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* AdultFear: Ro is preparing to [[spoiler:send her daughter away so that she can learn her own lessons about sacred geometry]]. It's a scary moment for any parent.

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* AdultFear: AdultFear:
**
Ro is preparing to [[spoiler:send her daughter away so that she can learn her own lessons about sacred geometry]]. It's a scary moment for any parent.parent.
** In Level III, Ro is caught in a landslide. Her helpless daughter could only watch and frantically try to catch up to her, coming close to losing her mother. Fortunately, Ro is set on a different path when she reaches the bottom, but it's nonetheless a harrowing experience. They hug when they reunite.



* ArtEvolution: While the first game is no slouch in the art department, ''Monument Valley 2'' has extremely lush backgrounds and more intricate animations, such as Ro's daughter's SkipOfInnocence. The ghosts Ro and her daughter encounter also have unique appearances compared to the ghosts from the first game, who all look the same.



* ChekhovsGunman: One of the spirits Ro talks to [[spoiler:is revealed to be her own mother]].



** The things the spirits say to Ro become relevant to the game's plot later on. [[spoiler:They tell Ro that she must have courage for the moment where she must send her young daughter away to fulfill some great task.]]

to:

** The things the spirits of the matriarchs say to Ro become relevant to the game's plot later on. [[spoiler:They tell Ro that she must have courage for the moment where she must send her young daughter away to fulfill some great task.]]



* GenderRestrictedAbility: [[spoiler:Creating Sacred Geometry is implied to be a magical art that's passed down from mother to daughter, as Ro had done with her daughter, and her mother before her. All of the spirits Ro talks to are women and previous creators of Sacred Geometry]].



** No actual rain is involved, but the monotone gray of the opening of level VII has a similar effect.

to:

** No actual rain is involved, but the monotone gray of the opening of level VII has a similar effect. [[spoiler:Since level VII takes place right after Ro's daughter leaves, the gray background symbolizes Ro's sadness over having to part with her daughter]].



* HiddenDepths: Ro is a flute player, and will play a melody that accompanies the background music if the game is left idle. [[spoiler:She learned it as a child, though she wasn't as good back then]].



* IronicName: Level III's proper name is The Oasis, but the level seems to be full only of crumbling monuments and grey sand.

to:

* IronicName: Level III's proper name is The Oasis, "The Oasis", but the level seems to be full only of crumbling monuments and grey sand.



* RidingIntoTheSunset: [[spoiler: Ro and her daughter take their places on a mountain with their ancestors as they all create their own sacred geometry]].

to:

* RidingIntoTheSunset: [[spoiler: Ro [[spoiler:Ro and her daughter take their places on a mountain with their ancestors as they all create their own sacred geometry]].



* SkipOfInnocence:
** Ro's daughter walks with a spring in her step. [[spoiler:She loses it after growing into a young woman, symbolizing her newfound maturity]].
** [[spoiler:Ro also walked like this when she was younger, until she had to leave her own mother to learn on her own]].



* WhamEpisode: Level IX. [[spoiler: As Ro enters Doortem's portal, she travels farther back in her memories until she revisits the moment she had to leave her own mother]].

to:

* WhamEpisode: Level IX. [[spoiler: As [[spoiler:As Ro enters Doortem's portal, she travels farther back in her own memories until she revisits the moment she had to leave her own mother]].


Ro and her daughter are on a quest to restore the monuments of their people. Despite the fragmented ruins of Monument Valley blocking their way, paths can be made, regardless of impossible geometries.

to:

Ro and her daughter are on a quest to restore the monuments of their people. Despite the fragmented ruins of Monument Valley blocking their way, paths can be made, regardless made through the power of impossible geometries.
geometry.



This game, similarly to its predecessor, doesn't have much going story-wise except for a few distant crumbs, so don't expect us to write a particularly large article about it.



* EyeScream: Averted. During some levels, you can walk sideway on [[spoiler:Doortem]] and, in the process, step on its eye. However, all that happens is that [[spoiler:Doortem]] blinks and a calming sound effect plays.

to:

* EyeScream: Averted. During some levels, you can walk sideway horizontally on [[spoiler:Doortem]] and, in the process, step on its eye. However, all that happens is that [[spoiler:Doortem]] blinks and a calming sound effect plays.



* WhamEpisode: Level IX. [[spoiler: As Ro enters Doortem's portal, she travels farther back in her memories until she revists the moment she had to leave her own mother]].

to:

* WhamEpisode: Level IX. [[spoiler: As Ro enters Doortem's portal, she travels farther back in her memories until she revists revisits the moment she had to leave her own mother]].


* LastLousyPoint: There are 15 achievements available for the game. The first 14 are straightforwardly earned by completing each of the game's 14 levels. The last one is earned by [[spoiler:tapping on the silver-tailed lizard basking on the wall in the final level]].



* ShoutOut: To the old game in level IV, where one of the crow people is depicted in statue form.
** To Ico. In level XIV, one can find a small, silver tailed lizard. Tapping it earns you an achievement.

to:

* ShoutOut: ShoutOut:
**
To the old game in level IV, where one of the crow people is depicted in statue form.
** To Ico.''VideoGame/{{Ico}}''. In level XIV, one can find a small, silver tailed lizard. Tapping it earns you an achievement.

Added DiffLines:

** To Ico. In level XIV, one can find a small, silver tailed lizard. Tapping it earns you an achievement.


A game for iOS and Android, ''Monument Valley 2'' is the sequel to the 2014 hit ''[[VideoGame/MonumentValley Monument Valley]]''. Both are isometric puzzles game where perspective is used for otherwise impossible geometries to exist a la Creator/McEscher.

to:

A game for iOS and Android, ''Monument Valley 2'' is the sequel to the 2014 hit ''[[VideoGame/MonumentValley Monument Valley]]''. Both are isometric puzzles game where perspective is used for otherwise impossible geometries to exist a la Creator/McEscher.
Creator/MCEscher.


[[caption-width-right:350:Geometry can't save you now]]

to:

[[caption-width-right:350:Geometry [[caption-width-right:350:Your geometry can't save you now]]


A game for iOS and Android, ''Monument Valley 2'' is the sequel to the 2014 hit ''[[VideoGame/MonumentValley Monument Valley]]''. Both are isometric puzzles game where perspective is used for otherwise impossible geometries to exist.

to:

A game for iOS and Android, ''Monument Valley 2'' is the sequel to the 2014 hit ''[[VideoGame/MonumentValley Monument Valley]]''. Both are isometric puzzles game where perspective is used for otherwise impossible geometries to exist.
exist a la Creator/McEscher.


A game for iOS and Android, ''Monument Valley 2'' is the sequel to the 2014 hit ''[[VideoGame/MonumentValley Monument Valley]]''. Both are isometric puzzles game where perspective is everything.

to:

A game for iOS and Android, ''Monument Valley 2'' is the sequel to the 2014 hit ''[[VideoGame/MonumentValley Monument Valley]]''. Both are isometric puzzles game where perspective is everything.
used for otherwise impossible geometries to exist.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mv2.PNG]]
[[caption-width-right:350:Ro and her daughter kneel before the sacred geometry they've created.]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mv2.PNG]]
[[caption-width-right:350:Ro and her daughter kneel before the sacred geometry they've created.]]
org/pmwiki/pub/images/2_a54eb544.jpg]]
[[caption-width-right:350:Geometry can't save you now]]


Added DiffLines:

This game, similarly to its predecessor, doesn't have much going story-wise except for a few distant crumbs, so don't expect us to write a particularly large article about it.

Added DiffLines:

* DramaticSlip: In level III, Ro is separated from her daughter in a landslide. When Ro's daughter runs across a bridge with a part of the monument sliding directly toward her, she trips. Fortunately, she gets up and makes it off the bridge before it is destroyed.

Added DiffLines:

* MythologyGag: At the beginning of level II, there are three black birds and one white bird, referencing the Crows and Ida from the first game.


* MeaningfulName:

to:

* MeaningfulName:MeaningfulName: Many of the level's names have deeper meanings.


Added DiffLines:

** The proper name of level XI is The Lyceum, which is accurate in that a lyceum was a place of learning and [[spoiler:this is Ro's daughter's first lesson on her own]].


* ShoutOut: To the old game in the level IV, where one of the crow people is depicted in statue form.

to:

* ShoutOut: To the old game in the level IV, where one of the crow people is depicted in statue form.

Added DiffLines:

* OldFriend: Verbatim. Level VII is subtitled "In which Ro visits an old friend." This old friend is, of course, [[spoiler:Doortem]], who wakes up upon her greeting, seems surprised to see her, and then follows her deeper into the monument, aiding her as they go.


* MonochromeApparition: Averted. The ghosts Ro talks to are colored teal and purple.

to:

* MonochromeApparition: Averted.Averted, as opposed to the last game. The ghosts Ro talks to are colored teal and purple.

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