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* PullingOutScarvesTrick: In addition to being able to jump and throw magic dust at his enemies to make them disappear, there is also a button that allows Ronald to pull scarves out of his sleeve, given that he's a MagicalClown. This allows Ronald to grab onto hooks. While holding onto the hooks, pressing up or down on the D-pad raises or lowers Ronald.
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* MetropolisLevel: The second half of the second world, Magical Town, takes place in a city. Sumo wrestlers stand atop stoplights and can cause the ground to rumble when they stomp. Cars with feet also serve as enemies. Ronald soon comes to a half-finished skyscraper where humans toss boxes out the window, and sumo wrestlers bend the skyscraper at horizontal slants. When Ronald gets to the top, he fights the bat-like robot.
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A handheld spin-off, ''Ronald In The Magical World'', was released for the UsefulNotes/GameGear exclusively in Japan one year later (under its Japanese title ''Donald No Magical World'').

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A handheld spin-off, ''Ronald In The Magical World'', was released for the UsefulNotes/GameGear Platform/GameGear exclusively in Japan one year later (under its Japanese title ''Donald No Magical World'').
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* ItsTheJourneyThatCounts: A variation played with in the ending. [[spoiler: The Alien King holds the treasure Ronald has been seeking, and all the "treasure" really is is a mere rainbow portal that sends Ronald and the others back home.]]

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* CollisionDamage: Running into enemies results in Ronald dropping some of of his magic jewels, the amount depending on the difficulty and the enemy.

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* CollisionDamage: Running into enemies results in Ronald dropping some of of his magic jewels, the amount depending on the difficulty level and the enemy.


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* OurGnomesAreWeirder: Gnomes appear as enemies in the first level. They can magically summon dangerous storm clouds that drop lightning on top of Ronald.
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* ContinueCountdown: The continue screen depicts Ronald standing between two doors; one on the left side that says "Password", and one on the right side that says "Continue". The player has twenty seconds to decide which door Ronald should go through. If the player has at least one continue left in their inventory, they can use the Continue door, but if they go through the Password door, then they are given a password they can use to return to the game at a later time. If time runs out before the player chooses which door to go through, then they are sent back to the title screen.
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* VideoGameCrueltyPotential: In the second area of the third world, Ronald finds himself aboard a ship full of friendly penguins. There's absolutely nothing stopping Ronald from attacking them, [[VideoGameCrueltyPunishment though they'll headbutt him in retaliation if he does]].
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* LicensedGame: Of the ''Advertising/McDonaldland'' advertisements.
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A handheld spin-off, ''VideoGame/RonaldInTheMagicalWorld'', was released for the UsefulNotes/GameGear exclusively in Japan one year later (under its Japanese title ''Donald No Magical World'').

to:

A handheld spin-off, ''VideoGame/RonaldInTheMagicalWorld'', ''Ronald In The Magical World'', was released for the UsefulNotes/GameGear exclusively in Japan one year later (under its Japanese title ''Donald No Magical World'').
Is there an issue? Send a MessageReason:
None


A handheld spin-off, ''Ronald in the Magical World'', was released for the UsefulNotes/GameGear exclusively in Japan one year later (under its Japanese title ''Donald No Magical World'').

to:

A handheld spin-off, ''Ronald in the Magical World'', ''VideoGame/RonaldInTheMagicalWorld'', was released for the UsefulNotes/GameGear exclusively in Japan one year later (under its Japanese title ''Donald No Magical World'').

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