Follow TV Tropes

Following

History VideoGame / MegaManX8

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FinalExamBoss: The first phase of the final boss will use all of the desperation attacks of the 8 Mavericks. The good news is that he also gains the boss's weakness while emulating them.
Is there an issue? Send a MessageReason:
None


* DIvergentCharacterEvolution: When Axl debuted in ''VideoGame/MegaManX7'', he was an underpowered version of X who [[BagOfSpilling stole X's ability to hover.]] Now Axl's special weapons are completely different from X's and he relies on MoreDakka compared to X (akin to a machine gun vs artillery.) Axl can also rapid fire in 8 directions now (similar to [[MegaManAndBass Bass]]), so he avoids the DenialOfDiagonalAttack that continues to plague X.

to:

* DIvergentCharacterEvolution: DivergentCharacterEvolution: When Axl debuted in ''VideoGame/MegaManX7'', he was an underpowered version of X who [[BagOfSpilling stole X's ability to hover.]] Now Axl's special weapons are completely different from X's and he relies on MoreDakka compared to X (akin to a machine gun vs artillery.) Axl can also rapid fire in 8 directions now (similar to [[MegaManAndBass Bass]]), so he avoids the DenialOfDiagonalAttack that continues to plague X.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DIvergentCharacterEvolution: When Axl debuted in ''VideoGame/MegaManX7'', he was an underpowered version of X who [[BagOfSpilling stole X's ability to hover.]] Now Axl's special weapons are completely different from X's and he relies on MoreDakka compared to X (akin to a machine gun vs artillery.) Axl can also rapid fire in 8 directions now (similar to [[MegaManAndBass Bass]]), so he avoids the DenialOfDiagonalAttack that continues to plague X.
** The Ride Chaser's blasts now operate differently. Axl auto fires small shots, X must fire them manually but he can charge the shot to cover a larger area, and Zero uses a short range blast that covers a wide arc in front of his vehicle.

Added: 401

Changed: 499

Is there an issue? Send a MessageReason:
None


* LimitBreak: Besides health and weapon energy, there is a third gauge used for team powers. If the teammate is down, filling this bar will revive him at half health. If both Maverick Hunters are able, though, this unleashes a SmartBomb that kills all normal enemies and heavily damages bosses. X unleashes a WaveMotionGun, Zero's saber [[{{BFS}} grows huge]] and Axl unleashes MoreDakka than ever.

to:

* LazyBackup: Averted, unlike ''VideoGame/MegaManX7''. If the Maverick Hunter runs out of health, his partner immediately switches in and the fight continues. You only lose a life if both Hunters are beaten.
* LimitBreak: Besides health and weapon energy, there is a third AT gauge used for team powers. If the teammate is down, filling this bar will revive him at half health. If both Maverick Hunters are able, though, this unleashes a SmartBomb that kills all normal enemies and heavily damages bosses. X unleashes a WaveMotionGun, Zero's saber [[{{BFS}} grows huge]] and Axl unleashes MoreDakka than ever.
Is there an issue? Send a MessageReason:
None


* LimitBreak: Besides health and weapon energy, there is a third gauge used for team powers. If the teammate is down, filling this bar will revive him at half health. If both Maverick Hunters are able, though, this unleashes a SmartBomb that kills all normal enemies and heavily damages bosses. X unleashes a WaveMotionGun, Zero's saber [[BFS grows huge]] and Axl unleashes MoreDakka than ever.

to:

* LimitBreak: Besides health and weapon energy, there is a third gauge used for team powers. If the teammate is down, filling this bar will revive him at half health. If both Maverick Hunters are able, though, this unleashes a SmartBomb that kills all normal enemies and heavily damages bosses. X unleashes a WaveMotionGun, Zero's saber [[BFS [[{{BFS}} grows huge]] and Axl unleashes MoreDakka than ever.

Added: 581

Changed: 8

Is there an issue? Send a MessageReason:
None


* LimitBreak: Besides health and weapon energy, there is a third gauge used for team powers. If the teammate is down, filling this bar will revive him at half health. If both Maverick Hunters are able, though, this unleashes a SmartBomb that kills all normal enemies and heavily damages bosses. X unleashes a WaveMotionGun, Zero's saber [[BFS grows huge]] and Axl unleashes MoreDakka than ever.



* NotMeThisTime: [[spoiler:The Maverick Hunters AND Sigma, think Sigma is in charge of the new rebellion.]]

to:

* NotMeThisTime: [[spoiler:The Maverick Hunters AND Sigma, Sigma himself, think Sigma is in charge of the new rebellion.]]


Added DiffLines:

* RegeneratingHealth: Taking a note from ''MarvelVsCapcom'', some of the damage taken can be healed off if you switch Hunters. The Hunter on standby will gradually convert his red health.

Added: 656

Changed: 1411

Is there an issue? Send a MessageReason:
None


'''''Mega Man X8''''', known as ''Rockman X8'' in Japan, is a video game developed by Creator/{{Capcom}} for the {{PlayStation 2}} console. It is the eighth game in the ''VideoGame/MegaManX'' series and the most recently released game in that series. It was first released in North America on December 7, 2004. The [=PlayStation=] 2 version, followed by a [[MicrosoftWindows Windows]] [[IBMPersonalComputer PC]] port in Japan and Europe the following year. It is the second and final game in the series to feature bilingual settings.

The plot of ''X8'' focuses on the abduction of a next-generation "Reploid" from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by X, to stop them. The gameplay of ''X8'' is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its special weapon.

Although ''X8'' uses 3D graphics like ''VideoGame/MegaManX7'', the development team chose not to opt for 3D gameplay went with a [[TwoAndAHalfD 2.5D]] approach. The game was met with a positive critical reception.

to:

'''''Mega Man X8''''', known as ''Rockman X8'' in Japan, is a video game developed by Creator/{{Capcom}} for the {{PlayStation 2}} console.2}}. It is the eighth game in the ''VideoGame/MegaManX'' series and the most recently released game in that series. It was first released in North America on December 7, 2004. The [=PlayStation=] 2 version, followed by a [[MicrosoftWindows Windows]] [[IBMPersonalComputer PC]] port port, was released in Japan and Europe the following year. It is the second and final game in the series to feature bilingual settings.

audio tracks.

The plot of ''X8'' focuses on the abduction of a next-generation "Reploid" from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by X, to stop them. The gameplay of ''X8'' is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its their special weapon.

weapon. In addition to gaining special weapons from bosses, players can purchase upgrades for the three heroes with Metals scattered through the stages and dropped from destoryed enemies. Just like ''VideoGame/MegaManX7'', players bring a duo of Maverick Hunters into each stage, however this time all three playable characters are available from the get-go.

Although ''X8'' uses 3D graphics like ''VideoGame/MegaManX7'', ''Mega Man X7'', the development team chose not to opt for 3D gameplay and went with a [[TwoAndAHalfD 2.5D]] approach. The game was met with a positive critical reception.



* OneHundredPercentCompletion: Collecting all the items in ''X8'' and upgrading the three [[spoiler:(later six)]] playable characters, which even has a percentage counter for each character. Fully upgrading (100%) each of the [[spoiler:male]] characters is the only way to obtain his [[InfinityPlusOneSword Infinity+1 Armor]] without the use of cheat codes.
* ArmorPiercingAttack: X's charge shot, Zero's 3-hit combo, and Axl's 8th bullet will stun a guarding enemy. You can flip over a [[MascotMook Mettool]] and hit its soft underbelly! Bamboo Pandemonium's weapon will do this by default.

to:

* OneHundredPercentCompletion: Collecting all the items in ''X8'' and upgrading the three [[spoiler:(later six)]] (later six) playable characters, which even has a percentage counter for each character. Fully upgrading (100%) each of the [[spoiler:male]] male characters is the only way to obtain his [[InfinityPlusOneSword Infinity+1 Armor]] without the use of cheat codes.
* ArmorPiercingAttack: X's charge shot, Zero's 3-hit the third slash of Zero's combo, and Axl's 8th eighth bullet will stun a guarding enemy. You can flip over a [[MascotMook Mettool]] and hit its soft underbelly! Bamboo Pandemonium's weapon will do this by default.



* BigBad: Sigma as usual, [[spoiler:but he was actually just a pawn for the real Big Bad, Lumine.]]

to:

* BigBad: Sigma as usual, [[spoiler:but he was actually just a pawn for the real Big Bad, Lumine.]]Lumine]].



* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] can be fought in Optic Sunflower's stage. He is animated similar to ''VideoGame/PaperMario'''s 2D art style.
* BonusFeatureFailure: The navigators, Alia, Layer, and Palette, are unlockable as playable characters. They are basically feminine clones of X, Zero, and Axl respectively; however due to GameplayAndStoryIntegration, Alia cannot get X's capsule upgrades, Palette cannot copy enemies, and Layer gets a nice aversion by only being unable to use the Zero Armor. You also have to purchase all of X's, Zero's, and Axl's purchasable upgrades a second time in order to access them on Alia, Layer, and Palette. Additionally, using even one of them when running a stage will forbid you from choosing a navigator for that stage. LevelGrinding the Navigators at least gives you something to do on your NewGamePlus, and fully powering them up changes, of all things, the Capcom logo screen, which is pretty cool.

to:

* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] can be fought in Optic Sunflower's stage. He is animated similar to ''VideoGame/PaperMario'''s ''VideoGame/PaperMario''[='=]s [[SpritePolygonMix 2D art style.
art-style]].
* BonusFeatureFailure: The navigators, Navigators, Alia, Layer, and Palette, are unlockable as playable characters. They are basically feminine clones of X, Zero, and Axl respectively; however due to GameplayAndStoryIntegration, Alia cannot get X's capsule upgrades, Palette cannot copy enemies, and Layer gets a nice aversion by only being unable to use the Zero Armor. You also have to purchase all of X's, Zero's, and Axl's purchasable upgrades a second time in order to access them on Alia, Layer, and Palette. Additionally, using even one of them when running a stage will forbid you from choosing a navigator Navigator for that stage. LevelGrinding the Navigators at least gives you something to do on your NewGamePlus, and fully powering them up changes, of all things, the Capcom logo screen, which is pretty cool.



* ClassicCheatCode: If hoarding Metals is not your idea of fun, there are cheat codes to unlock the heroes' Infinity+1 Armors and the Navigators instead.
* CombinationAttack: Introduced in this game. Next your character's {{life meter}} is an AT Gauge that can be filled to unleash a [[LimitBreak Double Attack]].
* ContinuingIsPainful: Using a Retry Chip takes a toll on your overall rank at the end of a stage.



* DistaffCounterpart: The Navigators are this to the 3 heroes.
* DummiedOut: X8 might have been planned to have X, Zero, and Axl to be Navigators like their Distaff Counterpart. In the 2nd PC CD of it, you could find a folder of Japanese Voice Actors' sound data, including the main characters' voices as Navigators(!). The idea seemed to be scrapped out because it would involve further scripting and scenarios. It's amusing to find that Axl feels very, very bored to have his job as a Navigator in his line.
* EasterEgg: Unlocking the three Navigators as playable characters.

to:

* DistaffCounterpart: The Navigators are this to the 3 heroes.
three Maverick Hunters.
* DummiedOut: X8 ''X8'' might have been planned to have X, Zero, and Axl to be Navigators like their Distaff Counterpart. In the 2nd PC CD of it, version's second installation disc, you could find a folder of the Japanese Voice Actors' voice actors' sound data, including the main characters' voices as Navigators(!).Navigators. The idea seemed to be scrapped out because it would involve further scripting and scenarios. It's amusing to find that Axl feels very, very bored to have his job as a Navigator in his line.
* EasterEgg: Unlocking the three Navigators as playable characters.EasyModeMockery: The game ends after you beat [[spoiler:fake]] Sigma on Easy.



* KilledOffForReal: [[spoiler: It is implied that this is the end of Sigma.]]
* NotMeThisTime: [[spoiler: The Maverick Hunters AND Sigma, think Sigma is in charge of the new rebellion.]]
* PeninsulaOfPowerLeveling: the "Intermissions", particularly the one in Optic Sunflower's level, are perfect for Metal farming.
* PandaingToTheAudience: Bamboo Pandamonium. [[BearsAreBadNews He's far from cute and cuddly though,]] being able to do heavy damage with his attacks.

to:

* KilledOffForReal: [[spoiler: It [[spoiler:It is implied that this is the end of Sigma.]]
* MissionControl: The Navigators, each with their own analytical speciality. Alia gives you hints on the stages, Layers handles bosses strategies, and Palette can help you find hidden items. You can choose to go without them, which can improve rank at the end of a stage.
* NotMeThisTime: [[spoiler: The [[spoiler:The Maverick Hunters AND Sigma, think Sigma is in charge of the new rebellion.]]
* PeninsulaOfPowerLeveling: the The "Intermissions", particularly the one in Optic Sunflower's level, are perfect for Metal farming.
farming.
* PandaingToTheAudience: Bamboo Pandamonium. [[BearsAreBadNews He's far from cute and cuddly though,]] though]], being able to do heavy damage with his attacks.attacks.
* SecretCharacter: The Navigators, Alia, Layer, and Palette, can be unlocked as secret chacters.



* TitleDrop: ''Mega Man X8: Paradise Lost''. Guess what's the final boss' attack name?

to:

* TitleDrop: ''Mega Man X8: Paradise Lost''. Guess [[spoiler:Guess what's the true final boss' attack name?name?]]



* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward.]]

to:

* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX ''VideoGame/MegaManX'' formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward.]]

Added: 118

Changed: 977

Removed: 516

Is there an issue? Send a MessageReason:
Wrong image for the wrong game.


[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/megamanx7_7141.jpg]]

''Mega Man X8'', known as ''Rockman X8'' in Japan, is a video game developed by Capcom for the PlayStation2 console. It is the eighth game in the ''Mega Man X'' series and the most recently released game in that series. It was first released in North America on December 7, 2004. The PS2 version, as well as a PC iteration, were released in Japan and Europe the following year. It is the second and final game in the series to feature the bilingual.

to:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/megamanx7_7141.jpg]]

''Mega
'''''Mega Man X8'', X8''''', known as ''Rockman X8'' in Japan, is a video game developed by Capcom Creator/{{Capcom}} for the PlayStation2 {{PlayStation 2}} console. It is the eighth game in the ''Mega Man X'' ''VideoGame/MegaManX'' series and the most recently released game in that series. It was first released in North America on December 7, 2004. The PS2 [=PlayStation=] 2 version, as well as followed by a PC iteration, were released [[MicrosoftWindows Windows]] [[IBMPersonalComputer PC]] port in Japan and Europe the following year. It is the second and final game in the series to feature the bilingual.
bilingual settings.



Although ''X8'' uses 3D graphics like ''VideoGame/MegaManX7'', the development team chose not to opt for 3D gameplay. The game was met with a positive critical reception.

* Gigavolt Man-o-War

to:


Although ''X8'' uses 3D graphics like ''VideoGame/MegaManX7'', the development team chose not to opt for 3D gameplay.gameplay went with a [[TwoAndAHalfD 2.5D]] approach. The game was met with a positive critical reception.

The Mavericks of ''Mega Man X8'' are:
* Gigavolt Man-o-WarOptic Sunflower



* Avalanche Yeti
* Optic Sunflower
* Burn Rooster
* Bamboo Pandamonium



* Bamboo Pandamonium
* Gigavolt Man-o-War




to:

* Burn Rooster
* Avalanche Yeti

----



* ShoutOut: One enemy has the [[{{Metroid}} Morph Ball]], blatantly lampshading the game's {{Metroidvania}} elements.
* TookALevelInBadass: Alia

to:

* ShoutOut: One enemy has the [[{{Metroid}} [[VideoGame/{{Metroid}} Morph Ball]], blatantly lampshading the game's {{Metroidvania}} elements.
* TookALevelInBadass: AliaAlia.



** After defeating Burn Rooster, the stage does not end. Instead the lava begins to rise and our heroes must RiseToTheChallenge before reaching shelter and finishing the stage.

to:

** After defeating Burn Rooster, the stage does not end. Instead the lava begins to rise and our heroes must RiseToTheChallenge before reaching shelter and finishing the stage.stage.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: One enemy has the [[{{Metroid}} Morph Ball]], blatantly lampshading the game's {{Metroidvania}} elements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/megamanx7_7141.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BottomlessMagazines: The biggest change to Axl is that his weapons have infinite ammo and he can fire them rapid fire at any angle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Gigavolt Man-o-War
* Gravity Antonion
* Avalanche Yeti
* Optic Sunflower
* Burn Rooster
* Bamboo Pandamonium
* Dark Mantis
* Earthrock Trilobyte


Added DiffLines:

* DesperationAttack: All Mavericks turn invincible and unleash overdrive attacks when they reach 25% health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] can be fought in Optic Sunflower's stage. He is animated similar to ''VideoGame/PaperMario'''s 2D art style.


Added DiffLines:

* HolodeckMalfunction: Optic Sunflower sabotaged the Troia training base so its simulations are quite lethal, now.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AutoScrollingLevel: Gigavolt Man-O-War must be pursued on a ride chaser and shot down [[TimedMission quickly]] before he challenges the Maverick Hunters to a BossBattle. The hunters also use a ride chaser to approach Avalanche Yeti's base, complete with ShootEmUp mechanics.


Added DiffLines:

* BlackoutBasement: Dark Mantis's military base, since it's technically a stealth mission.
Is there an issue? Send a MessageReason:
None


* PandaingToTheAudience: Bamboo Pandamonium. He's far from cute and cuddly though, being able to do heavy damage with his attacks.

to:

* PandaingToTheAudience: Bamboo Pandamonium. [[BearsAreBadNews He's far from cute and cuddly though, though,]] being able to do heavy damage with his attacks.
Is there an issue? Send a MessageReason:
None


* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward.]]

to:

* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward.]]]]
** After defeating Burn Rooster, the stage does not end. Instead the lava begins to rise and our heroes must RiseToTheChallenge before reaching shelter and finishing the stage.
Is there an issue? Send a MessageReason:
None


* ArmorPiercingAttack: X's charge shot, Zero's 3-hit combo, and Axl's 8th bullet will stun a guarding enemy. You can flip over a [[MascotMook Mettool]] and hit its soft underbelly!

to:

* ArmorPiercingAttack: X's charge shot, Zero's 3-hit combo, and Axl's 8th bullet will stun a guarding enemy. You can flip over a [[MascotMook Mettool]] and hit its soft underbelly!underbelly! Bamboo Pandemonium's weapon will do this by default.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmorPiercingAttack: X's charge shot, Zero's 3-hit combo, and Axl's 8th bullet will stun a guarding enemy. You can flip over a [[MascotMook Mettool]] and hit its soft underbelly!
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:

* NotMeThisTime: [[spoiler: The Maverick Hunters AND Sigma, think Sigma is in charge of the new rebellion.]]


Added DiffLines:

* UpgradeVsPrototypeFight: Axl is the prototype of the New Generation Reploids.
Is there an issue? Send a MessageReason:
None


* PeninsulaOfPowerLevelling: the "Intermissions", particularly the one in Optic Sunflower's level, are perfect for Metal farming.

to:

* PeninsulaOfPowerLevelling: PeninsulaOfPowerLeveling: the "Intermissions", particularly the one in Optic Sunflower's level, are perfect for Metal farming.

Added: 130

Changed: 127

Removed: 70

Is there an issue? Send a MessageReason:
None


Mega Man X8, known as Rockman X8 in Japan, is a video game developed by Capcom for the PlayStation2 console. It is the eighth game in the Mega Man X series and the most recently released game in that series. It was first released in North America on December 7, 2004. The PS2 version, as well as a PC iteration, were released in Japan and Europe the following year. It is the second and final Mega Man X in the series to feature the bilingual.
The plot of Mega Man X8 focuses on the abduction of a next-generation "Reploid" from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by Mega Man X, to stop them. The gameplay of Mega Man X8 is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its special weapon.
Although Mega Man X8 uses 3D graphics like MegaManX7, the development team chose not to opt for 3D gameplay. The game was met with a positive critical reception.

to:

Mega ''Mega Man X8, X8'', known as Rockman X8 ''Rockman X8'' in Japan, is a video game developed by Capcom for the PlayStation2 console. It is the eighth game in the Mega ''Mega Man X X'' series and the most recently released game in that series. It was first released in North America on December 7, 2004. The PS2 version, as well as a PC iteration, were released in Japan and Europe the following year. It is the second and final Mega Man X game in the series to feature the bilingual.
The plot of Mega Man X8 ''X8'' focuses on the abduction of a next-generation "Reploid" from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by Mega Man X, to stop them. The gameplay of Mega Man X8 ''X8'' is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its special weapon.
Although Mega Man X8 ''X8'' uses 3D graphics like MegaManX7, ''VideoGame/MegaManX7'', the development team chose not to opt for 3D gameplay. The game was met with a positive critical reception.



* BigBad: Sigma as usual, [[spoiler: averted as Sigma is just a pawn for the real Big Bad, Lumine]]

to:

* BigBad: Sigma as usual, [[spoiler: averted as Sigma is [[spoiler:but he was actually just a pawn for the real Big Bad, Lumine]]Lumine.]]



* Expy: Alia looks quite similar to [[MegaManZero Ciel]]
* HijackedByGanon: [[spoiler: Sigma is reveled to be Lumine's puppet]]

to:

* Expy: {{Expy}}: Alia looks quite similar to [[MegaManZero Ciel]]
* HijackedByGanon: [[spoiler: Sigma is reveled to be Lumine's puppet]]
[[VideoGame/MegaManZero Ciel]].



* PeninsulaOfPowerLevelling: the "Intermissions", particularly the one in Optic Sunflower's level, are perfect for Metal farming.



* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward]].

to:

* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward]].afterward.]]

Changed: 1

Removed: 80

Is there an issue? Send a MessageReason:
None


Mega Man X8, known as Rockman X8 in Japan, is a video game developed by Capcom for the PlayStation 2 console. It is the eighth game in the Mega Man X series and the most recently released game in that series. It was first released in North America on December 7, 2004. The PS2 version, as well as a PC iteration, were released in Japan and Europe the following year. It is the second and final Mega Man X in the series to feature the bilingual.

to:

Mega Man X8, known as Rockman X8 in Japan, is a video game developed by Capcom for the PlayStation 2 PlayStation2 console. It is the eighth game in the Mega Man X series and the most recently released game in that series. It was first released in North America on December 7, 2004. The PS2 version, as well as a PC iteration, were released in Japan and Europe the following year. It is the second and final Mega Man X in the series to feature the bilingual.



* WinBackTheCrowd: This game was back to form after the universally despised X7.
Is there an issue? Send a MessageReason:
No, that bit wasn\'t dummied out.


** [[spoiler: When you destroy a new-generation Reploid (during the boss re-fights or Copy Sigma), they will shift out of their shapeshifted form just long enough to explode]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!The following tropes are:
Is there an issue? Send a MessageReason:
None


* WinTheCrowdBack: This game was back to form after the universally despised X7.

to:

* WinTheCrowdBack: WinBackTheCrowd: This game was back to form after the universally despised X7.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WinTheCrowdBack: This game was back to form after the universally despised X7.
Is there an issue? Send a MessageReason:
None


* HijackedByGanon: [[spiler: Sigma is reveled to be Lumine's puppet]]
* KilledForReal: [[spoiler: It is implied that this is the end of Sigma.]]

to:

* HijackedByGanon: [[spiler: [[spoiler: Sigma is reveled to be Lumine's puppet]]
* KilledForReal: KilledOffForReal: [[spoiler: It is implied that this is the end of Sigma.]]

Added: 287

Changed: 2

Is there an issue? Send a MessageReason:
None


Although Mega Man X8 uses 3D graphics like Mega Man X7, the development team chose not to opt for 3D gameplay. The game was met with a positive critical reception.

to:

Although Mega Man X8 uses 3D graphics like Mega Man X7, MegaManX7, the development team chose not to opt for 3D gameplay. The game was met with a positive critical reception.



* DistaffCounterpart: The Navigators are this to the 3 heroes.



* Expy: Alia looks quite similar to [[MegaManZero Ciel]]
* HijackedByGanon: [[spiler: Sigma is reveled to be Lumine's puppet]]
* KilledForReal: [[spoiler: It is implied that this is the end of Sigma.]]



* TookALevelInBadass: Alia



* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward]].

to:

* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward]].
Is there an issue? Send a MessageReason:
None


* BigBad: Sigma as usual, [[spoiler; averted as Sigma is just a pawn for the real Big Bad, Lumine]]

to:

* BigBad: Sigma as usual, [[spoiler; [[spoiler: averted as Sigma is just a pawn for the real Big Bad, Lumine]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Mega Man X8, known as Rockman X8 in Japan, is a video game developed by Capcom for the PlayStation 2 console. It is the eighth game in the Mega Man X series and the most recently released game in that series. It was first released in North America on December 7, 2004. The PS2 version, as well as a PC iteration, were released in Japan and Europe the following year. It is the second and final Mega Man X in the series to feature the bilingual.
The plot of Mega Man X8 focuses on the abduction of a next-generation "Reploid" from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by Mega Man X, to stop them. The gameplay of Mega Man X8 is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its special weapon.
Although Mega Man X8 uses 3D graphics like Mega Man X7, the development team chose not to opt for 3D gameplay. The game was met with a positive critical reception.

* OneHundredPercentCompletion: Collecting all the items in ''X8'' and upgrading the three [[spoiler:(later six)]] playable characters, which even has a percentage counter for each character. Fully upgrading (100%) each of the [[spoiler:male]] characters is the only way to obtain his [[InfinityPlusOneSword Infinity+1 Armor]] without the use of cheat codes.
* BackFromTheDead: Vile for the third time. And Sigma of course.
* BigBad: Sigma as usual, [[spoiler; averted as Sigma is just a pawn for the real Big Bad, Lumine]]
* BonusFeatureFailure: The navigators, Alia, Layer, and Palette, are unlockable as playable characters. They are basically feminine clones of X, Zero, and Axl respectively; however due to GameplayAndStoryIntegration, Alia cannot get X's capsule upgrades, Palette cannot copy enemies, and Layer gets a nice aversion by only being unable to use the Zero Armor. You also have to purchase all of X's, Zero's, and Axl's purchasable upgrades a second time in order to access them on Alia, Layer, and Palette. Additionally, using even one of them when running a stage will forbid you from choosing a navigator for that stage. LevelGrinding the Navigators at least gives you something to do on your NewGamePlus, and fully powering them up changes, of all things, the Capcom logo screen, which is pretty cool.
* DummiedOut: X8 might have been planned to have X, Zero, and Axl to be Navigators like their Distaff Counterpart. In the 2nd PC CD of it, you could find a folder of Japanese Voice Actors' sound data, including the main characters' voices as Navigators(!). The idea seemed to be scrapped out because it would involve further scripting and scenarios. It's amusing to find that Axl feels very, very bored to have his job as a Navigator in his line.
** [[spoiler: When you destroy a new-generation Reploid (during the boss re-fights or Copy Sigma), they will shift out of their shapeshifted form just long enough to explode]].
* EasterEgg: Unlocking the three Navigators as playable characters.
* PandaingToTheAudience: Bamboo Pandamonium. He's far from cute and cuddly though, being able to do heavy damage with his attacks.
* SequelHook: [[spoiler:Lumine, in his last breath, knocks Axl comatose, and leaves a strange fragment on his helmet]]. It gets no mention in ''Command Mission'', which might or might not be the next chronological game.
* TitleDrop: ''Mega Man X8: Paradise Lost''. Guess what's the final boss' attack name?
* YourPrincessIsInAnotherCastle: [[spoiler:"Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard VideoGame/MegaManX formula for the final level: shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the Boss. [[spoiler:However, this Sigma is not even the real one. The final level is on the moon afterward]].

Top