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* ShortRangeLongRangeWeapon: Pistols in the game has extremely pitiful range of 10, which is half that of slings at 20.

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* ShortRangeLongRangeWeapon: Pistols in the game has extremely pitiful range of 10, which is half that of slings at 20. If you don't have ranged skill, that means you can only use your pistol ''at the range of 5'', which is just 2 range away from getting hit by a spear.

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* ShortRangeShotgun: Averted. The normal shotgun has a range of 30, the same as bows, while the military shotgun has the range of 61, which is 3/4 of unscoped .380 hunting rifle at 80. Meanwhile, melee combat takes place at range 0-3 (if you're using a spear).

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* ShortRangeLongRangeWeapon: Pistols in the game has extremely pitiful range of 10, which is half that of slings at 20.
* ShortRangeShotgun: Averted. The normal shotgun has a range of 30, the same as bows, normal bows (compound bow has 40), while the military shotgun has the range of 61, which is 3/4 of unscoped .380 hunting rifle at 80. Meanwhile, melee combat takes place at range 0-3 (if you're using a spear).
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* ShortRangeShotgun: Averted. The normal shotgun has a range of 30, the same as bows, while the military shotgun has doubled the range of 61, which is 3/4 of unscoped .380 hunting rifle at 80. This is while melee combat takes place at range 0-3 (if you're using a spear).

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* ShortRangeShotgun: Averted. The normal shotgun has a range of 30, the same as bows, while the military shotgun has doubled the range of 61, which is 3/4 of unscoped .380 hunting rifle at 80. This is while Meanwhile, melee combat takes place at range 0-3 (if you're using a spear).
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* ShortRangeShotgun: Averted. The normal shotgun has a range of 30, the same as bows, while the military shotgun has doubled the range of 61, which is 3/4 of unscoped .380 hunting rifle at 80. This is while melee combat takes place at range 0-3 (if you're using a spear).
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* UrbanSegregation: Detroit is separated into the Megacity proper and the Tent City, where those who cannot legally enter the city (due to the extremely strict and expensive immigration) congregates into a slum outside the city itself. Even then, people prefers living in the Tent City than the other parts of Michigan since at least they still get DMC's security.
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** Scavenging is ''always'' easier with a source of light. You can spend weeks finding flashlights, AA batteries, and [[AcceptableBreaksFromReality somehow]] extracting the electrical charge from ''any other'' kind of batteries to keep the [=AAs=] charged -- and a fully charged flashlight has only eighty charges, and you ''will'' waste them by forgetting to turn it off after using it. Or you can use a ''lighter'', which is also good for starting campfires, takes up a third of the space, and only loses about 1% of its durability per use; a fully functional lighter can be used ''one hundred times.''

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** Scavenging is ''always'' easier with a source of light. You can spend weeks finding flashlights, AA batteries, and [[AcceptableBreaksFromReality somehow]] extracting the electrical charge from ''any other'' kind of batteries to keep the [=AAs=] charged -- and a fully charged flashlight has only eighty charges, and you ''will'' waste them by forgetting to turn it off after using it. Or you can use a ''lighter'', which is also good for starting campfires, takes up a third of the space, and only loses about 1% of its durability per use; a fully functional lighter can be used ''one hundred times.'' You can extend its lifespan even further by using it to light torches (though torches do eat into inventory space).
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** While Flashlights are considered unreliable in the beginning, careful use of them can make the game much easier. They can be refilled rather easily once you get to Detroit, and a laptop battery can hold 240 charges each, 240 hours worth of light. Careful use of these tools can make exploring much easier.
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-->The world? Hell. Who knows? I mean, who knows what happened to the world? Place's gone all sideways, and who the hell knows?\\
'''-Bernie, Tent City Junk Peddler'''

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-->The ->The world? Hell. Who knows? I mean, who knows what happened to the world? Place's gone all sideways, and who the hell knows?\\
'''-Bernie,
knows?
-->--'''Bernie,
Tent City Junk Peddler'''



* YouGetWhatYouPayFor: When you're looking for footwear at the start of the game, you may find flip-flops and rag shoes in your scavenging efforts. Be sure to note their trade value is only a few bucks each, because both are so bad that you're better off being barefoot for a bit longer: flip-flops have a high chance of falling off every time you end your turn and rag shoes will give you blisters if they're worn for too long.

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* YouGetWhatYouPayFor: When you're looking for footwear at the start of the game, you may find flip-flops and rag shoes in your scavenging efforts. Be sure to note their trade value is only a few bucks each, because both are so bad that you're better off being barefoot for a bit longer: flip-flops have a high chance of falling off every time you end your turn and rag shoes will give you blisters if they're worn for too long.long.
----
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** The spinoff game ''Ostranauts'' will be dealing with these groups.
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RTG isn't nuclear fission-powered, just radioactive decay.


A free demo as well as the current version can be found at the [[http://bluebottlegames.com/main/node/2 developer website]], on [[https://www.gog.com/game/neo_scavenger GOG]], or on [[http://store.steampowered.com/app/248860/ Steam]].

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A free demo as well as the current version can be found at the [[http://bluebottlegames.com/main/node/2 developer website]], on [[https://www.gog.com/game/neo_scavenger GOG]], or on [[http://store.steampowered.com/app/248860/ Steam]].
Steam]]. A spaceship sim game set in the same universe, ''[[https://store.steampowered.com/app/1022980/ Ostranauts]]'', is in development.



** You can somehow extract ''electrical charges from batteries'' before consolidating them in a single battery. This is ''really'' noticeable around the Detroit MegaCity, where every tent city hex has an unlicensed power tap that Phillip "uses" to produce charges, which he then empties out and stuffs in his electronics. Even better, Phillip can do the same with a "Hot Brick" [[https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator RTG]] -- a freaking ''man-portable fission battery kitbashed out of a soup can.''

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** You can somehow extract ''electrical charges from batteries'' before consolidating them in a single battery. This is ''really'' noticeable around the Detroit MegaCity, where every tent city hex has an unlicensed power tap that Phillip "uses" to produce charges, which he then empties out and stuffs in his electronics. Even better, Phillip can do the same with a "Hot Brick" [[https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator RTG]] -- a freaking ''man-portable fission radioactive battery kitbashed out of a soup can.''
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** The single most useful object you can find is a ''crowbar.'' Great for looting buildings, and while it's not ''the'' best melee weapon, it's one of the most durable; the broad spear will break after about a dozen attacks, but it takes several ''hundred'' to break a crowbar. On top of that, you can add a twine strap and wear it in a shoulder slot, freeing up your hands.

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** The single most useful object you can find is a ''crowbar.'' Great for looting buildings, and while it's not ''the'' best melee weapon, it's one of the most durable; the broad spear will break after about a few dozen attacks, but it takes several few ''hundred'' to break a crowbar. On top of that, you can add a twine strap and wear it in a shoulder slot, freeing up your hands.
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*AwesomeButImpractical?: Dogman meat. If you manage to kill one and butcher it properly, you get ''seven'' medium chunks of it... but even if you cure it the same turn, it will spoil before you eat it all.
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* EndlessGame: It is possible to survive in the game forever, as food and supply can respawn in the woods, and they can be bartered for.

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* EndlessGame: It is possible to survive in the game forever, as food and supply can respawn in the woods, and they can be bartered for. Of course, if you take too long/open up too much of the map for the game to store, you could trigger a GameBreakingBug that resets all location data and makes many sites you've already visited impossible to enter.
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##[[spoiler:You'll need the 99% useless Mechanic skill to dismantle a perfectly good rifle or shotgun for the stock]].

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##[[spoiler:You'll need the 99% 90% useless Mechanic skill skill(it can be used to build the travois) to dismantle a perfectly good rifle or shotgun for the stock]].
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** The single most useful object you can find is a ''crowbar.'' Great for looting buildings, and while it's not ''the'' best melee weapon, it's one of the most durable; the broad spear will break after about a dozen attacks, but it takes several ''hundred'' to break a crowbar.

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** The single most useful object you can find is a ''crowbar.'' Great for looting buildings, and while it's not ''the'' best melee weapon, it's one of the most durable; the broad spear will break after about a dozen attacks, but it takes several ''hundred'' to break a crowbar. On top of that, you can add a twine strap and wear it in a shoulder slot, freeing up your hands.
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** The single most useful object you can find is a ''crowbar.'' Great for looting collapsed buildings, just as good for bashing people's heads in.

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** The single most useful object you can find is a ''crowbar.'' Great for looting collapsed buildings, just as good for bashing people's heads in.and while it's not ''the'' best melee weapon, it's one of the most durable; the broad spear will break after about a dozen attacks, but it takes several ''hundred'' to break a crowbar.
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** The travois. Just twelve units of medium thread and a bunch of branches, and you get a 16x10 container... ''and any containers on it do not decay.'' This pretty much justifies choosing the otherwise-worthless Mechanic skill. Bonus; when its condition approaches zero, you can break it up and re-craft it to return it to perfect condition.
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** ''Any and all firearms.'' They have great range and do respectable damage. However, at ''fifty bucks a shot'' , the only loot more valuable than bullets are antibiotics; they stack five, but that's more than a full bottle of whiskey. Hell, [[spoiler:even the Merga Wraith can be killed with a bow and arrow -- ''handmade ones'']]. The only enemies worth that kind of expense are the DMC Drones, which are only hostile if you're going for the Bragging Rights Reward. They're actually not even worth salvaging because they'll only fit in vehicles and otherwise have to be carried either by hand or with a strap... and even one in perfect condition(which you will never find in the field) is only five hundred bucks to its 51 inventory spaces.

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** ''Any and all firearms.'' They have great range and do respectable damage. However, at ''fifty bucks a shot'' , the only loot more valuable than bullets are antibiotics; they stack five, but that's more than a full bottle of whiskey. Hell, [[spoiler:even the Merga Wraith can be killed with a bow and arrow -- ''handmade ones'']]. The only enemies worth that kind of expense are the DMC Drones, which are only hostile if you're going for the Bragging Rights Reward. They're actually not even worth salvaging for cash because they'll only fit in vehicles and otherwise have to be carried either by hand or with a strap... and even one in perfect condition(which you will never find in the field) is only five hundred bucks to its 51 inventory spaces.
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** Medicine, medicine, medicine. Pills stack ten.

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** Medicine, medicine, medicine. Pills stack ten.ten, and only takes up a single inventory space.



** ''Any and all firearms.'' They have great range and do respectable damage. However, at ''fifty bucks a shot'' ammo is the most valuable loot in the entire game. A stack of five is worth more than a full bottle of whiskey, and only takes up a single inventory space. Hell, [[spoiler:even the Merga Wraith can be killed with a bow and arrow -- ''handmade ones'']]. The only enemies worth that kind of expense are the DMC Drones, which are only hostile if you're going for the Bragging Rights Reward.

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** ''Any and all firearms.'' They have great range and do respectable damage. However, at ''fifty bucks a shot'' ammo is , the most only loot more valuable loot in the entire game. A than bullets are antibiotics; they stack of five is worth five, but that's more than a full bottle of whiskey, and only takes up a single inventory space.whiskey. Hell, [[spoiler:even the Merga Wraith can be killed with a bow and arrow -- ''handmade ones'']]. The only enemies worth that kind of expense are the DMC Drones, which are only hostile if you're going for the Bragging Rights Reward. They're actually not even worth salvaging because they'll only fit in vehicles and otherwise have to be carried either by hand or with a strap... and even one in perfect condition(which you will never find in the field) is only five hundred bucks to its 51 inventory spaces.
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* TooAwesomeToUse: After the Early Game Hell, you're constantly warring between this and BoringButPractical. '''Loads''' of ingame loot can easily make hash out of life-threatening situations... if you haven't used them earlier or sold them at a market to buy a dozen [=BbP=]s.

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* TooAwesomeToUse: After the Early Game Hell, you're constantly warring between this and BoringButPractical. '''Loads''' of ingame scavenged loot can easily make hash out of life-threatening situations... if you haven't used them earlier or sold them at a market to buy a dozen [=BbP=]s.



** Medicine, medicine, medicine.
*** A single dose of antibiotics will cure you of ''anything'' [[spoiler:except the Blue Rot]]... but if you're moderately healthy, so will drinking some tannin tea and a good night's rest in a sleeping bag. Fifty bucks a pill, stacks of ten... Yipe. But if your immune system's in the red, nothing else can save you.

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** Medicine, medicine, medicine. Pills stack ten.
*** A single dose of antibiotics will cure you of ''anything'' [[spoiler:except the Blue Rot]]... but if you're moderately healthy, so will drinking some tannin tea and a good night's rest in a sleeping bag. Fifty At fifty bucks a pill, stacks of ten... Yipe. a stack costs the same as a ''hunting rifle.'' But if your immune system's in the red, nothing else can save you.
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* MegaCity: The appropriately named Detroit Megacity, the only civilized place left in Michigan. The exact size of the city is not revealed. However, the part of the city seen on the map occupy roughly 20 hexes, and the slum around it also occupies around 20 hexes. Considering each hex is equivalent to ''1 square kilometer'', one can only imagine the size of the whole city.

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* MegaCity: The appropriately named Detroit Megacity, the only civilized place left last gasp of technological civilization in Michigan. The exact size of the city is not revealed. However, the part of the city seen on the map occupy roughly 20 hexes, and the slum around it also occupies around 20 hexes. Considering each hex is equivalent to ''1 square kilometer'', one can only imagine the size of the whole city.

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##[[spoiler:You'll need the 99% useless Electrician skill to modify a laptop battery to power it]].
##[[spoiler:You'll need the 99% useless Mechanic skill to dismantle a perfectly good rifle or shotgun for the stock]].



##[[spoiler:You'll need the otherwise useless Electrician skill to modify a laptop battery to power it]].
##[[spoiler:You'll need the otherwise useless Mechanic skill to dismantle a perfectly good rifle or shotgun for the stock]].



##[[spoiler:And unless you hunt down the "Hot Brick" RTG, you're going to need to hit the DMC regularly to keep the battery charged]].

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##[[spoiler:And unless you hunt down the "Hot Brick" RTG, you're going to need to hit the DMC regularly drop by the DMC and draw power from the taps to keep the battery charged]].
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##[[spoiler:You'll need to kill at least two DMC Drones for the complete set of five components(possibly ''many'' more due to RandomDrop shenanigans), pissing off the only real civilization left in Michigan and cutting you off from the best shops in the game]].

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##[[spoiler:You'll need to kill at least two DMC Drones for the complete set of five components(possibly ''many'' more due to RandomDrop shenanigans), pissing off the only real technological civilization left in Michigan and cutting you off from the best shops in the game]].

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* EasyModeMockery: With the Electrician and Mechanic Skills you can repair the Cryo Facility's lighting and HVAC, turning it into the single most luxurious campsite on the map. However, their use throughout the rest of the world is negligible, so you burned four of your fifteen skill points just to make the early game easier. [[spoiler:Though once you reach the DMC, you can use them to craft a [[BraggingRightsReward Gauss Rifle]].]]



* MagikarpPower: With the Electrician and Mechanic Skills you can repair the Cryo Facility's lighting and HVAC, turning it into the single most luxurious campsite on the map. However, their use throughout the rest of the world is negligible, so you burned four of your fifteen skill points just to make the early game easier. [[spoiler:Once you reach the DMC, you can use them to craft a Gauss Rifle]].

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* MagikarpPower: The Electrician and Mechanic Skills have very few uses to justify the skill points you would spend to have them. [[spoiler: However, you need to have both skills in order to craft a Gauss Rifle.]]

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* MagikarpPower: The With the Electrician and Mechanic Skills have very few uses to justify you can repair the Cryo Facility's lighting and HVAC, turning it into the single most luxurious campsite on the map. However, their use throughout the rest of the world is negligible, so you burned four of your fifteen skill points just to make the early game easier. [[spoiler:Once you would spend to have them. [[spoiler: However, reach the DMC, you need to have both skills in order can use them to craft a Gauss Rifle.]]Rifle]].



* PowerUpLetdown: When you're looking for footwear at the start of the game, you may find flip-flops and rag shoes in your scavenging efforts. Both are so bad that you're better off being barefoot for a bit longer: flip-flops have a high chance of falling off every time you end your turn and rag shoes will give you blisters if they're worn for too long.

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* PowerUpLetdown: When you're looking [[spoiler:The Gauss Rifle, and ''how'']].
##[[spoiler:You'll need to kill at least two DMC Drones
for footwear at the start complete set of five components(possibly ''many'' more due to RandomDrop shenanigans), pissing off the game, only real civilization left in Michigan and cutting you may find flip-flops off from the best shops in the game]].
##[[spoiler:You'll need the otherwise useless Electrician skill to modify a laptop battery to power it]].
##[[spoiler:You'll need the otherwise useless Mechanic skill to dismantle a perfectly good rifle or shotgun for the stock]].
##[[spoiler:You'll need to regularly drop by the DMC
and rag shoes in your scavenging efforts. Both are so bad that you're better off being barefoot for a bit longer: flip-flops have a high chance of falling off every time you end your turn and rag shoes will give you blisters if kill ''more'' drones because they're worn the only enemy that drop ammo for too long.it]].
##[[spoiler:And unless you hunt down the "Hot Brick" RTG, you're going to need to hit the DMC regularly to keep the battery charged]].
**Result: [[spoiler:A weapon with the same stopping power as the hunting rifle you may have destroyed to make it, but with the range of the shotgun you may have destroyed to make it -- which had ''more'' stopping power]].



* WizardNeedsFoodBadly: Not just food, water and sleep as well. Philip will die without any of those.

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* WizardNeedsFoodBadly: Not just food, water and sleep as well. Philip will die without any of those.those.
*YouGetWhatYouPayFor: When you're looking for footwear at the start of the game, you may find flip-flops and rag shoes in your scavenging efforts. Be sure to note their trade value is only a few bucks each, because both are so bad that you're better off being barefoot for a bit longer: flip-flops have a high chance of falling off every time you end your turn and rag shoes will give you blisters if they're worn for too long.
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** Melee attacks in general, since ranged weapon requires some finesse to use, not to mention the ammunition problem. Besides, it is very easy and cheap to craft a decent melee weapon.

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** Melee attacks in general, since ranged weapon requires weapons require some finesse to use, not to mention the ammunition problem. Besides, Bonus; the best melee weapon in the game -- the broad spear -- is just a tree branch with a shard tied to it is very easy and cheap to with string or just ''paper.'' You can craft a decent melee weapon.one as soon as you leave the cryo facility.
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*** A single dose of antibiotics will cure you of ''anything'' [[spoiler:except the Blue Rot]]... but if you're moderately healthy, so will drinking some tannin tea and a good night's rest in a sleeping bag. Fifty bucks a pill, stacks of ten... Yipe.

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*** A single dose of antibiotics will cure you of ''anything'' [[spoiler:except the Blue Rot]]... but if you're moderately healthy, so will drinking some tannin tea and a good night's rest in a sleeping bag. Fifty bucks a pill, stacks of ten... Yipe. But if your immune system's in the red, nothing else can save you.



*** Sleeping pills. Double the effects of a night's sleep... for twenty bucks a pop.

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*** Sleeping pills. Double the effects of a night's sleep... for twenty bucks a pop. Just remember you ''can'' die of overexertion.

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** Guns in general. They have great range and do respectable damage. However, at ''fifty bucks a shot'' ammo is the most valuable loot in the entire game. A stack of five is worth more than a full bottle of whiskey, and only takes up a single inventory space. Hell, [[spoiler:even the Merga Wraith can be killed with a bow and arrow -- ''handmade ones'']]. The only enemies worth that kind of expense are the DMC Drones, which are only hostile if you're going for the Bragging Rights Reward.


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** ''Any and all firearms.'' They have great range and do respectable damage. However, at ''fifty bucks a shot'' ammo is the most valuable loot in the entire game. A stack of five is worth more than a full bottle of whiskey, and only takes up a single inventory space. Hell, [[spoiler:even the Merga Wraith can be killed with a bow and arrow -- ''handmade ones'']]. The only enemies worth that kind of expense are the DMC Drones, which are only hostile if you're going for the Bragging Rights Reward.
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* TooAwesomeToUse: After the Early Game Hell, you're constantly warring between this and BoringButPractical. '''Loads''' of ingame loot can easily make hash out of life-threatening situations... if you haven't used them earlier or sold them at a market to buy a dozen BBPs.

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* TooAwesomeToUse: After the Early Game Hell, you're constantly warring between this and BoringButPractical. '''Loads''' of ingame loot can easily make hash out of life-threatening situations... if you haven't used them earlier or sold them at a market to buy a dozen BBPs.[=BbP=]s.

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* AwesomeButImpractical: Guns in general. They have great range and do respectable damage. However, ammo for them are extremely rare and extremely expensive, so they tend to be ignored in favor of slings, bows and melee weapon.



** When you get hurt or sick, you need medical attention. You ''can'' find antibiotics, prescription painkillers, and even '''[[{{Nanomachines}} nanite-based medical treatments]]'''... or you can just steep some tree bark in water and drink the resulting "tannin tea". Even better, you can use it to ''sterilize wounds.'' You should save some pills and nanites for the inevitable mauling, but 90% of the time you can recover with nothing but tea and a night's rest under a tarp shelter.



* TooAwesomeToUse: Firearms. See AwesomeButImpractical above. However, they are necessary to fight the most powerful enemy in the game, [[spoiler: The Merga Wraith]].

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* TooAwesomeToUse: Firearms. See AwesomeButImpractical above. After the Early Game Hell, you're constantly warring between this and BoringButPractical. '''Loads''' of ingame loot can easily make hash out of life-threatening situations... if you haven't used them earlier or sold them at a market to buy a dozen BBPs.
** Guns in general. They have great range and do respectable damage.
However, they are necessary to fight at ''fifty bucks a shot'' ammo is the most powerful enemy valuable loot in the game, [[spoiler: The entire game. A stack of five is worth more than a full bottle of whiskey, and only takes up a single inventory space. Hell, [[spoiler:even the Merga Wraith]].Wraith can be killed with a bow and arrow -- ''handmade ones'']]. The only enemies worth that kind of expense are the DMC Drones, which are only hostile if you're going for the Bragging Rights Reward.
** Whiskey. Nothing better for sterilizing wounds. However, it's also worth ''twenty bucks per unit'' and can be kept in a stack of ''twelve''; hauling a full container of it to the ATN Enclave or the DMC Junk Market means you just paid for new clothes ''and'' shoes. Tannin tea works just fine as an antiseptic, and is craftable.
** Medicine, medicine, medicine.
***A single dose of antibiotics will cure you of ''anything'' [[spoiler:except the Blue Rot]]... but if you're moderately healthy, so will drinking some tannin tea and a good night's rest in a sleeping bag. Fifty bucks a pill, stacks of ten... Yipe.
***Painkillers. OTC stuff is good, prescription is better... but prescription stuff costs thirty bucks a pill while the OTC is only five. Use in moderation. Pass out from agony and get eaten.
***Sleeping pills. Double the effects of a night's sleep... for twenty bucks a pop.
***Nanorobot medical kits. Players have used these to recover from wounds on ''every'' body part overnight... or to be more precise, they've ''expired'' from wounds on every body part because they try to make do with tannin tea and rags rather than use a '''two-hundred and fifty dollar''' nanorobot charge.

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