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* PermaDeath: The subject of update #5. If every cat in a party is downed in combat or enough time passes after a cat completes an adventure, they really die and are lost forever. However, if a cat is downed in combat, its body isn't destroyed and the party wins, it'll bounce back with a permanent stat-altering physical disorder to mark the occasion

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* OurSirensAreDifferent: Sirens are a type of {{Mook}} in a vague feline shape, with large ears and prominent lips.
* PermaDeath: The subject of update #5. If every cat in a party is downed in combat or enough time passes after a cat completes an adventure, they really die and are lost forever. However, if a cat is downed in combat, its body isn't destroyed and the party wins, it'll bounce back with a permanent stat-altering physical disorder to mark the occasionoccasion.

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* ElementalRockPaperScissors: [[ExaggeratedTrope Jesus Christ.]] Here's just a small snippet of what [[ElementalPowers elemental mages]] can do: Surf is cast upon short grass, watering it and growing it into the evasion-boosting long grass. The grass is then frozen, turning it into shards of ice that damage anything that walks over that tile. Then, a fire spell melts the ice and leaves behind a puddle of movement-hindering water, which is then frozen to create slippery ice. Grass is also really flammable, letting you coat a large part of the field in fire.

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* ElementalRockPaperScissors: [[ExaggeratedTrope Jesus Christ.]] Here's just a small snippet of what [[ElementalPowers elemental mages]] can do: Surf [[MakingASplash Surf]] is cast upon short grass, watering it and growing it into [[TreeCover the evasion-boosting long grass. grass.]] The grass is [[AnIcePerson then frozen, frozen,]] turning it into [[KillItWithIce shards of ice that damage anything that walks over that tile. tile.]] Then, [[PlayingWithFire a fire spell spell]] melts the ice and leaves behind a puddle of movement-hindering water, which is then frozen to create slippery ice. FrictionlessIce. Grass is also really flammable, letting you [[BattleAmongstTheFlames coat a large part of the field in fire.]]


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* HubLevel: Your house is where you can breed cats by paying food to pass the days, fiddle with whatever wacky/useful/[[BreadEggsMilkSquick radioactive]] furniture your cats brought home, and jam out to [[ShowWithinAShow 99.9 WMEW.]]
** [[HubUnderAttack ...Until a boss comes knocking to demand]] [[HumanSacrifice feline sacrifice,]] that is. Should you instead decide to fight them off, your [[NostalgiaLevel aged former adventurers will be the ones to battle.]]
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* TooAwesomeToUse: Both [[InvokedTrope Invoked]] and [[ExaggeratedTrope Exaggerated]] with legendary artifacts you can find in expeditions- find the Holy Grail laying around, for example, and the cat that wields it shall gain a substantial bonus, but if it dies the Grail is lost. [[PermanentlyMissableContent Forever.]]

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* InexplicablyPreservedDungeonMeat: Pickups include catnip (which restores mana) and [[HyperactiveMetabolism food, which restores health.]] None of these are unsafe to eat in spite of the fact they're sitting on the floor of a trash-filled alleyway, but at least you can [[AttackablePickup cook the food with fire attacks.]]


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* InexplicablyPreservedDungeonMeat: Pickups include catnip (which restores mana) and [[HyperactiveMetabolism food, which restores health.]] None of these are unsafe to eat in spite of the fact they're sitting on the floor of a trash-filled alleyway, but at least you can [[AttackablePickup cook the food with fire attacks.]]
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* CentralTheme: Legacy. While you do get some cats given to you for free, most of your cats will be the children of former characters; And this aspect doesn't only cover family cat trees: Legendary, one-of-a-kind artifacts may be found in adventures- they can be stored away in your home, but they can be also be brought in adventures to provide substancial bonuses- running the risk of losing them. Permanently.
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* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-faced {{Cartoon Bomb}}s with ''VideoGame/Bomberman''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]

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* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-faced {{Cartoon Bomb}}s with ''VideoGame/Bomberman''-style ''VideoGame/{{Bomberman}}''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]
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* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-faced {{CartoonBomb}}s with ''VideoGame/Bomberman''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]

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* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-faced {{CartoonBomb}}s {{Cartoon Bomb}}s with ''VideoGame/Bomberman''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]
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* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-faced {{CartoonBombs}} with ''VideoGame/Bomberman''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]

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* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-faced {{CartoonBombs}} {{CartoonBomb}}s with ''VideoGame/Bomberman''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]

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* JekyllAndHyde: A Jekyll is a bright-eyed, [[AdorableEvilMinions positively adorable kitty enemy.]] Give it a few turns and they'll morph into far more powerful (and uglier) Hydes.



* LipLosses: One enemy is called the Glass Spitter. [[{{Gorn}} Where do you think his ammunition is stored?]]
* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-patterned CartoonBombs with ''VideoGame/Bomberman''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]

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* LipLosses: One type of enemy is called the Glass Spitter. [[{{Gorn}} Where do you think his their ammunition is stored?]]
* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-patterned CartoonBombs rat-faced {{CartoonBombs}} with ''VideoGame/Bomberman''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]
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* LecherousLicking: One ghost enemy has a large, reddish tongue which it uses for melee attacks. By licking your cat. Really slowly.

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* LecherousLicking: One ghost enemy has a large, reddish tongue which it uses for melee attacks. By licking your cat. Really slowly. [[ManaBurn This will sap their mana.]]

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* LegoGenetics: The whole premise of the game, really. Updates #6 and #8 shed a little more light on the matter: Each cat in Mew is randomly generated by randomly choosing how the limbs, body shape, tail, head, and fur, along with two eyes, ears, eyebrows, and mouth should look, together with a random location for facial features. Most of these are (relatively) cat-like, but some mutations can give your cats things like webbed feet and ram horns. Any of these characteristics ([[LamarckWasRight including ones gained in life via random event]]) can be randomly passed on to offspring along with mental disorders and a single collarless ability, creating cats who look like their parents and possibly fight like them too.

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* {{Fartillery}}: The Fartoom! ability propels the user high into the air, and also knocks nearby enemies far away, making it very useful if your cat is surrounded.
* GayOption: It's not an option for ''[[DownplayedTrope you]]'', but your cats can choose to "get it on" with cats of the same sex.
* HealthDamageAsymmetry: Later on, common enemies start having health in the hundreds while your tankiest kitties hit around forty hp.
* LecherousLicking: One ghost enemy has a large, reddish tongue which it uses for melee attacks. By licking your cat. Really slowly.
* LegoGenetics: The whole premise of the game, really. Updates #6 and #8 shed a little more light on the matter: Each cat in Mew is randomly generated by randomly choosing how the limbs, body shape, tail, head, and fur, along with two eyes, ears, eyebrows, and mouth should look, together with a random location for facial features. Most of these are (relatively) cat-like, but some mutations can give your cats things like webbed feet and ram horns. Any of these characteristics ([[LamarckWasRight including ones gained in life via random event]]) events]]) can be randomly passed on to offspring along with mental disorders and a single collarless ability, creating cats who look like their parents and possibly fight like them too.too.
* LipLosses: One enemy is called the Glass Spitter. [[{{Gorn}} Where do you think his ammunition is stored?]]
* MadBomber: One boss is a rat wearing a pair of CoolShades who wields rat-patterned CartoonBombs with ''VideoGame/Bomberman''-style cross-shaped blasts, and hides under a trash can just before they go off. You can put their wicks out with water... [[SchmuckBait or detonate them sooner with fire.]]



* NightOfTheLivingMooks: Some enemies are undead, including [[DemBones animate feline skeletons,]] [[OurZombiesAreDifferent Hulking masses of rotten cat flesh,]] and [[OffWithHisHead dogs who expel some form of white liquid from their neck stumps.]]



* ShowWithinAShow: Radio station within a game, rather. The music in the house RaisingSim section comes from [[DiegeticSoundtrackUsage an in-universe radio station]], complete with bumpers by Mathias Bossi.

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* ShowWithinAShow: Radio station within a game, rather. The music in the house RaisingSim section comes from [[DiegeticSoundtrackUsage an in-universe radio station]], station called 99.9 WMEW]], complete with bumpers featuring narration by Mathias Matthias Bossi.
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* CripplingCastration: One of the permanent injuries your cats can suffer after being downed in combat is having their nuts ripped clean off. This renders them unable to reproduce.

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''[[https://store.steampowered.com/app/686060/Mewgenics/ Mewgenics]]'' is a planned-for-2024 {{Roguelike}} slash RaisingSim slash TurnBasedTactics game by Creator/EdmundMcMillen.

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''[[https://store.steampowered.com/app/686060/Mewgenics/ Mewgenics]]'' is a planned-for-2024 {{Roguelike}} slash RaisingSim slash TurnBasedTactics slash {{Musical}} game by Creator/EdmundMcMillen.


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* InexplicablyPreservedDungeonMeat: Pickups include catnip (which restores mana) and [[HyperactiveMetabolism food, which restores health.]] None of these are unsafe to eat in spite of the fact they're sitting on the floor of a trash-filled alleyway, but at least you can [[AttackablePickup cook the food with fire attacks.]]


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* MoneyMauling: Thief cats may obtain the Coin Toss skill, whose effect is self-explanatory. It combos well with other CastFromMoney Thief abilities such as Swift Looter which lets them move again in the same turn after collecting a coin.
* MoneySpider: Enemies may drop pickups upon death, including coins.
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* MetalSlime: Very rarely, a small black bird might randomly show up in battles. Should your cats manage to [[AnimalJingoism kill it before it flies away,]] they will be greatly rewarded. [[DevelopersForesight If the bird gets killed by lightning (and thus doesn't have anyone to reward) it'll just turn into some fried chicken.]]
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* DamageIncreasingDebuff: Bruise gives a flat increase to damage taken equal to the amount of Bruise, and it comes pre-packaged with some physical disorders like Charred.
* ElementalRockPaperScissors: [[ExaggeratedTrope Jesus Christ.]] Here's just a small snippet of what [[ElementalPowers elemental mages]] can do: Surf is cast upon short grass, watering it and growing it into the evasion-boosting long grass. The grass is then frozen, turning it into shards of ice that damage anything that walks over that tile. Then, a fire spell melts the ice and leaves behind a puddle of movement-hindering water, which is then frozen to create slippery ice. Grass is also really flammable, letting you coat a large part of the field in fire.

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* ShowWithinAShow: Radio station within a game, rather. The music in the house RaisingSim section comes from [[DiegeticSoundtrackUsage an in-universe radio station]], complete with bumpers by Mathias Bossi.



* WalkingWasteland: Cats who have depression [[note]]from update #6[[/note]] suffer a huge all-stats down due to their debilitating condition, but their low mood is so pervasive enemies next to them also get debuffed. A depressed tank makes the enemies swarming it easy prey for your faster, mentally healthier cats.

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* VariableMix: Each chapter of an adventure has its own unique track, with different takes crossfaded in for each submenu (combat, map, event)
* WalkingWasteland: Cats who have depression [[note]]from update #6[[/note]] suffer a huge all-stats down due to their debilitating condition, but their low mood is so pervasive enemies next to them also get debuffed. A depressed tank makes the enemies swarming it easy prey for your faster, mentally healthier cats.
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* CharacterLevel: A single cat(the one with the lowest level, or a random one in the event of a tie) levels up once whenever a fight is won. Normally, that's eighteen level-ups, six per chapter, putting a party that survives an adventure at two level 5 cats and two level 6 cats. However, taking the PathOfMostResistance yields one more (far harder) fight and level-up, and having less than four cats means they'll reach higher levels, meaning a theoretical maximum of level 21.

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* CharacterLevel: A single cat(the cat (the one with the lowest level, or a random one in the event of a tie) levels up once whenever a fight is won. Normally, that's eighteen level-ups, six per chapter, putting a party that survives an adventure at two level 5 cats and two level 6 cats. However, taking the PathOfMostResistance yields one more (far harder) fight and level-up, and having less than four cats means they'll reach higher levels, meaning a theoretical maximum of level 21.
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* CharacterLevel: A single cat(the one with the lowest level, or a random one in the event of a tie) levels up once whenever a fight is won. Normally, that's eighteen level-ups, six per chapter, putting a party that survives an adventure at two level 5 cats and two level 6 cats. However, taking the PathOfMostResistance yields one more (far harder) fight and level-up, and having less than four cats means they'll reach higher levels, meaning a theoretical maximum of level 21.

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* AxCrazy: Those furballs aren't exactly shying away from mass murdering strays for profit. But if a cat gets infected with rabies, it gets worse: their basic attack is replaced by melee, and they lose one int and gain one str after each combat. Lose all int and not only will your cat fail to regenerate mana, it will also stop taking commands and only do what he wants to do- and all he wants to do is kill whatever's nearest.
* BlackComedy: [[IntentionallyAwkwardTitle You don't say!]] As seen in update #6, having your cats get birth defects as a result of inbreeding or rabies after failing to loot a dead cat's corpse are fleshed-out game mechanics!



* BlackComedy: [[IntentionallyAwkwardTitle You don't say!]] As seen in update #6, having your cats get birth defects as a result of inbreeding or rabies after failing to loot a dead cat's corpse are fleshed-out game mechanics!



* WalkingWasteland: Cats who have depression [[note]]from update #6[[/note]] suffer a huge all-stats down due to their debilitating condition, but their low mood is so pervasive enemies next to them also get debuffed. A depressed tank makes the enemies swarming it easy prey for your faster, mentally healthier cats.

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* WalkingWasteland: Cats who have depression [[note]]from update #6[[/note]] suffer a huge all-stats down due to their debilitating condition, but their low mood is so pervasive enemies next to them also get debuffed. A depressed tank makes the enemies swarming it easy prey for your faster, mentally healthier cats.cats.
* WithFriendsLikeThese: Sometimes, cats have more to fear from their teammates than their enemies. Even if a cat hasn't been turned into a mindless killing machine by rabies, they can also hurt them [[CruelToBeKind in the process of throwing them away from danger,]] to trigger a CriticalStatusBuff that activates when teammates are downed, to [[TeamKiller outright offing them on purpose]] to have their level-ups go to other teammates.
* WrestlerInAllOfUs: Cats are perfectly capable of suplexing their enemies (or allies) into rocks, lobbing them into shards of ice, or giving them shoulder checks as they pass by.
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* BulliedIntoDepression: One of the ways to get a mental disorder is "being mocked by your team for failing a basic task" and one of said mental disorders is depression, making this a possible scenario.
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* TurnBasedTactics: Think ''VideoGame/XComEnemyUnknown'', but for the Crazy Cat Lady from ''WesternAnimation/TheSimpsons''.

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* TurnBasedTactics: Think ''VideoGame/XComEnemyUnknown'', but for the Crazy Cat Lady from ''WesternAnimation/TheSimpsons''.''WesternAnimation/TheSimpsons''.
* WalkingWasteland: Cats who have depression [[note]]from update #6[[/note]] suffer a huge all-stats down due to their debilitating condition, but their low mood is so pervasive enemies next to them also get debuffed. A depressed tank makes the enemies swarming it easy prey for your faster, mentally healthier cats.
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Capitalization was fixedfrom VideoGame.Mew Genics to Video Game.Mewgenics. Null edit to update page.
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* {{Mutants}}: A (very slighty) more realistic portrayal than most media, according to update #6. Like RealLife, mutations can occur at birth with a much higher chance should the cat in question be inbred, with a slew of effects both positive and negative, and will be passed on should the cat with it breed. However, more flashy {{Nuclear Mutant}}s also happen, and the mutations in this case are far more likely to be positive.

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oops. mistook dexterity for agility. Tanks were never stone walls in this game. also changed the first trope since Eds work is very dnd inspired


* CharacterClassSystem: Described in the third update post are the Fighter, Mage, Cleric, Tank, Thief and Hunter, along with "Collarless" cats who haven't had a class assigned to them yet.

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* CharacterClassSystem: [[AnAdventurerIsYou An Adventurers Are Your Cats]]: Described in the third update post are the Fighter, Mage, Cleric, Tank, Thief [[CloseRangeCombatant Fighter]], [[SquishyWizard Mage]], [[TheMedic Cleric]], [[StoneWall Tank]], [[FragileSpeedster Thief]] and Hunter, [[LongRangeFighter Hunter]], along with "Collarless" cats who haven't had a class assigned to them yet.



** Other references to The Binding Of Isaac include the Pooter enemy making a return here and a Tank passive ability called Thunder Thighs, who shares a name and similar effect to a passive item from Isaac.



* MightyGlacier: The Tank class of update #3 gets a huge +4 bonus to constitution in exchange for -1 of both dexterity and inteligence, making it both move less and act later. [[SubvertedTrope However,]] Tanks also have access to movement abilities such as Trample ([[DungeonBypass walk right through enemies and the enviroment, dealing damage to them]]) and Toss ([[ExactlyWhatItSaysOnTheTin Toss an adjacent thing onto someone else or an empty tile,]] dealing damage to both whoever was thrown and whatever they land on), along with a basic attack that dashes them forward one tile and dealing one tile of KnockBack to the target.


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* StoneWall: The Tank class of update #3 gets a huge +4 bonus to constitution in exchange for -1 of both dexterity and inteligence, making it both deal less ranged damage and regenerate less mana per turn. [[SubvertedTrope However,]] Tanks also have access to damaging movement abilities such as Trample ([[DungeonBypass walk right through enemies and the enviroment, dealing damage to them as you do]]) and Toss ([[ExactlyWhatItSaysOnTheTin Toss an adjacent thing onto someone else or an empty tile,]] dealing damage to both whoever was thrown and whatever they land on), along with a basic attack that dashes them forward one tile and deals one tile of KnockBack to the target.

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* CompanyCrossReferences: One cursed item described in update #6 is the Child's Skull, which replaces your cat's attack with a very low damage, short range projectile that can be used twice a turn called a tear. [[VideoGame/TheBindingOfIsaac Now why does that sound familiar..?]]

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* CompanyCrossReferences: One cursed item CursedItem described in update #6 is the Child's Skull, which replaces your cat's attack with a very low damage, short range projectile that can be used twice a turn called a tear. [[VideoGame/TheBindingOfIsaac Now why does that sound familiar..?]]


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* LegoGenetics: The whole premise of the game, really. Updates #6 and #8 shed a little more light on the matter: Each cat in Mew is randomly generated by randomly choosing how the limbs, body shape, tail, head, and fur, along with two eyes, ears, eyebrows, and mouth should look, together with a random location for facial features. Most of these are (relatively) cat-like, but some mutations can give your cats things like webbed feet and ram horns. Any of these characteristics ([[LamarckWasRight including ones gained in life via random event]]) can be randomly passed on to offspring along with mental disorders and a single collarless ability, creating cats who look like their parents and possibly fight like them too.


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* StuckItems: Along with the [[CursedItem Child's Skull,]] update #6 goes into detail about parasites, gained by "joining a cat orgy or eating a really big poop," among other methods. Once a parasite infects a cat it takes over an item slot, giving a heavy disadvantage and a small upside.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/catelolol.jpg]]
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* SquishyWizard: Assigning a cat the Mage class will increase their inteligence but also decrease their constitution, increasing mana regeneration per turn and decreasing maximum health.

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* SquishyWizard: Assigning a cat the Mage class will increase their inteligence but also decrease their constitution, increasing mana regeneration per turn and decreasing maximum health.health.
* TurnBasedTactics: Think ''VideoGame/XComEnemyUnknown'', but for the Crazy Cat Lady from ''WesternAnimation/TheSimpsons''.
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* ShellShockedVeteran: From update #5, teasing the content of update #6 which deals in the disorders you cats can obtain (and inherit):
-> ''"but in mewgenics most of the time when something survives an adventure it's not all sunshine and rainbows.. sometimes they come back quite different, they have seen and experienced some real shit, and with that may come a smorgasbord of mental and physical disorders, parasites and even curses that could potentially haunt your family for generations!"''
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-> ''"Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!"''

''[[https://store.steampowered.com/app/686060/Mewgenics/ Mewgenics]]'' is a planned-for-2024 {{Roguelike}} slash RaisingSim slash TurnBasedTactics game by Creator/EdmundMcMillen.

The game is divided between a home for the player to raise and breed their cats, and "Adventures" where the player's cats are sent to forage for cat food along with armor, weapons and genetic mutations and bring them back to base.

As the game is yet to be released, this page will be based on promotional material and development updates published by the developers, which can be seen in [[https://store.steampowered.com/news/app/686060 the game's steam page.]]

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!! ''Mewgenics'' contains examples of:

* CharacterClassSystem: Described in the third update post are the Fighter, Mage, Cleric, Tank, Thief and Hunter, along with "Collarless" cats who haven't had a class assigned to them yet.
* CompanyCrossReferences: One cursed item described in update #6 is the Child's Skull, which replaces your cat's attack with a very low damage, short range projectile that can be used twice a turn called a tear. [[VideoGame/TheBindingOfIsaac Now why does that sound familiar..?]]
* BlackComedy: [[IntentionallyAwkwardTitle You don't say!]] As seen in update #6, having your cats get birth defects as a result of inbreeding or rabies after failing to loot a dead cat's corpse are fleshed-out game mechanics!
* MightyGlacier: The Tank class of update #3 gets a huge +4 bonus to constitution in exchange for -1 of both dexterity and inteligence, making it both move less and act later. [[SubvertedTrope However,]] Tanks also have access to movement abilities such as Trample ([[DungeonBypass walk right through enemies and the enviroment, dealing damage to them]]) and Toss ([[ExactlyWhatItSaysOnTheTin Toss an adjacent thing onto someone else or an empty tile,]] dealing damage to both whoever was thrown and whatever they land on), along with a basic attack that dashes them forward one tile and dealing one tile of KnockBack to the target.
* PermaDeath: The subject of update #5. If every cat in a party is downed in combat or enough time passes after a cat completes an adventure, they really die and are lost forever. However, if a cat is downed in combat, its body isn't destroyed and the party wins, it'll bounce back with a permanent stat-altering physical disorder to mark the occasion
* RaisingSim: The other half of the game, and the reason you're going on adventures for food in the first place. Update #5 goes into more detail: once your cat {{Mons}} return from an adventure, they get old, can't be taken on adventures anymore, are free to let any special genes they have be inherited, [[BreadEggsMilkSquick and an invisible timer starts to count down their remaining days.]]
* SquishyWizard: Assigning a cat the Mage class will increase their inteligence but also decrease their constitution, increasing mana regeneration per turn and decreasing maximum health.

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