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* ForceAndFinesse: Gregar's Beast Out is the force, giving MegaMan.EXE a rapid-fire buster, super armor, and is best employed to decisively end a fight. Falzar's Beast Out is the finesse, offering a buster that hits multiple rows, immunity to Geo Effects, and gives the user an opportunity to gain stage control. Gregar version's crosses are more focused on outputting raw damage, while Falzar version's crosses output less damage but come with technical abilities.

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* ForceAndFinesse: Gregar's Beast Out is the force, giving MegaMan.EXE [=MegaMan=] a rapid-fire buster, super armor, and is best employed to decisively end a fight. Falzar's Beast Out is the finesse, offering a buster that hits multiple rows, immunity to Geo Effects, and gives the user an opportunity to gain stage control. Gregar version's crosses are more focused on outputting raw damage, while Falzar version's crosses output less damage but come with technical abilities.
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* ForceAndFinesse: Gregar's Beast Out is the force, giving MegaMan.EXE a rapid-fire buster, super armor, and is best employed to decisively end a fight. Falzar's Beast Out is the finesse, offering a buster that hits multiple rows, immunity to Geo Effects, and gives the user an opportunity to gain stage control. Gregar version's crosses are more focused on outputting raw damage, while Falzar version's crosses output less damage but come with technical abilities.
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** Defeating Bass BX releases [=FBeast/GBeast=] SP to Graveyard 1 (Japanese)/Underground 1 (International GBA) as a random encounter. Unlike the various Bass SP fights, this boss gives out no unique rewards aside from Zenny, while [=DoubleBeast=], the Secret Chip associated with them were made event-exclusive instead.

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** Defeating Bass BX releases [=FBeast/GBeast=] SP to Graveyard 1 (Japanese)/Underground 1 (International GBA) as a random encounter. Unlike the various Bass SP fights, this boss gives out no unique rewards aside from Zenny, Zenny (which [=ProtoMan FZ=] also gives out, and is not a random encounter), while [=DoubleBeast=], the Secret Chip associated with them were made event-exclusive instead.

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* BraggingRightsReward: Recruiting the Snake Arm virus for the Virus Battler in the Japanese version. Rare Snake Arm can only be found in Graveyard 2, which is gated off by Mega Chip completion. One of the required chips, Django 3, is a first-time reward for beating the final Virus Battler challenge in the first place.

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* BraggingRightsReward: BraggingRightsReward:
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Recruiting the Snake Arm virus for the Virus Battler in the Japanese version. Rare Snake Arm can only be found in Graveyard 2, which is gated off by Mega Chip completion. One of the required chips, Django 3, is a first-time reward for beating the final Virus Battler challenge in the first place.place.
** Defeating Bass BX releases [=FBeast/GBeast=] SP to Graveyard 1 (Japanese)/Underground 1 (International GBA) as a random encounter. Unlike the various Bass SP fights, this boss gives out no unique rewards aside from Zenny, while [=DoubleBeast=], the Secret Chip associated with them were made event-exclusive instead.
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* FakeLongevity: When [[spoiler:Iris surrenders herself to Yuika's remnant crew]], Lan has to find where they went. Tab then suggests looking for info at Undernet 2's BBS. While [=GroundMan/EraseMan=]'s PC at Cyber Academy (where the scenario took place) connects directly to Undernet 2, they are unable to read what's written on the board, and [=MegaMan=] is unable to jack in from there, forcing the player to take the long route. To top it all off, there are scripted [=HeelNavi=] encounters blocking the way to the BBS.

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* FakeLongevity: When [[spoiler:Iris surrenders herself to Yuika's remnant crew]], Lan has to find where they went. Tab then suggests looking for info at went, and the only clue he gets is the Undernet 2's 2 BBS. While [=GroundMan/EraseMan=]'s PC at Cyber Academy (where the scenario took place) connects directly to Undernet 2, they are unable to arbitrarily couldn't read what's written on the board, and board. [=MegaMan=] is unable to jack in from there, there anyways, forcing the player to take the long route. To top it all off, there are scripted [=HeelNavi=] encounters blocking the way to the BBS.
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* FakeLongevity: When [[spoiler:Iris surrenders herself to Yuika's remnant crew]], Lan has to find where they went. Tab then suggests looking for info at Undernet 2's BBS. While [=GroundMan/EraseMan=]'s PC at Cyber Academy (where the scenario took place) connects directly to Undernet 2, they are unable to read what's written on the board, forcing [=MegaMan=] to take the long route there. To top it all off, there are forced [=HeelNavis=] encounters blocking the way to the BBS.

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* FakeLongevity: When [[spoiler:Iris surrenders herself to Yuika's remnant crew]], Lan has to find where they went. Tab then suggests looking for info at Undernet 2's BBS. While [=GroundMan/EraseMan=]'s PC at Cyber Academy (where the scenario took place) connects directly to Undernet 2, they are unable to read what's written on the board, forcing and [=MegaMan=] is unable to jack in from there, forcing the player to take the long route there. route. To top it all off, there are forced [=HeelNavis=] scripted [=HeelNavi=] encounters blocking the way to the BBS.
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* DesperationAttack: [=MegaMan=] is still capable of entering Beast Out even if the [=EmotionCounter=] is at zero, entering a mode called Beast Over instead. In Beast Over, he's fully invincible and deals double damage with non-dimming chips, but is also uncontrollable for the turn, and once it ends he enters the Very Tired state. Very Tired sets all Buster stats to 1, prevents the use of Crosses, and causes [=MegaMan=] to bleed out HP at a stupendously high rate as drawbacks. Beast Over is meant to only be used in last-ditch situations where you need to finish off a limping opponent safely.

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* DesperationAttack: [=MegaMan=] is still capable of entering If [=MegaMan's=] used Beast Out even if long enough for it to expire and tire him out, attempting to try this a second time in the [=EmotionCounter=] is at zero, same battle resuls in him entering a mode called Beast Over instead. In Beast Over, he's fully invincible and deals double damage with non-dimming chips, but is also uncontrollable for the turn, and once it the Custom Gauge fills up the transformation ends and he enters the Very Tired state. Very Tired sets all Buster stats to 1, prevents the use of Crosses, and causes [=MegaMan=] to bleed out HP at a stupendously high rate as drawbacks. Beast Over is meant to only be used in last-ditch situations where you need to finish off a limping opponent safely.
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* FakeLongevity: When [[spoiler:Iris surrenders herself to Yuika's remnant crew]], Lan has to find where they went. Tab then suggests looking for info at Undernet 2's BBS. While [=GroundMan/EraseMan=]'s PC at Cyber Academy (where the scenario took place) connects directly to Undernet 2, they are unable to read what's written on the board, forcing [=MegaMan=] to take the long route there. To top it all off, there are forced [=HeelNavis] encounters blocking the way to the BBS.

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* FakeLongevity: When [[spoiler:Iris surrenders herself to Yuika's remnant crew]], Lan has to find where they went. Tab then suggests looking for info at Undernet 2's BBS. While [=GroundMan/EraseMan=]'s PC at Cyber Academy (where the scenario took place) connects directly to Undernet 2, they are unable to read what's written on the board, forcing [=MegaMan=] to take the long route there. To top it all off, there are forced [=HeelNavis] [=HeelNavis=] encounters blocking the way to the BBS. BBS.
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* FakeLongevity: When [[spoiler:Iris surrenders herself to Yuika's remnant crew]], Lan has to find where they went. Tab then suggests looking for info at Undernet 2's BBS. While [=GroundMan/EraseMan=]'s PC at Cyber Academy (where the scenario took place) connects directly to Undernet 2, they are unable to read what's written on the board, forcing [=MegaMan=] to take the long route there. To top it all off, there are forced [=HeelNavis] encounters blocking the way to the BBS.
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* GameplayAndStoryIntegration: At one point, Lan and [=MegaMan=] need to reach Undernet 2 for a contest, only to find that it's blocked off. After unlocking the gate, the pair head into that area and are attacked by cultists, only for [=ChargeMan=]/[=DustMan=] to reveal they were already in the area and chase them off. Later, when you get them as a Link Navi, you operate them through a vending machine that continues a warp directly to Undernet 2.

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* GameplayAndStoryIntegration: At one point, Lan and [=MegaMan=] need to reach Undernet 2 for a contest, only to find that it's blocked off. After unlocking the gate, the pair head into that area and are attacked by cultists, only for [=ChargeMan=]/[=DustMan=] to reveal they were already in the area and chase them off. Later, when you get them as a Link Navi, you operate them through a vending machine that continues contains a warp directly to Undernet 2.
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* GameplayAndStoryIntegration: At one point, Lan and [=MegaMan=] need to reach Undernet 2 for a contest, only to find that it's blocked off. After unlocking the gate, the pair head into that area and are attacked by cultists, only for [=ChargeMan=]/[=DustMan=] to reveal they were already in the area and chase them off. Later, when you get them as a Link Navi, you operate them through a vending machine that continues a warp directly to Undernet 2.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Technically not an attack, but should [=MegaMan=] fail the puzzle in the [=JudgeTreeComp=] at any point, an anthropomorphic gavel (unclear if it's a virus or actually a part of the defense system) will chase him down and, if captured, will put him on "trial", sending him back to a checkpoint and deducting HP.
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** Central Area 3 has paths leading to Seaside Area, Green Area, Sky Area, and ACDC Area, but all four are locked behind story progression.
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* IncreasinglyLethalEnemy: Puffy viruses will puff up when hit, causing them to shoot more spikes at once and at a faster rate. They will do this twice before maxing out in size.

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* IncreasinglyLethalEnemy: Puffy Puffy/[[OneSteveLimit Diodon]] viruses will puff up when hit, causing them to shoot more spikes at once and at a faster rate. They will do this twice before maxing out in size.
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** The Swordy virus family returns for the first time since ''Battle Network 3''. Appropriately, the [=LongSword=] chip image once again depicts Swordy after using a generic sword image in the previous two games, and elemental swords return as well.

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** The Since Cross System removes the need to sacrifice a chip of specific attributes, the Swordy virus family returns for the first time since ''Battle Network 3''. Appropriately, the [=LongSword=] chip image once again depicts Swordy after using a generic sword image in the previous two games, and elemental swords return as well.well, being classified as both Sword and Fire/Aqua/Elec/Wood on the same chip.
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** Three of the four secondary elements gain universal effects: Break attacks [[LiterallyShatteredLives deal double damage to Frozen enemies]], Wind attacks erase Barriers and Auras on hit regardless of strength, and Cursor attacks destroy traps like [=AntiDmg=] without triggering them.
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** The version of the ACDC Town theme is a throwback to the original game's composition after each subsequent game would remix the tempo and pitch. It helps that the game's setting is moved away from the town, making the theme more of a special treat than something you hear regularly.

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** The version arrangement of the ACDC Town theme is a throwback to the original game's composition after each subsequent game would remix the tempo and pitch. It helps that the game's setting is moved away from the town, making the theme more of a special treat than something you hear regularly.
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** The version of the ACDC Town theme is a throwback to the original game's composition after each subsequent game would remix the tempo and pitch. It helps that the game's setting is moved away from the town, making the theme more of a special treat than something you hear regularly.
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!! As the GrandFinale to the ''VideoGame/MegaManBattleNetwork'' series, spoilers for all previous games preceding this one, including ''VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan'' may be left unmarked. Administrivia/YouHaveBeenWarned!

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