Follow TV Tropes

Following

History VideoGame / PAYDAY2

Go To



** The [[spoiler:world-ending nuclear war]] that occurs in VideoGame/HotlineMiami2WrongNumber spares Jacket, in addition to ''Payday 2'' lacking the AlternateHistory, such as Soviet-invasions and puppet states. The presence of Hotline Miami arcade machine in his personal room heavily implies that Hotline Miami is merely an in universe videogame and he's just a [[NerdActionHero Nerd Action]]VillainProtagonist who loves Hotline Miami in addition to eighties paraphernalia.
** [[https://steamcommunity.com/app/218620/discussions/8/144513248277665044/ According to the Developers,]] Film/{{Scarface|1983}} happens in this Universe, so the Scarface seen here is either a descendant of Scarface or an [[JackTheRipOff imposter]]/ DeadGuyJunior.

to:

** The [[spoiler:world-ending nuclear war]] that occurs in VideoGame/HotlineMiami2WrongNumber spares Jacket, in addition to ''Payday 2'' lacking the AlternateHistory, such as Soviet-invasions and puppet states. The presence of Hotline Miami arcade machine in his personal room heavily implies that Hotline Miami is merely an in universe videogame and he's just a [[NerdActionHero Nerd Action]]VillainProtagonist Action]] VillainProtagonist who loves Hotline Miami in addition to eighties paraphernalia.
** [[https://steamcommunity.com/app/218620/discussions/8/144513248277665044/ According to the Developers,]] Film/{{Scarface|1983}} happens in this Universe, so the Scarface seen here is either a descendant of Scarface or an [[JackTheRipOff imposter]]/ fanboy/ DeadGuyJunior.


** The [[spoiler:world-ending nuclear war]] that occurs in VideoGame/HotlineMiami2WrongNumber spares Jacket, in addition to ''Payday 2'' lacking the AlternateHistory, such as Soviet-invasions and puppet states.

to:

** The [[spoiler:world-ending nuclear war]] that occurs in VideoGame/HotlineMiami2WrongNumber spares Jacket, in addition to ''Payday 2'' lacking the AlternateHistory, such as Soviet-invasions and puppet states. The presence of Hotline Miami arcade machine in his personal room heavily implies that Hotline Miami is merely an in universe videogame and he's just a [[NerdActionHero Nerd Action]]VillainProtagonist who loves Hotline Miami in addition to eighties paraphernalia.


** Throwing money away from a bridge or a shipyard gives you a thought what an [[CaptainObvious "off-shore"]] account would be. [[ButWaitTheresMore Do you know there is also an achievement for this?]]

to:

** Throwing money away from a bridge or a shipyard gives you a thought what an [[CaptainObvious "off-shore"]] "off-shore" account would be. [[ButWaitTheresMore Do you know there is also an achievement for this?]]



** Averted with the stealth-only heists. [[CaptainObvious You are required to stealth them. If you're detected, you have a short amount of time to complete the heist and get to the escape or you lose, which can be UnwinnableByDesign and/or UnwinnableByInsanity if you got spotted early, or simply [[ScrewThisImOuttaHere Screw This,]] [[LetsGetOutOfHere Time To Get Out Of Here]] if the alarm was raised as everyone's already heading back to the van.

to:

** Averted with the stealth-only heists. [[CaptainObvious You are required to stealth them. If you're detected, you have a short amount of time to complete the heist and get to the escape or you lose, which can be UnwinnableByDesign and/or UnwinnableByInsanity if you got spotted early, or simply [[ScrewThisImOuttaHere Screw This,]] [[LetsGetOutOfHere Time To Get Out Of Here]] if the alarm was raised as everyone's already heading back to the van.

Added DiffLines:

* RealPlaceBackground: Several, mostly in D.C.
** The bridge where Rats Day 3 takes place is based on the Fredrick Douglas Memorial Bridge. The stadium seen in the distance on the far side is meant to represent Nationals Park.
** There really is a bank at 1500 Penn, where the Benevolent is in-game. The exterior is identical to its real-life counterpart (aside from the name), and both the Treasury Building and the White House are present where they appear in-game.
** The FBI Headquarters in Hoxton Breakout is based on the J. Edgar Hoover building; the FBI files explicitly identifies it by name in-universe. Though the layout of the interior is likely fictional, the plaza outside the entrance is real.
** The [=McKendrick=] Museum is based on the Freer Gallery of Art, located in the National Mall next to the Smithsonian Institute (here named the "Andersonian Institute").
** Election Day Plan C's building is based on the lobby of the Field Building in Chicago, IL.


** [[spoiler: The Murkywater destroys the [[VideoGame/Left4Dead Mercy hospital]] in time and prevents the [[ZombieApocalypse outbreak]] from happening.]]

to:

** The Cabot crime family still stands and is still running successful diamond heists, implying that the events of Film/ReservoirDogs went off without a hitch.
** [[spoiler: The Murkywater destroys the [[VideoGame/Left4Dead Mercy hospital]] Hospital]] in time and prevents the [[ZombieApocalypse outbreak]] from happening.]]

Added DiffLines:

* OccidentalOtaku: It's implied Sydney is one - she's implied to really want to learn how to be a katana master from Jiro (and calls him sempai), and occasionally fakes a sweet-toothed anime voice when picking up pagers.


** Film/JohnWick diverges from his [[Film/JohnWickChapter2 sequel]] - he's fully embraced his life of crime once more, and [[spoiler:has not been expelled from the underground crime community at large. Judging by the Rumours and Stories video, the events of Payday 2 appear to have happened before the events of the films]].

to:

** Film/JohnWick diverges from his [[Film/JohnWickChapter2 sequel]] - he's he is fully embraced his life of crime once more, and [[spoiler:has not been expelled from the underground crime community at large. Judging by the Rumours and Stories video, the events of Payday 2 appear to have happened before the events of the films]].



** [[spoiler: The military destroys the [[VideoGame/Left4Dead Mercy hospital]] in time and prevents the ZombieApocalypse from happening.]]

to:

** [[spoiler: The military Murkywater destroys the [[VideoGame/Left4Dead Mercy hospital]] in time and prevents the ZombieApocalypse [[ZombieApocalypse outbreak]] from happening.]]



* {{Animesque}}: Parodied with the Kawaii mask and its Mega variant, which turn your murderous criminal into a murderous pink-haired moeblob. Uguu.

to:

* {{Animesque}}: Parodied with the Kawaii mask and its Mega variant, which turn your murderous criminal into a murderous pink-haired moeblob. Uguu.



** Day 6 of the Breaking News event added in No Mercy, and retcons out most of its allusions to Left 4 Dead (the Bill cameo remains intact, however, and the infected patient still makes sounds similar to one of the Special Infected) and it's treated as a flashback Chains is having in light of the news that [[spoiler:Bain was infected with the same virus they extracted from Mercy Hospital.]]
* EnemyChatter: There's [[https://www.youtube.com/watch?v=i49K2Z9FlEM actually]] [[https://www.youtube.com/watch?v=ObzspOE-zyA quite]] [[https://www.youtube.com/watch?v=4QYuEX6K2q4 a]] [[https://www.youtube.com/watch?v=VBiGHq-bB6k lot,]] although it can be difficult to notice over the music, gunfire, and shouting from your teammates. However, you're going to be getting very familiar with [[DemonicSpiders the Cloaker's]] quotes as he taunts you whilst [[NoHoldsBarredBeatdown beating the shit out of you.]]
* EscortMission: There are several heists where you have to escort someone or something as well (The pilot in White Xmas, the truck and Hoxton in Hoxton Breakout etc.), but in these cases the thing you're escorting is, mercifully, invincible.

to:

** Day 6 of the Breaking News event added in No Mercy, and retcons out most of its allusions to Left 4 Dead (the Bill cameo remains intact, however, and the infected patient still makes sounds similar to one of the Special Infected) and it's the mission is treated as a flashback Chains is having in light of the news that [[spoiler:Bain was infected with the same virus they extracted from Mercy Hospital.]]
* EnemyChatter: There's There are [[https://www.youtube.com/watch?v=i49K2Z9FlEM actually]] [[https://www.youtube.com/watch?v=ObzspOE-zyA quite]] [[https://www.youtube.com/watch?v=4QYuEX6K2q4 a]] [[https://www.youtube.com/watch?v=VBiGHq-bB6k lot,]] lots of them,]] although it can be difficult to notice over the music, gunfire, and shouting from your teammates. However, you're going to be getting very familiar with [[DemonicSpiders the Cloaker's]] quotes as he taunts you whilst [[NoHoldsBarredBeatdown beating the shit out of you.]]
* EscortMission: There are several heists where you have to escort someone or something as well (The pilot (Vlad's brother-in-law in White Xmas, the truck and Hoxton in Hoxton Breakout etc.), but in these cases the thing you're escorting is, mercifully, invincible.



* EveryoneCallsHimBarkeep: The Elephant[[note]]He's a Republican US Senator; said party has an elephant as a mascot.[[/note]] and The Dentist.

to:

* EveryoneCallsHimBarkeep: The Elephant[[note]]He's Elephant[[note]]He is a Republican US Senator; said party has an elephant as a mascot.[[/note]] and The Dentist.



* EvilCripple: Gage is the gang's weapon dealer, and is paralyzed from the waist down because of a war wound which has left him bitter and jaded. He's in a wheelchair, but that doesn't keep him from shooting out of it. He also helped recruit Sangrez into the gang too.

to:

* EvilCripple: Gage is the gang's weapon dealer, and is paralyzed from the waist down because of a war wound which has left him bitter and jaded. He's in He is confined to a wheelchair, but that doesn't keep him from shooting out of it. He also helped recruit Sangrez into the gang too.



* GameplayAndStorySegregation: It's possible to play the Hoxton Breakout heist... ''as Hoxton.''. There's actually a safehouse daily job named "Spacetime Paradox" that requires you to do this. Not to mention as well that there's no penalty beyond the norm if you end the first day with three of four players - including playable Hoxton - in custody, even though the entire point of that day of the heist is to break one specific character ''out''.
** An even bigger example is the No Mercy heist. It's a flashback set during the time of the first Payday, so logically, only the original four (Dallas, Chains, Hoxton and Wolf) could be in it, yet the player can play the heist with any of the new characters, such as Sydney or Jiro. Duke, at least, does [[LampshadeHanging make note of this]] if you bring him along, where he'll pipe up during the intro that he can't help but feel like he's not supposed to be there.

to:

* GameplayAndStorySegregation: It's It is possible to play the Hoxton Breakout heist... ''as Hoxton.''. There's There is actually a safehouse daily job named "Spacetime Paradox" that requires you to do this. Not to mention as well that there's There is also no penalty beyond the norm if you end the first day with three of four players - including playable Hoxton - in custody, even though the entire point of that day of the heist is to break one specific character ''out''.
** An even bigger example is the No Mercy heist. It's It is a flashback set during the time of the first Payday, so logically, only the original four (Dallas, Chains, Hoxton and Wolf) could be in it, yet the player can play the heist with any of the new characters, such as Sydney or Jiro. Duke, at least, does [[LampshadeHanging make note of this]] if you bring him along, where he'll pipe up during the intro that he can't help but feel like he's not supposed to be there.



* NiceJobBreakingItHero: The events leading up to [[spoiler: Bain suffering from a virus the Kataru injected into him]] was caused by the crew's heist on the No Mercy hospital from the first game (this was due to the contact they worked with, who wanted the item, and would later on in the sequel become the crew's main antagonist). While it is never shown, [[WordOfGod a fictional news report]] states that a "mysterious fire" caused the whole building to collapse. Said fire was caused by a ''missile attack'' against the hospital.
* {{Ninja}}: Repeatedly referenced. There's the ''Shinobi'' Ghost Skill, and then the Shadow Raid heist. All the achievements read together sound like a BadassCreed. There's also the Gage Ninja Pack DLC, which adds throwable shuriken and the option of an Okinawan-style sai and a kunai for melee. Some heisters, like Bodhi, also refer to Cloakers as "ninja cops" and similar.

to:

* NiceJobBreakingItHero: The events leading up to [[spoiler: Bain suffering from a virus the Kataru injected into him]] was caused by the crew's heist on the No Mercy hospital from the first game (this was due to the contact they worked with, who wanted the item, and would later on in the sequel become the crew's main antagonist). While it is never shown, [[WordOfGod a fictional news report]] states that a "mysterious fire" caused the whole building to collapse. Said fire was caused by a ''missile attack'' by Murkywater attack craft against the hospital.
* {{Ninja}}: Repeatedly referenced. There's There is the ''Shinobi'' Ghost Skill, and then the Shadow Raid heist. All the achievements read together sound like a BadassCreed. There's There is also the Gage Ninja Pack DLC, which adds throwable shuriken and the option of an Okinawan-style sai and a kunai for melee. Some heisters, like Bodhi, also refer to Cloakers as "ninja cops" and similar.


* AcceptableBreaksFromReality: The police would absolutely ''not'' [[IFoughtTheLawAndTheLawWon send wave after wave of cops to take down four crooks]], especially if they were being cut down like blades of grass, and they would ''definitely'' hesitate to take action if they had civilian hostages (which even the cops will note at times, often complaining that "this isn't working"). On the other hand, normal people can't take several hundred bullets to the chest, and still keep going, nor does body armor [[RegeneratingShieldStaticHealth somehow return to full effectiveness]] after stopping a couple dozen rifle-caliber rounds simply by not getting hit again for a few seconds, so the breaks come on both sides. Banks also ''do not'' have several hundred thousand dollars in cash, Gold and other trinkets on hand, specifically ''because'' of the possibility of getting robbed, though Bain will often [[NecessaryWeasel explain why]] the banks in question have as much as they do and it's always an unusual circumstance[[labelnote: such as]]Temporary currency transfer, preparations for an influx of people cashing paychecks, wayward gold shipment, notice of "interesting" safe deposit box contents, etc.[[/labelnote]], except for Big Bank, [[BringIt which simply hasn't been robbed in 200 years]] and for Brooklyn Bank [[spoiler: to get at a medallion buried within the vault of the bank]].
** You can complete Hoxton Breakout with 3 members of your crew in custody (and thus, in jail) with no penalty beyond the norm, despite the whole mission being to break ''one'' member of the crew out of custody. If they were to make it realistic, this would mean that not a single person can be downed and in custody during the entire firefight, which would be a daunting prospect indeed (considering the heist can only be done in Loud). More amusingly, one of the members in custody can be ''Hoxton himself'' due to the game still permitting you to play as Hoxton while rescuing Hoxton [[note]]the only restriction the game imposes on character selection is that two heisters [[MesACrowd can't be the same character]][[/note]]; rescuing Hoxton while ''playing as Hoxton'' is even an occasional safehouse side-job, appropriately named "Spacetime Paradox".

to:

* AcceptableBreaksFromReality: AcceptableBreaksFromReality:
**
The police would absolutely ''not'' [[IFoughtTheLawAndTheLawWon send wave after wave of cops to take down four crooks]], especially if they were being cut down like blades of grass, grass (which even the cops will note at times, often complaining that "this isn't working"), and they would ''definitely'' hesitate to take action if they had civilian hostages (which even the cops will note at times, often complaining that "this isn't working"). hostages. On the other hand, normal people can't take several hundred bullets to the chest, chest and still keep going, nor does body armor [[RegeneratingShieldStaticHealth somehow return to full effectiveness]] after stopping a couple dozen rifle-caliber rounds simply by not getting hit again for a few seconds, so the breaks come on both sides. Banks also ''do not'' have several hundred thousand dollars in cash, Gold gold and other trinkets on hand, specifically ''because'' of the possibility of getting robbed, though Bain will often [[NecessaryWeasel explain why]] the banks in question have as much as they do and it's always an unusual circumstance[[labelnote: such circumstance[[labelnote:such as]]Temporary currency transfer, preparations for an influx of people cashing paychecks, wayward gold shipment, notice of "interesting" safe deposit box contents, etc.[[/labelnote]], except for Big Bank, [[BringIt which simply hasn't been robbed in 200 years]] years]], and for Brooklyn Bank [[spoiler: to Bank, where the objective is [[spoiler:to get at a medallion buried within the vault of the bank]].
bank]] rather than its money.
** You can complete Hoxton Breakout with 3 members of your crew in custody (and thus, in jail) with no penalty beyond the norm, despite the whole mission being to break ''one'' member of the crew out of custody. If they were to make it realistic, this would mean that not a single person can be downed and in custody during the entire firefight, which would be a daunting prospect indeed (considering the heist can only be done in Loud). More amusingly, one of the members in custody can be ''Hoxton himself'' ''[[MesACrowd Hoxton himself]]'' due to the game still permitting you to play as Hoxton while rescuing Hoxton [[note]]the Hoxton[[note]]the only restriction the game imposes on character selection is that two heisters [[MesACrowd actual players (whether human or AI bots) can't be the same character]][[/note]]; character[[/note]]; rescuing Hoxton while ''playing as Hoxton'' playing ''as'' Hoxton is even an occasional safehouse side-job, appropriately named "Spacetime Paradox".


Added DiffLines:

** The Taser (Creator/SpikeSpencer) will occasionally announce himself before tasing someone with "[[Anime/NeonGenesisEvangelion target center, pull the switch]]".

Added DiffLines:

* AmbiguousTimePeriod: According to plot-important political ads that can be seen in the early heists, the game is set in around 2014. Masks of historical and current presidents including Donald Trump are available complete with flavor texts. [[spoiler: However, the ending all but confirms that the missing president and the one that took his form definitely isn't a RealLife president.]]


** Mallcrashers on Death Wish has an interesting variation. There are two police officers standing out front drinking coffee. Because Death Wish increases sight ranges, it's possible for these two officers to detect you and raise the alarm almost as soon as you load into the map unless you back up immediately. You probably weren't going to stealth it anyway, though, right?

to:

** Mallcrashers on Death Wish has an interesting variation. There are two police officers standing out front drinking coffee. Because Death Wish increases sight ranges, it's it is possible for these two officers to detect you and raise the alarm almost as soon as you load into the map unless you back up immediately. You probably weren't going to stealth it anyway, though, right?



** The Judge gun is a revolver that fires shotgun shells, like the real life [[http://en.wikipedia.org/wiki/Taurus_Judge Taurus Judge]]. The gun's damage output is absurdly high and it has great concealment, which makes the Judge a perfect weapon to use for stealth as a backup plan if stealth fails. The Judge can also be fitted with a suppressor for stealth runs, a laser sight to aid in hip firing, and scopes for better iron sight aiming. Not only that, but because the Judge is a revolver, all the shells are reloaded at the same time rather than the one shell a time that most shotguns go by, ''and'' it benefits from the Enforcer's shotgun buffs. The only downsides to the gun are: extremely poor accuracy; low ammo count (25 shells total with Fully Loaded only giving another six); and, unlike most other community weapons, it costs almost a million to purchase.

to:

** The Judge gun is a revolver that fires shotgun shells, like the real life [[http://en.wikipedia.org/wiki/Taurus_Judge Taurus Judge]]. The gun's damage output is absurdly high and it has great concealment, which makes the Judge a perfect weapon to use for stealth as a backup plan if stealth fails. The Judge can also be fitted with a suppressor for stealth runs, a laser sight to aid in hip firing, and scopes for better iron sight aiming. Not only that, but because the Judge is a revolver, all the shells are reloaded at the same time rather than the one shell a time that most shotguns go by, ''and'' it benefits from the Enforcer's shotgun buffs. The only downsides to the gun are: extremely poor accuracy; low ammo count (25 shells total with Fully Loaded only giving another six); and, unlike most other community weapons, it costs almost a million (especially the Akimbo variant) to purchase.


Added DiffLines:

** ''Self Checkout'': Complete the Mallcrasher job in 3 minutes.


* RareRandomDrop: Rare items are dubbed as "infamous" items. Several masks rarely drop, including Dillinger's Death Mask, which has a one in a ''million'' chance of dropping. Other masks include extra copies of the default masks (which allows you to use them on any character) and textureless versions of the default masks so you can customize them any way you want. Many mask materials, patterns, and colors are also rare drops. Spending infamy points will also boost your rare item drop chance.

to:

* RareRandomDrop: Rare items are dubbed as "infamous" items. Several masks rarely drop, including Dillinger's Death Mask, which has a one in a ''million'' chance of dropping. Other masks include extra copies of the default masks (which allows you to use them on any character) and textureless versions of the default masks so you can customize them any way you want. Many mask materials, patterns, and colors are also rare drops. Spending infamy points will also boost your rare item drop chance.


* WhiteMaskOfDoom: It's entirely possible to make a mask that is pure white simply by using the base 'white plastic' material with no pattern and no color. The "Clean" variants of the Crews' own masks ''start out'' this way. Though none are quite as featureless as the trope's page image. The closest one could get would be by using the Alienware or Gage Blade masks and using as much white as possible.

to:

* WhiteMaskOfDoom: It's It is entirely possible to make a mask that is pure white simply by using the base 'white plastic' material with no pattern and no color. The "Clean" variants of the Crews' own masks ''start out'' this way. Though none are quite as featureless as the trope's page image. The closest one could get would be by using the Alienware or Gage Blade masks and using as much white as possible.



* YouDontLookLikeYou: An audio version, since we never see Bain's face. A lot of the earlier heists (Ukrainian Job being the most obvious due to inordinate amounts of [[ContinueYourMissionDammit chatter]]) have Bain sound more like he does in ''PAYDAY: The Heist'', quite unlike his present radio filter.

to:

* YouDontLookLikeYou: An audio version, since we never see Bain's face.face (up until Hell's Island). A lot of the earlier heists (Ukrainian Job being the most obvious due to inordinate amounts of [[ContinueYourMissionDammit chatter]]) have Bain sound more like he does in ''PAYDAY: The Heist'', quite unlike his present radio filter.


** A minor example from the Safehouse Nightmare, which implies that Jacket isn't everything he appears to be:
-->'''Tape Recorder:''' [[spoiler:''[[JackTheRipoff Your name is not Jacket.]]'']]



** [[spoiler: The true ending shows the 46th President granting Solomon for "eradicating" the [=PAYDAY=] gang. Then, he says something that Bain would normally say...]]
---> '''46th President''': America, [[spoiler:[[{{Catchphrase}} Let's do this!]]]]

to:

** [[spoiler: The true ending shows the 46th President granting Solomon the Public Safety Officer Medal of Valor for "eradicating" the [=PAYDAY=] gang. Payday Gang. Then, at the end of his speech, he says something that Bain would normally say...might sound familiar...]]
---> '''46th President''': '''[[{{Reincarnation}} 46th President]]''': America, [[spoiler:[[{{Catchphrase}} Let's let's do this!]]]]this!]]]]
* WhamShot: The Shacklethorne Auction heist contains multiple documents that hint towards the existence of the Nephilim, massive {{Humanoid Abomination}}s that herald disaster and are supposedly descended from angels. It's creepy, but there's no indication of there being any truth to it. But then let's say you go out to the front of the mansion... [[spoiler:and a flash of lightning lights up the sky, revealing [[https://i.redd.it/hymmw3frzeg11.jpg the silhouette of something massive on the horizon]].. [[RealAfterAll something that looks an awful lot like the depictions of the Nephilim]].]]


* AcceptableBreaksFromReality: The police would absolutely ''not'' [[IFoughtTheLawAndTheLawWon send wave after wave of cops to take down four crooks]], especially if they were being cut down like blades of grass, and they would ''definitely'' hesitate to take action if they had civilian hostages (which even the cops will note at times, often complaining that "this isn't working"). On the other hand, normal people can't take several hundred bullets to the chest, and still keep going, nor does body armor [[RegeneratingShieldStaticHealth somehow return to full effectiveness]] after stopping a couple dozen rifle-caliber rounds simply by not getting hit again for a few seconds, so the breaks come on both sides. Banks also ''do not'' have several hundred thousand dollars in cash, Gold and other trinkets on hand, specifically ''because'' of the possibility of getting robbed, though Bain will often [[NecessaryWeasel explain why]] the banks in question have as much as they do and it's always an unusual circumstance[[labelnote: such as]]Temporary currency transfer, preparations for an influx of people cashing paychecks, wayward gold shipment, notice of "interesting" safe deposit box contents, etc[[/labelnote]], except for Big Bank, [[BringIt which simply hasn't been robbed in 200 year]] and for Brooklyn Bank [[spoiler: To get at a medallion buried within the vault of the bank]]

to:

* AcceptableBreaksFromReality: The police would absolutely ''not'' [[IFoughtTheLawAndTheLawWon send wave after wave of cops to take down four crooks]], especially if they were being cut down like blades of grass, and they would ''definitely'' hesitate to take action if they had civilian hostages (which even the cops will note at times, often complaining that "this isn't working"). On the other hand, normal people can't take several hundred bullets to the chest, and still keep going, nor does body armor [[RegeneratingShieldStaticHealth somehow return to full effectiveness]] after stopping a couple dozen rifle-caliber rounds simply by not getting hit again for a few seconds, so the breaks come on both sides. Banks also ''do not'' have several hundred thousand dollars in cash, Gold and other trinkets on hand, specifically ''because'' of the possibility of getting robbed, though Bain will often [[NecessaryWeasel explain why]] the banks in question have as much as they do and it's always an unusual circumstance[[labelnote: such as]]Temporary currency transfer, preparations for an influx of people cashing paychecks, wayward gold shipment, notice of "interesting" safe deposit box contents, etc[[/labelnote]], etc.[[/labelnote]], except for Big Bank, [[BringIt which simply hasn't been robbed in 200 year]] years]] and for Brooklyn Bank [[spoiler: To to get at a medallion buried within the vault of the bank]]bank]].


* FiveBadBand: Being a crew of criminals, this is no surprise.
** BigBad: ''Dallas,'' '''The Mastermind'''[[note]]Able to take total control of the situation (hostages and cops), is proficient with a handgun, and even motivates his team (to the point of ''shouting'' to revive them) to get the job done. Bain trusts him to lead the team.[[/note]]; ''Scarface,'' '''The Kingpin'''[[note]]Where the Mastermind leads by supporting his gang, the Kingpin does so by literally leading the charge. The Kingpin combines extremely high health with the ability to draw all fire to himself, and away from his crew, while also becoming all but invulnerable for a brief period. He holds an as-of-yet unclear, yet obviously very high rank in the gang given his large, extremely well-appointed office.[[/note]]
** TheDragon: ''Chains,'' '''The Enforcer'''[[note]] Specializes in frontal assaults, able to obtain the best armor in the game, provides ammo for the team, and has access to combat-enhancing skills. Fitting, considering he is a former US Navy Seal. Typically acts as Dallas's second-in-command[[/note]]; ''Hoxton,'' '''The Fugitive'''[[note]]An agility-based class. The jack of all trades, and able to adapt to every situation as needed. A member of the original four that was captured, freeing him becomes it's own subplot.[[/note]]; ''Duke'', '''The Stoic'''[[note]]Seemingly related to whatever Bain's true purpose for the crew is, through zen-like focus, he can survive immense amounts of damage, delaying most of it for 12 seconds and being able to fully negate damage taken if given time to center himself or taking a swig from his signature flask of whiskey[[/note]]
** TheEvilGenius: ''Wolf,'' '''The Technician'''[[note]] He is able to utilize C4 charges and have them double as mini-spotter cams, spawn and maintain sentry guns, and has access to drill upgrades. Ironically, he's really crazy.[[/note]];''Houston,'' '''The Ghost'''[[note]]Specializes in stealth, elusive and cunning acts, including moving quietly, running really fast, and manipulating electronics, as well as being excellent in silent take downs.[[/note]]; ''Sokol,'' '''The Grinder'''[[note]] Specializes in consistently providing offensive support in combat, regenerating health in exchange for dealing damage to facilitate grinding away at the enemy force. He designed the "BFD" drill the gang uses to break into the Golden Grin.[[/note]]; ''Joy'' '''The Hacker'''[[note]]Is even further specialized in stealth and especially electronics, she can temporarily shut down enemy communications and cameras for a short duration using a reusable pocket ECM device, as well as carrying the larger deployable ones. If the heist goes loud, she can also use said pocket ECM to stun a number of enemies with a feedback loop.[[/note]]
** TheBrute: ''Jacket,'' '''The Sociopath''' [[note]]True to Hotline Miami fashion, lots of Jacket's tactics revolve around melee or other forms of close combat. [[/note]]''Bonnie,'' '''The Gambler''' [[note]]A more support based class that can give everyone health and ammo when she picks up ammo. Bonnie bought her way into the Payday gang with information on the Rat, and has seemingly little to offer the team except her six-foot-three stature and rather poor gambling skills.[[/note]]; ''Dragan'', '''The Infiltrator'''[[note]]An ex-Interpol agent who turned to crime, and in the employ of the Butcher. Despite his title, he's more of a close-combat oriented fighter with no relation to any stealth skills now that his position in Interpol is busted.[[/note]]; ''Bodhi'', '''The Ex-President'''[[note]]An extreme athlete and daredevil, he gains a surge of healing when his armor recovers, based on health stored by killing enemies beforehand.[[/note]], ''Sydney'', '''The Anarchist''' [[note]]Crashed a heist in progress by the Payday gang uninvited, and got away with a bag of cash, impressing the gang enough to invite her in officially. Specializes in reckless head-on attacks, trading out a large portion of health for an even larger amount of bonus armor, and regenerates armor in increments, unaffected by taking damage.[[/note]]
** TheDarkChick: ''Clover,'' '''The Burglar'''[[note]]Tries to be the grace of the team, and focuses somewhat on stealth in her Perk Deck, but in direct combat tends instead to be a LaughingMad ScreamingWarrior. Hoxton's former apprentice, who bested her master by screwing him over. Surprisingly, he's okay with it.[[/note]]; ''Jimmy'', '''The Maniac'''[[note]]Gains increasing amounts of flat damage resistance the more damage he does, and grants half of the bonus to his teammates. Typically the most generally excitable and happiest to be on the team.[[/note]]; ''Ethan and Hila'', '''The Tag Team'''[[note]]A duo equipped with gas dispensers, granting both themselves and their partners bonuses for a short duration. They seem to have no criminal experience, and were likely brought aboard to serve as public faces for the gang[[/note]]
** SixthRanger: ''John Wick,'' '''The Hitman'''[[note]]A Hitman hailing from the [[Film/JohnWick film of the same name]], who asked for a crew for jobs in DC. His signature skills are dual-wielding pistols and recovering armor in short order.[[/note]]; ''Jiro'', '''The Yakuza''' [[note]]A disgraced Yakuza member who was betrayed (for having a relationship with the boss' daughter). He's come to the States to find his son, and Bain is apparently the only man who can help. He becomes a more dangerous opponent the lower his health is.[[/note]]; ''Rust'', '''The Biker''' [[note]]An aggressive fighter who regenerates health and armor whenever he or his teammates kills someone, the more damaged he is, the more potent the regeneration. Sold out his old biker gang, the OVERKILL MC, after they crossed the PAYDAY gang and lost.[[/note]]; ''Sangres'', '''The Sicario''' [[note]]Cartel assassin and gun-runner, who betrayed his former employers for the PAYDAY gang, taking an arms shipment with him. Uses a Smoke Grenade to make himself and others harder to hit[[/note]]

Showing 15 edit(s) of 901

Top

Example of:

/
/

Feedback