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* CherryTapping: Much like the main series, getting a lot of small hits in is generally a better strategy than saving up for a large hit, as it only takes one card to dodge an attack.
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** The Descendents in the Game Boy game have mixed-breed monsters, which you can't get.
to:
** The Descendents in the Game Boy game have mixed-breed monsters, which you can't get.get until much later. The very last Monster you get will be Big Blue, a Golem/Tiger.
** In the Game Boy game, Gali's techniques are too costly to be of much use; even his dodging takes 3 [=GUTs=].
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* FragileSpeedster: Pixie, Hare, and Tiger.
* FragileSpeedster: Pixie has only 6 health, but 9 dodging cards.
* GlassCannon: Tiger, Mew, and Hare have only 6 health and powerful attacks.
* FragileSpeedster: Pixie has only 6 health, but 9 dodging cards.
* GlassCannon: Tiger, Mew, and Hare have only 6 health and powerful attacks.
to:
* FragileSpeedster: Pixie, Hare, and Tiger.
* FragileSpeedster: Pixie hasTiger have only 6 health, health but 9 a lot of dodging cards.
* GlassCannon:Tiger, Mew, and Hare have Mew has only 6 health and health, but has powerful attacks.
* FragileSpeedster: Pixie has
* GlassCannon:
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** GlassCannon: It only has 4 HP.
to:
** GlassCannon: It only has 4 HP.HP, the lowest in the game.
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* {{Roguelike}}: Dungeons in the GB game play out like this. Dungeons are randomly-generated, and treasure is guarded by invisible monsters. [[spoiler:You can see the monsters with an item]].
to:
* {{Roguelike}}: Dungeons in the GB Game Boy game play out like this. Dungeons Pathways are randomly-generated, and treasure is guarded by invisible monsters. [[spoiler:You can see the monsters with an item]].
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* StoneWall: Most monsters with 10 HP.
to:
* StoneWall: Most monsters with 10 HP.HP, such as Zilla, Dragon, and Plant.
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Changed line(s) 36,37 (click to see context) from:
* BonusBoss: [[spoiler: The monsters in the Paradise of Monsters]].
* BrutalBonusBoss: [[spoiler: The monsters in the Paradise of Monsters]] have mixed-breed cards, which use one monster's attack cards and another card's defense cards. Big Blue, a Golem/Tiger, [[LightningBruiser can now dodge everything while hitting very hard]].
* BrutalBonusBoss: [[spoiler: The monsters in the Paradise of Monsters]] have mixed-breed cards, which use one monster's attack cards and another card's defense cards. Big Blue, a Golem/Tiger, [[LightningBruiser can now dodge everything while hitting very hard]].
to:
* BonusBoss: [[spoiler: The monsters in the Paradise of Monsters]].
* BrutalBonusBoss:[[spoiler: The monsters in the Paradise of Monsters]] have mixed-breed cards, which use one monster's attack cards and another card's defense cards. Big Blue, a Golem/Tiger, [[LightningBruiser can now dodge everything while hitting very hard]].
* BrutalBonusBoss:
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* BrutalBonusBoss: [[spoiler: The monsters in the Paradise of Monsters]] have mixed-breed cards, which use one monster's attack cards and another card's defense cards. Big Blue, a Golem/Tiger, [[LightningBruiser can now dodge everything while hitting very hard]].
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** The Descendents in the Game Boy game have mixed-breed monsters, which you can't get.
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* BlindIdiotTranslation: The Game Boy game is infamous for this.
to:
* BlindIdiotTranslation: The Game Boy game is infamous for this. It's harder to find ''properly'' translated lines.
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* ContinuityNod: One of the items in the Game Boy game is a pair of skates - Genki's weapon of choice in the anime.
to:
* ContinuityNod: One of the items in the Game Boy game is a pair of skates - skates, Genki's weapon of choice in the anime.
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* EscortMission: In the GB game, there are sidequests where you have to find someone in a dungeon and bring them back to the exit.
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* SchrodingersCast: If you pick the boy character in the GB game, you occasioanlly run into Holly. If you pick the girl, you run into Colt.
to:
* SchrodingersCast: If you pick the boy character in the GB game, you occasioanlly occasionally run into Holly. If you pick the girl, you run into Colt.
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Deleted line(s) 47 (click to see context) :
* ExcusePlot: Averted. Little kids cannot play with real monsters because it's too dangerous, so they simulate monster battles with cards. In the second game, the plot is about freeing Colt from the Monster Plate.
Changed line(s) 64 (click to see context) from:
* {{Roguelike}}: Dungeons in the GBC game play out like this; if a timer runs out, you'll automatically be attacked.
to:
* {{Roguelike}}: Dungeons in the GBC GB game play out like this; if a timer runs out, you'll automatically be attacked.this. Dungeons are randomly-generated, and treasure is guarded by invisible monsters. [[spoiler:You can see the monsters with an item]].
* SchrodingersCast: If you pick the boy character in the GB game, you occasioanlly run into Holly. If you pick the girl, you run into Colt.
* SchrodingersCast: If you pick the boy character in the GB game, you occasioanlly run into Holly. If you pick the girl, you run into Colt.
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* GuideDangIt: There is absolutely nothing to indicate that there's anything after getting the Master Rank in GB. [[spoiler:You have to throw Wondacoins into the fountain to trigger battles with three brothers, then fight Holly/Colt once more to unlock TheVeryDefinitelyFinalDungeon.]]
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* ExactWords: Isabella of the Blue Wolves uses this when you first duel her. After playing a game with her Monster Card Mew, she says that she didn't say she'd be ''betting'' the card on the duel. She tries to pull this again in your second duel with her, but the other members tell her to give it up.
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Changed line(s) 61 (click to see context) from:
* PlayerPersonalityQuiz: ''Episode II'' has a quiz that determines your starting Monsters and deck.
to:
* PlayerPersonalityQuiz: ''Episode II'' has Both games have a quiz that determines your starting Monsters and deck. deck.
* {{Roguelike}}: Dungeons in the GBC game play out like this; if a timer runs out, you'll automatically be attacked.
* {{Roguelike}}: Dungeons in the GBC game play out like this; if a timer runs out, you'll automatically be attacked.
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Changed line(s) 50 (click to see context) from:
** Plants are this sort of Monster.
to:
** Plants are this sort of Monster. They have a lot of HP and their strategy is based around making opponents lose [=GUTs=].
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Changed line(s) 39 (click to see context) from:
* ContinuityCameo: Practically ''everyone'' from the first two main games appear as opponents, along with plenty of new faces.
to:
* ContinuityCameo: Practically ''everyone'' from the first two main games appear as opponents, opponents in ''Episode II'', along with plenty of new faces.
Changed line(s) 54 (click to see context) from:
* MacGuffin: The Phoenix card, only obtainable after you have every other Monster card.
to:
* MacGuffin: The Phoenix card, only obtainable after you have every other Monster card.Card.
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Changed line(s) 37 (click to see context) from:
* ButThouMust: [[spoiler:After completing the Game Boy game for the first time, you can decline Tim's offer to start over and continue collecting cards, but there's absolutely nothing else that can be done by that point.]]
to:
* ButThouMust: [[spoiler:After completing the Game Boy game for the first time, you can decline Tim's offer to start over and continue collecting cards, but there's absolutely nothing else that can be done by that point.]]point]].
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* ButThouMust: [[spoiler:After completing the Game Boy game for the first time, you can decline Tim's offer to start over and continue collecting cards, but there's absolutely nothing else that can be done by that point.]]
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Changed line(s) 34 (click to see context) from:
* BlindIdiotTranslation: The Game Boy game.
to:
* BlindIdiotTranslation: The Game Boy game.game is infamous for this.
Changed line(s) 46,47 (click to see context) from:
* FragileSpeedster: Pixie.
* GlassCannon: Tiger, Mew, and Hare.
* GlassCannon: Tiger, Mew, and Hare.
to:
* FragileSpeedster: Pixie.
Pixie has only 6 health, but 9 dodging cards.
* GlassCannon: Tiger, Mew, andHare.Hare have only 6 health and powerful attacks.
* GlassCannon: Tiger, Mew, and
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* JackOfAllStats: Mocchi and Suezo.
* LightningBruiser: Zilla and Dragon.
* LightningBruiser: Zilla and Dragon.
to:
* JackOfAllStats: Mocchi and Suezo.
Suezo have 7 health and well-rounded attacks and dodge cards.
* LightningBruiser: Zilla andDragon.Dragon have 10 health and many powerful attack cards.
* LightningBruiser: Zilla and
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* MrFanservice: Juras, the BCB drummer. He even gets a lovingly detailed portrait of his killer abs.
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* DistressedDamsel: Colt.
to:
* DistressedDamsel: Colt.Colt is trapped in the Paradise of Monsters, and it's up to the player to rescue her.
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* FailureIsTheOnlyOption: If you don't have all of the Monster Cards before the mandatory Phoenix Cup, even if you win in every fight Pabs will lose against the final opponent, forcing you to come back when you do get all of the Monster Cards.
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* PlayerPersonalityQuiz: ''Episode II'' has a quiz that determines your starting Monsters and deck.
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* GroundhogDayLoop: [[spoiler: The Game Boy game takes place in one. After FinalBoss Tim is defeated, he sends the player on a mission to collect all the cards, a task that necessitates time travel to exhaust all possibilities]].
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* NoFinalBossForYou: [[spoiler: When completing the Game Boy game [[NewGamePlus after the first playthrough]], the game will skip right over Tim's battle and start over once again]].
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Changed line(s) 37 (click to see context) from:
* TheComputerIsACheatingBastard: The opponent will always go after the monster with no defense cards, suggesting it can see the player's cards. This is an otherwise illegal move without Suezo's "Scouting" card.
to:
* TheComputerIsACheatingBastard: The opponent will always often go after the monster with no defense cards, suggesting it can see the player's cards. This is an otherwise illegal move without Suezo's "Scouting" card.
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Changed line(s) 37 (click to see context) from:
* TheComputerIsACheatingBastard: The opponent will always go after the monster with no defense cards, suggesting it can see the player's cards. This is an otherwise illegal move without Suezo's "Scouting" skill.
to:
* TheComputerIsACheatingBastard: The opponent will always go after the monster with no defense cards, suggesting it can see the player's cards. This is an otherwise illegal move without Suezo's "Scouting" skill.card.
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* TheComputerIsACheatingBastard: The opponent will always go after the monster with no defense cards, suggesting it can see the player's cards. This is an otherwise illegal move without Suezo's "Scouting" skill.
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* ContinuityNod: One of the items in the Game Boy game is a pair of skates - Genki's weapon of choice in the anime.
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Changed line(s) 25,26 (click to see context) from:
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''Monster Rancher Battle Card Game'' for the Gameboy and ''Monster Rancher Battle Card Game Episode II'' for the Playstation. Though a ''Monster Rancher CCG'' was be released, it used a different system all together and had more to do with the anime than the games.
to:
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''Monster Rancher Battle Card Game'' for the Gameboy and ''Monster Rancher Battle Card Game Episode II'' for the Playstation. Though a ''Monster Rancher CCG'' was be released, it used a different system all together altogether and had more to do with the anime than the games.
games.
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Changed line(s) 25,26 (click to see context) from:
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''Monster Rancher Battle Card Game'' for the Gameboy and ''Monster Rancher Battle Card Game Episode II'' for the Playstation.
to:
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''Monster Rancher Battle Card Game'' for the Gameboy and ''Monster Rancher Battle Card Game Episode II'' for the Playstation. \n Though a ''Monster Rancher CCG'' was be released, it used a different system all together and had more to do with the anime than the games.
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Changed line(s) 42 (click to see context) from:
* ExcusePlot: Averted. For a card game, this game has a great plot that is also In-universe. Little kids can not play with real monsters because it's too dangerous, so they simulate monster battles with cards.
to:
* ExcusePlot: Averted. For a card game, this game has a great plot that is also In-universe. Little kids can not cannot play with real monsters because it's too dangerous, so they simulate monster battles with cards.cards. In the second game, the plot is about freeing Colt from the Monster Plate.
* FragileSpeedster: Pixie.
* FragileSpeedster: Pixie.
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Changed line(s) 9,10 (click to see context) from:
There is a [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''Monster Rancher'' [[FollowTheLeader lose this possibility]]?
to:
There is a [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle [[VideoGame/DigimonCardBattle Digimon card game]]. Why would ''Monster Rancher'' [[FollowTheLeader lose this possibility]]?
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Changed line(s) 4 (click to see context) from:
->''"The age of MonsterRancher [[AndTheAdventureContinues continues]]...''
to:
->''"The age of MonsterRancher Monster Rancher [[AndTheAdventureContinues continues]]...''
Changed line(s) 9,12 (click to see context) from:
There is a [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''MonsterRancher'' [[FollowTheLeader lose this possibility]]?
While different from the previously named card games, ''"Monster Rancher [[CardBattleGame Card Game]]"'' managed to capture pretty well the fighting system ''MonsterRancher'' games are known for. Of course, there is no breeding simulation included, but the system is still very faithful to the original games.
While different from the previously named card games, ''"Monster Rancher [[CardBattleGame Card Game]]"'' managed to capture pretty well the fighting system ''MonsterRancher'' games are known for. Of course, there is no breeding simulation included, but the system is still very faithful to the original games.
to:
There is a [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''MonsterRancher'' ''Monster Rancher'' [[FollowTheLeader lose this possibility]]?
While different from the previously named card games, ''"Monster Rancher [[CardBattleGame Card Game]]"'' managed to capture pretty well the fighting system''MonsterRancher'' ''Monster Rancher'' games are known for. Of course, there is no breeding simulation included, but the system is still very faithful to the original games.
While different from the previously named card games, ''"Monster Rancher [[CardBattleGame Card Game]]"'' managed to capture pretty well the fighting system
Changed line(s) 23,28 (click to see context) from:
* The match ends when one trainers' three monsters are defeated (most likely by ''ofensive cards'') or one trainer is ''decked out''.
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''MonsterRancherBattleCardGame'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' for the Playstation.
Exploration and story progress in the former is very similar to the Gameboy VideoGame/PokemonTradingCardGame Game for the GameboyColor, while in the latter is more like the original ''MonsterRancher'' games, with a calendar and scheduled fights.
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''MonsterRancherBattleCardGame'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' for the Playstation.
Exploration and story progress in the former is very similar to the Gameboy VideoGame/PokemonTradingCardGame Game for the GameboyColor, while in the latter is more like the original ''MonsterRancher'' games, with a calendar and scheduled fights.
to:
* The match ends when one trainers' three monsters are defeated (most likely by ''ofensive ''offensive cards'') or one trainer is ''decked out''.
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist:''MonsterRancherBattleCardGame'' ''Monster Rancher Battle Card Game'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' ''Monster Rancher Battle Card Game Episode II'' for the Playstation.
Exploration and story progress in the former is very similar to the Gameboy VideoGame/PokemonTradingCardGame Game for the GameboyColor, whilein the latter is more like the original ''MonsterRancher'' ''VideoGame/MonsterRancher'' games, with a calendar and scheduled fights.
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist:
Exploration and story progress in the former is very similar to the Gameboy VideoGame/PokemonTradingCardGame Game for the GameboyColor, while
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Changed line(s) 34,35 (click to see context) from:
* BlindIdiotTranslation the gameboy game.
* BoringButPractical: low GUTS attack, you can use plenty of them to kill one monster. Then, 3 vs 2 is a lot easier to win. Just keep spamming them.
* BoringButPractical: low GUTS attack, you can use plenty of them to kill one monster. Then, 3 vs 2 is a lot easier to win. Just keep spamming them.
to:
* BlindIdiotTranslation the gameboy BlindIdiotTranslation: The Game Boy game.
* BoringButPractical:low Low GUTS attack, you attacks. You can use plenty of them to kill one monster. Then, 3 vs 2 is a lot easier to win. Just keep spamming them.
* BoringButPractical:
Changed line(s) 52 (click to see context) from:
* OddballInTheSeries A monster rancher game that has no simulation.... as a matter of facts, that doesn't have real monsters! (except for NPC)
to:
* OddballInTheSeries A monster rancher ''Monster Rancher'' game that has no simulation.... as a matter of facts, that doesn't have real monsters! (except for NPC)simulation.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/monster_rancher_battle_cards_3852.png]]
[[caption-width-right:350:[[Anime/YuGiOh IT'S TIME FOR THE DUEL!]]]]
->''"The age of MonsterRancher [[AndTheAdventureContinues continues]]...''
->''As [[SeriousBusiness monster battles]] began to grow in popularity, [[WhatDoYouMeanItsNotForKids kids soon realized that their smaller size made them unable to handle monsters]] in the same way as adults, and flocked to a certain game that suited their style. [[LighterAndSofter This game was safe and popular]], and allowed kids to [[IKnowMortalKombat increase their knowledge of monsters]]. It is said that from among the game's many players emerged many fine card breeders.''
->''The game was known as [[TitleDrop Battle Card]]..."''
-->-- GameboyColor intro
There is a [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''MonsterRancher'' [[FollowTheLeader lose this possibility]]?
While different from the previously named card games, ''"Monster Rancher [[CardBattleGame Card Game]]"'' managed to capture pretty well the fighting system ''MonsterRancher'' games are known for. Of course, there is no breeding simulation included, but the system is still very faithful to the original games.
The rules are the following:
* Before the match the player has to select 3 monsters. Those are the monsters he is going to use from the begging to the ending of the match.
* Each player has a 50 cards deck, which can be divided in three types: ''Offensive cards'', ''Defensive cards'' and ''Help cards''.
** ''Offensive'' and ''Defensive cards'' are designed to a single kind of monster. (with some exceptions)
** ''Offensive cards'' are only used during your turn. To active the offensive card you must have the corresponding monster, and that monster can't be ''exhausted''. After using an Offensive card, the monster gets ''exhausted''.
** ''Defensive cards'' are only used during your opponent turns, when he/she decides to use a card against you. They work as a defense measure allowing you to do things like ''"Block"'' or ''"Evade"''.
** ''Help cards'' can be used during your turn, and they don't require a special monster to be activated. For those familiar with Pokémon, they are the ''Trainer'' card.
* The cards mentioned above can only be used by spending your ''GUTS''. The only exception are the 0 ''GUTS cards'', which are usually weaker.
* At the end of your turn, you have a ''GUTS'' step, in which you can discard cards. For each card discarded, you gain 1 ''GUTS''.
* At the beginning of your turn, you draw as many cards you need until you have 5 cards in your hand.
* The match ends when one trainers' three monsters are defeated (most likely by ''ofensive cards'') or one trainer is ''decked out''.
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''MonsterRancherBattleCardGame'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' for the Playstation.
Exploration and story progress in the former is very similar to the Gameboy VideoGame/PokemonTradingCardGame Game for the GameboyColor, while in the latter is more like the original ''MonsterRancher'' games, with a calendar and scheduled fights.
The Gameboy game also has gained some notoriety for its [[SoBadItsGood infamous]] [[BlindIdiotTranslation awful translation]].
----
!!This game provides examples of:
* AwesomeButImpractical: Strong attacks require lots of GUTS, so that means you have to discard many cards in order for them to work. Not only that, but you should also avoid using other cards since they would consume your GUTS. At the end, using a couple of high-cost cards is really risky, since you can get ''Decked out'' and have to be open to your enemies' attacks. Further, defensive cards generally cost 1 or 2 GUTS at the most, so if your opponent happens to have a card to evade you, they spend ~2 cards (factoring in the cards discarded for GUTS) to negate ~5 of yours.
* BlindIdiotTranslation the gameboy game.
* BoringButPractical: low GUTS attack, you can use plenty of them to kill one monster. Then, 3 vs 2 is a lot easier to win. Just keep spamming them.
* BonusBoss: [[spoiler: The monsters in the Paradise of Monsters]].
* ContinuityCameo: Practically ''everyone'' from the first two main games appear as opponents, along with plenty of new faces.
* CripplingOverspecialization: Golem, who has plentiful attack cards, no Dodge cards, and no way to defend against INT attacks.
* DistressedDamsel: Colt.
* {{Expy}}: Cue, for Colt. She even dislikes her full name, Curie.
* FragileSpeedster: Pixie, Hare, and Tiger.
* ExcusePlot: Averted. For a card game, this game has a great plot that is also In-universe. Little kids can not play with real monsters because it's too dangerous, so they simulate monster battles with cards.
* GlassCannon: Tiger, Mew, and Hare.
* GradualGrinder: The leader of the BCB has a Pixie. ''With every dodge card''.
** Plants are this sort of Monster.
* JackOfAllStats: Mocchi and Suezo.
* LightningBruiser: Zilla and Dragon.
* MacGuffin: The Phoenix card, only obtainable after you have every other Monster card.
** GlassCannon: It only has 4 HP.
* MightyGlacier: Golem, who has no dodge cards at all and can only block POW moves.
* MirrorMatch: Miller and Ellie both use your own decks against you. [[spoiler: You can win easily by removing all the attack cards and stalling til they deck out]].
* OddballInTheSeries A monster rancher game that has no simulation.... as a matter of facts, that doesn't have real monsters! (except for NPC)
* StoneWall: Most monsters with 10 HP.
* SquishyWizard: Pixie, but ''man'' can she dodge things.
----
[[caption-width-right:350:[[Anime/YuGiOh IT'S TIME FOR THE DUEL!]]]]
->''"The age of MonsterRancher [[AndTheAdventureContinues continues]]...''
->''As [[SeriousBusiness monster battles]] began to grow in popularity, [[WhatDoYouMeanItsNotForKids kids soon realized that their smaller size made them unable to handle monsters]] in the same way as adults, and flocked to a certain game that suited their style. [[LighterAndSofter This game was safe and popular]], and allowed kids to [[IKnowMortalKombat increase their knowledge of monsters]]. It is said that from among the game's many players emerged many fine card breeders.''
->''The game was known as [[TitleDrop Battle Card]]..."''
-->-- GameboyColor intro
There is a [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''MonsterRancher'' [[FollowTheLeader lose this possibility]]?
While different from the previously named card games, ''"Monster Rancher [[CardBattleGame Card Game]]"'' managed to capture pretty well the fighting system ''MonsterRancher'' games are known for. Of course, there is no breeding simulation included, but the system is still very faithful to the original games.
The rules are the following:
* Before the match the player has to select 3 monsters. Those are the monsters he is going to use from the begging to the ending of the match.
* Each player has a 50 cards deck, which can be divided in three types: ''Offensive cards'', ''Defensive cards'' and ''Help cards''.
** ''Offensive'' and ''Defensive cards'' are designed to a single kind of monster. (with some exceptions)
** ''Offensive cards'' are only used during your turn. To active the offensive card you must have the corresponding monster, and that monster can't be ''exhausted''. After using an Offensive card, the monster gets ''exhausted''.
** ''Defensive cards'' are only used during your opponent turns, when he/she decides to use a card against you. They work as a defense measure allowing you to do things like ''"Block"'' or ''"Evade"''.
** ''Help cards'' can be used during your turn, and they don't require a special monster to be activated. For those familiar with Pokémon, they are the ''Trainer'' card.
* The cards mentioned above can only be used by spending your ''GUTS''. The only exception are the 0 ''GUTS cards'', which are usually weaker.
* At the end of your turn, you have a ''GUTS'' step, in which you can discard cards. For each card discarded, you gain 1 ''GUTS''.
* At the beginning of your turn, you draw as many cards you need until you have 5 cards in your hand.
* The match ends when one trainers' three monsters are defeated (most likely by ''ofensive cards'') or one trainer is ''decked out''.
Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''MonsterRancherBattleCardGame'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' for the Playstation.
Exploration and story progress in the former is very similar to the Gameboy VideoGame/PokemonTradingCardGame Game for the GameboyColor, while in the latter is more like the original ''MonsterRancher'' games, with a calendar and scheduled fights.
The Gameboy game also has gained some notoriety for its [[SoBadItsGood infamous]] [[BlindIdiotTranslation awful translation]].
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!!This game provides examples of:
* AwesomeButImpractical: Strong attacks require lots of GUTS, so that means you have to discard many cards in order for them to work. Not only that, but you should also avoid using other cards since they would consume your GUTS. At the end, using a couple of high-cost cards is really risky, since you can get ''Decked out'' and have to be open to your enemies' attacks. Further, defensive cards generally cost 1 or 2 GUTS at the most, so if your opponent happens to have a card to evade you, they spend ~2 cards (factoring in the cards discarded for GUTS) to negate ~5 of yours.
* BlindIdiotTranslation the gameboy game.
* BoringButPractical: low GUTS attack, you can use plenty of them to kill one monster. Then, 3 vs 2 is a lot easier to win. Just keep spamming them.
* BonusBoss: [[spoiler: The monsters in the Paradise of Monsters]].
* ContinuityCameo: Practically ''everyone'' from the first two main games appear as opponents, along with plenty of new faces.
* CripplingOverspecialization: Golem, who has plentiful attack cards, no Dodge cards, and no way to defend against INT attacks.
* DistressedDamsel: Colt.
* {{Expy}}: Cue, for Colt. She even dislikes her full name, Curie.
* FragileSpeedster: Pixie, Hare, and Tiger.
* ExcusePlot: Averted. For a card game, this game has a great plot that is also In-universe. Little kids can not play with real monsters because it's too dangerous, so they simulate monster battles with cards.
* GlassCannon: Tiger, Mew, and Hare.
* GradualGrinder: The leader of the BCB has a Pixie. ''With every dodge card''.
** Plants are this sort of Monster.
* JackOfAllStats: Mocchi and Suezo.
* LightningBruiser: Zilla and Dragon.
* MacGuffin: The Phoenix card, only obtainable after you have every other Monster card.
** GlassCannon: It only has 4 HP.
* MightyGlacier: Golem, who has no dodge cards at all and can only block POW moves.
* MirrorMatch: Miller and Ellie both use your own decks against you. [[spoiler: You can win easily by removing all the attack cards and stalling til they deck out]].
* OddballInTheSeries A monster rancher game that has no simulation.... as a matter of facts, that doesn't have real monsters! (except for NPC)
* StoneWall: Most monsters with 10 HP.
* SquishyWizard: Pixie, but ''man'' can she dodge things.
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