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After a long open beta period, the game was released as free to play on April 20th, 2017. After a lengthy period of poor performance, the game was eventually shut down on April 8, 2019.

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After a long open beta period, the game was released as free to play on April 20th, 2017. After a lengthy period of poor performance, [[DefunctOnlineVideoGames the game was eventually shut down down]] on April 8, 2019.
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* WeaponOfChoice: All heroes carry one, such as Max's crossbow, Gabriella's wand, or Tundra's sceptre. Many heroes also have a signature trap that gives certain bonuses when used by that hero, usually in the form of damage or cost.

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* WeaponOfChoice: WeaponBasedCharacterization: All heroes carry one, are characterized by the weapons they carry, such as Max's crossbow, Gabriella's wand, or Tundra's sceptre. Many heroes also have a signature trap that gives certain bonuses when used by that hero, usually in the form of damage or cost.
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After a long open beta period, the game was released as free to play on April 20th, 2017. The game is set to be shut down on April 8, 2019.

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After a long open beta period, the game was released as free to play on April 20th, 2017. The After a lengthy period of poor performance, the game is set to be was eventually shut down on April 8, 2019.

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After a long open beta period, the game was released as free to play on April 20th, 2017.

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After a long open beta period, the game was released as free to play on April 20th, 2017.
2017. The game is set to be shut down on April 8, 2019.

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* SignatureWeapon: All heroes carry one, such as Max's crossbow, Gabriella's wand, or Tundra's sceptre. Many heroes also have a signature trap that gives certain bonuses when used by that hero, usually in the form of damage or cost.


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* WeaponOfChoice: All heroes carry one, such as Max's crossbow, Gabriella's wand, or Tundra's sceptre. Many heroes also have a signature trap that gives certain bonuses when used by that hero, usually in the form of damage or cost.
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Added DiffLines:

* SignatureWeapon: All heroes carry one, such as Max's crossbow, Gabriella's wand, or Tundra's sceptre. Many heroes also have a signature trap that gives certain bonuses when used by that hero, usually in the form of damage or cost.
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** Certain very powerful traps, such as the Saw of Arctos, Overload Trap, or Arcane Bowling Ball, have a set number of times they can be deployed, because they'd be overwhelmingly powerful relative to their costs or size or area of effect if the player could cover the entire map in them.


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* EnemySummoner: Unstable Rifts, which appear on certain waves on the higher-difficulty maps and, if not destroyed, will spawn additional enemies, often on lanes or in locations that aren't covered by your traps.
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* GameplayAndStorySegregation: Heroes who would normally be fighting for the Order or Unchained can be found fighting side by side, and against their own faction, both as players and NPC heroes.

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* GameplayAndStorySegregation: Heroes who would normally be fighting for the Order or Unchained can be found fighting side by side, and against their own faction, both as players and NPC heroes. Some sworn enemies can even team up, such as Tundra and Bloodspike, or Ivy and Deadeye.
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* TookALevelInbadass: Guardian NPC units are ''much'' more powerful than they were in previous games and able to kill huge numbers of enemy minions, and youc anc arry two on every loadout without taking up a spot for traps. However, they have the downside in that they are far fewer and can only be placed at specific points on each map.

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* TookALevelInbadass: TookALevelInBadass: Guardian NPC units are ''much'' more powerful than they were in previous games and able to kill huge numbers of enemy minions, and youc anc arry you can carry two on every loadout without taking up a spot for traps. However, they have the downside in that they are far fewer and can only be placed at specific points on each map.

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** You actually can ''not'' close off all entrances to the rift with barricades, as tempting as it is. You also can't completely block all routes between the enemy's starting point and the rift.
** Orcs will attack barricades if the player is hiding right behind or on top of them, but is just out of reach of their melee weapons. Melee heroes who try to stand inside a barricade-formed chokepoint will find the barricades taking splash damage from orcs; Blackpaw is especially vulnerable to this.

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** You actually can ''not'' close off all entrances to the rift with barricades, as tempting as it is. You also can't completely block all routes between the enemy's starting point and the rift.
** Orcs will attack barricades if the player is hiding right behind or on top of them, but is just out of reach of their melee weapons. Melee heroes who try to stand inside a barricade-formed chokepoint will find the barricades taking splash damage from orcs; Blackpaw is especially vulnerable to this.orcs.


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* TookALevelInbadass: Guardian NPC units are ''much'' more powerful than they were in previous games and able to kill huge numbers of enemy minions, and youc anc arry two on every loadout without taking up a spot for traps. However, they have the downside in that they are far fewer and can only be placed at specific points on each map.

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* GondorCallsForAid: The Unchained invasion has resulted in this for the Order. Where once it was just the humans, elves, and dwarves who were closest to the lands affected by the rifts who formed the Order and fought off the Orcs, now a collection of other races such as gnomes, satyrs, feline Pride Clans, humanoid grizzly and polar bears, giants, and the Tundramun have all joined forces to fight off the invading orcs and their allies.



* HiredGuns: Mercenary units show up on War Mage and high difficulties, fighting for either side, and can be hired and unleashed in Sabotage mode as well.



* PromotedToPlayable: Many of the elite enemy units and Guardians in the first two games have received special playable heroes in ''Unchained''. Stinkeye, for example, is a Cyclops Mage hero, while Bionka is a Ball-and-Chain hero, Blackpaw is a Gnoll Hunter hero, and Bloodspike is an Orc hero. Similarly, Dobbin is a Dwarf grenadier hero, and Ivy is an Elf archer hero.

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* PromotedToPlayable: Many of the elite enemy units and Guardians in the first two games have received special playable heroes in ''Unchained''. Stinkeye, for example, is a Cyclops Mage hero, while Bionka is a Ball-and-Chain hero, Blackpaw is a Gnoll Hunter hero, and Bloodspike is an Orc hero, and Deadeye is an Orc Crossbow hero. Similarly, Dobbin is a Dwarf grenadier hero, and Ivy is an Elf archer hero.



* VillainProtagonist: Many of the heroes who would be fighting on the Unchained side are playable.

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* VillainProtagonist: Many of the heroes who would be fighting on the Unchained side are playable.playable on both sides, and fighting against both sides.
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* ChainLightning: Lightning damage jumps to multiple targets when a minion is killed by it. This makes lightning traps like Wall Chargers and Zappers and electrical heroes like Cygnus and Maximilian ideal for eliminating large groups.

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* ChainLightning: Lightning damage jumps to multiple targets when a minion is killed by it. This makes lightning traps like Wall Chargers and Zappers and electrical heroes like Cygnus and Maximilian ideal for eliminating large groups.groups, especially of [[ZergRush weaker enemies that die more quickly who might otherwise overwhelm some other characters's attacks]].
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** [[CompetitiveMultiplayer Sabotage Mode]] has its own particulars:
*** While there are a variety of ways to mess with the enemy team, some of which are harder to come by, the simple (and frequently available) combination of sending [[ZergRush running Kobolds along with a minion speed increase totem or hero stun spell]] tends to create a significant advantage in the early game before the enemy team has time to get their killboxes locked down.
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The game is currently in public beta and is free to play.

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The After a long open beta period, the game is currently in public beta and is was released as free to play.
play on April 20th, 2017.
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The game also featured a "Siege" gameplay mode, in which players competed in the traditional MOBA style of competitive multiplayer, with their own customized loadouts of traps, minions, and guardians. However, while this mode did feature a small but hardcore player base, it was largely unpopular, and Robot Entertainment chose to eliminate it and rebalance the gameplay around cooperative player-versus-enemy survival.

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The game also featured a "Siege" gameplay mode, in which players competed in the traditional MOBA style of competitive multiplayer, with their own customized loadouts of traps, minions, and guardians. However, while this mode did feature a small but hardcore player base, it was largely unpopular, and Robot Entertainment chose to eliminate it and rebalance the gameplay around cooperative player-versus-enemy survival.
survival, eventually replacing it with a "Sabotage" mode where two teams try to defend their maps while also spending money to send obstacles at their opponents.
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** There is a limit on how many traps a player can place at once, and certainly no where near enough to entirely cover a map. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.

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** There is a limit on how many traps a player can place at once, and it is certainly no where nowhere near enough to entirely cover a map. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.
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** The Baths make a return from the original ''Orcs Must Die!'', remade into an OMDU level.
** The Falling Folly is a recreation of the geometry from the original ''Orcs Must Die!''

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** The Baths "The Baths" make a return from the original ''Orcs Must Die!'', remade into an OMDU level.
** The "The Falling Folly is a recreation of the geometry of "The Tower" from the original ''Orcs Must Die!''

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[[caption-width-right:450:TheOrder's [[OrderReborn back]], baby!]]

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[[caption-width-right:450:TheOrder's [[caption-width-right:400:TheOrder's [[OrderReborn back]], baby!]]


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* NostalgiaLevel:
** The Baths make a return from the original ''Orcs Must Die!'', remade into an OMDU level.
** The Falling Folly is a recreation of the geometry from the original ''Orcs Must Die!''

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