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* DramaticSlip: In level III, Ro is separated from her daughter in a landslide. When Ro's daughter runs across a bridge with a part of the monument sliding directly toward her, she trips. Fortunately, she gets up and makes it off the bridge before it is destroyed.
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* MythologyGag: At the beginning of level II, there are three black birds and one white bird, referencing the Crows and Ida from the first game.

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* MeaningfulName:

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* MeaningfulName:MeaningfulName: Many of the level's names have deeper meanings.


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** The proper name of level XI is The Lyceum, which is accurate in that a lyceum was a place of learning and [[spoiler:this is Ro's daughter's first lesson on her own]].
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* ShoutOut: To the old game in the level IV, where one of the crow people is depicted in statue form.

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* ShoutOut: To the old game in the level IV, where one of the crow people is depicted in statue form.
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* OldFriend: Verbatim. Level VII is subtitled "In which Ro visits an old friend." This old friend is, of course, [[spoiler:Doortem]], who wakes up upon her greeting, seems surprised to see her, and then follows her deeper into the monument, aiding her as they go.
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* MonochromeApparition: Averted. The ghosts Ro talks to are colored teal and purple.

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* MonochromeApparition: Averted.Averted, as opposed to the last game. The ghosts Ro talks to are colored teal and purple.
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* RiteOfPassage: In level XIII, [[spoiler:Ro's daughter creates the first piece of three dimensional sacred geometry seen in the game, and later on the mountain top, she takes her place among her mother and their ancestors to create more sacred geometry]].

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* RiteOfPassage: In level XIII, [[spoiler:Ro's daughter creates the first piece of three dimensional three-dimensional sacred geometry seen in the game, and later on the mountain top, she takes her place among her mother and their ancestors to create more sacred geometry]].
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* RiteOfPasaage: In level XIII, [[spoiler:Ro's daughter creates the first piece of three dimensional sacred geometry seen in the game, and later on the mountain top, she takes her place among her mother and their ancestors to create more sacred geometry]].

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* RiteOfPasaage: RiteOfPassage: In level XIII, [[spoiler:Ro's daughter creates the first piece of three dimensional sacred geometry seen in the game, and later on the mountain top, she takes her place among her mother and their ancestors to create more sacred geometry]].

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* RidingIntoTheSunset: [[spoiler: Ro and her daughter take their places on a mountain with their ancestors as they all create their own sacred geometry]]

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* RidingIntoTheSunset: [[spoiler: Ro and her daughter take their places on a mountain with their ancestors as they all create their own sacred geometry]]geometry]].
* RiteOfPasaage: In level XIII, [[spoiler:Ro's daughter creates the first piece of three dimensional sacred geometry seen in the game, and later on the mountain top, she takes her place among her mother and their ancestors to create more sacred geometry]].
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** The proper name of level XIV is Mirador, which means 'lookout' in Spanish. This name makes a lot of sense, as the final stage of the game takes place [[spoiler:on a mountain top, looking out over Monument Valley"]].

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** The proper name of level XIV is Mirador, which means 'lookout' in Spanish. This name makes a lot of sense, as the final stage of the game takes place [[spoiler:on a mountain top, looking out over Monument Valley"]].Valley]].

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Added to the Meaningful Name trope


* MeaningfulName: The proper name of level IX is Mên-an-Tol. This is based off the standing stones of the same name located in Cornwall, England. The name means ''the hole stone''. It could be that the recursiveness of the level is like gazing infinitely into the hole of the stone.

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* MeaningfulName: MeaningfulName:
**
The proper name of level IX is Mên-an-Tol. This is based off the standing stones of the same name located in Cornwall, England. The name means ''the hole stone''. It could be that the recursiveness of the level is like gazing infinitely into the hole of the stone.stone.
** The proper name of level XIV is Mirador, which means 'lookout' in Spanish. This name makes a lot of sense, as the final stage of the game takes place [[spoiler:on a mountain top, looking out over Monument Valley"]].

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* UndergroundCity: At the end of level II, Ro and her daughter descend into the ruins of what might have once been an underground civilization in order to collect the lights that become sacred geometry.

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* UndergroundCity: UndergroundCity:
**
At the end of level II, Ro and her daughter descend into the ruins of what might have once been an underground civilization in order to collect the lights that become sacred geometry.



* WhamShot: In Level XII, Ro's young daughter enters a door in the leaves of one of the trees in the orchard. Slots appear in the wall, and when the player drags them, the room opens up, exposing the tree to light. [[spoiler:The tree grows, a pod blooms out of the top of it, and from it, Ro's daughter emerges, now fully grown]].

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* WhamShot: WhamShot:
**
In Level XII, Ro's young daughter enters a door in the leaves of one of the trees in the orchard. Slots appear in the wall, and when the player drags them, the room opens up, exposing the tree to light. [[spoiler:The tree grows, a pod blooms out of the top of it, and from it, Ro's daughter emerges, now fully grown]].
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** Ro and her [[spoiler:grown]] daughter stand at the top of the mountain, and their sacred geometry floats in their air among that of their ancestors.

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** Ro and her [[spoiler:grown]] daughter stand at the top of the mountain, and their [[spoiler:their sacred geometry floats in their air among that of their ancestors.ancestors]].
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* InteractiveFiction: In every level where a character weaves impossible geometry, the pattern is determined by the swipes the player makes. They can be remade every time you play that level, and appear in the level select screen afterwards.

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* InteractiveFiction: In every level where a character weaves impossible sacred geometry, the pattern is determined by the swipes the player makes. They can be remade every time you play that level, and appear in the level select screen afterwards.
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* HeroicMime: Ro and her daughter never speak, but do share tender moments, such as hugs each time they [[spoiler:reunite after being separated]].

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* HeroicMime: Ro and her daughter never speak, but do share tender moments, such as hugs each time they [[spoiler:reunite reunite after being separated]].separated.
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* CoolGate: At the end of level VIII, Doortem turns sideways, and [[spoiler:opens its mouth, revealing a glowing portal that can transport Ro to other places, and even other times]].

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* CoolGate: At the end of level VIII, Doortem [[spoiler:Doortem]] turns sideways, and [[spoiler:opens its mouth, revealing a glowing portal that can transport Ro to other places, and even other times]].
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[[caption-width-right:350:Ro and her daughter bow before the sacred geometry they've created.]]

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[[caption-width-right:350:Ro and her daughter bow kneel before the sacred geometry they've created.]]
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* EyeScream: Averted. During some levels, you can walk sideway on [[spoiler:Doortem]] and, in the process, step on its eye. However, all that happens is that [[spoiler:Doortem]] blinks and a calming sound effect plays.
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* LivingStatue: [[spoiler:The Doortem]]. The only difference is that it's colored bright blue and pink compared to the lifeless blue-grey statues, or the blue and yellow Totem before it.

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* LivingStatue: [[spoiler:The Doortem]]. The only difference is that it's colored bright blue and pink compared to the lifeless blue-grey statues, or the blue and yellow and blue Totem before it.
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* {{Hammerspace}}: Ro [[spoiler: and later on, her daughter,]] can pull her comically large hat out of thin air.

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* {{Hammerspace}}: Ro [[spoiler: Ro[[spoiler:, and later on, on her daughter,]] can pull her comically large hat out of thin air.
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Small grammar, spelling, and formatting changes.


* AnotherSideAnotherStory: [[spoiler:After level VI, Ro's daughter leaves, and you spend the next four levels just playing as Ro. Then, at the end of level X, the story goes back, this time to Ro's daughter's perspective after her departure.]]

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* AnotherSideAnotherStory: [[spoiler:After level VI, Ro's daughter leaves, and you spend the next four levels just playing as Ro. Then, at the end of level X, the story goes back, this time to Ro's daughter's perspective after her departure.]]departure]].



* BagOfHolding: Early on in the game, Ro produces a large round hat in which many small lights can be contained. When those lights are released, Ro can sculpt them into pieces of impossible geometry. Later on [[spoiler:when Ro and her daughter part ways, Ro's daughter gets her own hat.]]

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* BagOfHolding: Early on in the game, Ro produces a large round hat in which many small lights can be contained. When those lights are released, Ro can sculpt them into pieces of impossible geometry. Later on [[spoiler:when Ro and her daughter part ways, Ro's daughter gets her own hat.]]hat]].



* CoolGate: At the end of level VIII, Doortem turns sideways, and [[spoiler:opens its mouth, revealing a glowing portal that can transport Ro to other places, and even other times.]]

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* CoolGate: At the end of level VIII, Doortem turns sideways, and [[spoiler:opens its mouth, revealing a glowing portal that can transport Ro to other places, and even other times.]]times]].



* Hammerspace: Ro [[spoiler: and later on, her daughter,]] can pull her comically large hat out of thin air.
* HeroicMime: Ro and her daughter never speak, but do share tender moments, such as hugs each time they reunite after being separated.

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* Hammerspace: {{Hammerspace}}: Ro [[spoiler: and later on, her daughter,]] can pull her comically large hat out of thin air.
* HeroicMime: Ro and her daughter never speak, but do share tender moments, such as hugs each time they reunite [[spoiler:reunite after being separated.separated]].



* LivingStatue: [[spoiler:The Doortem]]. The only difference is that it's colored bright blue and pink compared to the lifeless gray statues, or the blue and yellow Totem before it.
* MeaningfulName: The proper name of level IX is Mên-an-Tol. This is based off the standing stones of the same name located in Cornwall, England. The name means ' the hole stone''. It could be that the recursive was of the level is like gazing infinitely into the hole of the stone.

to:

* LivingStatue: [[spoiler:The Doortem]]. The only difference is that it's colored bright blue and pink compared to the lifeless gray blue-grey statues, or the blue and yellow Totem before it.
* MeaningfulName: The proper name of level IX is Mên-an-Tol. This is based off the standing stones of the same name located in Cornwall, England. The name means ' the ''the hole stone''. It could be that the recursive was recursiveness of the level is like gazing infinitely into the hole of the stone.



* Railroading: A minor example, but many of the rotating platforms in the game can not be moved while Ro and her daughter are standing on them. It's a shame, all in the name of making the puzzles slightly more challenging.

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* Railroading: {{Railroading}}: A minor example, but many of the rotating platforms in the game can not be moved while Ro and her daughter are standing on them. It's a shame, all in the name of making the puzzles slightly more challenging.



* RidiculouslyFastConstruction: At the end of level III, all Ro has to do to reconstruct am elaborate monument is stand on two different buttons, as helpful groups of cubes zoom out, bring new pieces of architecture in their wake.

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* RidiculouslyFastConstruction: At the end of level III, all Ro has to do to reconstruct am an elaborate monument is stand on two different buttons, as helpful groups of cubes zoom out, bring bringing new pieces of architecture in their wake.



** In level IV, this becomes a mechanic, in which Ro and her daughter or often separated and have to cooperate in order to progress. Again, at the end of the level, Ro and her daughter are reunited.
** In level IV, [[spoiler:Ro sends her daughter away on a boat, and in level XIV, Ro's daughter returns a grown woman.]]

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** In level IV, this becomes a mechanic, in which Ro and her daughter or are often separated and have to cooperate in order to progress. Again, at the end of the level, Ro and her daughter are reunited.
** In level IV, [[spoiler:Ro sends her daughter away on a boat, and in level XIV, Ro's daughter returns a grown woman.]]woman]].



** In level XI, [[spoiler:Ro's daughter descends into another one in order to gather her own lights.

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** In level XI, [[spoiler:Ro's daughter descends into another one in order to gather her own lights.lights]].



* WhamShot: In Level XII, Ro's young daughter enters a door in the leaves of one of the trees in the orchard. Slots appear in the wall, and when the player drags them, the room opens up, exposing the tree to light. [[spoiler:The tree grows, a pod blooms out of the top of it, and from it, Ro's daughter emerges, now fully grown.]]

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* WhamShot: In Level XII, Ro's young daughter enters a door in the leaves of one of the trees in the orchard. Slots appear in the wall, and when the player drags them, the room opens up, exposing the tree to light. [[spoiler:The tree grows, a pod blooms out of the top of it, and from it, Ro's daughter emerges, now fully grown.]]grown]].
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* ElderlyBluehairedLady: Ro may not be elderly, but she is a grown woman, and in almost all of the scenes of the game, the lighting makes her hair appear blue.


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* SplitAndReunion: There are many examples of this trope in this game:
** In level III, part of the monument collapses, separating Ro from her daughter. The two embrace upon reuniting.
** In level IV, this becomes a mechanic, in which Ro and her daughter or often separated and have to cooperate in order to progress. Again, at the end of the level, Ro and her daughter are reunited.
** In level IV, [[spoiler:Ro sends her daughter away on a boat, and in level XIV, Ro's daughter returns a grown woman.]]
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** Ro and her [[spoiler:grown]] daughter stand at the top of the mountain, and their sacred geometry floats in their air among with that of their ancestors.

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** Ro and her [[spoiler:grown]] daughter stand at the top of the mountain, and their sacred geometry floats in their air among with that of their ancestors.

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* ArtisticLicensePhysics: This goes without saying for a game based on the works of M.C. Escher, but in level III, there's one stage where the geometry of the structure is mirrored, up to the point where the body of water on the floor is also on the ''ceiling''.



* ImpossiblyCoolClothes: Ro wears a beautiful orange-red dress that resembles an upside-down flower. The color of the dress stays the same throughout the whole game, except for level X, where the color changes at various points to blue and green.

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* ImpossiblyCoolClothes: Ro wears a beautiful orange-red orange-yellow dress that resembles an upside-down flower. The color of the dress stays the same throughout the whole game, except for level X, where the color changes at various points to blue and green.



* IronicName: Level III's proper name is The Oasis, but the level seems to be full only of crumbling monuments and grey sand.



* Railroading: A minor example, but many of the rotating platforms in the game can not be moved while Ro and her daughter are standing on them. It's a shame, all in the name of making the puzzles slightly more challenging.



* RedIsHeroic: Both Ro and her daughter dress in shades of red.

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* RedIsHeroic: Both Ro and her Ro's daughter dress dresses in shades white with a red robe.
* RidiculouslyFastConstruction: At the end
of red.level III, all Ro has to do to reconstruct am elaborate monument is stand on two different buttons, as helpful groups of cubes zoom out, bring new pieces of architecture in their wake.


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* SoftWater: Not with water, but ''leaves''. In level IV, there are thick blocks of leaves through which the player can easily drag stone structures up and down.
* UndergroundCity: At the end of level II, Ro and her daughter descend into the ruins of what might have once been an underground civilization in order to collect the lights that become sacred geometry.
** In level XI, [[spoiler:Ro's daughter descends into another one in order to gather her own lights.
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* TheNameless: Ro's daughter has no name. She's not even referred to ''in the game'' as Ro's daughter; the connection is merely implied.


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* RedIsHeroic: Both Ro and her daughter dress in shades of red.

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* GreyRainOfDepression: No actual rain is involved, but the monotone gray of the opening of level VII has a similar effect.

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* GreyRainOfDepression: GreyRainOfDepression:
**
No actual rain is involved, but the monotone gray of the opening of level VII has a similar effect.
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* GreyRainofDepression: No actual rain is involved, but the monotone gray of the opening of level VII has a similar effect.

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* GreyRainofDepression: GreyRainOfDepression: No actual rain is involved, but the monotone gray of the opening of level VII has a similar effect.

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* AnotherSideAnotherStory: [[spoiler:After level VI, Ro's daughter leaves, and you spend the next four levels just playing as Ro. Then, at the end of level X, the story goes back, this time to Ro's daughter's perspective after her departure.]]



** When Doortem reveals [[spoiler:the portal in its side]], this becomes a game mechanic two levels later.

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** When Doortem [[spoiler:Doortem]] reveals [[spoiler:the portal in its side]], this becomes a game mechanic two levels later.



* GreyRainofDepression: No actual rain is involved, but the monotone gray of the opening of level 7 has a similar effect.
* HauntedHouseHistorian: The spirits that Ro speaks to give her advice in the face of [[spoiler:her daughter's impending departure]].

to:

* GreyRainofDepression: No actual rain is involved, but the monotone gray of the opening of level 7 VII has a similar effect.
effect.
** In level XI, [[spoiler:Ro's daughter]] goes through a stage all in grey with rain pattering down around her.
* HauntedHouseHistorian: The spirits that Hammerspace: Ro speaks to give [[spoiler: and later on, her advice in the face daughter,]] can pull her comically large hat out of [[spoiler:her daughter's impending departure]].thin air.



* ImpossiblyCoolClothes: Ro wears a beautiful orange-red dress that resembles an upside-down flower. The color of the dress stays the same throughout the whole game, except for level X, where the color changes at various points to blue and green.



* InteractiveFiction: In every level where a character weaves impossible geometry, the pattern is determined by the swipes the player makes. They can be remade every time you play that level, and appear in the level select screen afterwards.



* MeaningfulName: The proper name of level IX is Mên-an-Tol. This is based off the standing stones of the same name located in Cornwall, England. The name means ' the hole stone''. It could be that the recursive was of the level is like gazing infinitely into the hole of the stone.



* OlderAndWiser: The spirits that Ro speaks to give her advice in the face of [[spoiler:her daughter's impending departure]].



* ShoutOut: To the old game in the level IV: The Viaduct, where one of the crow people is depicted in statue form.

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* ShoutOut: To the old game in the level IV: The Viaduct, IV, where one of the crow people is depicted in statue form.form.
* SmallSecludedWorld: All of the worlds in which there are conversations with the ancestors are very small pocket realms with no visible entrances or exists.
** At the end of level IX, Ro emerges from [[spoiler:Doortem]]'s portal onto a small platform in a monochrome red world with no obvious way for [[spoiler:Doortem]] to have gotten there.

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* AdultFear: Ro is preparing to [[spoiler:send her daughter away so that she can learn her own lessons about sacred geometry]]. It's a scary moment for any parent.



* ComingOfAgeStory: There's no arguing that Ro is the protagonist of the game, but the story is also about her daughter, [[spoiler:and her journey to fulfill the destiny her ancestors have left her]].
* CoolGate: At the end of level VIII, Doortem turns sideways, and [[spoiler:opens its mouth, revealing a glowing portal that can transport Ro to other places, and even other times.]]



** In the temple where Ida meets the first spirit, some of the architecture resembles a grayscale version of the Totem who shows up later.
** The things the spirits say to Ida become relevant to the game's plot later on. [[spoiler:One spirit asks if she is like the crows who forgot who they were, and has forgotten her true self as well. Another spirit calls her "thieving princess".]]
** [[spoiler:If you look at Ida from behind, you'll notice that she looks like a white version of the crows, giving an earlier hint of what her true form might be.]]
** Ida spends the entire game putting things back in each level. [[spoiler:In the past, she stole the Sacred Geometry, killing off an entire civilization and cursing both herself and her own people with IdentityAmnesia, forever wandering the Monument Valley until Ida repented for her crimes and gave back the Sacred Geometry.]]
** Ida, the Totem, and the crows are the only living things in Monument Valley. [[spoiler:That's because the original residents of that area are all dead, presumably thanks to Ida stealing their Sacred Geometry.]]

to:

** In the temple where Ida meets the first spirit, some of the architecture resembles a grayscale version of the Totem who shows up later.
** The things the spirits say to Ida Ro become relevant to the game's plot later on. [[spoiler:One spirit asks if [[spoiler:They tell Ro that she is like must have courage for the crows who forgot who they were, and has forgotten moment where she must send her true self as well. Another spirit calls her "thieving princess".young daughter away to fulfill some great task.]]
** [[spoiler:If you look at Ida from behind, you'll notice that she looks like When Doortem reveals [[spoiler:the portal in its side]], this becomes a white version of the crows, giving an earlier hint of what her true form might be.]]
** Ida spends the entire
game putting things back in each level. [[spoiler:In the past, she stole the Sacred Geometry, killing off an entire civilization and cursing both herself and her own people with IdentityAmnesia, forever wandering the Monument Valley until Ida repented for her crimes and gave back the Sacred Geometry.]]
** Ida, the Totem, and the crows are the only living things in Monument Valley. [[spoiler:That's because the original residents of that area are all dead, presumably thanks to Ida stealing their Sacred Geometry.]]
mechanic two levels later.



* RecursiveReality: Level 9. We see several segments before gameplay starts, and progress consists of getting farther in.

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* RecursiveReality: Level 9.IX. We see several segments before gameplay starts, and progress consists of getting farther in.



* WhamEpisode: Level IX. [[spoiler: As Ro enters Doortem's portal, she travers farther back in her memories until she revists the moment she had to leave her own mother]].

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* WhamEpisode: Level IX. [[spoiler: As Ro enters Doortem's portal, she travers travels farther back in her memories until she revists the moment she had to leave her own mother]].
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Monument Valley 2 deserved its own page

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mv2.PNG]]
[[caption-width-right:350:Ro and her daughter bow before the sacred geometry they've created.]]

Ro and her daughter are on a quest to restore the monuments of their people. Despite the fragmented ruins of Monument Valley blocking their way, paths can be made, regardless of impossible geometries.

A game for iOS and Android, ''Monument Valley 2'' is the sequel to the 2014 hit ''[[VideoGame/MonumentValley Monument Valley]]''. Both are isometric puzzles game where perspective is everything.

Compare: ''Naya's Quest'', ''echochrome'', ''[[VideoGame/TheBridge The Bridge]]'', ''{{VideoGame/Antichamber}}'', and ''{{VideoGame/FEZ}}''.

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!!This game provides examples of:
* AlienGeometries: Impossible figures like the Penrose triangle recur throughout the game, and are often the key to progressing.
* AndNowForSomeoneCompletelyDifferent: The main characters of the sequel are a woman named Ro and her daughter.
* BagOfHolding: Early on in the game, Ro produces a large round hat in which many small lights can be contained. When those lights are released, Ro can sculpt them into pieces of impossible geometry. Later on [[spoiler:when Ro and her daughter part ways, Ro's daughter gets her own hat.]]
* BeautifulVoid: The Valley is uninhabited apart from Ro, her daughter, [[spoiler:Doortem]] and the ghosts of the matriarchs that came before them.
* {{Bizarrchitecture}}: Thanks to the weird geometrical logic of the place, anything is possible. Need to go up? Go sideways.
* DueToTheDead: Ro and her daughter are carrying on the work of those who originally created the impossible geometry, such as [[spoiler:Ro's own mother]].
* TheFaceless: Ro, her daughter and the spirits are depicted with blank, featureless fronts of their heads, which may or may not be just because the art style is abstract and low on detail.
* {{Foreshadowing}}:
** In the temple where Ida meets the first spirit, some of the architecture resembles a grayscale version of the Totem who shows up later.
** The things the spirits say to Ida become relevant to the game's plot later on. [[spoiler:One spirit asks if she is like the crows who forgot who they were, and has forgotten her true self as well. Another spirit calls her "thieving princess".]]
** [[spoiler:If you look at Ida from behind, you'll notice that she looks like a white version of the crows, giving an earlier hint of what her true form might be.]]
** Ida spends the entire game putting things back in each level. [[spoiler:In the past, she stole the Sacred Geometry, killing off an entire civilization and cursing both herself and her own people with IdentityAmnesia, forever wandering the Monument Valley until Ida repented for her crimes and gave back the Sacred Geometry.]]
** Ida, the Totem, and the crows are the only living things in Monument Valley. [[spoiler:That's because the original residents of that area are all dead, presumably thanks to Ida stealing their Sacred Geometry.]]
* GravityScrew: All over the game, mostly of the location-specific gravity variety (basically, gravity pulls down onto whatever you're standing on, even if that's at a 90-degree angle from what you were standing on thirty seconds ago).
* GreyRainofDepression: No actual rain is involved, but the monotone gray of the opening of level 7 has a similar effect.
* HauntedHouseHistorian: The spirits that Ro speaks to give her advice in the face of [[spoiler:her daughter's impending departure]].
* HeroicMime: Ro and her daughter never speak, but do share tender moments, such as hugs each time they reunite after being separated.
* InWhichATropeIsDescribed: Every chapter has a short description that provides some measure of exposition.
* LivingStatue: [[spoiler:The Doortem]]. The only difference is that it's colored bright blue and pink compared to the lifeless gray statues, or the blue and yellow Totem before it.
* MindScrew: To some extent. The game ''is'' based on M.C. Escher's works, after all.
* MonochromeApparition: Averted. The ghosts Ro talks to are colored teal and purple.
* PerspectiveMagic: Thanks to the isometric nature of the world, a path may appear if the perspective is right.
* RecursiveReality: Level 9. We see several segments before gameplay starts, and progress consists of getting farther in.
* RidingIntoTheSunset: [[spoiler: Ro and her daughter take their places on a mountain with their ancestors as they all create their own sacred geometry]]
* ShoutOut: To the old game in the level IV: The Viaduct, where one of the crow people is depicted in statue form.
* WhamEpisode: Level IX. [[spoiler: As Ro enters Doortem's portal, she travers farther back in her memories until she revists the moment she had to leave her own mother]].
* WhamShot: In Level XII, Ro's young daughter enters a door in the leaves of one of the trees in the orchard. Slots appear in the wall, and when the player drags them, the room opens up, exposing the tree to light. [[spoiler:The tree grows, a pod blooms out of the top of it, and from it, Ro's daughter emerges, now fully grown.]]
** Ro and her [[spoiler:grown]] daughter stand at the top of the mountain, and their sacred geometry floats in their air among with that of their ancestors.

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