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* AdaptationExplanationExtrication: [[spoiler:In ''Videogame/{{Lugaru}}'', Turner takes the armor worn by [[TheDon Aspen]] after killing him, despite having ignored the similar suit of armor worn by a [[{{Mook}} mook]] he killed earlier. This is because the armor the boss had was [[IconicItem stolen from Turner in the first place]]. In the [[{{Rewrite}} updated]] ''Lugaru'' campaign included with ''Overgrowth'', he takes Aspen's armor without any explanation given.]]

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* AdaptationExplanationExtrication: [[spoiler:In ''Videogame/{{Lugaru}}'', Turner takes the armor worn by [[TheDon Aspen]] after killing him, despite having ignored the similar suit of armor worn by a [[{{Mook}} mook]] he killed earlier. This is because the armor the boss had was [[IconicItem stolen from Turner in the first place]]. In the [[{{Rewrite}} updated]] ''Lugaru'' campaign included with ''Overgrowth'', he takes Aspen's armor [[UniquenessDecay is not stated, implied, nor shown to be important at all]]. It doesn't even [[BlingOfWar look different]] [[AvertedTrope than any other armor]]. Turner takes it anyway without any explanation given.]]
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* AdaptationExplanationExtrication: [[spoiler:In ''Videogame/{{Lugaru""'', Turner takes the armor worn by [[TheDon Aspen]] after killing him, despite having ignored the similar suit of armor worn by a [[{{Mook}} mook]] he killed earlier. This is because the armor the boss had was [[IconicItem stolen from Turner in the first place]]. In the [[{{Rewrite}} updated]] ''Lugaru'' campaign included with ''Overgrowth'', he takes Aspen's armor without any explanation given.]]

to:

* AdaptationExplanationExtrication: [[spoiler:In ''Videogame/{{Lugaru""'', ''Videogame/{{Lugaru}}'', Turner takes the armor worn by [[TheDon Aspen]] after killing him, despite having ignored the similar suit of armor worn by a [[{{Mook}} mook]] he killed earlier. This is because the armor the boss had was [[IconicItem stolen from Turner in the first place]]. In the [[{{Rewrite}} updated]] ''Lugaru'' campaign included with ''Overgrowth'', he takes Aspen's armor without any explanation given.]]
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* AdaptationExplanationExtrication: [[spoiler:In ''Videogame/Lugaru'', Turner takes the armor worn by [[TheDon Aspen]] after killing him, despite having ignored the similar suit of armor worn by a [[{{Mook}} mook]] he killed earlier. This is because the armor the boss had was [[IconicItem stolen from Turner in the first place]]. In the [[{{Rewrite}} updated]] ''Lugaru'' campaign included with ''Overgrowth'', he takes Aspen's armor without any explanation given.]]

to:

* AdaptationExplanationExtrication: [[spoiler:In ''Videogame/Lugaru'', ''Videogame/{{Lugaru""'', Turner takes the armor worn by [[TheDon Aspen]] after killing him, despite having ignored the similar suit of armor worn by a [[{{Mook}} mook]] he killed earlier. This is because the armor the boss had was [[IconicItem stolen from Turner in the first place]]. In the [[{{Rewrite}} updated]] ''Lugaru'' campaign included with ''Overgrowth'', he takes Aspen's armor without any explanation given.]]



* CompressedAdaptation: the [[{{rewrite}} updated]] ''VideoGame/Lugaru'' campaign is this. Many [[{{Subtext}} fine details]] and even entire subplots from the original game were left out.

to:

* CompressedAdaptation: the [[{{rewrite}} updated]] ''VideoGame/Lugaru'' ''VideoGame/{{Lugaru}}'' campaign is this. Many [[{{Subtext}} fine details]] and even entire subplots from the original game were left out.
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* AdaptationExplanationExtrication: [[spoiler:In ''Videogame/Lugaru'', Turner takes the armor worn by [[TheDon Aspen]] after killing him, despite having ignored the similar suit of armor worn by a [[{{Mook}} mook]] he killed earlier. This is because the armor the boss had was [[IconicItem stolen from Turner in the first place]]. In the [[{{Rewrite}} updated]] ''Lugaru'' campaign included with ''Overgrowth'', he takes Aspen's armor without any explanation given.]]


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* CompressedAdaptation: the [[{{rewrite}} updated]] ''VideoGame/Lugaru'' campaign is this. Many [[{{Subtext}} fine details]] and even entire subplots from the original game were left out.
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* TheKingslayer: [[spoiler:Before he [[WalkingTheEarth started to wander]], Turner killed the Rabbit King Hickory for selling out his people to be eaten by the wolves. This is a [[{{Rewrite}} complete change]] from the events in ''VideoGame/{{Lugaru}}'': in the original game, Turner exposed the fact that Hickory was [[PuppetKing working with the wolves]] to [[PraetorianGuard his own guards]]. After hearing the truth, the guards forced Hickory [[AbdicateTheThrone to step down]], and effectively gave Turner the throne. Some time later, Hickory and a couple of his loyalists attacked Turner in an attempt to regain the throne... ''then'' Turner killed him.]]

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* TheKingslayer: [[spoiler:Before he [[WalkingTheEarth started to wander]], Turner killed the Rabbit King Hickory for selling out his people to be eaten by the wolves. This is a [[{{Rewrite}} complete change]] from the events in ''VideoGame/{{Lugaru}}'': in the original game, Turner exposed the fact that Hickory was [[PuppetKing working with the wolves]] to [[PraetorianGuard his own guards]]. After hearing the truth, the guards forced Hickory [[AbdicateTheThrone to step down]], and effectively gave Turner the throne. Some time later, Hickory and a couple of his loyalists attacked Turner in an attempt to regain the throne... ''then'' Turner killed him.him, [[AvertedTrope averting this trope]].]]
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* TheKingslayer: [[spoiler:Before he [[WalkingTheEarth started to wander]], Turner killed the Rabbit King Hickory for selling out his people to be eaten by the wolves. This is a [[{{Rewrite}} complete change]] of the events in ''[[VideoGame/{{Lugaru}}]]'': in the original game, Turner exposed the fact that Hickory was [[PuppetKing working with the wolves]] to [[PraetorianGuard his own guards]]. After hearing the truth, the guards forced Hickory [[AbdicateTheThrone to step down]], and effectively gave Turner the throne. Some time later, Hickory and a couple of his loyalists attacked Turner in an attempt to regain the throne... ''then'' Turner killed him.]]

to:

* TheKingslayer: [[spoiler:Before he [[WalkingTheEarth started to wander]], Turner killed the Rabbit King Hickory for selling out his people to be eaten by the wolves. This is a [[{{Rewrite}} complete change]] of from the events in ''[[VideoGame/{{Lugaru}}]]'': ''VideoGame/{{Lugaru}}'': in the original game, Turner exposed the fact that Hickory was [[PuppetKing working with the wolves]] to [[PraetorianGuard his own guards]]. After hearing the truth, the guards forced Hickory [[AbdicateTheThrone to step down]], and effectively gave Turner the throne. Some time later, Hickory and a couple of his loyalists attacked Turner in an attempt to regain the throne... ''then'' Turner killed him.]]
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* TheKingslayer: [[spoiler:Before he [[WalkingTheEarth started to wander]], Turner killed the Rabbit King Hickory for selling out his people to be eaten by the wolves. This is a [[{{Rewrite}} complete change]] of the events in ''[[VideoGame/Lugaru]]'': in the original game, Turner exposed the fact that Hickory was [[PuppetKing working with the wolves]] to [[PraetorianGuard his own guards]]. After hearing the truth, the guards forced Hickory [[AbdicateTheThrone to step down]], and effectively gave Turner the throne. Some time later, Hickory and a couple of his loyalists attacked Turner in an attempt to regain the throne... ''then'' Turner killed him.]]

to:

* TheKingslayer: [[spoiler:Before he [[WalkingTheEarth started to wander]], Turner killed the Rabbit King Hickory for selling out his people to be eaten by the wolves. This is a [[{{Rewrite}} complete change]] of the events in ''[[VideoGame/Lugaru]]'': ''[[VideoGame/{{Lugaru}}]]'': in the original game, Turner exposed the fact that Hickory was [[PuppetKing working with the wolves]] to [[PraetorianGuard his own guards]]. After hearing the truth, the guards forced Hickory [[AbdicateTheThrone to step down]], and effectively gave Turner the throne. Some time later, Hickory and a couple of his loyalists attacked Turner in an attempt to regain the throne... ''then'' Turner killed him.]]
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* TheKingslayer: [[spoiler:Before he [[WalkingTheEarth started to wander]], Turner killed the Rabbit King Hickory for selling out his people to be eaten by the wolves. This is a [[{{Rewrite}} complete change]] of the events in ''[[VideoGame/Lugaru]]'': in the original game, Turner exposed the fact that Hickory was [[PuppetKing working with the wolves]] to [[PraetorianGuard his own guards]]. After hearing the truth, the guards forced Hickory [[AbdicateTheThrone to step down]], and effectively gave Turner the throne. Some time later, Hickory and a couple of his loyalists attacked Turner in an attempt to regain the throne... ''then'' Turner killed him.]]
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** BlackBlood: You can change the blood color to green, cyan, or black in the options.

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** BlackBlood: AdjustableCensorship: You can [[BlackBlood change the blood color color]] to green, cyan, or black in the options.
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* DeathSeeker: [[spoiler: Willow, and to a lesser extent Turner himself]], in the [[Rewrite updated]] ''Lugaru'' campaign.

to:

* DeathSeeker: [[spoiler: Willow, and to a lesser extent Turner himself]], in the [[Rewrite [[{{Rewrite}} updated]] ''Lugaru'' campaign.
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* AwesomeButImpractical: The [[DangerousForbiddenTechnique Leg Cannon]] makes a return. Used properly, it can end nearly any one-on-one fight (against a rabbit) in a single hit. However, it's hard to line up and can backfire spectacularly; a miss will leave the user prone and helpless, and even if it hits it can easily send the user careening off into a wall to their deaths. That said, it's been retooled, and is [[NintendoHard much]] [[SequelDifficultyDrop easier]] to use than it was in ''{{Lugaru}}''.

to:

* AwesomeButImpractical: The [[DangerousForbiddenTechnique Leg Cannon]] makes a return. Used properly, it can end nearly any one-on-one fight (against a rabbit) in a single hit. However, it's hard to line up and can backfire spectacularly; a miss will leave the user prone and helpless, and even if it hits it can easily send the user careening off into a wall to their deaths. That said, it's been retooled, and is [[NintendoHard much]] [[SequelDifficultyDrop easier]] to use than it was in ''{{Lugaru}}''.''VideoGame/{{Lugaru}}''.



* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight with animal sounds]]. It's worth noting that the animals [[{{Consistency}} all made such sounds]] in ''{{Lugaru}}''.

to:

* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight with animal sounds]]. It's worth noting that the animals [[{{Consistency}} all made such sounds]] in ''{{Lugaru}}''.''VideoGame/{{Lugaru}}''.



* ShesAManInJapan: Willow takes the role of Jack in the [[{{Rewrite}} updated]] port of the ''{{Lugaru}}'' campaign. [[spoiler:Despite this, [[ContrastingSequelAntagonist she actually contrasts him in several important ways]]. Jack was a [[TheStrategist calculating and deliberate]] enemy, who was [[MyMasterRightOrWrong fiercely loyal]] to King Hickory despite his [[DirtyCoward cowardice]]. His plan to [[UnwittingPawn manipulate Turner]] into killing the raiders [[NiceJobBreakingItHero (thus making room for the wolves to conquer Lugaru)]] was largely successful. His ''related'' plan to avoid Turner's wrath by [[PlayingPossum feigning his own death]] during the raider's attack [[ReportsOfMyDeathWereGreatlyExaggerated came undone]] when [[SpannerInTheWorks Skipper]] wasn't killed by the raiders to [[HeKnowsTooMuch keep his mouth shut]] like he wanted. By contrast, Willow demonstrates none of that tact, instead suffering a [[VillainousBSOD mental breakdown]] over the fact that she's helping the wolves [[PeopleFarms make food]] out of her people.]]

to:

* ShesAManInJapan: Willow takes the role of Jack in the [[{{Rewrite}} updated]] port of the ''{{Lugaru}}'' ''VideoGame/{{Lugaru}}'' campaign. [[spoiler:Despite this, [[ContrastingSequelAntagonist she actually contrasts him in several important ways]]. Jack was a [[TheStrategist calculating and deliberate]] enemy, who was [[MyMasterRightOrWrong fiercely loyal]] to King Hickory despite his [[DirtyCoward cowardice]]. His plan to [[UnwittingPawn manipulate Turner]] into killing the raiders [[NiceJobBreakingItHero (thus making room for the wolves to conquer Lugaru)]] was largely successful. His ''related'' plan to avoid Turner's wrath by [[PlayingPossum feigning his own death]] during the raider's attack [[ReportsOfMyDeathWereGreatlyExaggerated came undone]] when [[SpannerInTheWorks Skipper]] wasn't killed by the raiders to [[HeKnowsTooMuch keep his mouth shut]] like he wanted. By contrast, Willow demonstrates none of that tact, instead suffering a [[VillainousBSOD mental breakdown]] over the fact that she's helping the wolves [[PeopleFarms make food]] out of her people.]]

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The sequel to [[http://www.wolfire.com Wolfire Games']] ''VideoGame/{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong {{platform|er}}ing and {{Parkour}} elements. Like its predecessor it follows the adventures of Turner, the [[WalkingTheEarth wandering warrior]], but it will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[note]]and possibly a whale[[/note]]).

The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released around a month apart. It is also now on {{UsefulNotes/Steam}} Early Access, and for awhile was on the top 10 selling list.

to:

The sequel to [[http://www.wolfire.com Wolfire Games']] ''VideoGame/{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong {{platform|er}}ing and {{Parkour}} elements. Like its predecessor predecessor, it follows the adventures of Turner, the CrusadingWidower turned [[WalkingTheEarth wandering warrior]], but it a few years after the events of ''Lugaru''. The game will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[note]]and possibly a whale[[/note]]).

The game is in alpha beta right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released around a month apart. It is also now on {{UsefulNotes/Steam}} Early Access, and for awhile was on the top 10 selling list.



* AlmostLethalWeapons: Averted, at least for bladed weapons.

to:

* AlmostLethalWeapons: Averted, at least for bladed weapons.Averted. Any weapon can and will kill, [[RealityEnsues very quickly]].



* AwesomeButImpractical: The Leg Cannon makes a return. Used properly, it can end any fight in a single hit. However, it's hard to line up and can backfire spectacularly; a miss will leave the user prone and helpless, and even if it hits it can easily send the user careening off into a wall to their deaths.
* {{BFS}}: There's a broadsword in the arena mode. It's roughly the size of Turner himself, and would ''[[HalfTheManHeUsedToBe split enemies in half]]'' if it weren't for the lack of dismemberment.
* TheBlacksmith: Dogs are known for their weaponsmithing skills.
* BloodierAndGorier: Mostly a result of improved technology rather than a new stylistic direction. [[http://www.youtube.com/watch?v=0lp3HD3RQOY Some videos]] even focus on the technology they're using to bring the gore to life.

to:

* AwesomeButImpractical: The [[DangerousForbiddenTechnique Leg Cannon Cannon]] makes a return. Used properly, it can end nearly any one-on-one fight (against a rabbit) in a single hit. However, it's hard to line up and can backfire spectacularly; a miss will leave the user prone and helpless, and even if it hits it can easily send the user careening off into a wall to their deaths.
deaths. That said, it's been retooled, and is [[NintendoHard much]] [[SequelDifficultyDrop easier]] to use than it was in ''{{Lugaru}}''.
* {{BFS}}: There's a broadsword in the arena mode. It's It was made for dogs, making it roughly the size of as long as Turner himself, is tall, and would ''[[HalfTheManHeUsedToBe split enemies in half]]'' if it weren't for the lack of dismemberment.
* TheBlacksmith: Dogs [[PlanetOfHats Dogs]] are known for their weaponsmithing skills.
* BloodierAndGorier: Mostly a A result of [[SequelEscalation improved technology technology]] rather than a new stylistic direction. [[http://www.youtube.com/watch?v=0lp3HD3RQOY Some videos]] even focus on the technology they're using to bring the gore to life.



* CounterAttack: The game's combat revolves around tricking opponents into committing to an attack or block, and then punishing mistakes.
* DeathSeeker: [[spoiler: Willow, and to a lesser extent Turner himself]], in the updated Lugaru campaign.

to:

* CounterAttack: The Following it's [[{{Lugaru}} predecessor]], the game's combat revolves around tricking opponents into committing to an attack or block, and then punishing mistakes.
* DeathSeeker: [[spoiler: Willow, and to a lesser extent Turner himself]], in the updated Lugaru [[Rewrite updated]] ''Lugaru'' campaign.



* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight with animal sounds]].

to:

* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight with animal sounds]]. It's worth noting that the animals [[{{Consistency}} all made such sounds]] in ''{{Lugaru}}''.



* GoombaSpringboard: The Leg Cannon pretty much allows you to do exactly that. If you attack while in the air, you jump up from the enemy's chest, flinging him and you quite far.
* HitPoints: Averted. As the combat is all physics-based, your ability to survive a hit depends on whether it strikes something vital (like your spine) hard enough to kill you.

to:

* GoombaSpringboard: The revamped Leg Cannon pretty much allows you to do exactly that. If you attack while in the air, you jump up from the enemy's chest, flinging him and you quite far.
far, and allowing you to repeat the move on a second enemy.
* HitPoints: Averted. As the combat Taking from ''Lugaru'', there's a complicated [[LifeMeter health meter]], which is all physics-based, your ability to survive a hit depends on whether it strikes something vital completely invisible. You regenerate kinetic damage (like punches ad kicks) over time. Damage you take from edged weapons, on the other hand, leaves visible wounds (if you've got blood enabled) and decreases your spine) hard enough to kill you.maximum health, which isn't restored until the next level.



* InTheHood: The raider enemy.

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* InTheHood: The raider enemy.raiders.



* RustProofBlood: [[AvertedTrope Somewhat averted.]] Bloodstains are shiny and red when they're made, but they become more dull after a few moments. The color stays the same, though.

to:

* RustProofBlood: [[AvertedTrope [[DownplayedTrope Somewhat averted.]] Bloodstains are shiny and red when they're made, but they become more dull after a few moments. The color stays the same, though.



* ShesAManInJapan: Willow takes the role of Jack in the [[{{Rewrite}} updated]] port of the ''{{Lugaru}}'' campaign. [[spoiler:Despite this, [[ContrastingSequelAntagonist she actually contrasts him in several important ways]]. Jack was a [[TheStrategist calculating and deliberate]] enemy, who was [[MyMasterRightOrWrong fiercely loyal]] to King Hickory despite his [[DirtyCoward cowardice]]. His plan to [[UnwittingPawn manipulate Turner]] into killing the raiders [[NiceJobBreakingItHero (thus making room for the wolves to conquer Lugaru)]] was largely successful. His ''related'' plan to avoid Turner's wrath by [[PlayingPossum feigning his own death]] during the raider's attack [[ReportsOfMyDeathWereGreatlyExaggerated came undone]] when [[SpannerInTheWorks Skipper]] wasn't killed by the raiders to [[HeKnowsTooMuch keep his mouth shut]] like he wanted. By contrast, Willow demonstrates none of that tact, instead suffering a [[VillainousBSOD mental breakdown]] over the fact that she's helping the wolves [[PeopleFarms make food]] out of her people.]]



* YouAllLookFamiliar: Now averted despite the limited number of character models - it's amazing what colour editing for characters, weapons and other objects can do for variety, and level designers can attach all sorts of accessories to any character (including the player character), from armor to pouches, which also can be modified with the colour picker.

to:

* YouAllLookFamiliar: Now averted Averted despite the limited number of character models - it's amazing what colour color editing for characters, weapons and other objects can do for variety, and level designers can attach all sorts of accessories to any character (including the player character), from armor to pouches, which also can be modified with the colour color picker.
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* {{BFS}}: There's a broadsword in the arena mode. It's roughly the size of Turner himself, and would ''[[HalfTheManHeUsedToBe split enemies in half]]'' if it weren't for the lack of dismemberment.


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** BlackBlood: You can change the blood color to green, cyan, or black in the options.


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* DeathSeeker: [[spoiler: Willow, and to a lesser extent Turner himself]], in the updated Lugaru campaign.
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* {{Flynning}}: '''Averted.''' Sword fights tend to be nearly [[SingleStrokeBattle single-stroke battles.]] You can [[InvokedTrope invoke]] this trope by doing nothing but blocking, but [[RealityEnsues this will very quickly bite you in the ass.]]
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Badass is no longer a trope.


* {{Badass}}: Turner. In ''VideoGame/{{Lugaru}}'' he was the only rabbit able to take on wolves and win. It stands to reason things will escalate from here, seeing the addition of other animals, techniques and weapons.
** WorldOfBadass: ''Everything''.
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Moved to the YMMV tab.


* DevelopmentGag: The fearsome Whale Man was used as a reason why Wolfire wasn't going to put water in the game. He's currently in the alpha (albeit as an inanimate statue) and might make it into the full game in some form.
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The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released around a month apart. It is also now on {{Steam}} Early Access, and for awhile was on the top 10 selling list.

to:

The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released around a month apart. It is also now on {{Steam}} {{UsefulNotes/Steam}} Early Access, and for awhile was on the top 10 selling list.
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None

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*AwesomeButImpractical: The Leg Cannon makes a return. Used properly, it can end any fight in a single hit. However, it's hard to line up and can backfire spectacularly; a miss will leave the user prone and helpless, and even if it hits it can easily send the user careening off into a wall to their deaths.

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Expanded the April Fools entry.


* AprilFools: For 2013, they [[http://blog.wolfire.com/2013/04/Overgrowth-voice-control released a video]] in the same format as their other development videos, saying they met with the developers of [=SoundSelf=] at [=GDC=] and were collaborating with them to add voice control to Overgrowth. They decide to completely drop keyboard and mouse support from Overgrowth because it's obvious that traditional input is obsolete, and voice control is the future of gaming.

to:

* AprilFools: The Wolfire team indulges in this day:
**
For 2013, they [[http://blog.wolfire.com/2013/04/Overgrowth-voice-control released a video]] in the same format as their other development videos, saying they met with the developers of [=SoundSelf=] at [=GDC=] and were collaborating with them to add voice control to Overgrowth. They decide to completely drop keyboard and mouse support from Overgrowth because it's obvious that traditional input is obsolete, and voice control is the future of gaming.
** For 2014, they opened a store with physical items you could buy for your pet rats, cats, dogs, and rabbits. Some of them were ridiculously overpriced.

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* EverythingsWorseWithWolves


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* SavageWolves
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spelling


* AprilFools: For 2013, they [[http://blog.wolfire.com/2013/04/Overgrowth-voice-control released a video]] in the same format as their other development videos, saying they met with the developers of [=SoundSelf=] at [=GDC=] and were collaborating with them to add voice control to Overgrowth. They decide to completely drop keyboard and mouse support from Overgrowt because it's obvious that traditional input is obsolete, and voice control is the future of gaming.

to:

* AprilFools: For 2013, they [[http://blog.wolfire.com/2013/04/Overgrowth-voice-control released a video]] in the same format as their other development videos, saying they met with the developers of [=SoundSelf=] at [=GDC=] and were collaborating with them to add voice control to Overgrowth. They decide to completely drop keyboard and mouse support from Overgrowt Overgrowth because it's obvious that traditional input is obsolete, and voice control is the future of gaming.
Is there an issue? Send a MessageReason:
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* LensFlare: Done differently than most examples; The glare is simulated as a human eye would see it, not a camera.
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It\'s on Steam Early Access.


The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released around a month apart.

to:

The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released around a month apart.
apart. It is also now on {{Steam}} Early Access, and for awhile was on the top 10 selling list.
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* RustProofBlood: [[AvertedTrope Somewhat averted.]] Bloodstains are shiny and red when they're made, but they become more dull after a few moments. The color stays the same, though.
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The beta updates aren\'t updating weekly anymore


The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released each week.

to:

The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released each week.
around a month apart.
Willbyr MOD

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Hottip cleanup; see thread for details


The sequel to [[http://www.wolfire.com Wolfire Games']] ''VideoGame/{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong [[{{Platformer}} platforming]] and {{Parkour}} elements. Like its predecessor it follows the adventures of Turner, the [[WalkingTheEarth wandering warrior]], but it will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[hottip:*:and possibly a whale]]).

to:

The sequel to [[http://www.wolfire.com Wolfire Games']] ''VideoGame/{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong [[{{Platformer}} platforming]] {{platform|er}}ing and {{Parkour}} elements. Like its predecessor it follows the adventures of Turner, the [[WalkingTheEarth wandering warrior]], but it will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[hottip:*:and [[note]]and possibly a whale]]).
whale[[/note]]).


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** Another video also shows the extent to which the improved tech is used to make wounds look realistic; blood only appears where you landed a hit and scales appropriately with the size of the wound (so a small puncture wound from a spear doesn't bleed as much as a slash from a sword, etc.)

to:

** Another video also shows the extent to which the improved tech is used to make wounds look realistic; realistic and [[AvertedTrope avert]] LudicrousGibs; blood only appears where you landed a hit and scales appropriately with the size of the wound (so a small puncture wound from a spear doesn't bleed as much as a slash from a sword, etc.)
Is there an issue? Send a MessageReason:
None


* AprilFools: For 2013, they [[http://blog.wolfire.com/2013/04/Overgrowth-voice-control released a video]] in the same format as their other development videos, saying they met with the developers of [=SoundSelf=] at [=GDC=] and were collaborating with them to add voice control to Overgrowth. They decide to completely remove any keyboard and mouse input from all their games, because voice control is the way of the future.

to:

* AprilFools: For 2013, they [[http://blog.wolfire.com/2013/04/Overgrowth-voice-control released a video]] in the same format as their other development videos, saying they met with the developers of [=SoundSelf=] at [=GDC=] and were collaborating with them to add voice control to Overgrowth. They decide to completely remove any drop keyboard and mouse input support from all their games, Overgrowt because it's obvious that traditional input is obsolete, and voice control is the way future of the future.gaming.
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* AprilFools: For 2013, they [[http://blog.wolfire.com/2013/04/Overgrowth-voice-control released a video]] in the same format as their other development videos, saying they met with the developers of [=SoundSelf=] at [=GDC=] and were collaborating with them to add voice control to Overgrowth. They decide to completely remove any keyboard and mouse input from all their games, because voice control is the way of the future.
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The sequel to [[http://www.wolfire.com Wolfire Games']] ''VideoGame/{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong [[{{Platformer}} platforming]] and {{Parkour}} elements. Like its predecessor it follows the adventures of Turner, the [[WalkingTheEarth wandering warrior]], but it will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[hottip:*:and possibly a whale]]).

The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released each week.
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!!Tropes:
* AfterTheEnd: Concept art for ''Overgrowth'' (and [[ExactlyWhatItSaysOnTheTin the name]]) may hint at this. It shows lots of out-of-place ancient ruins overrun by nature, all clearly [[http://cdn.wolfire.com/blog/ruins/nanoarch.jpg remnants of]] [[http://www.flickr.com/photos/wolfire-games/2983247026/sizes/o/in/set-72157608461285868/ heavily]] [[http://www.flickr.com/photos/wolfire-games/2983247120/sizes/o/in/set-72157608461285868/ decayed]] [[http://www.flickr.com/photos/wolfire-games/2982391259/sizes/o/in/set-72157608461285868/ modern]] [[http://www.flickr.com/photos/wolfire-games/2982392069/sizes/o/in/set-72157608461285868/ architecture]]. [[ShrugOfGod Wolfire Games have decided]] to leave this possible backstory of the Lugaruverse [[WildMassGuessing open to interpretation by players]].
* AlmostLethalWeapons: Averted, at least for bladed weapons.
* {{Badass}}: Turner. In ''VideoGame/{{Lugaru}}'' he was the only rabbit able to take on wolves and win. It stands to reason things will escalate from here, seeing the addition of other animals, techniques and weapons.
** WorldOfBadass: ''Everything''.
* TheBlacksmith: Dogs are known for their weaponsmithing skills.
* BloodierAndGorier: Mostly a result of improved technology rather than a new stylistic direction. [[http://www.youtube.com/watch?v=0lp3HD3RQOY Some videos]] even focus on the technology they're using to bring the gore to life.
** Another video also shows the extent to which the improved tech is used to make wounds look realistic; blood only appears where you landed a hit and scales appropriately with the size of the wound (so a small puncture wound from a spear doesn't bleed as much as a slash from a sword, etc.)
* CivilizedAnimal: For a given definition of "civilized." All mammals in the land of Lugaru are somewhat anthropomorphic bipeds with language skills, and most are clothed, but they're still part of an ecology that involves eating each other.
* ComboBreaker: Done by blocking while recovering from being hit.
* CounterAttack: The game's combat revolves around tricking opponents into committing to an attack or block, and then punishing mistakes.
* DevelopmentGag: The fearsome Whale Man was used as a reason why Wolfire wasn't going to put water in the game. He's currently in the alpha (albeit as an inanimate statue) and might make it into the full game in some form.
* EverythingsWorseWithWolves
* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight with animal sounds]].
* FurriesAreEasierToDraw: WordOfGod states that this is half the reason they designed the game around animals instead of humans. It also helps avoid the UncannyValley.
* GameMod: The level editor is part of the package. Naturally, mods, custom levels and custom characters have sprung up.
* GoombaSpringboard: The Leg Cannon pretty much allows you to do exactly that. If you attack while in the air, you jump up from the enemy's chest, flinging him and you quite far.
* HitPoints: Averted. As the combat is all physics-based, your ability to survive a hit depends on whether it strikes something vital (like your spine) hard enough to kill you.
* InASingleBound: It makes more sense for you to do this when you're an anthropomorphic animal.
* InTheHood: The raider enemy.
* LowFantasy
* ProudWarriorRaceGuy: Dogs, wolves, and (to an extent) rabbits. Possibly cats, too, although they seem to put more emphasis on the "proud" than on the "warrior."
* PunnyName: The character who appears in Wolfire's demo videos is named "Robbert." In earlier videos the character was a primitive model made of spheres and cylinders named "Rabbot."
* RagdollPhysics: ''Overgrowth'' takes ragdoll physics to the next level, featuring "active ragdolls" (so characters can stumble when hit, act as though they're trying to protect themselves while they're falling, and thrash around in pain as they die).
* RunningGag: Turner dies messily at the end of nearly every alpha video released since playable characters were added.
* SceneryPorn
* SequelEscalation
* VideogameCrueltyPotential: As you'd expect. For example, there's a chokehold move; you can sneak up on an enemy, choke them, then kick them into a wall. And then there's the fun of kicking enemies off cliffs and watching them plummet to their doom...
* WreakingHavok: The game has some of the most detailed physics modeling ever seen -- a thrown weapon will spin around its center of mass and, if it hits a surface with its cutting edge, will penetrate into that surface with a depth corresponding to the material's density and the speed at which the weapon was traveling -- although it all adds to the world's verisimilitude and none of it seems gratuitous.
* YouAllLookFamiliar: Now averted despite the limited number of character models - it's amazing what colour editing for characters, weapons and other objects can do for variety, and level designers can attach all sorts of accessories to any character (including the player character), from armor to pouches, which also can be modified with the colour picker.
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