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* DropTheHammer: One of the bosses seems to be a blacksmith automaton. Thus, he has a large hammer to go with his anvil, and will first rapidly grab the player with his free hand, before holding over the anvil for a finishing hammer strike. Luckily, you still get to throw spears right into his face while he's holding you.


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* WeaponsOfTheirTrade: One of the bosses seems to be a blacksmith automaton. Thus, he has a large hammer to go with his anvil, and will first rapidly grab the player with his free hand, before holding over the anvil for a finishing hammer strike. Luckily, you still get to throw spears right into his face while he's holding you.
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trope disambig


* BladeOnAStick: Your spear, which is your only weapon. It is pretty short, being of the same height as your character, but doesn't impede your movement and can be quickly thrown to return back to your hand after a few seconds.
** Armored guardians in the cave have much larger and much slower spears to go with their imposing size.
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* GiantMook: There's a brown creature that's at least twice as tall as you are, attacks by jabbing with its arms (which look like underdeveloped talons), and is fully covered in leather armor, complete with a helmet that only exposes a single circle in the middle of its face. It looks much like Owlking in ''VideoGame/DeathsGambit'', except that this game released 3,5 years earlier.[note]Though, both games are published by Adult Swim.[/note]

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* GiantMook: There's a brown creature that's at least twice as tall as you are, attacks by jabbing with its arms (which look like underdeveloped talons), and is fully covered in leather armor, complete with a helmet that only exposes a single circle in the middle of its face. It looks much like an Owlking in ''VideoGame/DeathsGambit'', except that this game released 3,5 years earlier.[note]Though, [[note]]Though, both games are published by Adult Swim.[/note][[/note]]



* NoArcInArchery: Averted when your character throws his spear, as it will travel in an arc. The first boss in particular can be defeated by staying at the far edge of the arena behind a rock while curving the spear so that it hits his hump, which is the weak point.

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* NoArcInArchery: Averted when your character throws his their spear, as it will travel in an arc. The first boss in particular can be defeated by staying at the far edge of the arena behind a rock while curving the spear so that it hits his hump, which is the weak point.
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'''Oblitus''' is a {{Roguelike}}/PlatformGame hybrid that takes a lot of inspiration from ''VideoGame/DarkSouls'' and ''VideoGame/ShadowOfTheColossus''.

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'''Oblitus''' is a {{Roguelike}}/PlatformGame {{Roguelike}}[=/=]PlatformGame hybrid that takes a lot of inspiration from ''VideoGame/DarkSouls'' and ''VideoGame/ShadowOfTheColossus''.



In it, yu are a masked warrior known only as the Harbinger of the titular Oblitus. You only fight with a spear and shield, though you get to throw your spear, and gain additional powers through picking up scrolls. Healing is extremely limited, and every time you die, the game starts all over again.

Has nothing to do with a 1991 Creator/{{Psygnosis}} game ''VideoGame/{{Obitus}}''.

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In it, yu you are a masked warrior known only as the Harbinger of the titular Oblitus. You only fight with a spear and shield, though you get to throw your spear, and gain additional powers through picking up scrolls. Healing is extremely limited, and every time you die, the game starts all over again.

[[SimilarlyNamedWorks Has nothing to do do]] with a 1991 Creator/{{Psygnosis}} game ''VideoGame/{{Obitus}}''.

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'''Oblitus''' is a {{Roguelike}}/PlatformGame hybrid that takes a lot of inspiration from ''VideoGame/DarkSouls'' and ''VideoGame/ShadowOfTheColossus''. It was designed by Connor Ullman, has its soundtrack written by Josh Whelchel (who later worked on ''VideoGame/MasqueradaSongsAndShadows''), and was published by Adult Swim Games on February 27th, 2015.

You are a masked warrior known only as the Harbinger. Every time you die and restart you are considered the successor to the previous Harbinger. You only fight with a spear, and shield, though you can only throw your spear, and gain additional powers through picking up scrolls.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oblitus.png]]
[[caption-width-right:350: [[CoversAlwaysLie You will not see this giant in the actual game]].]]
'''Oblitus''' is a {{Roguelike}}/PlatformGame hybrid that takes a lot of inspiration from ''VideoGame/DarkSouls'' and ''VideoGame/ShadowOfTheColossus''. ''VideoGame/ShadowOfTheColossus''.

It was designed by Connor Ullman, has its soundtrack written by Josh Whelchel (who later worked on ''VideoGame/MasqueradaSongsAndShadows''), and was published by Adult Swim Creator/AdultSwim Games on February 27th, 2015.

You In it, yu are a masked warrior known only as the Harbinger. Every time you die and restart you are considered Harbinger of the successor to the previous Harbinger. titular Oblitus. You only fight with a spear, spear and shield, though you can only get to throw your spear, and gain additional powers through picking up scrolls.
scrolls. Healing is extremely limited, and every time you die, the game starts all over again.

Has nothing to do with a 1991 Creator/{{Psygnosis}} game ''VideoGame/{{Obitus}}''.



* AirborneMook: The second plains area features black-winged, red-headed birds that are about twice as large as your character. For a good player, however, that just makes them easier to hit, and they'll die immediately afterwards.
* AttackItsWeakPoint: The way boss battles are designed.

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* AirborneMook: The second plains area features black-winged, red-headed birds that are about twice as large as your character. For a good player, however, that just makes them easier to hit, and they'll die immediately afterwards.
* AttackItsWeakPoint: The way the boss battles are designed.



* FinalBoss: [[spoiler: Averted. There are four bosses which can be tackled in any order, and once you beat them all, the game ends. The true ending doesn't lead to a final boss fight, but instead simply caps off with a short cutscene where the protagonist is thanked for her trouble, and for supposedly breaking the cycle.]]



* MookMaker: The FinalBoss '''only''' attacks through spawning lots of the small bugs through the green sacs on its arms. It'll collapse and fall apart once those are destroyed.

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* MookMaker: The FinalBoss boss of the crystal area '''only''' attacks through spawning lots of the small bugs through the green sacs on its arms. It'll collapse and fall apart once those are destroyed.
* MultipleEndings:
** Normal ending concludes with [[spoiler: Harbinger walking into a giant clam, which closes on them, and then they re-emerge as a giant, legless version of themselves, which flies upwards.]]
** True ending, obtained after beating the game five times and thus getting all five fragments of the mask, features [[spoiler: The Harbinger giving the mask to Mudd, who turns out to be the titular Oblitus, thanks you for freeing him and flies off to the stars. You find out Harbinger's real name is Parvus, as she's glad that she is free of the burden after breaking the cycle.]]



* SamusIsAGirl: [[spoiler: The true ending reveals that the Harbinger is a woman named Parvus. You still do not get to see her face, though.]]
* SequelHook: The true ending [[spoiler: states that the story of Oblitus ends, and the story of Parvus begins]], implying a sequel. Lukewarm reception to the game appears to have put a halt on that, as four years passed without a reveal of any further project.



* SpikesOfDoom: Thorns pop out of the ground during your battle with the first boss, to discourage rolling and jumping. They retreat back once it is defeated.

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* SpikesOfDoom: Thorns pop out of the ground during your battle with the first plant boss, to discourage rolling and jumping. They retreat back once it is defeated.



* StoryBreadcrumbs: There's even less here than in a typical ''VideoGame/DarkSouls-inspired'' game. The first time you hear any plot besides the awakening message is when you finally meet Mudd, the only peaceful [=NPC=] in the game, which happens about halfway through your playthrough. Before that, there's only a tiny area with cave wall paintings.

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* StoryBreadcrumbs: There's even less here than in a typical ''VideoGame/DarkSouls-inspired'' game. The first time you hear any plot besides the awakening message is when you finally meet Mudd, the only peaceful [=NPC=] in the game, which usually happens about halfway through your playthrough. Before that, there's only a tiny area with cave wall paintings.
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Added DiffLines:

'''Oblitus''' is a {{Roguelike}}/PlatformGame hybrid that takes a lot of inspiration from ''VideoGame/DarkSouls'' and ''VideoGame/ShadowOfTheColossus''. It was designed by Connor Ullman, has its soundtrack written by Josh Whelchel (who later worked on ''VideoGame/MasqueradaSongsAndShadows''), and was published by Adult Swim Games on February 27th, 2015.

You are a masked warrior known only as the Harbinger. Every time you die and restart you are considered the successor to the previous Harbinger. You only fight with a spear, and shield, though you can only throw your spear, and gain additional powers through picking up scrolls.

!! Oblitus provides examples of the following tropes:
* AirborneMook: The second plains area features black-winged, red-headed birds that are about twice as large as your character. For a good player, however, that just makes them easier to hit, and they'll die immediately afterwards.
* AttackItsWeakPoint: The way boss battles are designed.
* BearsAreBadNews: There's a bluish-grey bear that deals great damage and has can survive ~5 stabs from your spear. Luckily, he has a delay before attacking that allows experienced players do deal with it with minimal damage.
* BiggerIsBetter: One of the upgrade scrolls is just named Bigger, with its description saying "The player is larger, has more health, and does more damage."
* BlackoutBasement: Once you get through the open dry plains that lie after the lush forest area where you start the game, you are back in another cave, this time so dark that the only lighting is the greenish glow generated by your character.
* BladeOnAStick: Your spear, which is your only weapon. It is pretty short, being of the same height as your character, but doesn't impede your movement and can be quickly thrown to return back to your hand after a few seconds.
** Armored guardians in the cave have much larger and much slower spears to go with their imposing size.
* BloodlessCarnage: Enemies may flash red, but they do not really bleed.
* DropTheHammer: One of the bosses seems to be a blacksmith automaton. Thus, he has a large hammer to go with his anvil, and will first rapidly grab the player with his free hand, before holding over the anvil for a finishing hammer strike. Luckily, you still get to throw spears right into his face while he's holding you.
* EverythingFades: The dead bodies disappear after about a couple of seconds. That even applies to the enormous bosses.
* FlashOfPain: Enemies flash red when they are successfully hit. If you find the Poison Spear enchantment, then they'll flash green for a few seconds as well. Your entire screen will flash red for a moment when you get hit.
* GiantMook: There's a brown creature that's at least twice as tall as you are, attacks by jabbing with its arms (which look like underdeveloped talons), and is fully covered in leather armor, complete with a helmet that only exposes a single circle in the middle of its face. It looks much like Owlking in ''VideoGame/DeathsGambit'', except that this game released 3,5 years earlier.[note]Though, both games are published by Adult Swim.[/note]
** The caves have armored spearmen with shields that are 3-4 times larger than your character, and are essentially in BossInMookClothing territory.
* TheGoomba: The initial, large-eyed enemies, which resemble TheGreys in the traditional alien stories. While they can jump around pretty well, they have no equipment of any kind and so die in one hit from your spear.
* GroundPound: The protagonist can get a variation of that with the "Impact Landing" scroll, which will set nearby enemies on fire every time you land after jumping.
** "Cannonball" power is an even more direct version of the trope, though it requires you to charge it up holding a shield while in mid-air first.
* HeWasRightThereAllAlong: You'll probably only detect the second boss when you jump on top of it, thinking it's just another boulder to climb before you reach the exit. To be fair, it still looks like a giant vaguely legged boulder even once it reveals itself, and attacks primarily through slamming its body into the cave floor.
* HomingProjectile: A scroll you can get after defeating a boss will enchant your spear to home in on the enemies.
* LuckilyMyShieldWillProtectMe: The shield will reliably block attacks.
* MookMaker: The FinalBoss '''only''' attacks through spawning lots of the small bugs through the green sacs on its arms. It'll collapse and fall apart once those are destroyed.
* NoArcInArchery: Averted when your character throws his spear, as it will travel in an arc. The first boss in particular can be defeated by staying at the far edge of the arena behind a rock while curving the spear so that it hits his hump, which is the weak point.
* ProceduralGeneration: Each level undergoes minor changes in structure every time you play it.
* ShieldBearingMook: The second enemy you'll encounter in the game is a green, lanky LizardFolk-looking enemy, who has a short dagger and round shield with sharp, toothed edges. It also has a scaled-up, purple-tinted version.
** Then, there are the large, armored spearmen with their shields.
* ShockAndAwe: The Lightning Spear weapon upgrade.
* SpikesOfDoom: Thorns pop out of the ground during your battle with the first boss, to discourage rolling and jumping. They retreat back once it is defeated.
** The cave area often has sharp stalactites on its ceilings, so that you don't abuse jumping during combat.
* StoryBreadcrumbs: There's even less here than in a typical ''VideoGame/DarkSouls-inspired'' game. The first time you hear any plot besides the awakening message is when you finally meet Mudd, the only peaceful [=NPC=] in the game, which happens about halfway through your playthrough. Before that, there's only a tiny area with cave wall paintings.
* SuperNotDrowningSkills: Staying underwater doesn't impact you. Granted, the water in that world is bright purple, so maybe it is also breathable somehow.
* UnnecessaryCombatRoll: Obtained once you find the respective scroll.
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