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* MadeOfIron: Most monsters go down in a few shots with your weakest gun, but Demodus, Lesser Vampires, Demon, and Greater Vampires take quite a bit more punishment without stopping. And bosses take even more, in most fights they'll end up with at least four or five Wooden Stakes buried in their chest before they even flinch.

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* MadeOfIron: Most monsters go down in a few shots with your weakest gun, but Demodus, Lesser Vampires, Demon, Demons, and Greater Vampires take quite a bit more punishment without stopping. And bosses take even more, in most fights they'll end up with at least four or five Wooden Stakes buried in their chest before they even flinch.


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* RandomlyGeneratedLevels: The castle is semi-randomly generated each new game. The basic layout of the castle remains the same, but the interior rooms and the placement of enemies and NPCs differs each time.

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* BiggerBad: [[spoiler: Lord Malachi, an ancient Vampire of incredible power and vast evil who the Count is trying to release from his Tomb]].

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* ** BiggerBad: [[spoiler: Lord Malachi, an ancient Vampire of incredible power and vast evil who the Count is trying to release from his Tomb]].



* BossArenaIdiocy: The way to beat the Foul Beast Vampire is to run into the tunnels. It will then run after you and park itself in front of the entrance you ran into, allowing you to run out another one and hit it with a Stake from behind.

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* BossArenaIdiocy: BossArenaIdiocy:
**
The way to beat the Foul Beast Vampire is to run into the tunnels. It will then run after you and park itself in front of the entrance you ran into, allowing you to run out another one and hit it with a Stake from behind.



* BossInMookClothing: Greater Vampires have more detailed and unique designs than other enemies, do far more damage, and have far more health, but you'll find them lying around regular rooms, so you might not realise how tough they really are and how essential it is to Stake them while they're in the coffin.

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* BossInMookClothing: BossInMookClothing:
**
Greater Vampires have more detailed and unique designs than other enemies, do far more damage, and have far more health, but you'll find them lying around regular rooms, so you might not realise how tough they really are and how essential it is to Stake them while they're in the coffin.



* ClassicFPSGuns: The Flintlock Gun and Musket have to be loaded one shot at a time and do a lot of damage, the Revolver is weaker but fires multiple shots, the Machine Gun is exactly what it sounds like.



* DamselInDistress / DistressedDude: Everyone who's not James or a monster.
** The most traditional example would be Rebecca, since the ultimate objective of the game is to rescue her from the Count before he can sacrifice her. [[spoiler:Ironically, she's the only one you can't save.]]
* DiscOneNuke: There's a hidden revolver [[spoiler:in the very first room of the first major section of the game the player is going to enter]], long before you can save a family member that will give you a revolver.

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* DamselInDistress / DistressedDude: Everyone who's not James or a monster. \n** The most traditional example would be Rebecca, since the ultimate objective of the game is to rescue her from the Count before he can sacrifice her. [[spoiler:Ironically, she's the only one you can't save.]]
* DiscOneNuke: There's a hidden revolver [[spoiler:in the very first room of the first major section of the game the player is going to enter]], long before you can save a family member that will give you a revolver.DiscOneNuke:



** There's a hidden revolver [[spoiler:in the very first room of the first major section of the game the player is going to enter]], long before you can save a family member that will give you a revolver.



* TheGreatOffscreenWar: The Scripts Of Grimvald Vorius mention that [[spoiler:Malachi was sealed away]] after an event known as "the Crimson Wars" centuries ago.



* TheGreatOffscreenWar: The Scripts Of Grimvald Vorius mention that [[spoiler:Malachi was sealed away]] after an event known as "the Crimson Wars" centuries ago.



* ItsAllUpstairsFromHere: Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way. The West Wing only has you visit one floor at a time, but since you're going to be going back and forth from it a lot, climbing up and down all those stairs can be tedious.

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* ItsAllUpstairsFromHere: ItsAllUpstairsFromHere:
**
Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way. The West Wing only has you visit one floor at a time, but since you're going to be going back and forth from it a lot, climbing up and down all those stairs can be tedious.



* LateToTheTragedy: The protagonist is late for the wedding of his sister. He arrives at the castle at 10 PM, and has time until midnight to find out what happened.



* LightningBruiser: Lesser Vampires' and Demon' blinding speed combined with their high damage is what makes them such a pain to deal with.

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* LightningBruiser: Lesser Vampires' and Demon' Demons' blinding speed combined with their high damage is what makes them such a pain to deal with.



* NiceHat: The gun-wielding enemies all wear cowboy hats for whatever reason.

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* NiceHat: NiceHat:
**
The gun-wielding enemies gypsies all wear cowboy hats for whatever reason.


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* StandardFPSGuns: The Flintlock Gun and Musket have to be loaded one shot at a time and do a lot of damage, the Revolver is weaker but fires multiple shots, the Machine Gun is exactly what it sounds like.

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* BashBrothers: James and Wilfred. "Thanks, brother. I love you. But if you try and hold me to that statement, I'll deny it".

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* BashBrothers: James and Wilfred. "Thanks, brother. I love you. But if you try and hold me to that statement, I'll deny it".it."



* DamselInDistress / DistressedDude: Everyone who's not James or a monster.
** The most traditional example would be Rebecca, since the ultimate objective of the game is to rescue her from the Count before he can sacrifice her. [[spoiler:Ironically, she's the only one you can't save.]]



* DistressedDamsel / DistressedDude: Everyone who's not James or a monster.
** The most traditional example would be Rebecca, since the ultimate objective of the game is to rescue her from the Count before he can sacrifice her. [[spoiler:Ironically, she's the only one you can't save]].



* NightOfTheLivingMooks: We've got ghouls, ghosts, and more kinds of vampire than you can shake a stick at. Oh, and those corpses on the ground? They get up and attack you. [[ParanoiaFuel But only sometimes]].

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* NightOfTheLivingMooks: We've got ghouls, ghosts, and more kinds of vampire than you can shake a stick at. Oh, and those corpses on the ground? They get up and attack you. [[ParanoiaFuel But only sometimes]].sometimes.]]



* NonstandardGameOver: If you get killed by the Count or [[spoiler:Malachi]] you get a special cutscene saying that [[spoiler:you were the last sacrifice needed to restore Malachi's powers, and now you will be absorbed into him as he is released to [[TheEndOfTheWorldAsWeKnowIt destroy the world]]]].

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* NonstandardGameOver: NonStandardGameOver: If you get killed by the Count or [[spoiler:Malachi]] you get a special cutscene saying that [[spoiler:you were the last sacrifice needed to restore Malachi's powers, and now you will be absorbed into him as he is released to [[TheEndOfTheWorldAsWeKnowIt destroy the world]]]].



* SealedEvilInACan: [[spoiler: Malachi, a Vampire Lord of great power and pure evil, was sealed inside a magic Tomb underneath the Castle centuries ago. The Count's objective is to release him]].

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* SealedEvilInACan: [[spoiler: Malachi, a Vampire Lord of great power and pure evil, was sealed inside a magic Tomb underneath the Castle centuries ago. The Count's objective is to release him]].him.]]



* Main/SwissArmyWeapon: The Crucifix is the best example. It repels Vampires and Ghouls, kills Shadow Vampires, turns water into Holy Water, and even provides a bit of light. Wooden Stakes are also an example, since you can light them on fire to turn them into Torches.

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* Main/SwissArmyWeapon: SwissArmyWeapon: The Crucifix is the best example. It repels Vampires and Ghouls, kills Shadow Vampires, turns water into Holy Water, and even provides a bit of light. Wooden Stakes are also an example, since you can light them on fire to turn them into Torches.



* VirginSacrifice: The Count needs to sacrifice a virgin aristocrat (i.e. Rebecca) at dawn to [[spoiler:unseal Malachi]]. [[spoiler:He succeeds]].

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* VirginSacrifice: The Count needs to sacrifice a virgin aristocrat (i.e. Rebecca) at dawn to [[spoiler:unseal Malachi]]. [[spoiler:He Malachi. He succeeds]].

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Removed Bishonen Line (too many \"exceptions\" for it to count). Slightly altered the description (room layout is random too). Added Lethal Joke Item, Disc One Nuke, and Guide Dang It.


Don't be fooled by the subpar graphics, simplistic gameplay, and occasional glitches - ''Nosferatu'' is still very much a horror game, and a hard one at that. The Castle is randomly generated to an extent, with items, enemies, and family members being different each time you visit the same room in different playthroughs. Keeping track of supplies and ammunition is essential, as is knowing what items to use in which situations. As you progress through the different areas, you will find family members, who you must lead back to the Sanctuary, where each one will give you a different item. Just try not to let them die along the way. And as the in-game clock progresses, they'll start being sacrificed unless you can reach them in time.

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Don't be fooled by the subpar graphics, simplistic gameplay, and occasional glitches - ''Nosferatu'' is still very much a horror game, and a hard one at that. The Castle is randomly generated to an extent, generated, with room layout, items, enemies, and family members being different each time you visit the same room in with every different playthroughs.playthrough. Keeping track of supplies and ammunition is essential, as is knowing what items to use in which situations. As you progress through the different areas, you will find family members, who you must lead back to the Sanctuary, where each one will give you a different item. Just try not to let them die along the way. And as the in-game clock progresses, they'll start being sacrificed unless you can reach them in time.



* BishonenLine: As a general rule, it seems that more powerful Undead are more human-like. The basic {{Mooks}} consist of giant Bats, rotting corpses, deformed humanoids, and grotesque bat-human monsters. Lesser Vampires are still hideous but look a bit more human, Greater Vampires vary from ugly-but-not-inhumanly-so to a bit sickly looking, and the bosses mostly look like slightly pale people. The only exceptions are Shadow Vampires (who have special abilities that make them hard to classify in terms of power), Gargoyles (who aren't Undead), the Foul Beast Vampire (who's a boss but doesn't have a coffin), and the very most powerful creatures: The Count is a CaptainErsatz of [[Film/{{Nosferatu}} Graf Orlok]] and [[spoiler:Lord Malachi]] is far from human.



** Gargoyles. Really fast, really strong, soak up bullets like a sponge does water. One could be in any room. You'll learn to be very afraid when you see one. And then there are the times when you fight MORE THAN ONE AT ONCE.

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** Gargoyles.Demons. Really fast, really strong, soak up bullets like a sponge does water. One could be in any room. You'll learn to be very afraid when you see one. And then there are the times when you fight MORE THAN ONE AT ONCE.



* DiscOneNuke: There's a hidden revolver [[spoiler:in the very first room of the first major section of the game the player is going to enter]], long before you can save a family member that will give you a revolver.
** Father Aville is one of the first family members you'll probably rescue. He gives you the chalice of holy water, which is arguably the most powerful weapon in the game. It hits in a wide arc, can kill almost anything in ONE HIT, and the only things in the entire game that are immune to it are [[spoiler:the penultimate boss]], gypsies and devil dogs, the latter two being arguably the weakest enemies in the game anyway. Even the bosses fall after just 2 or 3 hits. Not to mention it can be refilled indefinitely at any water trough.



* GuideDangIt: You can actually carry multiple revolvers, flintlock pistols and muskets. This means you can, for example, carry 4 muskets and fire them all in rapid succession one after another, instead of reloading after one shot in the middle of combat. The game doesn't inform about this mechanic in any way whatsoever. The only clue you have is a tiny number next to weapon icon in the weapon selection screen, which can easily be mistaken for ammo count. Players unaware of this will be confused by their firearms mysteriously emptied or refilled after being selected.



* LightningBruiser: Lesser Vampires' and Gargoyles' blinding speed combined with their high damage is what makes them such a pain to deal with.

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* LethalJokeItem: You start the game only with your fists. Most players will probably forget about this "weapon" in the first 10 seconds of the game, which is precisely how fast you will find the sword. Hilariously, the fists are actually the best way of killing single monsters throughout most of the game. Attacking with fists hits the monster so rapidly, that you will stun it faster than it can recover, so you can stun-lock and pummel it until it's dead. It isn't after late into the game until you start encountering rare monsters with which this tactic doesn't work, like Demons (they CAN actually recover fast enough to hit you between your punches), or Demodus (can simply fly out from your reach).
* LightningBruiser: Lesser Vampires' and Gargoyles' Demon' blinding speed combined with their high damage is what makes them such a pain to deal with.



* MadeOfIron: Most monsters go down in a few shots with your weakest gun, but Demodus, Lesser Vampires, Gargoyles, and Greater Vampires take quite a bit more punishment without stopping. And bosses take even more, in most fights they'll end up with at least four or five Wooden Stakes buried in their chest before they even flinch.

to:

* MadeOfIron: Most monsters go down in a few shots with your weakest gun, but Demodus, Lesser Vampires, Gargoyles, Demon, and Greater Vampires take quite a bit more punishment without stopping. And bosses take even more, in most fights they'll end up with at least four or five Wooden Stakes buried in their chest before they even flinch.

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* DamageSpongeBoss: Almost all of them are this to an extent. Oddly enough, the Foul Beast Vampire is the only non-final boss who doesn't have a coffin (so to kill him you just have to Stake him repeatedly), but he's also the only non-final one whose fight is strategy based (although you can not use the strategy, but unless you're using the Chalice that's basically suicidal).
* DarkWorld: The Count's Domain seems to be some sort of alternate world version of the Main Castle accessed through a Portal in the basement. It's not explained very well.

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* DamageSpongeBoss: Almost all of them except the penultimate one are this to an some extent. Oddly enough, the Foul Beast Vampire is the They system of having to track them down in a coffin after fighting them to kill them at least introduces some sort of strategy. The only non-final boss who doesn't have without a coffin (so to kill him you just have to Stake him repeatedly), but he's coffin, the Foul Beast Vampire, is also the only non-final one whose fight is to require a more complex strategy based (although you can not for the actual fight (you don't have to use the strategy, it, but unless you're using you have the Chalice that's basically suicidal).
* DarkWorld: The Count's Domain seems to be some sort of alternate world version of the Main Castle accessed through a Portal in the basement. It's
Chalice, it's pretty much suicidal not explained very well.to).

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Corrected some grammar mistakes and typos. Also replaced redlink \"multipurpose weapon\" to \"Swiss Army Weapon\". \"Classic FPS Guns\" is also redlink, but don\'t know what to do with it.


* DamageSpongeBoss: Almost all of them are this to an extent. Oddly enough, the Foul Beast Vampire is the only non-final boss who doesn't have a coffin (so to kill him you just have to Stake him repeatedly), but he's also the only non-final one who's fight is strategy based (although you can not use the strategy, but unless you're using the Chalice that's basically suicidal).

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* DamageSpongeBoss: Almost all of them are this to an extent. Oddly enough, the Foul Beast Vampire is the only non-final boss who doesn't have a coffin (so to kill him you just have to Stake him repeatedly), but he's also the only non-final one who's whose fight is strategy based (although you can not use the strategy, but unless you're using the Chalice that's basically suicidal).



* EmergencyWeapon: The Cane Sword, the weakest weapon in the game. Once you get enough ammo, you're going to be using guns as much as possible, but the Sword still comes in handy if you're running low, the enemy is to close or weak enough that you don't want to waste bullets on them, or it's taking to long to reload.

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* EmergencyWeapon: The Cane Sword, the weakest weapon in the game. Once you get enough ammo, you're going to be using guns as much as possible, but the Sword still comes in handy if you're running low, the enemy is to too close or weak enough that you don't want to waste bullets on them, or it's taking to too long to reload.



* InfinityPlusOneSword: It's only possible to get the Machine Gun late in the game. While individual shots do less damage then other guns, it has 31 bullets in a clip and fires extremely fast, and reloads quite quickly as well, allowing it to bring down any enemy with relative ease. Since you've been collecting ammo for it throughout the game, you're unlikely to run out, provided you don't use it excessively.
* ItsAllUpstairsFromHere: Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way. The West Wing only has you visit one floor at a time, but since you're going to be going back and forth from it a lot, so climbing up and down all those stairs can be tedious.

to:

* InfinityPlusOneSword: It's only possible to get the Machine Gun late in the game. While individual shots do less damage then than other guns, it has 31 bullets in a clip and fires extremely fast, and reloads quite quickly as well, allowing it to bring down any enemy with relative ease. Since you've been collecting ammo for it throughout the game, you're unlikely to run out, provided you don't use it excessively.
* ItsAllUpstairsFromHere: Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way. The West Wing only has you visit one floor at a time, but since you're going to be going back and forth from it a lot, so climbing up and down all those stairs can be tedious.



* MultipurposeWeapon: The Crucifix is the best example. It repels Vampires and Ghouls, kills Shadow Vampires, turns water into Holy Water, and even provides a bit of light. Wooden Stakes are also an example, since you can light them on fire to turn them into Torches.



* NintendoHard: Between the limited supplies, hordes of difficult enemies popping out of every shadow and hiding place, lengthy levels, and the fact that you can lose family members if you take to long, which loses you items [[spoiler:and makes the final boss harder]], you've got yourselves one hella tricky shooter.

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* NintendoHard: Between the limited supplies, hordes of difficult enemies popping out of every shadow and hiding place, lengthy levels, and the fact that you can lose family members if you take to too long, which loses you items [[spoiler:and makes the final boss harder]], you've got yourselves one hella tricky shooter.



* OneBulletClips: Refreshingly averted. Reload the Revolver or Machine Gun and loose whatever ammo was already in there.

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* OneBulletClips: Refreshingly averted. Reload the Revolver or Machine Gun and loose lose whatever ammo was already in there.



* Main/SwissArmyWeapon: The Crucifix is the best example. It repels Vampires and Ghouls, kills Shadow Vampires, turns water into Holy Water, and even provides a bit of light. Wooden Stakes are also an example, since you can light them on fire to turn them into Torches.



* WarmupBoss: The first boss, the Desmodaui Vampire, has no enemies around him, is quite slow and weak, and doesn't take much to bring down, and his coffin is right next to the area where you fight him.
* WarpZone: There's a portal in the basement of the main castle than lets you skip the entire castle and go straight to the Count's chambers on the top floor. However, you do need to explore the castle to find the last 2 family members, as the Count's chambers can't be opened until all the family members are accounted for.

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* WarmupBoss: The first boss, the Desmodaui Vampire, has no enemies around him, is quite slow and weak, weak and doesn't take much to bring down, and his coffin is right next to the area where you fight him.
* WarpZone: There's a portal in the basement of the main castle than that lets you skip the entire castle and go straight to the Count's chambers on the top floor. However, you do need to explore the castle to find the last 2 family members, as the Count's chambers can't be opened until all the family members are accounted for.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* WarpZone: There's a portal in the basement of the main castle than lets you skip the entire castle and go straight to the Count's chambers on the top floor. However, you do need to explore the castle to find the last 2 family members, as the Count's chambers can't be opened until all the family members are accounted for.

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* DarkWorld: The Count's Domain seems to be some sort of alternate world version of the Main Castle accessed through a Portal in the basement. It's not explained very well.



* MarathonLevel: Almost every area is this to some degree, but the Main Castle takes the cake.

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* MarathonLevel: Almost every area is this to some degree, but the East Wing and Main Castle takes take the cake.
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* HornyDevils: A few bosses are referred to as Vampiric Succubi, but seem to just be female Vampires.

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* HornyDevils: A few bosses are referred to as Vampiric Succubi, but seem to just be female Vampires. (But then again, the ones you see have both captured and plan to sacrifice young men...)

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* DramaticThunder: This is constant when you're outside.



* RuleOfFun: Why does the lair of a bunch of Vampires have Wooden Stakes lying around everywhere? Why can gun ammunition and boxes that heal you be found consistently scattered around on the floor and in chests? Why are your family members conveniently spaced out throughout the Castle in random rooms and not dead? Why do they have things like guns, potions, and garlic in the trunks they took to a wedding? You won't care because you'll be too busy being terrified.

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* RuleOfFun: Why does the lair of a bunch of Vampires have Wooden Stakes lying around everywhere? Why can gun ammunition and boxes that heal you be found consistently scattered around on the floor and in chests? Why are your family members conveniently spaced out throughout the Castle in random rooms and not instead of locked up or dead? Why do they have things like guns, potions, and garlic in the trunks they took to a wedding? You won't care because you'll be too busy being terrified.



* TimedMission: Father Aville will die if you don't bring Dr. Amersfield within half an hour. On a larger scale, once the in-game clock reaches midnight, more monsters spawn and they all get harder. After that, your family members start dying one by one unless you reach them in time.

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* TimedMission: Father Aville will die if you don't bring Dr. Amersfield within half an hour. On a larger scale, once the in-game clock reaches midnight, more monsters spawn and they all get harder.stronger. After that, your family members start dying one by one unless you reach them in time.



* WarmupBoss: The first boss, the Desmodaui Vampire has no enemies around him, is quite slow and weak, and doesn't take much to bring down, and his coffin is right next to the area where you fight him.

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* WarmupBoss: The first boss, the Desmodaui Vampire Vampire, has no enemies around him, is quite slow and weak, and doesn't take much to bring down, and his coffin is right next to the area where you fight him.
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** Demodus are the only non-humanoid Vampires, being effectively giant mutant demon Vampire Bats. According to the Encyclopedia Of The Undead, they behave basically like normal Vampire Bats.

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** Demodus are the only non-humanoid Vampires, being effectively giant mutant demon Vampire Bats. According to the Encyclopedia Of The Undead, they behave basically like normal Vampire Bats.Bats, except that they try to kill you.



* RevolversAreJustBetter: The Revolver reloads faster then the Flintlock or Musket and can shoot 5 times before reloading. However, each shot only does a third of the damage, this is kind of subverted. Not that it makes it any less useful.

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* RevolversAreJustBetter: The Revolver reloads faster then the Flintlock or Musket and can shoot 5 times before reloading. However, each shot only does a third of the damage, so this is kind of subverted. Not that it makes it any less useful.

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NeedsMoreLove.



* MultipurposeWeapon: The Crucifix is the best example. It repels Vampires and Ghouls, kills Shadow Vampires, turns water into Holy Water, and even provides a bit of light. Wooden Stakes are also an example, since you can turn them into Torches.
* NiceHat: The gun-wielding enemies all where cowboy hats for whatever reason.

to:

* MultipurposeWeapon: The Crucifix is the best example. It repels Vampires and Ghouls, kills Shadow Vampires, turns water into Holy Water, and even provides a bit of light. Wooden Stakes are also an example, since you can light them on fire to turn them into Torches.
* NiceHat: The gun-wielding enemies all where wear cowboy hats for whatever reason.
Is there an issue? Send a MessageReason:
None


* HellHound: Devil Dogs might look like normal dogs (apart from the glowing eyes and giant fangs), but their very tough and vicious, and are apparently supernatural in origin.

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* HellHound: Devil Dogs might look like normal dogs (apart from the glowing eyes and giant fangs), but their they're very tough and vicious, and are apparently supernatural in origin.



* InfinityPlusOneSword: It's only possible to get the Machine Gun late in the game. While individual shots do less damage then other guns, it has 31 bullets in a clip and fires extremely fast, and reloads quite quickly as well, allowing it to bring down any enemy with relative ease. Since you've been collecting ammo for it throughout the game, you'll unlikely to run out, provided you don't use it excessively.
* ItsAllUpstairsFromHere: Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way. The West Wing only has you visit one floor at a time, but each you're going to be going back and forth from it a lot, so climbing up and down all those stairs can be tedious.

to:

* InfinityPlusOneSword: It's only possible to get the Machine Gun late in the game. While individual shots do less damage then other guns, it has 31 bullets in a clip and fires extremely fast, and reloads quite quickly as well, allowing it to bring down any enemy with relative ease. Since you've been collecting ammo for it throughout the game, you'll you're unlikely to run out, provided you don't use it excessively.
* ItsAllUpstairsFromHere: Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way. The West Wing only has you visit one floor at a time, but each since you're going to be going back and forth from it a lot, so climbing up and down all those stairs can be tedious.
Is there an issue? Send a MessageReason:
None


* HardLevelsEasyBosses: For the most part, bosses tend to be brought down pretty quickly by hitting them with Wooden Stakes over and over. They're probably less likely to kill you then the labyrinth of rooms infested with monsters.

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* HardLevelsEasyBosses: For the most part, bosses tend to be brought down pretty quickly by hitting them with Wooden Stakes over and over. They're probably less likely to kill you then than the labyrinth of rooms infested with monsters.
Is there an issue? Send a MessageReason:
None


* BossInMookClothing: Greater Vampires have more detailed and unique designs than other enemies, do far more damage, and do far more health, but you'll find them lying around regular rooms, so you might not realise how tough they really are and how essential it is to Stake them while they're in the coffin.

to:

* BossInMookClothing: Greater Vampires have more detailed and unique designs than other enemies, do far more damage, and do have far more health, but you'll find them lying around regular rooms, so you might not realise how tough they really are and how essential it is to Stake them while they're in the coffin.
Is there an issue? Send a MessageReason:
None


* BishonenLine: As a general rule, it seems that more powerful Undead are more human-like. The basic {{Mooks}} consist of giant Bats, rotting corpses, deformed humanoids, and grotesque bat-human monsters. Lesser Vampires are still hideous but look a bit more human, Greater Vampires vary from ugly-but-not-inhumanly-so to a bit slightly looking, and the bosses mostly look like slightly pale people. The only exceptions are Shadow Vampires (who have special abilities that make them hard to classify in terms of power), Gargoyles (who aren't Undead), the Foul Beast Vampire (who's a boss but doesn't have a coffin), and the very most powerful creatures: The Count is a CaptainErsatz of [[Film/{{Nosferatu}} Graf Orlok]] and [[spoiler:Lord Malachi]] is far from human.

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* BishonenLine: As a general rule, it seems that more powerful Undead are more human-like. The basic {{Mooks}} consist of giant Bats, rotting corpses, deformed humanoids, and grotesque bat-human monsters. Lesser Vampires are still hideous but look a bit more human, Greater Vampires vary from ugly-but-not-inhumanly-so to a bit slightly sickly looking, and the bosses mostly look like slightly pale people. The only exceptions are Shadow Vampires (who have special abilities that make them hard to classify in terms of power), Gargoyles (who aren't Undead), the Foul Beast Vampire (who's a boss but doesn't have a coffin), and the very most powerful creatures: The Count is a CaptainErsatz of [[Film/{{Nosferatu}} Graf Orlok]] and [[spoiler:Lord Malachi]] is far from human.
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* BadassGrandpa: Frank Patterson. He carries around a machine gun in his trunk. And his family photo shows him waving it around triumphantly.

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* BadassGrandpa: Frank Patterson. He carries around a machine gun in his trunk. And his family photo shows him standing atop the carcass of an animal waving it around the gun in the air triumphantly.
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Don't be fooled by the subpar graphics, simplistic gameplay, and occasional glitches - ''Nosferatu'' is still very much a horror game, and a hard one at that. The Castle is randomly generated to an extent, with items, enemies, and family members being different each time you visit the same room in different playthroughs. Keeping track of supplies and ammunition is essential, as is knowing what items to use which situations. As you progress through the different areas, you will find family members, who you must lead back to the Sanctuary, where each one will give you a different item. Just try not to let them die along the way. And as the in-game clock progresses, they'll start being sacrificed unless you can reach them in time.

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Don't be fooled by the subpar graphics, simplistic gameplay, and occasional glitches - ''Nosferatu'' is still very much a horror game, and a hard one at that. The Castle is randomly generated to an extent, with items, enemies, and family members being different each time you visit the same room in different playthroughs. Keeping track of supplies and ammunition is essential, as is knowing what items to use in which situations. As you progress through the different areas, you will find family members, who you must lead back to the Sanctuary, where each one will give you a different item. Just try not to let them die along the way. And as the in-game clock progresses, they'll start being sacrificed unless you can reach them in time.

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* BishonenLine: As a general rule, it seems that more powerful Undead are more human-like. The basic {{Mooks}} consist of giant Bats, rotting corpses, deformed humanoids, and grotesque bat-human monsters. Lesser Vampires are still hideous but look a bit more human, Greater Vampires vary from ugly-but-not-inhumanly-so to a bit slightly looking, and the bosses mostly look like slightly pale people. The only exceptions are Shadow Vampires (who have special abilities that make them hard to classify in terms of power), Gargoyles (who aren't Undead), the Foul Beast Vampire (who's a boss but doesn't have a coffin), and the very most powerful creatures: The Count is a CaptainErsatz of [[Film/{{Nosferatu}} Graf Orlok]] and [[spoiler:Malachi]] looks anything but human.

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* BishonenLine: As a general rule, it seems that more powerful Undead are more human-like. The basic {{Mooks}} consist of giant Bats, rotting corpses, deformed humanoids, and grotesque bat-human monsters. Lesser Vampires are still hideous but look a bit more human, Greater Vampires vary from ugly-but-not-inhumanly-so to a bit slightly looking, and the bosses mostly look like slightly pale people. The only exceptions are Shadow Vampires (who have special abilities that make them hard to classify in terms of power), Gargoyles (who aren't Undead), the Foul Beast Vampire (who's a boss but doesn't have a coffin), and the very most powerful creatures: The Count is a CaptainErsatz of [[Film/{{Nosferatu}} Graf Orlok]] and [[spoiler:Lord Malachi]] is far from human.
* BittersweetEnding: You killed
[[spoiler:Malachi]] looks anything and saved the world, but human. [[spoiler:your sister is dead]]. And, depending on how badly you did, any number of your other family members could be dead as well.


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* IdiosyncraticDifficultyLevels: "[[BlatantLies Easy]]", "[[NintendoHard Medium]]", and "[[HarderThanHard Nightmare]]".


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* NintendoHard: Between the limited supplies, hordes of difficult enemies popping out of every shadow and hiding place, lengthy levels, and the fact that you can lose family members if you take to long, which loses you items [[spoiler:and makes the final boss harder]], you've got yourselves one hella tricky shooter.
* NonstandardGameOver: If you get killed by the Count or [[spoiler:Malachi]] you get a special cutscene saying that [[spoiler:you were the last sacrifice needed to restore Malachi's powers, and now you will be absorbed into him as he is released to [[TheEndOfTheWorldAsWeKnowIt destroy the world]]]].


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* OneWingedAngel: When you first see him, [[spoiler:Lord Malachi]] looks like a large man encased in bone with a giant skull and set of bones attached to his back. When he wakes up, [[spoiler:the bones expand and uncurl and he transforms into a giant skeletal horned demon dog ''thing'']].
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* AttackItsWeakPoint: The only way to hurt [[spoiler:Malachi]] is to shoot him in the glowing golden orb in his ribcage.


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* BigBad: The Count. But he's not the final boss...
* BiggerBad: [[spoiler: Lord Malachi, an ancient Vampire of incredible power and vast evil who the Count is trying to release from his Tomb]].


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* BishonenLine: As a general rule, it seems that more powerful Undead are more human-like. The basic {{Mooks}} consist of giant Bats, rotting corpses, deformed humanoids, and grotesque bat-human monsters. Lesser Vampires are still hideous but look a bit more human, Greater Vampires vary from ugly-but-not-inhumanly-so to a bit slightly looking, and the bosses mostly look like slightly pale people. The only exceptions are Shadow Vampires (who have special abilities that make them hard to classify in terms of power), Gargoyles (who aren't Undead), the Foul Beast Vampire (who's a boss but doesn't have a coffin), and the very most powerful creatures: The Count is a CaptainErsatz of [[Film/{{Nosferatu}} Graf Orlok]] and [[spoiler:Malachi]] looks anything but human.


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** The most traditional example would be Rebecca, since the ultimate objective of the game is to rescue her from the Count before he can sacrifice her. [[spoiler:Ironically, she's the only one you can't save]].


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* LargeAndInCharge: The Count is nearly twice as tall as his minions.


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* NoobCave: The small crypts around the Courtyard provide enough items to start you off and easy practice in killing enemies (although they can still kill you if you're not careful).


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* PuzzleBoss: The Count is immune to all your weapons. The only way to kill him is to pull all the levers scattered around the room to open up the roof, then lead him into the sunlight coming down through the hole.


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* SacrificialLamb: Every single family member, even the dog, can be rescued. Every one except [[spoiler:Rebecca, who's also literally sacrificial]].


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* SealedEvilInACan: [[spoiler: Malachi, a Vampire Lord of great power and pure evil, was sealed inside a magic Tomb underneath the Castle centuries ago. The Count's objective is to release him]].
* SequentialBoss: The final battle makes you fight the Count, and then [[spoiler:Lord Malachi]] immediately after.


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* TheVeryDefinitelyFinalDungeon: The Count's Domain. More specifically, [[spoiler:Malachi's Grave Tomb]].

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''Nosferatu: The Wrath Of Malachi'' is a SurvivalHorror FirstPersonShooter game by the (since disbanded) Swedish developer group [=IdolFX=], released for the PC in 2005.

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''Nosferatu: The Wrath Of Malachi'' is a SurvivalHorror FirstPersonShooter video game by the (since disbanded) Swedish developer group [=IdolFX=], released for the PC in 2005.



* BlueBlood: Referred to by name. Apparently the ritual sacrifices have to be aristocrats.



** Isn't it convenient that the creature that can only be killed by the Sun at dawn is performing a ritual that must be done at dawn? And isn't even more convenient that he doesn't try to avoid the rays of sunlight?



** Gargoyles. Really fast, really strong, soak up bullets like a sponge does water. One could be in any room. You'll learn to be very afraid when you see one.
* CanineCompanion: Buster, once you free him.

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** Gargoyles. Really fast, really strong, soak up bullets like a sponge does water. One could be in any room. You'll learn to be very afraid when you see one.
one. And then there are the times when you fight MORE THAN ONE AT ONCE.
* CanineCompanion: Buster, Aunt Sophie's dog Buster will follow you around and fight off monsters once you free him.


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** Subverted with the Main Castle, since you're only required to climb about halfway up it.


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** Uncle Andrew's top hat is quite posh, too.


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* ThePowerOfTheSun: Sunlight plays an important part of the ritual. Fortunately, it's also the Count's WeaksauceWeakness...


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* VirginSacrifice: The Count needs to sacrifice a virgin aristocrat (i.e. Rebecca) at dawn to [[spoiler:unseal Malachi]]. [[spoiler:He succeeds]].

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* BossArenaIdiocy: The way to beat the Foul Beast Vampire is to run into the tunnels. It will then run after you and park itself in front of the entrance you ran into, allowing you to run out another one and hit it with a Stake from behind.



* DistressedDamsel / DistressedDude: Everyone who's not James or a monster.

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* DamageSpongeBoss: Almost all of them are this to an extent. Oddly enough, the Foul Beast Vampire is the only non-final boss who doesn't have a coffin (so to kill him you just have to Stake him repeatedly), but he's also the only non-final one who's fight is strategy based (although you can not use the strategy, but unless you're using the Chalice that's basically suicidal).
* DistressedDamsel / DistressedDude: Everyone who's not James or a monster.


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* FlunkyBoss: The Moraie Succubus is surrounded by several monsters who can hurt you before, during, and after the fight with her. The Draija Succubus takes this up to eleven by making her fight you in a room that also contains a giant Portal that will continuously spawn Desmodiij until destroyed, which can often be more dangerous than her.


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* HolyBurnsEvil: All Vampires and Ghouls will back away if you wave around the Crucifix (which is also the only thing that can kill Shadow Vampires), while any enemy can be killed by splashing Holy Water on it.


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* InfinityPlusOneSword: It's only possible to get the Machine Gun late in the game. While individual shots do less damage then other guns, it has 31 bullets in a clip and fires extremely fast, and reloads quite quickly as well, allowing it to bring down any enemy with relative ease. Since you've been collecting ammo for it throughout the game, you'll unlikely to run out, provided you don't use it excessively.


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* KillItWithWater: In terms of damage per hit, the Holy Water in the Chalice is the most powerful weapon in the game.
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* BashBrothers: James and Wilfred. "Thanks, brother. I love you. But if you try and hold me to that statement, I'll deny it".


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* BossInMookClothing: Greater Vampires have more detailed and unique designs than other enemies, do far more damage, and do far more health, but you'll find them lying around regular rooms, so you might not realise how tough they really are and how essential it is to Stake them while they're in the coffin.
** Gargoyles. Really fast, really strong, soak up bullets like a sponge does water. One could be in any room. You'll learn to be very afraid when you see one.


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* TheDragon: Desmodaui is supposedly the Count's right hand man.


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* HardLevelsEasyBosses: For the most part, bosses tend to be brought down pretty quickly by hitting them with Wooden Stakes over and over. They're probably less likely to kill you then the labyrinth of rooms infested with monsters.


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* HornyDevils: A few bosses are referred to as Vampiric Succubi, but seem to just be female Vampires.


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* NiceHat: The gun-wielding enemies all where cowboy hats for whatever reason.


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* RuleOfFun: Why does the lair of a bunch of Vampires have Wooden Stakes lying around everywhere? Why can gun ammunition and boxes that heal you be found consistently scattered around on the floor and in chests? Why are your family members conveniently spaced out throughout the Castle in random rooms and not dead? Why do they have things like guns, potions, and garlic in the trunks they took to a wedding? You won't care because you'll be too busy being terrified.


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* SinisterScythe: There's a type of enemy that wields these, giving them an annoyingly long reach.
* SuspiciousVideoGameGenerosity: Any time you find a whole load of health and ammunition in a single room, be afraid of what's coming next.


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* WarmupBoss: The first boss, the Desmodaui Vampire has no enemies around him, is quite slow and weak, and doesn't take much to bring down, and his coffin is right next to the area where you fight him.

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* ClassicFPSGuns: The Flintlock Gun and Musket have to be loaded one shot at a time and do a lot of damage, the Revolver is weaker but fires multiple shots, the Machine Gun is exactly what it sounds like.



* EmergencyWeapon: The Cane Sword. Once you get enough ammo, you're going to be using guns as much as possible, but the Sword still comes in handy if you're running low, the enemy is to close or weak enough that you don't want to waste bullets on them, or it's taking to long to reload.

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* EeriePaleSkinnedBrunette: All Vampires who aren't monstrous and don't [[LooksLikeOrlok look like Orlok]] have this look.
* EmergencyWeapon: The Cane Sword.Sword, the weakest weapon in the game. Once you get enough ammo, you're going to be using guns as much as possible, but the Sword still comes in handy if you're running low, the enemy is to close or weak enough that you don't want to waste bullets on them, or it's taking to long to reload.



* GlassCannon: Shadow Vampires are one of the strongest enemies in the game damage-wise, but go down in one zap from the Crucifix. To a lesser extent, Ghouls can dish out far more than they can take.



* HellGate: These are set up all around the Castle to summon Desmodiij from the Spirit World.



* ItsAllUpstairsFromHere: Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way.

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* ItsAllUpstairsFromHere: Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way. The West Wing only has you visit one floor at a time, but each you're going to be going back and forth from it a lot, so climbing up and down all those stairs can be tedious.
* LightningBruiser: Lesser Vampires' and Gargoyles' blinding speed combined with their high damage is what makes them such a pain to deal with.
* LivingShadow: Shadow Vampires.
* LooksLikeOrlok: Roughly half the Greater Vampires have this appearance, as does the Count.
* MadeOfIron: Most monsters go down in a few shots with your weakest gun, but Demodus, Lesser Vampires, Gargoyles, and Greater Vampires take quite a bit more punishment without stopping. And bosses take even more, in most fights they'll end up with at least four or five Wooden Stakes buried in their chest before they even flinch.



* MookMaker: Portals will continuously spew out Desmodiij until you deactivate them (by hitting or shooting them).



** Greater Vampires are much more powerful than the rest. Crosses don't affect them and it takes a lot to kill them. They must sleep in coffins, and will be killed instantly if a stake is thrust through their heart while in their coffin.
** It seems that it is possible for Vampires to gain additional abilities than this. All the bosses can take far more punishment and can turn into swarms of Bats and regenerate in their coffins.

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** Greater Vampires are much more powerful than the rest. Crosses don't affect them and it takes a lot to kill them. They must sleep in coffins, and will be killed instantly if a stake Wooden Stake is thrust through their heart while in their coffin.
** It seems that it is possible for Vampires to gain additional abilities than this. All the bosses can take far more punishment and can turn into swarms of Bats and regenerate in their coffins.coffins, where they can only be killed with a Wooden Stake, while the Count is so powerful that he can only be killed by the rays of the Sun at dawn. [[spoiler:Then there's Malachi...]]



* ViolentGlaswegian: Gregory. While everybody else will act scared and call for help when monsters are in the room, he shouts "foul creatures, come and get it!" and starts punching them.

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* ViolentGlaswegian: Gregory. While everybody else will act scared and call for help when monsters are in the room, he shouts "foul creatures, come and get it!" and starts punching them.them.
* WeakenedByTheLight: All Vampires are hurt by sunlight. In fact, it's the only thing that can hurt the Count.

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BadassGrandpa: Frank Patterson. He carries around a machine gun in his trunk. And his family photo shows him waving it around triumphantly.

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* BadassGrandpa: Frank Patterson. He carries around a machine gun in his trunk. And his family photo shows him waving it around triumphantly.


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* TheGreatOffscreenWar: The Scripts Of Grimvald Vorius mention that [[spoiler:Malachi was sealed away]] after an event known as "the Crimson Wars" centuries ago.


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* MrExposition: As you explore the Castle, you find notes by someone named Grimvald Vorius, which conveniently explain the plot.


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* OurGhoulsAreCreepier: Ghouls are ugly cowled humanoid creatures who only appear in a few areas. They have less health than regular mooks, but have longer range and deal more damage. The Encyclopedia describes them as being related to Vampires, but weaker and dumber, and they eat flesh instead of drinking blood.
* OurVampiresAreDifferent: All Vampires are humanoid Undead who drink blood, are hurt by sunlight, and are repelled by holy relics and Garlic. But there's also a number of subtypes.
** Demodus are the only non-humanoid Vampires, being effectively giant mutant demon Vampire Bats. According to the Encyclopedia Of The Undead, they behave basically like normal Vampire Bats.
** Desmodiij are related to Demodus, and look like Bat-Human hybrids. They're weak and not very intelligent, and are the most common enemy in the game. They can be summoned from the Spirit World en masse by Portals.
** Shadow Vampires are extremely old Vampires who have withered away to the point where they are nothing more than incorporeal presences wreathed in black cloth. They cannot be hurt by material weapons, only by Holy ones.
** Lesser Vampires are created by the Greater ones as servants, and retain some level of individual thought. They can take quite a bit of damage.
** Greater Vampires are much more powerful than the rest. Crosses don't affect them and it takes a lot to kill them. They must sleep in coffins, and will be killed instantly if a stake is thrust through their heart while in their coffin.
** It seems that it is possible for Vampires to gain additional abilities than this. All the bosses can take far more punishment and can turn into swarms of Bats and regenerate in their coffins.


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* {{Uberwald}}: Transylvania? Check. Ominous castle on a mountaintop? Check. Thunderstorm at night? Check. Vampires? ''CHECK''.

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* ArtificialStupidity: Enemies have been known to do things like continuously run into walls or get stuck on objects. They also seem mostly incapable of opening doors.
* {{Badass}}: [[PlayerCharacter James Patterson]] himself. He fights off a whole army of zombies, vampires, ghosts, and demons all by himself.
** BadassNormal: And he's just a normal guy, armed with a sword and some ordinary guns.
BadassGrandpa: Frank Patterson. He carries around a machine gun in his trunk. And his family photo shows him waving it around triumphantly.



* HellHound: Devil Dogs might look like normal dogs (apart from the glowing eyes and giant fangs), but their very tough and vicious, and are apparently supernatural in origin.



* TheMedic: Dr. Amersfield will heal Father Aville if you bring him fast enough, and he'll heal you back to full health if you talk to him in the Sanctuary.



* NightOfTheLivingMooks: We've got ghouls, ghosts, and more kinds of vampire than you can shake a stick at. Oh, and those corpses on the ground? They get up and attack you. [[ParanoiaFuel But only sometimes]].



* QuintessentialBritishGentleman: Uncle Andrew and Grandfather Frank both dress and talk like this.



* TimedMission: Father Aville will die if you don't bring Dr. Amersfield. On a larger scale, once the in-game clock reaches midnight, more monsters spawn and they all get harder. After that, your family members start dying one by one unless you reach them in time.
* TheUndead: Those corpses on the ground? They get up and try to kill you, but only sometimes. [[ParanoiaFuel Keep your eyes on them]].

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* TimedMission: Father Aville will die if you don't bring Dr. Amersfield.Amersfield within half an hour. On a larger scale, once the in-game clock reaches midnight, more monsters spawn and they all get harder. After that, your family members start dying one by one unless you reach them in time.
* TheUndead: Those corpses on ViolentGlaswegian: Gregory. While everybody else will act scared and call for help when monsters are in the ground? They room, he shouts "foul creatures, come and get up it!" and try to kill you, but only sometimes. [[ParanoiaFuel Keep your eyes on them]].starts punching them.

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* CanineCompanion: Buster, once you free him.
* DistressedDamsel / DistressedDude: Everyone who's not James or a monster.



* EncyclopediaExposita: Father Aville's Encyclopedia Of The Undead.
* EscortMission: The process of getting each family member back to the Sanctuary. Luckily, it's nowhere near as bad as other examples, since they're fast, fairly smart, and can defend themselves to a limited degree, and you never have to take them TOO far.



* HubLevel: From the Courtyard, you can reach almost every area of the Castle, and most routes will take you back there eventually.
* ItsAllUpstairsFromHere: Inside the Garrison, you climb up...and up...and up...The East Tower also features this, but it's much shorter, and you take a lift up half the way.
* MarathonLevel: Almost every area is this to some degree, but the Main Castle takes the cake.
* MultipurposeWeapon: The Crucifix is the best example. It repels Vampires and Ghouls, kills Shadow Vampires, turns water into Holy Water, and even provides a bit of light. Wooden Stakes are also an example, since you can turn them into Torches.
* OneHitKill: Holy Water will kill any normal enemy in one hit.
* OneBulletClips: Refreshingly averted. Reload the Revolver or Machine Gun and loose whatever ammo was already in there.



* ScareCord: The soundtrack of this game turns scare chords into an art form. Easily half the music features them in some way.

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* ScareCord: ScareChord: The soundtrack of this game turns scare chords into an art form. Easily half the music features them in some way.way.
* TimedMission: Father Aville will die if you don't bring Dr. Amersfield. On a larger scale, once the in-game clock reaches midnight, more monsters spawn and they all get harder. After that, your family members start dying one by one unless you reach them in time.
* TheUndead: Those corpses on the ground? They get up and try to kill you, but only sometimes. [[ParanoiaFuel Keep your eyes on them]].
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Don't be fooled by the subpar graphics, simplistic gameplay, and occasional glitches - ''Nosferatu'' is still very much a horror game, and a hard one at that. The Castle is randomly generated to an extent, with items, enemies, and family members being different each time you visit the same room in different playthroughs. Keeping track of supplies and ammunition is essential, as is knowing what items to use which situations. As you progress through the different areas, you will find family members, who you must lead back to the Sanctuary, where each one will give you a different item. Just try not to let them die along the way. And as the in-game clock progresses, they'll start being sacrificed unless you can reach them in time.

to:

Don't be fooled by the subpar graphics, simplistic gameplay, and occasional glitches - ''Nosferatu'' is still very much a horror game, and a hard one at that. The Castle is randomly generated to an extent, with items, enemies, and family members being different each time you visit the same room in different playthroughs. Keeping track of supplies and ammunition is essential, as is knowing what items to use which situations. As you progress through the different areas, you will find family members, who you must lead back to the Sanctuary, where each one will give you a different item. Just try not to let them die along the way. And as the in-game clock progresses, they'll start being sacrificed unless you can reach them in time.time.

Monsters are a constant presence, as they can appear almost anywhere and any one can kill you easily, making strategy with regards to aim, movement, positioning, and reloading essential. Although the graphics may not be very good, the gloomy atmosphere and creepy ambient music combined with the hideous bloodthirsty beasts jumping out from around every corner will make even the most hardened gamer jump out of their seat at least once.

!!''Nosferatu: The Wrath Of Malachi'' contains examples of:
* BigFancyCastle: Castle Malachi is huge. There are storage rooms, dungeons, towers, bedrooms, cellars, latrines, guard quarters, chapels, sitting rooms, crypts, rooms with no apparent purpose, and then a bunch more of each, all stuck together seemingly at random.
* EmergencyWeapon: The Cane Sword. Once you get enough ammo, you're going to be using guns as much as possible, but the Sword still comes in handy if you're running low, the enemy is to close or weak enough that you don't want to waste bullets on them, or it's taking to long to reload.
* GothicHorror: The main theme of the game.
* HauntedCastle: It's not so much "haunted" as it is "run by, inhabited by, infested with, and patrolled by undead monsters and demons" but same difference.
* RevolversAreJustBetter: The Revolver reloads faster then the Flintlock or Musket and can shoot 5 times before reloading. However, each shot only does a third of the damage, this is kind of subverted. Not that it makes it any less useful.
* ScareCord: The soundtrack of this game turns scare chords into an art form. Easily half the music features them in some way.
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''Nosferatu: The Wrath Of Malachi'' is a SurvivalHorror FirstPersonShooter game by the (since disbanded) Swedish developer group [=IdolFX=], released for the PC in 2005.

The game is set in Transylvania in 1912. The English fencer James Patterson has arrived late (10:00 at night to be precise) to Castle Malachi, where his extended family is gathered for the wedding of his sister Rebecca to the son of the Count who lives in the Castle. He finds the Castle completely deserted, until happening upon Father Aville, the priest who was to conduct the wedding. The severely injured Aville tells him that the Castle is the lair of an army of Vampires and the family has been lured there so the Count can sacrifice them in a ritual of dark magic. Armed only with his prized Cane Sword and the Father's Crucifix, James must explore the haunted Castle, rescue his family, and stop the Count's plans.

Don't be fooled by the subpar graphics, simplistic gameplay, and occasional glitches - ''Nosferatu'' is still very much a horror game, and a hard one at that. The Castle is randomly generated to an extent, with items, enemies, and family members being different each time you visit the same room in different playthroughs. Keeping track of supplies and ammunition is essential, as is knowing what items to use which situations. As you progress through the different areas, you will find family members, who you must lead back to the Sanctuary, where each one will give you a different item. Just try not to let them die along the way. And as the in-game clock progresses, they'll start being sacrificed unless you can reach them in time.

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