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The game has Toys/{{amiibo}} functionality, compatible with several figures outside of the ''Mario'' universe that unlock Mii Racing Suits.[[note]]Nineteen amiibo figures are currently compatible with ''Mario Kart 8'': Mario, Luigi, Peach, Yoshi, Donkey Kong, Rosalina, Bowser, Wario, Toad, [[Franchise/TheLegendOfZelda Link]], [[Franchise/{{Metroid}} Samus]], Franchise/{{Kirby}}, [[Franchise/StarFox Fox]], [[VideoGame/FZero Captain Falcon]], [[Franchise/AnimalCrossing Villager]], [[VideoGame/{{Pikmin}} Olimar]], Franchise/{{Sonic|TheHedgehog}}, Franchise/MegaMan, and VideoGame/PacMan. ''Deluxe'' extends compatibility to all appropriate figures from the ''Mario'', ''Zelda'', and ''Animal Crossing'' lines, and adds costumes for [[Franchise/{{Splatoon}} Inklings]].[[/note]] The game was also the first ''Mario Kart'' to have paid DownloadableContent in the form of two packs featuring tracks, characters, and vehicle parts from ''Franchise/TheLegendOfZelda'', ''VideoGame/{{Excite}}bike'', ''VideoGame/FZero'', and ''Franchise/AnimalCrossing'' alongside extra ''Mario'' universe content.

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The game has Toys/{{amiibo}} functionality, compatible with several figures outside of the ''Mario'' universe that unlock Mii Racing Suits.[[note]]Nineteen amiibo figures are currently compatible with ''Mario Kart 8'': Mario, Luigi, Peach, Yoshi, Donkey Kong, Rosalina, Bowser, Wario, Toad, [[Franchise/TheLegendOfZelda Link]], [[Franchise/{{Metroid}} Samus]], Franchise/{{Kirby}}, [[Franchise/StarFox Fox]], [[VideoGame/FZero Captain Falcon]], [[Franchise/AnimalCrossing Villager]], [[VideoGame/{{Pikmin}} Olimar]], Franchise/{{Sonic|TheHedgehog}}, Franchise/MegaMan, and VideoGame/PacMan. ''Deluxe'' extends compatibility to all appropriate figures from the ''Mario'', ''Zelda'', and ''Animal Crossing'' lines, and adds costumes for [[Franchise/{{Splatoon}} Inklings]].Inklings]], and in a later update, Daisy.[[/note]] The game was also the first ''Mario Kart'' to have paid DownloadableContent in the form of two packs featuring tracks, characters, and vehicle parts from ''Franchise/TheLegendOfZelda'', ''VideoGame/{{Excite}}bike'', ''VideoGame/FZero'', and ''Franchise/AnimalCrossing'' alongside extra ''Mario'' universe content.



* BadassBiker: With the return of bikes (and the introduction of [=ATVs=]), Link's default vehicle is the Master Cycle. Likewise, Peach, Daisy and Rosalina's biker outfits from that game make a return, with Pink Gold Peach, Pauline and Peachette also getting them.

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* BadassBiker: With the return of bikes (and the introduction of [=ATVs=]), Link's default vehicle is the Master Cycle. Likewise, Peach, Daisy and Rosalina's biker outfits from that ''Mario Kart Wii'' game make a return, with Pink Gold Peach, Pauline and Peachette also getting receiving them.



* RealWorldEpisode: [[GayParee Tour Paris Promenade]], [[TokyoIsTheCenterOfTheUniverse Tour Tokyo Blur]], [[BigAppleSauce Tour New York Minute]], [[LandDownUnder Tour Sydney Sprint]], [[BritainIsOnlyLondon Tour London Loop]], [[{{Oktoberfest}} Tour Berlin Byways]], [[LandOfTulipsAndWindmills Tour Amsterdam Drift]], [[UsefulNotes/{{Bangkok}} Tour Bangkok Rush]], [[NeonCity Tour Singapore Speedway]], [[AncientGrome Tour Athens Dash]], [[DownLADrain Tour Los Angeles Laps]], [[MooseAndMapleSyrup Tour Vancouver Velocity]], [[SpaghettiAndGondolas Tour Rome Avanti]], and [[TorosYFlamenco Tour Madrid Drive]] from ''Deluxe's'' DLC take place in stylized versions of those cities, instead of anywhere in the Mushroom Kingdom.

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* RealWorldEpisode: [[GayParee Tour Paris Promenade]], [[TokyoIsTheCenterOfTheUniverse Tour Tokyo Blur]], [[BigAppleSauce Tour New York Minute]], [[LandDownUnder Tour Sydney Sprint]], [[BritainIsOnlyLondon Tour London Loop]], [[{{Oktoberfest}} Tour Berlin Byways]], [[LandOfTulipsAndWindmills Tour Amsterdam Drift]], [[UsefulNotes/{{Bangkok}} Tour Bangkok Rush]], [[NeonCity Tour Singapore Speedway]], [[AncientGrome Tour Athens Dash]], [[DownLADrain [[HollywoodCalifornia Tour Los Angeles Laps]], [[MooseAndMapleSyrup Tour Vancouver Velocity]], [[SpaghettiAndGondolas Tour Rome Avanti]], and [[TorosYFlamenco Tour Madrid Drive]] from ''Deluxe's'' DLC take place in stylized versions of those cities, instead of anywhere in the Mushroom Kingdom.



* ThirdPersonSeductress: Like in ''Mario Kart Wii'', playing any of the adult human female characters with a bike will cause them to wear a body-clinging suit instead of a frilly dress ([[JustifiedTrope which would be very impractical to wear on a bike]]). They also will wear their biker suits if you use an ATV, for similar reasons. In Peachette's case, she uses a variation of her usual dress, having a shorter skirt and wearing a pair of high boots.

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* ThirdPersonSeductress: Like in ''Mario Kart Wii'', playing any of the adult human female characters as Peach, Daisy and Rosalina with a bike will cause them to wear a body-clinging suit instead of a frilly dress ([[JustifiedTrope which would be very impractical to wear on a bike]]). They also will wear their biker suits if you use an ATV, for similar reasons. The same now applies to Pink Gold Peach, Pauline and Peachette. In Peachette's case, she uses a variation of her usual dress, having a shorter skirt and wearing a pair of high boots.

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* BadassBiker: With the return of bikes (and the introduction of [=ATVs=]), Link's default vehicle is the Master Cycle.

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* BadassBiker: With the return of bikes (and the introduction of [=ATVs=]), Link's default vehicle is the Master Cycle. Likewise, Peach, Daisy and Rosalina's biker outfits from that game make a return, with Pink Gold Peach, Pauline and Peachette also getting them.



** The babies, Toadette, and Waluigi, who were excluded from ''7'', all return in the original Wii U release. Dry Bowser returns in the April 2015 DLC, and Bowser Jr, Dry Bones and King Boo, absent since ''Mario Kart Wii'', returned in ''Mario Kart 8 Deluxe'', with Birdo, Wiggler, Petey Piranha, Diddy Kong, and Funky Kong later joining them in the Booster Course Pass.

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** The babies, Toadette, and Waluigi, who were excluded from ''7'', all return in the original Wii U release. Dry Bowser returns in the April 2015 DLC, and Bowser Jr, Dry Bones and King Boo, absent since ''Mario Kart Wii'', returned in ''Mario ''[[UpdatedReRelease Mario Kart 8 Deluxe'', with Birdo, Wiggler, Petey Piranha, Diddy Kong, and Funky Kong later joining them in the Booster Course Pass.Deluxe]]''.



** Birdo, whose last appearance in the console games was back in [[VideoGame/MarioKartWii 2008]], returns in Wave 4 of the Booster Course Pass.



** From Wave 4 onwards, the Booster Course Pass brought back characters from prior entries in the franchise, with the ones originating from the non-''Tour'' games having been missing from the console titles for over a decade. Specifically:

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** From Wave 4 onwards, the Booster Course Pass brought back characters from prior entries in the franchise, with the ones originating from the non-''Tour'' games having been missing from the console titles for over a decade. Specifically:decade:



* ThirdPersonSeductress: Like ''Mario Kart Wii'', playing any of the adult human female characters with a bike will cause them to wear a body-clinging suit instead of a frilly dress (which would be very impractical to wear on a bike). They also will wear their biker suits if you use an ATV, for similar reasons. In Peachette's case, she uses a variation of her usual dress, having a shorter skirt and wearing a pair of high boots.

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* ThirdPersonSeductress: Like in ''Mario Kart Wii'', playing any of the adult human female characters with a bike will cause them to wear a body-clinging suit instead of a frilly dress (which ([[JustifiedTrope which would be very impractical to wear on a bike).bike]]). They also will wear their biker suits if you use an ATV, for similar reasons. In Peachette's case, she uses a variation of her usual dress, having a shorter skirt and wearing a pair of high boots.
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* UncommonTime: The music for [[https://www.youtube.com/watch?v=Gf1kIIcPid8 Wild Woods]] is in 5/4 time, making it the only course theme that isn't in standard time. This is reflected with its unique [[https://www.youtube.com/watch?v=WNIGwQfsVBU backbeat]] variation.

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* UncommonTime: The music for [[https://www.youtube.com/watch?v=Gf1kIIcPid8 Wild Woods]] is in 5/4 time, making it the only course theme that isn't in standard time.time (at least prior to the Booster Course Pass in ''8 Deluxe''). This is reflected with its unique [[https://www.youtube.com/watch?v=WNIGwQfsVBU backbeat]] variation.
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** The Dash Panels in the remake of Wii Moonview Highway change positions each time you play, though in Time Trials, the layout is fixed (however, it is not identical to the original Wii version).
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* DidNotDoTheBloodyResearch: When ''Deluxe'' was originally released, whenever the Inkling girl passed another racer, she'd taunt them by placing her hand on a flexed bicep, pumping her first into the air. While this gesture doesn't have much significance in Japan or the US, [[https://www.polygon.com/2017/5/18/15658198/mario-kart-8-deluxe-version-1-1-patch-notes-inkling-girl-animation it essentially means "up yours" in specific parts of Europe and Latin America]], so the gesture was patched out shortly after release.
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** In [[VideoGame/FZero Mute City and Big Blue]], the race intro jingle and victory results music are replaced with the corresponding music from the original ''F-Zero'' game. Instead of there being coins on the tracks, there are energy strips like the recharging ones in ''F-Zero'' that refill your coins, complete with the recharge sound effect from ''VideoGame/FZeroX'' (though it's still possible to get coins from item boxes). Big Blue even calls out ''"YEAH! THE FINAL LAP!"'' upon reaching the third segment, using the same voice clip as heard in "X". Additionally, the realistic aesthetics of the tracks as well as the various advertisements scattered around Mute City bring to mind the realistic graphics of ''VideoGame/FZeroGX'' and how its Mute City tracks had advertisements scattered throughout.

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** In [[VideoGame/FZero Mute City and Big Blue]], the race intro jingle and victory results music are replaced with the corresponding music from the original ''F-Zero'' game. Instead of there being coins on the tracks, there are energy strips like the recharging ones in ''F-Zero'' that refill your coins, complete with the recharge sound effect from ''VideoGame/FZeroX'' (though it's still possible to get coins from item boxes). Big Blue even calls out ''"YEAH! THE FINAL LAP!"'' upon reaching the third segment, using the same voice clip as heard in "X".''X''. Additionally, the realistic aesthetics of the tracks as well as the various advertisements scattered around Mute City bring to mind the realistic graphics of ''VideoGame/FZeroGX'' and how its Mute City tracks had advertisements scattered throughout.
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** In [[VideoGame/FZero Mute City and Big Blue]], the race intro jingle and victory results music are replaced with the corresponding music from the original ''F-Zero'' game. Instead of there being coins on the tracks, there are energy strips like the recharging ones in ''F-Zero'' that refill your coins, complete with the recharge sound effect from ''VideoGame/FZeroX'' (though it's still possible to get coins from item boxes). Big Blue even calls out ''"YEAH! THE FINAL LAP!"'' upon reaching the third segment, using the same voice clip as heard in "X". Additionally, the realistic aesthetics of the tracks as well as the various advertisements scattered around Mute City bring to mind the realistic graphics of ''VideoGame/FZeroGX" and how its Mute City tracks had advertisements scattered throughout.

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** In [[VideoGame/FZero Mute City and Big Blue]], the race intro jingle and victory results music are replaced with the corresponding music from the original ''F-Zero'' game. Instead of there being coins on the tracks, there are energy strips like the recharging ones in ''F-Zero'' that refill your coins, complete with the recharge sound effect from ''VideoGame/FZeroX'' (though it's still possible to get coins from item boxes). Big Blue even calls out ''"YEAH! THE FINAL LAP!"'' upon reaching the third segment, using the same voice clip as heard in "X". Additionally, the realistic aesthetics of the tracks as well as the various advertisements scattered around Mute City bring to mind the realistic graphics of ''VideoGame/FZeroGX" ''VideoGame/FZeroGX'' and how its Mute City tracks had advertisements scattered throughout.
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** ''Mario Kart 8'' is the first HD game in the series, and boy does it show. The courses in this game feature far more detail than the ones in previous installments. This includes the retro tracks, which get total graphical revamps (DS, Wii and 7 just made the barriers and enemies 3D, and didn't change much of the scenery).

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** ''Mario Kart 8'' is the first HD game in the series, and boy does it show.certainly shows. The courses in this game feature far more detail than the ones in previous installments. This includes the retro tracks, which get total graphical revamps (DS, Wii (''DS'', ''Wii'' and 7 ''7'' just made the barriers and enemies 3D, and didn't change much of the scenery).



* ArtShift: The race tracks in Booster Course Pass go back to the more cartoony style of the [=GameCube=]-7 era, as the aesthetics for the courses are taken directly from their appearances in ''Mario Kart Tour''.

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* ArtShift: The race tracks in Booster Course Pass go back to the more cartoony style of the [=GameCube=]-7 ''Double Dash''-''7'' era, as the aesthetics for the courses are taken directly from their appearances in ''Mario Kart Tour''.



** The first classic course in ''8'' was Wii Moo Moo Meadows. The final classic course in ''8 Deluxe'' is Wii Rainbow Road, from the same game as Moo Moo Meadows.

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** The first classic course in ''8'' was is Wii Moo Moo Meadows. The final classic course in ''8 Deluxe'' is Wii Rainbow Road, from [[VideoGame/MarioKartWii the same game game]] as Moo Moo Meadows.



** The base ''Mario Kart 8'' is the only game in the series to not feature a Bowser's Castle or SNES Mario Circuit as part of the retro courses. ''Mario Kart 8 Deluxe'', would eventually rectify this by bringing back SNES Mario Circuit 3 and Bowser Castle 3 in the Booster Course Pass.

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** The base ''Mario Kart 8'' is the only game in the series to not feature a Bowser's Castle or SNES Mario Circuit as part of the retro courses. ''Mario Kart 8 Deluxe'', would eventually rectify this by bringing back SNES Mario Circuit 3 and Bowser Castle 3 in the Booster Course Pass. It is also the only game in the series aside from ''Super Mario Kart'' to not have a Luigi-themed track or battle course (although ''Deluxe'' would somewhat alleviate this by featuring GCN Luigi's Mansion as a battle course).



** For the babies, Toadette, and Waluigi, who were excluded from ''7''. Dry Bowser returns in the April 2015 DLC. Bowser Jr, Dry Bones and King Boo, absent since ''Mario Kart Wii'', returned in ''Mario Kart 8 Deluxe''.

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** For the The babies, Toadette, and Waluigi, who were excluded from ''7''. ''7'', all return in the original Wii U release. Dry Bowser returns in the April 2015 DLC. DLC, and Bowser Jr, Dry Bones and King Boo, absent since ''Mario Kart Wii'', returned in ''Mario Kart 8 Deluxe''.Deluxe'', with Birdo, Wiggler, Petey Piranha, Diddy Kong, and Funky Kong later joining them in the Booster Course Pass.



** Multiple [[VideoGame/MarioVsDonkeyKong Mini-Toads]] and [[VideoGame/YoshisWoollyWorld yarn Yoshis]] can be seen in GBA Ribbon Road.

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** Multiple [[VideoGame/MarioVsDonkeyKong Mini-Toads]] and [[VideoGame/YoshisWoollyWorld yarn Yarn Yoshis]] can be seen in GBA Ribbon Road.



* CoolestClubEver: Electrodrome is one the size of a city, with upbeat rave music playing from every wall of speakers, multiple crowded dance floors, and a giant disco ball.
* CosmeticAward: Gold Mario in ''Deluxe'', a variant of Metal Mario who is unlocked by completing every cup on 200cc. There's no real reason to play as him over Metal Mario other than to show people you've unlocked him.

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* CoolestClubEver: Electrodrome is one a massive nightclub that's about the size of a city, with upbeat rave music playing from every wall of speakers, multiple crowded dance floors, and a giant disco ball.
* CosmeticAward: Gold Mario in ''Deluxe'', a variant of Metal Mario who is unlocked by completing every cup on 200cc. There's no real reason to play as him over Metal Mario other than to show people you've unlocked him.him, and he never shows up as an [=AI=]-controlled opponent.



* CrossCulturalKerfluffle: In ''Deluxe'', [[Franchise/{{Splatoon}} the female Inkling]] would make a BicepPolishingGesture whenever she hit someone with an item. This was patched out in the game's first patch: now the Inkling simply fist-pumps.

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* CrossCulturalKerfluffle: In ''Deluxe'', [[Franchise/{{Splatoon}} the female Inkling]] would make a BicepPolishingGesture whenever she hit someone with an item. This Due to the gesture's controversial reputation in certain parts of the world, this was patched out in the game's first patch: patch so that now the Inkling simply fist-pumps.



** While not to the degree of the above examples, the 1.6.0 update for ''Deluxe'' demotes the classic green tunic Link design to an alternate costume, as his face icon on the character select is replaced with that of the newly added Champion Link based on Breath of the Wild costume, making him akin to the alternate color Yoshis, Shy Guys, and Inklings. Even once he's changed to the default by selecting him from the pop-up menu, the icon remains that of the new costume. The same happens to Metal Mario once you unlock Gold Mario, as Metal Mario becomes treated as an alternate skin to Gold Mario. Finally, starting with the release of Wave 6 of the Booster Course Pass, the female Villager and the Inkling Boy are demoted to alternate skins of the male Villager and the Inkling Girl respectively in order to make space in the roster for Diddy Kong, Funky Kong, Pauline and Peachette.

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** While not to the degree of the above examples, the 1.6.0 update for ''Deluxe'' demotes the classic green tunic Link design to an alternate costume, as his face icon on the character select is replaced with that of the newly added Champion Link based on Breath ''Breath of the Wild costume, Wild'', making him akin to the alternate color Yoshis, Shy Guys, and Inklings. Even once he's changed to the default by selecting him from the pop-up menu, the icon remains that of the new costume. The same happens to Metal Mario once you unlock Gold Mario, as Metal Mario becomes treated as an alternate skin to Gold Mario.Mario despite Gold Mario never appearing as a computer-controlled opponent in races. Finally, starting with the release of Wave 6 of the Booster Course Pass, the female Villager and the Inkling Boy are demoted to alternate skins of the male Villager and the Inkling Girl respectively in order to make space in the roster for Diddy Kong, Funky Kong, Pauline and Peachette.



* EarlyBirdCameo: Instances in the Booster Course Pass in ''8 Deluxe'':

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* EarlyBirdCameo: Instances in the Booster Course Pass in ''8 Deluxe'':Deluxe'' include:



* GoKartingWithBowser: Now go karting with the Koopalings too, since they became playable for the first time in a ''Mario'' game.

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* GoKartingWithBowser: Now you can go karting with the Koopalings too, since they became playable for the first time in a ''Mario'' game.



** Wii Rainbow Road is this for the Booster Course Pass as well as ''8''/''8 Deluxe'' as a whole, on account of it being the longest and one of the most difficult tracks in the game, as well as entirely set in anti-gravity, and being a fan-favorite track [[VideoGame/MarioKartWii from the bestselling game in the series]] after ''8 Deluxe''.

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** Wii Rainbow Road is this for the Booster Course Pass as well as ''8''/''8 Deluxe'' as a whole, on account of it being the longest and one of the most difficult tracks in the game, as well as being entirely set in anti-gravity, and being a fan-favorite track [[VideoGame/MarioKartWii from the bestselling game in the series]] after ''8 Deluxe''.



** Paris Promenade has advertisments written in French. [[JustifiedTrope Fitting]].

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** Paris Promenade has advertisments written in French. French, [[JustifiedTrope Fitting]].fittingly enough]].



** To activate LAN play in ''Deluxe'', go to the main menu, hold in L and R, then push in the left analogue stick. ''This is never explained''.

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** To activate LAN play in ''Deluxe'', go to the main menu, hold in L and R, then push in the left analogue stick. ''This This is never explained''.explained to the player.



** Whenever Link does a boost jump or trick, he somehow produces his sword and raises it. He can also produce ''the Triforce'' when performing a trick off an anti-gravity ramp.

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** Whenever Link does a boost jump or trick, he somehow produces his sword the Master Sword and raises it. He can also produce ''the Triforce'' the Triforce when performing a trick off an anti-gravity ramp.



* HarderThanHard: '''200cc''' mode, released in April 2015. On top of the crazy speed and the required use of the brakes, not only is [[TheComputerIsACheatingBastard the computer even more of a cheating bastard]], but [[ArtificialBrilliance it will also make full use of shortcuts whenever it gets a mushroom]].

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* HarderThanHard: This game introduces a brand-new '''200cc''' mode, released in April 2015. On top of the crazy speed and the required use of the brakes, not only is [[TheComputerIsACheatingBastard the computer even more of a cheating bastard]], but [[ArtificialBrilliance it will also make full use of shortcuts whenever it gets a mushroom]].



** N64 Toad's Turnpike gets this because, even though it's the same basic figure-8 layout, the original course had no backdrops, other than the giant sound barriers along the side of the highway. Now there's a city in the backdrop on the front half of the course, and the back half of the course takes place in forests on the outskirts. Some of the walls are also anti-gravity segments.

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** N64 Toad's Turnpike gets this because, even though it's the same basic figure-8 layout, the original course had no backdrops, backdrops other than the giant sound barriers along the side of the highway. Now there's a city in the backdrop on in the front half of the course, and the back half of the course takes place in forests on the outskirts. Some of the walls are also anti-gravity segments.



* KidAppealCharacter: Baby Rosalina is introduced in this game, as well as the returning baby forms of Mario, Luigi, Peach, and Daisy. ''Deluxe'' adds Bowser Jr. to the roster.

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* KidAppealCharacter: Baby Rosalina is introduced in this game, as well as the returning baby forms of Mario, Luigi, Peach, and Daisy. ''Deluxe'' adds Bowser Jr. and Diddy Kong to the roster.roster, as well as the Inklings.



** GBA Cheese Land looks more appetizing than before. There are even large formations in the far background shaped like slices of pizza, with Toad houses on top resembling pepperoni.

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** GBA Cheese Land looks more appetizing than before. has a greater emphasis on its cheese aesthetic this time around. There are even large formations in the far background shaped like slices of pizza, with Toad houses Houses on top resembling pepperoni.



** Mute City and Big Blue both have remixes of their respective themes from the ''VideoGame/FZero'' games. The opening and results themes are also replaced with the corresponding tunes from the SNES version of ''F-Zero''. The final lap jingle is also taken straight from ''F-Zero X''.

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** Mute City and Big Blue both have remixes of their respective themes from the ''VideoGame/FZero'' games. The opening and results themes are also replaced with the corresponding tunes from the SNES version of ''F-Zero''. The cry of "YEAH! THE FINAL LAP!" used as the final lap jingle is also taken straight from ''F-Zero X''.



** In the F-Zero tracks, you get coins by driving over recharge strips.

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** In the F-Zero tracks, you get coins by driving over recharge strips.strips, similar to how said strips would recharge your energy in that series.



** The Blue Falcon has ''111'' written on the side, which is what was on the Blue Falcon on the cover of the original ''VideoGame/FZero'' (before X and GX/AX confirmed the Blue Falcon's number to be 07).

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** The Blue Falcon has ''111'' written on the side, which is what was on the Blue Falcon on the cover of the original ''VideoGame/FZero'' (before X ''X'' and GX/AX ''GX/AX'' confirmed the Blue Falcon's number to be 07).



** In [[VideoGame/FZero Mute City and Big Blue]], the race intro jingle and victory results music are replaced with the corresponding music from the original ''F-Zero'' game. Instead of there being coins on the tracks, there are energy strips like the recharging ones in ''F-Zero'' that refill your coins, complete with the recharge sound effect from ''F-Zero X'' (though it's still possible to get coins from item boxes). Big Blue even calls out ''"YEAH! THE FINAL LAP!"'' upon reaching the third segment.

to:

** In [[VideoGame/FZero Mute City and Big Blue]], the race intro jingle and victory results music are replaced with the corresponding music from the original ''F-Zero'' game. Instead of there being coins on the tracks, there are energy strips like the recharging ones in ''F-Zero'' that refill your coins, complete with the recharge sound effect from ''F-Zero X'' ''VideoGame/FZeroX'' (though it's still possible to get coins from item boxes). Big Blue even calls out ''"YEAH! THE FINAL LAP!"'' upon reaching the third segment.segment, using the same voice clip as heard in "X". Additionally, the realistic aesthetics of the tracks as well as the various advertisements scattered around Mute City bring to mind the realistic graphics of ''VideoGame/FZeroGX" and how its Mute City tracks had advertisements scattered throughout.



** Petey Piranha has the same stats as Metal Mario and Pink Gold Peach ([[StoneWall maximum weight, subpar acceleration and good top speed]]), the same stats his car, the Piranha Pipes, had in ''Double Dash!'' and after his inclusion, he and King Boo became mutual rivals in Grand Prix mode, referencing their partnership in the [=GameCube=] game.

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** Petey Piranha has the same stats as Metal Mario and Pink Gold Peach ([[StoneWall maximum weight, subpar acceleration and good top speed]]), the same stats his car, the Piranha Pipes, had in ''Double Dash!'' and after his inclusion, he and King Boo became mutual rivals in Grand Prix mode, referencing their partnership in the [=GameCube=] that game.



** {{Downplayed}} with Villager Girl, who is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat everyone else uses. [[JustifiedTrope This was likely done to make sure the seat didn't blend in with her black plants]].

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** {{Downplayed}} with Villager Girl, who is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat everyone else uses. [[JustifiedTrope This was likely done to make sure the seat didn't blend in with her black plants]].pants]].



** SNES Mario Circuit 3 in the Booster Course Pass doubles down on this -- not only is it designed to look nearly identical to the original version (as opposed to the major graphical overhauls most courses get), the new remix of the music uses most of the original synths for the melody.

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** SNES Mario Circuit 3 in the Booster Course Pass doubles down on this -- not only is it designed to look nearly identical to the original version (as opposed to the major graphical overhauls most courses get), get and its own updated version from ''Wii''), the new remix of the music uses most of the original synths for the melody.
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** Kamek pulls out his wand when performing a trick and during victory animations.
** Three of Pauline's tricks (one for karts and two for bikes) involve her pulling out a microphone stand out of nowhere. When performing a trick off an anti-gravity ramp, pyrotechnics will also appear.
** Funky uses his surfboard in most of his tricks, manifesting it out of nowhere.
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** Despite the 1.6.0 update replacing the ''Skyward Sword'' Link with the Champion Link as the default hero, the one chosen for the loading screen, title screen, and (more understandably) box art is the Hero of the Sky.
** From 3DS Piranha Plant Slide, the wooden Goomba and bush cutouts. They were originally created to demonstrate [[Platform/Nintendo3DS the system's]] stereoscopic 3D capabilities, much like similar objects littered throughout ''VideoGame/SuperMario3DLand''. The Wii U and Switch can't pull off the same effect, but the cutouts remain.

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** Despite The wooden Goomba and bush cutouts in 3DS Piranha Plant Slide were originally created to demonstrate the [[Platform/Nintendo3DS 3DS]]'s stereoscopic 3D capabilities, similar to the objects littered throughout ''VideoGame/SuperMario3DLand''. The Wii U and Switch can't pull off the same effect, yet the cutouts still remain.
** The
1.6.0 update replacing replaces the ''Skyward Sword'' Link with the Champion Link as the default hero, yet the one chosen for the title screen and loading screen, title screen, and (more understandably) box art screen is still the Hero of the Sky.
** From 3DS Piranha Plant Slide, the wooden Goomba and bush cutouts. They were originally created to demonstrate [[Platform/Nintendo3DS the system's]] stereoscopic 3D capabilities, much like similar objects littered throughout ''VideoGame/SuperMario3DLand''. The Wii U and Switch can't pull off the same effect, but the cutouts remain.
Sky.
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General clarification on works content


* DramaticDisappearingDisplay: During online play, the rank display in the HUD disappears when on the last stretch of a track on its final lap, increasing suspense for close finishes.

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* DramaticDisappearingDisplay: During online play, the rank display in the HUD disappears when on the last stretch of a track on its final lap, increasing suspense for close finishes.finishes (this is also done for technical reasons, to account for the potential lag).
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** In ''Deluxe'', Gold Mario is a variant of Metal Mario that is unlocked by winning all 200cc Grand Prix cups.

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** In ''Deluxe'', Gold Mario is a variant of Metal Mario that is unlocked by winning all 200cc Grand Prix cups.cups on 200cc.
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** The staff ghost for the first course, Mario Kart Stadium, is Mario himself. The staff ghost for the final course in the second DLC Pack, Big Blue, is also Mario, as is the 150cc staff ghost for the final course in the Booster Course Pass'', Wii Rainbow Road.

to:

** The staff ghost for the first course, Mario Kart Stadium, is Mario himself. The staff ghost for the final course in the second DLC Pack, Big Blue, is also Mario, as is the 150cc staff ghost for the final course in the Booster Course Pass'', Pass, Wii Rainbow Road.
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** The staff ghost for the first course, Mario Kart Stadium, is Mario himself. The staff ghost for the final course in the second DLC Pack, Big Blue, is also Mario, as is the 150cc staff ghost for the final course in the ''Booster Course Pass'', Wii Rainbow Road.
** The title screen theme ends with an arrangement of the title screen from ''VideoGame/SuperMarioKart''. The end credits of the ''Booster Course Pass'' begins with an arrangement of the end credits theme from the same game.
** ''8'' initially ended with N64 Rainbow Road, which begins with a steep incline that now features anti-gravity and was from the game that initially had the most courses represented in ''8''[='=]s selection of classic courses. The ''Booster Course Pass'' ends with Wii Rainbow Road, which features a similar downwards incline now also in anti-gravity, and is from the console game with the most courses represented in ''8 Deluxe'' as a whole.
** The first wave of DLC for the Wii U version of ''8'' had a track from ''VideoGame/SuperMarioKart'', ''VideoGame/MarioKartDoubleDash'', and ''VideoGame/MarioKartWii'' each, one of which was a circuit track. The final wave of the ''Booster Course Pass'' has one course each from the first two games and two from ''Wii'', with one of them also being a circuit track.

to:

** The staff ghost for the first course, Mario Kart Stadium, is Mario himself. The staff ghost for the final course in the second DLC Pack, Big Blue, is also Mario, as is the 150cc staff ghost for the final course in the ''Booster Booster Course Pass'', Wii Rainbow Road.
** The title screen theme ends with an arrangement of the title screen from ''VideoGame/SuperMarioKart''. The end credits of the ''Booster Booster Course Pass'' Pass begins with an arrangement of the end credits theme from the same game.
** ''8'' initially ended with N64 Rainbow Road, which begins with a steep incline that now features anti-gravity and was from the game that initially had the most courses represented in ''8''[='=]s selection of classic courses. The ''Booster Booster Course Pass'' Pass ends with Wii Rainbow Road, which features a similar downwards incline now also in anti-gravity, and is from the console game with the most courses represented in ''8 Deluxe'' as a whole.
** The first wave of DLC for the Wii U version of ''8'' had a track from ''VideoGame/SuperMarioKart'', ''VideoGame/MarioKartDoubleDash'', and ''VideoGame/MarioKartWii'' each, one of which was a circuit track. The final wave of the ''Booster Booster Course Pass'' Pass has one course each from the first two games and two from ''Wii'', with one of them also being a circuit track.



** The item distribution is no longer based on where you rank. For races, it is determined by the distance difference between 1st place and yourself; getting the super powerful item is no longer limited to just last place and can be obtained by 2nd place if the distance from 1st is that far off. For battle, it is based on the time elapsed in minutes.
** The base ''Mario Kart 8'' is the only ''Mario Kart'' game to not feature a Bowser's Castle or SNES Mario Circuit as part of the retro courses. ''Mario Kart 8 Deluxe'', being an UpdatedRerelease, followed suit for a long time, but eventually rectified this by bringing back SNES Bowser Castle 3 and Mario Circuit 3 in the Booster Course Pass DLC.

to:

** The item distribution is no longer based on where you rank. For races, it is determined by the distance difference between 1st place and yourself; yourself, meaning that getting the super powerful item items is no longer limited to just last place and can be obtained by 2nd place if the distance from 1st is that far off. For battle, it is based on the time elapsed in minutes.
** The base ''Mario Kart 8'' is the only ''Mario Kart'' game in the series to not feature a Bowser's Castle or SNES Mario Circuit as part of the retro courses. ''Mario Kart 8 Deluxe'', being an UpdatedRerelease, followed suit for a long time, but would eventually rectified rectify this by bringing back SNES Mario Circuit 3 and Bowser Castle 3 and Mario Circuit 3 in the Booster Course Pass DLC.Pass.



** From Wave 4 onwards, the ''Booster Course Pass'' brought back characters from prior entries in the franchise, with the ones originating from the non-''Tour'' games having been missing from the console titles for over a decade. Specifically:

to:

** From Wave 4 onwards, the ''Booster Booster Course Pass'' Pass brought back characters from prior entries in the franchise, with the ones originating from the non-''Tour'' games having been missing from the console titles for over a decade. Specifically:



** ''Deluxe'' includes an additional credits medley, which plays when obtaining all cups (3rd place or higher) of the ''Booster Course Pass''. This medley includes not only an arrangement of the credits theme from ''Super Mario Kart'', but also arrangements of Tokyo Blur, Ninja Hideaway, Berlin Byways, Singapore Speedway, Vancouver Velocity, Los Angeles Laps, Madrid Drive, and Sky-High Sundae.

to:

** ''Deluxe'' includes an additional credits medley, which plays when obtaining all cups (3rd place or higher) of the ''Booster Booster Course Pass''.Pass. This medley includes not only an arrangement of the credits theme from ''Super Mario Kart'', but also arrangements of Tokyo Blur, Ninja Hideaway, Berlin Byways, Singapore Speedway, Vancouver Velocity, Los Angeles Laps, Madrid Drive, and Sky-High Sundae.



* ExpyCoexistence: A Statue of Liberty-esque statue of Peach can be seen from Toad Harbor and N64 Rainbow Road. In the ''Booster Course Pass'', the real Statue of Liberty can be seen in Tour New York Minute.

to:

* ExpyCoexistence: A Statue of Liberty-esque statue of Peach can be seen from Toad Harbor and N64 Rainbow Road. In the ''Booster Booster Course Pass'', Pass, the real Statue of Liberty can be seen in Tour New York Minute.



** SNES Mario Circuit 3 in the ''Booster Course Pass'' doubles down on this -- not only is it designed to look nearly identical to the original version (as opposed to the major graphical overhauls most courses get), the new remix of the music uses most of the original synths for the melody.

to:

** SNES Mario Circuit 3 in the ''Booster Booster Course Pass'' Pass doubles down on this -- not only is it designed to look nearly identical to the original version (as opposed to the major graphical overhauls most courses get), the new remix of the music uses most of the original synths for the melody.



** Wave 4 of the ''Booster Course Pass'' adds Wii DK Summit, which takes place at a ski area. After being shot up the mountain by a cannon, the upper half of the course involves traveling through ski jumps and a mogul field, while the lower half involves navigating a half-pipe populated with snowboarding Shy Guys.

to:

** Wave 4 of the ''Booster Booster Course Pass'' Pass adds Wii DK Summit, which takes place at a ski area. After being shot up the mountain by a cannon, the upper half of the course involves traveling through ski jumps and a mogul field, while the lower half involves navigating a half-pipe populated with snowboarding Shy Guys.



** Wave 4 of the ''Booster Course Pass'' brings back Birdo in nine color variants.

to:

** Wave 4 of the ''Booster Booster Course Pass'' Pass brings back Birdo in nine color variants.



* PinballZone: DS Waluigi Pinball returns in the ''Booster Course Pass''.

to:

* PinballZone: DS Waluigi Pinball returns in the ''Booster Booster Course Pass''.Pass.



** Three Rainbow Roads: A new one in the Special Cup, the N64 version in the Lightning Cup, and the SNES version in the Triforce Cup. (The ''Booster Course Pass'' boosts this to five with 3DS Rainbow Road in the Moon Cup and Wii Rainbow Road in the Spiny Cup.)

to:

** Three Rainbow Roads: A new one in the Special Cup, the N64 version in the Lightning Cup, and the SNES version in the Triforce Cup. (The ''Booster Booster Course Pass'' Pass boosts this up to five with 3DS Rainbow Road in the Moon Cup and Wii Rainbow Road in the Spiny Cup.)



** Three snow-themed courses: Mount Wario, GCN Sherbet Land, and Ice Ice Outpost. (GBA Snow Land, Merry Mountain, Wii DK Summit, Tour Vancouver Velocity, and 3DS Rosalina's Ice World in the ''Booster Course Pass'' boost this to eight.)

to:

** Three snow-themed courses: Mount Wario, GCN Sherbet Land, and Ice Ice Outpost. (GBA (The Booster Course Pass boosts this up to eight with GBA Snow Land, Merry Mountain, Wii DK Summit, Tour Vancouver Velocity, and 3DS Rosalina's Ice World in the ''Booster Course Pass'' boost this to eight.)World)
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** {{Averted}} with Link, as his design was heavily tweaked and simplified, giving him proportions similar to that of Rosalina or Waluigi. The ''Animal Crossing'' and ''Splatoon'' characters meanwhile already had suitable cartoony designs that meshed well with the ''Mario'' universe.

to:

** {{Averted}} with Link, as his design was heavily tweaked and simplified, giving him proportions similar to that of Rosalina or Waluigi. The ''Animal Crossing'' and ''Splatoon'' characters meanwhile on the other hand already had suitable cartoony designs that meshed well with the ''Mario'' universe.
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** {{Averted}} with the non-''Mario'' characters. Link's design was heavily tweaked and simplified, giving him proportions similar to that of Rosalina or Waluigi. Meanwhile, the ''Animal Crossing'' and ''Splatoon'' characters already had suitable cartoony designs that meshed well with the rest of the ''Mario'' cast.

to:

** {{Averted}} with the non-''Mario'' characters. Link's Link, as his design was heavily tweaked and simplified, giving him proportions similar to that of Rosalina or Waluigi. Meanwhile, the The ''Animal Crossing'' and ''Splatoon'' characters meanwhile already had suitable cartoony designs that meshed well with the rest of the ''Mario'' cast.universe.
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** The {{Palette Swap}}s for Yoshi and Shy Guy, obtained by purchasing both DLC packs in the original Wii U release.

to:

** The {{Palette Swap}}s PaletteSwaps for Yoshi and Shy Guy, Guy could be obtained by purchasing both DLC packs in the original Wii U release.
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* AlwaysNight: Both N64 and SNES Rainbow Road now take place in a night sky rather than space. This also applies to Mario Kart Stadium, Twisted Mansion, Electrodrome, Bowser's Castle, N64 Toad's Turnpike, 3DS Music Park, Wii Grumble Volcano, 3DS Neo Bowser City, GCN Luigi's Mansion, Ninja Hideaway, Tour New York Minute, Merry Mountain, Tour Singapore Speedway, Wii Moonview Highway, Tour Vancouver Velocity, Tour Rome Avanti, Piranha Plant Cove, and 3DS Rosalina's Ice World. Additionally, GCN Sherbet Land and GCN Waluigi Stadium were changed to now set during nighttime instead of daytime. {{Subverted}} in Animal Crossing, where it's only nighttime in the winter variant, while all the other variants have daylight of some kind. {{Inverted}} with the previously night-themed DS Wario Stadium and 3DS Wuhu Town, as they were switched to daytime in this game.

to:

* AlwaysNight: Both N64 and SNES Rainbow Road now take place in a night sky rather than space. This also applies to Mario Kart Stadium, Twisted Mansion, Electrodrome, Bowser's Castle, N64 Toad's Turnpike, 3DS Music Park, Wii Grumble Volcano, 3DS Neo Bowser City, GCN Luigi's Mansion, Ninja Hideaway, Tour New York Minute, Merry Mountain, Tour Singapore Speedway, Wii Moonview Highway, Tour Vancouver Velocity, Tour Rome Avanti, Piranha Plant Cove, and 3DS Rosalina's Ice World. Additionally, GCN Sherbet Land and GCN Waluigi Stadium were changed switched to now set during nighttime instead of daytime. {{Subverted}} in Animal Crossing, where it's only nighttime in the winter variant, while all the other variants have daylight of some kind. {{Inverted}} with the previously night-themed DS Wario Stadium and 3DS Wuhu Town, as they were switched to now set in daytime in this game.instead.
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* AlwaysNight: Both N64 and SNES Rainbow Road now take place in a night sky rather than space. This also applies to Mario Kart Stadium, Twisted Mansion, Electrodrome, Bowser's Castle, N64 Toad's Turnpike, 3DS Music Park, Wii Grumble Volcano, 3DS Neo Bowser City, GCN Luigi's Mansion, Ninja Hideaway, Tour New York Minute, Merry Mountain, Tour Singapore Speedway, Wii Moonview Highway, Tour Vancouver Velocity, Tour Rome Avanti, Piranha Plant Cove, and 3DS Rosalina's Ice World. Additionally, there are two tracks from ''Mario Kart: Double Dash!!'' that are now set during nighttime, these being GCN Sherbet Land and GCN Waluigi Stadium. {{Subverted}} in Animal Crossing, where it's only nighttime in the winter variant, while all the other variants have daylight of some kind. {{Inverted}} with the previously night-themed DS Wario Stadium and 3DS Wuhu Town, as they were switched to daytime in this game.

to:

* AlwaysNight: Both N64 and SNES Rainbow Road now take place in a night sky rather than space. This also applies to Mario Kart Stadium, Twisted Mansion, Electrodrome, Bowser's Castle, N64 Toad's Turnpike, 3DS Music Park, Wii Grumble Volcano, 3DS Neo Bowser City, GCN Luigi's Mansion, Ninja Hideaway, Tour New York Minute, Merry Mountain, Tour Singapore Speedway, Wii Moonview Highway, Tour Vancouver Velocity, Tour Rome Avanti, Piranha Plant Cove, and 3DS Rosalina's Ice World. Additionally, there are two tracks from ''Mario Kart: Double Dash!!'' that are now set during nighttime, these being GCN Sherbet Land and GCN Waluigi Stadium.Stadium were changed to now set during nighttime instead of daytime. {{Subverted}} in Animal Crossing, where it's only nighttime in the winter variant, while all the other variants have daylight of some kind. {{Inverted}} with the previously night-themed DS Wario Stadium and 3DS Wuhu Town, as they were switched to daytime in this game.

Added: 317

Changed: 335

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* NonStandardCharacterDesign: They manage to avoid this with Link by heavily tweaking his proportions and simplifying his design, giving him a head to body ratio similar to that of Rosalina or Waluigi. The ''Animal Crossing'' and ''Splatoon'' characters already had suitably cartoony proportions that meshed well with ''Mario'' characters.
** Villager Girl is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat everyone else uses. [[JustifiedTrope This was likely done to make sure the seat didn't blend in with her black plants]].

to:

* NonStandardCharacterDesign: They manage to avoid this NonStandardCharacterDesign:
** {{Downplayed}}
with Link by heavily tweaking his proportions and simplifying his design, giving him a head to body ratio similar to that of Rosalina or Waluigi. The ''Animal Crossing'' and ''Splatoon'' characters already had suitably cartoony proportions that meshed well with ''Mario'' characters.
**
Villager Girl Girl, who is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat everyone else uses. [[JustifiedTrope This was likely done to make sure the seat didn't blend in with her black plants]].plants]].
** {{Averted}} with the non-''Mario'' characters. Link's design was heavily tweaked and simplified, giving him proportions similar to that of Rosalina or Waluigi. Meanwhile, the ''Animal Crossing'' and ''Splatoon'' characters already had suitable cartoony designs that meshed well with the rest of the ''Mario'' cast.

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Changed: 50

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Added example(s)


** A cross-game example involves both Amsterdam Drift and Vancouver Velocity. In both tracks, the second lap is based on the reverse version of the course's corresponding second variant; for the former, this also applies to its third lap, which is based on the reverse version of its third variant.

to:

** A cross-game example involves both Amsterdam Drift and Drift, Vancouver Velocity. Velocity and Madrid Drive. In both all three tracks, the second lap is based on the reverse version of the course's corresponding second variant; for the former, Amsterdam Drift, this also applies to its third lap, which is based on the reverse version of its third variant.


Added DiffLines:

** Like in ''Mario Kart Tour'', the sections of Madrid Drive that go through the Prado Museum and the Santiago Bernabéu Stadium have unique remixes of the course's main theme; however, since drivers will go through those areas very briefly, the remixes will have very little time to be heard.
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Added DiffLines:

* ReentryScare: Much like [[VideoGame/MarioKartWii the original version]], falling off Wii Rainbow Road will cause your character's kart to burn up on reentry.
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** Villager Girl is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat that everyone else uses, likely to not blend in with her black plants.

to:

** Villager Girl is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat that everyone else uses, uses. [[JustifiedTrope This was likely done to not make sure the seat didn't blend in with her black plants.plants]].
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** {{Downplayed}} with Villager Girl, who is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat that everyone else uses, likely to not blend in with her black plants.

to:

** {{Downplayed}} with Villager Girl, who Girl is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat that everyone else uses, likely to not blend in with her black plants.
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* AstralFinale: Rainbow Road takes place in and around a space station. N64 Rainbow Road takes place above a city. {{Averted|Trope}} with the original DLC, as SNES Rainbow Road is the second course of the Triforce Cup, while the last course of the original DLC is [[VideoGame/FZero Big Blue]]. For the Booster Course Pass, 3DS Rainbow Road represents the end of the first half (being the last course of the Moon Cup), while Wii Rainbow Road is both the final course of the Spiny Cup and the final Booster Course Pass course overall.

to:

* AstralFinale: Rainbow Road takes place in and around a space station. N64 Rainbow Road takes place above a city. {{Averted|Trope}} {{Averted}} with the original DLC, as SNES Rainbow Road is the second course of the Triforce Cup, while the last course of the original DLC is [[VideoGame/FZero Big Blue]]. For the Booster Course Pass, 3DS Rainbow Road represents the end of the first half (being the last course of the Moon Cup), while Wii Rainbow Road is both the final course of the Spiny Cup and the final Booster Course Pass course overall.



** Subverted by five characters who initially didn't make the cut in the original release of ''Mario Kart 8'', but were promoted back to playable characters through DLC expansion packs or the ''Deluxe'' release.

to:

** Subverted {{Subverted}} by five characters who initially didn't make the cut in the original release of ''Mario Kart 8'', but were promoted back to playable characters through DLC expansion packs or the ''Deluxe'' release.



* InterfaceSpoiler: Averted with the drivers added with the Booster Course Pass: Although 5 question marks were added to the character select screen on Wave 4 (and 2 remained when Wave 5 introduced three characters), there were actually 8 drivers added in total thanks to Wave 6 merging the two Inklings and the two Villagers into one each to make extra room.

to:

* InterfaceSpoiler: Averted {{Averted}} with the drivers added with the Booster Course Pass: Although 5 question marks were added to the character select screen on Wave 4 (and 2 remained when Wave 5 introduced three characters), there were actually 8 drivers added in total thanks to Wave 6 merging the two Inklings and the two Villagers into one each to make extra room.



** Averted with the Inklings and the Villagers. Unlike in ''VideoGame/SuperSmashBros'' and ''Franchise/{{Splatoon}}'', the boys are slightly heavier and faster, while the girls are a touch lighter and have better acceleration.

to:

** Averted {{Averted}} with the Inklings and the Villagers. Unlike in ''VideoGame/SuperSmashBros'' and ''Franchise/{{Splatoon}}'', the boys are slightly heavier and faster, while the girls are a touch lighter and have better acceleration.



** Dolphin Shoals has three variations. Calmer versions play in the starting zone and cave, while the land section at the end features a more upbeat variant with a saxophone melody. Averted on the final lap, which only features the saxophone version.

to:

** Dolphin Shoals has three variations. Calmer versions play in the starting zone and cave, while the land section at the end features a more upbeat variant with a saxophone melody. Averted {{Averted}} on the final lap, which only features the saxophone version.
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** {{Downplayed}} with Villager Girl, who is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat that everyone else uses, likely so it doesn't blend in with her black plants.

to:

** {{Downplayed}} with Villager Girl, who is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat that everyone else uses, likely so it doesn't to not blend in with her black plants.
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* NonIndicativeName: GCN Dry Dry Desert now has a big oasis.

to:

* NonIndicativeName: GCN Dry Dry Desert now has a big giant oasis.

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Changed: 28

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* NonIndicativeDifficulty: A post-release update added 200cc, increasing the speed by roughly 35% over 150cc. The AI is still the same as 150cc, however, resulting in ArtificialStupidity as the AI failed to account for the speed increase, so once you master the difficulty of driving at 200cc speed, the mode stops being much of a challenge. This was fixed in the UpdatedRerelease ''8 Deluxe''.
* NonIndicativeName: GCN Dry Dry Desert has a big oasis.
* NonStandardCharacterDesign: They manage to avoid this with Link by heavily tweaking his proportions and simplifying his design, giving him a head to body ratio similar to that of Rosalina or Waluigi. The ''Animal Crossing'' and ''Splatoon'' characters already had suitably cartoony proportions that meshed well with ''Mario'' characters.

to:

* NonIndicativeDifficulty: A post-release update added 200cc, increasing the speed by roughly 35% over 150cc. The AI is still the same as 150cc, however, resulting in ArtificialStupidity as the AI failed to account for the speed increase, so once you master the difficulty of driving at 200cc speed, the mode stops being much of a challenge. This was fixed in the UpdatedRerelease ''8 Deluxe''.
''Deluxe''.
* NonIndicativeName: GCN Dry Dry Desert now has a big oasis.
* NonStandardCharacterDesign: They manage to avoid this with Link by heavily tweaking his proportions and simplifying his design, giving him a head to body ratio similar to that of Rosalina or Waluigi. The ''Animal Crossing'' and ''Splatoon'' characters already had suitably cartoony proportions that meshed well with ''Mario'' characters. characters.
** {{Downplayed}} with Villager Girl, who is the only character in the roster to have a brown seat on the Standard Bike rather than the typical black seat that everyone else uses, likely so it doesn't blend in with her black plants.
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* AlternateSelf: Mario, Peach, Link and Bowser have alternate selves in the form of Metal/Gold and Tanooki Mario, Cat and Pink Gold Peach, Champion Tunic Link, and Dry Bowser respectively. A patch during the booster pass sliently adjusted it so the alternates of the first three can't appear as [=CPUs=] if another version is already present as either a player or other CPU racer, but Bowser and Dry Bowser can co-exist still, somehow. And then there's the baby versions of the various racers that can co-exist at the same time.
* AlwaysNight: Both N64 and SNES Rainbow Road now take place in a night sky instead of space. This also applies to Mario Kart Stadium, Twisted Mansion, Electrodrome, Bowser's Castle, N64 Toad's Turnpike, 3DS Music Park, Wii Grumble Volcano, Neo Bowser City, GCN Luigi's Mansion, Ninja Hideaway, Tour New York Minute, Merry Mountain, Tour Singapore Speedway, Wii Moonview Highway, Tour Vancouver Velocity, Tour Rome Avanti, Piranha Plant Cove, and 3DS Rosalina's Ice World. In addition, there are two tracks from ''Mario Kart: Double Dash!!'' that are now set during nighttime, these being GCN Sherbet Land and GCN Waluigi Stadium. Averted with Animal Crossing, where it's only night in the winter variant, and all other variants have daylight of some kind. In a reversal, the previously night-themed DS Wario Stadium and 3DS Wuhu Town were switched to daytime in this game.

to:

* AlternateSelf: Mario, Peach, Link and Bowser have alternate selves in the form of Metal/Gold and Tanooki Mario, Cat and Pink Gold Peach, Champion Tunic Link, and Dry Bowser respectively. A patch during the booster pass Booster Course Pass sliently adjusted it so the alternates of the first three can't appear as [=CPUs=] if another version is already present as either a player or other another CPU racer, but though Bowser and Dry Bowser can co-exist still, still co-exist, somehow. And then there's the baby versions of the various racers that can co-exist at the same time.
* AlwaysNight: Both N64 and SNES Rainbow Road now take place in a night sky instead of rather than space. This also applies to Mario Kart Stadium, Twisted Mansion, Electrodrome, Bowser's Castle, N64 Toad's Turnpike, 3DS Music Park, Wii Grumble Volcano, 3DS Neo Bowser City, GCN Luigi's Mansion, Ninja Hideaway, Tour New York Minute, Merry Mountain, Tour Singapore Speedway, Wii Moonview Highway, Tour Vancouver Velocity, Tour Rome Avanti, Piranha Plant Cove, and 3DS Rosalina's Ice World. In addition, Additionally, there are two tracks from ''Mario Kart: Double Dash!!'' that are now set during nighttime, these being GCN Sherbet Land and GCN Waluigi Stadium. Averted with {{Subverted}} in Animal Crossing, where it's only night nighttime in the winter variant, and while all the other variants have daylight of some kind. In a reversal, {{Inverted}} with the previously night-themed DS Wario Stadium and 3DS Wuhu Town Town, as they were switched to daytime in this game.
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** Cloudtop Cruise, all of the Rainbow Roads, Wii Moo Moo Meadows, N64 Toad's Turnpike, GCN Dry Dry Desert, N64 Royal Raceway, Dragon Driftway, Wild Woods, GBA Ribbon Road, Big Blue, and Urchin Underpass. In British English, this also applies to 3DS Melody Motorway and 3DS Piranha Plant Pipeway. The ''Booster Course Pass'' also gives us Tour Paris Promenade, Tour Sydney Sprint, Tour London Loop, Tour Berlin Byways, Merry Mountain, Tour Singapore Speedway and Tour Vancouver Velocity.

to:

** Cloudtop Cruise, all of the Rainbow Roads, Wii Moo Moo Meadows, N64 Toad's Turnpike, GCN Dry Dry Desert, N64 Royal Raceway, Dragon Driftway, Wild Woods, GBA Ribbon Road, Big Blue, and Urchin Underpass. In British English, this also applies to 3DS Melody Motorway and 3DS Piranha Plant Pipeway. The ''Booster Booster Course Pass'' Pass also gives us Tour Paris Promenade, Tour Sydney Sprint, Tour London Loop, Tour Berlin Byways, Merry Mountain, Tour Singapore Speedway and Tour Vancouver Velocity.

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