Follow TV Tropes

Following

History VideoGame / NeoScavenger

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShopliftAndDie: The Red Gnome Diner is the only place in Michigan that serves genuine, sanitary, high-quality, pre-apocalypse food. Eating there doesn't come without a high price though: The meals all have a hefty price tag ($20.00, $24.50, $32.50) and tips are mandatory (+15% of the selected meal's price). If you run without paying the bill, you'll get away but you can never eat there again because trying to do so will get you chased off where you might get disoriented and run over by traffic. If you forget/refuse to tip for the meal too many times, you will either get killed or banned from the diner (the diner disappears from the map). For an establishment that is very reputable and lucky, they're very pragmatic and stingy about their income.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's very rare but possible to encounter a wanderer with ''no clothes'' whatsoever.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReducedToRatburgers: People are eating deer, dogs, squirrels, and seagulls to stay alive. Even the canteen trucks inside the DMC have to rely on meat from less than sanitary sources.
Is there an issue? Send a MessageReason:
None


** Another newspaper article details the financial plight of Troy-Jupiter Group, am off-world mining company that has lost 1.2 billion in revenue due to a month-long worker's strike.

to:

** Another newspaper article details the financial plight of Troy-Jupiter Group, am an off-world mining company that has lost 1.2 billion in revenue due to a month-long worker's strike.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColonizedSolarSystem: Some time before or during Philip's cryosleep, humans have successfully gone to Jupiter and established colonies on its moons. Unfortunately, things there seem to have taken a turn for the worse just like on Earth.
** One newspaper article describes rebellious militias in the Galilean Confederacy coming to prominence and fighting each other in space and on the surface of Jupiter's colonized moons.
** Another newspaper article details the financial plight of Troy-Jupiter Group, am off-world mining company that has lost 1.2 billion in revenue due to a month-long worker's strike.
Is there an issue? Send a MessageReason:
None


* LordBritishPostulate: [[spoiler:The Merga Wraith]] was supposed to be an InvincibleVillain (albeit a completely avoidable one.) After a beta tester managed to kill it, [[AscendedGlitch the developer added]] a brief story scene where successfully beating it in combat gives you a brief peek at [[EldritchLocation where it came from.]]

to:

* LordBritishPostulate: [[spoiler:The Merga Wraith]] was supposed to be an InvincibleVillain (albeit a completely avoidable one.) After a beta tester managed to kill it, [[AscendedGlitch the developer added]] a brief story scene where successfully small reward to beating it in combat gives you a it--a brief peek at [[EldritchLocation where it came from.]]

Added: 335

Changed: 4

Is there an issue? Send a MessageReason:
None


* BonusBoss: The Merga Wraith.

to:

* BonusBoss: The [[The Merga Wraith.]]


Added DiffLines:

* LordBritishPostulate: [[spoiler:The Merga Wraith]] was supposed to be an InvincibleVillain (albeit a completely avoidable one.) After a beta tester managed to kill it, [[AscendedGlitch the developer added]] a brief story scene where successfully beating it in combat gives you a brief peek at [[EldritchLocation where it came from.]]

Added: 687

Changed: 5

Is there an issue? Send a MessageReason:
None


* BonusBoss: The Merga Wraith.



* ClapYourHandsIfYouBelieve: Hinted at in-game, and [[AllThereInTheManual expanded on]] by [[https://www.reddit.com/r/AskReddit/comments/1kcuqd/if_reality_was_defined_by_what_people the developer]]. This has led to a FantasyKitchenSink, where Anishinabe myths like the Windigo exist alongside Michigan lore such as the Enfield Horror and more modern legends, like serial killers haunting creepy cabins.



** The game's setting. Cities and towns are abandoned and reduced to ruins. Bandits and looters run rampant. People turn against each other for a good pair of shoes. Add in an enclave of religious nuts that revels in torturing and killing people. Although Detroit Megacity is safe compared to outside world, they have restrictions on newcomers that resulted in slums forming around its walls. And that's not even the worst of it.

to:

** The game's setting. Cities and towns are abandoned and reduced to ruins. Bandits and looters run rampant. People turn against each other for a good pair of shoes. Add in an enclave of religious nuts that revels in torturing and killing people. Although Detroit Megacity is safe compared to the outside world, they have restrictions on newcomers that resulted in slums forming around its walls. And that's not even the worst of it.



* ReligionOfEvil: The Blue Frogs.



* SwampsAreEvil: The Great Black Swamp was created out of a desperate government operation to stop Genetically-Modifided Crops that were out of control and rampaging through the Midwest region. It is the origin of the toxic black mold and the water from the swamp is immune to boiling and purification pills, making it absolutely useless and unsafe for drinking.

to:

* SwampsAreEvil: The Great Black Swamp was created out of a desperate government operation to stop Genetically-Modifided Genetically-Modified Crops that were out of control and rampaging through the Midwest region. It is the origin of the toxic black mold and the water from the swamp is immune to boiling and purification pills, making it absolutely useless and unsafe for drinking.


Added DiffLines:

* UnspecifiedApocalypse: There are plenty of hints about various disasters (escalating tensions with China, a smallpox epidemic, GM crops gone rogue), but it's not quite clear how they all came together to destroy society.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TooDumbToLive: The AI behaviors in this game have a tendency to be erratic which causes NPC scavengers to die mostly from non-combat causes (malnutrition, dehydration, hypothermia, poisoning, improper or lack of first-aid).
** Scavengers and DMC Guards will venture into the Great Black Swamp and slowly, but eventually, die of Defoliant Exposure.
Is there an issue? Send a MessageReason:
None


* InterfaceSpoiler: When two drops of unidentified water refuse to stack on each other, it means that one is infected water and the other is sterilized water. Given the unforgiving and treacherous nature of this game, it's better to be safe than sorry by boiling them or using a digital water tester.

to:

* InterfaceSpoiler: When two drops of unidentified water refuse to stack on each other, it means that one is infected water and the other is sterilized water. Given the unforgiving and treacherous nature of this game, it's better to be safe than sorry by boiling them or using a digital water tester. The same applies to mushrooms and red berries but you're always better off with the botany skill rather than taking a chance with your health and life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InterfaceSpoiler: When two drops of unidentified water refuse to stack on each other, it means that one is infected water and the other is sterilized water. Given the unforgiving and treacherous nature of this game, it's better to be safe than sorry by boiling them or using a digital water tester.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeadlyGas: Defoliant Exposure is a permanent illness that results from venturing into the Great Black Swamp. The first stage of this illness (Dormant-Level) is indicated by occasional episodes of abdominal Pains, Dizziness, Eye Irritation, Headaches, and Vomiting. Prolonged exposure will result in pneumonia which may become fatal.
Is there an issue? Send a MessageReason:
None


* MagikarpPower: The Electrician Skill has very few uses to justify the skill points you would spend to have it. [[spoiler: However, it is the only skill that lets you craft a Portable Railgun.]]

to:

* MagikarpPower: The Electrician Skill has very few uses to justify the skill points you would spend to have it. [[spoiler: However, it is the only skill that lets you craft a Portable Railgun.Gauss Rifle.]]
Is there an issue? Send a MessageReason:
None


* MagikarpPower: The Electrician Skill has very few uses to justify the skill points you would spend to have it. [[spoiler: However, it is the only skill that lets you craft a Railgun.]]

to:

* MagikarpPower: The Electrician Skill has very few uses to justify the skill points you would spend to have it. [[spoiler: However, it is the only skill that lets you craft a Portable Railgun.]]

Added: 186

Changed: 2

Is there an issue? Send a MessageReason:
None


* LampshadeHanging: Several dialogue lines lamshade the game mechanic

to:

* LampshadeHanging: Several dialogue lines lamshade lampshade the game mechanicmechanic.


Added DiffLines:

* MagikarpPower: The Electrician Skill has very few uses to justify the skill points you would spend to have it. [[spoiler: However, it is the only skill that lets you craft a Railgun.]]
Is there an issue? Send a MessageReason:
None


* SwampsAreEvil: The Great Black Swamp was created out of a desperate government operation to stop Genetically-Modifided Crops that were out of control and rampaging through the region. It is the origin of the toxic black mold and the water from the swamp is immune to boiling and purification pills, making it absolutely useless and unsafe for drinking.

to:

* SwampsAreEvil: The Great Black Swamp was created out of a desperate government operation to stop Genetically-Modifided Crops that were out of control and rampaging through the Midwest region. It is the origin of the toxic black mold and the water from the swamp is immune to boiling and purification pills, making it absolutely useless and unsafe for drinking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwampsAreEvil: The Great Black Swamp was created out of a desperate government operation to stop Genetically-Modifided Crops that were out of control and rampaging through the region. It is the origin of the toxic black mold and the water from the swamp is immune to boiling and purification pills, making it absolutely useless and unsafe for drinking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WasOnceAMan: Melonheads. [[spoiler: They drop human meat.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameCrueltyPunishment: NEVER try to sell human meat in the Junk Market at the Detroit Mega City Sprawl. You will be hated by the locales, regardless of whether or not you were aware of the true origins of the meat, and sternly warned not to do it again. Doing it a second time will get you lynched to death.
* WhatTheHellPlayer: Any attempt to sell human meat at the Junk Market will always result in a local butcher calling you out on your disgusting callousness.
Is there an issue? Send a MessageReason:
None


* '''NoDeathRun''': If you die once, ''you go all the way back to the beginning''. So the only way to reach the end of the game is to have a comprehensive player's guide, be extra cautious, and have a lot of luck.

to:

* '''NoDeathRun''': If you die once, ''you go all the way back to the beginning''. So the only way to reach the end of the game is to have use a comprehensive player's guide, be extra cautious, and have a lot of luck.
Is there an issue? Send a MessageReason:
None


* '''NoDeathRun''': The only way to reach the end of the game is to have a comprehensive player's guide, be extra cautious, and have a lot of luck.

to:

* '''NoDeathRun''': The If you die once, ''you go all the way back to the beginning''. So the only way to reach the end of the game is to have a comprehensive player's guide, be extra cautious, and have a lot of luck.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''NoDeathRun''': The only way to reach the end of the game is to have a comprehensive player's guide, be extra cautious, and have a lot of luck.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: Philip Kindred is a shoutout to Sci-Fi writer PhilipKDick.
Is there an issue? Send a MessageReason:
Corrected grammatical error in \"Human Popsicle\" example.


* HumanPopsicle: The game starts at the Gyges Cryo Facility Where Philip Kindred wakes up after 50 years of suspended animation.

to:

* HumanPopsicle: The game starts at the Gyges Cryo Facility Where Facility, where Philip Kindred wakes up after 50 years of suspended animation.
Is there an issue? Send a MessageReason:
Added the Human Popsicle trope as an example.

Added DiffLines:

* HumanPopsicle: The game starts at the Gyges Cryo Facility Where Philip Kindred wakes up after 50 years of suspended animation.

Added: 770

Changed: 281

Is there an issue? Send a MessageReason:
None


* CrapsackWorld: The game's setting. Cities and towns are abandoned and reduced to ruins. Bandits and looters run rampant. People turn against each other for a good pair of shoes. Add in an enclave of religious nuts that revels in torturing and killing people. And that's not even the worst of it.

to:

* CrapsackWorld: CrapsackWorld:
**
The game's setting. Cities and towns are abandoned and reduced to ruins. Bandits and looters run rampant. People turn against each other for a good pair of shoes. Add in an enclave of religious nuts that revels in torturing and killing people. Although Detroit Megacity is safe compared to outside world, they have restrictions on newcomers that resulted in slums forming around its walls. And that's not even the worst of it.it.
** Even the pre-apocalypse isn't doing well, which was shown in newspapers that were published during that time. Examples includes MegaCorp ran by CorruptCorporateExecutive, [[TranshumanTreachery Chinese super soldier overthrowing the government]], open-air drug market, and [[ArsonMurderAndJaywalking soda made entirely out of corn syrup]].
Is there an issue? Send a MessageReason:
None


* BanditMook: NPCs can steal stuff while the player character is sleeping. Of course, if you can kill them, you can get all your items back.

to:

* BanditMook: NPCs [=NPCs=] can steal stuff while the player character is sleeping. Of course, if you can kill them, you can get all your items back.

Changed: 307

Removed: 399

Is there an issue? Send a MessageReason:
None


* IAmAHumanitarian:

to:

* IAmAHumanitarian: It is possible to cut up human corpses and eat the meat. [[spoiler: If it is done repeatedly, the character becomes afflicted with the Windigo curse and has to eat human meat ''everyday''. Also, Zom Zom's tasty "barbecue" is made from this, as Philip finds out when he's about to be roasted.]]



* NoAntagonist: There are several malicious groups in the game, however, there are no true Big Bad. The conflict comes from the Philip's need to stay alive and find out who he is.

to:

* NoAntagonist: There are several malicious groups in the game, however, there are no true Big Bad. The conflict comes from the Philip's need struggle to stay alive and find out who he is.



* SwampsAreEvil: Very evil. Even the frogs are trying to kill you. There's also giant spiked tentacles that pops out of the ground and lash out on anything that comes near it.
* TenSecondFlashlight: the torch lasts only for a little over a minute. Of course, the game's day is also only eight minutes long, so you ''can'' (just barely) make it through the night with just one torch, except in winter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

--> Narration: ... you pull back a soiled sheet...to find a bulbous, misshapen head. A waft of pungent body odor and halitosis nearly knocks you over, and you immediately recoil from the shock of sight and smell. The head is human-ish, but with a massive, veiny cranium. Its face is distorted from the stretched skull, eyes fixated open and downward in an expression resembling horror.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

NEO Scavenger is a rogue-like turn-based survival simulation video game with some role-playing and adventure game elements. The player takes control of Philip Kindred, a man with no memory who wakes up in a Cryogenic Lab to an apocalyptic Michigan. He sets out to explore the world, and uncover of his forgotten past. But first, he has to stay alive, since everything around can and will kill him.

Developed by Blue Bottle Games, NEO Scavenger is inspired by various old-school games, particularly tabletop role-playing games including Advanced Dungeons & Dragons, Rifts, and Shadowrun.

A free demo as well as the current version can be found at the [[http://bluebottlegames.com/main/node/2 developer website]], on [[http://www.desura.com/games/neo-scavenger Desura]], or on [[http://store.steampowered.com/app/248860/ Steam]].

----
!!This game contains examples of:

* ActionSurvivor: Most scavengers in the game. Philip Kindred, the main protagonist, is basically a [[spoiler: blogger]].
* AfterTheEnd: The game takes place after an unidentified event which led to the collapse of civilization.
* AwesomeButImpractical: Guns in general. They have great range and do respectable damage. However, ammo for them are extremely rare and extremely expensive, so they tend to be ignored in favor of slings, bows and melee weapon.
* BanditMook: NPCs can steal stuff while the player character is sleeping. Of course, if you can kill them, you can get all your items back.
* BodyHorror: The Melonhead.
* BoringButPractical:
** Melee attacks in general, since ranged weapon requires some finesse to use, not to mention the ammunition problem. Besides, it is very easy and cheap to craft a decent melee weapon.
** If the player is fond of range weapons, the cheapest option they have is the sling. Crafted from some strings and some rags, it makes use of the stones and pebbles that are virtually everywhere.
* BreakableWeapons: All weapons and equipment a "condition" that appears as a percentage, which lowers every time they're used. They break when the number hits 0.
* CrapsackWorld: The game's setting. Cities and towns are abandoned and reduced to ruins. Bandits and looters run rampant. People turn against each other for a good pair of shoes. Add in an enclave of religious nuts that revels in torturing and killing people. And that's not even the worst of it.
* CrazySurvivalist: One of the game route is to become one of these. Stock up purified water, cured meat and non-perishable food, gather some good clothes and shoes. Prepare spare weapons and ammunition. Then make several other camps and keep stocking up.
* CriticalEncumbranceFailure: Averted. There are several levels of encumbrance, each significantly reduces the character's mobility and makes him tires more quickly.
* CriticalExistenceFailure: Averted. Before dying, characters can sustain various injury (bruises, cuts, crippled limbs) that greatly reduced their mobility and combat effectiveness. It is possible for a character to win a fight and die several days after from blood loss or infection.
* EldritchAbomination: [[spoiler: The supernatural entity in the house at Seven Gable Road, whose presence the character can only "feel". By making wrong choices, the character can have his head crushed by its hand. Also, the Merga Wraith.]]
* EndlessGame: It is possible to survive in the game forever, as food and supply can respawn in the woods, and they can be bartered for.
* EverythingFades: Completely averted. Killed humans and creatures will remain on the map until they gradually decay (leaving behind pieces of rotten meat which never disappear).
* EverythingTryingToKillYou: Here's an inexhaustive list
** Human enemies: Looter, Bad Mutha, Blue Frog cult members, and everyone you pick a fight with.
** Non-human enemies: Dogman, Wild Dogs, Melon Head, etc
** Injuries: A bruise is okay, but a cut can lead to blood loss. Better bandage it. Oh, is that a dirty piece of rag? Be careful, or you might get an infection.
** Hunger and Thirst: Yep, better eat and drink. However, avoid eating raw meat or drinking unboiled water. You might get cholera or gastroenteritis. Unidentified mushrooms or berries can poison you.
** Lack of Sleep: You might black out in the middle of nowhere (even in the middle of combat) and get looted or killed.
** Hypothermia or Hyperthermia: Better watch what you wear.
** Airborne diseases: Be careful while scavenging, or you might inhale some toxic black mold.
* ExclusiveEnemyEquipment: Averted. You can take anything and everything the enemy is carrying or wearing.
* FogOfWar: Covers the places that the player character cannot see. In normal condition, the player can see up to 4 hexes (4 kilometers) on an open plain.
* GameplayRoulette: Normal "exploration" mode is turn-based with action points, on an isometric hex map. Combat is text-based, with each side take turn performing one action each turn. Encounters play out like a text-based adventure game.
* GeoEffects: Swamps, ruins, marshes, hills impede movement. Standing on a hill tile boosts vision range.
* GoodMorningCrono: The game begins with Philip Kindred, the protagonist, waking up from his Cryogenic chamber.
* HammerSpace[=/=]HyperspaceArsenal: Averted. Character can only hold one item in each hand. To hold more items, he has to carry bags or backpacks. Larger items, if not equipped, can only be put on a sled or shopping cart and dragged along.
* HarmfulHealing: Poisoned berries and mushrooms. While they temporarily relieves hunger and thirst, they will poison and might kill the character. Eating raw meat and drinking unboiled water can also lead to the character's demise.
* HealThyself: Although there is no instant health, you can still treat injuries by bandaging them and getting plenty of food and rest while waiting for them to heal naturally, using pills to treat any pain.
* HitPoints: Averted. The character's condition is represented by Blood Supply, Immune System and Pain Tolerance bar. Having any of those too low can lead to character death.
* IAmAHumanitarian:
* ImprovisedWeapon: A tree branch, shard of glass, etc can be used as weapons. You can also create better makeshift weapons like shivs, spears, slings, bows and arrows.
* InventoryManagementPuzzle: Try to put everything you want in your pack. Items can be switched around, rotated, sorted, etc
** You can also only add/remove items from containers like plastic bags or backpacks if they're equipped. You can equip up to 4 containers, one in each hand, one on the back and one on the hip.
* IsometricProjection: The main exploration map.
* ItemCrafting: It is impossible to survive without it. You make weapons, clothes, make fire, roast meat, boil water, etc using crafting.
* KillerRobot: The main entertainment at Zom Zom is pitting a hungry survivor against an automated killer bot in an arena. Also, [[spoiler: Camp Grayling is protected by many of these]].
* KleptomaniacHero: Predictably, given the setting.
* LampshadeHanging: Several dialogue lines lamshade the game mechanic
--> Looter: Man, I wish these bags had a condition gauge on them or somethin'. You be walkin' along one day, and 'pow!' Thing just falls apart!
* MegaCity: The appropriately named Detroit Megacity, the only civilized place left in Michigan. The exact size of the city is not revealed. However, the part of the city seen on the map occupy roughly 20 hexes, and the slum around it also occupies around 20 hexes. Considering each hex is equivalent to ''1 square kilometer'', one can only imagine the size of the whole city.
* NemeanSkinning: The Dogman Fur Coat, which can be acquired after killing, you guessed it, a Dogman.
* NintendoHard: Just look at the EverythingTryingToKillYou above.
* NoAntagonist: There are several malicious groups in the game, however, there are no true Big Bad. The conflict comes from the Philip's need to stay alive and find out who he is.
* PermaDeath: Yep.
* RandomDrop: Happens when scavenging items.
* RandomlyGeneratedLevels: The game's map is randomly generated every time you start a new game. Save for about 10 fixed locations, the remaining tiles are mixed and matched randomly.
* RoamingEnemy: Every NPC, human or otherwise.
* ScavengerWorld: As scavenging is pretty much the only way to survive, this is expected.
* SchrodingersPlayerCharacter: Philip Kindred.
* SequelHook: [[spoiler: The story ends with Philip crossing the Great Black Swamp and sees Indiana at a distance.]]
* SetAMookToKillAMook: You can lure a hostile monster (usually a Dogman) to attack human enemies. They'll start killing each other giving you a chance to escape or watch the fight and kill the softened surviving one.
* SuicidalOverconfidence: Averted. It is possible to scare off enemies by looking tough and well armed. Also, some enemies with strong gear might run away when they wish to avoid a fight.
* SurvivalSandbox
* SwampsAreEvil: Very evil. Even the frogs are trying to kill you. There's also giant spiked tentacles that pops out of the ground and lash out on anything that comes near it.
* TenSecondFlashlight: the torch lasts only for a little over a minute. Of course, the game's day is also only eight minutes long, so you ''can'' (just barely) make it through the night with just one torch, except in winter.
* TooAwesomeToUse: Firearms. See AwesomeButImpractical above. However, they are necessary to fight the most powerful enemy in the game, [[spoiler: The Merga Wraith]].
* VagueAge: Philip Kindred.
* WeaponForIntimidation: Looking strong, tough, have good armor, carrying a gun, and you'll have a pretty good chance of scaring enemies away or forcing them to surrender their stuff.
* WideOpenSandbox: It is possible to go anywhere on the map right from the beginning. Obviously, it is not recommended to just go ''anywhere''.
* WizardNeedsFoodBadly: Not just food, water and sleep as well. Philip will die without any of those.

Top