Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Mirror Layers'' is a short [[FreewareGames freeware]] PsychologicalHorror game on [[UsefulNotes/IBMPersonalComputer PC]], first created in 14 hours for a game jam in November 2016, and then extended during the following month, with the final version available [[https://gamejolt.com/games/mirrorlayers/208588 here]]. It is perhaps best well-known for the amount of real-life interaction necessary to complete it, as well as for its ''fantastic'' levels of MindScrew.
to:
''Mirror Layers'' is a short [[FreewareGames freeware]] PsychologicalHorror game on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], first created in 14 hours for a game jam in November 2016, and then extended during the following month, with the final version available [[https://gamejolt.com/games/mirrorlayers/208588 here]]. It is perhaps best well-known for the amount of real-life interaction necessary to complete it, as well as for its ''fantastic'' levels of MindScrew.
Is there an issue? Send a MessageReason:
Added image, expansion.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mirror_layers.png]]
Changed line(s) 3,4 (click to see context) from:
Mirror Layers is a 2016 Indie PsychologicalHorror game that is perhaps most well-known for the amount of real-life interaction necessary to complete it, as well as for its ''fantastic'' levels of MindScrew.
to:
Changed line(s) 7,11 (click to see context) from:
NeedsWikiMagicLove.
!!Tropes:
!!Tropes:
to:
!!Tropes:
Changed line(s) 15 (click to see context) from:
* FirstPersonGhost: Not only can you never see yourself, but you don't even have a reflection.
to:
* FirstPersonGhost: Not only can you never see yourself, but you don't even have a reflection. Any items you carry will just float in front of your character without a hand holding them.
* LaserSight: A laser pointer becomes crucial to the late-game puzzles. [[spoiler: The notes scattered around the place work out to Google Earth coordinates of Manitoba, Canada. You then have to point the beam onto that specific location on the wall map, which brings the game to its true end.]]
* LaserSight: A laser pointer becomes crucial to the late-game puzzles. [[spoiler: The notes scattered around the place work out to Google Earth coordinates of Manitoba, Canada. You then have to point the beam onto that specific location on the wall map, which brings the game to its true end.]]
Changed line(s) 22,23 (click to see context) from:
* PsychologicalHorror: The genre of the game.
* WhoForgotTheLights: On an average-quality computer monitor, it's sometimes hard to see the monsters chasing you in the mirror world.
* WhoForgotTheLights: On an average-quality computer monitor, it's sometimes hard to see the monsters chasing you in the mirror world.
to:
* PsychologicalHorror: The genre PixelHunting: Invoked as part of the game.
final puzzle. [[spoiler:Once you find all the scattered notes and write down the complete code, it works out to Google Earth coordinates of Manitoba, Canada. The in-game location has a low-resolution, unlabelled map on the wall, and you have to point the beam at that specific part of Canada there, and hold the beam for 3 seconds (so you can't just mindlessly dance the beam all over North America until it hits the spot). You can be ambushed by the monster while trying to do this as well. Succeeding at this puzzle finally leads to a true ending, however.]]
* TitleDrop: Invoked in the ending text. [[spoiler:It made layers of memories. But now it's over. These layers are shattered. These mirror layers.]]
* WhoForgotTheLights: On an average-quality computer monitor, it's sometimes hard to see the monsters chasing you in the mirrorworld.world.
----
* TitleDrop: Invoked in the ending text. [[spoiler:It made layers of memories. But now it's over. These layers are shattered. These mirror layers.]]
* WhoForgotTheLights: On an average-quality computer monitor, it's sometimes hard to see the monsters chasing you in the mirror
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The game is set in an abandoned building that at first seems to be empty. Don't worry if that [[NothingIsScarier makes you feel nervous]] though, cause it's not gonna stay that way for long...
to:
The game is set in an abandoned building that what is ostensibly the main character's home, which at first seems to be empty. Don't worry if that [[NothingIsScarier makes you feel nervous]] though, cause it's not gonna stay that way for long...
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* {{MurderousMannequins}}: There are tons of these in the MirrorWorld.
to:
* {{MurderousMannequins}}: {{Murderous Mannequin}}s: There are tons of these in the MirrorWorld.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* [[MurderousMannequins]]: There are tons of these in the MirrorWorld.
to:
* [[MurderousMannequins]]: {{MurderousMannequins}}: There are tons of these in the MirrorWorld.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* MurderousMannequins: There are tons of these in the MirrorWorld.
to:
* MurderousMannequins: [[MurderousMannequins]]: There are tons of these in the MirrorWorld.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MurderousMannequins: There are tons of these in the MirrorWorld.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* EnterSolutionHere: You have to keep going back to the mirror world to find the clues to solve the puzzles. In the game's signature mechanic, each player has a different set of clues and puzzles, which may not correspond to each other. For example, your game may contain Key 2, but Box 4. In order to progress, you need Key 4, which can only be found by [[NoFourthWall trading for it on the game's Facebook page.]]
to:
* EnterSolutionHere: You have to keep going back to the mirror world to find the clues to solve the puzzles. In the game's signature mechanic, each player has a different set of clues and puzzles, which may not correspond to each other. For example, your game may contain Key 2, but Box 4. In order to progress, you need Key 4, which can only be found by [[NoFourthWall [[ParadiegeticGameplay trading for it on the game's Facebook page.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* LockAndKeyPuzzle: The first puzzle involves hunting down a key to open a box, which contains [[ItMakesJustAsMuchSenseInContext a leg.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NoFourthWall: The gameplay is based around messing with the game files, and the story involves you in real life, too. When you open up the game for the first time, it informs you that it's created a folder in your Documents file. You can interact with a computer in the game to interact with your computer in real life. There's also a demonic statue in the game that you can throw game objects into, upon which they'll appear as files on your computer. This is actually the only way to beat the game; you have to trade these files with other players to get the right combination of objects.
** TheFourthWallWillNotProtectYou: The story is based around ''something'' trying to get to "the world you're living in." Its messages appear in files on your computer in real life, and given the monsters' ability to travel between worlds...
** TheFourthWallWillNotProtectYou: The story is based around ''something'' trying to get to "the world you're living in." Its messages appear in files on your computer in real life, and given the monsters' ability to travel between worlds...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EnterSolutionHere: You have to keep going back to the mirror world to find the clues to solve the puzzles. In the game's signature mechanic, each player has a different set of clues and puzzles, which may not correspond to each other. For example, your game may contain Key 2, but Box 4. In order to progress, you need Key 4, which can only be found by [[NoFourthWall trading for it on the game's Facebook page.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* DeathIsASlapOnTheWrist: Get murdered by the monster? No problem! You don't even lose your save.
to:
* DeathIsASlapOnTheWrist: Get murdered by the monster? No problem! You just spawn back in the regular world, and you don't even lose your save.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DeathIsASlapOnTheWrist: Get murdered by the monster? No problem! You don't even lose your save.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* PsychologicalHorror: The genre of the game.
to:
* PsychologicalHorror: The genre of the game.game.
* WhoForgotTheLights: On an average-quality computer monitor, it's sometimes hard to see the monsters chasing you in the mirror world.
* WhoForgotTheLights: On an average-quality computer monitor, it's sometimes hard to see the monsters chasing you in the mirror world.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FirstPersonGhost: Not only can you never see yourself, but you don't even have a reflection.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MirrorWorld: Self explanatory and the premise of the game. Step near the mirror in your world and you'll be instantly transported to a [[DarkWorld dark twisted parallel universe]] version of your own. Time has no meaning here, and an EldritchAbomination will hunt you down until you retreat back home.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* MindScrew: The game is practically built on this. It doesn't help that it effects your computer in real life.
to:
* MindScrew: The game is practically built on this. It doesn't help that it effects affects your computer in real life.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
to:
NeedsWikiMagicLove.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,7 (click to see context) from:
The game is set in an abandoned building that at first seems to be empty, invoking NothingIsScarier, but it doesn't stay that say for long...
to:
The game is set in an abandoned building that at first seems to be empty, invoking NothingIsScarier, but it doesn't empty. Don't worry if that [[NothingIsScarier makes you feel nervous]] though, cause it's not gonna stay that say way for long...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''"We ask you only to give us a part of you. Part of your identity."''
Mirror Layers is a 2016 Indie PsychologicalHorror game that is perhaps most well-known for the amount of real-life interaction necessary to complete it, as well as for its ''fantastic'' levels of MindScrew.
The game is set in an abandoned building that at first seems to be empty, invoking NothingIsScarier, but it doesn't stay that say for long...
!!Tropes:
* AbandonedArea: The setting, at least at first, appears to be fully abandoned.
* MindScrew: The game is practically built on this. It doesn't help that it effects your computer in real life.
* PsychologicalHorror: The genre of the game.
Mirror Layers is a 2016 Indie PsychologicalHorror game that is perhaps most well-known for the amount of real-life interaction necessary to complete it, as well as for its ''fantastic'' levels of MindScrew.
The game is set in an abandoned building that at first seems to be empty, invoking NothingIsScarier, but it doesn't stay that say for long...
!!Tropes:
* AbandonedArea: The setting, at least at first, appears to be fully abandoned.
* MindScrew: The game is practically built on this. It doesn't help that it effects your computer in real life.
* PsychologicalHorror: The genre of the game.