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* BittersweetEnding: The end of ''Demise''. [[spoiler:The Vessel is irreparably broken because the final battle took place in the only place it could be repaired, the final Prophet intends to back off and only observe the world from hereon, and the rouge Prophet and his doll are still hanging around somewhere; but the Malicious' dark energy is purged (for now) and truly eliminated from the Vessel, and the Two Kings' and the Four Prophets' scheme is undone, allowing humanity to finally tread their own path, free from the machinations of the Prophets.]]



* EnergyBeings: The Prophets, though they all maintain a guise kind of like old men over their energy bits. Their own arts can still deal damage to them, as the Undead King [[spoiler:and four Prophets]] found out the hard way.

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* EnergyBeings: The Prophets, though they all maintain a guise kind of like old men over their energy bits. A few people attempt to strike them, to no avail. Their own numerological arts can still deal damage to them, them however, as the Undead King [[spoiler:and four Prophets]] found out the hard way.



* WasOnceAMan: The towering monsters fought as bosses in the main campaign, the Guardians loyal to the Mad Queen. They were once humans who also received aid from the Prophets, but these powers corrupted their bodies as time went by; these boosts were only meant to be a temporary aid, as they slowly corrupts their users.

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* WasOnceAMan: The towering monsters fought as bosses in the main campaign, the Guardians loyal to the Mad Queen. They were once humans who also received aid from the Prophets, but these powers corrupted their bodies as time went by; these boosts were only meant to be a temporary aid, as they slowly corrupts corrupt their users.users. Even their descendants are affected, as the former Wing holder died during the original assault by Ashelei against the Malicious.
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'''Malicious''' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the UsefulNotes/PlayStation3 and the UsefulNotes/PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.

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'''Malicious''' ''Malicious'' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the UsefulNotes/PlayStation3 and the UsefulNotes/PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.
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* DoesNotLikeShoes: Valeria and Erica's default outfits and half of their alternate costumes have footwear that leave at least their toes exposed.
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* EnergyBeings: The Prophets, though they all maintain a guise kind of like old men over their energy bits. Their own arts can still deal damage to them, as the Undead King [[spoiler:and four Prophets]] found out the hard way.

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* EnemyWithout: The Mantle of Malice, an amalgamation of all the malice the Spirit Vessel absorbed over three bloody campaigns against the Malicious and its enablers and a further campaign against the Prophets, brought forth by Hexa in a last-ditch attempt to destroy the malice before it turns into another Malicious.



* FaceHeelTurn: Queen Ashlelei prior to the main campaign, seen in the short in-game novel; Ashlelei went from a benevolent and strong Queen to an enraged war-hungry Mad Queen due a series of traumatic events.

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* FaceHeelTurn: Queen Ashlelei prior to the main campaign, ''Slayer'', seen in the short in-game novel; Ashlelei went from a benevolent and strong Queen to an enraged war-hungry Mad Queen due to a series of traumatic events.



* HeWhoFightsMonsters: Long after reigning as the sole ruler of Santville and earning the Mad Queen monicker, Ashlelei became corrupted and absent from her sense of justice, fighting the Malicious was futile, all was in vain, and in turn she choose to wage wars constantly to have any purpose in life.

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* GodzillaThreshold: Effectively, each campaign's prelude is enough of one for the Prophets to bring forth the Vessel and crush all opposition. Notable is ''Pursuit'', which is a Threshold response (send out the potentially unstable Vessel) to another Threshold (a Malicious which has survived two encounters against the Vessel, even if only barely, and may very well come back in a form that the Vessel cannot defeat).
* HeWhoFightsMonsters: Long after reigning as the sole ruler of Santville and earning the Mad Queen monicker, moniker, Ashlelei became corrupted and absent from her sense of justice, fighting the Malicious was futile, all was in vain, and in turn she choose to wage wars constantly to have any purpose in life.



* PowerCopying: As the Slayer bosses all have parts of the power the Prophets gave them, it's only natural that the Vessel takes them back upon their defeat.

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* PowerCopying: As the Slayer ''Slayer'' bosses all have parts of the power the Prophets gave them, it's only natural that the Vessel takes them back upon their defeat.defeat. It continues over the course of ''Rebirth'' and ''Demise'', drawing additional power from its defeated foes and manipulating the Mantle into brand new forms.
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* NoGearLevel: The start of ''Demise'' drops you straight into a boss battle, with only the basic abilities of the Mantle (Fist and Bullets) immediately available. You have to go and break the seals locking down the rest of your abilities during the battle.

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* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, whip- and you can't transform out of it.

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* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, whip- Whip - and worse yet, if you go Malice, you can't transform out of it.leave it without either dying or beating the boss.



** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging hard to dodge attacks, incredibly fast movements and a pretty sizeable health pool. While this is manageable (the Reborn Malicious basically having the same level of difficulty as this fight) what pushes it into this is that there is ''no way'' to gain aura for the entire bossfight aside from blocking and a slow dripping of aura constantly being added to your counter. Granted you're intended to use Malice Mode, which absolutely demolishes this boss, but the player may be unlikely to use it due to getting it just before the boss and having no chance to test it out

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** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging this - nearly all of its attacks are either devastating or hard to dodge attacks, incredibly fast movements dodge, shares a variant of the Mad Queen's Contracting Ground, and a pretty sizeable huge health pool. While this is manageable (the By itself, it can be significantly ''easier'' than the Reborn Malicious basically having Malicious, the same level previous boss. There's two catches, though. The ''only'' way to reliably generate large amounts of difficulty as this fight) what pushes Aura is to Just Guard those devastating attacks; and if you don't interrupt a certain attack, it into this is that there is ''no way'' to gain aura for summons '''four copies''' of the entire bossfight aside from blocking enemy you just fought before it and a slow dripping of aura constantly being added to your counter. Granted attack alongside them. Theoretically, you're intended to use utilize Malice Mode, Mode to crush the boss before it can really use any of its impressive arsenal, but that comes with its own problems - not least of which absolutely demolishes this boss, but the player is that you just obtained it, and may be unlikely not even know how to use it due to getting it just before the boss and having no chance to test it outeffectively.



** The playable characters, Spirit Vessels Valeria and Erica, are also made after the original siblings who died in the conflict bewtween Queen Ashlelei and King Eldrake.

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** The playable characters, Spirit Vessels Valeria and Erica, are also made after the original siblings who died in the conflict bewtween between Queen Ashlelei and King Eldrake.



* SequelDifficultySpike: ''Rebirth'' is much harder than ''Slayer''. It's bosses hit harder, the arenas are more cramped and the enemy swarms are fewer, making stockpiling aura much harder.

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* SequelDifficultySpike: ''Rebirth'' is much harder than ''Slayer''. It's Its bosses hit harder, the arenas are more cramped and the enemy swarms are fewer, making stockpiling aura much harder.harder.
** ''Pursuit'' is intended as an insanely tough challenge that canonically takes place after ''Rebirth'' (but unlike the other stories, is not required to unlock ''Demise''). Thought one boss per stage was bad? Imagine having the Wing guardian, the Fist Golem, and the Undead King on your butt - ''simultaneously''. That's not even the worst of it.



* ThisIsADrill

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* ThisIsADrillThisIsADrill: The Wing guardian has some sort of gatling gun with an extendable drill. Ironically, the drill part is the ''least'' devastating part of that weapon.
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** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging hard to dodge attacks, incredibly fast movements and a pretty sizeable health pool. While this is manageable (the Reborn Malicious basically having the same level of difficulty as this fight) what pushes it into this is that there is ''no way'' to gain aura for the entire bossfight aside from blocking. Hope you brought the costume that slowly regenerates aura, otherwise you're screwed.

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** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging hard to dodge attacks, incredibly fast movements and a pretty sizeable health pool. While this is manageable (the Reborn Malicious basically having the same level of difficulty as this fight) what pushes it into this is that there is ''no way'' to gain aura for the entire bossfight aside from blocking. Hope you brought the costume that slowly regenerates aura, otherwise blocking and a slow dripping of aura constantly being added to your counter. Granted you're screwed. intended to use Malice Mode, which absolutely demolishes this boss, but the player may be unlikely to use it due to getting it just before the boss and having no chance to test it out

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The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth'' which added five more bosses and some more sub-powers. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.

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The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth'' which added five six more bosses and some more sub-powers. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.



* AwesomeYetImpractical: Hammer and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if it hits any sort of barrier on the boss (of which only one boss in the Slayer ''may'' not have).

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* AwesomeYetImpractical: Hammer and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if it hits any sort of barrier on the boss (of which only one boss in the Slayer ''Slayer'' ''may'' not have).



* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, Whip...

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* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, Whip...whip- and you can't transform out of it.


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* FakeDifficulty: Probably the only real flaw with the game (aside from the camera) is that the NintendoHard gameplay sometimes dips into this, especially in regards to the endgame ''Rebirth'' content.
** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging hard to dodge attacks, incredibly fast movements and a pretty sizeable health pool. While this is manageable (the Reborn Malicious basically having the same level of difficulty as this fight) what pushes it into this is that there is ''no way'' to gain aura for the entire bossfight aside from blocking. Hope you brought the costume that slowly regenerates aura, otherwise you're screwed.


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* NintendoHard: To balance out the short length, each boss is '''really''' damn hard, and the only get tougher when going into the sequel content.


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* SequelDifficultySpike: ''Rebirth'' is much harder than ''Slayer''. It's bosses hit harder, the arenas are more cramped and the enemy swarms are fewer, making stockpiling aura much harder.

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The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth''. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.

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The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth''.Rebirth'' which added five more bosses and some more sub-powers. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.



* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during Rebirth - stuff like Aura regen, increased Aura from Just Guards, Whip...

to:

* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during Rebirth ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, Whip...Whip...
* DarkerAndEdgier: The base game features colourful, ''gorgeous'' landscapes like a gigantic floating fortress in the sunset or the elegant, dark purple royal bedrooms. ''Rebirth's'' levels are darker, grittier and use a more muted colour scheme, and take place in war-torn, chaotic environments.



* SNKBoss: The Mad Queen herself. Up until then, the bosses have been challenging, but never once felt unfair, and could be beaten in any order. The Mad Queen has ridiculous speed, and by being the only human-sized boss, she has incredible mobility on the battlefield to match. If she hits you, it's pretty much a guaranteed lost limb, and she soaks damage like a sponge. If you even want to stand a ''chance'' against her, you're gonna need the best offense and defense abilities, and mad skills.

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* SNKBoss: The Mad Queen herself. Up until then, the The other bosses have been challenging, but never once felt unfair, are all balanced around your initial powerset and could can be beaten in any order. The Mad Queen has ridiculous speed, and by being the only human-sized boss, she has incredible mobility on the battlefield to match. If she hits you, it's pretty much a guaranteed lost limb, and she soaks damage up like a sponge. If you even want to stand a ''chance'' against her, you're gonna need the best offense and defense abilities, and mad skills.
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Updated Re-Release


The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth''.

to:

The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth''.
Rebirth''. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.
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'''Malicious''' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the PlayStation3 and the PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.

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'''Malicious''' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the PlayStation3 UsefulNotes/PlayStation3 and the PlayStationVita.UsefulNotes/PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.



The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from PlayStation Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the PlayStationVita, called ''Malicious Rebirth''.

to:

The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from PlayStation [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the PlayStationVita, [=PlayStation=] Vita, called ''Malicious Rebirth''.
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* AwesomeYetImpractical: Hammer and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if it hits any sort of barrier on the boss (of which only one boss in the Slayer ''may'' not have).

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* ArsenalAttire: The Mantle of Cinders, though a scarf in appearance, is the formidible weapon of the Spirit Vessals (Valeria and Erica), that turns into four varying weapons that which to slay the baddies of the land with.

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* ArsenalAttire: The Mantle of Cinders, though a scarf in appearance, is the formidible formidable weapon of the Spirit Vessals Vessels (Valeria and Erica), that turns into four varying weapons that which to slay the baddies of the land with.



* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps Aura, and if your Aura hits 0, it's instant death.

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* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death.death. In addition, you lose the abilities you gained during Rebirth - stuff like Aura regen, increased Aura from Just Guards, Whip...



* LockedIntoStrangeness: Valeria and Erica did not have blue hair in their previous lives. An illustration of the siblings visiting their imprisoned mother on the in-game novel shows that Valeria was black-haired and Erica was blonde. The Royal Robe equipment shows what they looked like before their deaths.

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* LockedIntoStrangeness: Valeria and Erica did not have blue hair in their previous lives. An illustration of the siblings visiting their imprisoned mother on the in-game novel shows that Valeria was black-haired and Erica was blonde. The Royal Robe equipment shows what they looked like before their deaths.deaths, and you can ''just barely'' see their faces if you look closely at the coffins beneath the fountains in Forbidden Floor.



* PoweredByAForsakenChild: Both in yhe backstory and the main campaign:

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* PoweredByAForsakenChild: Both in yhe the backstory and the main campaign:
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The game’s objective is pretty simple, you choose a player character – either male (Valeria) or female (Erica), there’s no difference – then you’re transported directly to a boss fight, yes, there’s no level progression in Malicious, you jump head start to a series of epic Boss Battles. Your main weapon is a shape shifting cloth called [[ScarfOfAsskicking the Mantle of Cinders]], this unique weapon can take many forms and stances for attack and defense. In the beginning its forms are limited to close ranged strikes and long ranged projectiles, but as you defeat the Bosses more abilities are added to the mantle.

Outside the game there’s a feature reserved for its storyline, the main campaign itself is almost devoid of any sort of storytelling, you are given little reason to partake on these Boss Battles other than a short explanation which basically boils down into ''“kill them because they’re evil"''. For those seeking for a story there’s a session in the Title Screen called ''Background Story'', this menu is a short digital novel narrating in great detail the events leading to the battles you find in the main campaign.


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The game’s objective is pretty simple, you choose a player character – either male (Valeria) or female (Erica), there’s no difference – then you’re transported directly to a boss fight, yes, fight. Yes, you read that right; there’s no level progression in Malicious, you Malicious. [[BossGame You jump head start to headfirst into a series of epic Boss Battles. epic]] {{Boss Battle}}s. Your main weapon is a shape shifting shapeshifting cloth called [[ScarfOfAsskicking the Mantle of Cinders]], Cinders]]; this unique weapon can take many forms and stances for attack and defense. In the beginning beginning, its forms are limited to close ranged close-ranged strikes and long ranged long-ranged projectiles, but as you defeat the Bosses Bosses, more abilities are added to the mantle.

Outside the game game, there’s a feature reserved for its storyline, storyline -- [[ExcusePlot minimalism within the gameplay]], [[AllThereInTheManual depth in the side material]]. The main campaign itself is almost devoid of any sort of storytelling, storytelling; you are given little reason to partake on these Boss Battles other than a short explanation which basically boils down into ''“kill them because they’re evil"''. For those seeking for a story story, there’s a session in the Title Screen called ''Background Story'', Story''; this menu is a short digital novel narrating in great detail the events leading to the battles you find in the main campaign.

campaign.






* BackFromTheDead: Valeria and Erica, Queen Ashlelei's children were brought back to life as Spirit Vessels by the Prophets to fight against their own mother, who turned insane as the Mad Queen.

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* BackFromTheDead: Valeria and Erica, Queen Ashlelei's children children, were brought back to life as Spirit Vessels by the Prophets to fight against their own mother, who turned insane as the Mad Queen.



* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps Aura; and if your Aura hits 0, it's instant death.
* DrivenToSuicide: In the backstory Erica stabbed herself in front of her tyrant father King Eldrake, hoping he would feel any pain after destroying her family and kingdom, it was to no avail as he didn't feel any remorse. Valeria after being mortally wounded by one of Eldrake soldiers also took the dagger upon himself, but his reason was to willingly become the power source of Queen Ashlelei's sword.

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* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps Aura; Aura, and if your Aura hits 0, it's instant death.
* DrivenToSuicide: In the backstory backstory, Erica stabbed herself in front of her tyrant father King Eldrake, hoping he would [[MyGodWhatHaveIDone feel any pain pain]] after destroying her family and kingdom, kingdom; it was to no avail avail, as he didn't feel any remorse. Valeria Valeria, after being mortally wounded by one of Eldrake soldiers Eldrake's soldiers, also took the dagger upon himself, but his reason was to willingly become the power source of Queen Ashlelei's sword.



* FaceHeelTurn: Queen Ashlelei prior the main campaign, seen in the short in-game novel Ashlelei went from a benevolent and strong Queen to a enraged war hungry Mad Queen due a series of traumatic events.

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* FaceHeelTurn: Queen Ashlelei prior to the main campaign, seen in the short in-game novel novel; Ashlelei went from a benevolent and strong Queen to a an enraged war hungry war-hungry Mad Queen due a series of traumatic events.



* GodSaveUsFromTheQueen: the Mad Queen, a fitting name for the present Queen Ashlelei, she wages on wars constantly, expanding the Kingdom of Santville and the corruption within.
* HeWhoFightsMonsters: Long after reigning as the sole ruler of Santville and earning the Mad Queen monicker, Ashlelei became corrupted and absent from her sense of justice, fighting the Malicious was futile, all was in vain and in turn she choose to wage wars constantly to have any purpose in life.
* TheHighQueen: In the good days Queen Ashlelei was adored and respected by all, her own peers in Santville and neighboring countries alike, they all loved her and Ashlelei was deserving of this worship.
* IdentityAmnesia: Valeria and Erica do not seem to know of their past lives, the Prophets brought them back as Spirit Vessels to fight against the Mad Queen, unknown to both siblings they are fighting against their own mother.
* LadyOfWar: Queen Ashlelei in the good old days and as the Mad Queen, she was always known for being a beast in the battle field, despite being having the looks of a slender goddess she could best entire armies by herself.
* LockedIntoStrangeness: Valeria and Erica did not have blue hair in their previous lives, an illustration of the siblings visiting their imprisoned mother on the in-game novel shows this, Valeria was black haired and Erica was blonde. The Royal Robe equipment shows what they looked like before their deaths.

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* GodSaveUsFromTheQueen: the Mad Queen, a fitting name for the present Queen Ashlelei, she Ashlelei. She wages on wars constantly, expanding the Kingdom of Santville and the corruption within.
* HeWhoFightsMonsters: Long after reigning as the sole ruler of Santville and earning the Mad Queen monicker, Ashlelei became corrupted and absent from her sense of justice, fighting the Malicious was futile, all was in vain vain, and in turn she choose to wage wars constantly to have any purpose in life.
* TheHighQueen: In the good days days, Queen Ashlelei was adored and respected by all, her own peers in Santville and neighboring countries alike, alike; they all loved her and Ashlelei was deserving of this worship.
* IdentityAmnesia: Valeria and Erica do not seem to know of their past lives, lives; the Prophets brought them back as Spirit Vessels to fight against the Mad Queen, unknown Queen. Unknown to both siblings siblings, they are fighting against their own mother.
* LadyOfWar: Queen Ashlelei in the good old days and as the Mad Queen, Queen; she was always known for being a beast in the battle field, despite being battlefield. Despite having the looks of a slender goddess goddess, she could best entire armies by herself.
* LockedIntoStrangeness: Valeria and Erica did not have blue hair in their previous lives, an lives. An illustration of the siblings visiting their imprisoned mother on the in-game novel shows this, that Valeria was black haired black-haired and Erica was blonde. The Royal Robe equipment shows what they looked like before their deaths.



* OffingTheOffspring: King Eldrake took it upon his children, Valeria and Erica plotted the rebellion against his tyranny, Eldrake had not second thoughts on killing them, Valeria was mortally wounded by one of Eldrake's soldiers and Erica was tempted into suicide.
* OneWomanWail: Some tracks sports this, to amazing effect.
* PowerCopying: As the Slayer bosses all have parts of the power the Prophets gave them, it's only natural the Vessel takes them back upon their defeat.
* PoweredByAForsakenChild: Both in backstory and main campaign:
** The Mad Queen's Mask and Sword were made of the sacrifice of her own children, following their deaths by the hands of their own father the Prophets crafted weapons for the Queen to overthrow the King; Valeria is part of the sword, Ashlelei's strength to attack, Erica is part of the mask, Ashlelei's resilience to defend.
** The playable characters, Spirit Vessels Valeria and Erica are also made after the original siblings who died in the conflict bewtween Queen Ashlelei and King Eldrake.

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* OffingTheOffspring: King Eldrake took it upon his children, When Valeria and Erica plotted the rebellion against his tyranny, Eldrake had not no second thoughts on against killing them, nevermind that they're ''his children''. Valeria was mortally wounded by one of Eldrake's soldiers soldiers, and Erica was tempted into suicide.
* OneWomanWail: Some tracks sports sport this, to amazing effect.
* PowerCopying: As the Slayer bosses all have parts of the power the Prophets gave them, it's only natural that the Vessel takes them back upon their defeat.
* PoweredByAForsakenChild: Both in yhe backstory and the main campaign:
** The Mad Queen's Mask and Sword were made of the sacrifice of her own children, following children. Following their deaths by the hands of their own father father, the Prophets crafted weapons for the Queen to overthrow the King; Valeria is part of the sword, Ashlelei's strength to attack, Erica is part of the mask, Ashlelei's resilience to defend.
** The playable characters, Spirit Vessels Valeria and Erica Erica, are also made after the original siblings who died in the conflict bewtween Queen Ashlelei and King Eldrake.



* RebelPrince[=/=]RebelliousPrincess: Valeria and Erica, not for petty reasons typically associated with the tropes though, their father King Eldrake was indeed a tyrant who was leading their country to ruin, so they plotted a rebellion.

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* RebelPrince[=/=]RebelliousPrincess: Valeria and Erica, but not for the petty reasons typically associated with the tropes though, these tropes; their father King Eldrake was indeed a tyrant who was leading their country to ruin, so they plotted a rebellion.



* SNKBoss: The Mad Queen herself. Up until then the bosses have been challenging, but never once felt unfair, and could be beaten in any order. The Mad Queen has ridiculous speed, and by being the only human-sized boss she has incredible mobility on the battlefield to match. If she hits you it's pretty much a guaranteed lost limb, and she soaks damage like a sponge. If you even want to stand a ''chance'' against her you're gonna need the best offense and defense abilities, and mad skills.
* SoullessShell: The protagonists Valeria and Erica, Spirit Vessels created by the Prophets after the image of the Mad Queen's long dead children, the Vessels do not know of their past lives nor they know of the Mad Queen's real identity.

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* SNKBoss: The Mad Queen herself. Up until then then, the bosses have been challenging, but never once felt unfair, and could be beaten in any order. The Mad Queen has ridiculous speed, and by being the only human-sized boss boss, she has incredible mobility on the battlefield to match. If she hits you you, it's pretty much a guaranteed lost limb, and she soaks damage like a sponge. If you even want to stand a ''chance'' against her her, you're gonna need the best offense and defense abilities, and mad skills.
* SoullessShell: The protagonists Valeria and Erica, Spirit Vessels created by the Prophets after the image of the Mad Queen's long dead children, the children. The Vessels do not know of their past lives lives, nor do they know of the Mad Queen's real identity.



* WasOnceAMan: The towering monsters fought as bosses in the main campaign, the Guardians loyal to the Mad Queen, they were once humans who also received aid from the Prophets, but these powers corrupted their bodies as time went by, these boosts were only meant to be a temporary aid as it slowly corrupts its user.

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* WasOnceAMan: The towering monsters fought as bosses in the main campaign, the Guardians loyal to the Mad Queen, they Queen. They were once humans who also received aid from the Prophets, but these powers corrupted their bodies as time went by, by; these boosts were only meant to be a temporary aid aid, as it they slowly corrupts its user.their users.
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*RapidFireFisticuffs: The Spirit Vessels can do this, along with other moves, when they get the Enhanced Fists.



<<|VideoGames|>>

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<<|VideoGames|>>
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* SNKBoss: The Mad Queen herself. Up until then the bosses have been challenging, but never once felt unfair, and could be beaten in any order. The Mad Queen has ridiculous speed, and by being the only human-sized boss she has incredible mobility on the battlefield to match. If she hits you it's pretty much a guaranteed lost limb, and she soaks damage like a sponge. If you even want to stand a ''chance'' against her you're gonna need the best offense and defense abilities, and mad skills.

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The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from PlayStation Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the PlayStationVita.


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The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from PlayStation Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the PlayStationVita.

PlayStationVita, called ''Malicious Rebirth''.




** A semi-rouge Prophet made one more Spirit Vessel [[spoiler:in the shape of Queen Ashlelei]] to try to destroy what he saw as a corrupted Spirit Vessel.



* ClothingDamage: Not only do your clothes get damages, [[BodyHorror so does your body]].

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* ClothingDamage: Not only do your clothes get damages, damaged, [[BodyHorror so does your body]]. body]].
* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps Aura; and if your Aura hits 0, it's instant death.



* TheHighQueen: In the good days Queen Ashlelei was adored and respected by all, her own peers in Santville and neighboring countries alike, they all loved her and Ashlelei was deserving of this whorship.

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* TheHighQueen: In the good days Queen Ashlelei was adored and respected by all, her own peers in Santville and neighboring countries alike, they all loved her and Ashlelei was deserving of this whorship.worship.



* LockedIntoStrangeness: Valeria and Erica did not have blue hair in their previous lives, an illustration of the siblings visiting their imprisioned mother on the in-game novel shows this, Valeria was black haired and Erica was blonde.

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* LockedIntoStrangeness: Valeria and Erica did not have blue hair in their previous lives, an illustration of the siblings visiting their imprisioned imprisoned mother on the in-game novel shows this, Valeria was black haired and Erica was blonde.blonde. The Royal Robe equipment shows what they looked like before their deaths.
* [[spoiler:MirrorMatch]]: The TrueFinalBoss of ''Rebirth'' is initially set up as this.



* PowerCopying: As the Slayer bosses all have parts of the power the Prophets gave them, it's only natural the Vessel takes them back upon their defeat.



** The Mad Queen's Mask and Sword were made of the sacrifice of her own children, following their deaths by the hands of their own father the Prophets crafted weapons for the Queen to overthrow the King; Valeria is part of the sword, Ashlelei's strenght to attack, Erica is part of the mask, Ashlelei's resilience to defend.

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** The Mad Queen's Mask and Sword were made of the sacrifice of her own children, following their deaths by the hands of their own father the Prophets crafted weapons for the Queen to overthrow the King; Valeria is part of the sword, Ashlelei's strenght strength to attack, Erica is part of the mask, Ashlelei's resilience to defend.
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* ArchnemesisDad: King Eldrake, Valeria and Erica's father, is the main villain of the backstory novel and basically the one responsable for much of the suffering seen in the story, causing the death of his own children and the following path of rage and insanity of their mother Queen Ashlelei.

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* ArchnemesisDad: King Eldrake, Valeria and Erica's father, is the main villain of the backstory novel and basically the one responsable responsible for much of the suffering seen in the story, causing the death of his own children and the following path of rage and insanity of their mother Queen Ashlelei.
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* ArchnemesisDad: King Eldrake, Valeria and Erica's father, is the main villain of the backstory novel and basically the one responsable for much of the suffering seen in the story, killing his own children and the following path of rage and insanity of their mother Queen Ashlelei.

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* ArchnemesisDad: King Eldrake, Valeria and Erica's father, is the main villain of the backstory novel and basically the one responsable for much of the suffering seen in the story, killing causing the death of his own children and the following path of rage and insanity of their mother Queen Ashlelei.
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* ArsenalAttire: The Mantle of Cinders, though a scarf in appearance, is the formidible weapon of the Spirit Vessals (Valeria and Erica), that turns into four varying weapons that which to slay the baddies of the land with.
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Grammar


The game’s objective is pretty simple, you choose a player character – either male (Valeria) or female (Erica), there’s no difference – then you’re transported directly to a boss fight, yes, there’s no level progression in Malicious, you jump head start to a series of epic Boss Battles. Your main weapon is a shape shifting cloth called [[ScarfOfAsskicking the Mantle of Cinders]], this unique weapon can take many forms and stances for attack and defense, in the beginning its forms are limited to close ranged strikes and long ranged projectiles but as you defeat the Bosses more abilities are added to the mantle.

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The game’s objective is pretty simple, you choose a player character – either male (Valeria) or female (Erica), there’s no difference – then you’re transported directly to a boss fight, yes, there’s no level progression in Malicious, you jump head start to a series of epic Boss Battles. Your main weapon is a shape shifting cloth called [[ScarfOfAsskicking the Mantle of Cinders]], this unique weapon can take many forms and stances for attack and defense, in defense. In the beginning its forms are limited to close ranged strikes and long ranged projectiles projectiles, but as you defeat the Bosses more abilities are added to the mantle.



* BadassCape: obviously.
* BossRush: Since there is now real level progression, the whole game is essentially this.

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* BadassCape: obviously.
Obviously.
* BossRush: Since there is now no real level progression, the whole game is essentially this.
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Outside the game there’s a feature reserved for its storyline, the main campaign itself is almost devoid of any sort of storytelling, you are given little reason to partake on these Boss Battles other than a short explanation which basically boils down into ''“kill them because they’re evil"''. For those seeking for a story there’s a session in the Title Screen called ''Background'', this menu is a short digital novel narrating in great detail the events leading to the battles you find in the main campaign.


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Outside the game there’s a feature reserved for its storyline, the main campaign itself is almost devoid of any sort of storytelling, you are given little reason to partake on these Boss Battles other than a short explanation which basically boils down into ''“kill them because they’re evil"''. For those seeking for a story there’s a session in the Title Screen called ''Background'', ''Background Story'', this menu is a short digital novel narrating in great detail the events leading to the battles you find in the main campaign.




!!Contains examples of:

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!!Contains !!''Malicious'' contains examples of:
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Outside the game there’s a feature reserved for its storyline, the main campaign itself is almost devoid of any sort of storytelling, you are given little reason to partake on these Boss Battles other than a short explanation which basically boils down into ''“kill them because they’re evil"’’. For those seeking for a story there’s a session in the Title Screen called ''Background'', this menu is a short digital novel narrating in great detail the events leading to the battles you find in the main campaign.


to:

Outside the game there’s a feature reserved for its storyline, the main campaign itself is almost devoid of any sort of storytelling, you are given little reason to partake on these Boss Battles other than a short explanation which basically boils down into ''“kill them because they’re evil"’’.evil"''. For those seeking for a story there’s a session in the Title Screen called ''Background'', this menu is a short digital novel narrating in great detail the events leading to the battles you find in the main campaign.

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'''Malicious''' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the PlayStation3 and the PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''. The player makes use of a special black mantle that hangs from the main character's neck called [[ScarfOfAsskicking the Mantle of Cinders]]. Due to the lack of actual stage progression, the game is meant to offer a simple play experience. The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from PlayStation Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the PlayStationVita.


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'''Malicious''' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the PlayStation3 and the PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.

The game’s objective is pretty simple, you choose a player makes use character – either male (Valeria) or female (Erica), there’s no difference – then you’re transported directly to a boss fight, yes, there’s no level progression in Malicious, you jump head start to a series of a special black mantle that hangs from the epic Boss Battles. Your main character's neck weapon is a shape shifting cloth called [[ScarfOfAsskicking the Mantle of Cinders]]. Due Cinders]], this unique weapon can take many forms and stances for attack and defense, in the beginning its forms are limited to close ranged strikes and long ranged projectiles but as you defeat the Bosses more abilities are added to the lack of actual stage progression, mantle.

Outside
the game there’s a feature reserved for its storyline, the main campaign itself is meant almost devoid of any sort of storytelling, you are given little reason to offer partake on these Boss Battles other than a simple play experience. short explanation which basically boils down into ''“kill them because they’re evil"’’. For those seeking for a story there’s a session in the Title Screen called ''Background'', this menu is a short digital novel narrating in great detail the events leading to the battles you find in the main campaign.


The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from PlayStation Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the PlayStationVita.

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* HeWhoFightsMonsters: Long after reigning as the sole ruler of Santville and earning the Mad Queen monicker, Ashlelei became corrupted and absent from her sense of justice, fighting the Malicious was futile, all was in vain and in turn she choose to wage wars constantly to have any purpose in life.

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* BackFromTheDead: Valeria and Erica, Queen Ashlelei's children were brought back to life by the Prophets to fight against their own mother, who turned insane as the Mad Queen.

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* BackFromTheDead: Valeria and Erica, Queen Ashlelei's children were brought back to life as Spirit Vessels by the Prophets to fight against their own mother, who turned insane as the Mad Queen.


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* TookALevelInBadass: Valeria and Erica as Spirit Vessels, Erica even more so as in her previous life she had no combat skills whatsoever.
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* GodSaveUsFromTheQueen: the Mad Queen, a fitting name for the present Queen Ashlelei, she wages on wars contantly, expanding the Kingom of Santville and the corruption within.

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* GodSaveUsFromTheQueen: the Mad Queen, a fitting name for the present Queen Ashlelei, she wages on wars contantly, constantly, expanding the Kingom Kingdom of Santville and the corruption within.
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* RebelPrince[=/=]RebelliousPrincess: Valeria and Erica, not for petty reasons typically associated with the tropes though, their father King Eldrake was indeed a tyrant who was leading their country to ruin, so they plotted a rebellion.

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