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* PrematurelyMarkedGrave: Played with: The postgame Graveyard area is dotted with gravestones for every boss you've faced so far. At the very end is an unmarked grave. Inspecting it causes Bass to show up, declaring that this unmarked grave is for Megaman.

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* PrematurelyMarkedGrave: Played with: The postgame Graveyard area is dotted with gravestones for every boss you've faced so far. At the very end is an unmarked grave. Inspecting it causes Bass to show up, declaring that this unmarked grave is for Megaman.[=MegaMan=].



* SiblingFusion: Wily reveals that [[spoiler:he had removed Colonel's compassion components and reprogrammed them into a separate Net Navi called Iris, whom he refers to as Colonel's younger sister. He also states that if the two ever merge again, the resulting program will be unstable and spontaneously self-destruct. At the end of the game, Colonel and Iris fuse together in a last-ditch effort to exorcise the Cybeast from MegaMan's body. Though they successfully stop the monster's rampage for good, it comes at the cost of their own lives.]]

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* SiblingFusion: Wily reveals that [[spoiler:he had removed Colonel's compassion components and reprogrammed them into a separate Net Navi called Iris, whom he refers to as Colonel's younger sister. He also states that if the two ever merge again, the resulting program will be unstable and spontaneously self-destruct. At the end of the game, Colonel and Iris fuse together in a last-ditch effort to exorcise the Cybeast from MegaMan's [=MegaMan's=] body. Though they successfully stop the monster's rampage for good, it comes at the cost of their own lives.]]
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* BraggingRightsReward: Recruiting the Snake Arm virus for Virus Battler in the Japanese version. Rare Snake Arm can only be found in Graveyard 2, which is gated off by Mega Chip completion, one of which is a reward for beating the final Virus Battler challenge in the first place.

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* BraggingRightsReward: Recruiting the Snake Arm virus for the Virus Battler in the Japanese version. Rare Snake Arm can only be found in Graveyard 2, which is gated off by Mega Chip completion, one completion. One of which the required chips, Django 3, is a first-time reward for beating the final Virus Battler challenge in the first place.
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* BackForTheFinale: [=HeatMan=], [=ElecMan=], and Spout/[=AquaMan=] return for the final game in the series, when their only other mainline appearances were in ''2'', ''1'', and ''4'' respectively.


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* DitchingTheDubNames: Unlike in ''Battle Network 4'', [=AquaMan=]'s name was changed to [=SpoutMan=]. In the ''Legacy Collection'', it was changed back to [=AquaMan=].
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* AIBreaker: [=CircusMan=] is programmed to jump into the back column and launch an attack immediately after landing. If the player breaks all the rightmost panels, [=CircusMan=] will be left helplessly standing in place until the field returns to normal.

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* AIBreaker: [=CircusMan=] is programmed to jump into the back column row and launch an attack immediately after landing. If the player breaks all the rightmost panels, [=CircusMan=] will be left helplessly standing in place until the field returns to normal.

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* StylisticSuck: After all of the buildup, the Expo is extremely simplistic, with mostly barren rooms, low-effort props, and a music track that's barely five seconds long. [[spoiler:It's a money laundering scheme for Mayor Cain to smuggle funds to Dr. Wily, and most of the money actually went to building an army of [=CopyBots=].]]



* TakingYouWithMe: A HeroicSacrifice version, with [[spoiler:Colonel and Iris]] use a bomb planted in them to destroy one of the Cybeasts once and for all.

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* TakingYouWithMe: A HeroicSacrifice version, with when [[spoiler:Colonel and Iris]] use a bomb planted in them to destroy one of the Cybeasts once and for all.
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** The addition of extra "off-grid" tiles on the [=NaviCust=] memory map allows players to further enhance [=MegaMan's=] abilities well beyond what the game allows you to.

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** The addition of extra "off-grid" tiles on the [=NaviCust=] memory map allows players to further enhance [=MegaMan's=] abilities at the cost of bugs, and many new abilities have been added as programs, greatly increasing the amount of meaningful decision-making involved in playing with the [=NaviCust=].
** Battle Green Mystery Data now appears in dungeons as
well beyond what as the game allows you to.overworld, with dungeons sharing their contents with the nearest story-relevant area, ensuring that grinding in dungeons for chip drops doesn't cause the player to miss opportunities for the battle rewards like [=BugFrags=].
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** The Anti-Element chips from previous games have been unified into the single [=ElemTrap=] chip. Not only is it stronger than its components were, but having all four in one takes it from a difficult to use SituationalSword to a counterplay against a wide variety of attacks.
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** The power level of Battle Chips in ''6'' is far higher than in any game since ''2'', with many former Mega-class chips like [=SuperVulcan=] and [=FullCustom=] going back to being Standard-class, Standard-class chips returning to a maximum of 5 per folder, and many chips having greatly enhanced power, speed, and functionality. The change in design philosophy is epitomized in the Mettuar's Reflector chip, a long-running joke of a chip that produces a single-use shield, and in later games is sometimes combined with their other Shockwave chip to have the shield produce a slow-moving shockwave on hit. Reflector in ''6'' instead sends an ''instant'' shockwave across the entire row which triggers a guaranteed Counter Hit against the attacker, turning it into a staple of nearly every folder.
** The starting folder has a much higher number of * code chips than usual, and multiple powerful chips are made available in A code in the very first area, meaning unlike previous games it takes almost no time to make a folder that's nearly all one code.
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** Performing counter hits now improves your busting rank, making it easier to achieve S Rank, and possible to S Rank battles with only one virus.
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* BraggingRightsReward: Recruiting the Snake Arm virus for Virus Battler in the Japanese version. Rare Snake Arm can only be found in Graveyard 2, which is gated off by Mega Chip completion, one of which is a reward for beating the final Virus Battler challenge in the first place.
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* MetalSlime: After fulfilling specific conditions, rare viruses may spawn in various parts of the Internet areas and story dungeons. In addition to being recruitable for the Virus Battler minigame, these rare viruses may also drop high tier chips or even from a different code. Reflector * is notably obtained this way and not through Mettaur 3.

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* MetalSlime: After fulfilling specific conditions, rare viruses may spawn in various parts of the Internet areas and story dungeons. In addition to being recruitable for the Virus Battler minigame, these rare viruses may also drop high tier chips or even from a different code. Reflector 3 * is notably obtained this way and not through Mettaur 3.
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** The Virus Battler minigame. You can recruit viruses to fight other viruses, but you have to look for a Battler Card first. This unlocks rare virus spawns, stronger variants of virus families that only appear after at least 16 of their species were deleted. Defeating them the first time would add them to your collection. The issue is the locations of these rare viruses, since more than one rare virus families may spawn in a single area, which may also includes story dungeons.


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* MetalSlime: After fulfilling specific conditions, rare viruses may spawn in various parts of the Internet areas and story dungeons. In addition to being recruitable for the Virus Battler minigame, these rare viruses may also drop high tier chips or even from a different code. Reflector * is notably obtained this way and not through Mettaur 3.
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** Some Navi chips would have secondary effects that the game wouldn't tell you, and are generally only seen in PlayerVersusPlayer.
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* HarmlessFreezing: Newly introduced in this game is the Frozen status, which is inflicted by using Aqua chips on an ice panel. Frozen enemies cannot move or attack for a few seconds and take double damage to Breaking attacks.

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* HarmlessFreezing: Newly introduced in this game is the Frozen status, which is inflicted when a target gets hit by using an Aqua chips attack while standing on an ice panel. Frozen enemies cannot move or attack for a few seconds and take double damage to Breaking attacks.
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* HarmlessFreezing: Newly introduced in this game is the Frozen status, which is inflicted by using Aqua chips on an ice panel. Frozen enemies cannot move or attack for a few seconds and take double damage to Breaking attacks.
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* AdaptationNameChange: The spike-firing Puffy viruses were renamed into Diodon in the English version of the ''Legacy Collection'', possibly to avoid confusion with the same named virus family in the first two games.
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** A P-Cube in Seaside Area 2 requires paying 100 Zenny to open it on every pass. While bypassing it is possible since it's surrounded by conveyor panels, this only works from one direction since the panels all point one way.

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** A P-Cube in Seaside Area 2 requires paying 100 Zenny to open it on every pass. While bypassing it is possible since it's surrounded by pass to cut across a sea of conveyor panels, this only works from one direction since the panels all point that only points one way.way. Those not wanting to pay could circle the area the long way around.
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** The vast majority of the character portraits have been redrawn once again, which goes hand in hand with the redesigns for generic NPCs. The battle sprites for [=MegaMan=], [[spoiler:Colonel, and [=ProtoMan=]]] receive various changes -- most notably [=MegaMan's=] idle pose.

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** The vast majority of the character portraits have been redrawn once again, which goes hand in hand with the redesigns for generic NPCs.[=NPCs=]. The battle sprites for [=MegaMan=], [[spoiler:Colonel, and [=ProtoMan=]]] receive various changes -- most notably [=MegaMan's=] idle pose.
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** The vast majority of the character portraits have been redrawn once again, and even the battle sprites for [=MegaMan=], [[spoiler:Colonel, and [=ProtoMan=]]] receive various changes -- most notably [=MegaMan's=] idle pose.
** [=HeelNavis=] have had their design completely overhauled. They are now much lankier and sport spikes on their heads in a manner reminiscent of a mohawk.

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** The vast majority of the character portraits have been redrawn once again, and even which goes hand in hand with the redesigns for generic NPCs. The battle sprites for [=MegaMan=], [[spoiler:Colonel, and [=ProtoMan=]]] receive various changes -- most notably [=MegaMan's=] idle pose.
pose.
** [=HeelNavis=] have had their design completely overhauled. They are now much lankier and sport spikes on their heads in a manner reminiscent of a mohawk.
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** Purple Mystery Data can now be unlocked by simply interacting with them as long as you have Unlockers in hand.

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* AnimalGoesToSchool: The second chapter starts with a penguin following Mick to class after he fed it. Getting it home sets up the visit to Seaside Town and the Aquarium, where you eventually face [=DiveMan=].



** At a couple points you are asked to do extended puzzle-solving sequences where you need defeat Evil Spirits with a LimitedLoadout of tools. Since the Evil Spirits can block paths and the ability to plan out your moves is a must, the game gives the option to manipulate the camera with L to check each map.

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** At a couple points you are asked to do extended puzzle-solving sequences where you need defeat Evil Spirits with a LimitedLoadout of tools. Since the Evil Spirits can block paths and the ability to plan out your moves is a must, the game gives the option to manipulate the camera with use L to check each pan around the whole map.



** Boomer is reinstated to a three-chip series with a respectable power increase[[note]]Compare [=BN4=]'s 60/80/100 with [=BN6=]'s 100/140/170[[/note]] and leaves a trail of grass panels on the enemy's side of the field, which combos well with Fire chips. It also doesn't trigger MercyInvincibility (like its earlier appearances) unlike in ''5''.

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** Boomer is reinstated to a three-chip series with a respectable power increase[[note]]Compare [=BN4=]'s 60/80/100 with [=BN6=]'s 100/140/170[[/note]] and leaves a trail of grass panels on the enemy's side of the field, which combos well with Fire or Tornado chips. It also doesn't trigger MercyInvincibility (like its earlier appearances) unlike in ''5''.
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** Boomer's attack power is bumped up to 100 and leaves a trail of grass panels on the enemy's side of the field, which combos well with Fire chips. It also doesn't trigger MercyInvincibility (like its earlier appearances) unlike in ''5''.

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** Boomer's attack Boomer is reinstated to a three-chip series with a respectable power is bumped up to 100 increase[[note]]Compare [=BN4=]'s 60/80/100 with [=BN6=]'s 100/140/170[[/note]] and leaves a trail of grass panels on the enemy's side of the field, which combos well with Fire chips. It also doesn't trigger MercyInvincibility (like its earlier appearances) unlike in ''5''.

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** The Guard series of chips have been replaced by the Rflectr set. While they function on a similar principle, Rflectr chips have higher attack and no longer use shockwaves, meaning they hit distant targets instantly and aren't stopped by hole tiles. They also almost always trigger a counter hit to go into Full Synchro.

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** The Guard series of chips have been replaced by the Rflectr set. While they function on a similar principle, Rflectr chips have higher attack and no longer use shockwaves, meaning they hit distant targets instantly and aren't stopped by hole tiles. They also almost always trigger a counter hit Counter Hit to go into Full Synchro.



** Giga Cannon now does SplashDamage, even if it doesn't strike a target. This makes it way easier to hit things, which is important for a Program Advance that can potentially wiff.

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** Giga Cannon now does SplashDamage, even if it doesn't strike a target. This makes it way easier to hit things, which is important for a Program Advance that can potentially wiff.whiff.
** Boomer's attack power is bumped up to 100 and leaves a trail of grass panels on the enemy's side of the field, which combos well with Fire chips. It also doesn't trigger MercyInvincibility (like its earlier appearances) unlike in ''5''.
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* TournamentArc: The Expo Navi Selection Test, which roughly takes half of the game. Some of the later Link Navis are also introduced during this point.

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* TournamentArc: The Expo Navi Selection Test, which roughly takes half of the game.game in-between the villain scenarios. Some of the later Link Navis are also introduced during this point.
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* PrematurelyMarkedGrave: Played with: The postgame Graveyard area is dotted with gravestones for every boss you've faced so far. At the very end is an unmarked grave. Inspecting it causes Bass to show up, declaring that this unmarked grave is for Megaman.
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** In the ''Legacy Collection'' port, clearing the Virus Battler subquest while playing the English version gives out the rewards from the international GBA games instead of the Japanese rewards, meaning that Django 3 is unobtainable without interacting with another player.

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** In Prior to being fixed in an update, clearing the Virus Battler subquest in the ''Legacy Collection'' port, clearing the Virus Battler subquest port while playing the English version gives gave out the rewards from the international GBA games instead of the Japanese rewards, meaning that Django 3 rewards. As this subquest is unobtainable without interacting the only way to obtain [=Django3=] (which was cut from the international versions), clearing it in English meant losing the only opportunity to collect the chip beyond trading with another player.
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** The Bugrise Sword and Bug Death Thunder Giga Chips are the signature attacks of Bugriser from the ''[[Manga/MegaManNTWarrior2001 MegaMan NT Warrior]]'' manga.

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** The Bugrise Sword and Bug Death Thunder Giga Chips are based on the signature attacks of Bugriser from the ''[[Manga/MegaManNTWarrior2001 MegaMan NT Warrior]]'' manga.manga, and even depict the character using them in the chip art.
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** [=BlastMan=]'s Navi Chip is one as well, as it can be acquired right after the first "dungeon" of the game, and even in its weakest form, it sends one fireball down each row of the field, dealing 120 damage to anything it hits, which is enough to one-shot virus battles up to and including at least the Green Area.

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** [=BlastMan=]'s Navi Chip is one as well, as it can be acquired right after the first "dungeon" of the game, and even game if you know where to look. Even in its weakest form, it sends one fireball down each row of the field, dealing 120 damage to anything it hits, which is enough to one-shot virus battles up to and including at least the Green Area.



** The [=DustMan=] series of chips normally only fires a single Scrap Golem when used. However, if any objects are on the field, [=DustMan=] will suck them all up to be fired as extra projectile.

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** The [=DustMan=] series of chips normally only fires a single Scrap Golem when used. However, if any objects are on the field, [=DustMan=] will suck them all up to be fired as extra projectile.projectiles.

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** The [=DustMan=] series of chips normally only fires a single Scrap Golem when used. However, if any objects are on the field, [=DustMan=] will suck them all up to be fired as extra golems.

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** The [=DustMan=] series of chips normally only fires a single Scrap Golem when used. However, if any objects are on the field, [=DustMan=] will suck them all up to be fired as extra golems.projectile.
* SituationalSword: The Machine Sword, Elemental Sword, and Assassin Sword chips will only deal damage if the opponents are paralyzed, standing on an elemental panel, or either scenario, respectively. To compensate for these restrictions, the chips are all quite powerful (the weakest, Machine Sword, does a whopping 200 damage) and automatically hit any viable targets without needing to be aimed.

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