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Deleted trope potholed to read "Inconvenient Miscarriage". The trope itself is Convenient Miscarriage, and the description being "strongly implied" suggests that it was somehow the opposite of a Convenient Miscarriage, and therefore, not an example.
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* EldritchAbomination: [[spoiler: The ghost.]]
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* HeroicSacrifice: [[spoiler: The best ending.]]
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* HauntedHouse
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* [[ConvenientMiscarriage Inconvenient Miscarriage]]: [[spoiler: Strongly implied.]]
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* {{Poltergeist}}
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* TakingYouWithMe: [[spoiler: The ''best'' available ending for Mattel is this trope.]]
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Direct link
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* TimeLimit: You have to get Mattel back to his room and into bed when his camera's battery runs low, giving it a chance to recharge while he sleeps (and the game, time to prepare the next night's scares).
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* TimeLimit: TimedMission: You have to get Mattel back to his room and into bed when his camera's battery runs low, giving it a chance to recharge while he sleeps (and the game, time to prepare the next night's scares).
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-->"[[spoiler: The baby is gone.]]"* DramaticSlip: Mattel occasionally trips and falls, which can be alarming if he's sprinting back to bed before the camera's battery times out.
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-->"[[spoiler: The baby is gone.]]"* ]]"
* DramaticSlip: Mattel occasionally trips and falls, which can be alarming if he's sprinting back to bed before the camera's battery times out.
* DramaticSlip: Mattel occasionally trips and falls, which can be alarming if he's sprinting back to bed before the camera's battery times out.
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* DramaticSlip: Mattel occasionally trips and falls, which can be alarming if he's sprinting back to bed before the camera's battery times out.
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* DeathOfAChild:
-->"[[spoiler: The baby is gone.]]"* DramaticSlip: Mattel occasionally trips and falls, which can be alarming if he's sprinting back to bed before the camera's battery times out.
-->"[[spoiler: The baby is gone.]]"* DramaticSlip: Mattel occasionally trips and falls, which can be alarming if he's sprinting back to bed before the camera's battery times out.
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* InfantImmortality: [[spoiler: Averted.]]
-->"[[spoiler: The baby is gone.]]"
-->"[[spoiler: The baby is gone.]]"
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-->"[[spoiler: The baby is gone.]]"
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* YouAreAlreadyDead: When the battery reaches it's last bar, that's your signal to get to bed ASAP. Dawdle long enough for the red bar to start blinking, and you're doomed; the house will supernaturally-trap you in whatever room you're currently in, shortly before suffering a room-specific scripted death. [[spoiler: This also happens if you go to sleep on the final night instead of taking the necessary steps to get the best ending - you'll promptly be dragged out of bed and torn apart by the entity.]]
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Added image.
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[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/paranormal_vaporware.png]]
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''Paranormal'' is an indie-produced horror game for PC, currently available via Steam's Early Access and undergoing further development. The game's style is reminiscent of FoundFootageFilms, as the player directs a new homeowner's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that long...
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''Paranormal'' is an indie-produced horror game for PC, currently available via Steam's [[UsefulNotes/IBMPersonalComputer PC]]. It entered UsefulNotes/{{Steam}}'s Early Access in 2012, and undergoing further development. [[{{Vaporware}} is still there as of 2019]].
The game's style is reminiscent of FoundFootageFilms, as the player directs a new homeowner's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts thatlong...long...
The game's style is reminiscent of FoundFootageFilms, as the player directs a new homeowner's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that
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* YouHaveToBelieveMe: Mattel states at the beginning that he's making these tapes so others ''will'' have to believe him, rather than assume he's crazy and/or perpetuating an Internet hoax to get famous.
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* YouHaveToBelieveMe: Mattel states at the beginning that he's making these tapes so others ''will'' have to believe him, rather than assume he's crazy and/or perpetuating an Internet hoax to get famous.famous.
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* FacialHorror: A sex slave's body was found in the house many years ago with her jaw torn off. [[spoiler: Her ghost still shows this mutilation.]]
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* FacialHorror: FacialHorror / {{Jawbreaker}}: A sex slave's body was found in the house many years ago with her jaw torn off. [[spoiler: Her ghost still shows this mutilation.]]
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->''Hello, my name is Mattel Clark. I'm an artist, and I've come to believe that my house is haunted. Lately, things have been going bump in the night. A lot. So, I've set up cameras around my studio, and I've got one here, and I've started recording things to try and prove to people that I'm'' not ''going crazy.''
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----
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* [[spoiler: BittersweetEnding: In the full ending, Mattel learns the truth about the haunting and uses the furnace in the basement to destroy the house and the being haunting it, but dies doing so.]]
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* [[spoiler: BittersweetEnding: [[spoiler: In the full ending, Mattel learns the truth about the haunting and uses the furnace in the basement to destroy the house and the being haunting it, but dies doing so.]]
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* [[spoiler: EldritchAbomination: The ghost.]]
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* [[spoiler: EldritchAbomination: [[spoiler: The ghost.]]
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* [[spoiler: HeroicSacrifice: The best ending.]]
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* [[spoiler: HeroicSacrifice: [[spoiler: The best ending.]]
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* BloodBath: One haunting [[spoiler: that's actually important to the plot]] has Mattel get locked in the bathroom while the plumbing pours out blood. It fills the tub and sink as the toilet overflows with red.
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* BrokeYourArmPunchingOutCthulhu: In the full ending, Mattel destroys the house, killing the HumanoidAbomination haunting it, but also dying himself.
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* BrokeYourArmPunchingOutCthulhu: In the full ending, [[spoiler: Mattel destroys the house, killing the HumanoidAbomination haunting it, but also dying himself.himself]].
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*BrokeYourArmPunchingOutCthulhu: In the full ending, Mattel destroys the house, killing the HumanoidAbomination haunting it, but also dying himself.
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* TimeLimit: You have to get Mattel back to his room and into bed when his camera's battery runs low, giving it a chance to recharge while he sleeps (and the game, time to prepare the next night's scares).
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* TimeLimit: You have to get Mattel back to his room and into bed when his camera's battery runs low, giving it a chance to recharge while he sleeps (and the game, time to prepare the next night's scares).scares).
* YouHaveToBelieveMe: Mattel states at the beginning that he's making these tapes so others ''will'' have to believe him, rather than assume he's crazy and/or perpetuating an Internet hoax to get famous.
* YouHaveToBelieveMe: Mattel states at the beginning that he's making these tapes so others ''will'' have to believe him, rather than assume he's crazy and/or perpetuating an Internet hoax to get famous.
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None
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* FacialHorror: A sex slave's body was found in the house many years ago with her jaw torn off. [[spoiler: Her ghost still shows this mutilation.]]
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* StoryBreadcrumbs: The diary pages tell the previous owners' story, while cassettes and phone messages tell Mattel's.
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**HumanoidAbomination: When it does appear it is by no means less frightening.