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* OddballInTheSeries: The ''One Way Heroics'' installment is distinct for not actually taking place in a dungeon whatsoever, and thus eschewing some traditional ''Mystery Dungeon'' mechanics such as standard map generation and progression while still retaining the standard ''Mystery Dungeon'' gameplay. For this reason it is named "Mystery ''Chronicle''" instead of "Dungeon".
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** '''''The Nightmare of Druaga: Fushigino Dungeon''''' - Released July 24, 2004 in Japan and October 27, 2004 internationally for the [=PlayStation 2=].

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** '''''The Nightmare of Druaga: Fushigino Dungeon''''' '''''VideoGame/TheNightmareOfDruagaFushiginoDungeon''''' - Released July 24, 2004 in Japan and October 27, 2004 internationally for the [=PlayStation 2=].
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* EscapeBattleTechnique: The Escape Scroll/Orb/spell/etc. One of the only surefire ways to leave a dungeon safely, allowing you to keep everything you've acquired. Carrying a means of getting out is an extremely important way to retain progress even if you cannot complete the dungeon in the (common) event that a situation suddenly takes a turn for the worse.

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** '''''Shiren the Wanderer 6: The Mystery Dungeon of Serpentcoil Island''''' - To be released January 25th, 2024 in Asia and February 27th 2024 in NA/EU for the Nintendo Switch.

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** '''''Shiren the Wanderer 6: Wanderer: The Mystery Dungeon of Serpentcoil Island''''' - To be released Released January 25th, 2024 in Asia and February 27th 2024 in NA/EU for the Nintendo Switch.



* PasswordSave: In handheld installments such as the ''Shiren the Wanderer'' remakes and DS games and the ''Pokémon'' games, you can generate passwords in the event of a defeat and send them to other players as a rescue request. The player receiving the password can then embark on an expedition to revive your party in their game, and if successful, they will receive a password to send back to you so you can pick up where you left off.

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* PasswordSave: In most handheld installments such as the ''Shiren the Wanderer'' remakes and DS games and the ''Pokémon'' games, you can generate passwords in the event of a defeat and send them to other players as a rescue request. The player receiving the password can then embark on an expedition to revive your party in their game, and if successful, they will receive a password to send back to you so you can pick up where you left off.off.
* PostEndGameContent: The series tends to pride itself on having vast post-games where a large quantity of new dungeons, items and features are released to the player. In many cases the ''bulk'' of the game is actually in the post-game, with the main story merely serving as a primer for the more difficult content.
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** Food: Also called "Bread", "Onigiri", "Apples", "Greens", etc. These are items specifically meant to replenish your Hunger/Belly stat, which will cause you to start losing HP if it reaches 0.
** Edible Consumable: Also called "Herbs", "Grass", "Seeds", "Potions", etc. These are items that have effects when ingested, which can produce positive or negative effects, typically on whoever ingests it.
** Magical Consumable: Also called "Scrolls", "Wonder Orbs", "Spell Books", etc. These are magical items that have powerful, wide-ranging effects and can affect either the user, enemies, or even entire floors.

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** Food: Also called "Bread", "Onigiri", "Apples", "Greens", etc. These are items specifically meant to replenish your Hunger/Belly stat, which will [[WizardNeedsFoodBadly cause you to start losing HP if it reaches 0.
0]]. Eating them when already full will slightly increase the maximum value of the stat, and the largest ones will fill you up completely ''and'' increase the maximum.
** Edible Consumable: Also called "Herbs", "Grass", "Seeds", "Potions", etc. These are items that have effects when ingested, which can produce positive or negative effects, typically on whoever ingests it.
it -- which, in the case of negative effects, you can force enemies to do by throwing it at them. They usually slightly increase the hunger stat, which might save you in a pinch, but their main purpose is their magical effect -- though sometimes the magical effect ''is'' to do something with hunger.
** Magical Consumable: Also called "Scrolls", "Wonder Orbs", "Spell Books", etc. These are magical items that have powerful, wide-ranging effects and can affect either the user, enemies, or even entire floors. They typically don't do anything when thrown except maybe a little bit of damage, but there are occasional exceptions.
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* SuspiciouslySimilarSubstitute: There are at bare minimum three different categories of items which are nearly universal to all ''Mystery Dungeon'' games (with a few exceptions), with only the names and some functionalities changing between titles.
** Food: Also called "Bread", "Onigiri", "Apples", "Greens", etc. These are items specifically meant to replenish your Hunger/Belly stat, which will cause you to start losing HP if it reaches 0.
** Edible Consumable: Also called "Herbs", "Grass", "Seeds", "Potions", etc. These are items that have effects when ingested, which can produce positive or negative effects, typically on whoever ingests it.
** Magical Consumable: Also called "Scrolls", "Wonder Orbs", "Spell Books", etc. These are magical items that have powerful, wide-ranging effects and can affect either the user, enemies, or even entire floors.
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** Later ''Shiren the Wanderer'' games introduced the InUniverseGameClock. One of the most notable effects of this "feature" is that during night, your field of vision is reduced entirely to a single square around you, making it very easy to get jumped by the astronomically-tougher foes.

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** Later ''Shiren the Wanderer'' games introduced the InUniverseGameClock.4'' and ''5'' feature an InUniverseGameClock where dungeons can become enshrouded in darkness at nightfall. One of the most notable effects of this "feature" is that during night, your field of vision is reduced entirely to a single square around you, making it very easy to get jumped by the astronomically-tougher foes. This was removed in ''Shiren 6''.
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** ''BS Shiren the Wanderer: Save Surala'' - Broadcast via {{UsefulNotes/Satellaview}} from May 1996.

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** ''BS Shiren the Wanderer: Save Surala'' - Broadcast via {{UsefulNotes/Satellaview}} {{Platform/Satellaview}} from May 1996.
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* NintendoHard: A very persistent element of the ''Mystery Dungeon'' games, and one of the main reasons the series has struggled to gain widespread appeal outside of Japan. Dungeon crawls are exhaustingly extensive, combat can get very brutal and challenging in later stages, dying is extremely punishing, and RandomNumberGod is always in play even when measures are taken to limit it.
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** '''''Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island''''' - To be released January 25th, 2024 in Asia and February 27th 2024 in NA/EU for the Nintendo Switch.

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** '''''Shiren the Wanderer: Wanderer 6: The Mystery Dungeon of Serpentcoil Island''''' - To be released January 25th, 2024 in Asia and February 27th 2024 in NA/EU for the Nintendo Switch.
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** '''''Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island''''' - To be released January 25th, 2024 in Asia and February 27th 2024 in NA/EU for the Nintendo Switch.
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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily run off with pilfered goods. Unfortunately, [[StupidityIsTheOnlyOption doing this is the only way]] to recruit Kecleon in most of the ''Pokémon Mystery Dungeon'' games and acquire Thief's Memory in ''Final Fantasy Fables'', meaning that you will have to do it at some point if you want HundredPercentCompletion.

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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss the most powerful enemy in t he game or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily run off with pilfered goods. Unfortunately, [[StupidityIsTheOnlyOption doing this is the only way]] to recruit Kecleon in most of the ''Pokémon Mystery Dungeon'' games and acquire Thief's Memory in ''Final Fantasy Fables'', meaning that you will have to do it at some point if you want HundredPercentCompletion.
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* RandomlyGeneratedLevels: All dungeons are randomly generated. In most standard fare ''Mystery Dungeon'' games, they are generally assembled by linking randomly chosen pre-made rooms together via hallways. Some games, such as ''The Nightmare of Druaga'' and ''One Way Heroics'', utilize significantly different generation styles; in the former, walls are used to generate ''Druaga''-esque mazes, while in the latter, the entire world is randomly generated.

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* RandomlyGeneratedLevels: All Most dungeons are randomly generated. In most standard fare ''Mystery Dungeon'' games, they are generally assembled by linking randomly chosen pre-made rooms together via hallways. Some games, such as ''The Nightmare of Druaga'' and ''One Way Heroics'', utilize significantly different generation styles; in the former, walls are used to generate ''Druaga''-esque mazes, while in the latter, styles. ''The Nightmare of Druaga'' distinctly has no randomly generated floors for the entire world is randomly generated.main story; they only appear in optional content and the post-game.
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* RareCandy: Some consumable items directly raise your level. The Cheery Grass, Joy, and Joy Seed (''Shiren'', ''Torneko'', and ''Pokémon'' respectively) increase the user's Level by 1, for starters. A few extremely rare items can give multiple levels at once, or at least have a chance to do so.
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* ''VideoGame/TheTowerOfDruaga'': Similar to the original ''The Tower of Druaga'', this version of ''Mystery Dungeon'' revolves heavily around EquipmentBasedProgression, with Gil's armor and weapons influencing both combat and exploration. Map generation is also unique compared to other ''Mystery Dungeon'' games, using thin walls to replicate ''Druaga''-like floors rather than rooms and hallways.

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* ''VideoGame/TheTowerOfDruaga'': Similar to the original ''VideoGame/TheTowerOfDruaga'': This iteration incorporates mechanics from ''The Tower of Druaga'', this version of ''Mystery Dungeon'' revolves heavily around EquipmentBasedProgression, with Gil's armor such as EquipmentBasedProgression and weapons influencing both combat and exploration. Map generation is also hidden treasure chests. Many game elements are unique compared to other ''Mystery Dungeon'' games, using thin walls to replicate ''Druaga''-like floors rather than rooms this installment, such as 3D terrain and hallways.fixed levels, making it an obscure black sheep in the series.
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** One of the other key mechanics of the series is the Belly[[note]]Although the specific name varies by game; "Fullness", "Hunger", and "Energy" have all been used at some point[[/note]] stat. Starting at 100, Belly slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Belly, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Belly can be restored by eating food items; all food-based consumables will restore some Belly, but there are always items specifically made to recover large quantities of Belly, such as Apples, Bread or Gyshal Greens. Maximum Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Belly.

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** One of the other key mechanics of the series is the Belly[[note]]Although the specific name varies by game; "Fullness", "Hunger", and "Energy" have all been used at some point[[/note]] stat. Starting at 100, Belly slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Belly, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Belly can be restored by eating food items; all food-based consumables will restore some Belly, but there are always items specifically made to recover large quantities of Belly, such as Apples, Bread or Gyshal Greens. Maximum Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Belly. ''The Nightmare of Druaga'' substituted this mechanic for Ishtar's Protection, which is mechanically similar but affects visibility rather than health recovery.
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** In ''The Nightmare of Druaga'', the glow coming off Gil's body is actually Ishtar's Protection. The more you can see, the easier it is to map the area, but as you search the dungeon Ishtar's Protection weakens until it fades completely, severely limiting field of vision. The only way to restore it is to offer items to one of Ishtar's Shrines, which replenishes her Protection based on the quantity and quality of the items offered.

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** In ''The Nightmare of Druaga'', the glow coming off Gil's body is actually Ishtar's Protection. The more you can see, the easier it is to map the area, but as you search the dungeon Ishtar's Protection weakens until it fades completely, severely limiting field of vision. The only way to restore it is to offer sacrifice items in your inventory to one of Ishtar's Shrines, Ishtar, which replenishes her Protection based on the quantity and quality of the items offered.

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* SaveScumming: Actively averted in many titles, as limited saving or auto-saving is used as a preventative measure to stop the player from trying to save their lost items or money in the event of a defeat. Attempting to do so will be treated as a loss anyway.

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* SaveScumming: SaveScumming:
**
Actively averted in many titles, as limited saving or auto-saving is used as a preventative measure to stop the player from trying to save their lost items or money in the event of a defeat. Attempting to do so will be treated as a loss anyway.anyway.
** Unlike most ''Mystery Dungeon'' games, you ''can'' do this (to an extent) in ''The Nightmare of Druaga''. The game just [[NoFairCheating really doesn't like it when you do.]]
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* PasswordSave: In handheld installments such as the ''Shiren the Wanderer'' remakes and DS games and the ''Pokémon'' games, you can generate passwords in the event of a defeat and send them to other players as a rescue request. The player receiving the password can then embark on an expedition to revive your party in their game, and if successful, they will receive a password to send back to you so you can pick up where you left off.
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* ''Franchise/DragonQuest'': The original progenitor of the ''Mystery Dungeon'' series, the first ''Mystery Dungeon'' game was developed as a spinoff of Chunsoft's own ''Dragon Quest'' series starring Torneko, the merchant from ''VideoGame/DragonQuestIV''.

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* ''Franchise/DragonQuest'': The original progenitor of the ''Mystery Dungeon'' series, the first ''Mystery Dungeon'' game was developed as a spinoff of Chunsoft's own ''Dragon Quest'' series starring Torneko, the merchant from ''VideoGame/DragonQuestIV''. The ''Torneko'' games established most of the core mechanics for the rest of the franchise, although the game sports a unique mechanic in the ability to upgrade Torneko's shop using money.
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** One of the other key mechanics of the series is the Belly (known as "Fullness" in some games) stat. Starting at 100, Belly slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Belly, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Belly can be restored by eating food items; all food-based consumables will restore some Belly, but there are always items specifically made to recover large quantities of Belly, such as Apples, Bread or Gyshal Greens. Maximum Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Belly.

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** One of the other key mechanics of the series is the Belly (known as "Fullness" in Belly[[note]]Although the specific name varies by game; "Fullness", "Hunger", and "Energy" have all been used at some games) point[[/note]] stat. Starting at 100, Belly slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Belly, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Belly can be restored by eating food items; all food-based consumables will restore some Belly, but there are always items specifically made to recover large quantities of Belly, such as Apples, Bread or Gyshal Greens. Maximum Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Belly.

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The ''Mystery Dungeon'' (''Fushigi no Dungeon'' in Japan) series is a [[LongRunners long-running]] series of {{Roguelite}} DungeonCrawler games created and developed by Creator/SpikeChunsoft.

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The ''Mystery Dungeon'' (''Fushigi no Dungeon'' in Japan) series is a [[LongRunners long-running]] series of {{Roguelite}} DungeonCrawler games originally created and developed by Creator/SpikeChunsoft.


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* LimitedLoadout: No ''Mystery Dungeon'' game will ever let you carry as many things as you want. In most cases there's a hard cap on how many items you can bring at once, and attempting to add more than you can carry will force you to drop something. ''One Way Heroics'' has a Weight stat that determines the total weight of objects on your person; it's possible to exceed this stat by holding more items, but doing so causes the player to become overburdened, significantly restricting their abilities.

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* HelloInsertNameHere: The ''Chocobo'' games, ''Pokémon'' games, and ''Etrian'' games offer customizable player names.

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* HelloInsertNameHere: The ''Chocobo'' games, ''Pokémon'' games, and ''Etrian'' games games, and ''One Way Heroics'' offer customizable player names.names.
* LevelDrain:
** In many games, leaving the dungeon resets your level back to Level 1. This makes leveling up mainly a temporary means of character improvement while putting more emphasis on your equipment and items.
** Quite a number of items can manually decrease levels, either for the player or any unfortunate victims that you happen to use them on. Bitter Herb from ''Shiren'' and Doom Seed from ''Pokémon'' are just two examples.
** ''One Way Heroics'' uses your Level as a form of currency. You can pay Levels in certain places to gain stronger forms of power, such as increasing Critical Rate, Combo chance, or Weight limit. Your FairyCompanion may also offer you the ability to save your game at the expense of 5 levels.
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* RandomlyGeneratedLevels: With some exceptions, the layout of each floor in a dungeon is assembled from randomly arranged preset rooms connected by hallways.

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* RandomlyGeneratedLevels: With some exceptions, the layout of each floor in a dungeon is All dungeons are randomly generated. In most standard fare ''Mystery Dungeon'' games, they are generally assembled from by linking randomly arranged preset chosen pre-made rooms connected by hallways.together via hallways. Some games, such as ''The Nightmare of Druaga'' and ''One Way Heroics'', utilize significantly different generation styles; in the former, walls are used to generate ''Druaga''-esque mazes, while in the latter, the entire world is randomly generated.

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Although the exact specifics of gameplay change between each iteration of the series, each game shares common elements. Players control a character (and potentially a small team of AI-controlled companions) as they traverse a [[RandomlyGeneratedLevels randomly-generated]], multi-floor dungeon. Traversal and combat are [[TurnBasedCombat turn-based]], with both players and enemies moving at the same time across gridded floors and taking turns when encountering each other. Items randomly scattered around the dungeon can be picked up and used to help or hinder your progress. ContinuingIsPainful is in effect, as being knocked out or otherwise being unable to continue in any way results in the player being kicked out of the dungeon, losing many of their items and potentially their money in the process while having to restart the dungeon from the beginning. Between dungeon dives, players are able to interact with a HubCity, where they can adjust their party, pick up essentials, store items for safekeeping, and change inventory in accordance with their next destination. The franchise is infamous for its NintendoHard difficulty and occasionally LuckBasedMission nature, as dungeons become increasingly punishing and resources afforded to the player become increasingly scarce.

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Although the exact specifics of gameplay change between each iteration of the series, each game shares common elements. Players control a character (and potentially a small team of AI-controlled companions) as they traverse a [[RandomlyGeneratedLevels randomly-generated]], [[BoobyTrap trap-laden]], multi-floor dungeon. Traversal and combat are [[TurnBasedCombat turn-based]], with both players and enemies moving at the same time across gridded floors and taking turns when encountering each other. Items randomly scattered around the dungeon can be picked up and used to help or hinder your progress. ContinuingIsPainful is in effect, as being knocked out or otherwise being unable to continue in any way results in the player being kicked out of the dungeon, losing many of their items and potentially their money in the process while having to restart the dungeon from the beginning. Between dungeon dives, players are able to interact with a HubCity, where they can adjust their party, pick up essentials, store items for safekeeping, and change inventory in accordance with their next destination. The franchise is infamous for its NintendoHard difficulty and occasionally LuckBasedMission nature, as dungeons become increasingly punishing and resources afforded to the player become increasingly scarce.



[[folder:''Mystery Dungeon'' Games]]
->Games released internationally will be '''bolded'''.



** ''Mystery Dungeon 2: Shiren the Wanderer''
** ''BS Shiren the Wanderer''
** ''Shiren the Wanderer GB: Moonlit-Village Monster''
** ''Shiren the Wanderer 2: Oni Invasion! Shiren Castle!''
** ''Shiren the Wanderer [=GB2=]: Magic Castle of the Desert''
** ''Shiren the Wanderer Gaiden: Asuka the Swordswoman''
** ''[[RecycledTitle Shiren the Wanderer]] (2008)''
** ''Shiren the Wanderer 4: The Eye of God and the Devil's Navel''
** ''Shiren the Wanderer: The Tower of Fortune and the Dice of Fate''

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** ''Mystery Dungeon 2: Shiren the Wanderer''
Wanderer'' - Released December 1, 1995 for the Super Famicom. Ported to [=iOS=] and Android in March 2019.
*** '''''Mystery Dungeon: Shiren the Wanderer''''' - A VideoGameRemake of ''Shiren the Wanderer'', released on December 14, 2006 in Japan and March 2008 internationally for the Nintendo DS.
** ''BS Shiren the Wanderer''
Wanderer: Save Surala'' - Broadcast via {{UsefulNotes/Satellaview}} from May 1996.
** ''Shiren the Wanderer GB: Moonlit-Village Monster''
Monster'' - Released November 22, 1996 for the Game Boy. Ported to PC and Android.
** ''Shiren the Wanderer 2: Oni Invasion! Shiren Castle!''
Castle!'' - Released September 27, 2000 for the Nintendo 64.
** ''Shiren the Wanderer [=GB2=]: Magic Castle of the Desert''
Desert'' - Released July 29, 2001 for the Game Boy Color. Received a VideoGameRemake for the Nintendo DS on November 13, 2008.
** ''Shiren the Wanderer Gaiden: Asuka the Swordswoman''
Swordswoman'' - Released February 7, 2002 for the Dreamcast. Ported to PC in December 2002.
** ''[[RecycledTitle '''''[[RecycledTitle Shiren the Wanderer]] (2008)''
(2008)'''''[[note]]''Shiren the Wanderer 3: The Sleeping Princess and the Karakuri Castle'' in Japan[[/note]] - Released June 5, 2008 in Japan and February 9, 2010 internationally for the Nintendo Wii. Ported to the [=PlayStation Portable=] on January 28, 2010 in Japan.
** ''Shiren the Wanderer 4: The Eye of God and the Devil's Navel''
Navel'' - Released February 25, 2010 for the Nintendo DS. Ported to the [=PlayStation Portable=] on October 18, 2012.
** ''Shiren '''''Shiren the Wanderer: The Tower of Fortune and the Dice of Fate''
Fate''''' - Released December 9, 2010 for the Nintendo DS. An UpdatedRerelease was ported to [=PlayStation Vita=], Nintendo Switch, PC, and [=iOS/Android=], with the Vita and Switch/PC versions released internationally.



** ''Torneko's Great Adventure: Mystery Dungeon''
** ''World of Dragon Warrior: Torneko: The Last Hope''
** ''Dragon Quest Characters: Torneko's Great Adventure 3: Mystery Dungeon''
** ''Dragon Quest: Young Yangus and the Mysterious Dungeon''

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** ''Torneko's Great Adventure: Mystery Dungeon''
Dungeon'' - Released September 19, 1993 for the Super Famicom.
** ''World '''''World of Dragon Warrior: Torneko: The Last Hope''
Hope''''' - Released September 15, 1999 in Japan and November 15, 2000 internationally for the [=PlayStation=]. Ported to Game Boy Advance on December 20, 2001 in Japan.
** ''Dragon Quest Characters: Torneko's Great Adventure 3: Mystery Dungeon''
Dungeon'' - Released October 31, 2002 for the [=PlayStation 2=]. Ported to Game Boy Advance on June 24, 2004.
** ''Dragon Quest: Young Yangus and the Mysterious Dungeon''Dungeon'' - Released April 20, 2006 for [=PlayStation 2=].
** ''Dragon Quest Mystery Dungeon MOBILE'' - Released August 7, 2006 for mobile devices.
** ''Dragon Quest More Mystery Dungeon MOBILE'' - Released September 14, 2009 for mobile devices.



** ''Chocobo's Mysterious Dungeon''
** ''Chocobo's Dungeon 2''
** ''VideoGame/FinalFantasyFablesChocobosDungeon''
*** ''Chocobo's Mystery Dungeon EVERY BUDDY!''

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** ''Chocobo's Mysterious Dungeon''
Dungeon'' - Released December 23, 1997 for the [=PlayStation=]. Ported to the [=WonderSwan=] in 1999.
** ''Chocobo's '''''Chocobo's Dungeon 2''
2'''''[[note]]''Chocobo's Mysterious Dungeon 2'' in Japan[[/note]] - Released December 23, 1998 in Japan and November 30, 1999 internationally for the [=PlayStation=].
** ''VideoGame/FinalFantasyFablesChocobosDungeon''
'''''VideoGame/FinalFantasyFablesChocobosDungeon'''''[[note]]''Chocobo's Mysterious Dungeon: The Labyrinth of Forgotten Time'' in Japan[[/note]] - Released December 13, 2007 in Japan and in 2008 internationally for the Nintendo Wii. Ported to the Nintendo DS on October 30, 2008 in Japan.
*** ''Chocobo's '''''Chocobo's Mystery Dungeon EVERY BUDDY!''BUDDY!''''' - An UpdatedRerelease of ''Fables'', released March 20, 2019 for the Nintendo Switch and [=PlayStation 4=].



** ''The Nightmare of Druaga: Mystery Dungeon''

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** ''The '''''The Nightmare of Druaga: Mystery Dungeon''Fushigino Dungeon''''' - Released July 24, 2004 in Japan and October 27, 2004 internationally for the [=PlayStation 2=].



** ''Mobile Suit Gundam: Mystery Dungeon''

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** ''Mobile Suit Gundam: Mystery Dungeon''Dungeon'' - Released April 19, 2004 for mobile phones.



** ''[=TwinBee=] Dungeon''

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** ''[=TwinBee=] Dungeon''Dungeon'' - Released May 13, 2004 for mobile phones.



** ''[[VideoGame/PokemonMysteryDungeonRescueTeam Pokémon Mystery Dungeon: Red Rescue Team/Blue Rescue Team]]''
*** ''Pokémon Mystery Dungeon: Rescue Team DX''
** ''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time/Explorers of Darkness]]''
*** ''Pokémon Mystery Dungeon: Explorers of Sky''
** ''VideoGame/PokemonMysteryDungeonAdventureSquad''
** ''VideoGame/PokemonMysteryDungeonGatesToInfinity''
** ''VideoGame/PokemonSuperMysteryDungeon''

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** ''[[VideoGame/PokemonMysteryDungeonRescueTeam '''''[[VideoGame/PokemonMysteryDungeonRescueTeam Pokémon Mystery Dungeon: Red Rescue Team/Blue Rescue Team]]''
Team]]''''' - Released November 17, 2005 in Japan and in 2006 internationally for the Game Boy Advance and Nintendo DS.
*** ''Pokémon '''''Pokémon Mystery Dungeon: Rescue Team DX''
DX''''' - A VideoGameRemake of ''Rescue Team'', released March 6, 2020 for the Nintendo Switch.
** ''[[VideoGame/PokemonMysteryDungeonExplorers '''''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time/Explorers of Darkness]]''
Darkness]]''''' - Released September 11, 2007 in Japan and in 2008 internationally for the Nintendo DS.
*** ''Pokémon '''''Pokémon Mystery Dungeon: Explorers of Sky''
Sky''''' - An UpdatedRerelease of ''Explorers'', released 2009 for the Nintendo DS.
** ''VideoGame/PokemonMysteryDungeonAdventureSquad''
''VideoGame/PokemonMysteryDungeonAdventureSquad'' - Released August 4, 2009 for the Nintendo Wii's [=WiiWare=] service.
** ''VideoGame/PokemonMysteryDungeonGatesToInfinity''
'''''VideoGame/PokemonMysteryDungeonGatesToInfinity''''' - Released November 23, 2012 in Japan and in 2013 internationally for the Nintendo 3DS.
** ''VideoGame/PokemonSuperMysteryDungeon'''''''VideoGame/PokemonSuperMysteryDungeon''''' - Released September 27, 2015 in Japan and in 2015/2016 internationally for the Nintendo 3DS.



** ''Mystery Chronicle: One Way Heroics''

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** ''Mystery '''''Mystery Chronicle: One Way Heroics''Heroics''''' - Released July 30, 2015 in Japan and in 2016 for the [=PlayStation 4=] and [=PlayStation Vita=].



** ''Etrian Mystery Dungeon''
** ''Etrian Mystery Dungeon 2''

to:

** ''Etrian '''''Etrian Mystery Dungeon''
Dungeon''''' - Released 2015 for the Nintendo 3DS.
** ''Etrian Mystery Dungeon 2''
2'' - Released August 31, 2017 for the Nintendo 3DS.
[[/folder]]
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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily run off with pilfered goods. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kecleon]] in the ''Pokémon Mystery Dungeon'' games and Thief's Memory in ''Final Fantasy Fables'', meaning that you will have to do it at some point if you want HundredPercentCompletion.

to:

* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily run off with pilfered goods. Unfortunately, [[ViolationOfCommonSense [[StupidityIsTheOnlyOption doing this is the only way way]] to recruit Kecleon]] Kecleon in most of the ''Pokémon Mystery Dungeon'' games and acquire Thief's Memory in ''Final Fantasy Fables'', meaning that you will have to do it at some point if you want HundredPercentCompletion.
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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily run off with pilfered goods. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kecleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.

to:

* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily run off with pilfered goods. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kecleon]] in the ''Pokémon Mystery Dungeon'' games, games and Thief's Memory in ''Final Fantasy Fables'', meaning that you will have to do it at some point if you want HundredPercentCompletion.
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** In ''The Nightmare of Druaga'', the glow coming off Gil's body is actually Ishtar's Protection. The more you can see, the easier it is to map the area, but as you search the dungeon Ishtar's Protection weakens until it fades completely, severely limiting field of vision.

to:

** In ''The Nightmare of Druaga'', the glow coming off Gil's body is actually Ishtar's Protection. The more you can see, the easier it is to map the area, but as you search the dungeon Ishtar's Protection weakens until it fades completely, severely limiting field of vision. The only way to restore it is to offer items to one of Ishtar's Shrines, which replenishes her Protection based on the quantity and quality of the items offered.
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* ''{{Franchise/Pokemon}}'': The ''VideoGame/PokemonMysteryDungeon'' series is by far the most popular iteration of the ''Mystery Dungeon'' franchise, and likely the first games many will think of when discussing the series. This version of the ''Mystery Dungeon'' games features many ''Pokémon''-themed elements, such recriting hundreds of potential party members via DefeatEqualsFriendship and ElementalRockPaperScissors combat.

to:

* ''{{Franchise/Pokemon}}'': The ''VideoGame/PokemonMysteryDungeon'' series is by far the most popular iteration of the ''Mystery Dungeon'' franchise, and likely the first games many will think of when discussing the series. This version of the ''Mystery Dungeon'' games features many ''Pokémon''-themed elements, such recriting recruiting hundreds of potential party members via DefeatEqualsFriendship and ElementalRockPaperScissors combat.

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