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''Mars: War Logs'' is a cyberpunk/space opera RPG developed by Creator/{{Spiders}} and published by Creator/FocusHomeInteractive for PC and seventh generation consoles in 2013. Two centuries after the colonization of Mars, an event known as [[CataclysmBackstory The Turmoil]] destroys much of the progress humanity has made in taming the red planet’s harsh landscape, [[CrapsackWorld ushering in a new Dark Age]]. [[AfterTheEnd Seventy years later]], two of the surviving city states, Aurora and Abundance, are engaged in a bloody civil war that is exacerbated by greedy corporate interests intent on monopolizing the planet’s water supply. Amidst this backdrop, Auroran [[PowCamp [=POWs=]]] Roy Temperance and Innocence Smith plot a daring escape from prison. Upon returning to Aurora, they become embroiled in a power struggle against its [[TheCaligula power mad dictator]].

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''Mars: War Logs'' is a cyberpunk/space opera RPG WesternRPG developed by Creator/{{Spiders}} and published by Creator/FocusHomeInteractive for PC [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PS3 and seventh generation consoles UsefulNotes/Xbox360 in 2013. Two centuries after the colonization of Mars, an event known as [[CataclysmBackstory The Turmoil]] destroys much of the progress humanity has made in taming the red planet’s harsh landscape, [[CrapsackWorld ushering in a new Dark Age]]. [[AfterTheEnd Seventy years later]], two of the surviving city states, Aurora and Abundance, are engaged in a bloody civil war that is exacerbated by greedy corporate interests intent on monopolizing the planet’s water supply. Amidst this backdrop, Auroran [[PowCamp [=POWs=]]] Roy Temperance and Innocence Smith plot a daring escape from prison. Upon returning to Aurora, they become embroiled in a power struggle against its [[TheCaligula power mad dictator]].



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* UnnecessaryCombatRoll: A dodge roll serves as your primary dodge move in the game. One skill upgrade increases the range[=/=]speed and lets you chain combat rolls together infinitely, allowing you to roll around like Sonic the Hedgehog.

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* UnnecessaryCombatRoll: A dodge roll serves as your primary dodge move in the game. One skill upgrade increases the range[=/=]speed and lets you chain combat rolls together infinitely, allowing you to roll around like Sonic the Hedgehog.Hedgehog.
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!! ''Mars: War Logs'' contains examples of :

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!! ''Mars: War Logs'' contains examples of :of:

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* IronicName: Generally averted, despite the game's SevenHeavenlyVirtues naming convention. Aurora has plenty of assholes, but their vices generally aren't an ironic fit to their virtue name. One character even notes that someone's personality being the opposite of their virtue name has become something of a worn-out joke.
** There are a few exceptions, though. Notably, the JackTheRipOff serial killer who targets women is named [[spoiler: Gallentry]].

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* IronicName: Generally averted, despite the game's SevenHeavenlyVirtues naming convention. Aurora has plenty of assholes, but their vices generally aren't an ironic fit to their virtue name. One character even notes that someone's personality being the opposite of their virtue name has become something of a worn-out joke.
**
joke. There are a few exceptions, though. Notably, the JackTheRipOff serial killer who targets women is named [[spoiler: Gallentry]].



UnnecessaryCombatRoll: A dodge roll serves as your primary dodge move in the game. One skill upgrade increases the range[=/=]speed and lets you chain combat rolls together infinitely, allowing you to roll around like Sonic the Hedgehog.

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* UnnecessaryCombatRoll: A dodge roll serves as your primary dodge move in the game. One skill upgrade increases the range[=/=]speed and lets you chain combat rolls together infinitely, allowing you to roll around like Sonic the Hedgehog.
Is there an issue? Send a MessageReason:
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''Mars: War Logs'' is a cyberpunk/space opera RPG developed by Creator/{{Spiders}} and published by Creator/FocusHomeInteractive for PC and seventh generation consoles in 2013. Two centuries after the colonization of Mars, an event known as [[CataclysmBackstory The Turmoil]] destroys much of the progress humanity has made in taming the red planet’s harsh landscape, [[CrapsackWorld ushering in a new Dark Age]]. [[AfterTheEnd Seventy years later]], two of the surviving city states, Aurora and Abundance, are engaged in a bloody civil war that is exacerbated by greedy corporate interests intent on monopolizing the planet’s water supply. Amidst this backdrop, Auroran [[PowCamp POWs]] Roy Temperance and Innocence Smith plot a daring escape from prison. Upon returning to Aurora, they become embroiled in a power struggle against its [[TheCaligula power mad dictator]].

to:

''Mars: War Logs'' is a cyberpunk/space opera RPG developed by Creator/{{Spiders}} and published by Creator/FocusHomeInteractive for PC and seventh generation consoles in 2013. Two centuries after the colonization of Mars, an event known as [[CataclysmBackstory The Turmoil]] destroys much of the progress humanity has made in taming the red planet’s harsh landscape, [[CrapsackWorld ushering in a new Dark Age]]. [[AfterTheEnd Seventy years later]], two of the surviving city states, Aurora and Abundance, are engaged in a bloody civil war that is exacerbated by greedy corporate interests intent on monopolizing the planet’s water supply. Amidst this backdrop, Auroran [[PowCamp POWs]] [=POWs=]]] Roy Temperance and Innocence Smith plot a daring escape from prison. Upon returning to Aurora, they become embroiled in a power struggle against its [[TheCaligula power mad dictator]].



* OnlySixFaces: Only major characters have unique models. Everyone else, including sidequest NPCs, are pulled from the same limited pool of generic NPC faces.

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* OnlySixFaces: Only major characters have unique models. Everyone else, including sidequest NPCs, [=NPCs=], are pulled from the same limited pool of generic NPC faces.
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* TookALevelInJerkass: ''VideoGame/TheTechnomancer'' presents Sean as a ReasonableAuthorityFigure and genuinely heroic mentor to Zachariah. In ''Mars War Logs'', while he does have a PetTheDog moment with Mary, he's an arrogant jerk to Roy and a BadBoss to his own men in the prison camp (he threatens to have ten mutants executed for the crime of one, and the guards mention he's fried his own men for unspecified infractions). Mary seems to hint that he was hardened by his experiences in the war (mentioning his fury at his own men for wanting to take liberties with captured female enemy soldiers).

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* TookALevelInJerkass: ''VideoGame/TheTechnomancer'' presents Sean as a ReasonableAuthorityFigure and genuinely heroic mentor to Zachariah. In ''Mars War Logs'', while he does have a PetTheDog moment with Mary, he's an arrogant jerk to Roy and a BadBoss to his own men in the prison camp (he threatens to have ten mutants executed for the crime of one, and the guards mention he's fried his own men for unspecified infractions). Mary seems to hint that he was hardened by his experiences in the war (mentioning his fury at his own men for wanting to take liberties with captured female enemy soldiers).soldiers).
UnnecessaryCombatRoll: A dodge roll serves as your primary dodge move in the game. One skill upgrade increases the range[=/=]speed and lets you chain combat rolls together infinitely, allowing you to roll around like Sonic the Hedgehog.
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** Averted with Dowser Wisdom, who despite being a former war hero, is a NonActionBigBad who [[spoiler: gets executed in a cutscene without a fight... and not even by you.]]

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** Averted with Dowser Wisdom, who despite being a former war hero, is a NonActionBigBad who [[spoiler: gets executed in a cutscene without a fight... and not even by you. If you choose the Resistance path, he doesn't even get a chance to say anything before being shot in the face.]]
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** Generosity and the Captain of the Praetorian Guard have about twice as much health as regular Technomancer enemies. Sean actually isn't noticeably tougher than a regular Technomancer (he has slightly more health but slightly worse armor, which kind of evens out), but as the first Technomancer you fight he still presents a challenge compared to what you've faced before.

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** Generosity and the Captain of the Praetorian Guard have about twice as much health as regular Technomancer enemies. enemies, and also use more aggressive Technomancer abilities such as Electric Storm. Sean actually isn't noticeably tougher more durable than a regular Technomancer (he has slightly more health but slightly worse armor, which kind of evens out), but as the first does use "boss" Technomancer you fight he still presents a challenge compared to what you've faced before.abilities.



* KingMook: The game's "boss" enemies (Sean, Generosity, and the Praetorians) fight just like regular Technomancer enemies, just with somewhat more health. Tenacity, who you fight at the end of Act II, also fights just like a regular enemy; he has significantly higher-than-normal health, but surrenders once you deplete it by about half.

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* KingMook: The game's "boss" enemies (Sean, Generosity, and the Praetorians) have a couple more advanced spells but otherwise fight just like regular Technomancer enemies, just with somewhat more health. Tenacity, who you fight at the end of Act II, also fights just like a regular enemy; he has significantly higher-than-normal health, but surrenders once you deplete it by about half.

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* AuthorityEqualsAsskicking:
** Generosity and the Captain of the Praetorian Guard have about twice as much health as regular Technomancer enemies. Sean actually isn't noticeably tougher than a regular Technomancer (he has slightly more health but slightly worse armor, which kind of evens out), but as the first Technomancer you fight he still presents a challenge compared to what you've faced before.
** Averted with Dowser Wisdom, who despite being a former war hero, is a NonActionBigBad who [[spoiler: gets executed in a cutscene without a fight... and not even by you.]]



** The final level is guarded by Elite Soldiers, which are just like the regular Aurora Soldiers you've been fighting since Act II, only more "elite". Some of them have gold-colored armor but are otherwise just like any other soldier-type enemy.

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** The final level is guarded by You'll occasionally find Elite Soldiers, which are just like Soldiers mixed in with the regular Aurora Soldiers you've been fighting since Act II, only ones; they have slightly more "elite". Some of them have health and gold-colored armor but are otherwise just like any other soldier-type enemy.the regular Aurora Soldiers.



* KingMook: The game's "boss" enemies (Sean, Generosity, and the Praetorians) fight just like regular Technomancer enemies, just with maybe a little more health. Tenacity, who you fight at the end of Act II, also fights just like a regular enemy.

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* KingMook: The game's "boss" enemies (Sean, Generosity, and the Praetorians) fight just like regular Technomancer enemies, just with maybe a little somewhat more health. Tenacity, who you fight at the end of Act II, also fights just like a regular enemy.enemy; he has significantly higher-than-normal health, but surrenders once you deplete it by about half.
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* ClimaxBoss: The boss fight against the gigantic Drilling Worm followed immediately with a fight against the Technomancer leader Generosity serves as the action climax of the game. What follows is a very short level in which you fight 4 sequential groups of Mooks, after which [[CutsceneBoss the Big Bad gets disposed of in a cutscene]].


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* DualBoss: The game's final encounter is a fight against a pair of Praetorians (one of whom is the Captain of the Praetorian Guard), who are backed up by several basic soldiers.
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* StarCrossedLovers: Mary is the only romance option who ends up staying with Roy after the defeat of the BigBad. Both Devotion and Judy will have to remain behind due to their political obligations, and in fact if you romance either of them the ending dialogue doesn't even change at all, unlike with Mary.
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* MeleeATrois: Enemies from different factions and monsters from different species will fight each other as well as you.
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* GreaterScopeVillain: The entire war and the descent of Aurora into martial law are all due to the assassination of the previous Dowser by Abundance, leading to General Wisdom Phillips taking his place as Dowser and running Aurora into the ground. In ''The Technomancer'' you meet the Abundance leader who most likely gave the order, who also serves as that game's BigBad.
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** The chaos in Aurora turns out to be because [[spoiler: the Technomancers are conducting twisted experiments on Auroran citizens in an attempt to find a cure for mutation (Aurora's leader, Wisdom Phillips, is secretly a mutant himself and wants a cure, and ''The Technomancer'' reveals that Technomancers themselves are also mutants, and are looking for a way to stabilize their powers). Their need for more and more test subjects is what's driving the Auroran state crackdown on its citizens.]]

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** The chaos in Aurora turns out to be because [[spoiler: the Technomancers are conducting twisted experiments on Auroran citizens in an attempt to find a cure for mutation (Aurora's leader, Wisdom Phillips, is secretly a mutant himself and wants a cure, and ''The Technomancer'' reveals that Technomancers themselves are also mutants, and are looking for a way to stabilize stabilize[=/=]replicate their powers). Their need for more and more test subjects is what's driving the Auroran state crackdown on its citizens.]]
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** Serum, the game's currency and the substance you use to create health syringes and Fluid, is extracted from human bodies, killing the person being extracted from. Extracting from defeated enemies will net you more money and healing/restoration items, but will also quickly cause your reputation to drop.

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** Serum, which is essentially drinkable water, serves as the game's currency and the substance you use to create health syringes and Fluid, is Fluid. It can also be extracted from human bodies, killing the person being extracted from. Extracting from defeated enemies will net you more money and healing/restoration items, but will also quickly cause your reputation to drop.
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* OnlySixFaces: Only major characters have unique models. Everyone else, including sidequest NPCs, are pulled from the same limited pool of generic NPC faces.
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A sequel, ''The Technomancer'', was released on June 29, 2016. ''The Technomancer'' takes place concurrent with the events of ''Mars War Logs'' and focuses on an Abundance Technomancer named Zachariah, who is trying to find a way to reestablish contact with Earth while being pursued by Abundance's totalitarian SecretPolice.

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A sequel, ''The Technomancer'', ''VideoGame/TheTechnomancer'', was released on June 29, 2016. ''The Technomancer'' takes place concurrent with the events of ''Mars War Logs'' and focuses on an Abundance Technomancer named Zachariah, who is trying to find a way to reestablish contact with Earth while being pursued by Abundance's totalitarian SecretPolice.
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* KingMook: The game's "boss" enemies (Sean, Generosity, and the Praetorians) fight just like regular Technomancer enemies, just with maybe a little more health. Tenacity, who you fight at the end of Act II, also fights just like a regular enemy.

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* EliteMooks: Praetorians.

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* EliteMooks: Praetorians.EliteMooks:
** The final level is guarded by Elite Soldiers, which are just like the regular Aurora Soldiers you've been fighting since Act II, only more "elite". Some of them have gold-colored armor but are otherwise just like any other soldier-type enemy.
** There are the [[PraetorianGuard Praetorians]], elite Technomancers who serve as Dowser Wisdom's personal bodyguards. A trio of them essentially serve as the FinalBoss of the game, including the Captain of the Praetorian Guard.
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* MagiTek: Roy's Technomancy powers require a special glove to use, as he is not a born Technomancer. Fluid is used in lieu of MP, but a Technomancer is essentially a mage character build.

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* MagiTek: Roy's Technomancy powers require Roy has to take a special glove to use, as from a Technomancer before he is not a born Technomancer.can use Technomancy powers. Fluid is used in lieu of MP, but a Technomancer is essentially a mage character build.



* ScavengerWorld: A more organized example than most, but it's definitely there. Cities are made of scrap, and even government soldiers wield improvised weaponry; notably, there don't seem to be any real firearms on Mars, as everyone is equipped with modified work tools (nailguns).

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* ScavengerWorld: A more organized example than most, but it's definitely there. Cities are made of scrap, and even government soldiers wield improvised weaponry; notably, there don't seem to be any on Mars real firearms on Mars, seem to be extremely rare, as everyone is equipped with modified work tools (nailguns).
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* MutuallyExclusivePartyMembers: Judy will only join you if you side with the Resistance, while Devotion will only join you if you side with General Grant.
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* DefectorFromDecadence: Roy is [[spoiler: a former Technomancer who fled as a young man due to his distaste for their strict and heavily regulated life]].



* HeroWithBadPublicity: Every single one of your party members other than Innocence will tell you that they think the Resistance is going to cause more problems than they'll solve.



* SevenHeavenlyVirtues: An Auroran naming convention, which makes Roy, Sean, and Mary [[AerithAndBob stand out a bit]]. Sean and Mary are from Abundance, and Roy's original name was Temperance (When Roy introduces himself as "Roy", Innocence is confused as that's apparently an unusual name for an Auroran.)

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* SevenHeavenlyVirtues: An Auroran naming convention, which makes Roy, Sean, and Mary [[AerithAndBob stand out a bit]]. Sean and Mary are from Abundance, and Roy's original name was Temperance (When Roy introduces himself as "Roy", Innocence is confused as that's apparently an unusual name for an Auroran.))
* SuperPoweredMooks: Enemy Technomancers can use the same powers that you can; unlike you, they have infinite Fluid and thus have no limit to how much they can cast.
* TookALevelInJerkass: ''VideoGame/TheTechnomancer'' presents Sean as a ReasonableAuthorityFigure and genuinely heroic mentor to Zachariah. In ''Mars War Logs'', while he does have a PetTheDog moment with Mary, he's an arrogant jerk to Roy and a BadBoss to his own men in the prison camp (he threatens to have ten mutants executed for the crime of one, and the guards mention he's fried his own men for unspecified infractions). Mary seems to hint that he was hardened by his experiences in the war (mentioning his fury at his own men for wanting to take liberties with captured female enemy soldiers).

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A sequel, ''The Technomancer'', was released on June 29, 2016. ''The Technomancer'' focuses on an Abundance Technomancer named Zachariah, who is trying to find a way to reestablish contact with Earth.

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A sequel, ''The Technomancer'', was released on June 29, 2016. ''The Technomancer'' takes place concurrent with the events of ''Mars War Logs'' and focuses on an Abundance Technomancer named Zachariah, who is trying to find a way to reestablish contact with Earth.Earth while being pursued by Abundance's totalitarian SecretPolice.



* OnlyTheLeadsGetAHappyEnding: [[spoiler:Roy has overthrown a [[TheCaligula mad dictator]] and managed to get a pardon and a girlfriend while he’s at it. However, the new leadership doesn't look much better than the old one, and Innocence is either dead or resents Roy for selling out his ideals]].

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* MixAndMatchCritters: All non-human wildlife on Mars appears to be heavily mutated due to exposure to solar radiation.
** "Dogs" basically have the head and body of a shrimp with the legs and teeth of a canine.
** "Moles" seem to be man-sized naked mole rats with primate bodies; they're also referred to as "bugs" and seem to be hive creatures with a queen that lays eggs.
* OnlyTheLeadsGetAHappyEnding: [[spoiler:Roy has overthrown a [[TheCaligula mad dictator]] and managed to get a pardon and potentially a girlfriend while he’s at it. However, the new leadership doesn't look much better than the old one, and Innocence is either dead or resents Roy for selling out his ideals]].
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* ScavengerSociety: A more organized example than most, but it's definitely there. Cities are made of scrap, and even government soldiers wield improvised weaponry; notably, there don't seem to be any real firearms on Mars, as everyone is equipped with modified work tools (nailguns).

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* ScavengerSociety: ScavengerWorld: A more organized example than most, but it's definitely there. Cities are made of scrap, and even government soldiers wield improvised weaponry; notably, there don't seem to be any real firearms on Mars, as everyone is equipped with modified work tools (nailguns).

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* IronicName: Generally averted, despite the game's SevenHeavenlyVirtues naming convention. Aurora has plenty of assholes, but their vices generally aren't an ironic fit to their virtue name. One character even notes that someone's personality being the opposite of their virtue name has become something of a worn-out joke.
** There are a few exceptions, though. Notably, the JackTheRipOff serial killer who targets women is named [[spoiler: Gallentry]].



* ReasonableAuthorityFigure: General Grant presents himself as this, but he’s actually [[TheStarscream something else entirely]].

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* ReasonableAuthorityFigure: PunchClockVillain: The game does a lot to show that most of the Abundance prison guards and Aurora soldiers are just regular guys doing a job; in fact quite a lot of the guards in the prison camp are fairly [[ReasonableAuthorityFigure Reasonable Authority Figures]].
* ReasonableAuthorityFigure:
**
General Grant presents himself as this, but he’s actually [[TheStarscream something else entirely]].entirely]].
** Most of the guards in the prison camp are just regular guys doing a job (many are conscripts themselves), and generally treat the prisoners reasonably well or at least professionally.
* ScavengerSociety: A more organized example than most, but it's definitely there. Cities are made of scrap, and even government soldiers wield improvised weaponry; notably, there don't seem to be any real firearms on Mars, as everyone is equipped with modified work tools (nailguns).

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* HumanResources: The chaos in Aurora turns out to be because [[spoiler: the Technomancers are conducting twisted experiments on Auroran citizens in an attempt to find a cure for mutation (Aurora's leader, Wisdom Phillips, is secretly a mutant himself and wants a cure, and ''The Technomancer'' reveals that Technomancers themselves are also mutants, and are looking for a way to stabilize their powers). Their need for more and more test subjects is what's driving the Auroran state crackdown on its citizens.]]

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* HumanResources: HumanResources:
** Serum, the game's currency and the substance you use to create health syringes and Fluid, is extracted from human bodies, killing the person being extracted from. Extracting from defeated enemies will net you more money and healing/restoration items, but will also quickly cause your reputation to drop.
**
The chaos in Aurora turns out to be because [[spoiler: the Technomancers are conducting twisted experiments on Auroran citizens in an attempt to find a cure for mutation (Aurora's leader, Wisdom Phillips, is secretly a mutant himself and wants a cure, and ''The Technomancer'' reveals that Technomancers themselves are also mutants, and are looking for a way to stabilize their powers). Their need for more and more test subjects is what's driving the Auroran state crackdown on its citizens.]]

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* CainAndAbel: Devotion and Generosity.

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* CainAndAbel: Devotion is General Grant's loyal sidekick and Generosity.a key ally, while her brother Generosity is the leader of the Technomancers and the mastermind behind their cruel experiments on Auroran prisoners.



* TheDragon: Generosity, the leader of the Technomancers, is this to BigBad Wisdom Phillips

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* TheDragon: Generosity, the leader of the Technomancers, is this to BigBad Wisdom Phillips Phillips.



* HumanResources: The chaos in Aurora turns out to be because [[spoiler: the Technomancers are conducting twisted experiments on Auroran citizens in an attempt to find a cure for mutation (Aurora's leader, Wisdom Phillips, is secretly a mutant himself and wants a cure, and ''The Technomancer'' reveals that Technomancers themselves are also mutants, and are looking for a way to stabilize their powers). Their need for more and more test subjects is what's driving the Auroran state crackdown on its citizens.]]



* MeaningfulName: Innocence is just a kid who got caught up in the war.

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* MeaningfulName: MeaningfulName:
**
Innocence is just a kid who got caught up in the war.war.
** Devotion, General Grant's right-hand-woman, embodies MyMasterRightOrWrong.
** Tenacity is a persistent bounty hunter.
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* SevenHeavenlyVirtues: An Auroran naming convention, which makes Roy, Sean, and Mary [[AerithAndBob stand out a bit]].

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* SevenHeavenlyVirtues: An Auroran naming convention, which makes Roy, Sean, and Mary [[AerithAndBob stand out a bit]]. Sean and Mary are from Abundance, and Roy's original name was Temperance (When Roy introduces himself as "Roy", Innocence is confused as that's apparently an unusual name for an Auroran.)
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* ApocalypseHow: Mars has suffered a Class 2 due to an event known as "The Turmoil," leading to the Martian atmosphere being unable to filter out solar radiation. [[spoiler: ''The Technomancer'' shows that the Turmoil was on the scale of the solar system and ''Earth suffered a Class X.'']]

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* ApocalypseHow: Mars has suffered a Class 2 due to an event known as "The Turmoil," leading to the Martian atmosphere being unable to filter out solar radiation. [[spoiler: ''The Technomancer'' shows that the Turmoil was on the scale of the solar system and ''Earth suffered a [[ApocalypseHow/ClassX Class X.X]].'']]
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*CosmicDeadline: The first chapter is about a GreatEscape, the second is an exploration of a [[AfterTheEnd ruined]] FilmNoir city in search of LaResistance. The third (and ''final'') chapter is basically an attempt to cram the entire ''Franchise/{{Dune}}'' series into seven maps, none of which is bigger than a football field.

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