%20-%20Manual.pdf The manual]] is designed so the owner can set up the tricks in order to fool his their friends.
Is there an issue? Send a MessageReason:
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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

to:

'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the [[SegaGenesis Sega CD]].UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

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