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'''Nexuiz''' is a multiplatform FirstPersonShooter developed and published by Creator/AlientrapGames. It uses the Darkplaces GameEngine, which is, in turn, based on the (heavily modified) [[VideoGame/QuakeI idTech1]] engine.

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'''Nexuiz''' ''Nexuiz'' is a multiplatform FirstPersonShooter developed and published by Creator/AlientrapGames. It uses the Darkplaces GameEngine, which is, in turn, based on the (heavily modified) [[VideoGame/QuakeI idTech1]] engine.



* LastManStanding: The eponymous gametype.
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY: Ever wondered how could look an offspring between ''VideoGame/{{Quake}}'' and ''VideoGame/{{Unreal}}''? This game is the answer.
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* JokeItem: The [[MusicalAssassin Tuba]].
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* GrenadeLauncher: The Mortar. It can launch flak shells or bouncing grenades which explode on impact.

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* GrenadeLauncher: GrenadeLauncher:
**
The Mortar. It can launch flak shells or Mortar's secondary fire launches grenades.
** The Electro's secondary fire works the same as the Mortar, but launches instead small,
bouncing grenades energy balls which explode on impact.contact with enemies (and Electro primary shots).

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* DamnYouMuscleMemory: In a rare "same game" version. The Rocket Arena mutator gives everyone the Rocket Launcher. The Laser Guided Rockets switches your RL buttons. While in all-weapons you keep pressed the primary fire button in order to guide your rocket, and use the altfire to explode the rocket midair, the inverse happens in this combination of settings, where you use the altfire to turn on/off the guding laser and press primary fire to explode the rocket midair. This is particularly jarring in [[YMMV/{{Nexuiz}} Level 17 from the 2.0 ladder (Stormkeep)]]. [[invoked]]

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* DamnYouMuscleMemory: In a rare "same game" version. The Rocket Arena mutator gives everyone Normally the Rocket Launcher. The Laser Guided Rockets switches your RL buttons. While in all-weapons you keep pressed Launcher works with the primary fire button in order to guide your firing the rocket, and use the altfire to explode holding primary guiding the rocket midair, a la ''VideoGame/HalfLife'' and the inverse happens in this combination of settings, where you use secondary fire button exploding the altfire to turn on/off rocket mid air. But when playing with the guding laser and press Laser Guided missiles mutator (i.e. Mission 17: Stormkeep of the 2.0 campaign), the Rocket keeps its primary fire, but holding it doesn't work anymore (hitting primary fire again will make the rocket to explode while in midair) and the rocket midair. secondary fire toggles the guiding laser. This is particularly jarring leads to situations where players explode their own rockets in [[YMMV/{{Nexuiz}} Level 17 from the 2.0 ladder (Stormkeep)]]. [[invoked]]their own face, hurting or killing themselves.
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* ConvectionSchmonvection: Final Rage is a castle with several areas full of lava. Stormkeep and Stormkeep 2 as well qualify. There's also Fuse.

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* ConvectionSchmonvection: Final Rage is a castle with several areas full of lava. Stormkeep and Stormkeep 2 as well qualify. There's also Fuse.

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* ConvectionSchmonvection: Final Rage is a castle with several areas full of lava. Stormkeep and Stormkeep 2 as well qualify. There's also Fuse.



* LethalLavaLand: Final Rage is a castle with several areas full of lava.
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* DamnYouMuscleMemory: In a rare "same game" version. The Rocket Arena mutator gives everyone the Rocket Launcher. The Laser Guided Rockets switches your RL buttons. While in all-weapons you keep pressed the primary fire button in order to guide your rocket, and use the altfire to explode the rocket midair, the inverse happens in this combination of settings, where you use the altfire to turn on/off the guding laser and press primary fire to explode the rocket midair. This is particularly jarring in [[YMMV/{{Nexuiz}} Level 17 from the 2.0 ladder (Stormkeep)]]. [[invoked]]


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* DifficultySpike: Ladder 2.0, starting from map 12 (Evilspace), and with the only exception of map 14 (Runningman 1on1 remix) and map 18 (Blood Prison, LMS) gets harder and harder missions.

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* AlternateFire: All of the weapons implement this.



* ArtificialStupidity: As a result of the game implementing a waypoint-based navigation system for bots.



* BeatingADeadPlayer: Players can be [[LudicrousGibs gibbed]] once dead, as per multiplayer arcade FPS standard.



* GottaCatchEmAll: The Key Hunt gametype involves collectimg all of the other teams' keys in order to score points.

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* GottaCatchEmAll: The Key Hunt gametype involves collectimg collecting all of the other teams' keys in order to score points.


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* SecondaryFire: All of the weapons implement this.
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The game can be downloaded from [[http://www.alientrap.org/games/nexuiz here]] (version 2.5.2). There's also a separate, officially sanctioned mappack comprised of several maps made for other games but ported to this game, and which can also be downloaded [[https://sourceforge.net/projects/nexuiz/files/mappack/nexmappack_r2/nexmappack_r2.zip/download here]].

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The game can be downloaded from [[http://www.alientrap.org/games/nexuiz here]] (version 2.5.2). There's also a separate, officially sanctioned mappack comprised of several maps made for other games games, but ported and adapted to this game, and which can also be downloaded [[https://sourceforge.net/projects/nexuiz/files/mappack/nexmappack_r2/nexmappack_r2.zip/download here]].
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The game can be downloaded from [[http://www.alientrap.org/games/nexuiz here]] (version 2.5.2). There's also a separate mappack comprised of several maps made for other games but ported to this game, and which can also be downloaded [[https://sourceforge.net/projects/nexuiz/files/mappack/nexmappack_r2/nexmappack_r2.zip/download here]].

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The game can be downloaded from [[http://www.alientrap.org/games/nexuiz here]] (version 2.5.2). There's also a separate separate, officially sanctioned mappack comprised of several maps made for other games but ported to this game, and which can also be downloaded [[https://sourceforge.net/projects/nexuiz/files/mappack/nexmappack_r2/nexmappack_r2.zip/download here]].

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This particular game can be downloaded from [[http://www.alientrap.org/games/nexuiz here]] (version 2.5.2).

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This particular The game can be downloaded from [[http://www.alientrap.org/games/nexuiz here]] (version 2.5.2).
2). There's also a separate mappack comprised of several maps made for other games but ported to this game, and which can also be downloaded [[https://sourceforge.net/projects/nexuiz/files/mappack/nexmappack_r2/nexmappack_r2.zip/download here]].
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* AlternateFire: All of the weapons implement this.

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* LightningGun: The eponymous weapon.

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* LightningGun: The eponymous weapon.Electro, of sorts, since it works more like the Shock Rifle than Quake's Lightning Gun.



* SniperRifle: The Nex, whose shots can even [[MagneticWeapons pass through walls]]. There's also an Instagib-specific weapon, the Minstanex. And the classic Sniper Rifle is there as well.

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* SniperRifle: The Nex, whose shots can even [[MagneticWeapons pass through walls]]. There's also an Instagib-specific weapon, the Minstanex. And the classic Sniper Rifle is there as well.well, with an alternate fire which can shot a barrage of bullets.

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* GrapplingHookPistol: The Grappling Hook.

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* GrapplingHookPistol: The Grappling Hook. Unlike other games, there's a limited amount of shots you can do, so you might want to restock when it respawns.

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* EternalEngine: Many of the maps, such as Aneurysm, Diesel Power, The Slimepit, Slimepit Revisited and Ruiner.



* IndustrialArea: Many of the maps, such as Aneurysm, Diesel Power, The Slimepit, Slimepit Revisited and Ruiner.



* NoOSHACompliance: Several levels are set in industrial areas with hazards such as lava (the Tutorial level!) or [[HollywoodAcid slime]] (Toxic).

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* NoOSHACompliance: Several levels are set in industrial areas with hazards such as lava (the Tutorial level!) level and Final Rage) or [[HollywoodAcid slime]] (Toxic).(Toxic, Slimepit, Reslimed).

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* BatmanCanBreatheInSpace: A handful of levels are platforms (Soylent) or set at open space (Starship), yet the characters don't wear any space suit.

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* AWinnerIsYou: The campaigns have no ending and are just preparations so you can actually [[CompetitiveMultiplayer go into servers to play against others]].
* BatmanCanBreatheInSpace: A handful of levels are platforms (Soylent) (Soylent, Evilspace) or set at open space (Starship), yet the characters don't wear any space suit.suit.
* BattleInTheRain: Ruiner takes place in an industrial setting in the middle of a rainfall.



* CaptureTheFlag: The eponymous gametype.

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* CaptureTheFlag: The eponymous gametype. Unlike other games, your teams' frag count also count towards your team's score. Obviously, the quickest way to rack up points is to capture the flag (25 points).



* CriticalExistenceFailure:

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* CriticalExistenceFailure: CoolStarship: The map Bleach takes place into one.


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* DrivenToSuicide: Aside of [[HollywoodAcid the]] [[LethalLavaLand usual]] [[FallingDamage methods]], this can happen to a player in Minstagib if they run out of ammo during a long time.
--> "<player> committed suicide. [[TheComputerShallTauntYou What's the point of living without ammo?]]"


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* GottaCatchEmAll: The Key Hunt gametype involves collectimg all of the other teams' keys in order to score points.


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* GuideDangIt: Match #22 of the 2.5 Ladder (Evilspace) is a Last Man Standing match. You won't notice this is the case (the only info given to you is that you only get a Laser) unless you start racking up deaths.
* HighAltitudeBattle: The maps Blue Sky and Farewell take place atop a clean futuristic base and a castle atop of a mountain respectively.
* HollywoodAcid: Prevalent on both Toxic and The Slime Pit. Slimepit Revisited (reslimed) even features [[EverythingTryingToKillYou some acid traps]].


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* IndustrialArea: Many of the maps, such as Aneurysm, Diesel Power, The Slimepit, Slimepit Revisited and Ruiner.


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* LastManStanding: The eponymous gametype.
* LethalLavaLand: Final Rage is a castle with several areas full of lava.


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* MeleeATrois: There can be up to 4 teams on a single match in some gamemodes such as Key Hunt.


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*** The message for weapon suicide is ''"You killed your own dumb self."''


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** Grab any Powerup rune, and the announcer will scream [[Franchise/MortalKombat "Test your might!"]]
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* CutAndPasteEnvironments: The all-common Aggressor map, already present in other games such as ''VideoGame/OpenArena'', is also present in this game.

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* CutAndPasteEnvironments: The all-common Aggressor map, already present in other games such as ''VideoGame/OpenArena'', is also present in this game. There's also [[VideoGame/QuakeI DM6]].

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* BatmanCanBreatheInSpace: A handful of levels are platforms (Soylent) or set at open space (Starship), yet the characters don't wear any space suit.



* DifficultButAwesome:
** The Electro combo. Getting to shoot those balls in the middle of a match can be quite the challenge, let alone get the enmies to step into them as they are one of the game's equivalents to mines. That said, at the right position, you can deal a lot of damage with them.
** The Rocket Launcher in 2.5.2. It has a new function where you can guide the rocket as an exchange for a slower speed. Getting it to correctly steer can turn it into a powerful weapon capable of dealing lots of damage to the heaviest armored enemies.
** Racetrack. Know when to use the Lasergun and you can beat this stage in a beat.
** For once, VideoGameFlamethrowersSuck trope is subverted, as the game's version throws a fireball to the ground which hurts at proximity, dealing a lot of damage. Needless to say, you can burn yourself with it, but if you know where to place it, you can deal a ton of damage.



* GatelessGhetto: Downer is set in one such area.



* NoOSHACompliance: Several levels are set in industrial areas with hazards such as lava (the Tutorial level!) or [[HollywoodAcid slime]] (Toxic).



* ShotgunsAreJustBetter: The Shotgun. The Crylink is a slower but more damager Shotgun, and the projectiles can go through walls.

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* ShotgunsAreJustBetter: The Shotgun. The Crylink is a slower but more damager damaging Shotgun, and the projectiles can go through walls.


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*** The game also implements a mutator system, even called as such.


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*** The entry text for the Warfare level says that [[VideoGame/QuakeIIIArena Orbb]] was here before you.
** The Rocket Launcher in 2.5.2 can now be used to steer its rockets, akin to ''VideoGame/HalfLife''.


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* VideoGameCrueltyPunishment: Damage done to your allies in team games reflect back on you.
* VideoGameFlamethrowersSuck: Subverted, as it fires a fireball which hurts upon ''proximity''. See DifficultButAwesome.


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* WhatTheHellPlayer: Kill a teammate and you get this response from the game:
--> ''"Moron! You fragged <player>, a teammate!"''
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* LevelEditor: The swiss-army editor NetRadiant can be used in order to create levels for the game. It even comes with a Nexuiz gamepack.

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* LevelEditor: The swiss-army "swiss army" editor NetRadiant [=NetRadiant=] can be used in order to create levels for the game. It even comes with a Nexuiz gamepack.



*** There's the DM6 (Dark Zone) map. Justified in that it's based on the ''Quake'' map sources released under GPL in 2006.

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*** There's the DM6 [=DM6=] (Dark Zone) map.map as playable. Justified in that it's based on the ''Quake'' map sources released under GPL in 2006.

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* AbandonedArea: The Desert Factory level.



* RegeneratingHealth: A rare example of an Arcade FPS implementing this. Should your health be below 100, the less health you have, the quicker it regenerates, until it reaches 80 or more, in whose case it recovers slowly.

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* RegeneratingHealth: A rare example of an Arcade FPS implementing this. Should your the player's health be below 100, the less health you they have, the quicker it regenerates, until it reaches 80 or more, in whose case higher nimbers, where they regenerate slowly. There's also the inversion: at higher health limits, it recovers drains fast until it reaches lower numbers, then it drains slowly.



** Several to the VideoGame/{{Unreal}} universe:

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** Several to the VideoGame/{{Unreal}} universe:''VideoGame/{{Unreal}}'' franchise:



** The Hagar is basically a projectile version of ''VideoGame/QuakeIIIArena''[='=]s Plasma Gun.

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** And, of course, towards the ''VideoGame/{{Quake}}'' franchise:
***
The Hagar is basically a projectile version of ''VideoGame/QuakeIIIArena''[='=]s Plasma Gun.


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*** There's the DM6 (Dark Zone) map. Justified in that it's based on the ''Quake'' map sources released under GPL in 2006.
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* BeatingADeadPlayer: Players can be [[LudicrousGibs gibbed]] once dead, as per multiplayer arcade FPS standard.


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* CriticalExistenceFailure:


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* DropInDropOutMultiplayer


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* ItemDropMechanic: Weapons can fall from dead enemies after they're killed.
* LevelEditor: The swiss-army editor NetRadiant can be used in order to create levels for the game. It even comes with a Nexuiz gamepack.


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* VideoGameTutorial: An optional one in the single player screen.
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* AnnouncerChatter: Like every Arcade FPS, it has his fair share of announcements for [[IdiosyncraticComboLevels kill streaks]], [[TimedMission remaining minutes]], remaining frags and special events such as air frags, [[BoomHeadshot headshots]], etc.


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* BoomHeadshot: It's possible to do this with both the Sniper Rifle and the Nex. As expected, it has the accompanying announcement.


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* IdiosyncraticComboLevels: Triple kill![[note]][[CaptainObvious 3 kills]][[/note]] Rage![[note]]5 kills[[/note]] Massacre![[note]]10 kills[[/note]] MAYHEM![[note]]15 kills.[[/note]] BERSERKER![[note]]20 kills[[/note]] '''CARNAGE!'''[[note]]25 kills[[/note]] '''ARMAGEDDON!!!'''[[note]]30 kills[[/note]]


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* RegeneratingHealth: A rare example of an Arcade FPS implementing this. Should your health be below 100, the less health you have, the quicker it regenerates, until it reaches 80 or more, in whose case it recovers slowly.


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*** The announcer has "You've taken the lead" and "You've lost the lead", also from ''III''. There's also the "Impressive!" announcement.


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* SnipingMission: The tutorial ends with you shooting [[spoiler:an holographic image of your instructor]] with the Nex.
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* {{Autosave}}: The game remembers each of the player's completed maps in the SP.


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* CutAndPasteEnvironments: The all-common Aggressor map, already present in other games such as ''VideoGame/OpenArena'', is also present in this game.

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nexuiz_logo.png]]



This particular game can be downloaded from [[http://www.moddb.com/games/nexuiz here]].

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This particular game can be downloaded from [[http://www.moddb.com/games/nexuiz here]].
alientrap.org/games/nexuiz here]] (version 2.5.2).

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* NoPlotNoProblem

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* NoPlotNoProblemCaptureTheFlag: The eponymous gametype.
* ChargedAttack: The Laser can be charged for extra damage or higher jumps.
* GrapplingHookPistol: The Grappling Hook.
* GrenadeLauncher: The Mortar. It can launch flak shells or bouncing grenades which explode on impact.
* LightningGun: The eponymous weapon.
* MoreDakka: The Machinegun and the HLAC (Heavy Laser Assault Cannon), a heavier version of the Laser.
* NoPlotNoProblem: The game doesn't even have an ExcusePlot for the tutorial level!


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* ShotgunsAreJustBetter: The Shotgun. The Crylink is a slower but more damager Shotgun, and the projectiles can go through walls.
* ShoutOut:
** Several to the VideoGame/{{Unreal}} universe:
*** The game includes gametypes such as [[VideoGame/UnrealTournament Domination]] and [[VideoGame/UnrealTournament2004 Onslaught]].
*** The Mortar's primary fire shots projectiles which can be summed up as Flak Shells.
*** With the Electro you can shoot a ball and hit it with the weapon's primary fire, basically emulating the Shock Rifle, but with the ball bouncing on objects instead of travelling through the air.
** The Hagar is basically a projectile version of ''VideoGame/QuakeIIIArena''[='=]s Plasma Gun.
* SniperRifle: The Nex, whose shots can even [[MagneticWeapons pass through walls]]. There's also an Instagib-specific weapon, the Minstanex. And the classic Sniper Rifle is there as well.
* SplashDamage: Several of the game's weapons do this. In fact, it's easier to mention which weapons don't cause this.
* XMeetsY: Ever wondered how could look an offspring between ''VideoGame/{{Quake}}'' and ''VideoGame/{{Unreal}}''? This game is the answer.
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'''Nexuiz''' is a FirstPersonShooter developed and published by Creator/AlientrapGames. It uses the Darkplaces GameEngine, which is, in turn, based on the (heavily modified) [[VideoGame/QuakeI idTech1]] engine.

to:

'''Nexuiz''' is a multiplatform FirstPersonShooter developed and published by Creator/AlientrapGames. It uses the Darkplaces GameEngine, which is, in turn, based on the (heavily modified) [[VideoGame/QuakeI idTech1]] engine.
Is there an issue? Send a MessageReason:
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The game includes 13 weapons and 24 official maps, plus a huge plethora of other [[OfficialFanSubmittedContent community-made maps]]. Nexuiz makes generous use of graphic effects, but in the gameplay part is more of a mixture between ''VideoGame/Quake'' and ''VideoGame/UnrealTournament''. It's also primarily multiplayer, although it has a nice tutorial and SP mode with some [[ThatOneLevel challenging missions]].

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The game includes 13 weapons and 24 official maps, plus a huge plethora of other [[OfficialFanSubmittedContent community-made maps]]. Nexuiz makes generous use of graphic effects, but in the gameplay part is more of a mixture between ''VideoGame/Quake'' ''VideoGame/{{Quake|I}}'' and ''VideoGame/UnrealTournament''. It's also primarily multiplayer, although it has a nice tutorial and SP mode with some [[ThatOneLevel challenging missions]].
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'''Nexuiz''' is a FirstPersonShooter developed and published by Creator/AlientrapGames. It uses the Darkplaces GameEngine, which is, in turn, based on the (heavily modified) [[VideoGame/QuakeI idTech1]] engine.

The game includes 13 weapons and 24 official maps, plus a huge plethora of other [[OfficialFanSubmittedContent community-made maps]]. Nexuiz makes generous use of graphic effects, but in the gameplay part is more of a mixture between ''VideoGame/Quake'' and ''VideoGame/UnrealTournament''. It's also primarily multiplayer, although it has a nice tutorial and SP mode with some [[ThatOneLevel challenging missions]].

The first version of the game came in 2004; its developers would later form Creator/IllFonic, a company which later [[InNameOnly took the name]] and created [[VideoGame/NexuizPS3 a whole new, unrelated game]] for UsefulNotes/PlayStation3. Due to the conflicts which emerged by the sole existence of this version, the community fled on to create a SpiritualSuccessor called ''VideoGame/{{Xonotic}}''.

This particular game can be downloaded from [[http://www.moddb.com/games/nexuiz here]].

!Nexuiz shows examples of:
* NoPlotNoProblem
* RocketJump: Using the Laser gun, one could reach new heights.
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