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* Infinity Mijinion gives the [[FrickinLaserBeams Ray Arrow]] to X and [[PillarOfLight Rekkoha]] to Zero; is weak to Guard Shell

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* Infinity Mijinion gives the [[FrickinLaserBeams [[EnergyWeapon Ray Arrow]] to X and [[PillarOfLight Rekkoha]] to Zero; is weak to Guard Shell

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* MythologyGag: One of the rescuable Reploids is immediately recognizable as the [[VideoGame/MegaManX2 Green Biker Dude]], and another is a [[PaletteSwap yellow version]] of [[VideoGame/MegaManXtreme Middy]].


** As HideOfBeast can tell you in his [[https://www.youtube.com/watch?v=ubLiUJrqi8Y&list=PL9A7DD8572486C671 "minimalist" speed-run of the game]], X6 flat-out ''hates'' unarmored X, to the point that one wonders why he was made playable at all. Not only does the game make things absolutely, unreasonably difficult with him, but Gate's first stage is ''impossible'' to beat without either one of the armors, and/or the Jumper part (which also requires the Hyper Dash part to get). He makes a big point of the fact that unlike all of the other Mega Man X games, X6 goes out of its way to punish you if you don't take advantage of every single benefit given in you.

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** As HideOfBeast [=HideofBeast=] can tell you in his [[https://www.youtube.com/watch?v=ubLiUJrqi8Y&list=PL9A7DD8572486C671 "minimalist" speed-run of the game]], X6 ''X6'' flat-out ''hates'' unarmored X, to the point that one wonders why he was made playable at all. Not only does the game make things absolutely, unreasonably difficult with him, but Gate's first stage is ''impossible'' to beat without either one of the armors, and/or the Jumper part (which also requires the Hyper Dash part to get). He makes a big point of the fact that unlike all of the other Mega ''Mega Man X X'' games, X6 ''X6'' goes out of its way to punish you if you don't take advantage of every single benefit given in you.


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* GameMod: ''[[https://www.romhacking.net/hacks/4035/ Mega Man X6 Tweaks]]'' ([[http://www.romhacking.net/forum/index.php?topic=26507.0 forum thread]]) is an extensive ROM hacking project that aims to rebalance, modify, and tweak various aspects of the game's heavily-criticized elements, as well as featuring newer redrawn character portrait art (even giving portraits to characters that didn't have them), restore some of the DummiedOut features of the game, and a complete re-translation of the game's infamous English script. Users can also tweak these changes however they like with a separate patcher utility to modify a ''wealth'' of features, from starting number of lives, removing nightmare effects altogether, allowing Life and Weapon Energy upgrades shared between characters, changing the title and loading screen graphics, tweaking the mechanics of characters, requirements for Hunter Ranks and events that can be triggered, changing X's Ultimate Armor appearance[[labelnote:*]](between the Prototype/X4 version, the original black/silver version, the corrected black/gold version, and the X Challenge version, with matching portraits)[[/labelnote]] and much more.

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* UpgradeVsPrototypeFight: In addition to the usual involving X the SuperPrototype fighting his various successor Reploids, Zero gets in on the fun for once should he fight High Max, who is a Reploid made by Gate using his scavenged DNA and proudly boasts his specs are all higher than Zero's (and X's).


** If you chose to quit a level after getting a GameOver, the game will track the Reploids you rescued so you don't have to get them again.
** If it looks like a Nightmare Virus is about to grab a Reploid, if you kill yourself (say, dropping into a BottomlessPit) before they reach them the game won't count the Reploid as having been infected and thus you have another shot at getting them.



* GottaRescueThemAll: The stages will contain Reploids that you need to rescue; they're the volunteers that Isoc asked for help in investigating the Nightmare. When you touch them, they'll then teleport to safety, presumably by virtue of your character issuing the base to teleport them. Various rewards you can receive include health pickups, extra lives and enhancement parts. This may get rather cumbersome because the Nightmare Virus mooks may appear nearby and try to possess the Reploids; if they do, they'll become "zombified" and you have to destroy them, denying you some valuable upgrade parts.

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* GottaRescueThemAll: The stages will contain Reploids that you need to rescue; they're the volunteers that Isoc asked for help in investigating the Nightmare. When you touch them, they'll then teleport to safety, presumably by virtue of your character issuing the base to teleport them. Various rewards you can receive include health pickups, extra lives lives, increases to maximum health (effectively acting like extra heart tanks) and weapon energy, and enhancement parts. This may get rather cumbersome because the Nightmare Virus mooks may appear nearby and try to possess the Reploids; if they do, they'll become "zombified" and you have to destroy them, denying you some valuable upgrade parts.



* RiseToTheChallenge: One part of Blaze Heatnix's stage will have you race against the rising lava...while one of the Nightmare Snakes (the red donut thingy) is harassing you. Eventually it stops just short of the exit door; if you're still fighting it by that point, tough luck. Gate's second stage also has a rising lava section (with slippery ice slopes!) just before the fight with High Max.

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* RiseToTheChallenge: One part of Blaze Heatnix's stage will have you race against the rising lava...while one of the Nightmare Snakes (the red donut thingy) is harassing you. Eventually it stops just short of the exit door; if you're still fighting it by that point, tough luck.luck especially if you failed to destroy the two lower weakpoints. Gate's second stage also has a rising lava section (with slippery ice slopes!) just before the fight with High Max.



* ShoutOutThemeNaming: the hostage Reploids from Wolfang's level are named after other ''Creator/{{Capcom}}'' characters.

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* ShoutOutThemeNaming: the The hostage Reploids from Wolfang's level are named after other ''Creator/{{Capcom}}'' characters.



* SoundtrackDissonance: Gameplay example. Blaze Heatnix's stage theme is very fast paced and hard rocking. The actual stage itself is very ''slow'' paced, featuring 5 fights against the same mini-boss, one of which is a slow autoscroller. The only parts of the stage where the music fits are the shafts with the flamethrowers (or you can ''make'' it fit by outfitting yourself to be able to one shot the red donut bosses with X's charged Metal Anchor or Zero's Rekkoha).

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* SoundtrackDissonance: Gameplay example. Blaze Heatnix's stage theme is very fast paced and hard rocking. The actual stage itself is very ''slow'' paced, featuring 5 fights against the same mini-boss, one of which is a slow autoscroller. The only parts of the stage where the music fits are the shafts with the flamethrowers (or you can ''make'' it fit by outfitting yourself to be able to one shot the red donut bosses mini-bosses with X's charged Metal Anchor or Zero's Rekkoha).


* TheHeartless: The Nightmares function as this, mutating Reploid civilians and quickly coming back from defeat if their Nightmare Soul is not collected.

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* TheHeartless: The Nightmares function as this, mutating Reploid civilians and quickly coming back from defeat if their Nightmare Soul is not collected. Kill them a second time, however, they will stay dead (though they won't drop a Soul in that case).



* LogicalWeakness: Why is Metal Shark Player weak to Meteor Rain? He's aquatic! No wait, water rusts metal, and he specializes in running a scrap yard.

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* LogicalWeakness: LogicalWeakness:
**
Why is Metal Shark Player weak to Meteor Rain? He's aquatic! No wait, water rusts metal, and he specializes in running a scrap yard.



* {{Ninja}}: X's Shadow Armor, ''X6'''s equivalent to ''X5'''s [[MightyGlacier Gaea Armor]] only minus the dashing speed lost. It changes X's normal shots to throwing stars and charged attacks become a powerful saber attack (equipping the Ultimate Buster part allows for instant charged saber attacks, if you managed to save the Reploid carrying it). It also gives him faster Z-Saber swings, a high jump ability to perform said ceiling-clinging (and ceiling-dashing), and immunity to spikes. The cons? You can't perform air-dashes and you can't use special weapons outside of your [[LimitBreak Giga Attack]].
* NintendoHard: X6 is easily one of the hardest games in the entire franchise.

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* {{Ninja}}: X's Shadow Armor, ''X6'''s the ''X6'' equivalent to ''X5'''s the ''X5'' [[MightyGlacier Gaea Armor]] only minus the dashing speed lost. It changes X's normal shots to throwing stars and charged attacks become a powerful saber attack (equipping the Ultimate Buster part allows for instant charged saber attacks, if you managed to save the Reploid carrying it). It also gives him faster Z-Saber swings, a high jump ability to perform said ceiling-clinging (and ceiling-dashing), and immunity to spikes. The cons? You can't perform air-dashes and you can't use special weapons outside of your [[LimitBreak Giga Attack]].
* NintendoHard: X6 ''X6'' is easily one of the hardest games in the entire franchise.



* PeninsulaOfPowerLeveling: the BonusBoss Dynamo, who can be fought several times to farm Nightmare Souls, which increase the Hunters' rank (influencing the number of parts they can equip). Also Infinity Mijinion's stage, for accessing its Nightmare area (and thus Dynamo) quicker.

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* PeninsulaOfPowerLeveling: the The BonusBoss Dynamo, who can be fought several times to farm Nightmare Souls, which increase the Hunters' rank (influencing the number of parts they can equip). Also Infinity Mijinion's stage, for accessing its Nightmare area (and thus Dynamo) quicker.



* ScoringPoints: Defeating Nightmare Viruses will drop Nightmare Souls, which can be collected to increase your Maverick Hunter ranking. The Nightmare Investigators drop 200, and Dynamo will drop plenty more.

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* ScoringPoints: Defeating Nightmare Viruses will drop Nightmare Souls, which can be collected to increase your Maverick Hunter ranking. However, if one takes too long to collect the Soul, the Nightmare Virus will respawn and if killed again will yield no Soul. The game also keeps track of which specific Viruses you killed, so if you do a run through a level killing every Nightmare Virus you see and collecting their Soul, you can't kill that virus again for another one when you go back, which can be irritating considering X and Zero have separate rankings they need to collect Nightmare Souls for. At the same time, should you take an alternate path (say through the Nightmare Stage of the level) and encounter and kill Viruses you didn't on your first run, they will drop Souls to collect. The Nightmare Investigators drop 200, 200 each, and Dynamo will drop plenty more.


** Zero can dish out a ton of damage with his Z-Saber, Z-Buster, and special skills. But since he lacks armor parts like X, he takes a lot more damage and dies easier. Unless he equips a specific part received from an injured Reploid.

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** Zero can dish out a ton of damage with his Z-Saber, Z-Buster, and special skills. But skills, but since he lacks armor parts sets like X, X outside of Black Zero (which requires a code input before even starting the game), he takes a lot more damage and dies easier. Unless he equips a specific the Shock Buffer part from a Reploid in the Recycle Lab, which cuts received from an injured Reploid.damage in half and eliminates knockback. X can technically equip this part too, but he can only receive its benefits when he's completely unarmored (and unarmored X is [[FakeDifficulty all but unplayable due to how the game is structured]]).


** [[spoiler:Sigma in his two forms]]. His attacks can be tricky to dodge and inflict a lot of damage, but he is very fragile. {{Justified}} given [[spoiler:he wasn't even fully revived right, much less with a completed body.]]

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** [[spoiler:Sigma in his two forms]]. His attacks can be tricky to dodge and inflict a lot of damage, but he is very fragile. {{Justified}} Justified given [[spoiler:he wasn't even fully revived right, much less with a completed body.]]



* NamesTheSame: The Nightmare Investigators are unrelated to ''VideoGame/{{Mega Man X3}}''[='=]s Nightmare Police.

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* NamesTheSame: The Nightmare Investigators are unrelated to ''VideoGame/{{Mega Man X3}}''[='=]s ''VideoGame/MegaManX3'''s Nightmare Police.



* {{Ninja}}: X's Shadow Armor, ''X6''[='=]s equivalent to ''X5''[='=]s [[MightyGlacier Gaea Armor]] only minus the dashing speed lost. It changes X's normal shots to throwing stars and charged attacks become a powerful saber attack (equipping the Ultimate Buster part allows for instant charged saber attacks, if you managed to save the Reploid carrying it). It also gives him faster Z-Saber swings, a high jump ability to perform said ceiling-clinging (and ceiling-dashing), and immunity to spikes. The cons? You can't perform air-dashes and you can't use special weapons outside of your [[LimitBreak Giga Attack]].

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* {{Ninja}}: X's Shadow Armor, ''X6''[='=]s ''X6'''s equivalent to ''X5''[='=]s ''X5'''s [[MightyGlacier Gaea Armor]] only minus the dashing speed lost. It changes X's normal shots to throwing stars and charged attacks become a powerful saber attack (equipping the Ultimate Buster part allows for instant charged saber attacks, if you managed to save the Reploid carrying it). It also gives him faster Z-Saber swings, a high jump ability to perform said ceiling-clinging (and ceiling-dashing), and immunity to spikes. The cons? You can't perform air-dashes and you can't use special weapons outside of your [[LimitBreak Giga Attack]].


** [[spoiler:Sigma in his two forms]]. His attacks can be tricky to dodge and inflict a lot of damage, but he is very fragile.

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** [[spoiler:Sigma in his two forms]]. His attacks can be tricky to dodge and inflict a lot of damage, but he is very fragile. {{Justified}} given [[spoiler:he wasn't even fully revived right, much less with a completed body.]]



* GottaRescueThemAll: The stages will contain Reploids that you need to rescue; they're the volunteers that Isoc asked for help in investigating the Nightmare. When you touch them, they'll then teleport to safety, presumably by virtue of your character issuing the base to teleport them. They'll give you an extra life and a good enhancement parts for your character. This may get rather cumbersome because the Nightmare Virus mooks may appear nearby and try to possess the Reploids; if they do, they'll become "zombified" and you have to destroy them, denying you some valuable upgrade parts.

to:

* GottaRescueThemAll: The stages will contain Reploids that you need to rescue; they're the volunteers that Isoc asked for help in investigating the Nightmare. When you touch them, they'll then teleport to safety, presumably by virtue of your character issuing the base to teleport them. They'll give Various rewards you an can receive include health pickups, extra life lives and a good enhancement parts for your character. parts. This may get rather cumbersome because the Nightmare Virus mooks may appear nearby and try to possess the Reploids; if they do, they'll become "zombified" and you have to destroy them, denying you some valuable upgrade parts. parts.
* GuideDangIt: Good luck figuring out which Reploid is carrying a valuable body part even ''with'' a guide. General rule of thumb is that the more hidden, out-of-reach, and/or close to a Nightmare Virus they are the more likely they have something good, but even that isn't a guarantee.


* IncreasinglyLethalEnemy: Infinity Mijinion will periodically duplicate himself during battle (or when he's struck by a powerful attack). He can potentially fill an entire screen with his copies and bubbles if you take too much time, making him harder to kill.

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* IncreasinglyLethalEnemy: IncreasinglyLethalEnemy:
**
Infinity Mijinion will periodically duplicate himself during battle (or when he's struck by a powerful attack). He can potentially fill an entire screen with his copies and bubbles if you take too much time, making him harder to kill. kill.
** Ground Scaravich will always fight with a boulder of rock to use as a weapon and a impromptu shield. At the beginning of the fight the boulder is only slightly bigger than he is and easy to jump over, but if you destroy it, when he heads off-screen and comes back it will be a bit bigger. Repeat this enough, and eventually you'll get a ''giant'' boulder you can't avoid without using the hanging ledges of his boss room.


* GameplayAndStorySegregation: Gate in his boss fight can only be damaged by his own energy orbs. In the cutscene after that, [[spoiler:Sigma personally does him in with a laser beam]].

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* SoundtrackDissonance: Gameplay example. Blaze Heatnix's stage theme is very fast paced and hard rocking. The actual stage itself is very ''slow'' paced, featuring 5 fights against the same mini-boss, one of which is a slow autoscroller. The only parts of the stage where the music fits are the shafts with the flamethrowers (or you can ''make'' it fit by outfitting yourself to be able to one shot the red donut bosses with X's charged Metal Anchor or Zero's Rekkoha).


Gate's first stage has the player climbing a room filling with lava, while eventually throwing in slippery ice floors at the same time.

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** Gate's first stage has the player climbing a room filling with lava, while eventually throwing in slippery ice floors at the same time.


The core gimmick of the game is the "Nightmare Phenomenon", things that appear in the affected places that serve as obstacles in the game. Defeating a boss can cause additional phenomenon related to said boss to appear in a few other levels. Alongside them are the "Nightmare Virus", DNA-shaped enemies that fly around and can be destroyed for their floating Nightmare Souls; bosses will also drop a large amount of these. Collect them to increase your rank; your rank determines the enhancement parts you can equip. The enhancement parts are acquired from the rescuable Reploids in the stages, i.e the same Reploids that tried to help with the investigation. Some you can find easily, others you have to search for nook and cranny... and quickly, because a nearby Nightmare Virus may attempt to corrupt the Reploids, turning them into a "zombie" version of themselves, making them beyond saving.

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The core gimmick of the game is the "Nightmare Phenomenon", things that appear in the affected places that serve as obstacles in the game. Defeating a boss can cause additional phenomenon related to said boss to appear in a few other levels. Alongside them are the "Nightmare Virus", DNA-shaped enemies that fly around and can be destroyed for their floating Nightmare Souls; bosses will also drop a large amount of these. Collect them to increase your rank; your rank determines the enhancement parts you can equip. The enhancement parts are acquired from the rescuable Reploids in the stages, i.e the same Reploids that tried to help with the investigation. Some you can find easily, others you have to search for nook and cranny... and quickly, because a nearby Nightmare Virus may attempt to corrupt the Reploids, turning them into a "zombie" version of themselves, making them beyond saving.



* DummiedOut: Zero's Black Armor, albeit by mistake. There is a script to award it to the player if they defeat Zero Nightmare when he's at Lv.4, but the only way to get him to Lv.4 is to collect 5,000 Nightmare Souls. Collecting 3,000 triggers the endgame, making it impossible to fight High Max and, wait for it... Zero Nightmare! The only way to use Black Armor Zero is either inputting a code or using a Gameshark to force Zero Nightmare to be at Lv.4. Curiously, there is no fanfare or special text displayed when you gain the Black Armor through the latter method, suggesting the devs knew the bug was in the game but didn't have time to fix it on X6's ultra-tight schedule.

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* DummiedOut: Zero's Black Armor, albeit by mistake. There is a script to award it to the player if they defeat Zero Nightmare when he's at Lv.4, but the only way to get him to Lv.4 is to collect 5,000 Nightmare Souls. Collecting 3,000 triggers the endgame, making it impossible to fight High Max and, wait for it... Zero Nightmare! The only way to use Black Armor Zero is either inputting a code or using a Gameshark to force Zero Nightmare to be at Lv.4. Curiously, there is no fanfare or special text displayed when you gain the Black Armor through the latter method, suggesting the devs knew the bug was in the game but didn't have time to fix it on X6's ultra-tight schedule.



* GlassCannon: [[spoiler:Sigma in his two forms]]. His attacks can be tricky to dodge and inflict a lot of damage, but he is very fragile.
** Zero also applies. He can dish out a ton of damage with his Z-Saber, Z-Buster, and special skills. But since he lacks armor parts like X, he takes a lot more damage and dies easier. Unless he equips a specific part received from an injured Reploid.

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* GlassCannon: [[spoiler:Sigma in his two forms]]. His attacks can be tricky to dodge and inflict a lot of damage, but he is very fragile.
GlassCannon:
** Zero also applies. He can dish out a ton of damage with his Z-Saber, Z-Buster, and special skills. But since he lacks armor parts like X, he takes a lot more damage and dies easier. Unless he equips a specific part received from an injured Reploid.Reploid.
**[[spoiler:Sigma in his two forms]]. His attacks can be tricky to dodge and inflict a lot of damage, but he is very fragile.



* HailfirePeaks: Gate's first stage has the player climbing a room filling with lava, while eventually throwing in slippery ice floors at the same time.

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* HailfirePeaks: Because of the Nightmare Phenomenon, stages will be littered with some elements of previously completed stages in them.
** Defeat Blizzard Wolfang first, and some levels will have icy floors.
** Blaze Heatnix invokes a rain of fireballs.
** Infinity Mijinion causes a BlackoutBasement.
Gate's first stage has the player climbing a room filling with lava, while eventually throwing in slippery ice floors at the same time.



** High Max must be stunned with a charge shot, then damaged with a special weapon as he recovers (inverted with Zero, who must stun him with a special attack before using a basic combo). He is a HopelessBossFight at the end of the introductory stage, and he is UnwinnableByMistake if you face him as an OptionalBoss before you get a Maverick weapon.

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** High Max must be stunned with a charge shot, then damaged with a special weapon as he recovers (inverted with Zero, who must stun him with a special attack before using a basic combo). He is a HopelessBossFight at the end of the introductory stage, and he is UnwinnableByMistake if you face him as an OptionalBoss a BonusBoss before you get a Maverick weapon.



* RecycledSoundtrack: The 'X vs Zero' Theme and 'Dynamo' Theme from ''Mega Man X5'' are reused in this game.
** The Gate Lab theme is a remix of the 3rd X-Hunter stage of ''Mega Man X2''.
** The Final Boss theme is a remix of the final boss themes of ''Mega Man X1'' and ''2''.
* RiseToTheChallenge: One part of Blaze Heatnix's stage will have you race against the rising lava... while one of the Nightmare Snakes (the red donut thingy) is harassing you. Eventually it stops just short of the exit door; if you're still fighting it by that point, tough luck. Gate's second stage also has a rising lava section (with slippery ice slopes!) just before the fight with High Max.

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* RecycledSoundtrack: The 'X vs Zero' Theme and 'Dynamo' Theme from ''Mega Man X5'' ''X5'' are reused in this game.
** The Gate Lab theme is a remix of the 3rd X-Hunter stage of ''Mega Man X2''.
''X2''.
** The Final Boss theme is a remix of the final boss themes of ''Mega Man X1'' ''X1'' and ''2''.
''X2''.
* RiseToTheChallenge: One part of Blaze Heatnix's stage will have you race against the rising lava... while one of the Nightmare Snakes (the red donut thingy) is harassing you. Eventually it stops just short of the exit door; if you're still fighting it by that point, tough luck. Gate's second stage also has a rising lava section (with slippery ice slopes!) just before the fight with High Max.



-->'''High Max''': Wh-whatís the meaning of this!? Speed, power, body... Iím not inferior in any way! I canít possibly lose to an old robot like you!

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-->'''High Max''': Wh-whatís the meaning of this!? Speed, power, body... Iím not inferior in any way! I canít possibly lose to an old robot like you!



--->'''Zero''': [[spoiler:"I wonít die" is what Iíd like to say. But my memory is vague... I donít know if my recovery function revived me, or somebody picked me up... The next thing I knew, I was able to move...]]

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--->'''Zero''': [[spoiler:"I wonít die" is what Iíd like to say. But my memory is vague... I donít know if my recovery function revived me, or somebody picked me up... up...The next thing I knew, I was able to move...]]


* DoubleJump: This time Zero has it from the start, unlike in ''X4'' and ''X5'' where he needs to beat a boss to get it. He also can do a rolling slash after double jumping (which, again, is a feature he has to acquire in previous games).

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* DoubleJump: This time Zero has it from the start, unlike in ''X4'' and ''X5'' where he needs to beat a boss to get it. He also can do a rolling slash after double jumping (which, again, is a feature he has to acquire in previous games). X's Blade Armor has an non traditional double jump in the form of a multidirectional dash, which can be aimed upwards.


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**Zero also applies. He can dish out a ton of damage with his Z-Saber, Z-Buster, and special skills. But since he lacks armor parts like X, he takes a lot more damage and dies easier. Unless he equips a specific part received from an injured Reploid.

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