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** To the fanbase's resentment, no increases to the maximum box size were implemented in Global for a long time, even though the game had progressed past the point were the Japanese version's box size was increased. This left international players with a 200 space inventory maximum, while Japan players could upgrade their box size to ''700''. Thankfully the maximum box space in Global was eventually increased to 300, giving players a lot more breathing room.

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** To the fanbase's resentment, no increases to the maximum box size were implemented in Global for a long time, even though the game had progressed past the point were the Japanese version's box size was increased. This left international players with a 200 space inventory maximum, while Japan players could upgrade their box size to ''700''. Thankfully the maximum box space in Global was eventually increased to 300, 500, giving players a lot more breathing room.
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* JunkRare: A staggering amount of the rare story drops are badly outclassed by more easily obtained units. Players will quickly find the Double Drop Rate days for certain islands aren't worth paying attention to once they've gotten the single worthwhile unit there.
** Fuchsia Village: The Lord of The Coast has poor starting stats, even worse stat growth, a weak Special with a hilarioously long cooldown, and, to top it all off, a very high cost, so it won't even see short-term use by beginners who are "lucky" enough get it.
** Arlong Park: Choo and Hatchi are both stat weak and have poor Specials and Captain Abilities, even though the latter is an evolvable unit. Kuroobi is at least a mediocre in terms of stats, so he's not a terrible unit to use if he just so happens to drop, but he's not worth farming.
** Little Garden: The Unluckies have nothing going for them at all, and while Ms. Goldenweek boasts nearly the highest Recovery in the game and a decent special, her near-rock bottom Attack and HP, which are considered far more important stats, combined with the frequency with which she's pulled during Sugofests, has led to her becoming the poster girl for [[JunkRare Junk Rares]].
** Angel Island ~ Upper Yard: Every single boss on this island is statistically weak, and only Braham has a Special worth looking at, and even then, he's still pretty bad.
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* GameBreakingBug: Some OSs will skip frames during the attack animations, making it difficult to consistently hit Perfects. Fortunately, this can be worked around by turning off sound effects in the options.


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** The status ailment that players of the Japanese version know as Silence is called Despair in skill descriptions, but the in battle icon for it displays the word "Gloom" above your captains' heads, often causing to think they're two seperate ailments.


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* JunkRare: A staggering amount of the rare story drops are badly outclassed by more easily obtained units. Players will quickly find the Double Drop Rate days for certain islands aren't worth paying attention to once they've gotten the single worthwhile unit there.
** Fuchsia Village: The Lord of The Coast has poor starting stats, even worse stat growth, a weak Special with a hilarioously long cooldown, and, to top it all off, a very high cost, so it won't even see short-term use by beginners who are "lucky" enough get it.
** Arlong Park: Choo and Hatchi are both stat weak and have poor Specials and Captain Abilities, even though the latter is an evolvable unit. Kuroobi is at least a mediocre in terms of stats, so he's not a terrible unit to use if he just so happens to drop, but he's not worth farming.
** Little Garden: The Unluckies have nothing going for them at all, and while Ms. Goldenweek boasts nearly the highest Recovery in the game and a decent special, her near-rock bottom Attack and HP, which are considered far more important stats, combined with the frequency with which she's pulled during Sugofests, has led to her becoming the poster girl for [[JunkRare Junk Rares]].
** Angel Island ~ Upper Yard: Every single boss on this island is statistically weak, and only Braham has a Special worth looking at, and even then, he's still pretty bad.

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'''One Piece: Treasure Cruise''' is a FreeToPlay MobilePhoneGame published by NamcoBandai. The game is available as either the original Japanese version or the later Global version. Some events and updates may differ between the two, but they're mechanically the same game, with the Japanese version being about a year ahead in content.

to:

'''One Piece: Treasure Cruise''' is a FreeToPlay MobilePhoneGame published by NamcoBandai. The game is available as either the original Japanese version or the later Global version. Some events and updates may differ between the two, but they're mechanically the same game, with the Japanese version being about a year ahead in content.
content[[note]]One unit is mechanically different between the two versions; see RegionalBonus below.[/note]].


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* RegionalBonus: Devil Girl Nico Robin, a unit that could be received during the the Halloween events, has the second part of her Special do different things in the Global and Japanese versions. In the Japanese version, she completely removes the Blind status from your crew, while in Global, she reduces Despair by one turn. YMMV on whether it's a "bonus" or a case of BadExportForYou, but most players will argue that Blind is the less annoying status, as you can still play through it you're used to your characters, while there's nothing to do about Despair but grit your teeth.

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* DifficultySpike: Arlong Park is generally regarded as the first major speed bump, especially since the resident DiscOneNuke, Ashura Zoro, is at a [[TacticalRockPaperScissors strategic disadvantage]] against Arlong, and the next commonly available nuke is Arlong himself.

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* DifficultySpike: DifficultySpike
**
Arlong Park is generally regarded as the first major speed bump, especially since the resident DiscOneNuke, Ashura Zoro, is at a [[TacticalRockPaperScissors strategic disadvantage]] against Arlong, and the next commonly available nuke is Arlong himself.


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* SaveScumming: The game saves at the start of each of the player's turns, and only at the start. If you have a character special that deals damage or shuffles orbs based on a random factor, one can keep resetting and trying the special again until a favorable outcome is achieved.
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* BossRush
** The second half of Mihawk's training forest pits the player against most of the bosses from East Blue and the early Grand Line, [[MyFriendsAndZoidberg as well as Ace.]]
** Rayleigh's training forest ends with a gauntlet consisting of most of the Supernovas, capped off by a fight with the Dark King himself.

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* DifficultySpike: Arlong Park is generally regarded as the first major speed bump, especially since the resident DiscOneNuke, Ashura Zoro, is at a [[TacticalRockPaperScissors strategic disadvantage]] against Arlong, and the next commonly available nuke is Arlong himself.
** [[DiscOneFinalDungeon Loguetown]], the final island in East Blue. Smoker and Alvida both have very high defense, often necessitating that players reevaluate their team compositions to have any hope of dealing damage.
** The two Halloween fortnight events were this in Global, as they were released much earlier in that version's lifecycle in order to coincide with the holiday, so Global players lacked a lot of the options that Japanese player had. Some of the enemies were toned down to compensate, but they still require very careful damage dealing management for players to avoid getting themselves killed when one of the Straw Hats TurnsRed.



** A fair number of possibilities, should one get lucky and pull something good from Rare Recruit. It's also possible to get a very strong early-game unit or two from the rotating fortnight events, as bosses still have a small chance on the lower difficulties.
** Asura Zoro is common, non luck-based one, given that he's easily evolved from a unit that everyone gets for free early on, has a very strong Captain Ability for DEX teams, and it's easy to double up on said ability through your friend list, seeing as most players have him.
** New players are often recommended to farm Arlong, as he has one of the highest attack stats in the game, even in the current Japanese version, and is a good captian for Slasher teams, which tend to be very effective the whole game. [[DiscOneFinalDungeon The point where Arlong becomes available]] generally makes him more of a Disc Two Nuke, but it's possible to get him much earlier if his fortnight event comes around.

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** A fair number of possibilities, should one get lucky and pull something good from Rare Recruit. It's also possible to get a very strong early-game unit or two from the rotating fortnight events, as bosses still have a small chance of dropping on the lower difficulties.
** Asura Ashura Zoro is common, non luck-based one, given that he's easily evolved from a unit that everyone gets for free early on, has a very strong Captain Ability for DEX teams, and it's easy to double up on said ability through your friend list, seeing as most players have him.
** New players are often recommended to farm Arlong, as he has one of the highest attack stats in the game, even in the current Japanese version, and is a good captian captain for Slasher teams, which tend to be very effective the whole game. [[DiscOneFinalDungeon The point where Arlong becomes available]] generally makes him more of a Disc Two Nuke, but it's possible to get him much earlier if his fortnight event comes around.

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* PromotionalPowerlessPieceOfGarbage: The "kid" versions of some characters that become available during special events are usually just as good in a fight as you'd expect a child to be. [[AvertedTrope An exception to this]] is the kid version of Sabo, whose unique ability gives a niche role on certain PSY teams.

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* PromotionalPowerlessPieceOfGarbage: PromotionalPowerlessPieceOfGarbage
**
The "kid" versions of some characters that become available during special events are usually just as good in a fight as you'd expect a child to be. [[AvertedTrope An exception to this]] is the kid version of Sabo, whose unique ability gives a niche role on certain PSY teams.teams.
** Special event version of the Straw Hats are generally found to be terrible, with a few exceptions.
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** Unit description and event banners can't agree if Absalom's nickname is "Perv-salom" or "Ero-salom."
** The name of the version of Strawhats' ship that is acquired early in the story is the Merry Go, but the flying version is acquired later on is labeled the Going Merry.

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* BoringButPractical: Slasher teams, as there are a good number of solid, easily accessible Slasher characters, most anyone can get Mihawk, the strongest Slasher captain, since getting isn't necessarily dependent on luck, and Slashers are just plain strong. Even if you've put together some good non-Slasher teams, past a certain level, a solid sixth of your friend list will probably be Mihawk teams, so you'll always have a Slasher captain ready to borrow.

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* BoringButPractical: Slasher teams, as there are a good number of solid, easily accessible Slasher characters, most anyone can get Mihawk, the strongest Slasher captain, since getting having him drop isn't necessarily dependent on luck, and Slashers are just plain strong. Even if you've put together some good non-Slasher teams, past a certain level, a solid sixth of your friend list will probably be Mihawk teams, so you'll always have a Slasher captain ready to borrow.



* SocializationBonus: There's the usual friend list recruitment system found in many mobile games, but there's also the Barrel Breaking game that requires another player within a few kilometers of you (or a GPS duping app) to play.

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* SocializationBonus: SocializationBonus
**
There's the usual friend list recruitment system found in many mobile games, but there's also the Barrel Breaking game that requires another player within a few kilometers of you (or a GPS duping app) to play.play.
** In exchange for linking a Twitter account, players can spin a for a random prize up to five times a day, by letting treasure Cruise send out one of several pre-made tweets. Prizes include money bags, Cola for upgrading ships, experience boosting turtles (including rare Elder Turtles), and even a ful stamina refill.

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* BoringButPractical: Slasher teams, as there are a good number of solid, easily accessible Slasher characters, most anyone can get Mihawk, the strongest Slasher captain, since getting isn't necessarily dependent on luck, and Slashers are just plain strong. Even if you've put together some good non-Slasher teams, past a certain level, a solid sixth of your friend list will probably be Mihawk teams, so you'll always have a Slasher captain ready to borrow.



* GuideDangIt: Turtle Time happens one day a week, for two 30-minute periods ten hours apart, with the exact timing varying each week, and the timing further varying between users based on the sixth digit of their ID number. Safe to say, online calculators are your friend. As with most stamina-based games, consulting a guide generally saves the player a lot of wasted opportunities.

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* GuideDangIt: GuideDangIt
**
Turtle Time happens one day a week, for two 30-minute periods ten hours apart, with the exact timing varying each week, and the timing further varying between users based on the sixth digit of their ID number. Safe to say, online calculators are your friend. As with most stamina-based games, consulting a guide generally saves the player a lot of wasted opportunities.opportunities.
** Just determining which you units you might want to farm for your teams counts, as the skills they use against you are often not indicative of the skills they actually have.



** Any mission can become this if your team is only just barely capable of completing it. One bad orb or one enemy that spawns with too low of a cooldown can turn your run sour. Similarly, if you're dependent on a particular or uncommon team to clear a level consistently, farming can become dependent which captains your friend list provides you.

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** Any mission can become this if your team is only just barely capable of completing it. One bad orb or one enemy that spawns with too low of a cooldown can turn your run sour. Similarly, if you're dependent on a particular or uncommon team to clear a level consistently, farming can become dependent on which captains your friend list provides you.
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* LuckBasedMission
** Farming for any unit from a story missions. There are double drop rate events that cycle through all the islands, but they only serve to make the process of obtained to the more stubborn units ''almost'' bearable. Farming on regular days or even half-stamina days is often recommended against.
** Some of the bonus missions ask the player to farm X number of generic units or money backs, but it's usually of a magnitude that translates to "do this mission roughly this number of times." A shout out to the missions in Alvida's Hideout is deserved, as two of them require some very specific units, two of which are somewhat uncommon and will likely be the last holdouts.
** Any mission can become this if your team is only just barely capable of completing it. One bad orb or one enemy that spawns with too low of a cooldown can turn your run sour. Similarly, if you're dependent on a particular or uncommon team to clear a level consistently, farming can become dependent which captains your friend list provides you.

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* DiscOneNuke: A fair number of possibilities, should one get lucky and pull something good from Rare Recruit. Asura Zoro is common, non luck-based one, given that he's easily evolved from a unit that everyone gets for free early on, has a very strong Captain Ability for DEX teams, and it's easy to double up on said ability through your friend list, seeing as most players have him.

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* DiscOneNuke: DifficultyByRegion
** To the fanbase's resentment, no increases to the maximum box size were implemented in Global for a long time, even though the game had progressed past the point were the Japanese version's box size was increased. This left international players with a 200 space inventory maximum, while Japan players could upgrade their box size to ''700''. Thankfully the maximum box space in Global was eventually increased to 300, giving players a lot more breathing room.
** The Global version also receiving a reduction in the stamina recharge time much ''sooner'' than the Japanese version did.
* DiscOneNuke
**
A fair number of possibilities, should one get lucky and pull something good from Rare Recruit. It's also possible to get a very strong early-game unit or two from the rotating fortnight events, as bosses still have a small chance on the lower difficulties.
**
Asura Zoro is common, non luck-based one, given that he's easily evolved from a unit that everyone gets for free early on, has a very strong Captain Ability for DEX teams, and it's easy to double up on said ability through your friend list, seeing as most players have him.him.
** New players are often recommended to farm Arlong, as he has one of the highest attack stats in the game, even in the current Japanese version, and is a good captian for Slasher teams, which tend to be very effective the whole game. [[DiscOneFinalDungeon The point where Arlong becomes available]] generally makes him more of a Disc Two Nuke, but it's possible to get him much earlier if his fortnight event comes around.



* InconsistentDub: Dialogue and skill names use the term "Neptunian" for Sea Kings, but one of Luffy's lines on Little Garden uses Sea King.

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* InconsistentDub: InconsistentDub
**
Dialogue and skill names use the term "Neptunian" for Sea Kings, but one of Luffy's lines on Little Garden uses Sea King.King.
** Some dialogue in Jaya has Zoro's name spelled "[[SpellMyNameWithAnS Zolo]]". Particularly glaring, considering what a FandomBerserkButton that is.



* NoExportForYou: To the fanbase's continuing resentment, no increases to the maximum box size have been implemented in Global, even though the game has progressed past the point were the Japanese version's box size was increased. This leaves international players with a 200 space inventory maximum, while Japan players can upgrade their box size to ''700''.
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* AdaptationDistillation: Mihawk's presence in the Baratie arc is removed, meaning that Zoro's swords are never broken, he isn't hampered by any wounds during the Arlong Park arc, and he doesn't explicitly acquire Yubashiri and Sandai Kotetsu during the Loguetown arc.

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* AdaptationDistillation: Mihawk's presence in the Baratie arc is removed, meaning that Zoro's swords are never broken, he isn't hampered by any wounds during the Arlong Park arc, and he doesn't explicitly acquire Yubashiri and Sandai Kotetsu during the Loguetown arc. Their duel happens in the cutscenes for Mihawk's raid, but its consequences remain left out since it isn't part of the game's story proper.



* DiscOneNuke: A fair number of possibilities, should one get lucky and pull something good from Rare Recruit. Asura Zoro is common one, given that he's easily evolved from a unit that everyone gets for free early on, has a very strong Captain Ability for DEX teams, and it's easy to double up on said ability through your friend list, seeing as most players have him.

to:

* DiscOneNuke: A fair number of possibilities, should one get lucky and pull something good from Rare Recruit. Asura Zoro is common common, non luck-based one, given that he's easily evolved from a unit that everyone gets for free early on, has a very strong Captain Ability for DEX teams, and it's easy to double up on said ability through your friend list, seeing as most players have him.



* GuideDangIt: Turtle Time happens one day a week, for two 30-minute periods ten hours apart, with the exact timing varying each week, and the timing further varying between users based on the sixth digit of their ID number. Safe to say, online calculators are your friend.

to:

* GuideDangIt: Turtle Time happens one day a week, for two 30-minute periods ten hours apart, with the exact timing varying each week, and the timing further varying between users based on the sixth digit of their ID number. Safe to say, online calculators are your friend. As with most stamina-based games, consulting a guide generally saves the player a lot of wasted opportunities.



* LateArrivalSpoiler: Character availability mostly is mostly dependent on whether appeared in the game's portrayal of the story, but some characters from later in the series are available from events or Rare Recruit. Most notably, events for post-training Coby and Helmeppo, and childhood versions of Ace, Luffy, and Sabo, both of which happened in Global before it had even gotten past Alabasta.

to:

* LateArrivalSpoiler: Character availability mostly is mostly dependent on whether they've appeared in the game's portrayal of the story, but some characters from later in the series are available from events or Rare Recruit. Most notably, events for post-training Coby and Helmeppo, and childhood versions of Ace, Luffy, and Sabo, both of which happened in Global before it had even gotten past Alabasta.



* NoSell: A recurring special is the ability to negate enemy attacks of a perticular attribute for one turn, generally the attribute that the user is weak to, making them valuable allies on a monotype team.

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* NoSell: A recurring special is the ability to negate enemy attacks of a perticular particular attribute for one turn, generally the attribute that the user is weak to, making them valuable allies on a monotype team.



* PromotionalPowerlessPieceOfGarbage: The "kid" versions of some characters that become available during special events are usually just as good in a fight as you'd expect a child to be. [[AvertedTrope An exception to this]] is the kid version of Sabo, whose unique ability gives a niche roleon certain PSY teams.

to:

* PromotionalPowerlessPieceOfGarbage: The "kid" versions of some characters that become available during special events are usually just as good in a fight as you'd expect a child to be. [[AvertedTrope An exception to this]] is the kid version of Sabo, whose unique ability gives a niche roleon role on certain PSY teams.
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* AIIsACrapshoot: The auto-targeting system has some strange priorities - a unit's rarity is a factor in which enemy is targeted next, but that often doesn't coincide with which enemy the player wants to take out first.

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* DiscOneNuke: A fair number of possibilities, should one get lucky and pull something good from Rare Recruit.

to:

* DiscOneNuke: A fair number of possibilities, should one get lucky and pull something good from Rare Recruit. Asura Zoro is common one, given that he's easily evolved from a unit that everyone gets for free early on, has a very strong Captain Ability for DEX teams, and it's easy to double up on said ability through your friend list, seeing as most players have him.



* LateArrivalSpoiler: Character availability mostly is mostly dependent on whether appeared in the game's portrayal of the story, but some characters from later in the series are available from events or Rare Recruit. Most notably, events for post-training Coby and Helmeppo, and childhood versions of Ace, Luffy, and Sabo, both of which happened in Global before it had even gotten past Alabasta.



* PromotionalPowerlessPieceOfGarbage: The "kid" versions of some characters that become available during special events are usually just as good in a fight as you'd expect a child to be.

to:

* PromotionalPowerlessPieceOfGarbage: The "kid" versions of some characters that become available during special events are usually just as good in a fight as you'd expect a child to be. [[AvertedTrope An exception to this]] is the kid version of Sabo, whose unique ability gives a niche roleon certain PSY teams.
Is there an issue? Send a MessageReason:
None


'''One Piece: Treasure Cruise''' is a FreeToPlay MobilePhoneGame published by NamcoBandai. The game is available as either the original Japanese version or the later Global version. Some events and updates may differ between the two, but they're largely the same game.

to:

'''One Piece: Treasure Cruise''' is a FreeToPlay MobilePhoneGame published by NamcoBandai. The game is available as either the original Japanese version or the later Global version. Some events and updates may differ between the two, but they're largely mechanically the same game.
game, with the Japanese version being about a year ahead in content.
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* OffModel: Nami's story portrait is pretty hard to look at where her neck and shoulders are concerned.

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* AdaptationDistillation: Mihawk's presence in the Baratie arc is removed, meaning that Zoro's swords are never broken, he isn't hampered by any wounds during the Arlong Park arc, and he doesn't explicitly acquire Yubashiri and Sandai Kotetsu during the Loguetown arc.



* PaletteSwap: The most basic grunt units tend to come five different colors, one for each attribute.

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* PaletteSwap: The most basic grunt units tend to come in five different colors, one for each attribute.
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* HoistByHisOwnPetard: A number of bosses start the fight by changing all of the player's available orbs into orbs of one or two particular types. This can be easily exploited by bringing along a character with an appropriate orb manipulation skill and changing what are probably neutral orbs for your team into advantageous ones.
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* TacticalRockPaperScissors: Strength beats Dexterity, Dexterity beats Quick, and Quck Beats Strength. Psychic and Intelligence are strong against each other.

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* TacticalRockPaperScissors: Strength beats Dexterity, Dexterity beats Quick, and Quck Quick Beats Strength. Psychic and Intelligence are strong against each other.

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'''One Piece: Treasure Cruise''' is a FreeToPlay MobilePhoneGame published by NamcoBandai.

to:

'''One Piece: Treasure Cruise''' is a FreeToPlay MobilePhoneGame published by NamcoBandai.
NamcoBandai. The game is available as either the original Japanese version or the later Global version. Some events and updates may differ between the two, but they're largely the same game.



* DifficultyByRegion: To the fanbase's continuing resentment, no increases to the maximum box size have been implemented in Global, even though the game has progressed past the point were the Japanese version's box size was increased. This leaves international players with a 200 space inventory maximum, while Japan players can upgrade their box size to ''700''. It's not difficulty in the traditional sense, but the inconvenience makes things a little difficult.


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* NoExportForYou: To the fanbase's continuing resentment, no increases to the maximum box size have been implemented in Global, even though the game has progressed past the point were the Japanese version's box size was increased. This leaves international players with a 200 space inventory maximum, while Japan players can upgrade their box size to ''700''.

Added: 464

Removed: 359

Is there an issue? Send a MessageReason:
None


* DifficultyByRegion: To the fanbase's continuing resentment, no increases to the maximum box size have been implemented in Global, even though the game has progressed past the point were the Japanese version's box size was increased. This leaves international players with a 200 space inventory maximum, while Japan players can upgrade their box size to ''700''. It's not difficulty in the traditional sense, but the inconvenience makes things a little difficult.



* NoExportForYou: To the fanbase's continuing resentment, no increases to the maximum box size have been implemented in Global, even though the game has progressed past the point were the Japanese version's box size was increased. This leaves international players with a 200 space inventory maximum, while Japan players can upgrade their box size to ''700''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TacticalRockPaperScissors: Strength beats Dexterity, Dexterity beats Quick, and Quck Beats Strength. Psychic and Intelligence are strong against each other.
Is there an issue? Send a MessageReason:
None


* PalletteSwap: The most basic grunt units tend to come five different colors, one for each attribute.

to:

* PalletteSwap: PaletteSwap: The most basic grunt units tend to come five different colors, one for each attribute.
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Is there an issue? Send a MessageReason:
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* PalleteSwap: The most basic grunt units tend to come five different colors, one for each attribute.

to:

* PalleteSwap: PalletteSwap: The most basic grunt units tend to come five different colors, one for each attribute.
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* DamnYouMuscleMemory: The timing of attacks can differ between characters, and even between one character and their evolution, so it's easy to drop your chain if you've just evolved a character whose timing changes dramatically.



* DualBoss: Paired enemies are typically fought as bosses once each on their own before fighting together one or two stages later. The Baroque work teams a natural fit for this, since working in pairs is already their modus operandi.
* ForcedTutorial



* FixedDamageAttack: Several characters, such as Vista, Fullbody, and Diable Jambe Sanji, have skills like this designed to deal with high defense, low health enemies.
* GuideDangIt: Turtle Time happens one day a week, for two 30-minute periods ten hours apart, with the exact timing varying each week, and the timing further varying between users based on the sixth digit of their ID number. Safe to say, online calculators are your friend.
* HPToOne: Killer's special deals ''100x normal damage'' to a target, but reduces your HP to a single point.
* InconsistentDub: Dialogue and skill names use the term "Neptunian" for Sea Kings, but one of Luffy's lines on Little Garden uses Sea King.
* NoExportForYou: To the fanbase's continuing resentment, no increases to the maximum box size have been implemented in Global, even though the game has progressed past the point were the Japanese version's box size was increased. This leaves international players with a 200 space inventory maximum, while Japan players can upgrade their box size to ''700''.
* NoSell: A recurring special is the ability to negate enemy attacks of a perticular attribute for one turn, generally the attribute that the user is weak to, making them valuable allies on a monotype team.
* OneTimeDungeon: There's a quick, easy "Thank You" mission that appears on Extra Isle that can only be played once you've rated the game on the app store. It rewards the player with a turtle.
* PalleteSwap: The most basic grunt units tend to come five different colors, one for each attribute.
* PortmanteauSeriesNickname: TreCru is the offical nickname used by Namco Bandai for Twitter tags, but it's rarely used outside of that.



* SocializationBonus: There's the usual friend list recruitment system found in many mobile games, but there's also the Barrel Breaking game that requires another player within a few kilometers of you (or a GPS duping app) to play.

to:

* SocializationBonus: There's the usual friend list recruitment system found in many mobile games, but there's also the Barrel Breaking game that requires another player within a few kilometers of you (or a GPS duping app) to play.
Is there an issue? Send a MessageReason:
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* Freemium: Rainbow Gems can be bought for real money, and are tied to most of the game's major functions, but non-paying players still get a steady allowance of Gems from log-in bonuses and story progression rewards.

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* Freemium: {{Freemium}}: Rainbow Gems can be bought for real money, and are tied to most of the game's major functions, but non-paying players still get a steady allowance of Gems from log-in bonuses and story progression rewards.
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'''One Piece: Treasure Cruise''' is a FreeToPlay MobilePhoneGame published by NamcoBandai.

The game follows Luffy and the Straw Hat Pirates' adventures from the [[Anime/OnePiece anime]], going to each each major island/location the heroes visit on their journey. Each island contains a series of battles, each fight being framed by dialogue and scenes from the show.
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!!This game contains the following tropes:
* DiscOneNuke: A fair number of possibilities, should one get lucky and pull something good from Rare Recruit.
* Freemium: Rainbow Gems can be bought for real money, and are tied to most of the game's major functions, but non-paying players still get a steady allowance of Gems from log-in bonuses and story progression rewards.
* PromotionalPowerlessPieceOfGarbage: The "kid" versions of some characters that become available during special events are usually just as good in a fight as you'd expect a child to be.
* SocializationBonus: There's the usual friend list recruitment system found in many mobile games, but there's also the Barrel Breaking game that requires another player within a few kilometers of you (or a GPS duping app) to play.

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