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* BravingTheBlizzard: Matthew Holmes ends up doing this in the introduction while trying to find his father, knowing he might die from hypothermia soon. Then the storm lets up, ''Herculania'' finally appears.

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* BravingTheBlizzard: Matthew Holmes ends up doing this in the introduction while trying to find his father, knowing he might die from hypothermia soon. Then the storm lets up, and ''Herculania'' finally appears.
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* BravingTheBlizzard: Matthew Holmes ends up doing this in the introduction while trying to find his father, knowing he might die from hypothermia soon. Then the storm lets up, ''Herculania'' finally appears.
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* BigScrewedUpFamily: Jan's family is this. His mother Belle, and supposed father Leo cared only for their own selfish interests, leaving Jan to be bullied by his caretaker and roommate at the Goodman Home for Boys. Even Claire Moon, one of the few nicest members, had to cope with both polio and Belle's overbearing personality. [[Spoiler: Because of all this, Jan decided to [[AssholeVictim use them as fuel for his machine]], to heal Claire's disease in turn.]]

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* BigScrewedUpFamily: Jan's family is this. His mother Belle, and supposed father Leo cared only for their own selfish interests, leaving Jan to be bullied by his caretaker and roommate at the Goodman Home for Boys. Even Claire Moon, one of the few nicest members, had to cope with both polio and Belle's overbearing personality. [[Spoiler: [[spoiler: Because of all this, Jan decided to [[AssholeVictim use them as fuel for his machine]], to heal Claire's disease in turn.]]

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* AbusiveParents: Jan's family is ''chock full'' of abusive members. Even his caretaker and roommate weren't any better.


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* BigScrewedUpFamily: Jan's family is this. His mother Belle, and supposed father Leo cared only for their own selfish interests, leaving Jan to be bullied by his caretaker and roommate at the Goodman Home for Boys. Even Claire Moon, one of the few nicest members, had to cope with both polio and Belle's overbearing personality. [[Spoiler: Because of all this, Jan decided to [[AssholeVictim use them as fuel for his machine]], to heal Claire's disease in turn.]]
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* TheReveal: Entering [[spoiler: your own dream world at the end of the game reveals your father's body frozen in an ice cave. His journal explains that after finding J.C. Pharris and embarking to find ''Herculania'', a blizzard forced him into the cave, which collapsed and trapped him inside, where he eventually [[DyingAlone died of frostbite]].]]
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* DrivenToSuicide: [[spoiler: John Mahlerbe]] hung himself from the deck, in despair from the ramifications behind helping Jan.

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* DrivenToSuicide: [[spoiler: John Mahlerbe]] hung himself from one of the deck, ship's cranes, in despair from the ramifications behind helping Jan.
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* SmokingIsNotCool: In the ship's lounge, Grace Thermon criticizes Billy for smoking and orders him to put his cigar out. He [[SecondFaceSmoke blows smoke in her face]] in response.
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* GoodiesInTheToilet: The key to Billy Mexler's locker in the ship's mud room turns up in a toilet...''after'' you see him throwing up into it.

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* GoodiesInTheToilet: GoodiesInTheToilets: The key to Billy Mexler's locker in the ship's mud room turns up in a toilet...''after'' you see him throwing up into it.

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* GoodiesInTheToilet: The key to Billy Mexler's locker in the ship's mud room turns up in a toilet...''after'' you see him throwing up into it.



* VomitDiscretionShot: Billy gets seasick and yacks into a toilet - and keeps dragging on his cigar while he's at it, but the camera angle and bluescreen overlay show no actual puke taking place.

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* VomitDiscretionShot: In one scene, Billy gets seasick and yacks pukes into a toilet - and keeps dragging on his cigar while he's at it, but the camera angle and bluescreen overlay show no actual puke taking place.
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* KickTheDog: Jan received this to no end during his lifetime, and Leo demonstrates this by coaxing Belle's dog into jumping overboard, all because it wouldn't stop biting his leg.

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* KickTheDog: Jan received this to no end during his lifetime, and Leo demonstrates does a literal example of this by coaxing Belle's dog into jumping overboard, all because it wouldn't stop biting his leg.
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* MoralEventHorizon: When Jan decides to [[spoiler: subdue the ship's passengers to power the Neurographicon, showing no qualms about their lives whatsoever, and fully aware that the machine will [[GottaKillThemAll kill them]] since he won't revive them.]]

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* GottaKillEmAll: Jan set about returning the guests to the Neurographicon, effectively rendering them dead without a revival period, and he roped Dr. Mahlerbe into helping him do it. By the time they were finished, J.C. Pharris found out.


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* MoralEventHorizon: When Jan decides to [[spoiler: subdue the ship's passengers to power the Neurographicon, showing no qualms about their lives whatsoever, and fully aware that the machine will [[GottaKillThemAll kill them]] since he won't revive them.]]

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* BeautifulVoid: Played with. ''Herculania's'' Arctic location justifies this trope, but the various dream worlds the ship's passengers are having, are also strangely devoid of life.



* DreamLand: What you enter when using the Neurographicon.

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* DreamLand: What you enter when using the Neurographicon.Neurographicon, using the passengers' blood serums to do so.
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* FeaturelessProtagonist: Matthew Holmes appears in person during the introductory cutscene, just barely holding together from the arctic cold. When the gameplay kicks in, he still speaks on occasion, but we never see his body.

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* FeaturelessProtagonist: FirstPersonGhost: Matthew Holmes appears in person during the introductory cutscene, just barely holding together from the arctic cold. When the gameplay kicks in, he still speaks on occasion, but we never see his body.
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* EverythingsBetterWithSpinning: One puzzle is solved by continuously spinning in the middle of a drum circle until your character gets dizzy.

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* AbandonShip: After everything went awry, [[spoiler: ''Herculania's'' crew took two of its six lifeboats before it ran aground, while J.C. Pharris set out on the Greenland tundra to find your father's crew, leaving a message for potential rescuers]]. The ship itself wasn't damaged, just surrounded by tons of ice after nearly 30 years.



* MysteriousAntarctica: Like in ''VideoGame/{{Penumbra}}'', the game takes place in Northern Greenland, as Jan had hijacked the ship into going there when J.C. Pharris had tried to turn it towards New York instead. The minute it ran aground, Pharris set out to find [[spoiler: Matthew's father]] in search of help.

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* MysteriousAntarctica: Like in ''VideoGame/{{Penumbra}}'', the game takes place in Northern Greenland, as Jan had hijacked the ship into going there when J.C. Pharris had tried to turn it towards New York instead. The minute it ran aground, Pharris set out to find [[spoiler: Matthew's father]] in search of help.
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* BeautyIsNeverTarnished: Claire, [[spoiler: especially not when having been preserved in the healing Neurographicon for over 20 years.]]
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* HowWeGotHere: A set of kinetoscopes in the ship's lobby describe the ship, its passengers, the neruographicon, and its inspiration. There's also a movie theater with a short newsreel from the time the ship set sail, including mention of [[spoiler: your father's expedition to cross the North Pole by hot-air balloon.]]

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* HowWeGotHere: A set of kinetoscopes in the ship's lobby describe the ship, ''Herculania'', its passengers, the neruographicon, Neurographicon, and its inspiration. There's also a movie theater with a short newsreel from the time the ship set sail, including mention of [[spoiler: your father's expedition to cross the North Pole by hot-air balloon.]]
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* HowWeGotHere: A set of kinetoscopes in the ship's lobby describe the ship, its passengers, the neruographicon, and its inspiration. There's also a movie theater with a short newsreel from the time the ship set sail, including mention of [[spoiler: your father's expedition to cross the North Pole by hot-air balloon.]]


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* MeltingFilmEffect: Seen when the newsreel projector stops working, and in some of the stranger cutscenes.

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* ImmortalityInducer: The ultimate purpose of the Neurographicon, to not only heal serious injuries, but outright extend life.



* PoweredByAForsakenChild: The Neurographicon gets its power from the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives.

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* PoweredByAForsakenChild: The Neurographicon Neurographicon, as a "conduit between life and death", gets its power energy literally from death itself. With the machine's operator and a test subject placed in healing pods, and volunteers held in a death-like trances its subjects are placed in after receiving dreaming trance via special serums derived from their blood samples. This power is blood, this energy can then be used to potentially heal another person, the operator and controlled by a final one. Ideally, it's designed to revive the subjects test subject from serious ailments. What's more, said volunteers can even be revived from this trance after use, but...[[spoiler: Jan]] had other motives.the procedure, saving them from death.
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* TheRoaringTwenties: The events on the ship happened in late 1928, though the game is set about 30 years later.

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* TheRoaringTwenties: The events on the ship happened in late 1928, though the game is set about 30 over 20 years later.
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* VoiceoverLetter: Every journal or document in the game is narrated by the author.

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* VoiceoverLetter: Every journal or document in the game is narrated by the author.person who wrote them.

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* TheRoaringTwenties: The events on the ship happened in late 1928, though the game is set about 30 years later.



* SchizoTech: ''Herculania'' is run by both solar and ''uranium'' power. And it's from 1928.

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* SchizoTech: ''Herculania'' is run by both solar and ''uranium'' power. And it's from 1928.

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* GottaKillEmAll: In a twisted sense. Jan set about knocking out each of the guests and stuffing them into the Neurographicon so he could try healing Claire again, and he roped Dr. Mahlerbe into helping him do it. By the time they were finished, J.C. Pharris found out.

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* GottaKillEmAll: In a twisted sense. Jan set about knocking out each of returning the guests and stuffing to the Neurographicon, effectively rendering them into the Neurographicon so he could try healing Claire again, dead without a revival period, and he roped Dr. Mahlerbe into helping him do it. By the time they were finished, J.C. Pharris found out.
* HappyHarlequinHat: Part of Billy's jester costume during the masked ball.


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* MasqueradeBall: The ship's guests had one, where Belle Swan was to dance to Salome's "Seven Veils". Things went well up until Claire's polio treatment failed, and Jan's malformations returned. J.C. Pharris had to abruptly end the show because of this.
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* VoiceoverLetter: Every journal or document in the game is narrated by the author.
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* ShellGame: Leo loses some cash when Billy challenges him to a shell game, played with cards.

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* ShellGame: Leo loses some cash when Billy challenges him to a shell game, played with cards. He planned to [[SoreLoser challenge Billy to a boxing match because of this loss]].
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* ArabianNightsDays: Belle Swan's dream world, based on the fact that she's an exotic dancer. However, during her first trial with the Neurogaphicon, she noticed that [[AndIMustScream she wasn't able to wake herself up]], at least until Jan turned it off himself.

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* ArabianNightsDays: Belle Swan's dream world, based on the fact that she's an exotic dancer. However, during her first trial with the Neurogaphicon, she noticed that [[AndIMustScream she wasn't able to wake herself up]], at least until Jan turned it off himself.up]].
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* BodyHorror: [[spoiler: Reading John Mahlerbe's journal reveals that Jan's hideous deformities stem from the various herbal treatments he gave Jan while in the Goodman Home for Boys, many of them causing great pain as a side effect. To make things worse, John himself admits [[PlayingWithNeedles he really didn't know the pharmacology of what he was administering]]. And yet his ethics were still employed on ''Herculania.'']]

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* BodyHorror: [[spoiler: Reading John Mahlerbe's journal reveals that Jan's hideous deformities stem from the various herbal treatments he gave Jan while in the Goodman Home for Boys, many of them causing great pain as a side effect. To make things worse, John himself admits [[PlayingWithNeedles [[PlayingWithSyringes he really didn't know the pharmacology of what he was administering]]. And yet his ethics were still employed on ''Herculania.'']]
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* BodyHorror: [[spoiler: Reading John Mahlerbe's journal reveals that Jan's hideous deformities stem from the various herbal treatments he gave Jan while in the Goodman Home for Boys, many of them causing great pain as a side effect. To make things worse, John himself admits he really didn't know the pharmacology of what he was administering. And yet his ethics were still employed on ''Herculania.'']]

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* BodyHorror: [[spoiler: Reading John Mahlerbe's journal reveals that Jan's hideous deformities stem from the various herbal treatments he gave Jan while in the Goodman Home for Boys, many of them causing great pain as a side effect. To make things worse, John himself admits [[PlayingWithNeedles he really didn't know the pharmacology of what he was administering.administering]]. And yet his ethics were still employed on ''Herculania.'']]

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